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Thread Statistics | Show CCP posts - 4 post(s) |
Vasili vonHolst
Minmatar Gargamel's Lair
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Posted - 2009.02.18 20:34:00 -
[121]
Originally by: Niara Takeva Edited by: Niara Takeva on 17/02/2009 21:45:19 the x3 system is not comparable to EVE The planets in x3 only look so big because of the small systems and the low speed of the ships or do you want weapons ranges of 500m to max 4km?
the only things id like to see are the already mentioned landmarks and more random NPCs, Agents in Space and so on...some totaly random PvE Stuff
EIDT: the biggest Systems in X3 are as big as the range of Sniper-Bs
Fizzle the grid size nizzle. Make it work. I want big planets and i can not lie, you post crappers cant deny... oh never mind /endfailrappercopy --->Movie: + Trillion damage to CareBear community |
Captain Yin
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Posted - 2009.02.18 21:19:00 -
[122]
Apart from the poor rap attempt I totally agree with you :)
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Nomex
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Posted - 2009.02.18 21:45:00 -
[123]
Not read the whole thread, its too big and i'm...well...to lazy.
I'd like to see 50% Nebulae and 50% black with Stars. I've always thought this. The Nebula are great but the beauty quickly wears off when 'every' system has them. I think 50/50 would make for nice changes.
I'd also like to see bigger planets.
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.02.20 09:17:00 -
[124]
Originally by: Yerik Locke
Screenie 1 Screenie 2 Screenie 3 Screenie 4
I wish to achieve this. Would it be possible to make the client say 'maybe I shouldn't load that' without modifying the client? Perhaps inserting a zero byte/corrupt file where the cache should be? It always works for portraits and other such things that require a cache cleaning.
But then again, I don't want a giant white exclamation point in space instead of cotton candy. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |
Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2009.02.20 09:40:00 -
[125]
Edited by: Garia666 on 20/02/2009 09:40:15
Originally by: CCP t0rfifrans
Originally by: arbiter reformed Edited by: arbiter reformed on 10/01/2009 11:47:58 been flying around eve for a few years now. i can remember back in the day goin to different systems and being in awe of how cool they looked. but that quickly wore off and now i dont pay atention to space backgrounds at all.
been looking at hubbl's photos recently and thought why not make eve space absolutly stunning in some places, even go as far to say as make it 3d so we can sit in the middle of huge clouds of gas instead of it just being a fixed picture.
ofcourse i understand eve needs to be dark and mysterios so why not make some systems very bland and some full of anomalies,
if your wondering what im on about http://upload.wikimedia.org/wikipedia/commons/a/a3/Ssc2006-21a1.jpg
Hey Arbiter
We were hoping to get new planets and nebulas in for Apocrypha, but have limited resources and essentially had to choose between new renovated visual effects for turrets, modules, explosions, warp etc or new planets and nebulas. We chose effects because we felt that they were more important since the game is very much about blowing people up, webbing them, podding them etc. I am sure there are people who feel differently and I respect that. We are dying for new planets ourselves, it's just a question in what order we renovate. It's either doing it piece by piece or coming out with one large expansion much further down the road with everything in it.
Anyway, we have people working on this, but I can't tell you exactly when we'll have something available. The thing is we don't want to make new planets and nebulas just to make new planets and nebulas. They have to look great, and that takes time, effort, iteration and a lot of tuning. And knowing our artists, I can assure you, they want their time for their tuning. And every time they've gotten that, the results have been awesome, and I'm sure they will be this time as well.
things like blackholes... several suns next to eachother.. suns colapsing in to eachother.. meteors collapsing in to plannets...
www.garia.net |
jrambox
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Posted - 2009.02.20 10:45:00 -
[126]
Originally by: CCP t0rfifrans
Originally by: MotherMoon p.s.(with more time please consider making nebulas have fixed posistions in the eve universe. So as yo warp towards jita which is in a blue nebula, you can see that nebula getting bigger and bigger in the background.
That's exactly the system being developed. Large stellar bodies all around the known universe, creating a landscape through which you travel. So you can really be in the "Shoulder of Orion" etc. I hope we can get it out this summer. As things look today, it looks probable.
Holy ****, This is awesome...
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Aya Sin
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Posted - 2009.02.20 11:39:00 -
[127]
Edited by: Aya Sin on 20/02/2009 11:39:40
Originally by: Trader20 Please make an OPTION to turn off nebulas so I can see that deep black space. Seeing all those stupid colors in space really breaks the deep space feeling of the game. Looks like I'm floating through a sea of cotton candy.
What makes you think that the camera drone wouldn't pick up wavelengths beyond the visible spectrum and convert those to visible light? After all, you're not looking through some tiny window in your pod or something. All you see has already been processed by your ships/pods computer and it's only reasonable that it would display stuff in a wavelength range that can be perceived by the human eye.
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Vora Dumem
Gallente
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Posted - 2009.02.20 13:30:00 -
[128]
Although I'm not with the "all black with white dots is exciting" crowd I would suggest to seed a few constellations per region where there is only minimal nebula and a outstanding view into deep space with a lot of stars, star bands/clusters and a nearby galaxy. That would indeed freshen up the landscapes and shouldn't be too time-consuming to create. You could reuse that deep space theme with only slight differences for all regions (because of the small parallax throughout New Eden).
Also: Originally by: Aya Sin Edited by: Aya Sin on 20/02/2009 11:39:40What makes you think that the camera drone wouldn't pick up wavelengths beyond the visible spectrum and convert those to visible light?
/signed . . Very funny Mr. Scott, now beam down our clothes... |
Evil Mckenna
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Posted - 2009.02.20 13:33:00 -
[129]
Originally by: AkRoYeR Dear CCP,
We are all true carebears here that enjoy looking at your wonderful universe you have created for us. Please make it bland and boring so these nerds can feel as though they are TRULY playing in a weally weally neato space game.
kthxbye.
Dear CCP,
Please release a text based version of eve striped down of all its graphics so this **** can enjoy himslef and be l33t.
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Naradius
Gallente DEATHFUNK Doctrine.
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Posted - 2009.02.20 14:13:00 -
[130]
Originally by: Xailia Edited by: Xailia on 19/01/2009 12:43:12
Originally by: Gnulpie Sorry to say, but space is DARK.
Only from Earth's vantage point, and other similar locations where there are no stellar nurseries.
EVE space is filled with nebulae, and nebulae can be very vibrant, though generally they are reddish or blueish (in part due to the doppler effect); but then so are most of EVE's nebulae.
However it wouldn't hurt to be able to install different filters in your camera drones in order to... dampen the color a bit.
...most nebula when seen with the naked eye are a faint green colour. Just to slightly correct you, the colour of nebulae has less to do with Doppler and more to do with constituent gases that form the cloud. It is this reason why inspection of the light spectrum emitted and reflected by nebulae, is used to determine what elements make up the gases.
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Trader20
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Posted - 2009.02.20 14:48:00 -
[131]
Originally by: Aya Sin Edited by: Aya Sin on 20/02/2009 11:39:40
Originally by: Trader20 Please make an OPTION to turn off nebulas so I can see that deep black space. Seeing all those stupid colors in space really breaks the deep space feeling of the game. Looks like I'm floating through a sea of cotton candy.
What makes you think that the camera drone wouldn't pick up wavelengths beyond the visible spectrum and convert those to visible light? After all, you're not looking through some tiny window in your pod or something. All you see has already been processed by your ships/pods computer and it's only reasonable that it would display stuff in a wavelength range that can be perceived by the human eye.
Are you slow? I said make an OPTION to turn off nebula's. So your rp reason would be, ur drones can filter out nebulas or something.
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Vora Dumem
Gallente
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Posted - 2009.02.20 14:59:00 -
[132]
Originally by: Trader20 Are you slow? I said make an OPTION to turn off nebula's. So your rp reason would be, ur drones can filter out nebulas or something.
Do you really think they'll make 7000+ additional sky boxes just for your fondness for black?
______________________________________ Very funny Mr. Scott, now beam down our clothes... |
Zaerlorth Maelkor
The Maverick Navy Southern Cross Alliance
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Posted - 2009.02.20 15:06:00 -
[133]
Originally by: Stalina Not sure if it has been said, but I remember a bug where the background images for the space did not load, so you ended up with everything black and dark and the stars of course. I liked it, see if I can find a screen of it.
Woot! I would love if the majority of the background looked like this. ==================================================
I should really get a sig. |
Belco Ssefeaba
Gallente
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Posted - 2009.02.20 15:12:00 -
[134]
Originally by: CCP t0rfifrans Edited by: CCP t0rfifrans on 10/01/2009 21:12:05
Originally by: Abrazzar
Originally by: CCP t0rfifrans we want to do this, it's on our backlog but this is more than just a graphical change. we'd need to take a whole new look at mining. you'd have to able to mine these rocks, but if they surround a planet or a sun, like the Kupier belt, then it's a lot of rocks. The DB couldn't handle each of them being an entry in a table. It's solvable, but you need to redesign seeding and mining and rathunting for them. Also, should we then drop existing belts, or should they be complimentary? It's a lot of issues. We're thinking about them, but there's no team working on solving this at this very moment.
This makes me sad. I thought a mining overhaul was in the build half a year ago and now you say there isn't even a team working on it.
It's in the backlog, but not in a sprint and not in the next release. For definition of backlog, see SCRUM ( development ) definition on Wikipedia. We use SCRUM extensively for our development, and it works great btw.
CCP t0rfifrans, thank you for taking the time to explain to us the situation of the environmental graphics. It's awesome when devs help us better understand what's going on behind the curtain without vague or curt responses.
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Trader20
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Posted - 2009.02.20 15:19:00 -
[135]
Edited by: Trader20 on 20/02/2009 15:22:37
Originally by: Vora Dumem
Originally by: Trader20 Are you slow? I said make an OPTION to turn off nebula's. So your rp reason would be, ur drones can filter out nebulas or something.
Do you really think they'll make 7000+ additional sky boxes just for your fondness for black?
Actually having black space requires less work for CCP. The skybox is already black, it's just ur nebulas that make space look like a cotton candy farm. All CCP would need to do is just load the skyboxes and leave the nebuals out, if the nebula OPTION was turned off. Key word "OPTION", u can have ur cotton candy space, but leave me with my black space. The space I would like to see = cold, dark, deep black. Edit: Why are you the one whining, ur the guy who thinks CCP should do more work just because you want to see colorful space.
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Vora Dumem
Gallente
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Posted - 2009.02.20 15:24:00 -
[136]
Originally by: Trader20 Edited by: Trader20 on 20/02/2009 15:22:37
Originally by: Vora Dumem
Originally by: Trader20 Are you slow? I said make an OPTION to turn off nebula's. So your rp reason would be, ur drones can filter out nebulas or something.
Do you really think they'll make 7000+ additional sky boxes just for your fondness for black?
Actually having black space requires less work for CCP. The skybox is already black, it's just ur nebulas that make space look like a cotton candy farm. All CCP would need to do is just load the skyboxes and leave the nebuals out, if the nebula OPTION was turned off. Key word "OPTION", u can have ur cotton candy space, but leave me with my black space. The space I would like to see = cold, dark, deep black. Edit: Why are you the one whining, ur the guy who thinks CCP should do more work just because you want to see colorful space.
That would imply that EVE is using a multilayered skybox by default (with one layer being the nebulas). Do you have any information in this regard?
______________________________________ Very funny Mr. Scott, now beam down our clothes... |
Trader20
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Posted - 2009.02.20 15:25:00 -
[137]
Originally by: Yerik Locke
Originally by: Stalina Not sure if it has been said, but I remember a bug where the background images for the space did not load, so you ended up with everything black and dark and the stars of course. I liked it, see if I can find a screen of it.
Screenie 1 Screenie 2 Screenie 3 Screenie 4
/Drool. This is what Eve should look like.
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Trader20
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Posted - 2009.02.20 15:26:00 -
[138]
Edited by: Trader20 on 20/02/2009 15:26:44
Originally by: Vora Dumem
Originally by: Trader20 Edited by: Trader20 on 20/02/2009 15:22:37
Originally by: Vora Dumem
Originally by: Trader20 Are you slow? I said make an OPTION to turn off nebula's. So your rp reason would be, ur drones can filter out nebulas or something.
Do you really think they'll make 7000+ additional sky boxes just for your fondness for black?
Actually having black space requires less work for CCP. The skybox is already black, it's just ur nebulas that make space look like a cotton candy farm. All CCP would need to do is just load the skyboxes and leave the nebuals out, if the nebula OPTION was turned off. Key word "OPTION", u can have ur cotton candy space, but leave me with my black space. The space I would like to see = cold, dark, deep black. Edit: Why are you the one whining, ur the guy who thinks CCP should do more work just because you want to see colorful space.
That would imply that EVE is using a multilayered skybox by default (with one layer being the nebulas). Do you have any information in this regard?
Do you? Look at the screenies above this post. The skybox is black.
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Vora Dumem
Gallente
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Posted - 2009.02.20 15:39:00 -
[139]
Originally by: Trader20 Edited by: Trader20 on 20/02/2009 15:26:44
Originally by: Vora Dumem That would imply that EVE is using a multilayered skybox by default (with one layer being the nebulas). Do you have any information in this regard?
Do you? Look at the screenies above this post. The skybox is black.
Indeed, the skybox looks to be multilayered, at least in directx7 times. A switch-off of the layer should be possible then. Maybe they didn't implement that option since any FPS advantage by this would make a "black EVE" imperative for many players...?
______________________________________ Very funny Mr. Scott, now beam down our clothes... |
Aya Sin
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Posted - 2009.02.20 15:49:00 -
[140]
Originally by: Trader20 Are you slow? I said make an OPTION to turn off nebula's. So your rp reason would be, ur drones can filter out nebulas or something.
There's no reason to behave like a kid. I'm not slow and you're wrong. I'm referring to...
Originally by: Trader20 Seeing all those stupid colors in space really breaks the deep space feeling of the game. Looks like I'm floating through a sea of cotton candy.
Colors cannot be stupid. Hence you imply disagreement, hence my reply as to why there are colors on your screen.
Also, I did not disagree on your OPTION suggestion. In fact, I didn't even comment on it.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.02.20 16:01:00 -
[141]
Originally by: Vora Dumem
Indeed, the skybox looks to be multilayered, at least in directx7 times. A switch-off of the layer should be possible then. Maybe they didn't implement that option since any FPS advantage by this would make a "black EVE" imperative for many players...?
It wouldn't be just the FPS advantage. It's also the usability, immersion, and the aesthetics advantages. A complete win, another words. ...
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Keav
Minmatar Spitfire Inc
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Posted - 2009.02.20 16:04:00 -
[142]
Just adding my vote for the record for darker space.
Those screenies of the nebulae turned off look far more realistic. ________________________________________________________
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Alora Venoda
GalTech Whiskey Creek Alliance
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Posted - 2009.02.20 16:35:00 -
[143]
my vote is for less/fainter clouds and lots and lots more stars.
something like this ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Last Wolf
Umbra Wing
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Posted - 2009.02.20 18:28:00 -
[144]
BLACK space please! Besides, I'm never gonna give you up, never gonna let you down |
Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.20 18:38:00 -
[145]
Originally by: CCP t0rfifrans
It's in the backlog, but not in a sprint and not in the next release. For definition of backlog, see SCRUM ( development ) definition on Wikipedia. We use SCRUM extensively for our development, and it works great btw.
Just out of curiosity (like most players I have an interest in game design) how do you measure your ROI for a 'feature' such as "ooohshiny!".
As an example at what Im driving at you have two achievable improvements - Sov Mechanics (game design / game play) OR 'new backgrounds'. but you cant achieve both. What's the SCRUM process for these types of dilemmas?
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Alora Venoda
GalTech Whiskey Creek Alliance
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Posted - 2009.02.20 18:58:00 -
[146]
Originally by: Cailais
Originally by: CCP t0rfifrans
It's in the backlog, but not in a sprint and not in the next release. For definition of backlog, see SCRUM ( development ) definition on Wikipedia. We use SCRUM extensively for our development, and it works great btw.
Just out of curiosity (like most players I have an interest in game design) how do you measure your ROI for a 'feature' such as "ooohshiny!".
As an example at what Im driving at you have two achievable improvements - Sov Mechanics (game design / game play) OR 'new backgrounds'. but you cant achieve both. What's the SCRUM process for these types of dilemmas?
C.
i believe according to SCRUM, you work on the highest priority task, whatever it is. so the answer to your question depends on what priorities are assigned to different items. however, "new sov mechanics" is a much larger amount of work to be "minimally releasable", compared to "new backgrounds" which would be much easier to release incrementally. ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Gadrin Demarr
Gallente
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Posted - 2009.03.03 13:58:00 -
[147]
Really cool to read your reply Torfi! I was expecting some new skyboxes coming up, but this system would be really kickass! It would help give the regions their own "feel" and make those 30+ system jumps a bit less of a drag when you can visually see that you're get closer and closer to that constellation.
While on the topic of ambience and how to make space look nice: I was warping back and forth in a system on Sisi yesterday and observed how the lighting changed with the distance to the sun. The sun as it disappears depending on your distance from it is very nicely done, but the difference in lighting on the ship or a gate is not that great. A station 5 AU from the sun seems to be about as well lit as the star gate that is 20 AU away.
If the appearance of space is in for a rehaul, I would hope for a bigger difference in lighting depending on the proximity to the sun (or maybe due to a bright nearby star cluster?). While close to the sun, I would expect the ships, the stations and asteroids to literally bathe in a very bright light. Any lights from stations and ships themselves would be insignificant in comparison to the sun. On the other hand, if you're at a mining outpost in the outskirts of a system with a small sun, the sunlight would be very weak and the lighting on the stations and ships would be the dominant light. A station that far out would appear like a pillar of light against the dark space with the ships being specks of light as they come and leave the station.
In the example you mentioned, mining ice in the Kuiper belt in the outskirts of the system, I imagine darkness and lighting could make for a grand display. In the very weak sun light out there, the ice field would mostly be lit by the search light on the mining barges present. A group of miners would appear as a cluster of lightsources in the otherwise dark belt.
Now, if I let my imagination run a little further along this trail, I'm suddenly envisioning ebil pirates lurking among the rocks in a dark asteroid belt. Their ships are in "stealth mode" (invisible on the overview) and their lights are turned off so that they disappear among the dark asteroids. From the darkness they watch as the brightly lit mining barge arrive on grid and start to make its way towards the asteroids with its huge searchlights beaming out. Once the barge gets close enough, the pirates break stealth and their ships suddenly light up the dark rocks. The overview fills with red flashies as the pirate ships pounce on the surprised miner.
I'm obviously dreaming here, but the vision I want to present here is what kind of effect lighting could have: it can make for great ambience and could even create new gameplay elements!
The problem from a technical point of view is that believable darkness requires quite a bit of dynamic lighting which is taxing on the client.
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Insider InformationAmarr
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Posted - 2009.03.03 20:15:00 -
[148]
I'd really like it if we had: A black hole at the center of the galaxy -that if entered ... binary stars planets that moved in elliptical orbits a system going supernova once or twice a year The current model is consistent with a medieval notion of a universe fixed in place.
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VicturusTeSaluto
Metafarmers
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Posted - 2009.03.03 20:52:00 -
[149]
meh, most space is pretty dark, dead, an uninteresting... But all the static assets do need an overhaul. I'd like to run into some amazing nebula or such every once in a while.
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Trebor Notlimah
Lone Star EVE Group Veni Vidi Vici
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Posted - 2009.03.03 22:03:00 -
[150]
Originally by: CCP t0rfifrans
Originally by: arbiter reformed Edited by: arbiter reformed on 10/01/2009 11:47:58 been flying around eve for a few years now. i can remember back in the day goin to different systems and being in awe of how cool they looked. but that quickly wore off and now i dont pay atention to space backgrounds at all.
We were hoping to get new planets and nebulas in for Apocrypha, but have limited resources and essentially had to choose between new renovated visual effects for turrets, modules, explosions, warp etc or new planets and nebulas.
From what I've seen on the test server -- the new effects are going to be AWESOME. If you guys can translate that kind of work to the new ambient gfx, I bet it'll be jaw-dropping.
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