Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The RAv3n
Caldari An Eye For An Eye Rigor Mortis Mortalis
|
Posted - 2008.11.24 01:03:00 -
[1]
Edited by: The RAv3n on 24/11/2008 01:11:07 I get missions that most of the time send me a jump (sometimes more) out of the system I am in. I find this rather annoying, especially when I must return and get a salvaging ship, wasting time. It seems that it would be a simple fix to have the missions take place in your current system more often. With Quantum Rise out there is no need for spreading the masses over many systems, and even if there is a population problem the client could recognize the problem and send you to the next system over. This is just an annoying little thing that would be rather nice to eliminate.
To show the importance of having more missions in ones current system: It is reasonable to say that the need to travel to another system, go back, get a salvaging ship, then go to the instance an back again would waste at least 2 minutes. If one is to run 3 missions that day this would end up costing at least 6 minutes, which could be 1/3 of a mission. A 1/3 of a mission would result in 3-10mil in losses because of the need to use one jumpgate.
|
Onys Cissalc
|
Posted - 2008.11.24 01:20:00 -
[2]
No, there are storyline reasons as to why you are being made to travel multiple systems (whether you're reading the mission descriptions or not). It is also for the sake of preventing people from being TOO lazy with running their missions, and so that they are not TOO easy to farm.
|
Kobushi
OCForums
|
Posted - 2008.11.24 01:49:00 -
[3]
Also it helps spreading the lag around think Dodixie or Motsu...you thing they are bad, imaging is every mission handed out stayed insystem.
|
The RAv3n
Caldari An Eye For An Eye Rigor Mortis Mortalis
|
Posted - 2008.11.24 02:30:00 -
[4]
Originally by: Kobushi Also it helps spreading the lag around think Dodixie or Motsu...you thing they are bad, imaging is every mission handed out stayed insystem.
First of all, lag has been reduced, and I mentioned a fix to the lag problem by when too many people get into the system it then puts you in another system next to it. And about the other comment, the storyline of a mission changes to match whatever random system your assigned to, and people still do farm even if they must travel to the system next door. This has to do with people trying to just make some ISK without little annoying jumps and all, its about efficiency which would be really handy.
|
Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2008.11.24 14:31:00 -
[5]
Missions shouldn't just be about farming ISK. One jump is a laughably small price to pay considering the sheer size of EVE. Be glad they don't send you 10 jumps into low-sec like FW missions. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
|
Onys Cissalc
|
Posted - 2008.11.24 15:23:00 -
[6]
What about Courier missions then? There are VERY nice rewards to be gained out of running missions for corps that have few agents apart from primarily courier ones - these agents will often not only send you 5+ jumps away for a lvl4 courier job with more than 50k m3 to haul, but possibly send you into low-sec, and ontop of this, give you a pathetic amount of LP for the job.
It would be unfair towards the people that are running these missions to have to travel so many jumps just to complete one mission, in a very slow ship, while you are able to go blitz out a lvl4 kill mission in one system, without having to move a potential gang linking character, without having to keep a separate looting+salvaging rig in a different system, etc.
Your proposal of 'moving people out of system with missions when there are too many people in local' is flawed out of the simple fact that more than half of the people in most mission hubs are pure-bred farmers - the kind that have names with a bunch of random letters and 4x navens and a hurricane to do their one lvl4 mission. They'd very quickly forcibly punt legit mission runners into neighbouring systems anyway.
There is no issue with the current system of having to move two jumps away for a kill mission. If you don't like that you have to go back to get a looting+salvaging rig, put a looting+salvaging rig in that system. No station? Consider putting up a POS.
People are meant to pay a price for efficiency, not get it handed to them on a silver platter just because they are lazy.
|
Eleana Tomelac
Gallente Through the Looking Glass
|
Posted - 2008.11.24 17:00:00 -
[7]
The courier missions with limited volume (under 10k m3) still give good LP if you do the jumps manually, just check the time you spent and the LP linked with the very low risk and investment.
Now, when it sends you off in lowsec, it's another subject.
Back to general topic :
Mission rewards are calculated with factors as the number of jumps, but only for isk (LP seems to be always the same while isk changes)... As the reward isn't the main reward, well, this is the broken part. We're paid in bounties in missions, rewards are peanuts compared to bounties.
And for storyline reasons, there is no explanations of why agents wouldn't send you anywhere inside their 'jurisdiction'. Jurisdiction being the area around them where there is not another agent of the same corporation and the same level, so he has to manage the corp's issues (CEO daughter being kidnapped in his area and thieves stealing stuff, drones eating their convoys...) over all those systems. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
Onys Cissalc
|
Posted - 2008.11.24 18:23:00 -
[8]
"My personal (and rather illegal, mind you) delivery of slaves has been intercepted by a bunch of freedom loving thukker liberatarians... They cannot be allowed to bring these slaves to a CONCORD official! I paid good money for those slaves!
The last communication I got from them was pinpointed by my secretary to location_x in system_y. Please get out there and get my slaves back before they manage to get away!"
That's an abstract example of a storyline reason for why an agent would send you away. Lots of agent missions are supposed to be issues that agent in particular is having to deal with - personal issues, if you will.
The agent doesn't care whether you want to loot/salvage the ships, just that you kill what he needs dead, or retrieve what he's lost.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |