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Lord Solaris
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Posted - 2009.01.09 10:56:00 -
[1]
Ok, here is the plan, I want to be able to PvP. As I train up my skills, I want to know, what would be the best Amarr ships for PvP would be, starting with the Frigate's going up to Heavy Assault Cruisers. I don't want to use battleships so that will cut down on the large module training etc.
Any help as well as any decent ship set-ups will be of great help.
Thnaks in advance!
LS |

Yelan Zhou
Amarr PIE Inc.
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Posted - 2009.01.09 11:03:00 -
[2]
What kind of PvP ? Fw, Piracy, 00 warfare?. In FW war Punishers and Coercers are good ships to start with.Crucifiers are good ships for small frig gangs. |

Lord Solaris
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Posted - 2009.01.09 11:04:00 -
[3]
Originally by: Yelan Zhou What kind of PvP ? Fw, Piracy, 00 warfare?. In FW war Punishers and Coercers are good ships to start with.Crucifiers are good ships for small frig gangs.
Well, atm Piracy and 0.0, not really interested in the FW, also, possibly both solo and fleet use as well. |

NoNah
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Posted - 2009.01.09 11:07:00 -
[4]
Edited by: NoNah on 09/01/2009 11:09:48 Depending on your way of pvping, such as if you like bait tactics, prefer missiles, enjoy duells or fleetbattles I would usggest one of the following t1 ships: Crucifier, Executioner, Inquisitor, magnate, Punisher, Tormentor, Coercer, Arbitrator, Augoror, Maller, Omen, Prophecy, Harbinger, Bestower, Sigil or any of the capitals of course, but I presume you won't be interested in them. The Providence however is an excellent baitship.
Oh and of course if you don't mind a slight crosstraining the mining barges make excellent suprise tactics/bait ships.
As for t2 I would pick one of: Retribution, Vengeance, Redeemer, Pilgrim, Curse, Damnation, Absolution, Anathema, Zealot, Sacrilege, Sentinel, Devoter, Heretic, Crusader, Malediction, Paladin(really interesting one) or Purifier.
I don't like the proator and Impel that much even though they are really handy for certain pvp-situations. Same goes for Ark. I find the providence covers almost the same role but cheaper.
As for setups regarding the different ships, I'd love to help you, if you would narrow down the scenarios a little. The forum will only allow 4000 characters per post you see.
Originally by: Lord Solaris
Originally by: Yelan Zhou What kind of PvP ? Fw, Piracy, 00 warfare?. In FW war Punishers and Coercers are good ships to start with.Crucifiers are good ships for small frig gangs.
Well, atm Piracy and 0.0, not really interested in the FW, also, possibly both solo and fleet use as well.
Point is, just about all ships DOES have a use in pvp. You'll just have to pick a specialization and then run with it for a while until you get more accustomed to the game. Toy around with the punishers a bit. Someone suggested buy 50 of them and make sure you lose every single one in a new way. Pretty good advice if you ask me. If you're going for fleets ask your corpmates, your CEO and your FCs what kind of ships are used and needed. If you're going solo consider what kind of solo you're looking for, flipping cans in highsec or waiting for hours in a crowded 0.0 cloaked? Hanging on gates picking of haulers or probing down missionrunners? Waiting for canflippers and then killing them off? |

Theron Gyrow
Gradient Electus Matari
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Posted - 2009.01.09 11:12:00 -
[5]
Originally by: NoNah Edited by: NoNah on 09/01/2009 11:09:48 Depending on your way of pvping, such as if you like bait tactics, prefer missiles, enjoy duells or fleetbattles I would usggest one of the following t1 ships: Crucifier, Executioner, Inquisitor, magnate, Punisher, Tormentor, Coercer, Arbitrator, Augoror, Maller, Omen, Prophecy, Harbinger, Bestower, Sigil or any of the capitals of course, but I presume you won't be interested in them. The Providence however is an excellent baitship.
Oh and of course if you don't mind a slight crosstraining the mining barges make excellent suprise tactics/bait ships.
As for t2 I would pick one of: Retribution, Vengeance, Redeemer, Pilgrim, Curse, Damnation, Absolution, Anathema, Zealot, Sacrilege, Sentinel, Devoter, Heretic, Crusader, Malediction, Paladin(really interesting one) or Purifier.
I don't like the proator and Impel that much even though they are really handy for certain pvp-situations. Same goes for Ark. I find the providence covers almost the same role but cheaper.
As for setups regarding the different ships, I'd love to help you, if you would narrow down the scenarios a little. The forum will only allow 4000 characters per post you see.
Well, I'd scratch Tormentor from that list, but otherwise what the man said. |

Lord Solaris
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Posted - 2009.01.09 11:14:00 -
[6]
Well, my ultimate goal is the Heavy Assault Cruiser or similar. I want to be able to give out power, ie, kill or be killed. As soon as I know what my target ships are, I can add them to my evemon training plan, as train away! |

Gregoriuses
Most Wanted INC G00DFELLAS
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Posted - 2009.01.09 11:17:00 -
[7]
"I want to know, what would be the best Amarr ships for PvP" that statment is priceless. It isn't in ships at start, it is in mechanic's,enginering,electric ets. Every ship has its own rull and there is no best ship, only what you like. And to get to the point you will know is to try it. Thats best i can say to you. When posting threats like this please be more specific, what are you planing and what will you need ship for (hi sec, low sec, 0.0, small gangs, fleet, solo...)
Gl in PVP
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Lord Solaris
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Posted - 2009.01.09 11:20:00 -
[8]
Originally by: Gregoriuses "I want to know, what would be the best Amarr ships for PvP" that statment is priceless. It isn't in ships at start, it is in mechanic's,enginering,electric ets. Every ship has its own rull and there is no best ship, only what you like. And to get to the point you will know is to try it. Thats best i can say to you. When posting threats like this please be more specific, what are you planing and what will you need ship for (hi sec, low sec, 0.0, small gangs, fleet, solo...)
Gl in PVP
Oks, good point, I will stand corrected, I'd say the roles I'll be looking for would be for small gangs and going solo. ( I will also be training up all the important skills that you mentioned as well). |

NoNah
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Posted - 2009.01.09 11:30:00 -
[9]
Originally by: Lord Solaris
Oks, good point, I will stand corrected, I'd say the roles I'll be looking for would be for small gangs and going solo. ( I will also be training up all the important skills that you mentioned as well).
Still not enough. I'm really not sure how to explain. But the best you can do is as mentioned, buy a couple of different ships, frigates and t1 cruisers. Then head out with them and play. Toy around - and most importantly lose them.
There are no arenas where people gather up and fight eachother - you will have to find your way of gathering prey. You will have to learn how you will pick your fights and render your opponent unable to pick theirs. There are a number of do or die ships, and I'm sorry to say most of them are gallente. Taranis being the latest flavour of the month. Most other ships try to survive their enemies one way or another and keep the option of disengaging.
If I were you I'd buy a bunch of: Arbitrators, Omens, Mallers, Punishers and executioners.
Experiment with them and lose them all. One of my best amarrian friends made his first months in game pvping only in punishers, bestowers and mallers. Parrots, commence!
Postcount: 280539
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Gregoriuses
Most Wanted INC G00DFELLAS
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Posted - 2009.01.09 11:37:00 -
[10]
Originally by: Lord Solaris
Originally by: Gregoriuses "I want to know, what would be the best Amarr ships for PvP" that statment is priceless. It isn't in ships at start, it is in mechanic's,enginering,electric ets. Every ship has its own rull and there is no best ship, only what you like. And to get to the point you will know is to try it. Thats best i can say to you. When posting threats like this please be more specific, what are you planing and what will you need ship for (hi sec, low sec, 0.0, small gangs, fleet, solo...)
Gl in PVP
Oks, good point, I will stand corrected, I'd say the roles I'll be looking for would be for small gangs and going solo. ( I will also be training up all the important skills that you mentioned as well).
Imo, get learning skills up, than skils for mechanic ets... Nice pvp ship is "nano" zealot (as solo as small gang), but i will need lot of skills to fit it right. But really, you need to try it and really depends on gang and what gang need (tackler,dps,ew,logistic,tank,rr ships, sniping....)there is A LOT of choices. First try your pvp stly and what you like. If you want speed,dps,tackling,ew....
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Lord Solaris
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Posted - 2009.01.09 11:51:00 -
[11]
OK Zealot it is then, that will be the ship I will train for then. I will use it for Solo as well as small gang work, now to start training all the skills to complement is and find a nice set up! |

Quigon Jimm
First Flying Wing Inc
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Posted - 2009.01.09 12:04:00 -
[12]
Absolution :) |

baltec1
R.U.S.T. Atlas Alliance
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Posted - 2009.01.09 12:12:00 -
[13]
Originally by: Lord Solaris OK Zealot it is then, that will be the ship I will train for then. I will use it for Solo as well as small gang work, now to start training all the skills to complement is and find a nice set up!
Get yourself into the AF first and get experience. Even with one mid the retri makes an excilent training ship.
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Lord Solaris
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Posted - 2009.01.10 16:50:00 -
[14]
Oks, I will do that, now training for a PvP Punisher, so all being well I can get some practise in that, but any more ideas thrown in will also be of great help! I am also training up my core skills as well! |

Entrepreuna
Infecti0n
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Posted - 2009.01.10 19:04:00 -
[15]
Lord Solaris the Zealot is one of the best group ships to have in your fleet. Zealots perform at their best when their in groups of 3-5 along with support. However Zealots are quite weak for Solo PvP. If you want a solid HAC thats well rounded train for a Sac, It has 4 mids which allow for tackle, mwd, and a cap injector. It also has a very heavy tank for survivability, the ability to do 4 types of damage, and it has a drone bay. The Sac is just an all around solid PvP ship and probably your best choice for both gang and solo work. |

Davina Braben
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Posted - 2009.01.10 19:41:00 -
[16]
Punisher is a pretty viable PVP frig.
The Arbitrator is a decent drone cruiser. It's slot layout gives you options.
The Omen works too in a gang as a laser platform.
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Gram Hellfire
Eyes of the Night Eradication Alliance
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Posted - 2009.01.10 20:33:00 -
[17]
a good FC will fire on T1 frigs in his gang. Don't pvp in a T1 frig.
Try an arbitrator first.
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Malcanis
R.E.C.O.N. The Firm.
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Posted - 2009.01.10 20:38:00 -
[18]
Originally by: Lord Solaris
Originally by: Gregoriuses "I want to know, what would be the best Amarr ships for PvP" that statment is priceless. It isn't in ships at start, it is in mechanic's,enginering,electric ets. Every ship has its own rull and there is no best ship, only what you like. And to get to the point you will know is to try it. Thats best i can say to you. When posting threats like this please be more specific, what are you planing and what will you need ship for (hi sec, low sec, 0.0, small gangs, fleet, solo...)
Gl in PVP
Oks, good point, I will stand corrected, I'd say the roles I'll be looking for would be for small gangs and going solo. ( I will also be training up all the important skills that you mentioned as well).
I would point you to Curse, Sacrilege, Absolution
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Terianna Eri
Amarr Scrutari
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Posted - 2009.01.10 20:45:00 -
[19]
Low skills: Punisher is a solid frigate, Arbitrator is decent for solo, Omen can be kind of good in gangs. Mid skills: Prophecy and Harbinger are both laser platforms - Harb hits much harder, but the proph is cheaper and tanks better and is less likely to be shot. Some people also really like the assault frigates, and both ceptors are good as well. Mid-high skills: Pick any T2 Amarr cruiser (except perhaps the Devoter). The Pilgrim is decent for solo, the Curse is still very powerful, the Sacrilege is very versatile, and the Zealot is everything you could ever want out of a gunboat and more. High skills: Armageddon / Abaddon + Megapulse = \o/. If you're very wealthy, the Absolution is like a harbinger with a hell of a tank.
Biggest barrier with flying Amarr is that you really, really want T2 pulse lasers on any of their gunboats, and you want very strong capacitor and engineering skills to fit and run the guns. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Malcanis
R.E.C.O.N. The Firm.
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Posted - 2009.01.10 20:48:00 -
[20]
Originally by: Terianna Eri Low skills: Punisher is a solid frigate, Arbitrator is decent for solo, Omen can be kind of good in gangs. Mid skills: Prophecy and Harbinger are both laser platforms - Harb hits much harder, but the proph is cheaper and tanks better and is less likely to be shot. Some people also really like the assault frigates, and both ceptors are good as well. Mid-high skills: Pick any T2 Amarr cruiser (except perhaps the Devoter). The Pilgrim is decent for solo, the Curse is still very powerful, the Sacrilege is very versatile, and the Zealot is everything you could ever want out of a gunboat and more. High skills: Armageddon / Abaddon + Megapulse = \o/. If you're very wealthy, the Absolution is like a harbinger with a hell of a tank.
Biggest barrier with flying Amarr is that you really, really want T2 pulse lasers on any of their gunboats, and you want very strong capacitor and engineering skills to fit and run the guns.
yeah basically energy management/ops both @ V or GTFO
also: controlled bursts |
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Torothin
Infecti0n
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Posted - 2009.01.10 20:58:00 -
[21]
I think we can all agree that this guy should master the Crusader then work his way up. The sader is a very fun ship to fly and the skills needed for it will help you out down the road. Just my 2 cents. The last 4 posts on this thread are very good ones that you should consider. For amarr cap means everything.
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Aerin Cloudfayr
the evil ones Burning Horizons
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Posted - 2009.01.11 12:56:00 -
[22]
Also get Enerby Emissions trained up so you can get the best out of your Nos/Neuts - big rewards further down the track as amarr EW
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Lord Solaris
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Posted - 2009.01.12 18:33:00 -
[23]
I'm in a Punisher now! I just need a decent set up for it! Everyone keeps going on about the Zealot, so, I guess I'll training for that as well, all I need now, is a decent ship set up for that! Anyone care to assit me in this! Thanks in advance.
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Lady Aja
Caldari Scarlet Scourge Society
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Posted - 2009.01.12 19:47:00 -
[24]
Originally by: Lord Solaris Ok, here is the plan, I want to be able to PvP. As I train up my skills, I want to know, what would be the best Amarr ships for PvP would be, starting with the Frigate's going up to Heavy Assault Cruisers. I don't want to use battleships so that will cut down on the large module training etc.
Any help as well as any decent ship set-ups will be of great help.
Thnaks in advance!
LS
I am havong a whale of a time with the following ships
Sacrilege Zealot Devoter...
Might look at curse once my drone skills are better. |

Joe Starbreaker
Starbreaker Frigateers
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Posted - 2009.01.12 21:37:00 -
[25]
I suggest the Crucifier and Arbitrator, followed by the Sentinel, Pilgrim, and Curse. This group of ships uses a somewhat different set of skills than the typical Amarr line, but they're quite deadly in any fleet. .............
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Havres
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Posted - 2009.01.13 15:23:00 -
[26]
Edited by: Havres on 13/01/2009 15:27:09 Edited by: Havres on 13/01/2009 15:26:37 I would suggest Curse and Pilgrim myself. They're very easy to train for. The recons skill itself has similar but lesser requirements compared to HACs, and you get to use the very valuable Covert Ops ships.
For most fittings, the high slots for both ships are composed of neuts/nos and a cloak (pilgrim). Which means all you really need is Energy Emission Systems IV and Cloaking IV, both of which have skill requirements you should already have.
For the mids and lows, you need all the generic stuff that any Amarr pilot should have no matter what, except maybe for the TD skills, which aren't many.
Other than that, you need drone skills. Those will benefit most ships you fly, and should be trained anyway.
If you do decide to go this route, you can fly an Arbitrator to get used to the play style. However, I wouldn't recommend it to a truly new player, as you need some way to make money, and those ships aren't it (although running level 4s in a curse fitted with launchers seems interesting). Sacrilege is a great all purpose ship (don't go Zealot for solo!), but you need missile skills for it, something which you're unlikely to train for in the meantime.
I myself am a cruiser-sized Minmatar pilot. After a while I decided to train Amarr Cruisers to V, as I had all the skills needed to fly a Curse/Pilgrim well. When I'm done with it, all I'll need to fly a Sacrilege will be the HAM skills.
Keep in mind that while the Pilgrim is useful in small roaming gangs, force recon gangs and solo, it can't do much more. The Curse is great in most fights, but people tend to run when they see it on scan, and neither ships have any real use in low sec gate camps. |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.01.13 16:28:00 -
[27]
Originally by: Gram Hellfire a good FC will fire on T1 frigs in his gang. Don't pvp in a T1 frig.
Your FC's are terrible
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Misaniovent
Blood Phage Syndicate R.E.P.O.
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Posted - 2009.01.13 17:37:00 -
[28]
In the short-term, train for tech II small energy weapons and assault frigates, so that you can make good use of the Retribution and Vengeance. Also consider training for the Malediction and Crusader, which are the Amarr interceptors. The Vengeance and Malediction use rockets, but lasers will work on the Vengeance just fine for a newer player.
You should also work on your drone skills, so that you can fly an Arbitrator well. It doesn't do amazing damage, but it is survivable, versatile, and fun. With decent skills, the Arbitrator will be your main cruiser.
If you're looking for more direct firepower, try out the Omen. You will need good skills to really get much out of this ship, however. It is subpar and hard to fit. The Maller can be fun, too. Try and fit it with lots of armor plates, resistance mods, and small guns.
In the longer-term, you should train for tech II medium guns. Once you have those, try out a Harbinger using focused medium or heavy pulse lasers with scorch M ammo.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.01.13 17:40:00 -
[29]
Originally by: Misaniovent In the short-term, train for tech II small energy weapons and assault frigates, so that you can make good use of the Retribution and Vengeance. Also consider training for the Malediction and Crusader, which are the Amarr interceptors. The Vengeance and Malediction use rockets, but lasers will work on the Vengeance just fine for a newer player.
You should also work on your drone skills, so that you can fly an Arbitrator well. It doesn't do amazing damage, but it is survivable, versatile, and fun. With decent skills, the Arbitrator will be your main cruiser.
If you're looking for more direct firepower, try out the Omen. You will need good skills to really get much out of this ship, however. It is subpar and hard to fit. The Maller can be fun, too. Try and fit it with lots of armor plates, resistance mods, and small guns.
In the longer-term, you should train for tech II medium guns. Once you have those, try out a Harbinger using focused medium or heavy pulse lasers with scorch M ammo.
This is very good advice. Decent drone skills will help in almost every ship you fly and will serve you well in PVE additionally. Once you get to T2 medium guns, you'll pretty much know where you'll be going =) __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Stickletodd
Amarr The EYE of The Dark Shadows Vaccaei Imperial
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Posted - 2009.01.13 18:22:00 -
[30]
Frigate wise, when you can afford it, an Amarr Navy Slicer. This is an awesome ship and fitted with T2 weapons is incredibly deadly.
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