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Galactic Tycoon
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.12.09 14:38:00 -
[1]
After many months of not doing missions I had a quick go just an hour ago.
I did the Angels extrav mission. Here's what happened:
Medium explosive drones, won't kill the web/scram frigates. If they do, it will take about 20 minutes. Absolute madness.
Modular Large Tachyons against BS. Heavy missile type damage to the BS, unable to hit at 10km even when webbed. This really annoyed me so I got my Nightmare.
Against the Nightmare. (Caldari BS and Amarr BS at L4, with L4 tracking, Damaged mod 20.1.)
Large modual Tachyons doing 250-300 damage per hit. Under 10 km rarely hit even when webbed. Obviously the frigates were still almost invulnerable to 4 drones of the right damage type.
The tracking and damage bonuses had little effect on the rats. Obviously if I step down to Mega Pulse lasers I should be hitting them with the superior tracking over the tachyons. However the dps and damage mod would be much reduced. I can handle waiting a little longer to kill a BS but these frigates....wtf? I just can't wait 20 minutes to kill a frigate and I'm sure they were never this strong. Wtf is going on?
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knifee
Caldari Euphoria Released
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Posted - 2008.12.09 14:53:00 -
[2]
Try light drones against the frigs?
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Estel Arador
Minmatar
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Posted - 2008.12.09 15:13:00 -
[3]
Medium drones were overpowered against frigates, that was fixed with Quantum Rise.
FREE! jumpclone service |

Galactic Tycoon
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.12.09 16:01:00 -
[4]
Well....used light drones (valk I x4) It's taken 7 minutes to remove 60% of it's shield. Correct damage type.
Absolutely stupid. No idea what to do now.
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Louis deGuerre
Gallente Universe At War
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Posted - 2008.12.09 16:02:00 -
[5]
Edited by: Louis deGuerre on 09/12/2008 16:03:26 See the patch notes why you are doing it wrong.
"All medium drones have been changed as they were too effective against small targets. The optimal signature radius has been increased to 125m and increased tracking by a factor of 1.2x giving a change of -42.4% against smaller targets."
Did that mission last night with light explosive drones. Took about 20 sec to kill one at most. You sure you have drone skills ? 
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knifee
Caldari Euphoria Released
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Posted - 2008.12.09 16:26:00 -
[6]
Originally by: Galactic Tycoon Well....used light drones (valk I x4) It's taken 7 minutes to remove 60% of it's shield. Correct damage type.
Absolutely stupid. No idea what to do now.
To be honest, i'm gonna say train some drone skills :/
My mission running alt with 2mil SP combined in drones has no problems dispatching frigs in lvl 4 missions with a mix of t1 lights.
Either you are doing something very wrong, you have no SPs in drones or this is just an attempt to troll.
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Arkeladin
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Posted - 2008.12.09 21:03:00 -
[7]
Originally by: Galactic Tycoon After many months of not doing missions I had a quick go just an hour ago.
I did the Angels extrav mission. Here's what happened:
Medium explosive drones, won't kill the web/scram frigates. If they do, it will take about 20 minutes. Absolute madness.
Modular Large Tachyons against BS. Heavy missile type damage to the BS, unable to hit at 10km even when webbed. This really annoyed me so I got my Nightmare.
Against the Nightmare. (Caldari BS and Amarr BS at L4, with L4 tracking, Damaged mod 20.1.)
Large modual Tachyons doing 250-300 damage per hit. Under 10 km rarely hit even when webbed. Obviously the frigates were still almost invulnerable to 4 drones of the right damage type.
The tracking and damage bonuses had little effect on the rats. Obviously if I step down to Mega Pulse lasers I should be hitting them with the superior tracking over the tachyons. However the dps and damage mod would be much reduced. I can handle waiting a little longer to kill a BS but these frigates....wtf? I just can't wait 20 minutes to kill a frigate and I'm sure they were never this strong. Wtf is going on?
Here's what you did wrong, in part:
1) You're using lasers against Angels. Angels are STRONG against lasers, of any type.
2) With large weapons, you're gonna have tracking issues against ANYTHING at 10KM. Try kiting a bit, and getting around 25KM or so away, if you can.
3) Train Drone Interfacing and Minmatar Drones, if you want to keep using explosive. You're not using T2, or at least if you are, you haven't said.
4) If you're gonna insist on using mediums, train Drone Sharpshooting to increase their optimal - helps with getting hits on approach. Not by much - bit it does help.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.10 04:23:00 -
[8]
I'm glad you are flying a faction fit bs and are posting in the new citizens q&a forum
learn to use tracking to your advantage, although I haven't been having a single problem using megapulse on angel bs even without a web at 6km or so. nightmare with tachs should do fine.
and use hobgoblin II's they are the right drone for everything. 
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Joe Starbreaker
Starbreaker Frigateers Tear Extraction And Reclamation Service
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Posted - 2008.12.10 07:07:00 -
[9]
Is this a troll? Really you can't be asking these questions. If you are serious, please hand over your Nightmare to me for safe keeping until you have trained your support skills and can demonstrate that you deserve it.
Your mistakes are: 1. Letting the Angels get close. 2. Using medium drones against frigates. 3. Shooting Angel rats with lasers. 4. Talking trash about megapulses. 5. Flying a faction battleship with T1 junk. 6. Putting a web on an Amarr battleship (where?) 7. Embarrassing Mostly Harmless. I used to be in MH...
............. Now recruiting like-minded pilots. |

Gartel Reiman
Civis Romanus Sum
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Posted - 2008.12.10 13:25:00 -
[10]
8. Thinking that Valkyrie Is are light drones...
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Galactic Tycoon
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.12.10 13:47:00 -
[11]
Edited by: Galactic Tycoon on 10/12/2008 13:47:27 Joe it's just a game, stay calm. I don't give a flying about honour of being in this alliance because I'm not a complete geek. I appreciate being in MH, but it's just a game. If you were in MH you'd know we recruit players with far, far less SP than me. I also don't spend my life in EVE and while I should know about most things in EVE I play CASUALLY. This was an attempt to get some info on drones.
I have a Nightmare because I'm brilliant at making isk and you aren't.
I can moan about mega pulse if I want. If it upsets you, go cry in the corner big boy.
I ment Warriors not Valks, a simple mistake. I apologise from the bottom of my Mostly Harmless heart. I now feel ashamed I've dishonoured myself and Mostly Harmless. I will not sleep tonight but I'll try, then I'll carry out a traditional japanese suicide to end my dishonour and shame.
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Abrazzar
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Posted - 2008.12.10 14:13:00 -
[12]
What wasn't mentioned from what I've read is:
Fly parallel to the BSes flight vector to reduce their transversal velocity, thus enabling you to land proper hits on them. Just zoom in on the target ship, look at it from behind and double click in the direction it is flying. Watch as transversal velocity drops significantly and your hits increase.
I was able to hit Serpentis cruisers orbiting at 2-3km with 350mm Rails on my Hyperion (with a Serpentis Tracking Computer, grantet).
I have less than 1mil SPs in drone skills but I am able to dispatch Angel Vipers and Spider Drones with my medium drones. Takes a bit longer than before the patch but it still works. T2 drones and some drone interfacing should do the trick.
-------- Ideas for: Mining
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Girabaldi D'Protagonist
Minmatar In Theory.
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Posted - 2008.12.10 14:16:00 -
[13]
ON the drone issue.
I have found that ogre II's will kill anything.. friggies go byebye, BS's go byebye... BC vaporize.. and Cruisers.. well they die pretty quick too.
If you come up against elite friggies.. drop some light T2's on them and they will almost insta pop...
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Galactic Tycoon
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.12.10 14:38:00 -
[14]
I've done what you both said and it seems to be working. Thanks!
I also added two 3% damage and tracking hardwirings to help.
The light drones seems to be doing the trick now.
I also fit one of those Micro Warp drives to stop the Angels Battleships getting ontop of me and orbiting at 5000-8000KM. I can keep my distance from them now and fry them with the more powerful Tachyon lasers. It uses a lump of my cap to get away from them but I don't have to worry about their close range guns causing any damage.
Thanks guys.
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ROXGenghis
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Posted - 2008.12.10 20:53:00 -
[15]
Originally by: Galactic Tycoon I also fit one of those Micro Warp drives to stop the Angels Battleships getting ontop of me and orbiting at 5000-8000KM. I can keep my distance from them now and fry them with the more powerful Tachyon lasers.
Are we still talking about the AE mission here? Isn't that in deadspace and thus no MWD? Or can I be using an MWD in there?
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charming wanderer
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Posted - 2008.12.10 23:38:00 -
[16]
Originally by: Joe Starbreaker Is this a troll? Really you can't be asking these questions. If you are serious, please hand over your Nightmare to me for safe keeping until you have trained your support skills and can demonstrate that you deserve it.
Your mistakes are: 1. Letting the Angels get close. 2. Using medium drones against frigates. 3. Shooting Angel rats with lasers. 4. Talking trash about megapulses. 5. Flying a faction battleship with T1 junk. 6. Putting a web on an Amarr battleship (where?) 7. Embarrassing Mostly Harmless. I used to be in MH...
You surely were around newbie q&a when mr tycoon started playing, or when he went out to 0.0... Just have a look at his previous posts, this one is no suprise 
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Samira Melina
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Posted - 2008.12.11 01:55:00 -
[17]
Originally by: Galactic Tycoon
I also fit one of those Micro Warp drives to stop the Angels Battleships getting ontop of me and orbiting at 5000-8000KM. I can keep my distance from them now and fry them with the more powerful Tachyon lasers. It uses a lump of my cap to get away from them but I don't have to worry about their close range guns causing any damage.
MWD in missions, lol. |

Joe Starbreaker
Starbreaker Frigateers Tear Extraction And Reclamation Service
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Posted - 2008.12.11 02:30:00 -
[18]
Originally by: Galactic Tycoon the more powerful Tachyon lasers
You're dumb. Megapulse are more powerful, and easier to fit. MH has really gone downhill. I love their name and logo though. Maybe my alt and I in our 2-man corp should conquer them so I can take over their alliance.
............. Now recruiting like-minded pilots. |

Selene Dukat
Gallente Strix Armaments and Defence
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Posted - 2008.12.11 20:40:00 -
[19]
My first lvl 4 mission was Angel Extravaganza. It most certainly took some time, but not as long as you are describing, the the length wasn't due to frigates.
I killed the frigates in that mission with Hammerhead IIs and it wasn't much of a problem. I could also nail the frigs even with my Large Hybrids as long as they were far enough away when I started firing.
The mission where frigs got me stuck for twenty minutes trying to kill them was in the Serpentis Extravaganza. I finally equipped light drones, and problem solved.
For AE, the battleships just took an eternity to kill - massively long. I was still figuring out my ship fit, and I've trained up another level of Large Hybrid and Heavy Drones since then, but at that time it was painfully, painfully slow.
In contrast, the Serp BSes were quite easy.
Dominix "Reliant" Highs: 5x 350mm Gauss Railguns w/ Antimatter 1x Drone Link Augmenter
Mediums: 1x Afterburner II Rest Cap Recharger IIs
Lows: 2x Large Armor Repairer II 2x N-Type Hardener (Mission specific) 2x N-Type Hardener (second damage, mission specific) 1x Cap Power Relay
Rigs: 2x Cap Control Circuit
Drones: 5x Ogre I 5x Hammerhead II 5x Hobgoblin II 5x Ogre I (spare)
This ship is pretty fantastic before the rigs, but as soon as I get the third Control circuit this loadout is cap stable for me. I'm by no means suggesting this is the cheapest or most efficient lvl 4 runner. But for me, and my skills, its a freaking whale of a tank that stands up to endless punishment. Safety first kids! :)
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Louis deGuerre
Gallente Universe At War
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Posted - 2008.12.12 00:30:00 -
[20]
Edited by: Louis deGuerre on 12/12/2008 00:30:50
Originally by: Selene Dukat
Lows: 2x Large Armor Repairer II 2x N-Type Hardener (Mission specific) 2x N-Type Hardener (second damage, mission specific) 1x Cap Power Relay
Rigs: 2x Cap Control Circuit
Drones: 5x Ogre I 5x Hammerhead II 5x Hobgoblin II 5x Ogre I (spare)
This ship is pretty fantastic before the rigs, but as soon as I get the third Control circuit this loadout is cap stable for me. I'm by no means suggesting this is the cheapest or most efficient lvl 4 runner. But for me, and my skills, its a freaking whale of a tank that stands up to endless punishment. Safety first kids! :)
No Damage Control II ? Really ? Switch the Cap Power Relay for that. Switch a group of Ogres for sentry Wardens for long range DPS. Engage at 75 km or so. An aux nano pump might be better as a third CCC.
Explosive works best against Angels :)
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