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Thread Statistics | Show CCP posts - 0 post(s) |
Celistine
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Posted - 2004.08.04 09:08:00 -
[31]
I'm defo leaving eve for atleast 2 months to play the matrix online.
"Hold still Nathan. This will only hurt for a minute, but damn will it hurt." - Meatwad |
Celistine
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Posted - 2004.08.04 09:08:00 -
[32]
I'm defo leaving eve for atleast 2 months to play the matrix online.
"Hold still Nathan. This will only hurt for a minute, but damn will it hurt." - Meatwad |
Spia Piccola
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Posted - 2004.08.04 09:49:00 -
[33]
Matrix Online
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Spia Piccola
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Posted - 2004.08.04 09:49:00 -
[34]
Matrix Online
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Coromandel
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Posted - 2004.08.04 10:28:00 -
[35]
Originally by: Anatolius I'd literally dismember someone for a decent game involving naval warfare in the late 18th/early 19th centuries. Hey, EVE is great, but lasers are lasers. There would be nothing like laying a 14 gun sloop alongside a 32 gun xebec-frigate, carrying her by some stroke of luck, and sending her in as a prize to Mahon.
Anatolius have you checked out Pirates of the burning sea, it looks like it might offer what your after ?
Linkage
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Coromandel
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Posted - 2004.08.04 10:28:00 -
[36]
Originally by: Anatolius I'd literally dismember someone for a decent game involving naval warfare in the late 18th/early 19th centuries. Hey, EVE is great, but lasers are lasers. There would be nothing like laying a 14 gun sloop alongside a 32 gun xebec-frigate, carrying her by some stroke of luck, and sending her in as a prize to Mahon.
Anatolius have you checked out Pirates of the burning sea, it looks like it might offer what your after ?
Linkage
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fras
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Posted - 2004.08.04 10:37:00 -
[37]
yeah pirates of the burning sea has an excellent setting. Has any1 tried that superhero mmorpg? Any good?
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fras
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Posted - 2004.08.04 10:37:00 -
[38]
yeah pirates of the burning sea has an excellent setting. Has any1 tried that superhero mmorpg? Any good?
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JoCool
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Posted - 2004.08.04 11:16:00 -
[39]
Edited by: JoCool on 04/08/2004 11:55:42 Jumpgate is a completely skill based space fighter simulation played mainly with Joystick.
If you want to take a look at how it could be, check out the Steel Vipers Jumpgate video, the only Jumpgate video with actual combat scenes directly from the game as far as I know.
http://www.dms2003.com/SV/Video/sv1.rar
PvP Combat begins after the first half of the video and shows just one short scene of a large scale engagement, unfortunately. The rest are smaller fights but definately worth a look to get known to some space mmog history!
It's combat is completely based on almost real space physics (apart from not being able to fly and drift indefinately fast and long). That made piloting the vessels very skill requiring, only the best of the best would fly though asteroid fields to shake off an attacker or could hit the docking tube quickly and exactly under pressure of an attack. Duels would usually end two people cycling each other or the ship of higher mass being cycled by the others which ended that the one with a better aim would usually win those fights. Actual space combat was different and very much included and required estimation of range to your opponents and mates and a really really big portion of situational awareness and coordination to be succesful as one ship could kill another one in 9 seconds if the attacker had perfect aim. Two pilots with perfect aim flying in a close formation (which is hard in real space!) could kill in 4 to 5 seconds, and three in 3 to 4 seconds. There were also turbos called flashfires lasting 10 seconds each that were like an mwd without penalty (but only 1 use - ships carried from 3 to 4 of those). These two things allowed you to actually build small wings of real elite commandos that could take out fleets two times their size and there were around 3 to 4 of real good small 'assassin' teams in the game with some ultimate individuals. I was part of one those, the best victories we would claim were taking out 7 quantar factionalists armed to the teeth with just 3 of us and killing 5 solrain radicals flying the best ships in the game (talking of ccp, everyone has problems with balance!) with just the two of us in less than average ships another day. The scenes in the videos include longer fights of less skilled pilots, high end combat as you might call it was fast paced and ninja style and the most kills I got i.e. were around 3 in 15 seconds, again in a 3 man team (as almost always). The biggest fleet fights in Jumpgate were with around 30 people on each side and were basically very uncoordinated or unprecise but definately fun. Unlike in Eve online you usually had wings of 4 to 5 people having a wingleader giving out targets (because you would waste firepower aligning 20 ships for one) and one bigger general-like commander in a fast running ship. There was no 'show pilots on map' so if you moved a big fleet, you would have to use some scouts or talk to other commanders of the opposing force around which sector your fleets would meet (which happened quite a few times between fair sports).
There were fast reconnaissance ships, fast lighter fighters often used by pirates and the wings I talked of, heavier better armed fighters often used by factionalists, heavy bombers carrying devestating weaponry, freighters and miners (!) all with many different load outs. Colourful like Eve. Unfortunately Jumpgate is dead now, after 4 years most players had enough because there was hardly any new content added apart from some new ships, player owned stations and badly thought out dungeons for PvE in an expansion pack like Shiva. The death of Jumpgate was when there were new Rules of Conduct included that made you shoot noone else in empire space (there was no npc police) and many people were randomly banned by a GM team based on biased volunteer carebears (Quote: no PvPers allowed in the team). I'm glad that CCP acts way more professional, is about to include much more content and keeps the content flow coming (as that is the most important thing about a mmog).
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JoCool
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Posted - 2004.08.04 11:16:00 -
[40]
Edited by: JoCool on 04/08/2004 11:55:42 Jumpgate is a completely skill based space fighter simulation played mainly with Joystick.
If you want to take a look at how it could be, check out the Steel Vipers Jumpgate video, the only Jumpgate video with actual combat scenes directly from the game as far as I know.
http://www.dms2003.com/SV/Video/sv1.rar
PvP Combat begins after the first half of the video and shows just one short scene of a large scale engagement, unfortunately. The rest are smaller fights but definately worth a look to get known to some space mmog history!
It's combat is completely based on almost real space physics (apart from not being able to fly and drift indefinately fast and long). That made piloting the vessels very skill requiring, only the best of the best would fly though asteroid fields to shake off an attacker or could hit the docking tube quickly and exactly under pressure of an attack. Duels would usually end two people cycling each other or the ship of higher mass being cycled by the others which ended that the one with a better aim would usually win those fights. Actual space combat was different and very much included and required estimation of range to your opponents and mates and a really really big portion of situational awareness and coordination to be succesful as one ship could kill another one in 9 seconds if the attacker had perfect aim. Two pilots with perfect aim flying in a close formation (which is hard in real space!) could kill in 4 to 5 seconds, and three in 3 to 4 seconds. There were also turbos called flashfires lasting 10 seconds each that were like an mwd without penalty (but only 1 use - ships carried from 3 to 4 of those). These two things allowed you to actually build small wings of real elite commandos that could take out fleets two times their size and there were around 3 to 4 of real good small 'assassin' teams in the game with some ultimate individuals. I was part of one those, the best victories we would claim were taking out 7 quantar factionalists armed to the teeth with just 3 of us and killing 5 solrain radicals flying the best ships in the game (talking of ccp, everyone has problems with balance!) with just the two of us in less than average ships another day. The scenes in the videos include longer fights of less skilled pilots, high end combat as you might call it was fast paced and ninja style and the most kills I got i.e. were around 3 in 15 seconds, again in a 3 man team (as almost always). The biggest fleet fights in Jumpgate were with around 30 people on each side and were basically very uncoordinated or unprecise but definately fun. Unlike in Eve online you usually had wings of 4 to 5 people having a wingleader giving out targets (because you would waste firepower aligning 20 ships for one) and one bigger general-like commander in a fast running ship. There was no 'show pilots on map' so if you moved a big fleet, you would have to use some scouts or talk to other commanders of the opposing force around which sector your fleets would meet (which happened quite a few times between fair sports).
There were fast reconnaissance ships, fast lighter fighters often used by pirates and the wings I talked of, heavier better armed fighters often used by factionalists, heavy bombers carrying devestating weaponry, freighters and miners (!) all with many different load outs. Colourful like Eve. Unfortunately Jumpgate is dead now, after 4 years most players had enough because there was hardly any new content added apart from some new ships, player owned stations and badly thought out dungeons for PvE in an expansion pack like Shiva. The death of Jumpgate was when there were new Rules of Conduct included that made you shoot noone else in empire space (there was no npc police) and many people were randomly banned by a GM team based on biased volunteer carebears (Quote: no PvPers allowed in the team). I'm glad that CCP acts way more professional, is about to include much more content and keeps the content flow coming (as that is the most important thing about a mmog).
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Barth3zzzNL
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Posted - 2004.08.04 12:31:00 -
[41]
I played Darkspace for a few years before joining Eve. DarkSpace got screwed by the last patch though.
And its a small game, only 2 or 3 Devs working on it. The last patch took a year to complete and it ruined the game. Every decent combat weapon which made the game fun was nerfed because skills n00bs kept whining about them in the forums. (Sounds familiar?)
Actually being able to pilot your ship was cool though ---------------------------
[Coreli Corporation Mainframe] |
Barth3zzzNL
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Posted - 2004.08.04 12:31:00 -
[42]
I played Darkspace for a few years before joining Eve. DarkSpace got screwed by the last patch though.
And its a small game, only 2 or 3 Devs working on it. The last patch took a year to complete and it ruined the game. Every decent combat weapon which made the game fun was nerfed because skills n00bs kept whining about them in the forums. (Sounds familiar?)
Actually being able to pilot your ship was cool though ---------------------------
[Coreli Corporation Mainframe] |
fras
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Posted - 2004.08.04 12:41:00 -
[43]
Did anyone play Terminus? I used to play that loads.. now that in a mmorpg setting would be a game to behold.
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fras
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Posted - 2004.08.04 12:41:00 -
[44]
Did anyone play Terminus? I used to play that loads.. now that in a mmorpg setting would be a game to behold.
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meowcat
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Posted - 2004.08.04 15:14:00 -
[45]
Originally by: fras Did anyone play Terminus? I used to play that loads.. now that in a mmorpg setting would be a game to behold.
i did... very good game with REAL PHYSICS, or at least close - and it was multi-platform
the Bee was a great ship |
meowcat
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Posted - 2004.08.04 15:14:00 -
[46]
Originally by: fras Did anyone play Terminus? I used to play that loads.. now that in a mmorpg setting would be a game to behold.
i did... very good game with REAL PHYSICS, or at least close - and it was multi-platform
the Bee was a great ship |
IZON
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Posted - 2004.08.04 16:13:00 -
[47]
@ JoCool
It's sad to see the demise of JG, a winning formula that was hacked to pieces by the devs. I don't think they'll ever know just how close they came to making JG big. Just a few key code changes and it could have been a classic (still might be). Like you say, NetDevil never addressed the issue over the absence of NPC-police in Empire space, they dragged their heels on so many important issues, in the end as players left in droves they started to rush them out, too little too late. But the space combat was second to none, worthy of the title 'Elite'.
"...master! there's a guy in the south village called IZON, he is a Ninja!" |
IZON
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Posted - 2004.08.04 16:13:00 -
[48]
@ JoCool
It's sad to see the demise of JG, a winning formula that was hacked to pieces by the devs. I don't think they'll ever know just how close they came to making JG big. Just a few key code changes and it could have been a classic (still might be). Like you say, NetDevil never addressed the issue over the absence of NPC-police in Empire space, they dragged their heels on so many important issues, in the end as players left in droves they started to rush them out, too little too late. But the space combat was second to none, worthy of the title 'Elite'.
"...master! there's a guy in the south village called IZON, he is a Ninja!" |
Daemodrad
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Posted - 2004.08.05 03:35:00 -
[49]
I know, its sad about Jumpgate. The language barrier was another problem with it, and having 2 servers instead of one. (One European, one American). The Us was mostly dead, and the euro one was very mixed language. They should have combined them long ago, to keep the player count higher. Dammit tho, I miss fraggin them flux.
Kamaeleon HQ
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Daemodrad
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Posted - 2004.08.05 03:35:00 -
[50]
I know, its sad about Jumpgate. The language barrier was another problem with it, and having 2 servers instead of one. (One European, one American). The Us was mostly dead, and the euro one was very mixed language. They should have combined them long ago, to keep the player count higher. Dammit tho, I miss fraggin them flux.
Kamaeleon HQ
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Anatolius
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Posted - 2004.08.05 09:34:00 -
[51]
Originally by: Coromandel Anatolius have you checked out Pirates of the burning sea, it looks like it might offer what your after ?
Linkage
Gonna have to keep my eye on that one. --- Having recently acquired a lab slot (thank you, rental bug), I wholeheartily concur, there's absolutely no problem with lab slots! |
Anatolius
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Posted - 2004.08.05 09:34:00 -
[52]
Originally by: Coromandel Anatolius have you checked out Pirates of the burning sea, it looks like it might offer what your after ?
Linkage
Gonna have to keep my eye on that one. --- Having recently acquired a lab slot (thank you, rental bug), I wholeheartily concur, there's absolutely no problem with lab slots! |
Maud Dib
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Posted - 2004.08.05 16:25:00 -
[53]
Originally by: Anatolius
Originally by: Coromandel Anatolius have you checked out Pirates of the burning sea, it looks like it might offer what your after ?
Linkage
Gonna have to keep my eye on that one.
There are a lot of EVE players who are keeping an eye out for when the beta starts.
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Maud Dib
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Posted - 2004.08.05 16:25:00 -
[54]
Originally by: Anatolius
Originally by: Coromandel Anatolius have you checked out Pirates of the burning sea, it looks like it might offer what your after ?
Linkage
Gonna have to keep my eye on that one.
There are a lot of EVE players who are keeping an eye out for when the beta starts.
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Agenor Deteis
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Posted - 2004.08.05 19:29:00 -
[55]
Originally by: JoCool Edited by: JoCool on 04/08/2004 11:55:42
http://www.dms2003.com/SV/Video/sv1.rar
I'm wandering who are the artists of the song played in this movie? I know the song but i can't recall the band. Plz help :)
_________________________________________________
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Agenor Deteis
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Posted - 2004.08.05 19:29:00 -
[56]
Originally by: JoCool Edited by: JoCool on 04/08/2004 11:55:42
http://www.dms2003.com/SV/Video/sv1.rar
I'm wandering who are the artists of the song played in this movie? I know the song but i can't recall the band. Plz help :)
_________________________________________________
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Slithereen
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Posted - 2004.08.06 04:57:00 -
[57]
Darkspace is very different from EVE. More of a real fleet battle concept. It's more like Starfleet Command made into massive multiplayer. Its still around, chugging along with a small playerbase. I tried it but it didn't catch me though.
Then there is Mankind. Its been ruined lately and going downhill but in its heyday, it was way bigger than EVE. The scale is much larger than EVE though, less of a role playing game, more of a civiliation-RTS type game gone multipleyer with persistance. For example, your bases and ships will continue to persist in the universe even after you logged off. So you better log in back if your bases or fleet gets attacked. Master of Orion done massive is another way to describe this game.
My first ever space game, and massive multiplayer too was Allegiance, killed by its smack talking, stat ***** minded player base and the sheer incompetence of Microsoft itself, which used the game to experiment its DirectPlay APIs. But the combat in the game, at its very best---way better than EVE can aspire too. Best way to describe it is like Tribes or Battlefield 1942 or Planetside with space ships, but it has a much more complex RTS development and strategy style.
I think Allegiance captures the feel of Star Wars style space combat than any other game. In Allegiance, a cruiser is a really big ship, not something just for a single pilot. You get people to actually man the turrets of the ship.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Slithereen
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Posted - 2004.08.06 04:57:00 -
[58]
Darkspace is very different from EVE. More of a real fleet battle concept. It's more like Starfleet Command made into massive multiplayer. Its still around, chugging along with a small playerbase. I tried it but it didn't catch me though.
Then there is Mankind. Its been ruined lately and going downhill but in its heyday, it was way bigger than EVE. The scale is much larger than EVE though, less of a role playing game, more of a civiliation-RTS type game gone multipleyer with persistance. For example, your bases and ships will continue to persist in the universe even after you logged off. So you better log in back if your bases or fleet gets attacked. Master of Orion done massive is another way to describe this game.
My first ever space game, and massive multiplayer too was Allegiance, killed by its smack talking, stat ***** minded player base and the sheer incompetence of Microsoft itself, which used the game to experiment its DirectPlay APIs. But the combat in the game, at its very best---way better than EVE can aspire too. Best way to describe it is like Tribes or Battlefield 1942 or Planetside with space ships, but it has a much more complex RTS development and strategy style.
I think Allegiance captures the feel of Star Wars style space combat than any other game. In Allegiance, a cruiser is a really big ship, not something just for a single pilot. You get people to actually man the turrets of the ship.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Kennian
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Posted - 2004.08.06 08:40:00 -
[59]
while it's not a mmo, they're doing a remake of the clasic Pirates! mister sid is working on it personaly and it looks amazeing...got a e-mail from atari asking if i was avaluable for beta testing when it got to game play
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Kennian
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Posted - 2004.08.06 08:40:00 -
[60]
while it's not a mmo, they're doing a remake of the clasic Pirates! mister sid is working on it personaly and it looks amazeing...got a e-mail from atari asking if i was avaluable for beta testing when it got to game play
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