Vabjekf
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Posted - 2009.01.24 07:48:00 -
[1]
The omen is a nice ship, but its nice for a throwaway disposable suicide gank cruiser, not something a newbie wants.
This is how i recommend you do amarr (i would suggest learning skills to taste at the start or during this, im going to assume you are handling that aspect of your training)
1. Get into a punisher. Train your fitting skills up to at least 3 all around, make sure your nav skills are trained a little bit. Get targeting up some.. the basics.
2. Get a maller and do level 2s - its the safest way for a total newbie combat character to get money. You can rat low sec with a punisher and do good as well. Fit the maller with small guns and a nice safe tank. Continue training fitting skills and other support skills. If missions are becoming easy for you take away some of the tank modules and replace with a heatsink or two.
3. Once your fitting skills and support skills and such have been worked on a bit, train for t2 drones. Straight away. Just put them into evemon, train up all other drone skills as well, to at least 3, ones that increase damage get them to four. While doing this continue using your maller.
4. After you can control 5 drones and have some skills up (you may want to wait for t2 drones, but just getting drone 5 and some drone skills up is enough), switch to an arbitrator. Continue getting your drone skills up, add fitting/support skills as needed. Continue doing level 2s, but be amazed at how much faster you are with an arbitrator. I would also reccomd you get cruiser 4 sometime around now or in step 5.
5. Once drone skills are trained up to a decent amount, i would go ahead and train up any other fitting/support skill of any kind (this includes nav and things that help you target more things/target faster/etc) that takes less than say, 4 days. You also want to probably get your cap-related skills up to 5 now. By now your arbitrator should be a pretty awesome thing. You can try some level 3s in it if you want, but level 2s are probably safer and easier. I also recommend around now if you want to, go ahead and get some cheap frigates and fly around low sec, maybe try some pvp with other people.
6. Start polishing your gunnery skills. Your goal here is to make sure your gunnery skills are all at 4 at least, and you also want to start working on medium turrets, once you get medium turret to 4 and your gunnery skills are nice begin training battlecruiser.
7. Your fitting and support (DONT FORGET TO TRAIN UP NAV SKILLS=P) skills should all be at 4 or 5 now, if not get them there. once you have BC 3 or 4 go ahead and hop into a harbinger. Shoot for BC 4 and t2 medium guns.
From there you should know what to do. You will continue working on your fitting skills. T2 large guns are a much larger investment than t2 mediums. Decide now if you want to head to fitting out a battleship properly, or want to start training for hacs. Either way i keep working on those fitting and support skills, you want to get them all to 5 eventually, with the exception of some shield skills ofcourse, though some shield skills are even worth training to 4 because you still have shields the enemy has to shoot through first, and the minor shield regen thats always happening on an armor tanker can add a few more DPS to your tank if you train the skills for it.
The reason i recommend doing it this way is because t2 drones really are a great thing to get, and amarr has a very nice drone cruiser in the arbitrator. Because of this we dont focus on gunnery so early, and instead get the require drone skills we will need for larger ships early on and use them as our primary weapon. Lasers are demanding early on due to cap issues, and drones are nice because you can pve well wth them.
This is my recommendation based on 'starting over' several times with an amarr 'main', and having to sit through the boring training that newbies must do, trying to find the most efficient way to do it with out boring myself todeath.
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