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Raw Matters
KRAUTZ RULEZ KRAUTZ-FEDERATION
0
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Posted - 2011.09.13 11:53:00 -
[1] - Quote
Some love em, some hate em with a passion, but cloakers in Eve serve a purpose: recon and surveillance. But they tend to turn into a hassle, namely 24/7 afk cloakers waiting on a 2nd account for a kill shot. I happen to love playing cloakers and hate those afk guys with a passion, which led me to think a bit about how the later ones could be dealt with without destroying the entire cloaking concept. Now that we have downtime anyways, I'd like to share these ideas.
There are several concepts on how to deal with cloakers, reaching from fuel-based ideas, special anti-cloaker probes to anti-cloaker doomsdays, expressing the various degrees of hate against them. Now Eve happens to be a place where possibilities are eventually exploited if they are just lucrative enough, and some players tend to have an impressive amount of money and nothing to spent it on. The same fact invalidates all ideas that are purely based on the availability of a certain thing to counter cloakers (e.g. very expensive items, fuel, upkeep, bling bling, you name it).
On the other hand a cloaking device serves a purpose, that is being able to fly into dangerous space unharmed and stay there for a while. And whenever an alliance likes to spy on another alliance, this ability is extremely valuable. A solution therefore should not destroy this primary purpose of a cloaking device, otherwise it becomes completely pointless to even fit it. This rules out ideas that reliably negate cloaking devices like probes, anti-cloaking ships or the "Doomsday of Revelation" (tm).
And finally Eve is a place where risk means potential fortune, therefore an active player taking a risk should have a chance to be awarded for it, or die a horrible death in a nifty explosion. In other words: the big issue is not the cloaking device or a player flying around cloaked, but the guy that sits 24/7 afk in his ship on a second account till there is an absolute guaranteed kill available, therefore negating the risk while annoying the hell out of everyone in the system. A solution therefore should target the afk guys and not the active players.
Summarizing these ideas an anti-cloking mechanic needs to:
- Must not destroy the primary purpose of cloaking.
- Be limited in use in general and not based on a ressource.
- Needs to work chance-based and never get close to 100%. Chance must be tied to the potential gain.
- Needs to give an active player a chance to counter the effect, while be a guaranteed death for the afk guy.
My final idea is this infrastructure upgrade: Luminescent Ionic upgade (Strategic upgrade module) Description: Activating this module will cause a spread of ionized particles to be send throughout the system which react with a noticeable glow if they come in contact with a ship's shield systems. This allows scanners and probes to be able to detect ships to a much higher degree and even allow to be able to detect cloaked ships.
Effect: When activated gives a 10% increase to combat scan probe strength per strategic level of the system used in and causes all ships to glow (causing an effect like if a shield booster is used), therefore making it possible to scan for cloaked ships. The effect lasts for 10 minutes and can be reactivated only after a cooldown based on the strategic level of the system (12h/6h/4h/2h/1h).
There is as well an upkeep cost associated with this upgrade and there will be no notification to ships if it is used. A cloaked ship under the effect of this upgrade will still be cloaked and cannot be targeted, but it will be visible and a bracket will be displayed around the ship if it is in visual range.
Let's take two scenarios: 1. An afk player is on his safe-spot flying downwards at 300 m/s waiting for someone to wander in his trap. If the module is active the player probably won't notice the faint glow on his shields and continue to be afk. In the meantime other players have launched their scan probes, find the ship, warp to it, search around for the cloaky bracket,approach it and shoot it down.
2. An active player sits in his ship and does whatever an active cloaker does. When the upgrade is activated, the player might notice the glow of his shields and knows that there are now people scanning for him, he is practically visible. He can counter this by warping around safe-spots in hope that the scanning ships are not fast enough to find his safe-spots and wait for him the next time he warps to them. If the player doesn't notice the glow, he can still see the sudden increase of combat scanner probes on the scanner and react accordingly. If the player doesn't look at that and doesn't notice the glow, his last chance is to notice that someone just warped to his safe spot (usually a few km behind if the cloaky is moving) and approaches his location. If the player tries to leave the system, he still has to get through a potential gate camp that will see him and will be able to uncloak and then kill him.
As this upgrade will only be available in inhabited systems and tied to the strategic level (thus how long it is inhabited), most parts of the universe will not tamper with cloakers, or in other words: only systems where recon is valuable will be dangerous. In addition a smart and active cloaker will know that there is such an upgrade and will be able to counter the effect, however it will be dangerous and some might explode when they warp on their safe-spot the second time and a fleet is already waiting for them. Once the effect wears off, the cloker has 50 minutes to do whatever he wants, till the hunt starts again.
I think this will solve the issue with afk cloakers and give sovereignty holders a reasonable but fair tool against cloaking ships as well as some other strategic benefits. |
grazer gin
Raving Rednecks
3
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Posted - 2011.09.13 12:10:00 -
[2] - Quote
Or you could just HTFU |
Raw Matters
KRAUTZ RULEZ KRAUTZ-FEDERATION
0
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Posted - 2011.09.13 12:21:00 -
[3] - Quote
grazer gin wrote:Or you could just HTFU Actually had to check that on Google.
Of course a well established alliance in 0.0 hardly has any issues with cloakers, they either cyno-drop them or run in groups big enough so that a single cloaker is no issue. However CCP wants to encourage players to go into 0.0 space even if they are not in a 100 ppl alliance. If you do not have the ressources and/or time to be active with 20+ players all the time, cloakers are a serious issue and drove people out of 0.0 on their own not only once.
Once they loose their first ships and after brainstorming come to the conclusion that their only weapon against a cloaker is a bait, there are several possible scenarios: - They bait the cloaker, kill him, and he comes back because he has enough money/is paid by another alliance.
- They bait the cloaker, but he drops a cyno and his 20 friends on them killing everyone.
- They realize that the cloaker is not taking the bait and only hunts lonley mining ships/industrials when he is absolutely sure that they are no bait.
As a matter of fact if you cannot do anything in 0.0 you have a great risk without any income, therefore nullifying the reason to go into 0.0. And a single enemy should not be able to drive an alliance out of their space while being mostly afk. |
Saphyrie
Nefantar Expeditionary Force
0
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Posted - 2011.09.13 12:38:00 -
[4] - Quote
Yer idea is way too complicated.
But I agree something needs to be done about AFK cloakers who prowl systems and make everyone nervous and basically unable to do anything productive or profitable.
But the solution could be a lot easier. The client can detect of someone is doing things, like typing, moving the mouse, etc. The client can easily be changed to decloak people who are completely inactive after X amount of time. This won't stop the most determined of cloaking harassment, but it'll sure help a lot if people actually have to be active in their client every X minutes to remain cloaked. |
Raw Matters
KRAUTZ RULEZ KRAUTZ-FEDERATION
0
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Posted - 2011.09.13 12:54:00 -
[5] - Quote
Saphyrie wrote:But the solution could be a lot easier. The client can detect of someone is doing things, like typing, moving the mouse, etc. The client can easily be changed to decloak people who are completely inactive after X amount of time. This won't stop the most determined of cloaking harassment, but it'll sure help a lot if people actually have to be active in their client every X minutes to remain cloaked. That would be of course technically trivial to do, however it would for once provide an out-of-game solution (although an effective one), which would be kind of a break of the current game mechanics, and for second: my G15 keyboard is capable of repeatedly causing input while I am afk if I want to, so this solution would eventually turn into a war between CCP and hackers and turn out be become even more complicated than initially planned. |
Elindreal
Republic Military School Minmatar Republic
0
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Posted - 2011.09.13 14:03:00 -
[6] - Quote
You're not the first to come up with a similar idea. The only real solution I think is to make local chat delayed, as such you won't even see cloakers in local. Once that happens people can live in ignorant bliss.
Sovereignty upgrades are interesting and all, but a serious cost must be associated with them, be it in the alliances' sovereignty bills, the inability to install other upgrades or mutual exclusion with other significant upgrades.
Personally, the most non-intrusive idea I prefer which has already been posted is somewhat a combination of these two... 1) change null-sec local chat to delayed - therefore you can live in ignorant bliss 2) create sovereignty upgrades to re-instate local such as an alliance comm towers - in a sense local channel is a system which must be maintained when you think about it. 3) anyone you see in local who isn't blue is/must be a cloaker.
I don't understand why people can't stand the fact that there could be a cloaker in system, afk or not. Get over it. Use your dscan. You're in non-secure space, looking over your shoulder should be common practice. |
Robert Caldera
Caldera Trading and Investment
0
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Posted - 2011.09.13 14:14:00 -
[7] - Quote
f*ck off, if we need anything at all thats no more afk cloak whines. cloaking is fine, afk cloaking is fine, GTFO of nullsec if you cant deal with them. |
Saphyrie
Nefantar Expeditionary Force
0
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Posted - 2011.09.13 14:17:00 -
[8] - Quote
Elindreal wrote:I don't understand why people can't stand the fact that there could be a cloaker in system, afk or not. Get over it. Use your dscan. You're in non-secure space, looking over your shoulder should be common practice.
The reason people cant stand it, is because ONE bozo can effectively shut down an entire system to mining/plex running by remaining in the system cloaked. All he has to do is kill one guy and then just stay there. No one will go out because you cant tell where he is, if he's afk or not.
It's not fair that one pilot NOT EVEN PLAYING THE FRICKING GAME can shut down an entire star system with his presense. |
Saphyrie
Nefantar Expeditionary Force
0
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Posted - 2011.09.13 14:22:00 -
[9] - Quote
Raw Matters wrote:That would be of course technically trivial to do, however it would for once provide an out-of-game solution (although an effective one), which would be kind of a break of the current game mechanics
Sorry, I totally fail to see the breaking of game mechincs by my suggestion. Please elaborate, for my curisouity?
Raw Matters wrote:and for second: my G15 keyboard is capable of repeatedly causing input while I am afk if I want to, so this solution would eventually turn into a war between CCP and hackers and turn out be become even more complicated than initially planned.
I will refer you to this line in my OP: This won't stop the most determined of cloaking harassment |
Robert Caldera
Caldera Trading and Investment
0
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Posted - 2011.09.13 14:23:00 -
[10] - Quote
Saphyrie wrote:Elindreal wrote:I don't understand why people can't stand the fact that there could be a cloaker in system, afk or not. Get over it. Use your dscan. You're in non-secure space, looking over your shoulder should be common practice. The reason people cant stand it, is because ONE bozo can effectively shut down an entire system to mining/plex running by remaining in the system cloaked. All he has to do is kill one guy and then just stay there. No one will go out because you cant tell where he is, if he's afk or not. It's not fair that one pilot NOT EVEN PLAYING THE FRICKING GAME can shut down an entire star system with his presense.
nobody forced you to go zero space. So if you did HTFU or get out there. |
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Saphyrie
Nefantar Expeditionary Force
0
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Posted - 2011.09.13 14:26:00 -
[11] - Quote
Robert Caldera wrote:nobody forced you to go zero space. So if you did HTFU or get out there. You are 100% correct. And I left 0.0 and will likely never return because of brokenness like this. |
Elindreal
Republic Military School Minmatar Republic
0
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Posted - 2011.09.13 14:36:00 -
[12] - Quote
Saphyrie wrote:The reason people cant stand it, is because ONE bozo can effectively shut down an entire system to mining/plex running by remaining in the system cloaked. All he has to do is kill one guy and then just stay there. No one will go out because you cant tell where he is, if he's afk or not.
It's not fair that one pilot NOT EVEN PLAYING THE FRICKING GAME can shut down an entire star system with his presense.
Like I said... just live in ignorant bliss and imagine local isn't +1. Until you see probes and such on dscan who cares? When you say "no one will go out" I'm led to believe that there are multiple people in your corp/alliance. Is no one able to hop into a drake to fly escort for your mining ops?
This is like an anger management class, you won't learn to accept cloakers until you realize that you are the only one keeping yourself from playing EVE, not the cloakers. |
Saphyrie
Nefantar Expeditionary Force
0
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Posted - 2011.09.13 14:39:00 -
[13] - Quote
Elindreal wrote:blah blah blah As I said, I don't do null anymore. It's a waste of time, just lose money trying to operate in null. High sec incursions is where the money is at anyway and quite safe from people who've nothing better to do than blow up mining barges. |
Mag's
the united Negative Ten.
10
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Posted - 2011.09.13 14:55:00 -
[14] - Quote
Saphyrie wrote:Elindreal wrote:I don't understand why people can't stand the fact that there could be a cloaker in system, afk or not. Get over it. Use your dscan. You're in non-secure space, looking over your shoulder should be common practice. The reason people cant stand it, is because ONE bozo can effectively shut down an entire system to mining/plex running by remaining in the system cloaked. All he has to do is kill one guy and then just stay there. No one will go out because you cant tell where he is, if he's afk or not. It's not fair that one pilot NOT EVEN PLAYING THE FRICKING GAME can shut down an entire star system with his presense. They don't shut down anything, it's up to the locals as to what measures they take. If you decide that remaining docked is your only option, then that's your choice. Many change fits, form gangs and carry on.
As for the OP, why is any kind of nerf needed? CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Silver Dolan
Quovis Shadow of xXDEATHXx
0
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Posted - 2011.09.13 17:26:00 -
[15] - Quote
How about a 14au (some radius) sov. Pos module that is fueled with stront (a large amount) like tower two day cycle reinforce quantity once activated pulses and decloaks ANY ship for a few seconds. If afk the pilot would not reactivate cloak. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
34
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Posted - 2011.09.13 18:37:00 -
[16] - Quote
Crappy idea, breaks cloaks.
Simplest "fix" to the afk cloaker... have them disappear from local when they cloak. Also have then be unable to see local when cloaked... no free system-wide intel
Finally, have a 30 second or so delay before you can lite a cyno when decloaking.
Bam. Simple, effective, makes cloaks more true and intel more active. Send isk. Six months in the hole... it changes a man. |
Vanilla Twilight
State War Academy Caldari State
0
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Posted - 2011.09.13 19:15:00 -
[17] - Quote
Ingvar Angst wrote:Crappy idea, breaks cloaks.
Simplest "fix" to the afk cloaker... have them disappear from local when they cloak. Also have then be unable to see local when cloaked... no free system-wide intel
Finally, have a 30 second or so delay before you can lite a cyno when decloaking.
Bam. Simple, effective, makes cloaks more true and intel more active. Send isk.
have to agree with you |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
0
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Posted - 2011.09.13 21:15:00 -
[18] - Quote
Well, I posted a long and frightenly complete rebuttal to not only this idea but to every other idea put forth to counter cloaking by the nerf-herders over the past years. But in true eve forum style it dropped all my text as I went to post my three page response.
I will not retype it. I'm fed up at the moment. I will say NO, your idea is not a good one. It will not fix AFK cloaking in any meaningful way.. People who complain about afkers really aren't upset about the afk.. they want a nerf for cloaking and are using that issue to try to "win a nerf". Your idea would still allow afk cloaking at a distance which if I'm not mistaken would be the afk position of choice.
The problem seems to be the psycological impact of a cloaker in system long term. So the obvious and lore consistant answer is to remove the cloaked from local. Any afk cloaker would not be seen and could not cause trouble.. because they are afk. Any person deliberately trying to intimidate a player while afk would no longer have a way to do it. If they are not afk lol - set traps, scan for probes, bring in your own cloakers, ninja (whatever you are doing), but stop whinning about cloaks.
I can think of only one possible problem with this which could be easily resolved. A cloaker intent on going afk and intimidating players with his afk presense (lol) could potentially create a bot to spam local with chat accomplishing his intimidation.. but CCP have an anti bot, anti spam policy... it's conceivable that doing this could get him banned if you report him; afk cloaky bad guy gone.
Remove the cloaked from local! [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
0
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Posted - 2011.09.13 21:45:00 -
[19] - Quote
Silver Dolan wrote:How about a 14au (some radius) sov. Pos module that is fueled with stront (a large amount) like tower two day cycle reinforce quantity once activated pulses and decloaks ANY ship for a few seconds. If afk the pilot would not reactivate cloak.
14AU? Good Grief! Why set the presedent for any player driven module to be able to impact ships nearly system wide? If your POS is close enough (14AU certainly is close to anything - especially since every POS will have one) to a gate what luck! you now have a chance to auto decloak blockaide runners approaching a gate. Didn't CCP have to nerf Titan AOE once because it was to large?... why allow this? No, I don't think the idea is a good one.
Again the only idea that makes sense as far as afk cloaking is concerned is removing the cloaked from local. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
0
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Posted - 2011.09.13 22:36:00 -
[20] - Quote
Saphyrie wrote:Yer idea is way too complicated.
But I agree something needs to be done about AFK cloakers who prowl systems and make everyone nervous and basically unable to do anything productive or profitable.
But the solution could be a lot easier. The client can detect of someone is doing things, like typing, moving the mouse, etc. The client can easily be changed to decloak people who are completely inactive after X amount of time. This won't stop the most determined of cloaking harassment, but it'll sure help a lot if people actually have to be active in their client every X minutes to remain cloaked.
Again here we are seeing the arguement against afk cloakers being used to try to win a nerf against all cloaking. The dead giveaway here is the statements, "This won't stop the most determined of cloaking harassment" and "...something needs to be done about AFK cloakers who prowl systems and make everyone nervous and basically unable to do anything productive or profitable.
You say that some keyboard movement should be required to keep them cloaked.. but how easy is it to have a macro randomly enter some text in private chat to avoid detection and decloaking?
The easy fix to players nervous about afk cloakers is removing the "prowling" afkers from local if they are cloaked. No one will know they are there. and if they try to intimidate through botting text in local report them as a bot and for spamming; get them banned.
This will also cause them to have to be more careful about setting up a gank as the cloaked will then have to worry about enemy cloaked they can no longer freely detect.
Remove cloaked from local! [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
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SGT FUNYOUN
Arachnea Phoenix Battalion Hoodlums Associates
2
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Posted - 2011.09.14 02:09:00 -
[21] - Quote
Ok your idea has been used a thousand times. So once again... no.
Try this.
Your cloak is something designed to bend light around you so you look like you are invisible. Light is energy. Radio waves are also energy.
SO WHY ON GOD'S GREEN EARTH WOULD YOU KEEP YOUR F***ING COMMS RADIO ON WHEN YOU'RE CLOAKED?!?!? In the military we call it noise and light discipline.
Removing local would be a bad idea. But you know how when you jump into a new system you are already temp cloaked? Well when you move or sit there too long or turn on your own cloak, you are visible. When you are cloaked you should disappear from local. When you are uncloaked you show back up on local. Even for that brief second while transitioning between temp cloak and your cloak.
This presents another problem though. Now you have a whole bunch of people cloaked up in local and noone is on local. You have no idea anyone is there. Hmm...
[green]Well; make it "optional".[/green}
The chat window is like a communications radio. When you cloak you should turn off your radio.
Think about it with physics.
Anything that is bending light energy is going to catch some interference and get a little fuzzy and shimmery when a large burst of radio waves is being blasted through it backwards. So make it so that when you cloak up you also click another button right next to it to "turn off your comms". Your chat window gets minimized, and your scan signature is reduced to normal cloaky levels... zero.
You will be immediately removed from local, and your icon will show up as faded in any other chat rooms you are joined to so your friends will know you are in silent running/cloaked mode. You can still receive messages in the chat window you just won't be able to chat out unless you turn on your comms system. And it will be an on/off system too; no waiting for something to warm up or boot up or some other such nonsense.
Once you turn it on again while you are cloaked you will show up in local again, and be able to "transmit" on all "frequencies" (chat rooms). Your scan signature will also go up a few points and your shields will shimmer slightly; kind of like when you turn on the microwave near an old school tv and get that snowy effect.
No changes will happen to the cloak itself. You will still be completely invisible and untargetable. There will be no doofy scan probes or decloaking devices that will completely negate cloaking all together. You wil simply be SLIGHTLY shiny for a few seconds while you call in your buddies.
This will make it so that a cloaker could be POTENTIALLY scanned down if he were stupid enough to leave his "radio" on too long, and in the case of the [red]"Oh my GOD it's an AFK CLOAKER (oh boohoo)...[/red]
Seeing as how AFK means... AWAY FROM THE FU**ING KEYBOARD DIP SH**!!!...
Which means they can't hurt anyone even themselves no matter how you say it or look at it...
AFK cloaker "problem" solved because you don't even know they are there (because they really aren't anyway) because you can't see them on local until they turn on their comms system again to call their buddies in to bust you up. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
47
|
Posted - 2011.09.14 02:57:00 -
[22] - Quote
SGT FUNYOUN wrote:Ok your idea has been used a thousand times. So once again... no. Try this. Your cloak is something designed to bend light around you so you look like you are invisible. Light is energy. Radio waves are also energy. SO WHY ON GOD'S GREEN EARTH WOULD YOU KEEP YOUR F***ING COMMS RADIO ON WHEN YOU'RE CLOAKED?!?!? In the military we call it noise and light discipline.Removing local would be a bad idea. But you know how when you jump into a new system you are already temp cloaked? Well when you move or sit there too long or turn on your own cloak, you are visible. When you are cloaked you should disappear from local. When you are uncloaked you show back up on local. Even for that brief second while transitioning between temp cloak and your cloak. This presents another problem though. Now you have a whole bunch of people cloaked up in local and noone is on local. You have no idea anyone is there. Hmm...
Eh... where's the problem? This is only based on a small part if my idea, allow me to reiterate.
1. When you cloak, you're removed from local. You simply no longer show up in local, period. 2. When you cloak, you also lose the ability to use local. You can't see who's in local at all. 3. When you uncloak, to minimize the boost this could have to cyno's (simply appear from nowhere and light one off...), add a 30 or 60 second delay to being able to fire off a cyno.
You're close to stealing my idea, but missed a bit of it. Six months in the hole... it changes a man. |
Raw Matters
KRAUTZ RULEZ KRAUTZ-FEDERATION
6
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Posted - 2011.09.16 14:38:00 -
[23] - Quote
I see there is a lot of emotion against cloakers circling around.
On the idea to simply remove the cloaker from local. While this appears to be a solution against cloakers, the one with the cyno in the Haven (or similar) waiting afk for a ship won't be affected. Basically any cloaker aiming for destruction/interruption instead of intel doesn't really care about local. And in worst case even an intel cloaker could simply decloak, screenshot, recloak every minute and he has all the intel he wants. I don't think this would solve any issue except for making intel cloaking slightly more annoying.
@SGT FUNYOUN: I don't see why in a fictional game something should be technically impossible. I don't think something like "ionized Particles" can be send throughout a solar system anyways, but Eve is fiction and if CCP wants, they can just invent a fictional device that can just do exactly that.
In general my idea did not aim for making cloaking impossible or severely disrupt it, but to have a tool against those who are cloaking afk and only those. I am completely fine (in terms of game mechanics) if an active player scouts through a system cloaked and probably even hot-drops me with a cyno. The 24/7 afk cloaker however ruins the motivation for new 0.0 players to stay there as the gain in terms of ISK is only slightly better (unless you are in a really lucrative system, but you probably won't get that the first time you go to 0.0), but the risk is far greater.
Now while new players need to learn pvp and need to learn how to defend against "reds" jumping in and causing havoc, there is nothing that can be actively done against an afk cloaker. And until he takes the bait, the whole system cannot be used for anything. And honestly: not everyone has the time to play Eve 10h a day just to clear their 0.0 space of cloakers with a bait. And if you are lucky to actually catch them, there is a good chance that the next afk cloaker will be in your system the next day. |
Emperor Salazar
Dreddit Test Alliance Please Ignore
66
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Posted - 2011.09.16 14:54:00 -
[24] - Quote
Just stop posting. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
47
|
Posted - 2011.09.16 15:12:00 -
[25] - Quote
Raw Matters wrote:I see there is a lot of emotion against cloakers circling around.
On the idea to simply remove the cloaker from local. While this appears to be a solution against cloakers, the one with the cyno in the Haven (or similar) waiting afk for a ship won't be affected. Basically any cloaker aiming for destruction/interruption instead of intel doesn't really care about local. And in worst case even an intel cloaker could simply decloak, screenshot, recloak every minute and he has all the intel he wants. I don't think this would solve any issue except for making intel cloaking slightly more annoying.
You missed the part about the delay in being able to light a cyno when uncloaking. Say the guy in the Haven uncloaks. If you're not botting, or maybe even if you are, you now have perhaps a 30 second or so delay before he can light the cyno. How you chose to react or defend against it at that point is up to you, but you have time.
Raw Matters wrote: I don't think...
This has been established. Six months in the hole... it changes a man. |
SGT FUNYOUN
Arachnea Phoenix Battalion Hoodlums Associates
2
|
Posted - 2011.09.16 19:15:00 -
[26] - Quote
Hmmm. So your griping about the cyno timer huh? Got a better idea. How about you learn to look around and have team of battleships like everyone else to come in and stomp whatever pops through that hole.
The point of a cloak is surprise attack and stealth. A delay in anything would totally negate the whole COV ERT OPERATIONS system.
so no.
You are once again...
wrong.
Now go back to playing WOW. |
Veronica Kerrigan
Hand Of Midas F0RCEFUL ENTRY
1
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Posted - 2011.09.17 05:34:00 -
[27] - Quote
SGT FUNYOUN wrote:Technical mumbo Jumbo I don't want to fully quote.
Actually, comms in eve are done through paired atoms, meaning they communicate directly to the concord database that administers communications. That is why you can see everyone in local, because it is a list that concord keeps on every system at all times. |
Raw Matters
KRAUTZ RULEZ KRAUTZ-FEDERATION
6
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Posted - 2011.09.18 12:21:00 -
[28] - Quote
As most of the arguments against my idea have now turned into personal insults, I take this as a sign that my idea probably isn't that bad after all.
Thanks for the feedback! |
Tippia
Sunshine and Lollipops
198
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Posted - 2011.09.18 12:37:00 -
[29] - Quote
Raw Matters wrote:there is nothing that can be actively done against an afk cloaker Seems appropriate since they can't actively do anything to you.
Your idea is bad for a very simple reason: it's trying to solve a problem that doesn't exist (or, if you like, you're trying to fix a problem within you by GÇ£fixingGÇ¥ someone else). GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
DetKhord Saisio
Unchained Potential Test Alliance Please Ignore
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Posted - 2011.09.19 16:34:00 -
[30] - Quote
:supported: OP except the cooldown seems a bit lengthy. :shrug: other posts about keeping it simple have a good point.
All strategies have a counter to them, but are the counters to afk cloaked-pilots actually feasible? Something one player can use to either find the afk cloaking pilot, or even avoid discovery all together?
Meaning, any targets the afk cloaker looks for use something to make themselves somehow invisible/cloaked/undetectable. Those targets that do not would be easier to kill and more likely to die. Does that make sense? |
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