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Fezzik Deteisein
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Posted - 2009.01.18 17:05:00 -
[1]
I found myself player killed for the first time this morning. I ventured into 0.4 space to do some scouting for new asteroids to farm, and as I was cleaning up the last rat I noticed that a player had a target lock on me. Needless to say, I couldn't warp out. I lost my first Omen although most of it was insured, so it wasn't a big deal, but it got me thinking about warp core stabilizers as my pod was taking incoming fire.
My question is, if I stack 5 Warp Core Stabilizer I for the +1 value per Stabilizer, will that result in a +5 value so I have a chance at getting away? If this is the case, would it actually be useful to stack them or will players looking for kills already have that covered?
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Johann Callasan
Caldari
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Posted - 2009.01.18 17:14:00 -
[2]
Originally by: Fezzik Deteisein I found myself player killed for the first time this morning. I ventured into 0.4 space to do some scouting for new asteroids to farm, and as I was cleaning up the last rat I noticed that a player had a target lock on me. Needless to say, I couldn't warp out. I lost my first Omen although most of it was insured, so it wasn't a big deal, but it got me thinking about warp core stabilizers as my pod was taking incoming fire.
My question is, if I stack 5 Warp Core Stabilizer I for the +1 value per Stabilizer, will that result in a +5 value so I have a chance at getting away? If this is the case, would it actually be useful to stack them or will players looking for kills already have that covered?
Here's how they work:
Every Warp Core Stabilizer has 1 "point" of resistance. That point will cancel out one of the "points" created by a Warp Scrambler (nullifying it) or Warp Disruptor (nullifying one of it's two points).
Each "point" of disruption you have applied to you above the "points" of stabilizers you have equals a successdul warp disruption. Most ships don't have ANY native warp stability...Blockade Runners have two points of warp stability as their role bonus, and some supercaps can't be warp disrupted at all.
Interdictor warp bubbles and HICs running focused disruption scripts have infinte points, so you're caught no matter what.
So, Warp Core Stabilizers do indeed "stacvk" - each one adds 1 point of "resistance". Their downsides "stack" too - so you can run a full rack of stabs - and your targeting would be pitiful.
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Fezzik Deteisein
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Posted - 2009.01.18 17:19:00 -
[3]
Thanks for the answer!
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Marc Bastalle
Prometheus Academy
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Posted - 2009.01.18 18:33:00 -
[4]
Just a quick note, Warp Disruptors have 1 point, Scramblers 2, not the other way around.
Also remember stabs have drawbacks |
Farina Larros
Gulliver Corp Prismatic Refraction
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Posted - 2009.01.19 11:40:00 -
[5]
Originally by: Johann Callasan Blockade Runners have two points of warp stability as their role bonus
No they don't. This was removed and the bonus applied to Deep Space Transports instead, while Blockade Runners gained the ability to use the covert-ops cloak.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.01.19 14:19:00 -
[6]
Warp Core Stabilisers can work, though any decent gatecamp will have at least one Heavy Interdictor (whose warp disruption effect completely bypasses WCS), and even without this larger ones will be able to get you anyway.
Besides, your targeting will be horrible (something like 50 seconds to lock an NPC frigate, with a targeting range of 7km).
If you were there just to do some scouting, then a shuttle or fast frigate would have been a much better choice (they are more or less impossible for pirates to lock before they warp). Of course a covert ops ship is specifically designed for this and would have given you the luxury of warping while cloaked, but a 10,000 ISK shuttle is definitely more bang for your buck.
Though in your case it sounds like you succumbed not to a camp, but to being caught while in an asteroid belt. In an Omen you would have easily been able to survive had you been paying full attention. Ideally you would rat while aligned to some celestial object; but even if not, selecting the warp option when the enemy first shows up on your overview will give you plenty of time to get out. Your problem here may have been solvable with Warp Core Stabilisers, but it could also have been solved by paying attention (which allows you to fit a proper combat setup at the same time).
I don't mean this to sound overly negative or insulting. It is essential in general to be aware of what's going on in low-sec at all times, to keep yourself safe. It sounds like you want to just slap a rack of WCS on to get immunity, but that will not work. A better option is to fit Nanofiber Internal Structures or Inertia Stabilisers to give your ship more agility (ability to get out of trouble quicker), and then pay attention to incoming threats.
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Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.01.19 19:09:00 -
[7]
Yes they stack, so it will be +5 total warp strength.
However, there are only a few really useful numbers of stabs:
1 = immune to a single warp disruptor 2 = immune to a single warp scrambler full low slots = immune to small gangs depending on ship
Pick one of these, and just hope you don't run into a heavy interdictor with infi-point tackle. Also, if you do fit them, don't even try to fight - you WILL die.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.01.19 21:00:00 -
[8]
Originally by: Fezzik Deteisein but it got me thinking about warp core stabilizers as my pod was taking incoming fire.
You should also learn how to emergency warp to a celestial to avoid being pod-killed in lowsec. It'll save you some money on clone and implants later.
Oh, and don't forget to update your clone when you are.
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