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Sallisah
Pator Tech School Minmatar Republic
0
 |
Posted - 2012.04.12 21:53:00 -
[451] - Quote
Tallian Saotome wrote:ergherhdfgh wrote:So you are trying to give love to miners while at the same time combating inflation. I think the currently proposed solution is an extreme over correction and too much change too fast. There is an entire aspect that you are missing which I will try to explain briefly.
Traditional PvE ( missions, complexes, anoms etc. ) earned isk two ways. One was to create new isk, this would be bounties and mission rewards generated by the server. The other was in selling loot, salvage and LP which was just moving isk around from player to player and not creating new isk to inflate the isk pool in the market thus driving prices up.
Incursions hit the scene and it's mostly just bounty payouts. A mission runner probably spends about half his time creating isk and about half his time looting, salvaging, sorting through loot, melting and selling etc. Incursion runners are full time isk printers. They speed run incursions and print new isk all day long. Further with the loot salvage people there are multiple points in that path where the server removes isk via taxes and transaction fees
Miners on the other hand earn all of their isk from other players and create no new isk by mining.
So your solution is to completely remove drone compounds and make it so that drones only give bounties turning the drone regions from a regions that could only earn isk from other players into regions that can only print new isk much like incursions but without the LP so actually even worse
At the same time that you are removing the drone compounds you are also removing all meta 0 drops which from what I can tell will be another huge removal of minerals. From my best estimates mining will have to more than double it's current output to break even system wide.
In this virtual universe the only real commodity and therefore the only absolute way to measure the cost of anything is time. Specifically how much time does a player have to spend earning the stuff that he gets blown up. So assuming play time stays the same for a given player if you double the amount of time it takes him to earn stuff that haves the amount of game time he has to loose that isk ( PvP )
While you have done some things on both sides of this scale I don't think it's balanced. I see prices going up and isk earning potential going down. This means players will need to spend a higher percentage of time mining and mission running as compared to PvPing. As a carebear I'm fine with that. I'm just wondering if you realize that this patch is a PvP nerf ? I know quite a few people who LOVE mining, but rarely do it due to the extremely low profits you get from it. I gave up because it was easier and more efficient for me to use a salvage/looting alt to loot all my sites and refine the drops to get minerals for me to play industrialist with, simply buying the minerals I lack on the market. All those people will end up going to full time mining the way they like to do once this hits(they are all already gearing up to do it) and as such will provide a fairly sizable influx of new minerals into the system, which should balance out the removal of drone poop. Glad I love my mining buddies and so I trained that alt into orca/rorqual pilot after I got perfect salvage and scrap refining skills set up, now I can just tax them 10% of the haul for my services.
Except all those folks stopped training their mining skills, so they could mission/salvage just like you. Put that along with the fact that mining ships have no tank, and it's just a gank fest. Hardly going to balance out IMO. |

Sallisah
Pator Tech School Minmatar Republic
0
 |
Posted - 2012.04.12 21:56:00 -
[452] - Quote
Tallian Saotome wrote:Strongo wrote:Once again, employees at CCP are not listening to what some of the players are pointing out and making the drone region not so good place to live in the game anymore. I see all the cons and with no pros, with this change being done. things like. - salvage is avg stuff, you can any in any other space. (Good)- mining is the same in any other space. (Good)- no sec increases for killing them (bad), you get this in any other space. - they don't drop any type of loot, (bad) you get this in any other space. - balancing of the space is off as well, bad tbh - I wondered if you threw dirt's at a well with maps of drone regions why drinking.  what areas will have no good systems in game. You have some of the best sec in the game, which means your rats will be among the best payout-wise(afaik sec status determines how many of each anom spawn, and how good the belt rats are directly), with the only thing holding you back from making more than everyone else being the lack of faction/officer drops. Get over it, after this you will be making more isk that most of nullsec, on average.
You forgot the fact that they also nerfed the sec status of the drone regions. Going to be fewer valuable spawns. |

Ammzi
Imperial Guardians The Aurora Shadow
979
 |
Posted - 2012.04.12 21:58:00 -
[453] - Quote
Tyberius Franklin wrote:Ammzi wrote:I'd still like to see a response on:
- Why incursion site de-spawning in terms of mothership kill & influence drop not been altered or even hinted to be changed?
The system currently is clearly broken with 4 hours of influence pump from 0 % to 100 % blue capsuleer influence. Was this even something you considered or is it in your (read: CCP) eyes not broken/not needing a change? Or was this already answered and I am just being ignorant? It was mentioned in the blog that there was hope that the decrease in the rate at which VG's could be completed would help to decrease the rate at which influence was gained, though who knows how much of an impact that will cause.
That decrease will simply be an increase in assault sites. Which give a bigger pump to influence percentage than vanguards. It's like a black box. On the outside, incursions haven't been changed at all. quote CCP Spitfire
"Hello Im Blue,"
|

Hans Momaki
State War Academy Caldari State
12
 |
Posted - 2012.04.12 21:59:00 -
[454] - Quote
Sallisah wrote:Tallian Saotome wrote:ergherhdfgh wrote:So you are trying to give love to miners while at the same time combating inflation. I think the currently proposed solution is an extreme over correction and too much change too fast. There is an entire aspect that you are missing which I will try to explain briefly.
Traditional PvE ( missions, complexes, anoms etc. ) earned isk two ways. One was to create new isk, this would be bounties and mission rewards generated by the server. The other was in selling loot, salvage and LP which was just moving isk around from player to player and not creating new isk to inflate the isk pool in the market thus driving prices up.
Incursions hit the scene and it's mostly just bounty payouts. A mission runner probably spends about half his time creating isk and about half his time looting, salvaging, sorting through loot, melting and selling etc. Incursion runners are full time isk printers. They speed run incursions and print new isk all day long. Further with the loot salvage people there are multiple points in that path where the server removes isk via taxes and transaction fees
Miners on the other hand earn all of their isk from other players and create no new isk by mining.
So your solution is to completely remove drone compounds and make it so that drones only give bounties turning the drone regions from a regions that could only earn isk from other players into regions that can only print new isk much like incursions but without the LP so actually even worse
At the same time that you are removing the drone compounds you are also removing all meta 0 drops which from what I can tell will be another huge removal of minerals. From my best estimates mining will have to more than double it's current output to break even system wide.
In this virtual universe the only real commodity and therefore the only absolute way to measure the cost of anything is time. Specifically how much time does a player have to spend earning the stuff that he gets blown up. So assuming play time stays the same for a given player if you double the amount of time it takes him to earn stuff that haves the amount of game time he has to loose that isk ( PvP )
While you have done some things on both sides of this scale I don't think it's balanced. I see prices going up and isk earning potential going down. This means players will need to spend a higher percentage of time mining and mission running as compared to PvPing. As a carebear I'm fine with that. I'm just wondering if you realize that this patch is a PvP nerf ? I know quite a few people who LOVE mining, but rarely do it due to the extremely low profits you get from it. I gave up because it was easier and more efficient for me to use a salvage/looting alt to loot all my sites and refine the drops to get minerals for me to play industrialist with, simply buying the minerals I lack on the market. All those people will end up going to full time mining the way they like to do once this hits(they are all already gearing up to do it) and as such will provide a fairly sizable influx of new minerals into the system, which should balance out the removal of drone poop. Glad I love my mining buddies and so I trained that alt into orca/rorqual pilot after I got perfect salvage and scrap refining skills set up, now I can just tax them 10% of the haul for my services. Except all those folks stopped training their mining skills, so they could mission/salvage just like you. Put that along with the fact that mining ships have no tank, and it's just a gank fest. Hardly going to balance out IMO.
Well, maybe the Hulk gets her paper-thin tank fixed as a result! (just dreamin) |

Ammzi
Imperial Guardians The Aurora Shadow
979
 |
Posted - 2012.04.12 22:00:00 -
[455] - Quote
gfldex wrote:Ammzi wrote:I am just being ignorant? You are ignoring 0.0 . So one could argue that you are indeed ignorant.
Are you talking about influence gain? If so, you must have forgotten that highsec vs. lowsec & nullsec influence gains are already different. I am talking purely highsec. quote CCP Spitfire
"Hello Im Blue,"
|

Sallisah
Pator Tech School Minmatar Republic
0
 |
Posted - 2012.04.12 22:06:00 -
[456] - Quote
Quote:I *LOVE* all these "CCP isn't listening wah wah wah!!" posts. No, they *ARE* listening. Carebears have been pointing out for ages how destabilizing drone poo was, how drops were better sources of minerals, etc. Granted, CCP could very well be going too far in the other direction (as has been pointed out numerous times in this thread, drones ARE getting wailed on pretty hard, and it's not as if CCP hasn't overcompensated before), but all this 'not listening to players' seems to be coming from drone residents who are displeased about their lollies being taken away. I was both surprised and pleased to see this: Alice Katsuko wrote: Greyscale, thanks for all the replies. After seeing the actual numbers, must admit that I was wrong and that the removal of drone alloys won't be nearly as bad as I thought even in the short-run; now must admit that it will almost definitely be a good thing in the long run. Still concerned about inflation, but that's what you have an economist for. More concerned about greater stress on logistics routes -- a jump freighter hauling Tritanium from Jita is a jump freighter that isn't hauling tech-2 components or modules, but the greater income from bounties should offset at least some of the costs of fuel and time, and may even create more opportunities for traders and industrialists.
You will note that the author of that post in general favor of the changes is from Cobalt Edge. The one and only region of drone space, who's sec status was not nerfed on top of the changes to drone poop. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
106
 |
Posted - 2012.04.12 22:35:00 -
[457] - Quote
Ammzi wrote:Tyberius Franklin wrote:Ammzi wrote:I'd still like to see a response on:
- Why incursion site de-spawning in terms of mothership kill & influence drop not been altered or even hinted to be changed?
The system currently is clearly broken with 4 hours of influence pump from 0 to 100 blue capsuleer influence. Was this even something you considered or is it in your (read: CCP) eyes not broken/not needing a change? Or was this already answered and I am just being ignorant? It was mentioned in the blog that there was hope that the decrease in the rate at which VG's could be completed would help to decrease the rate at which influence was gained, though who knows how much of an impact that will cause. That decrease will simply be an increase in assault sites. Which give a bigger pump to influence percentage than vanguards. It's like a black box. On the outside, incursions haven't been changed at all. Haven't been on Sisi to see for myself but from the feedback I have seen, yes, you are very much right. Seems that VG time was overnerfed and assault difficulty was overnerfed as well. The lack of mention of it and apparently reading too much into Affinity's comment had me thinking that the difficulty nerf for assaults was out for the moment. |

Alice Katsuko
Terra Incognita Intrepid Crossing
90
 |
Posted - 2012.04.13 00:48:00 -
[458] - Quote
Sallisah wrote:Quote:I *LOVE* all these "CCP isn't listening wah wah wah!!" posts. No, they *ARE* listening. Carebears have been pointing out for ages how destabilizing drone poo was, how drops were better sources of minerals, etc. Granted, CCP could very well be going too far in the other direction (as has been pointed out numerous times in this thread, drones ARE getting wailed on pretty hard, and it's not as if CCP hasn't overcompensated before), but all this 'not listening to players' seems to be coming from drone residents who are displeased about their lollies being taken away. I was both surprised and pleased to see this: Alice Katsuko wrote: Greyscale, thanks for all the replies. After seeing the actual numbers, must admit that I was wrong and that the removal of drone alloys won't be nearly as bad as I thought even in the short-run; now must admit that it will almost definitely be a good thing in the long run. Still concerned about inflation, but that's what you have an economist for. More concerned about greater stress on logistics routes -- a jump freighter hauling Tritanium from Jita is a jump freighter that isn't hauling tech-2 components or modules, but the greater income from bounties should offset at least some of the costs of fuel and time, and may even create more opportunities for traders and industrialists. You will note that the author of that post in general favor of the changes is from Cobalt Edge. The one and only region of drone space, who's sec status was not nerfed on top of the changes to drone poop.
You will also notice that, to paraphrase CCP Greyscale, Cobalt Edge is on the ass-end of the universe. Perhaps the only region further away from Empire is Period Basis. So our local costs are potentially going to go sky-high, since we are probably going to have to import huge amounts of minerals or T1 ships, even though I am seeing folk with mining characters coming out of the woodwork every day. Furthermore, if you look at my posting history, you will find that I have been very critical of the very idea of removing drone alloys, and argued at length against it as a means of buffing mining elsewhere.
The truesec nerf was not unanticipated, nor unexpected, at least by those of us with a shred of common sense. The drone regions have had the best average truesec in the game. It would have been patently absurd for CCP to not bring drone region truesec in line with the rest of EVE.
It would have been nice to get module drops. It would have been awesome if Sentient drones dropped faction modules or capital components or somesuch. I would have personally been more than happy if nothing had been changed at all as far as alloys were concerned. But from what I understand, rogue drones will be getting proper loot tables or something similar at some point down the road. We may finally get new exploration and combat sites.
The removal of drone alloys will have a huge effect on the drone regions, make no mistake. But it may well be a positive change. Either way, we will have to see what happens over the next few months. |

Atum
Eclipse Industrials Quantum Forge
34
 |
Posted - 2012.04.13 01:24:00 -
[459] - Quote
Sallisah wrote:Quote:I *LOVE* all these "CCP isn't listening wah wah wah!!" posts. No, they *ARE* listening. Carebears have been pointing out for ages how destabilizing drone poo was, how drops were better sources of minerals, etc. Granted, CCP could very well be going too far in the other direction (as has been pointed out numerous times in this thread, drones ARE getting wailed on pretty hard, and it's not as if CCP hasn't overcompensated before), but all this 'not listening to players' seems to be coming from drone residents who are displeased about their lollies being taken away. I was both surprised and pleased to see this Alice Katsuko wrote Greyscale, thanks for all the replies. After seeing the actual numbers, must admit that I was wrong and that the removal of drone alloys won't be nearly as bad as I thought even in the short-run; now must admit that it will almost definitely be a good thing in the long run. Still concerned about inflation, but that's what you have an economist for. More concerned about greater stress on logistics routes -- a jump freighter hauling Tritanium from Jita is a jump freighter that isn't hauling tech-2 components or modules, but the greater income from bounties should offset at least some of the costs of fuel and time, and may even create more opportunities for traders and industrialists. You will note that the author of that post in general favor of the changes is from Cobalt Edge. The one and only region of drone space, who's sec status was not nerfed on top of the changes to drone poop. Awwww. poor poor baby. Maybe if you posted with your main, I'd give you a kitten (cute) on behalf of RZR. |

Revolution Rising
Gentlemen of Better Ilk
322
 |
Posted - 2012.04.13 03:39:00 -
[460] - Quote
ergherhdfgh wrote:So you are trying to give love to miners while at the same time combating inflation. I think the currently proposed solution is an extreme over correction and too much change too fast. There is an entire aspect that you are missing which I will try to explain briefly.
Traditional PvE ( missions, complexes, anoms etc. ) earned isk two ways. One was to create new isk, this would be bounties and mission rewards generated by the server. The other was in selling loot, salvage and LP which was just moving isk around from player to player and not creating new isk to inflate the isk pool in the market thus driving prices up.
Incursions hit the scene and it's mostly just bounty payouts. A mission runner probably spends about half his time creating isk and about half his time looting, salvaging, sorting through loot, melting and selling etc. Incursion runners are full time isk printers. They speed run incursions and print new isk all day long. Further with the loot salvage people there are multiple points in that path where the server removes isk via taxes and transaction fees
Miners on the other hand earn all of their isk from other players and create no new isk by mining.
So your solution is to completely remove drone compounds and make it so that drones only give bounties turning the drone regions from a regions that could only earn isk from other players into regions that can only print new isk much like incursions but without the LP so actually even worse
At the same time that you are removing the drone compounds you are also removing all meta 0 drops which from what I can tell will be another huge removal of minerals. From my best estimates mining will have to more than double it's current output to break even system wide.
In this virtual universe the only real commodity and therefore the only absolute way to measure the cost of anything is time. Specifically how much time does a player have to spend earning the stuff that he gets blown up. So assuming play time stays the same for a given player if you double the amount of time it takes him to earn stuff that haves the amount of game time he has to loose that isk ( PvP )
While you have done some things on both sides of this scale I don't think it's balanced. I see prices going up and isk earning potential going down. This means players will need to spend a higher percentage of time mining and mission running as compared to PvPing. As a carebear I'm fine with that. I'm just wondering if you realize that this patch is a PvP nerf ?
Completely overlooking that mining with guns is not how any game let alone this game, is designed.
Oh the sweet sweet tears followed by the ridiculous abstract justifications (also known as a ... rationale).
CSM7 Skype Leak
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sakurako
Eternal Darkness. G00DFELLAS
13
 |
Posted - 2012.04.13 06:33:00 -
[461] - Quote
ok i'm happy with the meta 0 drop removed means i can make profit on my ammo sales
drones with no loot or sec status incress is just **** imo,
have you taken the loot drop from another region and add up the vaule of what the avg rats is worth with the loot, alot of the meta 4 stuff is worth a good bit
sec status would add value to pvpers that like to hit low or empire gank thus opening the region to them for isk/sec gaining |

Heathkit
Merch Industrial Goonswarm Federation
73
 |
Posted - 2012.04.13 07:47:00 -
[462] - Quote
CCP Greyscale wrote: There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.
The solution is to enable exporting of low-end minerals from empire. That would increase demand for these minerals, boosting hisec mining, while giving people the ability to produce in null.
I think many of the problems with industry can be traced back to mineral compression. It seems an intentional design point that raw materials take up more volume than the goods produced from them. Unfortunately, this limits options for trading and producing - because raw materials are always larger than finished products, it's always more profitable to produce near a central market and ship goods to where you need them. This actually creates a disincentive to starting up new markets, and is part of the reason people cluster around Jita.
If raw goods were easier to move than finished products, players would have a choice - you could import a finished product and get it on the market quickly and easily, or you could import the raw materials and build the product locally, with the option of making more profit or moving more volume. Under the current system, the latter option is never economically viable - someone who just imports the finished good will always be able to undercut you. It doesn't matter how expensive or difficult hauling becomes - the importer always needs to move less volume than the producer.
You could make it easier for producers to source the volume of materials they need locally, thus reducing their import costs. However, this would reduce trade - I superveld asteroid or crystal in null would just isolate people, and not lead to a rich universe where different regions need to trade.
Instead, it needs to be easier to move raw goods, particularly lowends, around. Most importantly, it needs to be easier to move materials than it is to move the products you make with them - that way either producing locally or importing becomes a viable strategy, depending on your situation.
There are a number of ways you could make it easier to export lowends from empire - here are a few:
1) Create factory slots for compressed ores in hisec stations. This would be a specialized factory installation that functions exactly like the rorqual's mineral compression, though perhaps with a time modifier to make it slower. Hisec miners would produced compressed ore and sell it to nullsec and w-space producers for a profit. These factory slots could be anywhere, but I think it makes the most sense to restrict them to empire. 2) Enable the Orca to do ore compression. 3) Allow the Orca and Rorqual to hold minerals in their ore bays as well as ore 4) Create a new class of hauler with an oversized cargo bay, but only let it carry items from the "Materials" market group.
These are just a few suggestions. There are other ways to solve this problem, but the key point is this - don't boost lowend acquisition in nullsec. Instead, make it easier for hisec dwellers to sell their products to the nullsec population. |

Daioh Azu
Center for Advanced Studies Gallente Federation
1
 |
Posted - 2012.04.13 10:56:00 -
[463] - Quote
CCP Greyscale wrote: This is good info, thanks.
I am a Miner. Why the capital m? Unlike some, I am not a casual miner. I recognize that true mining excellence is more than just train these skills, fit your ship this way, join Johnny's fleet, push these buttons, wait for the cycles to end, receive bacon. There are player skills and practices that are required to be your most effective and these should be protected. With that in mind, please consider these opposing views.
Gevlin wrote: Ask you self why do people mine ABC vs Other ores GGt It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff.
What? I can't believe this really needs to be stated. People mine ABC over other ores precisely because they are more profitable. Mining is all volume based no matter what ore you mine. 64,000 Velspar and 400 Arkonor both have a volume of 6400m3 and both take the same mount of time to mine. However after refining, the ore you get from Velspar is only gonna get you 1,120,000 ISK at today's market, Arkonor gets you 2,816,000 ISK.
Professional Mining is all about ISK/m3 and living in nullsec with big, fat, juicy Veldspar rocks every you look does not change that. No Miner is gonna start mining Velspar at today prices as long as there is Arkornor, Corkite, Bistot, Hemorphite, Hedbergite, Dark Ochre, Jaspet, and/or Pyroxeres available. If Zydrine and Megacyte were to remain stable at their present price of about 1800 and 3300 respectively, Tritanium would have to break 14.5 before Veldspar would become more attractive than Arkonor.
Gevlin wrote: In null sec High ends (ABC) are a lot easier and safer to come by because: --> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours
This is exactly what is wrong with grav sites spawned by industrial upgrades. They reduce nullsec mining to its most base, uncomplicated form. Just warp the to grav site, align to your safe, target the big rock, and sit...for hours. No need to worry about cycle timing, no need worry about scanning. Just push button, receive bacon, and watch local.
Gevlin wrote: --> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops
The same thing can be said about Jaspet, Hedbergite, Hemorphite, Spodumain and Dark Ochre rocks. They tend to go untouched until all the ABC is gone. Care to explain why if profitability and ISK/m3 play no part?
Gevlin wrote: Comparatively To mine Veldspar it is difficult because -->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast
Excuse me but I'd just like to point out, "that's working as intended." Veldspar has a volume of 0.10m3 per unit, Arkonor is 16.0m3 per unit. Since mining is volume based, Veldspar rocks with the same units of ore as Arkonor rocks will deplete faster.
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Daioh Azu
Center for Advanced Studies Gallente Federation
1
 |
Posted - 2012.04.13 11:02:00 -
[464] - Quote
Gevlin wrote: -->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to.
Right! I seriously doubt you sit in those grav sites unaligned and don't bother watching local because grav sites are just so hard to scan down. If you do, firstly, tell me where (my killboard needs your love) and secondly, you're doing it wrong.
Gevlin wrote: --> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota.
Yeah, I got that. Veldspar rocks deplete faster, but there are a lot more of them in every belt than A, B, or C.
If partial cycles are hurting your yield then you are doing it wrong. A skilled Miner knows how to avoid these. Only those playing the push button, receive bacon game have this concern.
If moving your Hulk is putting a crimp in your yield, you are again doing it wrong. A skilled Miner can strip clean most belts, nullsec, losec, or hisec and only needs to move his barge 4 or 5 times, so long as he's unmolested.
I can be hired to teach these skills, but it won't come cheap, and I'll demand payment in advance.
Gevlin wrote: I though the current push for null sec is to be independent of Jita
While this dev blog: http://community.eveonline.com/devblog.asp?a=blog&nbid=2353 does mention making nullsec 99% self-sufficient by volume, it also says do it without breaking other systems or goals. Nullsec industry isn't hampered by scarcity of low ends. They are all around and usually go unmined. Nullsec industry is hampered by nullsec's residents.
Many nullsec residents don't see industry as an important alliance asset and actively discourage it. Usually the only industry that gets any respect is capital production. Often to the point that alliance leadership will reserve outpost manufacturing slots solely for capital component production. This pushes all other manufacturing to high overhead starbase assembly arrays which can't compete with virtually free hisec manufacturing slots. Then they'll have the nerve to complain that your prices are 20% higher than Jita. "Oh and by the way, the next time you make a run to Jita, could you jump something in for me...for next to nothing...please?" Sound familiar anyone?
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Daioh Azu
Center for Advanced Studies Gallente Federation
1
 |
Posted - 2012.04.13 11:03:00 -
[465] - Quote
Gevlin wrote: Requested Recommendation: For hidden Upgraded Belts --> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome)
Oh man, so close, but still not quite there. You almost realize that your low end mineral issue is a volume problem, but you're still trying to tackle it as if it's a supply issue. Let me help you out here. You have no problem shipping your surplus high ends off to empire to sell, you just don't want to have to import all that Trit. Mineral compression helps. The best practical choice you've got are Gas Cloud Harvesters at about 42:1, not bad but not good enough.
Wait a minute. Isn't all that Meta 0 loot gonna disappear? Yeah, I think I read that somewhere. Weren't they gonna replace it with something? Yeah, I thought it was Metal Scraps. Let's see, Metal Scraps have a volume of 0.01m3. Trit has a volume of 0.01m3. OK, 1 Metal Scrap refines into 500 Trit. That's a compression ratio of 500:1. That a 1190% improvement, and rats are gonna start dropping it like rain. All you've got to do is convince someone to stand outside with a bucket!
Gevlin wrote: -->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this one fix would make null sec self sustainable and allow miners to fill local quotas easily) -->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt.
Oh please! Please no! Not either of these! Let's not be giving sov holders the ability to select the flavor of teat at which their Hulks suckle for hours! It's bad game design and bad economics.
Gevlin wrote: For standard null sec belts --> increase the amount of veldspar in each asteroid
Why? So there they can contain ever more ore that won't be mined?
Gevlin wrote: Or Bring out new tools to mine - Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete.
No, not this! Any increase in mining yield in nullsec will simply be used where it has always been used, and that is to mine more high ends. If it is an increase specifically targeted solely at empire ores, nullsec miners still won't use it so long as there is a more valuable ore to be mined.
Gevlin wrote: In summary: Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't. Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by.
In summary:
Empire ores are as easy to come by in nullsec as ABC, they just aren't mined because there are other, more valuable ores to mine instead.
Miners will not suddenly flock to nullsec to mine empire ores just because there is more ore in the rocks. If that was the case they'd already be there. Veldspar rocks don't get any bigger than the ones in losec and nullsec, yet they float safely in space, secure in the knowledge that no strip miner will touch them.
Nullsec industry will not improve until nullsec residents understand that a healthy alliance industrial arm means ships and fitting can be available at home at competitive prices with Jita, and that prices competitive with Jita can't be obtained when shackled with POS overhead.
Any increase in mining yield will be utilized where it have always been utilized, to mine the most valuable ore available.
|

Malcanis
Vanishing Point. The Initiative.
3317
 |
Posted - 2012.04.13 12:13:00 -
[466] - Quote
Daioh Azu wrote: Any increase in mining yield will be utilized where it have always been utilized, to mine the most valuable ore available.
0.0 belts don't have infinite amounts of every ore. Once all the ABCM is gone, it's gone until the belt respawns (2x a week?). If the values of other ores are worth undocking the Hulks for, they'll get mined.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-ahttp://swiftandbitter.com/eve/wtd/ |

Atum
Eclipse Industrials Quantum Forge
35
 |
Posted - 2012.04.13 12:39:00 -
[467] - Quote
Daioh Azu wrote:Many nullsec residents don't see industry as an important alliance asset and actively discourage it. Usually the only industry that gets any respect is capital production. Often to the point that alliance leadership will reserve outpost manufacturing slots solely for capital component production. This pushes all other manufacturing to high overhead starbase assembly arrays which can't compete with virtually free hisec manufacturing slots. Then they'll have the nerve to complain that your prices are 20% higher than Jita. "Oh and by the way, the next time you make a run to Jita, could you jump something in for me...for next to nothing...please?" Sound familiar anyone?
I swear, if I wasn't my main, I'd think this guy was me. Wish I had some of my old posts from the IRON boards, as I pointed out this *EXACT SAME PROBLEM* during the Malpais/Deklein two front war, and was pretty much laughed at to no end. We all see how that worked out.
Malcanis wrote:Daioh Azu wrote: Any increase in mining yield will be utilized where it have always been utilized, to mine the most valuable ore available.
0.0 belts don't have infinite amounts of every ore. Once all the ABCM is gone, it's gone until the belt respawns (2x a week?). If the values of other ores are worth undocking the Hulks for, they'll get mined. No, they won't. Folks (in the old days, at least) would just switch to mining with their guns, and melt down anything that wasn't meta 4. With these changes coming in, that could change, but only time will tell (says the guy who trained up Scrapmetal Processing V for precisely this purpose... getting a 2% cut of everybody's melt was almost as delicious as the tears currently flowing) |

Scrapyard Bob
EVE University Ivy League
859
 |
Posted - 2012.04.13 12:49:00 -
[468] - Quote
gfldex wrote:Scrapyard Bob wrote:One "Plan B" for them would be to "fix" some of the null-sec ores which are still pretty bad, like Spod and Gneiss. If you boost Gneiss you boost -0.001 systems. The whole idea of 0.0 is that it's Deep Space. And that means it's far off the road. I would prefer to have ABCD to have more low and med mins over making any 0.0 way better then lowsec. Proper compression seams to be the best way IMHO. There should be something coming from highsec to 0.0 that is not ISK or POS fuel.
Low-sec and null-sec are roughly tied for "risk", especially for miners in low-sec where you can't wall off the system with bubbles. It also doesn't change the fact that Gneiss is undervalued due to the size of the ore units, when compared to the other low/null ores. It lags hard and either you add more units (which messes up everyone's refine tables) or you simply lower the size of the ore (which increases yield/hr without screwing up refine tables).
Even dropping Gneiss from 5.00 m3/u down to 3.50 m3/u would be a significant improvement, while not quite as overpowered as moving it from 5.00 to 3.00 m3/u. At 3.50 m3/u, Gneiss would end up worth around 259 ISK/m3, which is still below the low/null ores, but not as bad as it is now. |

Scrapyard Bob
EVE University Ivy League
859
 |
Posted - 2012.04.13 12:50:00 -
[469] - Quote
Malcanis wrote: 0.0 belts don't have infinite amounts of every ore. Once all the ABCM is gone, it's gone until the belt respawns (2x a week?). If the values of other ores are worth undocking the Hulks for, they'll get mined.
All belts now refill daily at downtime (changed a few years ago). The rocks will start as small pebbles if they were mined completely out and will grow into larger asteroids on the following days (if left alone).
|

Urgg Boolean
Center for Advanced Studies Gallente Federation
12
 |
Posted - 2012.04.13 13:26:00 -
[470] - Quote
nestafarios wrote:EvilweaselFinance wrote:The Gard'ner wrote:So small time hi sec industrials who need some rare minerals from the compounds will be left hanging to dry cus the few drone missions we get are going to be gone ? How is this helping industry ? All the power will still be in big alliances'hands again. Especially with the new system of modules making. thanks alot CCP you made my game alot less fun
go buy them in jita you nitwit someone still has to put em in Jita for sale, oh wait, that would still be the big alliances who have unlimited access to the resources, so the prices are still going up. so yeah big alliances still have the game in control "The overall goal of all these changes is to make the drone regions more economically balanced, and to reduce the downward pressure on mineral prices from the drone regions so mining becomes more profitable." (CCP affinity) I have yet to see where the pressure on mins is downward, they have been steadily going up. I said essentially this in an earlier post that seems to have vaporized. (I didn't cuss or anything...)
There is no current shortage of very large buy orders. I have no trouble selling 800M in minerals each week. Removing the drone droppings will only reduce supply forcing prices of most everything even higher than today.
And correct me, but the gankers/roam squads are licking their chops at the possibility of dopey miners trying to cash in on 0.0 mining. With gankers doing their thing, miners will learn the hard way that mining in 0.0 ain't worth it and they'll go back to hi sec. For sure, there will be some miners who adapt, as there are now some who have adapted, but they are vastly outnumbered by hi sec miner-bears.
So who really benefits from these changes? The Nullbears who can mine in peace and the corps that have Sov. I can't see how this is good for the game in general. I feel like we are playing Monopoly.
The ONE positive aspect of nerfing drones/drone regions is that it may stop botting in those areas as it will no longer be profitable. But let's not kid ourselves, this is a nerf, pure and simple, that reduces the value of drones and makes it harder for small fry to independently acquire high end minerals. |
|

Atum
Eclipse Industrials Quantum Forge
38
 |
Posted - 2012.04.13 13:58:00 -
[471] - Quote
Urgg Boolean wrote:So who really benefits from these changes? The Nullbears who can mine in peace and the corps that have Sov. I can't see how this is good for the game in general. What makes it "good for the game in general" is that it pushes people out of high sec towards null sec. It makes megalliances take base industry seriously. It creates a driver of conflict as starving a larger and more powerful enemy by inserting black ops forces into their mining pockets becomes a viable tactic (even assuming something is finally done about AFK cloaks). |

Malcanis
Vanishing Point. The Initiative.
3320
 |
Posted - 2012.04.13 14:07:00 -
[472] - Quote
Scrapyard Bob wrote:Malcanis wrote: 0.0 belts don't have infinite amounts of every ore. Once all the ABCM is gone, it's gone until the belt respawns (2x a week?). If the values of other ores are worth undocking the Hulks for, they'll get mined.
All belts now refill daily at downtime (changed a few years ago). The rocks will start as small pebbles if they were mined completely out and will grow into larger asteroids on the following days (if left alone).
Shows how long it's been since I mined! (2008?)
The point remains though. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-ahttp://swiftandbitter.com/eve/wtd/ |

Tallian Saotome
Fractured Core Fatal Ascension
624
 |
Posted - 2012.04.13 14:36:00 -
[473] - Quote
Scrapyard Bob wrote:Malcanis wrote: 0.0 belts don't have infinite amounts of every ore. Once all the ABCM is gone, it's gone until the belt respawns (2x a week?). If the values of other ores are worth undocking the Hulks for, they'll get mined.
All belts now refill daily at downtime (changed a few years ago). The rocks will start as small pebbles if they were mined completely out and will grow into larger asteroids on the following days (if left alone). Not in hidden belts, thats just in static belts.
Supporting nullsec miners in ops the span downtimes teaches you alot about how that works, and if that was true we wouldn't be able to clear the belt 30 minutes after DT.
Edit: additionally, hidden belts respawn when you totally mine them out, including any lowend in them, so if a miners wants more high ends, he will mine out the lowends to get a fresh hidden belt. Inappropriate signature removed, CCP Phantom. |

Tallian Saotome
Fractured Core Fatal Ascension
624
 |
Posted - 2012.04.13 14:41:00 -
[474] - Quote
Urgg Boolean wrote:nestafarios wrote:EvilweaselFinance wrote:The Gard'ner wrote:So small time hi sec industrials who need some rare minerals from the compounds will be left hanging to dry cus the few drone missions we get are going to be gone ? How is this helping industry ? All the power will still be in big alliances'hands again. Especially with the new system of modules making. thanks alot CCP you made my game alot less fun
go buy them in jita you nitwit someone still has to put em in Jita for sale, oh wait, that would still be the big alliances who have unlimited access to the resources, so the prices are still going up. so yeah big alliances still have the game in control "The overall goal of all these changes is to make the drone regions more economically balanced, and to reduce the downward pressure on mineral prices from the drone regions so mining becomes more profitable." (CCP affinity) I have yet to see where the pressure on mins is downward, they have been steadily going up. I said essentially this in an earlier post that seems to have vaporized. (I didn't cuss or anything...) There is no current shortage of very large buy orders. I have no trouble selling 800M in minerals each week. Removing the drone droppings will only reduce supply forcing prices of most everything even higher than today. And correct me, but the gankers/roam squads are licking their chops at the possibility of dopey miners trying to cash in on 0.0 mining. With gankers doing their thing, miners will learn the hard way that mining in 0.0 ain't worth it and they'll go back to hi sec. For sure, there will be some miners who adapt, as there are now some who have adapted, but they are vastly outnumbered by hi sec miner-bears. So who really benefits from these changes? The Nullbears who can mine in peace and the corps that have Sov. I can't see how this is good for the game in general. I feel like we are playing Monopoly. The ONE positive aspect of nerfing drones/drone regions is that it may stop botting in those areas as it will no longer be profitable. But let's not kid ourselves, this is a nerf, pure and simple, that reduces the value of drones and makes it harder for small fry to independently acquire high end minerals.
Lowsec is not going to be helped by this because miners can't effectively be protected in lowsec. It WILL boost nullsec mining, tho, because high end ores will be worth more, and there will be more incentive for alliances to actually protect their miners, instead of the current attitude that they should make isk ratting in a ship with guns and mobility to try and survive hostiles. Inappropriate signature removed, CCP Phantom. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
12
 |
Posted - 2012.04.13 15:29:00 -
[475] - Quote
Tallian Saotome wrote: Lowsec is not going to be helped by this because miners can't effectively be protected in lowsec. It WILL boost nullsec mining, tho, because high end ores will be worth more, and there will be more incentive for alliances to actually protect their miners, instead of the current attitude that they should make isk ratting in a ship with guns and mobility to try and survive hostiles.
I think we agree: Dopey Hi Sec miners will get ganked and thus weeded out. Nullbears will be proctected thus their mining will increase based upon need. Powerblocks win. Indepedents lose. We are playing Monopoly.
If that's not what you are thinking, correct me please. |

BensBig
Specter Syndicate CORE Alliance
0
 |
Posted - 2012.04.13 16:48:00 -
[476] - Quote
Just so we are clear. YOU DIDNT REBALANCE ANYTHING!!!!!
You did as little as you possibly could to repair the damages you did to the game in Dominion and not one little bit more. You said before it wasnt just gonna be a switch to bounties and then did exactly that. Hire that team from WoD that came in and made some nice changes in two weeks because god only knows when you will have time to fix drone regions. They have only been broken since the day they were put into the game so maybe Im just being impatient.
I got an idea, how about we nerf entire ship classes based on what a big blob of them will do and lets see what we can do to depopulate 5 regions. We will call this operation "Etherium Reach-around" !!!!!! Next time can you buy me dinner first? Thanks |

Kyara Heranah
Ministry of War Amarr Empire
1
 |
Posted - 2012.04.13 19:12:00 -
[477] - Quote
[quote=CCP Greyscale][quote=Sallisah]Can you please explain, if it wasn't random, why ETHERIUM REACH got absolutely slaughtered on the this adjustment. It is nowhere in line with the other regions changes.[/quote
Etherium Reach got hit particularly hard because it was one of the best truesec regions in the game (-0.60 vs -0.64 for The Spire and Perrigen Falls, and just behind Deklein at -0.61, with the next-nearest non-drone region being Branch at -0.51), despite having a direct connection to Empire. It doesn't have a hisec connection, so it's more of a Tribute than a Pure Blind, but that's balanced to some degree by having a connection to both Molden Heath and The Forge. It got the biggest adjustment because its sec values were the most out of line from what you'd expect anywhere else in EVE.[/quote
CCP Goonscale (as I believe I shall now dub thee)
You just outlined exactly how you will be giving the Goons a larger competitive advantage. Im completely sure now that you put these changes forward to the CSM and every single one of the goonies applauded your efforts for them. Seriously, your going to kill one of the only regions that was anything close to Deklein but doesn't have the tech moons? If anything Deklein should get the sec nerf due to its massive isk income in moon goo. If you are dead set on removing everything good out of the Drone Regions, then you need to rebalance Deklein and remove the massive number of moons producing highly valuable moon goo.
Oh how great are the scales that work in the favor of all things Goon. Balance is not achieved here, balance is thrown out the window in favor of ... what exactly? The loss of Drone Alloy was a celebrated change. Finally CCP was getting it together and seeing the light of balance. The loss of Alloy was a balance in itself, one that was easy and agreed upon by most everyone, including those who would be losing out because of it. We could all deal with low loot drops for drones too, even the possibility of not gaining security through them. But to then cause all those nice drones to disappear as well? This is unacceptable
CCP, don't go back on your new and great policy of listening to the players. It is clear what we are saying: We agree with the Drone bounty change and support it whole-heartedly but, this is not an opening to ruin an entire region of space to give the advantage to your most favored Superpower. The true sec changes in testing have been found wanting. This is not the time to make those changes
But, since all the dev's have stated that they do best when suggestions are given out here we go
- Keep the Etherium Reach true sec changes
- Retain the current sec of Cobalt Edg
- Bolster the Sec of regions between Cobalt at Highsec that have no low/high connection
- Keep the low/nonexistant level of drops for drone
- Make Drones harder if you have to
- Increase the bounties on higher drone
Why do all this? Because having an entire region where all you get is bounties is actually pretty balanced. There is nothing to salvage, nothing to sell off, its like Incursions for the solo people. Worried about risk/reward: Make drones harder. But, make em worth more. And I haven't even touched the whole miner issue, not going to either, thats for an indy person to deal with. This is for the many players that play just like that: let the indy guy do his indy, ill shoot these rats for a few hours so that I can buy stuff from him
CCP Goonscale, the only question I have for you directly is pretty straightforward: Why is the only region that has everything in it the one that isnt getting nerfed? Such a region provides too much on an advantage. The way it has been outlined to us the players is that there should be reason for us to fight over regions, not to fight over only one region in the game. I would fight for good bounty only drones, I would fight for the best deadspace loot, I would fight for the best mining region, and I would fight for a region which was horrible except for its tech moons. That last region shouldn't have good loot, good mining, great truesec, AND tech moons. If it should have all that, then the balanced thing to do is to give every section of nullsec one (or more, as the goons have it) of these perfect regions. |

Kyara Heranah
Ministry of War Amarr Empire
1
 |
Posted - 2012.04.13 19:49:00 -
[478] - Quote
CCP Greyscale wrote:Adunh Slavy wrote:Has CCP ever considered the idea of "ingots"? Create a Trit, Pyer, Mex, Iso Ingot BPOs (Low ends) that has no waste at all. Allow it to compress minerals into "industrial ingots", then Null can export these from high-sec and reprocess them out in Null using Scrap Metal skill. The compression need not be any better than the current methods used. The resulting ingots can be quite large since freighters and JFs are the usual transportation. 10 million trit compressed into blocks the size of what ever keeps parity with current methods, 425s ring a bell. Yup. It's not being actively pursued right now, but it's one way we've looked at of of addressing compression head-on. Kyara Heranah wrote:
SERIOUSLY CCP: Why in the world do you need to now change the security status to crap? These regions arent supposed to be LOWSEC, this is not where you bring your bastard child, Faction Warfare, to feed on the carcasses of dead capsuleers!
Here are some stats. Currently on TQ, the average sec status for all non-drone nullsec regions is -0.33. The average sec status for the drone regions is -0.58. Post change, the average sec status for the drone regions will be -0.44. Of the twenty-six non-drone regions, the current counts for -1.0 systems are: 4,4,4,3,2,2,2,2,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0.The current counts for the drone regions are: 6,5,5,4,4,4,2,2,1. After the change they become 5,4,4,4,3,3,2,0 For systems with a sec of -0.8 and below, non-drone regions: 24,17,15,11,10,9,9,9,8,8,6,6,5,4,4,3,3,3,3,2,1,1,0,0,0,0 Current drone regions: 30,25,25,24,23,20,18,17 Drone regions after the change: 18,17,14,12,12,10,10,5
Thank you for the empirical data, CCP Goonscale. I can see the need to change the sec status of the systems that are closer to -1.0 and will concede those. For the systems that are -0.8 and lower however, the data clearly shows the changes are unbalanced. Halving the count of middle sec systems is a bit far for rats that have no loot and don't give security. One cannot compare Drone Region truesec without looking at what the rats will be like. In this case, the rats are disadvantaged vs non drone regions, making a higher average truesec plausible as far as balance is concerned. |

Atum
Eclipse Industrials Quantum Forge
39
 |
Posted - 2012.04.13 19:52:00 -
[479] - Quote
Kyara Heranah wrote: CCP Goonscale (as I believe I shall now dub thee) ... Oh how great are the scales that work in the favor of all things Goon. Balance is not achieved here, balance is thrown out the window in favor of ... what exactly? The loss of Drone Alloy was a celebrated change. Finally CCP was getting it together and seeing the light of balance. The loss of Alloy was a balance in itself, one that was easy and agreed upon by most everyone, including those who would be losing out because of it. We could all deal with low loot drops for drones too, even the possibility of not gaining security through them. But to then cause all those nice drones to disappear as well? This is unacceptable ... CCP Goonscale, the only question I have for you directly is pretty straightforward: Why is the only region that has everything in it the one that isnt getting nerfed? Such a region provides too much of an advantage. The way it has been outlined to us the players is that there should be reason for us to fight over regions, not to fight over only one region in the game. I would fight for good bounty only drones, I would fight for the best deadspace loot, I would fight for the best mining region, and I would fight for a region which was horrible except for its tech moons. But. that last region shouldn't have good loot, good mining, great truesec, AND tech moons. If it should have all that, then the balanced thing to do is to give every section of nullsec one (or more, as the goons have it) of these perfect regions.
I'm going to give you the benefit of the doubt here, since your 'born on' date is early 2011, but before Goons ruled the world (as you seem to believe), it was BoB. Everything CCP did was to coddle BoB, and when BoB called Reykjavik, CCP dropped everything they were doing to service their lord and god, the leader of BoB and wearer of pink fuzzy hats, Sir Molle. Granted, the whole t20/kugu thing didn't help (and in fact, kugs is still "topic verboten"), but that was the perception.
Fast forward to today, and it's the Goons. CCP does this, it's to appease the Goons. CCP backtracks that, oh it must be because Mittani didn't like it. The simple truth is that being the biggest kid on the block puts a giant target on your back, as well as creating a perpetual cloud of suspicion. I personally would like there to be some changes to the CSM to better represent the entire playerbase rather than just the null-sec alliances, but that's a topic best moved to a separate discussion. |

Kyara Heranah
Ministry of War Amarr Empire
1
 |
Posted - 2012.04.13 20:21:00 -
[480] - Quote
Atum wrote:Kyara Heranah wrote: CCP Goonscale (as I believe I shall now dub thee) ... Oh how great are the scales that work in the favor of all things Goon. Balance is not achieved here, balance is thrown out the window in favor of ... what exactly? The loss of Drone Alloy was a celebrated change. Finally CCP was getting it together and seeing the light of balance. The loss of Alloy was a balance in itself, one that was easy and agreed upon by most everyone, including those who would be losing out because of it. We could all deal with low loot drops for drones too, even the possibility of not gaining security through them. But to then cause all those nice drones to disappear as well? This is unacceptable ... CCP Goonscale, the only question I have for you directly is pretty straightforward: Why is the only region that has everything in it the one that isnt getting nerfed? Such a region provides too much of an advantage. The way it has been outlined to us the players is that there should be reason for us to fight over regions, not to fight over only one region in the game. I would fight for good bounty only drones, I would fight for the best deadspace loot, I would fight for the best mining region, and I would fight for a region which was horrible except for its tech moons. But. that last region shouldn't have good loot, good mining, great truesec, AND tech moons. If it should have all that, then the balanced thing to do is to give every section of nullsec one (or more, as the goons have it) of these perfect regions.
I'm going to give you the benefit of the doubt here, since your 'born on' date is early 2011, but before Goons ruled the world (as you seem to believe), it was BoB. Everything CCP did was to coddle BoB, and when BoB called Reykjavik, CCP dropped everything they were doing to service their lord and god, the leader of BoB and wearer of pink fuzzy hats, Sir Molle. Granted, the whole t20/kugu thing didn't help (and in fact, kugs is still "topic verboten"), but that was the perception. Fast forward to today, and it's the Goons. CCP does this, it's to appease the Goons. CCP backtracks that, oh it must be because Mittani didn't like it. The simple truth is that being the biggest kid on the block puts a giant target on your back, as well as creating a perpetual cloud of suspicion. I personally would like there to be some changes to the CSM to better represent the entire playerbase rather than just the null-sec alliances, but that's a topic best moved to a separate discussion.
Failing to see how you make a different point. If they only cater to the biggest kid on the block, then they can never claim to make a balanced game and need to give up that ruse altogether. If CCP wants to keep calling it balancing and continue with the current trend of actively listening to the players through the forums (which they have been doing a great job of btw. ::applause::) then they cant play favorites. Either way, you simply made a valid point which supplements my argument. |
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