Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Techno Sword
|
Posted - 2008.11.28 02:58:00 -
[1]
Right now my raven has:
[HIGH] 'Arblast' Cruise Missle Launchers 'Arblast' Cruise Missle Launchers 'Arblast' Cruise Missle Launchers 'Arblast' Cruise Missle Launchers 'Arblast' Cruise Missle Launchers 'Arblast' Cruise Missle Launchers
[MED] X-Large Shield Booster I Ballistic Deflection Field I Ballistic Deflection Field I Heat Dissipation Field I Heat Dissipation Field I Cap Recharger II
[LOW]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Capacitor Flux II
2.8M Skill Points (In because I know that it is part of the problem)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After lurking around a bit I tried to figure out the best for my raven and currently i'm doing Damsel In Distress, which the shield holds them off for sometime before my capactior runs low. Now earlier before I had the cap recharger it was an amplifier, but my capacitor was running out pretty quick so I replaced it with someone to hopefully balance it out.
It didn't however and so I replaced the Damage Control II with a cap flux, which helps alot more, but the capactior still drains out forcing me to warp.
My SkillPoints are 2.8 Million which from posts I've read would make me one of the n00bie raveners.
Currently I'm training my supportive shield skills to reduce booster cap, and plan to train the skills to increase my capacitor output, recharge rate, and Tech 2 hardeners.
I'm open to all criticism to help me figure out the best way I can make my raven level 4 mission functional.
~~~~~~~~~~~~~~~~~~~~~~~ P.S
Also in doing missions is there any way to run them specifically with a raven? (I.E. Close to enemy ships or stay far away) things like that. At times it took me a full load to kill a cruiser and other times just a few sets!
|
Dechmeister
|
Posted - 2008.11.28 04:53:00 -
[2]
Before my skills were as high as they are now, I was perma running a Large Shield Booster + Booster Amp instead of an XL, and it ended up tanking the same average DPS as turning on/off an XL. I don't see any rigs on your ship, I know they cost an arm & a leg for a character without much SP (meaning, you don't chain LVL4s fast) but they will help immensely with our capacitor problems. So, unless you plan on ditching the Raven for something else in the near future, invest in Capacitor Control Circuits
Going with a Large Shield Booster has the advantage of costing less CPU, meaning you can upgrade to Meta 2 or 3 depending on how strapped on cash you are (Meta 4 cost a fortune) so it boosts DPS a wee bit.
Also, with the missile adjustments, don't waste missiles on Frigates & Cruisers unless they are coming directly at you (or are known to be slow, Angels are a pain in the butt for missiles) and use Medium Drones for Cruisers and above, Light Drones for the smaller stuff.
As far as using your Raven advantage as much as possible (i.e. range) you can use eve-survival.org to determine the missions where you can do a Warp within 0KM -> Cancel Warp once it's initiated -> Warp within 100KM, it will give you a huge advantage, even if it means slowboating for 10-15km or so to be in targeting range.
Now clue on your missile skills, but if you feel your tank is doing fine for now, you could quickly train missile support skills, more specifically Guided Missile Precision & Missile Projection to LVL4, it will help quite a bit on any target now, then go back to cap/shield skills.
|
Techno Sword
|
Posted - 2008.11.28 05:08:00 -
[3]
Oh, I forgot to add, but I have 3 Capacitor Control Circuit Rigs, ill add that now :D
Alrighty, looks like those are next on my skill training lists then! Thank you very much for your advice!
|
Ragnar Darkstar
|
Posted - 2008.11.28 06:00:00 -
[4]
Try adding a boost amplifier instead of one of the hardeners, and maybe a cap injector instead of the recharger. You may need to lose one BCU in favor of a PDS to do it.
Also, get the best named XL shield booster instead of a plain jane SB I.
|
Mystic Firesun
|
Posted - 2008.11.28 07:00:00 -
[5]
Edited by: Mystic Firesun on 28/11/2008 07:01:22 my setup was High: 6 Arbelist cruise launcher 1 salvager 1 tractor beam
Mids: 1 x-large shield booster II 4 mission specific shield hardner II 1 Shield boost amp II
Lows: 4 Cap power relays II 1 Bcu II
Rigs: 3 CCC rigs
cap holds at 30% perm with all mods running setup can be varied to fit your skills also try battleclinic.com for loadouts and eve-survival.org for mission stats
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2008.11.28 07:43:00 -
[6]
Originally by: Mystic Firesun Edited by: Mystic Firesun on 28/11/2008 07:01:22 my setup was High: 6 Arbelist cruise launcher 1 salvager 1 tractor beam
Mids: 1 x-large shield booster II 4 mission specific shield hardner II 1 Shield boost amp II
Lows: 4 Cap power relays II 1 Bcu II
Rigs: 3 CCC rigs
cap holds at 30% perm with all mods running setup can be varied to fit your skills also try battleclinic.com for loadouts and eve-survival.org for mission stats
while this setup has a bit of tank it sorely lacks gank.
the ops set up will tank just about any mission with a large shield booster at max skills and permarun.
and what is better depends on the mission 4 hardeners, or 3 hardeners with shield boost amp,
|
Knobbing Everyone
|
Posted - 2008.11.28 08:08:00 -
[7]
6 x arbalest cruise 1 x salv 1 x tractor
2 x invuln II 1 x XL Booster (best named) 1 x boost amp (t1 will do, some faction one's are actually cheap and good - domi / gist-c) 1 x mission hardener 1 x heavy electromech injector with 800's
3 x BCU II 1 x DCU (suitcase) 1 x PDU II
3 x CCC
Cap Inject and run that puppy until you have your engineering skills up and can afford to get a better XL Booster and boost amp. Suitcase II is handy for extra resists.
Now some people might differ, but if you are happy with cap injecting, change a CCC rig for a bayloader. Also, get a cheap ZMM 100 implant (3% rate of fire increase).
|
Techno Sword
|
Posted - 2008.11.28 08:37:00 -
[8]
Edited by: Techno Sword on 28/11/2008 08:45:48 I was trying to do a little research comparing large and extra large shield boosts, but their attributes are similar. 10% shield overload for each and nearly the same for everything else except capacitor use of course. But when I use the extra large it boosts 5% of my shields while a large does 2% (3% with amplifier). I also tried comparing the named large boosters to the regular Large Shield Booster I, and I know named is better, but I'm not seeing in the attributes section on how specifically, can someone care to explain?
I noticed someone uses Capacitor Power Relays, would that be better then using my Capacitor Flux?
Also should I also train Rapid Launch to increase fire rate along with the Precision Guided Missiles? The quicker they die the less I need to care about booster troubles! or should I hold those off while I focus on the shield/boost/cpu skills
|
Alatari
Gallente Winterdawn
|
Posted - 2008.11.28 09:47:00 -
[9]
Try something like:
[HIGH] 6 x 'Arblast' Cruise Missle Launchers 2 x Heavy Nosferatu (or best named)
[MED] 1 x Large Shield Booster (best named) 3 x Shield Hardeners (best named, rat specific) 1 x Shield Boost Amp 1 x Target Painter
[LOW] 2 x Ballistic Control System II 2 x Power Diagnostic System 1 x Damage Control
or [LOW] 3 x Ballistic Control System II 1 x Capacitor Flux Coil 1 x Damage Control
[RIGS] Capactior Control Circuit I Capactior Control Circuit I Capactior Control Circuit I
[DRONES] 5 x Hobgoblin
Basic tactic is to select one BC or larger ship as your 'battery', and orbit at 10km whilst applying the nos. Shoot everything else, and let your drones handle the frigates. -- You can't do that with a Planet. |
Ghoest
|
Posted - 2008.11.28 11:37:00 -
[10]
6 arby
3 missions specific hardeners 1 xl-booster 1 shield amp 1 painter
3 BCU
Put what ever in the slots i didnt mention. 4 BCU is kind of a waste unless you never run short of cap. The forth one doesnt add much damage.
If you think corp is different than a guild or clan you have some insecurity issues.
|
|
Ron Armatech
|
Posted - 2008.11.28 12:22:00 -
[11]
Hey!
I've switched to raven from apoc recently, setup that works very well for me looks like that:
HIGHS: 6x Arbalist Cruise 2x Named Heavy Nos
MEDS: Large Shield Booster II Pithi C-type Small Shield Booster Shield Boost Amp I (no skills for tII yet) 3x target specific hardener II
LOWS: 3x BCU II 2x PDU II
RIGS: 3x CCC I
DRONES 5x Hobgoblin II and 5x Hammerhead II (frigs= hobos, cruisers and up =hammerheads)
This setup is not perfect, I loose all mid slots just for tanking, but on the other hand it's extremely efficient. LSB II + faction small booster run simultenously (sorry for my english) when taking heavy fire (initial alpha, whole room aggro or other disasters). It takes around an hour to loose all your cap tanking like that and whats best you rarelly have to run both at same time. After initial phase you just turn off Large one and your cap is stable at around 80%. Damage is sufficient but it's definately not cookie cutter setup. Once I'll gather more funds I'll buy medium or large faction SB and use free mid for Target Painter.
|
Pteranodon
|
Posted - 2008.11.28 21:56:00 -
[12]
Can I ask you a question without sounding rude.
Why do you want to fly a Raven when your skill points are so low?
You will only get the best from it when you have the shield,capacitor & missile skills to justify flying a battleship class ship.
I would guestimate that that must be in the region of 7-8 million skill points anything less & you may well experience the difficulties you are having which you have admitted you have a skill point issue.
I would park the Raven, fly a Drake & work on all the skills you need to make the experience enjoyable. You do not want to have the stress of loosing the Raven on potentially every level 4 mission.
With the new QR expansion missile skills are now critical & I expect you now notice a difference with the new patch. With low missile skills a lot of level 4 missions will be quite hard going.
I lost a few mission running battleships in my early days & the best advice I can give you is go tec2 fit as an aim-it is vastly superior even if the stats don't look much different on paper. You can never have enough skills until they are all maxed out so aim as high as you can with cap, missile & shield skills then you will be truely comfortable when running those level 4 missions. Fly safe.
|
Techno Sword
|
Posted - 2008.11.28 22:41:00 -
[13]
Originally by: Pteranodon Can I ask you a question without sounding rude.
Why do you want to fly a Raven when your skill points are so low?
You will only get the best from it when you have the shield,capacitor & missile skills to justify flying a battleship class ship.
I would guestimate that that must be in the region of 7-8 million skill points anything less & you may well experience the difficulties you are having which you have admitted you have a skill point issue.
I would park the Raven, fly a Drake & work on all the skills you need to make the experience enjoyable. You do not want to have the stress of loosing the Raven on potentially every level 4 mission.
With the new QR expansion missile skills are now critical & I expect you now notice a difference with the new patch. With low missile skills a lot of level 4 missions will be quite hard going.
I lost a few mission running battleships in my early days & the best advice I can give you is go tec2 fit as an aim-it is vastly superior even if the stats don't look much different on paper. You can never have enough skills until they are all maxed out so aim as high as you can with cap, missile & shield skills then you will be truely comfortable when running those level 4 missions. Fly safe.
You don't sound rude at all, I know there are alot of low SP raven pilots that struggle like myself and only a few that are patient enough to try and improve without alot of QQ.
The reason I fly a raven with low skill points would have to be for LP and ISK as mission rewards (not including the items I salvage). I know some will say I would profit more with a drake running level 3's, but I have done so for quite some time (My level 3 agent is already at 9.4 standing with me)
Currently as im training my skills and critiqing my raven here and there my missioning so far is improving dramatically. My capacitor issue is still a problem, but not as it was before and I am able to last longer then when I had originally started with. I have already compelted several level 4 missions already and the ISK / LP rewards are dramatically better then if I had done level 3's with my drake. Also it is also a greater challenge that I do enjoy!
I plan to get enough ISK / LP to start purchasing the Caldari issue of everything (I.E. Caldari Navy Cruise Missle Launcher... etc.) and maybe sell them as well for profit.
And of course the distant dream of being able to afford the 30 day time cards and be able to play without paying RL cash.
|
Ron Armatech
|
Posted - 2008.11.29 11:48:00 -
[14]
You might want to find station with both level 3 and 4 agent, that will give you chance to do level 3s which I assume are easy even with low skill points and optionally some level 4s to boost your income whenever possible.
Personally I think Raven is quite tolerant when it comes to skill points in shield tanking, and if you decide to use setup with xl-shield booster with cap charges your cap skills don't play such significant role in overall tanking efficiency.
|
Freyus Bargem
|
Posted - 2008.11.29 16:10:00 -
[15]
Or just use a drake ...
|
Techno Sword
|
Posted - 2008.11.29 17:24:00 -
[16]
Edited by: Techno Sword on 29/11/2008 17:26:06 If you read a reply I mentioned earlier, I had previously used a drake for quite some time and I want to use the raven for more of a challenge. This thread is just helping to improve my raven's performance so I can do missions with it successfully
|
Reangorette Bianie
|
Posted - 2008.12.01 12:31:00 -
[17]
First thing I would do is get your drone skills up; tech ii hobgoblins against the frigs or you'll get scramed in a mission and loose the ship. After that I'd try to train shield skills so you can run a passive tank (I personally don't like cap rechargers as they waste a slot, you need resistances against the npc's). It used to be that you could go into a lvl 4 and ab to 140km and spam away but there are few missions where you can still do that; Damsel is still one (set a bm and re-warp.) Always check the mission guides and fit accordingly. The wrong fit can easily loose you the ship. You'll be training for this Raven for several months, believe me. It's a very skill intensive ship.
|
Cuchulain Spartan
|
Posted - 2008.12.01 18:51:00 -
[18]
I solo lvl 4 in a Raven, have been for months now, its how I earn a living. Use to be passive tank which is very good but switched to active to allow more pew pew. Most mods are T2 and allow for a perma run. I can sit still in 95% of lvl 4 missions and perma tank with the setup below. Also, changing 1 or 2 mods on this setup can significantly increase your tank with the penalty of less pew pew.
[HIGH] 6 x Cruise Missle Launchers 1 x Drone Link Augmentor (A lot of tough BS stay out at 50-60km) 1 x 1400mm Artillery
[MED] 1 x XL Large Shield Booster 4 x Shield Hardeners (Damage specific) 1 x Cap Recharger
[LOW] 2 x Ballistic Control System 3 x Capacitor Flux Coil
[RIGS] Capactior Control Circuit Capactior Control Circuit Capactior Control Circuit
[DRONES] 5 x Medium (Damage Specific) 5 x Small (Damage Specific)
Feel free to convo/mail ingame with question
|
Zao Jin
|
Posted - 2008.12.02 08:23:00 -
[19]
Originally by: Techno Sword Edited by: Techno Sword on 29/11/2008 17:26:20 Edited by: Techno Sword on 28/11/2008 05:08:22 Right now my raven has:
A setup very close to my first Raven, which sucked. :)
Setup you can use with your current skills. Yes, the DG Large Booster is prolly pricey for you. Get it anyway.
[Raven, Raven for n00bs] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Capacitor Flux Coil II
Caldari Navy Large Shield Booster Shield Boost Amplifier I Ditrigonal Thermal Barrier Crystallization I Ditrigonal Thermal Barrier Crystallization I Non-Inertial Ballistic Screen Augmentation I Non-Inertial Ballistic Screen Augmentation I
'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile Small Tractor Beam I Salvager I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hornet I x5 Hornet I x10
This gets 447 DPS and a 662 Guristas Tank that lasts 4m constant, considerably longer pulsed. This is because I noticed you are fond of having a lot of Gank.
Now, train T2 Hardners, Energy Systems Operation V, and Energy Management IV (V if you can stand it) in that order and sacrifice a little bit of gank you can do this:
[Raven, Raven for Former n00bs] Ballistic Control System II Ballistic Control System II Power Diagnostic System II Damage Control II Power Diagnostic System II
Dread Guristas Large Shield Booster Shield Boost Amplifier II Heat Dissipation Field II Ballistic Deflection Field II Ballistic Deflection Field II Cap Recharger II
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile Small Tractor Beam I Salvager I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hornet I x5 Hornet I x10
420 DPS and a 601 Guristas Tank that runs forever.
|
Hellinthose
|
Posted - 2008.12.02 09:18:00 -
[20]
Your fit is almost the exact same as mine, except i only have 3 hardeners and substitute a boost amp intead.
Your downfall are your skills. 2.8M is a joke for a raven, even at 7M i still have trouble properly flying it.
|
|
marie blueprint
|
Posted - 2008.12.02 09:59:00 -
[21]
/me oints rather firmly back at the passive tank drake. come back to the raven when u have 5 million sp in missiles, 2 million sp in shield skills, and cap. a million in drones or you will spend a lot of time getting blown up.
|
Iron Eater
|
Posted - 2008.12.03 09:26:00 -
[22]
@Techno Sword A quick fix would be to replace two or three of the Ballistic Control Systems by Capacitor Flux Coils. When doing missions more than two BCUs are almost useless because of the nerf.
I'd also replace the X-Lagre Booster by a large one. When doing missions it's important to be able to permatank.
Train Tactical Shield Manipulation to Level 4 asap to use Tech2 hardeners. Not only give they better resistance but they also use much less cap. Or at least use the best named ones.
But imho its better to use a passive tanked Raven. It tanks at least as good as the active version and there are no cap problems anymore.
I'm able to do all Level-4 Missions in a CNR with the following setup:
[High] 7 x 'Arbalest' Cruise Missile Launcher 1 x Drone Link Augmentor I
[Med] 3 x Mission specific Hardener II 1 x Mission specific Amplifier II 2 x Large Shield Extender II
[Low] 3 x Shield Power Relay II 2 x Ballistic Control System II
[Rig] 3 x Core Defence Field Purger I
[Drones] 5 x Mission specific Light Combat Drone 5 x Mission specific Medium Combat Drone
I think, this setup should also work with an ordinary Raven. You may replace one or both of the BCUs by Shield Power Relays if the tank isn't sufficient.
It's most important to use mission specific hardeners and missiles. Take a look at EVE-Survival to find out what type of damage your opponents do and what type of damage they are vulnerable to.
But in general, 2.8mio SP aren't enough to do Level-4 Missions successfully. ie, you need at least 1mio SP in drones to shoot the frigs that may jam or warp-scramble you. Drones are also necessary to help shooting the big battleships unless you got really good missile skills.
|
Ira Black
|
Posted - 2008.12.03 13:31:00 -
[23]
I stole this setup largely from battleclinic. It works great imao:
High 6 cruisemissilelaunchers II 1 250mm railgun
Med 2 inv field II 1 X-large shieldbooster II 1 shieldboostamplifier I 2 cap rechargers II
Low 1 Power Diagnostic Unit II 2 Capacitator Flux coils II 2 BCU II
Rigs: 3 Capacitator Control Circuit I
Drones: 5 Hammerheads II
Permaruns an active tank, while still doing reasonable damage. Can handle most lvl4 mission solo without warping etc. I still recommend training a lot of engineering skills tho. Helps with cap, shield etc. For a CNR, you can fit an extra missilelauncher. Still works great.
|
Ghoest
|
Posted - 2008.12.03 13:39:00 -
[24]
Originally by: Ira Black I stole this setup largely from battleclinic. It works great imao:
High 6 cruisemissilelaunchers II 1 250mm railgun
Med 2 inv field II 1 X-large shieldbooster II 1 shieldboostamplifier I 2 cap rechargers II
Low 1 Power Diagnostic Unit II 2 Capacitator Flux coils II 2 BCU II
Rigs: 3 Capacitator Control Circuit I
Drones: 5 Hammerheads II
Permaruns an active tank, while still doing reasonable damage. Can handle most lvl4 mission solo without warping etc. I still recommend training a lot of engineering skills tho. Helps with cap, shield etc. For a CNR, you can fit an extra missilelauncher. Still works great.
That build works great in the sense that you will most missions and it requires almost no thinking(you never have to swap hardeners to suit rats andd you permarun everything.)
But Its a bad build if you want to do missions fast. Its the slow and lazy build.
If you think corp is different than a guild or clan you have some insecurity issues.
|
Salpad
Caldari Carebears with Attitude
|
Posted - 2008.12.03 16:34:00 -
[25]
Originally by: Ragnar Darkstar Try adding a boost amplifier instead of one of the hardeners, and maybe a cap injector instead of the recharger. You may need to lose one BCU in favor of a PDS to do it.
Is there any point of using 4 BCUs at all?
-- Salpad |
Techno Sword
|
Posted - 2008.12.03 19:31:00 -
[26]
I've updated the original post including the fitting, though im running out of room!
I am able to do level 4 missions successfully. Though some that I see as difficult I will pass over, or missions with heavy warmp scrambles etc until I feel I am ready to handle them and take the risk.
I've also gotten better at pulsing my boosts? is what I think people have mentioned before. I am able to last a good amount of time in the mission zones.
|
Pwett
Minmatar QUANT Corp. QUANT Hegemony
|
Posted - 2008.12.03 19:39:00 -
[27]
I personally think that your next step should be getting yourself tech 2 light and medium drone and drone interfacing to level 4. This will protect you from the very thing that poses the only real threat to a mission runner - tackling frigates. _______________ Pwett Founder <Q> QUANT Hegemony
|
Ascarta
|
Posted - 2008.12.03 20:57:00 -
[28]
Originally by: Pwett I personally think that your next step should be getting yourself tech 2 light and medium drone and drone interfacing to level 4. This will protect you from the very thing that poses the only real threat to a mission runner - tackling frigates.
basically this
|
Phoenix Torp
Caldari Kingmakers
|
Posted - 2008.12.04 11:12:00 -
[29]
Edited by: Phoenix Torp on 04/12/2008 11:12:49
Originally by: Techno Sword Edited by: Techno Sword on 03/12/2008 19:03:37
[UPDATE] DECEMBER 3RD, 2008
Right now my raven has: [AS OF 12/03/08]
[HIGH] 'Arblast' Cruise Missle Launchers 'Arblast' Cruise Missle Launchers 'Arblast' Cruise Missle Launchers 'Arblast' Cruise Missle Launchers 'Arblast' Cruise Missle Launchers 'Arblast' Cruise Missle Launchers
[MED] X-Large Shield Booster I Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Heat Dissipation Field II Shield Boost Amplifier I
[LOW]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Capacitor Flux II Capacitor Flux II
[RIGS] Capactior Control Circuit I Capactior Control Circuit I Capactior Control Circuit I
[DRONES] Hobgoblin I Hobgoblin I Hobgoblin I Hobgoblin I
Hammerhead I Hammerhead I Hammerhead I Hammerhead I
First the errors (the bolded parts):
- the hardeners: don't fit two of every type, better you fit a field amplifier. For mercenaries or drones fit kin/therm/em/invuln hardeners.
- capacitor flux: that module is for passive setups like the drake (and in the mid-slots putting Shield Rechargers), better fit Power Diagnostic Systems, are more complete for the active setups. Normally we use 4 of them (less if they are sure they won't lose the ship) and 1 ballistic control system. Me using T2 cruises (with normal missiles but more RoF) i only need 1 ballistic, and after i fit 3 PDS and 1 Damage Control I for extra resists. However this is a personal matter of how many damage you inflict.
The Hobgoblins, personally i find them useless for missions. I explain why. You would need them for really fast (maybe 900-1000+ m/sec) frigates or drones, like the Spider Drone in the mission with 2 Pith Usurpers (The Duo Of The Death), or the Silence the Informant with Mercenaries+Drones, also with Spider Drones. However, the Hammerhead's (i can wear Hobgoblins II and Hammerheads II) are enough to destroy the normal frigates, even that who go faster, who orbit at 300-400 m/sec like Guristas Kyokukan, Guristas Webbifier or even the similar ships in Angel Extravaganza who go even faster. Yesterday i checked it with the Guristas one, and shotting with the 6 t2 cruise, the 5 hammerhead II, and 2 150mm railguns they were easy to pop (the time to shoot 6 rounds of missiles so 6*6=36 cruise missiles plus the other things). However you have enough space to put 5 hammers and 5 hobgoblins, i only say it to learn to use them.
A tip with the drones: only launch them when you are sure they won't get aggroo, or at least you need them as a must-be for some type of ships (like the Guristas before). Don't launch them when all the spawn/room is aggroing because they will die even with the Domi Bonuses ------ Skills |
Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.12.04 12:45:00 -
[30]
Originally by: Phoenix Torp
First the errors (the bolded parts):
- the hardeners: don't fit two of every type, better you fit a field amplifier. For mercenaries or drones fit kin/therm/em/invuln hardeners.
- capacitor flux: that module is for passive setups like the drake (and in the mid-slots putting Shield Rechargers), better fit Power Diagnostic Systems, are more complete for the active setups. Normally we use 4 of them (less if they are sure they won't lose the ship) and 1 ballistic control system. Me using T2 cruises (with normal missiles but more RoF) i only need 1 ballistic, and after i fit 3 PDS and 1 Damage Control I for extra resists. However this is a personal matter of how many damage you inflict.
The Hobgoblins, personally i find them useless for missions. I explain why. You would need them for really fast (maybe 900-1000+ m/sec) frigates or drones, like the Spider Drone in the mission with 2 Pith Usurpers (The Duo Of The Death), or the Silence the Informant with Mercenaries+Drones, also with Spider Drones. However, the Hammerhead's (i can wear Hobgoblins II and Hammerheads II) are enough to destroy the normal frigates, even that who go faster, who orbit at 300-400 m/sec like Guristas Kyokukan, Guristas Webbifier or even the similar ships in Angel Extravaganza who go even faster. Yesterday i checked it with the Guristas one, and shotting with the 6 t2 cruise, the 5 hammerhead II, and 2 150mm railguns they were easy to pop (the time to shoot 6 rounds of missiles so 6*6=36 cruise missiles plus the other things). However you have enough space to put 5 hammers and 5 hobgoblins, i only say it to learn to use them.
A tip with the drones: only launch them when you are sure they won't get aggroo, or at least you need them as a must-be for some type of ships (like the Guristas before). Don't launch them when all the spawn/room is aggroing because they will die even with the Domi Bonuses
More or less ok advice for other than low slot. However, 3x BCU is a bare minimum you should consider in missionrunning - so your low slots advice is a bad one.
If tanking skills are issue use cap injector until you can more or less effortlessy tank almost all missions without actually having to use it. At that point switch it out for either afterburner or target painter. Also as general rule of thumb XL shieldbooster and 3x rat specific (or 3x invul against mercs and angels) is usually adequate amount of hardening. If low skilled you can beef them up a bit more with damage control in low slot.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |