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Susan Etalmar
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Posted - 2009.02.04 21:45:00 -
[1]
Edited by: Susan Etalmar on 04/02/2009 21:46:25 I'm brand new to the game, but I've been reading a bit about 0.0 space, and I'm confused. Why would anyone fly a transport ship or something big and slow and bad at combat? Can't anyone just flying by in some big warship decide to blow you to pieces, with no consequences? What keeps you safe?
Edit to fix typo |
Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.04 21:50:00 -
[2]
Originally by: Susan Etalmar What keeps you safe?
Friends
Otherwise you are right, it is not a good idea to fly into null sec in "something big and slow and bad at combat". However, a blockade runner (a type of transport ship) can fit a cloak and is comparitively nimble, thus is the ship of choice for hauling in null sec.
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Grista
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Posted - 2009.02.04 22:00:00 -
[3]
Edited by: Grista on 04/02/2009 22:00:23 To add, there are great rewards that balance the risk of 0.0 space. 0.0 is the prime source for more expensive minerals (zydrine and megacyte among them) which are used in some quantity to produce every ship in the game. You can earn many millions per hour mining in 0.0.
There are also missions to be had from npc corps in some parts of 0.0. These pay a huge premium over missions in highsec. Pirate npc corps also offer unique rewards through their LP stores - special faction ships and implants. Before the recent changes to ship speed, doing (combat or hauler) missions with Serpentis was one of the most lucrative activities in EVE for their sought-after Snake implants.
Finally, while systems bordering "empire" (lowsec or highsec) are quite often camped, most of 0.0 is completely empty. Bring up the map sometime and filter on "jumps in the last hour" or "pilots and space" and take a look. For myself, I'd rather fly around 0.0 in a hauler than through any number of 0.5 systems in empire. It's also much easier to identify threats in 0.0 (everyone that's not in your corp or otherwise allied with you) than empire.
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Joe Starbreaker
Starbreaker Frigateers
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Posted - 2009.02.04 22:11:00 -
[4]
Yeah you usually don't fly alone through 0.0 in unfriendly space in a hauler. But if your alliance controls a swath of space, and you have chat channels for intel so you know which systems are clear of enemies, then you can conduct quite lucrative industrial operations involving mining and hauling.
This is not a solo game. |
Hoshi
Eviction.
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Posted - 2009.02.04 22:14:00 -
[5]
One thing you need to keep in mind is that for many people 0.0 is home, not just a place to go to kill stuff.
They live there, spend all the time there. They might go back to empire once in a while to sell off loot and stuff and pick up other things that might be hard to get out there. But if your corps logistics are good enough you might not even need to do that.
So why would they be in anything big and slow and bad at combat, well because to exploit some of the riches out there you need to be in that kind of ship. If you want to mine high end ores you need a good mining ship for example.
While it might seem like place where every one you meet will be gunning for you it's not so bad in reality. If you are settled in a 0.0 region then most people you meet there will probably be friends. And you will informed of any incoming enemies before they get to you by keeping an eye on intel channels. |
SadisticSavior
Caldari
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Posted - 2009.02.04 22:21:00 -
[6]
In my experience it depends on faction with the station...if the station is a Navy facility and you have good faction with the Navy, they will instantly recharge you.
I've actually tested this before and my results were consistent. The stations owned by factions friendly to me recharged my ship instantly after docking...others did not. But that was a long time ago. Now I am in the habit of docking with friendly stations by default when needing an instant recharge, so I haven't tested it recently. Maybe they all do it now.
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Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.02.04 23:03:00 -
[7]
Originally by: Grista Finally, while systems bordering "empire" (lowsec or highsec) are quite often camped, most of 0.0 is completely empty. Bring up the map sometime and filter on "jumps in the last hour" or "pilots and space" and take a look. For myself, I'd rather fly around 0.0 in a hauler than through any number of 0.5 systems in empire. It's also much easier to identify threats in 0.0 (everyone that's not in your corp or otherwise allied with you) than empire.
Agreed, you also forget that virtually all 0.0 groups and their allies have shared intel channels to relay neuts and reds that have been sighted in or near friendly space. Defense gangs form up quickly to repel any organized threats. Bored PvPer's head out to take care of the unorganized riff-raff.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.02.04 23:42:00 -
[8]
Originally by: Susan Etalmar Edited by: Susan Etalmar on 04/02/2009 21:46:25 I'm brand new to the game, but I've been reading a bit about 0.0 space, and I'm confused. Why would anyone fly a transport ship or something big and slow and bad at combat? Can't anyone just flying by in some big warship decide to blow you to pieces, with no consequences? What keeps you safe?
Edit to fix typo
As said before: friends. EVE is not a solo game, and nothing demonstrates that point more than 0.0
Originally by: Catharacta My CNR runs on salvager tears.
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Researchy Mcgee
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Posted - 2009.02.05 03:35:00 -
[9]
Originally by: SadisticSavior
In my experience it depends on faction with the station...if the station is a Navy facility and you have good faction with the Navy, they will instantly recharge you.
I've actually tested this before and my results were consistent. The stations owned by factions friendly to me recharged my ship instantly after docking...others did not. But that was a long time ago. Now I am in the habit of docking with friendly stations by default when needing an instant recharge, so I haven't tested it recently. Maybe they all do it now.
errrr. what? are you talking about capacitor and shield? it has alwasy recharged although it may not look like it has as soon as u use a mods that uses cap or shield u will see it go to full and they have probably fixed that bug by now.. doesnt matter if friendly or not. |
Mithos Victus
Aurelius Federation Apotheosis of Virtue
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Posted - 2009.02.05 15:20:00 -
[10]
Edited by: Mithos Victus on 05/02/2009 15:23:35
Originally by: Joe Starbreaker This is not a solo game.
I had some guy last night, I chatted up for awhile, just to hopefully guide him along, and maybe get a new corpsmate in the process which would be nice but was not a primary concern.
After about twenty minutes I was like "So, you wanna make some new friends ingame?" and he was like "eh no thanks" and he got real weird for about two minutes before closing the convo... like I was asking him for his grandmother's digits or something.
WTFBH = Wut The Floggin Bloody Hell.
Pay $15/mo to sit around pounding space rock all by yourself for months on end, the guy had never been in a corporation, and seemed perfectly normal up until that point. Why play if you're just gonna spend weeks and months pounding on rocks all by yourself never talking to another soul?
Anyways...
/rant
To the OP, friends count, you never wanna frequently roam any 0.0 by yourself without friends to back you up unless you have the experience or skills to know exactly what you are doing. And even then, it's very hard to profit solo out there when half the activities that make a decent buck usually require more than one person (even if it is just another person to back you up when someone tries to take you out). |
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Joe Starbreaker
Starbreaker Frigateers
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Posted - 2009.02.05 21:46:00 -
[11]
Originally by: Mithos Victus Edited by: Mithos Victus on 05/02/2009 15:23:35
Originally by: Joe Starbreaker This is not a solo game.
I had some guy last night, I chatted up for awhile, just to hopefully guide him along, and maybe get a new corpsmate in the process which would be nice but was not a primary concern.
After about twenty minutes I was like "So, you wanna make some new friends ingame?" and he was like "eh no thanks" and he got real weird for about two minutes before closing the convo... like I was asking him for his grandmother's digits or something.
WTFBH = Wut The Floggin Bloody Hell.
I often suspect that such characters are either scammers or alts of experienced players. On some occasions, this has proven wrong. Some of them genuinely believe they are in a corporation, and all those ISK spammers and scammers in noobcorp chat are their friends. I always treat anyone who's been in an NPC corp for more than a couple months with extreme suspicion. The ones who are genuinely newbies may not feel that that treatment is fair, but it is unfortunately the best way to deal with them.
So newbies, join a corp, if only so that people will trust you.
.............
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Latrodanes
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Posted - 2009.02.06 01:42:00 -
[12]
Originally by: Joe Starbreaker I often suspect that such characters are either scammers or alts of experienced players. On some occasions, this has proven wrong. Some of them genuinely believe they are in a corporation, and all those ISK spammers and scammers in noobcorp chat are their friends. I always treat anyone who's been in an NPC corp for more than a couple months with extreme suspicion. The ones who are genuinely newbies may not feel that that treatment is fair, but it is unfortunately the best way to deal with them.
So newbies, join a corp, if only so that people will trust you.
OTOH, some of us are actually newbs in NPC corps and haven't found the right corp or have the RL time to commit to said corp, but really enjoy flying Internet spaceships. Speaking personally, I am an old-Elite/WC player myself so solo is not at all an issue.
Some of those newbs, when approached by an obviuosly more-experienced player, may quite well enjoy a good chat, but know enough about the game to understand that unsolicicited corp-invites can lead to CONCORD-free griefing. I am not in any way saying that was the intent, but this game breeds such paranoia. Sad really.
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Liz Laser
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Posted - 2009.02.06 20:33:00 -
[13]
Originally by: Joe Starbreaker So newbies, join a corp, if only so that people will trust you.[/quote
Some of us LIKE our NPC corps. For instance, my corp is an industrialist school. We all share an interest in industry, even if a few of us also have itchy trigger fingers.
SAK routinely runs low sec mining ops of about 2 dozen players at a time. We have an excellent logistics network that allows us to pack our ships and relocate anywhere we please in very little time.
And the best part is when a pirate corp comes along there is always some pilot among them that is never going to live down being killed by someone in the *industrialist* noobcorp! :-)
Killmails that include an e-war badger are just full of win. ;-)
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Strom Starforge
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Posted - 2009.02.06 22:10:00 -
[14]
Originally by: Susan Etalmar Edited by: Susan Etalmar on 04/02/2009 21:46:25 I'm brand new to the game, but I've been reading a bit about 0.0 space, and I'm confused. Why would anyone fly a transport ship or something big and slow and bad at combat? Can't anyone just flying by in some big warship decide to blow you to pieces, with no consequences? What keeps you safe?
Edit to fix typo
It's the danger that makes this a game.
As for what keeps one safe in 0.0..
1) Watch local for incoming hostiles at all times. If you screw up even once, odds are that's when you'll get popped.
2) Use your alliance's intel channels. If you're in a busy alliance, it's pretty easy to find out if where you need to go is blue or not.
3) Transport issues to empire should be handled by your alliance. This means jump freighters, carriers, or more commonly rorquals.
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Maximus Sentius
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Posted - 2009.02.06 23:18:00 -
[15]
Originally by: Joe Starbreaker
I often suspect that such characters are either scammers or alts of experienced players. On some occasions, this has proven wrong. Some of them genuinely believe they are in a corporation, and all those ISK spammers and scammers in noobcorp chat are their friends. I always treat anyone who's been in an NPC corp for more than a couple months with extreme suspicion. The ones who are genuinely newbies may not feel that that treatment is fair, but it is unfortunately the best way to deal with them.
So newbies, join a corp, if only so that people will trust you.
One problem is that the months in the corp do not reflect the months in the game. My character birth date reflects about 4 times my actual time in game. As a casual player, I can only play a few hours a week and often take long periods where my subscription has lapsed. This means that I am much less skilled and poorer in isk than you would expect based upon my age.
Losing ships, and worse implants, is not something I can recover from quickly. This makes PVP considerably more expensive for me than for someone that can play 20+ hours a week every week.
A second effect is that I cannot participate in a lot of group activities. I had an interesting offer to join a player corp last week, but they might want me to occasionally help defend a POS and I simply cannot commit to that. Would you rather that people like me joined player corps and got kicked out for not helping enough? |
Joe Starbreaker
Starbreaker Frigateers
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Posted - 2009.02.06 23:50:00 -
[16]
You're free to do whatever you want, man. My point is just that there's a lot of scammers and spies and alts sitting in noobcorps. If a character has been in game several months and never left the noobcorp, you shouldn't trust them. My point was that innocent people like yourself are unfortunately bound to find yourselves the object of undue suspicion because of this. |
Etria Issen
Amarr Imperial Academy
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Posted - 2009.02.07 03:12:00 -
[17]
It doesn't seem easy to get into a Corp. At least one that matters any. Any of the 'important' ones seem to only want very, very skilled players. Newer ones are stuck with the GenericCorps which... I'm not sure would mean much. |
Kitano
THE MuPPeT FaCTOrY PuPPet MasTers
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Posted - 2009.02.07 06:33:00 -
[18]
It's most capsuleers dreams to be the biggest and baddest pilot their first month of eve, but it aint gonna happen.. take it slow set reasonable goals... play smart.. read as much as you can about the game... use these forums.. they are by far the best source of info for noobs, post your questions.. they are usually answered within 30 minutes.. read al the other ones too.. youwill find invaluable knowledge to help you in eve.
if your a new miner and want an empire home or a 0.0 home give me a buzz i can sort you out
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Atlas Elestra
Agony Unleashed
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Posted - 2009.02.07 06:53:00 -
[19]
My favoite reason to be in a big bulky ship in 0.0
...Bait!
ôSalvage is as much an art as building the ship itself. We take rubble and make rigs, now that takes Talent.ö |
whiskey101
Gallente Nox Aeternu
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Posted - 2009.02.08 00:08:00 -
[20]
but i thought u can only attack people that are blinking red?? No..? in any low sec zone, u can attack anyone for no reason? and do anything u want?? do u lose standings? or anything like that? im confused... |
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Asestorian
Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.08 00:36:00 -
[21]
Originally by: whiskey101 but i thought u can only attack people that are blinking red?? No..? in any low sec zone, u can attack anyone for no reason? and do anything u want?? do u lose standings? or anything like that? im confused...
Blinking red would depend how you have your overview set up. I personally have blinking red as meaning a war target.
Anyway. Low sec allows you to shoot anyone you want. Of course, you will be shot by the sentry guns and lose security status for doing so, but larger ships can often tank that anyway, and many people like having negative security status. If you're away from gates or stations then you only get the security decrease, although you will still be shot by sentry guns if you get in their range within 15 minutes of aggressing someone.
This isn't the case if they are at war with you, have a low security status (I believe it's -5 or less) or they have aggressed you or someone else in a way that would flag them to the sentry guns.
0.0 space of course has no repercussions except what other players can dish out. |
Winters Chill
Amarr Ministry of War
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Posted - 2009.02.08 00:54:00 -
[22]
Edited by: Winters Chill on 08/02/2009 00:54:30 Join an alliance. Its not for soloists.
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Susan Etalmar
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Posted - 2009.02.08 01:50:00 -
[23]
So what's the best way to find an alliance or people to join up with? I'm in a small corp at the moment with a few RL friends, but we're all new players, who haven't done much more than some level 2 agent missions and mining/transporting in high-sec. Should we just wait a while in high-sec and try to skill up? It gets a little lame when you receive the same agent mission 3/5 times. :P |
whiskey101
Gallente Nox Aeternu
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Posted - 2009.02.08 02:43:00 -
[24]
Originally by: Asestorian
Originally by: whiskey101 but i thought u can only attack people that are blinking red?? No..? in any low sec zone, u can attack anyone for no reason? and do anything u want?? do u lose standings? or anything like that? im confused...
Blinking red would depend how you have your overview set up. I personally have blinking red as meaning a war target.
Anyway. Low sec allows you to shoot anyone you want. Of course, you will be shot by the sentry guns and lose security status for doing so, but larger ships can often tank that anyway, and many people like having negative security status. If you're away from gates or stations then you only get the security decrease, although you will still be shot by sentry guns if you get in their range within 15 minutes of aggressing someone.
This isn't the case if they are at war with you, have a low security status (I believe it's -5 or less) or they have aggressed you or someone else in a way that would flag them to the sentry guns.
0.0 space of course has no repercussions except what other players can dish out.
so.. basically anytime you shoot anyone in low sec, ur sec status automatically decreases? doesnt matter where or who? sec status will always decrease? and thats just sec status, NOT corp status or anything like that? sentry guns are only near the stargates, and stations? if i was in a belt no sentry guns will be there? |
Winters Chill
Amarr Ministry of War
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Posted - 2009.02.08 10:52:00 -
[25]
Theres loads of stuff you can do beyond the repetative missions grind.
1. Use your ship scanner at planet to look for cosmic anomolies, you never know where it may take you.
2. Learn to use probes to find signatures or other missions runners.
3. Try ratting in low sec, remember to keep local open (infact ratting in low sec is a good drill for 0.0, low sec is just like 0.0 without the "no way you can escape from it" modules of doom")
People do missions because they are easy to find and "get". In many ways 0.0 is alot duller than empire, if you have a missions only mind set. Because there are no mission in 0.0 (unless your in NPC space). Badsically you'll have to find other activities also ratting is much much toughter in 0.0 and should be attempted in anything less than a battlecruiser (until you know what your doing at least). |
Vikura
Gallente
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Posted - 2009.02.08 14:48:00 -
[26]
Edited by: Vikura on 08/02/2009 14:49:13
Originally by: Joe Starbreaker
So newbies, join a corp, if only so that people will trust you.
Thing is, don't just join blindy in a hurry... while you're in NPC corp everyone who attacks you without rights will get concorded.
While in player corp, corp "mates" could blow you up as they like.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.08 14:57:00 -
[27]
Originally by: whiskey101 so.. basically anytime you shoot anyone in low sec, ur sec status automatically decreases? doesnt matter where or who? sec status will always decrease? and thats just sec status, NOT corp status or anything like that?
When you initiate illegal aggression anywhere in empire (high sec or low sec), you will lose security status accordingly. The loss used to be uniform for a given action, but I believe it was recently changed to scale based on the security of the system, so you'll lose notably more sec status for illegal activites in 1.0 systems than the equivalent in 0.1 systems.
Illegally starting a fight (by shooting at someone, warp scrambling them, shooting one of their drones, etc.) will cause you to lose a modest amount of security status, as well as getting a 15 minute Global Criminal Countdown which causes you to go "flashy red" during that time and which is refreshed upon any combat. Destroying a target without them shooting back will result in a larger sec loss, and destroying pods brings a large loss in sec status.
I'm not sure exactly what you mean by "corp status" - illegally attacking people could cause you to get kicked out of a corp, or demoted from a given position, but that's at the discretion of your CEO rather than enforced game mechanics. If you were talking about corp standings from the victim's corp to you, then again that's down to the CEO/directors of that corp to set. One thing that can be explicitly stated here is what happens if you attack targets in NPC corps - the NPC CEOs always disapprove of this and you lose some standing with that corporation (this might actually only happen for destroying the ships rather than initiating aggression, I'm not sure).
Quote: sentry guns are only near the stargates, and stations? if i was in a belt no sentry guns will be there?
That is correct. Though remember you get a 15-minute long GCC; if you go near sentries in that time they will shoot you, even if they didn't "see" your initial crime personally. And along the same lines, if you enter high-sec within the 15 minutes, you will get CONCORDed. It happened to me before I fully understood the mechanics.
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