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Wensley
Minmatar The Tuskers
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Posted - 2008.12.12 17:58:00 -
[1]
Edited by: Wensley on 12/12/2008 17:58:10 Hi guys, I wrote this a while back and posted it to my blog. It probably deserves being mentioned in here. So, may I present...
The Rifter Guide: Solo PvP
Wensley - The Tuskers |
Merin Ryskin
Peregrine Industries
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Posted - 2008.12.12 18:25:00 -
[2]
You highly over-state the effectiveness of the Rifter, especially against a couple targets you dismiss as "easy kills":
1) Destroyers will kill you, Cormorants included. While it's true that most Cormorant pilots are clueless newbies, a well-fitted PvP Cormorant will kill you before you can even hit the warp-out button.
2) Caracals will kill you as well. Even heavy missile setups will do enough damage to break your pathetic "tank" long before you can do enough damage to get through a LSE II or two.
Also:
1) AB is not an option for solo PvP. Without a MWD, your target will always be faster than you, and you will not be able to force it to engage. Even worse, you will be unable to keep transversal up, and will quickly die if you don't break off and run.
2) You need a 24km point 99% of the time. While the MWD disabling effect is nice, like an AB, a scrambler kills your ability to tackle. Especially when you're slowed down by lack of MWD, you will very frequently be unable to get a point on the target before they warp out. -----------
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Elora Danzik
Ward-Tech Industries
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Posted - 2008.12.12 18:31:00 -
[3]
nice to see merin bashing yet another thread
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Hirana Yoshida
Behavioral Affront
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Posted - 2008.12.12 19:27:00 -
[4]
Very good guide, but you need to add a section to the caveat section: "All advice given here becomes highly questionable if it is practised in a FW zone. The pilots therein are very skilled in small ship combat and will most likely make short work of your ship"
And Merin, what adversaries do you normally engage since you blankly deny the viability of AB's on frigs?
Most if not all frigates now hit 1km/s using ABII's which is more than enough to mess up a 15-20km orbiting target to such an extent that you can hit them with an overloaded mwd killer = you have 2x his speed.
Destroyers can be iffy to engage, but approach manually to minimize the incoming volley damage and you'll be fine.
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Icarus Flame
Amarr Van Ness Pet Hospital
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Posted - 2008.12.12 19:51:00 -
[5]
Don't listen to Merin.
His asshattery is entirely predicated on a philosophy that plays the game to be good at the game (wtf?) rather than to have fun. It's circular logic, but whatever.
So he completely discounts the effectiveness of T1 frigs and cruisers, scorning people who fly them because they're fun to fly (where the **** do you get off, Merin?). Of course it's impossible to use a MWD and 24km disruptor on a T1 frig, but because no one should fly those ships, the advice is still valid "for all ships".
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Merin Ryskin
Peregrine Industries
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Posted - 2008.12.12 20:07:00 -
[6]
Originally by: Hirana Yoshida And Merin, what adversaries do you normally engage since you blankly deny the viability of AB's on frigs?
Most if not all frigates now hit 1km/s using ABII's which is more than enough to mess up a 15-20km orbiting target to such an extent that you can hit them with an overloaded mwd killer = you have 2x his speed.
Now, think about it, what is faster than 1km/s? Everything but BCs/BBs and their T2 variants, all of which have plenty of anti-frigate defense. And since you're in a frigate, you don't have any time to screw around trying to get into range, you either do it ASAP with a MWD, or you die trying.
And this is in addition to the issue of tackling. Good luck killing anything when you can't get in range to put a point on them before they warp off.
Originally by: Icarus Flame His asshattery is entirely predicated on a philosophy that plays the game to be good at the game (wtf?) rather than to have fun. It's circular logic, but whatever.
Here's a hint: winning is fun, and winning requires being good at the game. Losing horribly in bad ships is only "fun" if you're a masochist.
Quote: So he completely discounts the effectiveness of T1 frigs and cruisers, scorning people who fly them because they're fun to fly (where the **** do you get off, Merin?).
In what way is a T1 cruiser/frigate fun to fly, while a T2 cruiser/frigate is not?
Quote: Of course it's impossible to use a MWD and 24km disruptor on a T1 frig, but because no one should fly those ships, the advice is still valid "for all ships".
And what exactly do you plan to DO with an AB/7.5km? Are you planning on only engaging people you can honor tackle until you slowly crawl into range and get a real point on them? Out in the real world, EFT tracking numbers don't matter if you can't tackle the target before it warped off.
Of course I don't know anything about this. It's not like I was pirating back in the bad old days before the WCS nerf, where you had to choose between fitting a 20km point and letting your stabbed target warp off, or fitting a 7.5km point and watching your out of range target warp off. Remove stabs, and the choice is obvious.
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Hirana Yoshida
Behavioral Affront
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Posted - 2008.12.12 20:33:00 -
[7]
Edited by: Hirana Yoshida on 12/12/2008 20:34:31
Originally by: Merin Ryskin Now, think about it, what is faster than 1km/s?
Everything fitting a MWD is faster .. kill that MWD and you don't need to tank any more as you're so much faster than them using the AB .. this holds true against any and all targets (excluding Warrior II wielding ones) . Think about how slow (relatively that is) an interceptor is to change direction when going full tilt. Collapsing a hostiles wide orbit into a flat ellipse is not that hard when you know what you are doing.
Originally by: Merin Ryskin And what exactly do you plan to DO with an AB/7.5km?
Range is 9km (11km overheated) .. and I am not planning anything, I am doing. Currently killing numerous interceptors every week in a Punisher of all things, thanks to the crappy handling of a 5km/s ship that has to slam on the brakes every other second.
By overheating AB and scram I leave very little wiggle room for the enemy, since I can tank him for 3-4 minutes the slip up on his part is just a matter of time.
The few pilots who keep waaay out of range can be avoided by widening their orbit a few km and warping out.
T2 frigs and cruisers are loads of fun, just not as readily available on all markets, hence the T1 fetish. Why spend time hauling gear around when you could be getting your pew on?
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Merin Ryskin
Peregrine Industries
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Posted - 2008.12.12 20:42:00 -
[8]
Originally by: Hirana Yoshida Everything fitting a MWD is faster .. kill that MWD and you don't need to tank any more as your is so much greater than theirs using the AB .. this is against any and all targets excluding Warrior II wielding ones.
And again, how do you plan to GET into range to kill the MWD? More importantly, how are you going to get into range before you're dead?
Quote: Think about how slow (relatively that is) an interceptor is to change direction when going full tilt. Collapsing a hostiles wide orbit into a flat ellipse is not that hard when you know what you are doing.
You must be fighting some really bad inty pilots. Even flying a much slower Harpy I have yet to die to an AB frigate or AF, all of them just try hopelessly to get into range and then explode.
Hint: "keep at range" is your friend. Keep at 17km and the AB ship will never get into range. If you're moving one direction, so am I. If you're stopped, so am I. If you change speeds, I will react fast enough to be moving faster than you and back to 17km before you can close in enough to use a web/scram. If you change directions, I instantly change directions as well, and my top speed is higher, so you're very quickly back at 17km. Lack of transversal doesn't matter, since you can't hit that far.
Quote: By overheating AB and scram I leave very little wiggle room for the enemy, since I can tank him for 3-4 minutes the slip up on his part is just a matter of time.
You must be fighting some really bad inty pilots if they can't break the tank on a T1 frigate within 3-4 minutes.
Quote: The few pilots who keep waaay out of range can be avoided by widening their orbit a few km and warping out.
Any decent inty/AF pilot can keep you in scramble range just fine, especially if they overload the point for a couple cycles.
Quote: T2 frigs and cruisers are loads of fun, just not as readily available on all markets, hence the T1 fetish. Why spend time hauling gear around when you could be getting your pew on?
Because I'd rather haul one T2 cruiser/frigate + fittings than haul multiple T1 cruisers/frigates + fittings? -----------
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2008.12.12 21:13:00 -
[9]
Edited by: Vall Kor on 12/12/2008 21:13:36 Very nice guide, I love the rifter. It's a very powerful ship. Although I am loving the 200mm AC puni as my flavor of the month, my heart has a soft spot for the rifter.
"Forbid a man to think for himself or to act for himself and you may add the joy of piracy and the zest of smuggling to his life." Elbert Hubbard
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Artemis Rose
Sileo In Pacis
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Posted - 2008.12.12 22:01:00 -
[10]
Originally by: Merin Ryskin And again, how do you plan to GET into range to kill the MWD? More importantly, how are you going to get into range before you're dead?
On targets bigger than you, unless they are aligned exactly away from you at all times, you can catch them if they are relatively close (15-18km). While they are spinning around and accelerating, you have a chance to snag them. Overheating helps this aspect loads.
And if they are aligned away from you, warp out.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
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Wensley
Minmatar The Tuskers
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Posted - 2008.12.13 00:59:00 -
[11]
Oh, by the way, in case its not clear. This is written from a lowsec piracy point of view. There are plenty of things that should probably change if you were to apply it to 0.0.
Originally by: Merin Ryskin You highly over-state the effectiveness of the Rifter, especially against a couple targets you dismiss as "easy kills":
1) Destroyers will kill you, Cormorants included. While it's true that most Cormorant pilots are clueless newbies, a well-fitted PvP Cormorant will kill you before you can even hit the warp-out button.
2) Caracals will kill you as well. Even heavy missile setups will do enough damage to break your pathetic "tank" long before you can do enough damage to get through a LSE II or two.
A well-fitted and piloted Cormorant would possibly kill me. Sadly, they don't usually have that much luck. Oh, and I've only ever been killed by one Caracal in my time and killed plenty of them. An afterburner is brilliant for speed tanking missiles. Oh, and for the cost of the ship there's very little harm in trying. Sure, the odd one of these ships is competently fit but they're in the minority.
Originally by: Merin Ryskin 1) AB is not an option for solo PvP. Without a MWD, your target will always be faster than you, and you will not be able to force it to engage. Even worse, you will be unable to keep transversal up, and will quickly die if you don't break off and run.
2) You need a 24km point 99% of the time. While the MWD disabling effect is nice, like an AB, a scrambler kills your ability to tackle. Especially when you're slowed down by lack of MWD, you will very frequently be unable to get a point on the target before they warp out.
Hi, welcome to Quantum Rise. What use is your microwarp drive when its been shut down by my warp scrambler? There are plenty of ships fast enough to stay out of my scram range and rain death down on me, I just don't engage them. 24km point? Bah! How much fitting space and capacitor do you think a T1 frigate has?
I also never stated that you HAVE to fit an afterburner. I just said that it was my current preference. There are plenty of other ways of fitting things up and I haven't even gone into artillery fits or shield tanked fits.
Originally by: Hirana Yoshida Very good guide, but you need to add a section to the caveat section: "All advice given here becomes highly questionable if it is practised in a FW zone. The pilots therein are very skilled in small ship combat and will most likely make short work of your ship"
Actually, I'd disagree with that, too. Most of my small ship combat does occur in FW regions and that's where I get the best fights and kills. Of course, I'm more likely to find a gang warping in on me but likewise I get better loot drops then shooting hapless noobs in belts.
Originally by: Merin Ryskin In what way is a T1 cruiser/frigate fun to fly, while a T2 cruiser/frigate is not?
Not many. But its good fun PvP on a low budget and can also give you a really good feeling when you win engagements against larger ships. Plus fewer people run from a Rifter than do, say, an Ishtar.
Originally by: Merin Ryskin And again, how do you plan to GET into range to kill the MWD? More importantly, how are you going to get into range before you're dead?
Sure, you do miss some targets but that's all part of the process. If you're on the ball you can usually work out where they've gone and be warping to the celestial that they bugged out towards while they're still at 0km and letting the panic subside. Don't approach in a straight line (unless its a missile ship). The new tracking formulas mean that larger guns will have real issues hitting a frigate and if you keep transversal high on your approach even small artillery weapons won't be able to touch you.
The whole point of Rifters is they are cheap and fun. Sure, you're not going to take down well-fitted, well-piloted ships of higher classes but you can afford to underestimate your target.
Wensley - The Tuskers |
Commander Yassir
The Seven Sins
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Posted - 2008.12.13 01:17:00 -
[12]
First off on the AB and 9km point debate I run it on my AF and I get plenty of kills. Second feel free to try to take on my caracal, moa, or even
cormorant. :D With the latest changes I have tried baiting frigs and af's in a ferox with standard launchers and nuets. Thats was certainly fun.
P.S. Dare you to drop that dessies comment to the Agony Unleashed Wolf Packs. The man who smiles when things go wrong has thought of someone to blame it on. |
Wensley
Minmatar The Tuskers
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Posted - 2008.12.13 01:39:00 -
[13]
Originally by: Commander Yassir P.S. Dare you to drop that dessies comment to the Agony Unleashed Wolf Packs.
(Just be careful of destroyers.
Yeah, you're right. Competent destroyers really are evil. They are designed to be anti-frigate platforms after all. Thankfully 99% of the ones you find in belts and FW plexes aren't well fit.
Wensley - The Tuskers |
Louis deGuerre
Gallente Universe At War
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Posted - 2008.12.13 02:21:00 -
[14]
Edited by: Louis deGuerre on 13/12/2008 02:21:46 I think Merin probably wants to strap a doomsday device on as well. Back the EFT methinks
P.S. Nice guide. Just got pummeled by a Rifter, they are very good ships.
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EChaos
Gallente Damage Distribution Incorporated Privateer Alliance
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Posted - 2008.12.13 05:45:00 -
[15]
Great guide, with a lot more info for the new player than just fitting advice.
One key note though, you list Small Projectile Turret as only being needed at IV and yet you have Small AutoCannon Specialization at level 1, and, well, it's just not possible
One needs Small Projectile Turret V to be able to train Small AutoCannon Spec I (or Small Artillery Spec I, for that matter....)
Originally by: Mithos Victus
As a combat pilot implementing new mining ships is a waste of my time and I demand all mining and industry be removed from the game because it distresses me greatly that I am |
Wensley
Minmatar The Tuskers
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Posted - 2008.12.13 10:24:00 -
[16]
Originally by: EChaos One needs Small Projectile Turret V to be able to train Small AutoCannon Spec I (or Small Artillery Spec I, for that matter....)
Good spot, ECHaos. I'll get that fixed and update the guide. Thanks.
Wensley - The Tuskers |
Mynxee
Hellcats The Bastards.
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Posted - 2008.12.13 14:05:00 -
[17]
Love your guide, Wens. It's a valuable resource for younger pilots just getting started in low sec outlaw shenanigans--I've been pointing a lot of folks to it. We've had plenty of fun with T1 frigates on Bastards. roams...and Rifters are always a popular choice, for good reason.
Life in Low Sec | Hellcats
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Mra Rednu
Amarr FiFi LaFey Recruitment Services LTD
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Posted - 2008.12.13 19:01:00 -
[18]
Originally by: Mynxee Love your guide, Wens. It's a valuable resource for younger pilots just getting started in low sec outlaw shenanigans--I've been pointing a lot of folks to it. We've had plenty of fun with T1 frigates on Bastards. roams...and Rifters are always a popular choice, for good reason.
Indeed, a great guide and well worth a read no matter what frig you fly.
Personally as a punisher user the rifter scares the crap out of me, still have a go, just generally ends badly !!
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Gaven Darklighter
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Posted - 2008.12.13 19:29:00 -
[19]
Originally by: Merin Ryskin You highly over-state the effectiveness of the Rifter, especially against a couple targets you dismiss as "easy kills":
Also:
1) AB is not an option for solo PvP. Without a MWD, your target will always be faster than you, and you will not be able to force it to engage. Even worse, you will be unable to keep transversal up, and will quickly die if you don't break off and run.
2) You need a 24km point 99% of the time. While the MWD disabling effect is nice, like an AB, a scrambler kills your ability to tackle. Especially when you're slowed down by lack of MWD, you will very frequently be unable to get a point on the target before they warp out.
Going to have to heavily disagree with you on both points, I'll let you figure out shy the hard way
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Tycko Celchu
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Posted - 2008.12.13 19:47:00 -
[20]
Quote:
Now, think about it, what is faster than 1km/s? Everything but BCs/BBs and their T2 variants, all of which have plenty of anti-frigate defense. And since you're in a frigate, you don't have any time to screw around trying to get into range, you either do it ASAP with a MWD, or you die trying.
your ignorance is rather astounding. you can't think of a different way to get in range? Get creative.
Quote:
And this is in addition to the issue of tackling. Good luck killing anything when you can't get in range to put a point on them before they warp off.
Not sure what is going to warp off right away when they see a frig...
Quote:
In what way is a T1 cruiser/frigate fun to fly, while a T2 cruiser/frigate is not?
cheap and easy to fit, have you ever even tried?
Quote:
And what exactly do you plan to DO with an AB/7.5km? Are you planning on only engaging people you can honor tackle until you slowly crawl into range and get a real point on them? Out in the real world, EFT tracking numbers don't matter if you can't tackle the target before it warped off.
lol 9km scram ftw
seriously man, you need to learn how to PVP, you are all about basics and numbers which in real PVP don't amount to anything ner real experience and creativity.
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Opertone
Caldari SIEGE.
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Posted - 2008.12.14 15:33:00 -
[21]
i can only say this,
wolf
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Jokus Balim
Minmatar Ammatar Free Corps
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Posted - 2008.12.14 16:41:00 -
[22]
Originally by: Opertone i can only say this,
wolf
Engineering V, Mechanic V, Minmatar Frigate V, about 40 to 50 times the cost of a Rifter hull. I'm sure that you have that. I have that, too (but prefer the Jaguar). But I'm not sure if this guide was addressed to people with those skills, money etc. Or better: I'm quite sure, it was not. So it's not the point that the Wolf is superior.
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Opertone
Caldari SIEGE.
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Posted - 2008.12.14 18:52:00 -
[23]
no i just wanted to say that of all frigates i love this one best...
i have myriads of way to fit wolves and wouldn't trade it for any other platform
wolf delivers steady DPS, around 200 at 12-20 km range, supreme tracking, decent maneuverability.
It needs some more tank to survive against light drones, but the best thing is that it doesn't use cap to fire... a gang of wolves are superior.
i like rifter too
before i went minimatar kestrel was my ship of choice
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Merin Ryskin
Peregrine Industries
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Posted - 2008.12.15 03:14:00 -
[24]
Originally by: Wensley Oh, by the way, in case its not clear. This is written from a lowsec piracy point of view. There are plenty of things that should probably change if you were to apply it to 0.0.
Then everything I said applies twice as much.
Quote: Hi, welcome to Quantum Rise. What use is your microwarp drive when its been shut down by my warp scrambler? There are plenty of ships fast enough to stay out of my scram range and rain death down on me, I just don't engage them.
So you don't engage anything but battleships? Here's a hint, any frigate or cruiser, as well as some battlecruisers, will be faster than your AB frigate.
Quote: 24km point? Bah! How much fitting space and capacitor do you think a T1 frigate has?
And this is yet another reason why T1 frigates are bad. 24km points are necessary for PvP, so you need to fly a ship that can fit one.
Quote: Sure, you do miss some targets but that's all part of the process. If you're on the ball you can usually work out where they've gone and be warping to the celestial that they bugged out towards while they're still at 0km and letting the panic subside.
Unless of course they warped to a station or gate. I guess you're kind of screwed then.
Quote: Don't approach in a straight line (unless its a missile ship). The new tracking formulas mean that larger guns will have real issues hitting a frigate and if you keep transversal high on your approach even small artillery weapons won't be able to touch you.
Remember the part where you're barely (if at all) faster than the target, even when flying straight towards it? If you have high transversal on the approach, it isn't an approach anymore.
==============================
Originally by: Tycko Celchu your ignorance is rather astounding. you can't think of a different way to get in range? Get creative.
Yeah, there is another way: get a covops to set a warp-in for you. But since when did "solo" include having a covops friend?
Quote: Not sure what is going to warp off right away when they see a frig...
Let me see... everything?
Carebears will warp out the moment you show up in ANY ship, as they do not want to PvP at all.
PvP targets will warp out because they're either:
1) Ships that are vulnerable to frigates, and therefore not interested in dying to you.
OR
2) Ships that are not vulnerable to frigates, in which case the fact that you are engaging anyway probably means you are tackling for something bigger.
No matter which situation it is, the correct response to a target attempting to engage you is to warp out, unless you are VERY sure you can win.
Quote: seriously man, you need to learn how to PVP, you are all about basics and numbers which in real PVP don't amount to anything ner real experience and creativity.
Been there, done that.
As I've already mentioned, if you bothered to read, my dislike of AB/scram setups is based on a lot of real experience. I can't even count the number of targets I missed due to failure to get in range fast enough, back when un-nerfed WCS meant you had to fit a scram to ever score any kills. Since moving to 24km points after the nerf, that escape rate has dropped considerably.
So please, don't say stupid things when you obviously have no idea what you're talking about. -----------
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Kessiaan
Minmatar Army of One
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Posted - 2008.12.15 04:01:00 -
[25]
Edited by: Kessiaan on 15/12/2008 04:04:29 Merin knows what he's talking about, he just needs his head deflated so he can see alternate points of view.
Personally, I've been flying small ships exclusively since QR and my opinion on the whole AB vs MWD debate is that AB is better - if you're in a ship that isn't going to get wtfbbq'd if it can't dictate range (there's not many of them, but they're out there) and is fast enough to keep up with MWD'ing targets long enough to keep them from running out of oveheated T2 disruptor range (also possible, also fairly rare)
But on blaster / AC ships, if you can't get in close, you're just going to get shot to bits without being able to do anything. So on this point, I'm going to have agree with Merin - Rifters really should fit an MWD.
As for the point, I'd go with a scram, you have to get close anyway to do your DPS, so you might as well make the tackle a good tackle, especially since lots of people fly with 1 WCS in FW these days as well. You're either going to get close and make the tackle, or not - the extra range really won't matter on a ship doing almost 3K/sec anyway. ... besides, I've said all I'm going to say. You're reading my sig now! Bwa!
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Miranda Matari
key tech limited
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Posted - 2008.12.15 12:59:00 -
[26]
Just a few notes because we tested a bit with T1 Frigs yesterday...
We had a Heavy Electron Blaster Thorax vs. a Punisher for example. Firstoff we noticed that while the Thorax webbed the Punisher the 5 Valks did almost no damage .... without webbing the Puni they certainly hurt a lot, but the Punisher was able to kill the Drones quickly enough for them not to be a threat. The Med Blasters were unable to hit the afterburning Punisher orbiting at 1-2km ... web or no web, didn`t matter. Thorax was unable to get away (Puni had a Scram so no MWD).
Quite interestening .... and out of the 3 Frigs we tested (Rifter, Incursus & Puni) only the Puni was able to tank & kill a ratting-fit Caracal. -- Miranda Matari of the key tech limited |
Serapo Petrotestes
Caldari
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Posted - 2008.12.15 18:24:00 -
[27]
Originally by: Wensley Edited by: Wensley on 12/12/2008 17:58:10 Hi guys, I wrote this a while back and posted it to my blog. It probably deserves being mentioned in here. So, may I present...
The Rifter Guide: Solo PvP
Ahh thanks. Now I see with what you ganked my sorry cormorant butt with the other day. Though my biggest problem with any fit is the noob operating the keyboard and mouse on my side.
Interesting anyway because I never thought people actually fight so close in (less than 3000 meters).
Problem in FW is that there is no good fit for killing plex rats while also offering a good pvp setup, so you pirates ganking the militia guys should keep in mind that you are fighting an overstressed opponet anyway.
That of course changes nothing on the fact that most of my deaths are still mostly my fault. But I appreciate the fight given and the lessons learned.
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Burn Mac
Minmatar The Tuskers
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Posted - 2008.12.16 11:51:00 -
[28]
Originally by: Merin Ryskin
2) Caracals will kill you as well. Even heavy missile setups will do enough damage to break your pathetic "tank" long before you can do enough damage to get through a LSE II or two.
Depends on,... some Caracals will fit web and painter but if they fit either you will eventually break em down, and with ab and orbit they will do loldamage at you.
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Wensley
Minmatar The Tuskers
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Posted - 2008.12.16 17:17:00 -
[29]
Wow, loads more comments.
Merrin, I appreciate your points and I don't want to claim that a Rifter can do everything and indeed bigger and tougher ships (even just upgrading to a Jaguar) are capable of far more. Until QR I always fitted a MWD to my Rifters but since then I've been having a lot of joy playing with afterburners. There are targets that I can't catch but at least in most fights I can dictate terms. With the changes to warp scramblers its probably a case of six of one, half a dozen of the other. Maybe I should go back to MWDs and see what the difference is. I'm always more than willing to experiment. That said, in a fight against a T2 fit AC Thrasher with Barrage I'm convinced that the AB was all that kept me alive.
Something I have noticed is that ABs are great for kiting drones. Last night I picked off all of a Brutix's Warrior IIs without taking more than shield damage using my afterburner. The increased sig radius of a MWD would have lead to some severe problems for me. I then died to the Brutix when I got in close to hold the tackle only to discover he had light blasters fitted. Ooops.
Wensley - The Tuskers |
H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2008.12.17 13:32:00 -
[30]
Very nice guide Wensley!
Getting into a fight is surely easier with MWD/Disruptor - but the question is if you will get out of it as the winner, once your MWD is shut down.
My opinion is purely personal and not related to my alliance |
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