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Don ZOLA
Caldari Vale Tudo.
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Posted - 2009.02.09 20:18:00 -
[31]
Originally by: MotherMoon
Originally by: Don ZOLA
Originally by: Sergio Ling
Originally by: Don ZOLA MY LIFE IS SO HARD WAAH WAAH IT'S NOT FAIR
I don't think I agree with you
if you actually read it you wouldnt look that stupid. Oh wait.
I don't agree with you ether and I've been playing a long time too.
in fact tI got to like 2 million sp the DAY they gave noobs 800,000. you know what? I was really glad they did that for them.
I agree that a bit of help was needed. So they started with like 20 x more sp then us vets started. Mind you, we needed like almost a month back then to get that, especially since there was no skill que like they will implement nowadays so we had to be power gamers. To change the skill in time etc. There were not such good tutorials like nowadays.
New players nowadays earn isk much much easier then we did. It is ok, eve in start was really harsh place for players, i guess plenty didnt wanted to play it cuz it was too much effort so that was a potential financial issue for CCP (ie they could have earned much more). So they decided to help new players. I agree on that. But everything should have a limit. The joy of this game and the difference from the others was that it was never easy. When you kill someone - that mattered, their losses hurt them.
If you make it too easy, it wont be interesting anymore...
And then again. We (vets) were partially involved to make this game the way it is today. Our scams, fights, stories, jokes, movies, irc stuff, setups, etc. Where is the love for us?
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Don ZOLA
Caldari Vale Tudo.
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Posted - 2009.02.09 20:19:00 -
[32]
Edited by: Don ZOLA on 09/02/2009 20:19:25
Originally by: rValdez5987
Originally by: Don ZOLA I have a great idea. Let me represent it to you.
All new chars should come with 100mil sp of their own choice! And 250bil isk in wallet so they can use whatever they want. But only on one char per account so they dont exploit it. They should earn 1 bil per each mission in case they want to put some effort in game.
Also their training should be 200% faster all the time. Not just to the poor 1.6 mil sp. I mean there should not be reason why the people who played and paid since start should be better then newbies. New players should catchup as soon as possible, why not from start?
Meanwhile why not use the chance and p i s s in the mouth of all the vets who started with like 50k sp and mined for days for their frigs. For the people who had corp mining ops to get first battleshpis back in `03. For people who made Eve become what it is now.
It`s true that they were in solid part a reason for this game achievements. But now when its all about the money rush You dont need them anymore.
In the space no one can hear your scream, but whats next. Those screams will become lalala songs in the lalalend called wow-inspace...?
I take it your not a pvper. the faster ccp makes people able to do things, the more targets us pvpers get. I applaud any changes they make for making isk a bit easier, or training skills for big ships easier for noobies. very few people are willing to spend the time to max their skills for large ships so personally i tend to have the advantage.
You are right. I am not pvpere . You will not kill as much as i have killed in next 3 lifes. But no worries you missed the point anyway. And from your post i can say you are not pvper, you are ganker.
edit: typos :/
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Don ZOLA
Caldari Vale Tudo.
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Posted - 2009.02.09 20:20:00 -
[33]
Originally by: Yeshua Christ
Originally by: Lee Dalton
Originally by: Zamolxiss I can partially agree with you mate.. i can remember when i first started and had like 80k sp's.. lol.. the 1 mil sp's mark seemed to be ages away
But the game changed alot since.. it only grew in complexity, and what seemed to be than a huge task for a newcommer, now it's an even greater one.. it wouldn't be easy for me to start again from that lvl if i had to do it.. for a true noob, with no game experience whatsoever is simply ridiculous..
Attribute respec is a natural, decent step forward.. and it helps both new and old players. Imo an even smarter step formward would be the complete elimination of the learning skill tree along with the charisma attribute, very unlikely tho
The issue isn't helping new players - it's that these changes go too far. (Yet again.)
With the double SP gain until 1.6 mil SP, you can take learning to 5/4 (ignoring charisma).
Then you take into account the cheap +3/+4 implants and how rewarding missions are.
New players have a massive leg up already - within a couple of weeks of play they already get +12 or +13 to their stats.
Can you really say that they don't have enough help when starting?
You and the OP are idiot trolls who will never be happy with this game changing at all. Go back under your bridges.
grow a pair, post with main, until then gtfo grown ups are discussing here...
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Don ZOLA
Caldari Vale Tudo.
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Posted - 2009.02.09 20:24:00 -
[34]
Originally by: Distempered Disagree.
As someone who has brought about a half dozen new players into that game over the years I currently tell new players: "If you want to pvp start training for an interceptor now and we can fly together in 6-9 months."
It is not exactly the best way to get friends into the game. I have also had friends not subscribe after the trial because they felt like they could never catch up with people that have been playing for years.
Anything that allows me to bring new friends into the game and get them flying with me quicker is a step in the right direction.
I`ve donated billions of isk to new players. Be it some randoms in starter corps or people who hang out in national chans. I support helping newbs. I`ve personally invited over 100 of people to eve.
If they want they can pvp in a month or two max. Be a tackler. Simple as that. I am sorry but you are missing the point.
They should not catch up. There should be a difference, people who played for much longer should have advantages. But SP doesnt mean anything. Good new players can kill newbies old players. If you specialise you can be good even if you are being new.
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Lee Dalton
Privateers Privateer Alliance
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Posted - 2009.02.09 23:45:00 -
[35]
Originally by: CCP Casqade This thread really lacks something constructive. I suggest that the people with opinions log onto Singularity and try it out, both as a new player and as a veteran player. Then return to this thread with some constructive feedback and examples of what can change, how and why. That is, after all, why we put it on singularity for public testing.
The objection I have is the ability to shuffle skills around to suit your skill plan.
While obviously I can't test what is going to happen in 6 months/12 months/18 months on Singularity, from the patch notes, what is implied is that old players will be able to change their attribs every 6 months.
I like the idea of more flexible attribute allocation - that's fine.
I see why there is double SP gain until 1.6 mil (rather than starting with 800k SP) - this is also fine. (this will probably be used up training learning skills fast, but I can accept that.)
I can even support giving all players getting *one* free reroll, due to how much the game has changed.
This is the real beef I have:
You are letting people change attributes *multiple* times. When you take this step, you will have significantly higher stats for whatever the main attribs for your skill plan are.
The only reasons for this I can see are:
#1 You want SP to be gained faster for all. (so you may as well set all attributes to 30)
#2 You want people to pay RL money for SP rerolls. In which case you might as well just sell SP. :/
This is my problem with it - I look forward to your response. |
Xavier Zedicus
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Posted - 2009.02.10 00:09:00 -
[36]
Edited by: Xavier Zedicus on 10/02/2009 00:10:01 everyone gets to change skills. its only free for them cause 5 mill is alot for a day old toon that's not an alt.
rather than *****ing you to should just take advantage of the new system. |
Lee Dalton
Privateers Privateer Alliance
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Posted - 2009.02.10 00:34:00 -
[37]
Originally by: Xavier Zedicus Edited by: Xavier Zedicus on 10/02/2009 00:10:01 everyone gets to change skills. its only free for them cause 5 mill is alot for a day old toon that's not an alt.
rather than *****ing you to should just take advantage of the new system.
Obviously I will be taking advantage of the new system, I would be a fool not to.
My complaint is that it spoils the game regardless of how it benefits me.
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Draco Hemigidious
Caldari Deep Core Mining Inc.
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Posted - 2009.02.10 00:55:00 -
[38]
Originally by: Distempered Disagree.
As someone who has brought about a half dozen new players into that game over the years I currently tell new players: "If you want to pvp start training for an interceptor now and we can fly together in 6-9 months."
It is not exactly the best way to get friends into the game. I have also had friends not subscribe after the trial because they felt like they could never catch up with people that have been playing for years.
Anything that allows me to bring new friends into the game and get them flying with me quicker is a step in the right direction.
Yeah, what he said!
I don't see how this is bad for vets, they benefit from rebalancing attributes too.
All the really old timers here that think their 5years worth of monthly subscription payments somehow entitle them to own all of 0.0, all the best skills, all those T2 BPO's no noob will ever have, plus the many other things a newer char will never catch them on should STFU IMHO! Now, who really has it too easy, the 5yo toon or the 2month old toon?
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Lee Dalton
Privateers Privateer Alliance
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Posted - 2009.02.10 01:01:00 -
[39]
Originally by: Draco Hemigidious
Originally by: Distempered Disagree.
As someone who has brought about a half dozen new players into that game over the years I currently tell new players: "If you want to pvp start training for an interceptor now and we can fly together in 6-9 months."
It is not exactly the best way to get friends into the game. I have also had friends not subscribe after the trial because they felt like they could never catch up with people that have been playing for years.
Anything that allows me to bring new friends into the game and get them flying with me quicker is a step in the right direction.
Yeah, what he said!
I don't see how this is bad for vets, they benefit from rebalancing attributes too.
All the really old timers here that think their 5years worth of monthly subscription payments somehow entitle them to own all of 0.0, all the best skills, all those T2 BPO's no noob will ever have, plus the many other things a newer char will never catch them on should STFU IMHO! Now, who really has it too easy, the 5yo toon or the 2month old toon?
Missing the point. The objection I have is not to the change to allow attribute changes once, it's that *multiple* rebalancing makes attributes worthless.
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Dragossin
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Posted - 2009.02.10 01:30:00 -
[40]
Originally by: Lee Dalton
Missing the point. The objection I have is not to the change to allow attribute changes once, it's that *multiple* rebalancing makes attributes worthless.
I don't really see how 2 attribute changes per year make that big difference. At best you save 1 - 1 1/2 month if and only if you train ONLY skills for the for the 2 attributes you maxed. (assuming that you change from the min for those 2 attributes to the max AND have all learning skills maxed AND a set of +5 implants) This may sound like a lot, but keep in mind that you will pay for that by not being able to train skills for the other 3 attributes without wasting more time than you just saved. In most cases this won't really work anyway, because long skills have other skills as requirements that need another set of attributes (lets take marauder as an example, this skill requires long training with the attributes [int,mem],[per,mem],[per,wpw],[wpw,per], so even if you max e.g. per + wpw you still have 2 other skills that will train slower, unless you wait 6 month for another reset). This is especially true for new players that need to train a lot of different skills.
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Shinzann
Order of Anarchy
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Posted - 2009.02.10 02:18:00 -
[41]
Originally by: Dragossin
Originally by: Lee Dalton
Missing the point. The objection I have is not to the change to allow attribute changes once, it's that *multiple* rebalancing makes attributes worthless.
I don't really see how 2 attribute changes per year make that big difference. At best you save 1 - 1 1/2 month if and only if you train ONLY skills for the for the 2 attributes you maxed. (assuming that you change from the min for those 2 attributes to the max AND have all learning skills maxed AND a set of +5 implants) This may sound like a lot, but keep in mind that you will pay for that by not being able to train skills for the other 3 attributes without wasting more time than you just saved. In most cases this won't really work anyway, because long skills have other skills as requirements that need another set of attributes (lets take marauder as an example, this skill requires long training with the attributes [int,mem],[per,mem],[per,wpw],[wpw,per], so even if you max e.g. per + wpw you still have 2 other skills that will train slower, unless you wait 6 month for another reset). This is especially true for new players that need to train a lot of different skills.
What he said.
Although this reminds me of a different game and the question that comes to mind is, "How much gold will it cost to respec this time?" === Q u o t e: If the servers aren't up, its not a hotfix. |
Roemy Schneider
BINFORD
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Posted - 2009.02.10 02:31:00 -
[42]
so... new people need 4 months instead of 5 like i did. life eve is not fair... they're still millions of SP behind. and they skill at the same speeds since you profit from the same changes (neural remapping) -.-
*shrug* i dont fear the future competition - putting the gist back into logistics |
Yeshua Christ
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Posted - 2009.02.10 03:45:00 -
[43]
Originally by: Don ZOLA
Originally by: Yeshua Christ
Originally by: Lee Dalton
Originally by: Zamolxiss I can partially agree with you mate.. i can remember when i first started and had like 80k sp's.. lol.. the 1 mil sp's mark seemed to be ages away
But the game changed alot since.. it only grew in complexity, and what seemed to be than a huge task for a newcommer, now it's an even greater one.. it wouldn't be easy for me to start again from that lvl if i had to do it.. for a true noob, with no game experience whatsoever is simply ridiculous..
Attribute respec is a natural, decent step forward.. and it helps both new and old players. Imo an even smarter step formward would be the complete elimination of the learning skill tree along with the charisma attribute, very unlikely tho
The issue isn't helping new players - it's that these changes go too far. (Yet again.)
With the double SP gain until 1.6 mil SP, you can take learning to 5/4 (ignoring charisma).
Then you take into account the cheap +3/+4 implants and how rewarding missions are.
New players have a massive leg up already - within a couple of weeks of play they already get +12 or +13 to their stats.
Can you really say that they don't have enough help when starting?
You and the OP are idiot trolls who will never be happy with this game changing at all. Go back under your bridges.
grow a pair, post with main, until then gtfo grown ups are discussing here...
Come and make me there big boy. Judging by your post your intelligence is far below a "grown" up. OMG Moving 3 attribute pointsa hurts your char so much and lets others catch you in SP1!1. Go rabble rabble somewhere else troll.
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Unero Sexy
Caldari K. M. A. Enterprise Anarchy.
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Posted - 2009.02.10 04:21:00 -
[44]
Edited by: Unero Sexy on 10/02/2009 04:22:32 CCP: Remove learning skills and attributes completely. Give new players like more isk to start with.
As a year old player I don't mind. I have many alts with learning skills at 5/5. But the more people we have in this game the merrier. At the same time please keep increasing space with more systems. More empire, more low sec and 0.0. More stations, belts, rats, planets, moons and agents.
Also can we see better AI please? Like a fleet of rats moving as a fleet, acting similar to a player fleet attacking like Empire space. |
Fire Ants
The Greater Goon Clockwork Pineapple
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Posted - 2009.02.10 05:13:00 -
[45]
Edited by: Fire Ants on 10/02/2009 05:15:42 Actual Piloting Experience > Total Skillpoints. I've seen FCs lead highly successful gangs in 0.0 with less than 5m SP.
Most of these complaints essentially boil down to impatience; you're concerned that new players will be able to shuffle their attributes around to suit their skillplans, thus gaining more SP in less time and trivializing the amount of time you spent training those skills.
I would be able to sympathize if the act of training skills were somehow painful or aggravating. If gaining SP involved a lot of mindless drudgery and you wanted to spend as little time as possible actually doing it, then sure, I could see how it would be unfair. But that's not true.
Everyone's comments in this thread make it sound like EVE isn't any fun until you have at least 20m SP and billions of isk, and you resent the fact that new players don't have to "work" for that privilege like you did. Was your first year and a half that terrible? Is everyone that goal-oriented that you slaved away in misery for months, based solely on the promise that the game would magically become fun at some vague point in the future? If this is the case, then I regret to inform you that UR DOIN IT WRONG.
I terminated a 14m SP character a few months ago because I had skilltree ADD on top of Charisma being my highest attribute. I threw away some perfectly mediocre HAC skills only to start over in an Ibis and it was probably the best decision I've ever made in EVE. If that sounds like madness to you, then I submit that you don't really enjoy playing the game as much as you think you do and you should give me all your stuff.
Sarcasm and thinly-veiled condescension aside, chillax and be groovy. The more capsuleers, the merrier, I say. |
Don ZOLA
Caldari Vale Tudo.
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Posted - 2009.02.10 08:24:00 -
[46]
Edited by: Don ZOLA on 10/02/2009 08:24:29
Originally by: Yeshua Christ
Originally by: Don ZOLA
grow a pair, post with main, until then gtfo grown ups are discussing here...
Come and make me there big boy. Judging by your post your intelligence is far below a "grown" up. OMG Moving 3 attribute pointsa hurts your char so much and lets others catch you in SP1!1. Go rabble rabble somewhere else troll.
Come and make me? uhh internet tough guy, but hiding behind the alt? believe me i would gladly if you were anywhere near me, unfortunately you are a spineless coward hiding behind alt.
ROFL. Posting with alt and insulting and then talking about intelligence. Your is shining on all of us lol.
And then again, how about reading before posting, post count doesnt matter here spammer. They will never catch up with me sp wise. If you actually read posts you would know, but hey you are here just to troll. So mods, plz do your job properly, get the trolling alt out of here ;)
edit : sorting quotes :/
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Don ZOLA
Caldari Vale Tudo.
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Posted - 2009.02.10 08:47:00 -
[47]
Originally by: Fire Ants Edited by: Fire Ants on 10/02/2009 05:22:01 Actual Piloting Experience > Total Skillpoints.
No joke. I've seen FCs lead highly successful gangs in 0.0 with less than 5m SP.
Most of these complaints essentially boil down to impatience; you're concerned that new players will be able to shuffle their attributes around to suit their skillplans, thus gaining more SP in less time and trivializing the amount of time you spent training those skills.
I would be able to sympathize if the act of training skills were somehow painful or aggravating. If gaining SP involved a lot of mindless drudgery and you wanted to spend as little time as possible actually doing it, then sure, I could see how it would be unfair. But that's not true.
Everyone's comments in this thread make it sound like EVE isn't any fun until you have at least 20m SP and billions of isk, and you resent the fact that new players don't have to "work" for that privilege like you did. Was your first year and a half that terrible? Is everyone that goal-oriented that you slaved away miserably in a game that you hated for months on end, based solely on the promise that the game would magically become fun at some vague point in the future? If this is the case, then I regret to inform you that UR DOIN IT WRONG.
I terminated a 14m SP character a few months ago because I had a nasty case of skilltree ADD, Charisma as my highest attribute and an obnoxiously hyperbolic name that I thought up when I was 19. I threw away some perfectly mediocre HAC skills only to start over in an Ibis and it was probably the best decision I've ever made in EVE. If that sounds like madness to you, then I submit that you don't really enjoy playing the game as much as you think you do and you should give me all your stuff.
Sarcasm and thinly-veiled condescension aside, chillax and be groovy. The more capsuleers, the merrier, I say.
You got it all wrong tbh.
Ofc that piloting expirience > total sp. I even wrote it somewhere up.
You are under impression that I am concerned that they will surpass us in sp. No. I am concerned that eve is turning into CS. The whole point and story of eve was that its harsh game not for weaklings. You have to be strong and evolve. Adapt etc. Plenty of changes trough the years which we adopted to.
Gaining SP havent involved a lot of mindless drudgery. Difference for power gamers in eve compared to most of other mmorpgs is that they cant get advantage sp wise by power gaming (except start when you need to switch skills fast). But they have paid subscription for 5 years already and that should be acknowledged and their money should be valued. Thou its not about money either (at least for me).
Again you misunderstood. People who play the game should have fun from the first moment they log in. If they are not, that questions the purpose of playing isnt it? The problem is that whining noobs came from wow(or any other mmorpg) and dont have patience and want everything on the plate in the start.
The beauty of eve is that you can be involved from day 1. If you have brain you are willing to use that is. You cant get involved in all aspects, but in majority you can pretty fast. You dont need 20mil sp for that. It was fun and doable 5 years ago, now its fun also and much much more easy. Still not enough for some. Where will it stop?
And again, i think vets need some love, just for the sake of it. If you are showing your "love" to the new players all the time, show some apprecation to people who were directly involved in this game, making it what it is today.
And for the numbers...Well i dont need them. We had lots of fun with only 3k people on server. Thou CCP needs those :P
I hope now you have better insight in what i meant by the post. I am just afraid that our favourite game will become too commercial and too easy. And i dont think anyone here wants wow-inspace or cs-inspace.
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BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2009.02.10 09:07:00 -
[48]
Iam no vet, ive been playing near 2 years with 30 mill sp.
However I love this change, if anything CCP does brings more money to the game and makes my EVE better, then go for it.
I really dont know what ppl are whinging about, its not like these new players will come out and gank you from day 1, we still hold the advantage.
I vote "yes" for the change
P.S Plz make t3 ships flyable in pvp for cost/efficiency kthxbai (had to add it in soz ) EVE history
t2 precisions |
Yeshua Christ
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Posted - 2009.02.10 09:21:00 -
[49]
Edited by: Yeshua Christ on 10/02/2009 09:23:38
Originally by: Don ZOLA Edited by: Don ZOLA on 10/02/2009 08:24:29
Originally by: Yeshua Christ
Originally by: Don ZOLA
grow a pair, post with main, until then gtfo grown ups are discussing here...
Come and make me there big boy. Judging by your post your intelligence is far below a "grown" up. OMG Moving 3 attribute pointsa hurts your char so much and lets others catch you in SP1!1. Go rabble rabble somewhere else troll.
Come and make me? uhh internet tough guy, but hiding behind the alt? believe me i would gladly if you were anywhere near me, unfortunately you are a spineless coward hiding behind alt.
ROFL. Posting with alt and insulting and then talking about intelligence. Your is shining on all of us lol.
And then again, how about reading before posting, post count doesnt matter here spammer. They will never catch up with me sp wise. If you actually read posts you would know, but hey you are here just to troll. So mods, plz do your job properly, get the trolling alt out of here ;)
edit : sorting quotes :/
Ah yes, I have been discovered as a coward. You wound me deeply. However that doesn't detract from the fact that you are still the first to troll in this thread by simply opening it, I am only returning the favor. Your intelligence does show in the OP, the gnashing of teeth alone over something so trivial as a noobie gettin a training speed enhancement to 1.6 mil SP. Guess all those newbs are really gonna put the pain on your account with their awesome skills right? So sorry CCP hurt your feelings by making this game attractive to new players. Guess they don't count though cause your a big internet tuff guy just like me. Get over yourself.
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Vyore
Minmatar Brutor tribe
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Posted - 2009.02.10 09:23:00 -
[50]
Edited by: Vyore on 10/02/2009 09:26:11 Edited by: Vyore on 10/02/2009 09:24:17 I dont think eve is too easy right now. I am playing for a good amount of time now, and new eve players have so much to learn, and maybe they get their isk faster than in 05 but they still need a fair amount of time flying their new shiny space ships.
I recently brought some friends to eve shooting me with questions. I think there are some points that could be fixed especially the 0.0 warfare to give the older players something. Empire -> lowsec -> 0.0 let the vets do the 0.0 game but fix it somehow atm it just sux
But i also think that eve is your sandbox. If u r bored try something new. At the beginning i spent my isk for t2 ships and it was a thrill cause a loss would hurt. Now i spend my iskies for faction ships and still it is a thrill if its lost.
And yet i think if u make isk making harder lesser fights will occure i dunno if that could be any good.
I agree somehow they could try to give newer players a smoother entry ( cause with all the learning it really is a too long timesink )but also the older players some more crazy stuff to do. [imghttp://img393.imageshack.us/img393/3425/sharinganzu9yn0.jpg[/img] |
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Don ZOLA
Caldari Vale Tudo.
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Posted - 2009.02.10 09:30:00 -
[51]
Originally by: Yeshua Christ
Ah yes, I have been discovered as a coward. You wound me deeply. However that doesn't detract from the fact that you are still the first to troll in this thread by simply opening it, I am only returning the favor. Your intelligence does show in the OP, the gnashing of teeth alone over something so trivial as a noobie gettin a training speed enhancement to 1.6 mil SP. Guess all those newbs are really gonna put the pain on your account with their awesome skills right? So sorry CCP hurt your feelings by making this game attractive to new players. Guess they don't count though cause your a big internet tuff guy just like me. Get over yourself.
You are either a coward alt or a complete noob. Choose yourself what you fit in. But i think its the first one.
If you have actually read anything whats written here you would see that you are the one trolling. I agree that my first post was full sarcasm but from that point on we are having intelligent discussion. Oh wait, now i realise why you didnt read it, guess its too hard to comprehend with your weak intelectual power. Untill you learn to read and comprehend, gtfo plz ;) have a nice day, bye.
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Yeshua Christ
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Posted - 2009.02.10 09:38:00 -
[52]
No I've read the rest. However your sense of entitlement is what I take issue with. So what you've been here longer? You already have all the advantages of that. Making life hard on the newbs just cause it was on you is stupid and counter productive for a game that has to grow in order to be successful. This game is changing and if you can't handle it becoming newb friendly then your free to find another "hardcore" game to enjoy. |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.10 09:44:00 -
[53]
Originally by: MotherMoon
Originally by: Lee Dalton
The biggest complaint I have is the attribute rerolls, it's basically letting you buy {skill points}/{accelerated skill training}.
it's max 3 points into something dude.
Wrong. I have a char which respeced from 18 per/18 wil to 30 per/24 wil. That is 18 points!!
Why not just drop the attributes alltogether?
And yeah, the whole direction of this stuff is wrong. *ding* effect for levelling up in Eve! DUUUUDE!!! I would have never thought I would hear something like this from Eve devs. EVE IS ABOUT SETTING YOUR OWN GOALS AND REACHING THEM! Not levelling up some stupid skills.
The fitting screen is another example. It looks great, but it just worthless because the info is scattered around all over and you really have much slower access to everything than with the current fitting. But yeah, looks great ...
With shiny pics you attract tons of new players, those who stay for 1-3 months and then move on to the next FOTM mmo. Do you really want such players? Only with the right gameplay you attract long term players, and the gameplay design must dictate the graphics, not the other way round. |
Fire Ants
The Greater Goon Clockwork Pineapple
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Posted - 2009.02.10 09:47:00 -
[54]
Edited by: Fire Ants on 10/02/2009 09:47:14
Originally by: Yeshua Christ No I've read the rest. However your sense of entitlement is what I take issue with. So what you've been here longer? You already have all the advantages of that. Making life hard on the newbs just cause it was on you is stupid and counter productive for a game that has to grow in order to be successful. This game is changing and if you can't handle it becoming newb friendly then your free to find another "hardcore" game to enjoy.
THIS, only minus the terrible attitude.
For real, homes. Have like a cigarette or a couple of drinks or something. Just let the rage dissipate, man. |
Don ZOLA
Caldari Vale Tudo.
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Posted - 2009.02.10 09:57:00 -
[55]
Originally by: Yeshua Christ No I've read the rest. However your sense of entitlement is what I take issue with. So what you've been here longer? You already have all the advantages of that. Making life hard on the newbs just cause it was on you is stupid and counter productive for a game that has to grow in order to be successful. This game is changing and if you can't handle it becoming newb friendly then your free to find another "hardcore" game to enjoy.
You still dont get the point and i cba to draw it for you sorry.
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Yeshua Christ
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Posted - 2009.02.10 10:05:00 -
[56]
Edited by: Yeshua Christ on 10/02/2009 10:10:52
Originally by: Don ZOLA
Originally by: Yeshua Christ No I've read the rest. However your sense of entitlement is what I take issue with. So what you've been here longer? You already have all the advantages of that. Making life hard on the newbs just cause it was on you is stupid and counter productive for a game that has to grow in order to be successful. This game is changing and if you can't handle it becoming newb friendly then your free to find another "hardcore" game to enjoy.
You still dont get the point and i cba to draw it for you sorry.
No I get the point, you repeat it often. This game used to be hard on newbies, when I started this game in 05 I remember it taking a month to break that first million skill points and grinding missions and nullsec rats for hours to get cruisers let alone battleships. This starting harshness as you put it does one thing well and that is drive people off. This game will be real interesting with no influx of new players as eventually the vets will leave. New player experiences aren't what makes this game interesting, and neither is how fast you train skills.
This game is about having fun and the faster people can get into fun ships and enjoy the game the better. Creates a longer life for the game and a better environment for new players to get acclimated to all the other harshness out there. Now do I agree that this game has gotten too soft? Yes I do, but not when it comes to the newbs. CCP neeps to fix the docking games, the tackle problems on gates, lag, and a bunch of other stuff. More players staying will help them do this. Take a minute to look at the big picture here instead of making a ****e post about how the vets are getting shafted and this will ruin eve by making it uninteresting. EDIT: And part of what you want is some kind of special treatment because you've been here so long. You've said that multiple times in this thread. Being a long time player does not entitle you to any special treatment. When these new batch of newbies get around to being vets they won't be getting special treatment either.
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Don ZOLA
Caldari Vale Tudo.
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Posted - 2009.02.10 10:37:00 -
[57]
Edited by: Don ZOLA on 10/02/2009 10:37:48
Originally by: Yeshua Christ
this game has gotten too soft
True, and it seems its getting even softer
Originally by: Yeshua Christ
CCP neeps to fix the docking games, the tackle problems on gates, lag, and a bunch of other stuff.
word.
Originally by: Yeshua Christ
More players staying will help them do this.
i disagree, so far that didnt help. they are just focusing to add more stuff to game. Stuff which is not priority compared to "repairing the game".
Originally by: Yeshua Christ
Take a minute to look at the big picture here instead of making a ****e post about how the vets are getting shafted and this will ruin eve by making it uninteresting.
I wouldnt call it uninteresting. Individual interests are different. Someone likes quake, someone ut, someone cs etc. Imho it is swinging game to arcade style... And i dont think thats what its meant to be. At least thats not what they presented to us when we started playing. Maybe i am wrong, or its simply just CCP going for the more money.
Originally by: Yeshua Christ
EDIT: And part of what you want is some kind of special treatment because you've been here so long. You've said that multiple times in this thread. Being a long time player does not entitle you to any special treatment. When these new batch of newbies get around to being vets they won't be getting special treatment either.
If the new players can get special treatment why vets which proved themselves as loyal and helpfull customers cant ?
Edit: sorting quotes :/
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Yeshua Christ
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Posted - 2009.02.10 11:07:00 -
[58]
Look at it this way, for those newbs who join with this mechanic in place it won't be special, to them it will be normal. If they gave the current playerbase something in compensation for the changes to the New Player Experience, what happens when those newbs get to be vets? They'll want the same thing. Just opens a can of worms of favoritism by CCP towards the vets in the eyes of new players. |
MotherMoon
Huang Yinglong
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Posted - 2009.02.10 11:13:00 -
[59]
how is it getting softer?
skill lost on death
less skill points for new players. |
Yeshua Christ
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Posted - 2009.02.10 11:16:00 -
[60]
Originally by: MotherMoon how is it getting softer?
skill lost on death
less skill points for new players.
If your referring to what I said, because of the inability to force engagements with foes. Dock games, agility buff, web nerf all made risk go out the window in low sec where I get my PvP time in. SP loss I think is a good idea for T3 and I will use it anyway. Add more risk CCP. |
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