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Thread Statistics | Show CCP posts - 0 post(s) |
corElement
hirr
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Posted - 2009.01.22 18:49:00 -
[1]
this would be nifty, imagine a small gang dropping out of warp with flashes in the distance.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2009.01.22 18:55:00 -
[2]
I'm not even going to bother telling you how much flaming you've brought down upon yourself...
You'll see in a minute, I'm sure. --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
Straight Chillen
Gallente The Collective Against ALL Authorities
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Posted - 2009.01.22 19:00:00 -
[3]
I cant really say this is a flameable idea, I mean its pretty vaild. Coming outta warp is p. boring, you just kinda zooom and slow to a stop.
With that said, I dont think a flash would mesh well with the way the warping mechanics work Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
VaderDSL
The Black Rabbits The Gurlstas Associates
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Posted - 2009.01.22 19:02:00 -
[4]
So it's not just me that think this effect is cool it would only really work if they reduced the amount of time between coming out of warp and becoming in control of the ship, would be very nice but I can't see it happening sadly.
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el caido
School of Applied Knowledge
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Posted - 2009.01.22 19:26:00 -
[5]
LOL I love you, pix. I agree that something other than the gradual deceleration (which shouldn't be the same for all ships, hint hint) could add extra that extra bit of shiney we all love.
... and while they're at it, they could fix the engine wash coming out of warp before your ship, hint hint again. |
Camilo Cienfuegos
Earned In Blood
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Posted - 2009.01.22 19:31:00 -
[6]
I think using the Star Trek animation would be pretty poor form. However, a little extra something when ships come out of warp would be nice.
That is, as long as it can be turned off. I dread to think what 500 of these animations at once would do to the average computer... |
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.01.22 20:38:00 -
[7]
pretty sure it might have legal implications?
besides, i suspect you would find it unpleasant to look at, since4 you would be used to seeing the star trek ships flash and then decelerate quickly, whereas it takes about 12 seconds after the ship goes sublight for it to stop. |
Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.01.22 22:55:00 -
[8]
Whilst the Trekkie specific thing is probably a no-no, the warp in animation/effect does need a bit of loving, at least a trail of some kind, as it has been travelling at extreme speed, so some kind of motion blur would be awesome.
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NightF0x
Gallente Ardent Industrial Arcane Alliance
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Posted - 2009.01.22 23:52:00 -
[9]
This reminds me of the graphics glitch a few years ago where your screen flashed white when you went through a jump gate. Everyone and their brother complained about it until it was fixed. Would this affect nearby players that are on the grid that you warp into? If so then I don't think it is a smart move. Having the screen flash when someone jumps into grid would result in people not paying attention until their screen flashed because someone just came on grid. It would be just another warning system. ------------------------------------
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Kal Shanai
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Posted - 2009.01.23 02:34:00 -
[10]
Originally by: Camilo Cienfuegos I think using the Star Trek animation would be pretty poor form. However, a little extra something when ships come out of warp would be nice.
That is, as long as it can be turned off. I dread to think what 500 of these animations at once would do to the average computer...
It depends on how its done. If its an animated texture projected onto a plane, this wouldnt be taking extra resources at all, it would be like bringing in another few ships at most. If, however, you'd go for the big, flashy particle effects... THAT would really kill any computer, no matter how high-end it is.
I support this idea, an not-too-expensive effect would be awesome. Perhaps a warp aperture could open up just milliseconds before the ship arrives? Would go well together with the current warping animation.
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corElement
hirr
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Posted - 2009.01.23 04:43:00 -
[11]
Originally by: el caido LOL I love you, pix. I agree that something other than the gradual deceleration (which shouldn't be the same for all ships, hint hint) could add extra that extra bit of shiney we all love.
... and while they're at it, they could fix the engine wash coming out of warp before your ship, hint hint again.
lol :D
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2009.01.23 07:56:00 -
[12]
and anyone undocking at jita 4-4 would suffer a fit from all the constant flashing as ships warp in etc.
A nice graphical effect but one that would be turned off by everyone after about a week.
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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.01.23 08:07:00 -
[13]
Originally by: Kal Shanai I support this idea, an not-too-expensive effect would be awesome. Perhaps a warp aperture could open up just milliseconds before the ship arrives? Would go well together with the current warping animation.
So something similar to the Stargate hyper-drive window? yer, that would definitely work. |
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.01.23 08:45:00 -
[14]
Originally by: Caldari 5 So something similar to the Stargate hyper-drive window? yer, that would definitely work.
That's likely to be far less irritating, and probably more pretty, than a basic flash. I could go with that - I also agree on the option to turn it off. |
Jupix
Minmatar Pari Nallea Failliance
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Posted - 2009.01.23 09:03:00 -
[15]
Edited by: Jupix on 23/01/2009 09:03:21
Originally by: NightF0x This reminds me of the graphics glitch a few years ago where your screen flashed white when you went through a jump gate. Everyone and their brother complained about it until it was fixed. Would this affect nearby players that are on the grid that you warp into? If so then I don't think it is a smart move. Having the screen flash when someone jumps into grid would result in people not paying attention until their screen flashed because someone just came on grid. It would be just another warning system.
Reading the above and a lot of similar responses, it seems obvious some of you have never even watched Star Trek or actually seen the effect the OP is talking about.
So just for you, an example: http://jupix.info/star_trek_warpin_effect.avi
Look in the distance as the ships drop out of warp. (Also observe how the ships are not sideways as they drop out of warp, *hint hint*.)
Regards, Star Trek nerd.
Edit: linkification
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NightF0x
Gallente Ardent Industrial Arcane Alliance
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Posted - 2009.01.23 09:52:00 -
[16]
Originally by: Jupix Edited by: Jupix on 23/01/2009 09:03:21
Originally by: NightF0x This reminds me of the graphics glitch a few years ago where your screen flashed white when you went through a jump gate. Everyone and their brother complained about it until it was fixed. Would this affect nearby players that are on the grid that you warp into? If so then I don't think it is a smart move. Having the screen flash when someone jumps into grid would result in people not paying attention until their screen flashed because someone just came on grid. It would be just another warning system.
Reading the above and a lot of similar responses, it seems obvious some of you have never even watched Star Trek or actually seen the effect the OP is talking about.
So just for you, an example: http://jupix.info/star_trek_warpin_effect.avi
Look in the distance as the ships drop out of warp. (Also observe how the ships are not sideways as they drop out of warp, *hint hint*.)
Regards, Star Trek nerd.
Edit: linkification
how is that much different than what we already have? They just have a few more trails on the ship. ATM the exhaust leaves streaks so I'm not sure how adding a few more will improve this |
Maceross
MicroFunks
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Posted - 2009.01.23 10:06:00 -
[17]
I think this could be quite neat, either the startrek-like effect stargate window or something completely original...
and yeah naturally give the haters a way to turn it off, that just goes with the territory these days. |
DrDooma
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Posted - 2009.01.23 10:59:00 -
[18]
Edited by: DrDooma on 23/01/2009 10:59:31 OMG this is a must have!
1st - create a new corp and only hire ppl who have top of the range computers (dont care what they fly)
2nd - set resulition to lowest settings available and warp 50 people to gate.
now for the cool "part 3"- while the opposition is struggling to come to terms with 3 frames per second you kill them.
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Maceross
MicroFunks
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Posted - 2009.01.23 12:34:00 -
[19]
Originally by: DrDooma Edited by: DrDooma on 23/01/2009 10:59:31 OMG this is a must have!
1st - create a new corp and only hire ppl who have top of the range computers (dont care what they fly)
2nd - set resulition to lowest settings available and warp 50 people to gate.
now for the cool "part 3"- while the opposition is struggling to come to terms with 3 frames per second you kill them.
So any graphical changes or additions to the game will automatically require deeperblue to run will they? CCP are unable to optimise anything they do to run on low specs? People dont have any options to turn effects on and off? Seriously mate, worst troll ever please try harder next time, at least put some effort into it or sound like you know what your talking about.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.01.23 12:50:00 -
[20]
I don't know how the mechanics of sharing a warp tunnel work, but it'd be nice if this graphic was shown for a few seconds when a group warps out of the grid like some form of spacial disturbance and likewise, when ships are 2-3 seconds away from landing on your grid the "exit" of the warp tunnel would appear. It'd give you less warning than your scanner of course, but it'd also be a pretty damn obvious one.
Given the way ships can share a warp tunnel, it's possible to conclude that 500 ships warping together could exit in a single tunnel, reducing the strain on the client/server.
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Kaldoreign
Caldari
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Posted - 2009.01.23 14:18:00 -
[21]
Maybe not ST (TM) warp effects but ship's engines should brighten a lot, like a flare (maybe in a different color), for a cool entrance And only for a short time, while slowing down from warp speed. Such an effect should be added when using afterburner or microwarp drive (mwd stills increases signature radius, maybe because of this 'flare' effect? ) , since there is almost no visible effect at this moment( just a bit increased engine glow but it is too small since the speed of the ship is doubled ( or x5 with mwd).
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Caffeine Junkie
Atomic Battle Penguins
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Posted - 2009.01.23 14:25:00 -
[22]
While we are it, can we make Afterburners much more noticable, and give MWD'ing a different effect on the ships (subspace bubble around them or something).
Not just for visuals, would be good to be able to see which one a ship is using. --------------------------------- (c) CJ 2009 |
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.01.23 19:01:00 -
[23]
Originally by: Caffeine Junkie While we are it, can we make Afterburners much more noticable, and give MWD'ing a different effect on the ships (subspace bubble around them or something).
Not just for visuals, would be good to be able to see which one a ship is using.
Now that's another fun idea, and not merely for graphical shininess *applauds* |
corElement
hirr
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Posted - 2009.01.23 20:08:00 -
[24]
it just has to be a small flare somewhere so you KNOW someones dropping out of warp or going into warp |
Lythandros
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Posted - 2009.01.25 18:04:00 -
[25]
Why can't we use both ideas? Have the warp tunnel distortion like 3 secs before you drop out of warp and then as you pass through the event horizon of ftl back to sub-light you get the flare like flash. The basics of the flare effect are in every system already it's called the sun! Besides unlike you're whole screen flashing white the flare effect would hardly be noticed if the side someone warps in from on you ship is already being illuminated by the sun
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Dr Panda
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.01.25 19:12:00 -
[26]
Originally by: Caldari 5 some kind of motion blur would be awesome.
/signed
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corElement
hirr
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Posted - 2009.01.30 07:06:00 -
[27]
lats do dis |
Elena Morin'staal
Minmatar Tau Online Explorator Corp
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Posted - 2009.01.30 09:41:00 -
[28]
I still like the sideways warp when your fleet arrives, seeing multiple battelships slide out of warp as if they handbrake turned it, is pretty cool.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.01.30 10:35:00 -
[29]
Originally by: Elena Morin'staal I still like the sideways warp when your fleet arrives, seeing multiple battelships slide out of warp as if they handbrake turned it, is pretty cool.
never been freighter-bowling at a oft used gate?
everyone is clustered around, big frig blob etc, when suddenly SIDEWAYS FREIGHTER! |
Elena Morin'staal
Minmatar Tau Online Explorator Corp New Eden Research
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Posted - 2009.01.30 12:00:00 -
[30]
Originally by: Sir Substance
never been freighter-bowling at a oft used gate?
everyone is clustered around, big frig blob etc, when suddenly SIDEWAYS FREIGHTER!
Seen it once, was leaving Jita by the Perimeter gate, and suddenly out of nowhere, a Charon came in sideways.
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