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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Arkady Renko
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Posted - 2009.02.09 17:19:00 -
[1]
Can anyone post the fitting reqs and skills needed for the new scanner/probes currently on Sisi?...I can't get in-game for the next week :(
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CCP Greyscale
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Posted - 2009.02.09 17:20:00 -
[2]
Core is 1pg/15cpu
Expanded is 1pg/220cpu
I think that's what I did, anyway.
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Caiman Graystock
Caldari
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Posted - 2009.02.09 17:21:00 -
[3]
Edited by: Caiman Graystock on 09/02/2009 17:21:14 220tf, 2MW (expanded)
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Atreus Tac
Quatidion Circle-Of-Two
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Posted - 2009.02.09 17:22:00 -
[4]
point of the buzzard and co....? __________________________________________________________
-Cheers-
Atreus Tac
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CCP Greyscale
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Posted - 2009.02.09 17:22:00 -
[5]
Turns out I fail at powergrid.
Also, we may rename them soon.
Also also, covert ops will still be useful.
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Element 22
Gallente
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Posted - 2009.02.09 17:24:00 -
[6]
Originally by: CCP Greyscale Turns out I fail at powergrid.
Also, we may rename them soon.
Also also, covert ops will still be useful.
Will we get to break ships necks if we sneak up on them now? Signatures are annoying...kinda like me. |
Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.02.09 17:25:00 -
[7]
/me calls out Greyscale, "Hey. Where's my Salvager II, or the free 'Tchell Dahhn's Modified Salvager' you promised?"
We're Recruiting! |
Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.09 17:27:00 -
[8]
Originally by: Tchell Dahhn /me calls out Greyscale, "Hey. Where's my Salvager II, or the free 'Tchell Dahhn's Modified Salvager' you promised?"
Ironfleet Towing And Salvage wants a blueprint for that badboy. ------------------ Ironfleet.com |
LaVista Vista
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Posted - 2009.02.09 17:30:00 -
[9]
Originally by: CCP Greyscale Core is 1pg/15cpu
This bit I like .
Maybe marauders will now finally be useful? Not only wont it gimp you totally from fitting requirements, you also have so many spare high-slots that you don't give up a whole lot to actually fit a probe launcher
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Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2009.02.09 17:39:00 -
[10]
whats difference between core and expanded launchers? |
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Fortune Taker
Caldari
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Posted - 2009.02.09 17:42:00 -
[11]
does this mean my gravimetric probe blueprints i have meticulously researched are worthless now, with the combat scanner and the core scanner probes? |
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CCP Greyscale
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Posted - 2009.02.09 17:44:00 -
[12]
Originally by: Gneeznow whats difference between core and expanded launchers?
Core launcher can't fit combat probes, and thus can't probe ships, drones and structures.
Originally by: Fortune Taker does this mean my gravimetric probe blueprints i have meticulously researched are worthless now, with the combat scanner and the core scanner probes?
They'll all be switched over to the new types automatically. |
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Arkady Renko
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Posted - 2009.02.09 17:46:00 -
[13]
Originally by: Gneeznow whats difference between core and expanded launchers?
I think....core is for exploration, Expanded is for ship probing
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Fortune Taker
Caldari
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Posted - 2009.02.09 17:52:00 -
[14]
Edited by: Fortune Taker on 09/02/2009 17:54:01 the expanded has a larger probe bay, it fits 10 of the core probes
@Greyscale: so there are more probes than what is on sisi right now? or will my full set of grav probes be all turned into cor probes |
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CCP Greyscale
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Posted - 2009.02.09 17:58:00 -
[15]
Originally by: Fortune Taker Edited by: Fortune Taker on 09/02/2009 17:54:01 the expanded has a larger probe bay, it fits 10 of the core probes
@Greyscale: so there are more probes than what is on sisi right now? or will my full set of grav probes be all turned into cor probes
They'll all be turned into core probes I think |
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Cuzmat
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Posted - 2009.02.09 18:03:00 -
[16]
So both Sisters versions of the launchers only save cpu now? I see they both have the same duration of 10 seconds... |
Great Artista
Caldari Veto. Veto Corp
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Posted - 2009.02.09 18:05:00 -
[17]
Originally by: Cuzmat So both Sisters versions of the launchers only save cpu now? I see they both have the same duration of 10 seconds...
I'd love to know the fate of sisters scan probe launcher. |
Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.02.09 18:48:00 -
[18]
Originally by: CCP Greyscale
Originally by: Fortune Taker Edited by: Fortune Taker on 09/02/2009 17:54:01 the expanded has a larger probe bay, it fits 10 of the core probes
@Greyscale: so there are more probes than what is on sisi right now? or will my full set of grav probes be all turned into cor probes
They'll all be turned into core probes I think
So what do I need all those researched probe BPOs for then? I'm gonna hardly need several copies of the same BPO now do I? |
Mire Stoude
Cash Money Brothers
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Posted - 2009.02.09 18:56:00 -
[19]
Originally by: Bartholomeus Crane So what do I need all those researched probe BPOs for then? I'm gonna hardly need several copies of the same BPO now do I?
I suppose they could just delete them for you, probably a better solution than having several copies of the same BPO. Or better yet, don't change them at all and leave you with several useless BPO's. |
Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.02.09 19:07:00 -
[20]
Originally by: Mire Stoude
Originally by: Bartholomeus Crane So what do I need all those researched probe BPOs for then? I'm gonna hardly need several copies of the same BPO now do I?
I suppose they could just delete them for you, probably a better solution than having several copies of the same BPO. Or better yet, don't change them at all and leave you with several useless BPO's.
Actually they could just leave the bought blueprints unchanged. This will make them collectors items and as such suddenly have a value. |
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Dinsdale Pirannha
Gallente
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Posted - 2009.02.09 22:50:00 -
[21]
On Tranquility:
Base activation/duration time for a Tech 1 Scan Probe Launcher: 600 seconds. Base activation/duration time for a Sisters Scan Probe Launcher: 450 seconds.
With my current skills (Cov-Ops IV, Astro IV, all other exploration skills at III) using an SoE Scan Probe Launcher, scan time is 158 seconds.
So I am on Singularity right now.
Base activation/duration time for a Tech 1 Expanded Probe Launcher: 10 seconds. Base activation/duration time for a Sisters Expanded Probe Launcher: 10 seconds.
With my skills in Exploration: My duration is down to 4.9 seconds.
So two things come out of this: Sisters Probe Launchers will be worthless, as they have no benefit compared to the T1 version.
All my exploration skills are worthless. Or so it seems until I can actually try to triangulate on an object.
I posted days ago that I was worried that all my SP invested in exploration would be useless. A dev responded saying "don't worry, your skills will still be relevant".
Somehow, I don't think reducing scan times from 10 seconds to 4.9 seconds is relevant. Thanks CCP.
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Jim Pooley
Aliastra
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Posted - 2009.02.09 22:55:00 -
[22]
Originally by: Dinsdale Pirannha On Tranquility:
Base activation/duration time for a Tech 1 Scan Probe Launcher: 600 seconds. Base activation/duration time for a Sisters Scan Probe Launcher: 450 seconds.
With my current skills (Cov-Ops IV, Astro IV, all other exploration skills at III) using an SoE Scan Probe Launcher, scan time is 158 seconds.
So I am on Singularity right now.
Base activation/duration time for a Tech 1 Expanded Probe Launcher: 10 seconds. Base activation/duration time for a Sisters Expanded Probe Launcher: 10 seconds.
With my skills in Exploration: My duration is down to 4.9 seconds.
So two things come out of this: Sisters Probe Launchers will be worthless, as they have no benefit compared to the T1 version.
All my exploration skills are worthless. Or so it seems until I can actually try to triangulate on an object.
I posted days ago that I was worried that all my SP invested in exploration would be useless. A dev responded saying "don't worry, your skills will still be relevant".
Somehow, I don't think reducing scan times from 10 seconds to 4.9 seconds is relevant. Thanks CCP.
So, basically, the fact I got my scan time down from 600, to 82 seconds with maxxed skills, sisters launcher, and the Poteque implant, has all been a waste of time? ------------------------------------------
Mines a Pint of Large
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Eran Laude
Gallente The Aduro Protocol
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Posted - 2009.02.09 23:04:00 -
[23]
So basically the Standard and Elite Navigation certificates are a load of bull**** then? The skills on the standard nav cert are my skill plan for the next 15 days, but if signature acquisition just dings the time down from 10s to . . . what? 6s? then I won't bother . . .
CCP clarification please: are these probe times reflective of what they will be in Apocrypha on release? Will signature acquisition be hours/days/weeks wasted for anyone thinking of training it? If so, can all those who trained it get some kind of SP compensation for another skill, seeing as the skill was once useful and now may be completely pointless? |
Kleb Siella
Caldari
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Posted - 2009.02.09 23:05:00 -
[24]
Originally by: Jim Pooley
So, basically, the fact I got my scan time down from 600, to 82 seconds with maxxed skills, sisters launcher, and the Poteque implant, has all been a waste of time?
No no, that 150m odd ISK implant must be getting you almost a full second off. |
Pestilent Industries
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Posted - 2009.02.09 23:09:00 -
[25]
Originally by: Dinsdale Pirannha On Tranquility:
Base activation/duration time for a Tech 1 Scan Probe Launcher: 600 seconds. Base activation/duration time for a Sisters Scan Probe Launcher: 450 seconds.
With my current skills (Cov-Ops IV, Astro IV, all other exploration skills at III) using an SoE Scan Probe Launcher, scan time is 158 seconds.
So I am on Singularity right now.
Base activation/duration time for a Tech 1 Expanded Probe Launcher: 10 seconds. Base activation/duration time for a Sisters Expanded Probe Launcher: 10 seconds.
With my skills in Exploration: My duration is down to 4.9 seconds.
So two things come out of this: Sisters Probe Launchers will be worthless, as they have no benefit compared to the T1 version.
All my exploration skills are worthless. Or so it seems until I can actually try to triangulate on an object.
I posted days ago that I was worried that all my SP invested in exploration would be useless. A dev responded saying "don't worry, your skills will still be relevant".
Somehow, I don't think reducing scan times from 10 seconds to 4.9 seconds is relevant. Thanks CCP.
I will be very annoyed.
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Aylara
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Posted - 2009.02.09 23:10:00 -
[26]
Pff, i know the new situation sucks, but maybe we'll get a bonus in the form of smaller CPU requirement instead of time, for our skills and implants ?
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Shigsy
Neo Spartans
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Posted - 2009.02.09 23:12:00 -
[27]
im glad i trained all those skills now ¼_¼
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Nomex
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Posted - 2009.02.10 11:34:00 -
[28]
What are the skill req's on the new launchers please?
I'm only half way through the probe skills, wondering which ones i should continue, or not? |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.10 11:37:00 -
[29]
*pouts and stomps foot*
I'm an old skool kinda guy and all this probing sounds very big house'y. Do i ave to?!
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
sallazzar
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Posted - 2009.02.10 11:47:00 -
[30]
sigh, if the skills are as worthless as on sisi this will be a very nasty slap in the face to anyone who trained them.
ccp didn't take away tech 2 bpo because ppl had put effort into them, does effort spent trining skills and buying a faction launcher not count?
ps. i hate this 'noob freindly' attitude as the reason i loved the game was the small guy in a big universe feeling. every obsticle removed only serves to make the final goal more worthless as an achievement.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.02.10 12:11:00 -
[31]
I am glad now I stuck to t1 launchers and did not buy a sisters launcher ... --- SIG --- CSM: your support is needed ! |
Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.02.10 12:16:00 -
[32]
The time may as well be 10s, but they will be changing the effects of the skills, implants and ship bonuses to make them uber having again at V. Give it time guis.
/Riv
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.10 12:21:00 -
[33]
Originally by: CCP Greyscale <snip>I think that's what I did, anyway.
You are still allowed to make plans for the game while under the influence? Well that is comforting
The whole system works and feels right. Get some meaningful benefits from the skills/ship/launcher, sort the issues raised in the probe sticky and you may have a winner.
Triangulation really does make more sense in a spatial environment.
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Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.02.10 12:23:00 -
[34]
Originally by: CCP Greyscale
Originally by: Fortune Taker Edited by: Fortune Taker on 09/02/2009 17:54:01 the expanded has a larger probe bay, it fits 10 of the core probes
@Greyscale: so there are more probes than what is on sisi right now? or will my full set of grav probes be all turned into cor probes
They'll all be turned into core probes I think
The deep space ones are also separate entity atm, by size they belong into combat probe category (1 m3). So atm it's Combat (1 m3), Deep space (1m3) and Exploration (0.1 m3).
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.10 12:25:00 -
[35]
Wow, you guys are SOOOO clueless. Do you even use that gray mass called a brain? Yes, I am being an ass here.
But do you SERIOUSLY think that CCP is going to let the skills be exactly the same after having revamped the entire probing system? They might be that way on Sisi right now, but several devs have already said that they are looking into how to change the skills to make them still matter in comparison to their SP invested.
Gawd guys, sometimes I marvel at how stupid you think CCP are. -----
EVE is a PvP game. Adaptation is your survival. |
sallazzar
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Posted - 2009.02.10 12:40:00 -
[36]
Originally by: Ancy Denaries Wow, you guys are SOOOO clueless. Do you even use that gray mass called a brain? Yes, I am being an ass here.
But do you SERIOUSLY think that CCP is going to let the skills be exactly the same after having revamped the entire probing system? They might be that way on Sisi right now, but several devs have already said that they are looking into how to change the skills to make them still matter in comparison to their SP invested.
Gawd guys, sometimes I marvel at how stupid you think CCP are.
yes you are being an arse, voiceing concern on the current implementation if it goes to release is what looking at tests is all about. if ccp has fixes up their sleaves all well and good but you still mention that the current state is iffy :). you test what your given, not promises :).
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Arokan Manturi
Infestation. Donkey Punch.
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Posted - 2009.02.10 12:55:00 -
[37]
Dont u guys think they set the duration to 10sec on singularity so that it was easier to find and test wormholes? Maybe they will change it back once it hits tranquility. |
Aylara
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Posted - 2009.02.10 13:19:00 -
[38]
Originally by: Arokan Manturi Dont u guys think they set the duration to 10sec on singularity so that it was easier to find and test wormholes? Maybe they will change it back once it hits tranquility.
Please, no, I prefer to use my brain for finding a complex or a ship, not to spend hours searching for a signature. |
Nanette Veritas
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Posted - 2009.02.10 13:29:00 -
[39]
Hm ... i'm unsure what the covert ops and the other scan skills will so soon(tm). I have invested huge amount of time into them. CovOps 5, Signal Aqu. 5 and all of the others at minimum 4.
What will these skills do in this new expansion?
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.10 13:30:00 -
[40]
Originally by: sallazzar yes you are being an arse, voiceing concern on the current implementation if it goes to release is what looking at tests is all about. if ccp has fixes up their sleaves all well and good but you still mention that the current state is iffy :). you test what your given, not promises :).
Very true, of course. But all the "OMGEMORAGEQUIT" people that can't think beyond their own epeen is starting to get on my nerves. I prefer to delay the ragequit until the changes have been set in stone and have been active on TQ for a month witout signs of changes. But by then I have usually adapted :D -----
EVE is a PvP game. Adaptation is your survival. |
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.10 13:31:00 -
[41]
Originally by: Nanette Veritas Hm ... i'm unsure what the covert ops and the other scan skills will so soon(tm). I have invested huge amount of time into them. CovOps 5, Signal Aqu. 5 and all of the others at minimum 4.
What will these skills do in this new expansion?
They haven't figured that one out and set it stone yet. It's WIP (Work in Progress). They have stated that the skills (and cov ops ship bonuses) WILL change. -----
EVE is a PvP game. Adaptation is your survival. |
Sophia Truthspeaker
THE INTERNET. Goodfellas.
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Posted - 2009.02.10 13:36:00 -
[42]
Originally by: Ancy Denaries They haven't figured that one out and set it stone yet. It's WIP (Work in Progress). They have stated that the skills (and cov ops ship bonuses) WILL change.
So lets make certain it doesn't get forgotten. Most of the time CCP does a fantastic job, but once in a while you'll get a boot.ini.
Oh and btw. Is there a chance to make the little cube for the probes a fixed size? As in, if you zoom in or out it will stay the same and not get unbelievable big if you use a 16 au probe and are zoomed in a lot?
_________ The truth is out there |
Primnproper
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Posted - 2009.02.10 13:42:00 -
[43]
CCP have already stated the current probing skills and maybe named mods etc will probably change to scan strength bonuses instead of time, meaning that all those points most of us spent on the previous scanning system will still matter and will still be worth it. ...
Originally by: Graveyard Tan I call bull**** and troll. If you are deaf, how are you even able to read this or type replies?
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.10 13:55:00 -
[44]
Originally by: Sophia Truthspeaker
Originally by: Ancy Denaries They haven't figured that one out and set it stone yet. It's WIP (Work in Progress). They have stated that the skills (and cov ops ship bonuses) WILL change.
So lets make certain it doesn't get forgotten. Most of the time CCP does a fantastic job, but once in a while you'll get a boot.ini.
Oh and btw. Is there a chance to make the little cube for the probes a fixed size? As in, if you zoom in or out it will stay the same and not get unbelievable big if you use a 16 au probe and are zoomed in a lot?
Changes to the visuals and controls of the probing system have been suggested in the suggestions thread for Apocrypha. We can only hope they change it, because I agree, they are horrible at the moment. -----
EVE is a PvP game. Adaptation is your survival. |
Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.10 14:00:00 -
[45]
Besides, regarding the 10 seconds -> 4.9 seconds issue; if triangulation requires multiple scans and repositioning of the probes to get a successful hit, then this may be a bigger boost than it seems. Under the current TQ "click and wait" system, I grant you that this wouldn't be such a big deal, but that doesn't necessarily translate over.
As an example, imagine if the directional scanner wasn't instant but instead took this base 10 seconds to run. Being able to complete a scan in half the time would give you a great advantage in narrowing down the location of a target ship, simply because you generally need a non-negligible number of scans to actually pinpoint the location. Alternatively, a lower base scan time lets you be more lazy/incompetent with the manual aspect of scanning (rotating the camera and selecting range and angle) and get the result in the same time as someone with highly competant manual focusing but longer scan times.
If the new probing system works as expected I think there are a lot of parallels here. If you add the concept of missing a hit/getting a less accurate result to the directional scanner concept, then it's not hard to imagine how the scanning skills could still work well in the new system.
A lot of the issue seems to be that scanning these days basically relies on getting that one decent scan result, with skills increasing your chance. If the system moves, as I believe, to improving on multiple intermediate scans, then a 10 second base time would still be relevant if refining an initial hit to warpable result would take something like 10 scans on average with mediocre skills. Reducing the scan time would thus reduce the duration from 100 seconds (+ probe repositioning) to 49 seconds (+ probe repositioning); alternatively, better 'quality of scan' skills could reduce the number of scans required from 10 down to something more like 4 or 5.
I don't have any problems believing that the astrometrics skills will be able to play a sensible role in the new probing system, it's just a matter of tweaking the constants so the time to get a hit with very low skills is appropriately long.
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Babel
Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.02.10 14:23:00 -
[46]
hmm .... I hope I'm reading this wrong ...
5-10 secs to scan a ship down ?
Say goodbye to anyone making a living missioning/carebearing in lo/nullsec. Hitting scan to hunt probes every minute is dealable - 5-10 secs - not ... .
"Out of the good of evil born, Came Uriel's voice of cherub scorn" |
Sophia Truthspeaker
THE INTERNET. Goodfellas.
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Posted - 2009.02.10 14:27:00 -
[47]
Originally by: Babel hmm .... I hope I'm reading this wrong ...
5-10 secs to scan a ship down ?
Say goodbye to anyone making a living missioning/carebearing in lo/nullsec. Hitting scan to hunt probes every minute is dealable - 5-10 secs - not ...
You will need several scans to scan a ship down. 4 at least.
_________ The truth is out there |
Aylara
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Posted - 2009.02.10 14:28:00 -
[48]
Originally by: Babel hmm .... I hope I'm reading this wrong ...
5-10 secs to scan a ship down ?
Say goodbye to anyone making a living missioning/carebearing in lo/nullsec. Hitting scan to hunt probes every minute is dealable - 5-10 secs - not ...
You need to triangulate the signal, and you're actually be safer then you are right now!
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.10 14:44:00 -
[49]
Originally by: Babel hmm .... I hope I'm reading this wrong ...
5-10 secs to scan a ship down ?
Say goodbye to anyone making a living missioning/carebearing in lo/nullsec. Hitting scan to hunt probes every minute is dealable - 5-10 secs - not ...
Do your research. You need minimum of 4 probes to get a proper triangulation, and these probes take 30 seconds to launch (first for free, then 10 second reload/delay between each) then about 10-15 seconds to place and setup. 5-10 seconds for the scan, then replacement for proper strength another 10-20 seconds for a hit. So what used to be 24 seconds with omgawesome skills are now up to over 2 minutes even with omg awesome skills. So you are actually safer now than you ever were before. |
Sophia Truthspeaker
THE INTERNET. Goodfellas.
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Posted - 2009.02.10 15:28:00 -
[50]
Question: you can scan for other probes with probes, right? Can you send a probe with one char somewhere deep into nothingness and then scan that probe with another char to create a safespot? I know you can't warp directly to your probe, but if two people work together... ...
_________ The truth is out there |
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.10 15:41:00 -
[51]
Originally by: Sophia Truthspeaker Question: you can scan for other probes with probes, right? Can you send a probe with one char somewhere deep into nothingness and then scan that probe with another char to create a safespot? I know you can't warp directly to your probe, but if two people work together... ...
The truth...I mean Sisi is out there...
If this is possible, I suggest you report it ASAP, since that could REALLY break stuff. ----- Why doesn't anyone ever read the forums before posting?
EVE is a PvP game. Adaptation is your survival. |
Sophia Truthspeaker
THE INTERNET. Goodfellas.
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Posted - 2009.02.10 15:48:00 -
[52]
Originally by: Ancy Denaries The truth...I mean Sisi is out there...
If this is possible, I suggest you report it ASAP, since that could REALLY break stuff.
Astrometrics 4... so I can't test it I was playing with the probes a bit and you can put in a filter to allow you to only scan for survey probes or scanner probes. But you can move your probes pretty far out...
_________ The truth is out there |
Bobbechk
The Illuminati. Pandemic Legion
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Posted - 2009.02.10 16:06:00 -
[53]
so basicly everyone in this thread is whining over untested beta beta beta tests of a new system and item and how this will ruin them on TQ |
Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.10 16:08:00 -
[54]
Edited by: Ancy Denaries on 10/02/2009 16:08:04
Originally by: Bobbechk so basicly everyone in this thread is whining over untested beta beta beta tests of a new system and item and how this will ruin them on TQ
Read the WHOLE thread. Not everyone is whining ;) But for the most part, most people are crystalballing, yes. |
Babel
Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.02.10 20:07:00 -
[55]
Originally by: Ancy Denaries Edited by: Ancy Denaries on 10/02/2009 16:08:04
Originally by: Bobbechk so basicly everyone in this thread is whining over untested beta beta beta tests of a new system and item and how this will ruin them on TQ
Read the WHOLE thread. Not everyone is whining ;) But for the most part, most people are crystalballing, yes.
.. Which is why "Why doesn't anyone ever read the forums before posting?" - is not the greatest advice :)
Anyways, my test client is a'patching - off to find out for myself [as the forums [which I should be reading] are full of folks 'crystalballing'] :D |
Rake Mizar
Tenth Legion Holdings Tenth Legion
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Posted - 2009.02.10 20:20:00 -
[56]
Edited by: Rake Mizar on 10/02/2009 20:21:51
Originally by: Sophia Truthspeaker Question: you can scan for other probes with probes, right? Can you send a probe with one char somewhere deep into nothingness and then scan that probe with another char to create a safespot? I know you can't warp directly to your probe, but if two people work together... ...
I re-read your comment. Will test this out later. Hello 1000au safespots. |
Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
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Posted - 2009.02.10 20:26:00 -
[57]
It ****es me off that something so basic and fundamental as finding people is only viable on a few ships. Why is it 220tf?
Are you afraid that Covert Ops are only useful when they remain one of the few ships that can actually fit them? Any ship in EVE can cloak, and guess what, cloaking ships are still better for the task.
I was hoping with a scanning overhaul you'd dump this stupid limit and democratize scanning a bit. It's not as if it affects large gangs that already have dedicated Scouts. It simply gives small gangs or solo pvpers a chance to do something without having obligatory out of corp alts tagging along.
Same fitting requirements as cloaks would be reasonable here. Even with 30-60 cpu, a lot of ship setups are going to struggle to use them. |
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