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Elhina Novae
Sky's Edge
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Posted - 2008.11.22 09:44:00 -
[1]
Edited by: Elhina Novae on 22/11/2008 09:47:06 Now post patch I wanna try out my Raven (Haven't really had time to play so much last few weeks), this isn't a whine thread contstructive posts only.
My current setup is as follows;
Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II
Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Specific Hardener Specific Hardener Specific Hardener Specific Hardener / Shield Boost Amplifier
Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Now what I need to know is what rigs too use. Permarunning isn't a need at all since this tank will last more then enough to finish missions. The rigs I had in mind are these; Warhead Flare Catalyst / Warhead Rigor Catalyst. Would the "Flare" for better Explosion Velocity be superior or is Signature Radius better to decrease, or perhaps a mix of both?
This is what I've come up with so far when it comes to implants;
Implants: Slot 6; Hardwiring - Zainou 'Snapshot' ZMU2000 - 5% Cruise Missile Damage Slot 7; Hardwiring - Zainou 'Snapshot' ZMH2000 - 5% Heavy Missile Damage** Slot 8; Hardwiring - Zainou 'Deadeye' ZMA1000 - 5% decrease in Signature Radius Slot 9; Hardwiring - Zainou 'Deadeye' ZMS1000 - 5% decrease in factor of Velocity Slot 10; Hardwiring - Zainou 'Deadeye' ZMM1000 - 5% faster Rate of Fire
**This would be for a Nighthawk to do Serpentis/Guristas missions where it's Kinetic Damage bonus will show its magic. Good/Bad idea? ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Tanith YarnDemon
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Posted - 2008.11.22 09:46:00 -
[2]
Meh, give it up already.... Cruise CNR's are so.... 2007.
Torp Golem is the future man, the future!
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Mistress Nyissa
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Posted - 2008.11.22 09:59:00 -
[3]
Just so it saves me making another 'Mission Raven' topic I want to tack on here
Just how much tank is needed for the average level 4 mission? By that I mean I've been making dozens of fittings in EFT and watching the Effective HP and Defense Efficiency change along with the Firepower. Just what would be a reasonable defense level for a standard Raven (not CNR) for level 4's?
I've got setups using CN XL booster and setups using 2 pithi small boosters at the OP listed, I've read hundreds of hundreds of setups but all without having an idea of how much I have to tank and how much is 'enough'.
Also, do people here use the custom profiles for incoming damage and if so, is there a list somewhere, I've been using a Guriastas profile with 80 kinetic 20 thermal as a guess (for my current setup of choice that gives me 685 sustained and 1206 reinforced with 2m 12s of cap and just over 75k ehp and 85.9% kinetic resist).
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Tanith YarnDemon
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Posted - 2008.11.22 10:09:00 -
[4]
Originally by: Mistress Nyissa Just so it saves me making another 'Mission Raven' topic I want to tack on here
Just how much tank is needed for the average level 4 mission? By that I mean I've been making dozens of fittings in EFT and watching the Effective HP and Defense Efficiency change along with the Firepower. Just what would be a reasonable defense level for a standard Raven (not CNR) for level 4's?
I've got setups using CN XL booster and setups using 2 pithi small boosters at the OP listed, I've read hundreds of hundreds of setups but all without having an idea of how much I have to tank and how much is 'enough'.
Also, do people here use the custom profiles for incoming damage and if so, is there a list somewhere, I've been using a Guriastas profile with 80 kinetic 20 thermal as a guess (for my current setup of choice that gives me 685 sustained and 1206 reinforced with 2m 12s of cap and just over 75k ehp and 85.9% kinetic resist).
There's no such figure, simply since it depends on alot of other figures. You don't need any tank, if you kill your opponents fast enough, nor do you need one if you have buffer enough.
That said, with a standard rather lowskill setup I aim at some 3-400 dps tanked(Reinforced) to be safe. You can go a bit lower on most missions, but I tend to prefer staying safe.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.11.22 10:11:00 -
[5]
Go with warhead rigor catalyst. They are more effective than flares in those speeds you can see in missions. Also for those missions where you can get away with 4 slot tank (booster +3 hardener) PWNAGE painter would be good to have.
If you are just starting missions perhaps it would be sensible also to fit XL booster + heavy cap injector instead of 2x small boosters, as that will offer you bigger 'peak' incoming dps soaking than 2x smalls that can save your skin should you manage to gett mass agro on you and scrammed on top of that. Heavy injector with XL booster can soak up quite serious damage for 3-4 minutes, if you carry only cap charges + ammo needed for that mission (around 5+15 x800 charges + ~2000 missiles).
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Mistress Nyissa
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Posted - 2008.11.22 10:22:00 -
[6]
Originally by: Tanith YarnDemon There's no such figure, simply since it depends on alot of other figures. You don't need any tank, if you kill your opponents fast enough, nor do you need one if you have buffer enough.
That said, with a standard rather lowskill setup I aim at some 3-400 dps tanked(Reinforced) to be safe. You can go a bit lower on most missions, but I tend to prefer staying safe.
Thanks, I'm assuming that's on the 'uniform damage distribution' setting for defense? Right now I have 276/469 there which isn't fantastic I guess. Here's my setup if you have any advice?
[Raven, Mission] Ballistic Control System II * 2 Power Diagnostic System II * 3
Caldari Navy X-Large Shield Booster Shield Boost Amplifier II Ballistic Deflection Field II * 2 (2 primary damage T2 active hardeners) Heat Dissipation Field II (1 secondary damage hardener) Cap Recharger II
Cruise Missile Launcher II, Wrath Cruise Missile * 6 Small Tractor Beam I * 2 (might swap 1 for a drone control thing)
Capacitor Control Circuit I * 3
Hornet II x5 Vespa II x5
I could swap out a PDU for a BCS if it seems easy, a tractor for a drone augmentor. I just don't want to mess it up on the warp in, last L4 I ran (and only one...) my raven popped in 4 seconds to something doing almost 10k damage per hit. Forgot the mission name but I petitioned and was told the logs showed nothing...
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Fink Angel
Caldari The Merry Men
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Posted - 2008.11.22 10:26:00 -
[7]
Originally by: Mistress Nyissa I just don't want to mess it up on the warp in, last L4 I ran (and only one...) my raven popped in 4 seconds to something doing almost 10k damage per hit. Forgot the mission name but I petitioned and was told the logs showed nothing...
Did you hit something that spawned Concord? I can't think of anything in any L4 that would pop a Raven in anything like 4 seconds.

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Mistress Nyissa
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Posted - 2008.11.22 10:29:00 -
[8]
Originally by: Fink Angel Did you hit something that spawned Concord? I can't think of anything in any L4 that would pop a Raven in anything like 4 seconds.
4 seconds after warp in? I had barely selected targets lol!
I really do think it was a bug but "nothing showed in the logs" so what do you do, sigh :P
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Elhina Novae
Sky's Edge
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Posted - 2008.11.22 10:53:00 -
[9]
Originally by: Mistress Nyissa Edited by: Mistress Nyissa on 22/11/2008 10:42:31
Originally by: Fink Angel Did you hit something that spawned Concord? I can't think of anything in any L4 that would pop a Raven in anything like 4 seconds.
4 seconds after warp in? I had barely selected targets lol!
I really do think it was a bug but "nothing showed in the logs" so what do you do, sigh :P
By the way, here's my 2 booster cap stable setup tanking 445 with only a slight drop to dps. Not sure on the pricing of the medium booster though, I'm not ingame atm
[Raven, small boosters] Ballistic Control System II * 3 Power Diagnostic System II * 2
Pithum B-Type Medium Shield Booster Pithi B-Type Small Shield Booster Caldari Navy Shield Boost Amplifier * 2 Ballistic Deflection Field II Invulnerability Field II
Cruise Missile Launcher II, Wrath Cruise Missile * 6 Drone Link Augmentor I Small Tractor Beam I
Capacitor Control Circuit I * 3
Ok in your EFT folder there is a "Config.ini" file. Open it with the Notepad and paste this text in the bottom of it;
DamageProfile=Gurista,0,570,3504,0 DamageProfile=Angel,480,0,719,3058 DamageProfile=Sansha,1945,1598,0,0 DamageProfile=Serpentis,0,1627,1320,0 DamageProfile=Blood raider,613,570,60,0 DamageProfile=EoM,0,618,1718,0 DamageProfile=Mercenaries,90,634,424,108 DamageProfile=Rogue Drones,86,91,281,964 DamageProfile=Gallente federation,25,781,1127,0 DamageProfile=Minmatar republic,615,310,815,1633 DamageProfile=Amarr empire,1204,1349,0,0 DamageProfile=Caldari state,0,795,944,0
These numbers are good/as correct as can be for looking for a specific tank. Try to get atleast a 400 - 500 DPS tank sustained, prefered abit higher if its your first time doing level 4 missions. If you're more experienced you can follow Taniths thumbrule ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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kyrv
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Posted - 2008.11.22 11:46:00 -
[10]
As a rule of thumb you might consider a maelstrom they dish out 450dps for average player and 575dps for the elite and have about 150 defence efficiency. From my experience there is nothing it cant tank or kill but with my skills the 450dps it takes a bit of a while.
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Sarciss
Black Legion Command
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Posted - 2008.11.22 11:55:00 -
[11]
Originally by: Fink Angel
Originally by: Mistress Nyissa I just don't want to mess it up on the warp in, last L4 I ran (and only one...) my raven popped in 4 seconds to something doing almost 10k damage per hit. Forgot the mission name but I petitioned and was told the logs showed nothing...
Did you hit something that spawned Concord? I can't think of anything in any L4 that would pop a Raven in anything like 4 seconds.
I think I know which mission shes on about. On warp in theres a few Amarr Torp/Cruise Sentrise that fire EM based Torps/Cruises. Your not resisted against EM on that mission and so get a huge alpha off them :)
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Haywoode Jablome
The Templars Knights
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Posted - 2008.11.22 12:00:00 -
[12]
I don't get it...
low: 4 cap flux coil II 1 BCS II
med: 2 invul II 2 Shield boost amps II 1 cap rech II
Hi: 7 arby cruise 1 tractor
rig: 3 cap control
drones: 5 hobgoblin t1 5 hammerheads t1
dps 348, tank 621 uniform damage dist. Cap stable @ 41%
Swap 2 flux coils for 2 BCS dps 440, tank 440 uniform... Cap not stable (2:28)
only 6 mil sp
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Ebodhisatva
The Templars Knights
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Posted - 2008.11.22 12:14:00 -
[13]
Originally by: Mistress Nyissa Just so it saves me making another 'Mission Raven' topic I want to tack on here
Just how much tank is needed for the average level 4 mission? By that I mean I've been making dozens of fittings in EFT and watching the Effective HP and Defense Efficiency change along with the Firepower. Just what would be a reasonable defense level for a standard Raven (not CNR) for level 4's?
I've got setups using CN XL booster and setups using 2 pithi small boosters at the OP listed, I've read hundreds of hundreds of setups but all without having an idea of how much I have to tank and how much is 'enough'.
Also, do people here use the custom profiles for incoming damage and if so, is there a list somewhere, I've been using a Guriastas profile with 80 kinetic 20 thermal as a guess (for my current setup of choice that gives me 685 sustained and 1206 reinforced with 2m 12s of cap and just over 75k ehp and 85.9% kinetic resist).
A long time ago I read something about this question which I can't find anymore. But the rule as stated there was very simple, BS: +/- 800dps Rat Specific! stable tank CS: -15% HAC: -30% But there was one thing to know, do not try to full room tank with this, because you will fly home in your pod... Want full room agro with the heaviest mission, get a +/-2400dps tank rat specific, cap stable (try luminaire titan and tank it on your own)
This rule I've always applied to my Kronos, command ships and even to hac's (which I did very many l4 missions in) when I didn't know what exactly to encounter
Nowadays you have to keep moving in missions, before this patch you could just stand still in missile based missions
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Mistress Nyissa
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Posted - 2008.11.22 12:36:00 -
[14]
So you'd suggest I warp in, align away from the npcs and start kiting away and see what follows me?
I know to deal with pockets but that seems easier in level 3's than 4's. I think I'll get a few friends to run some L4's with me and ease in slowly, let them tank to start with and I'll deal damage, then start taking agro off pockets and see how I fare.
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WishBlade
Caldari Atomic Heroes Arcane Alliance
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Posted - 2008.11.22 14:42:00 -
[15]
Originally by: Tanith YarnDemon Meh, give it up already.... Cruise CNR's are so.... 2007.
Torp Golem is the future man, the future!
It's still cruises, but the Golem part is correct. Aweseomenessness |

Dracthera
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Posted - 2008.11.22 15:57:00 -
[16]
Edited by: Dracthera on 22/11/2008 15:57:54
Originally by: Mistress Nyissa
Just how much tank is needed for the average level 4 mission? By that I mean I've been making dozens of fittings in EFT and watching the Effective HP and Defense Efficiency change along with the Firepower. Just what would be a reasonable defense level for a standard Raven (not CNR) for level 4's?
Something in the range of 500-600 EFT defensive rating should be enough for most if not all L4 missions out there regardless of your ship - mostly to survive the initial aggro which is usually the toughest (everything else you can manage tactically). Might make missions interesting at times (esp. in a plain Raven which takes longer to kill stuff), but it should be enough regardless. Anything much over that starts being overkill, and takes away from damage mods.
To be honest, it's something you'll have to play with as you run missions. You should start with more tank and less gank first to make sure you survive missions without having to warp out until you get the hang of waht to expect. Read the mission guides before going into a mission deadspace so you don't accidentally aggro more than you need to, or more than you can handle. Once you've figured that out, then you can experiment with peeling back some of you tank until your comfortable, while adding damage mods. Really not something you can read about in a forum - just need to do it yourself.
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Col Angus
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Posted - 2008.11.22 16:47:00 -
[17]
Edited by: Col Angus on 22/11/2008 16:48:43 Try this on for size...I have yet to encounter a LVL4 that i didn't LOL @.
7x CN Cruise Launchers 1x Small Tractor or Drone Link Aug.
1x CN Invl Field 1x CN Shield Boost Amp 1x CN XL Shield Boost 2x CN Rat Specific Hardeners 1x PWNAGE Painter
1x T2 Dmg Contrl 4x CN Ballistic Control
Appropriate drones...
Not counting the drones, it deals 596 DPS with my skills (and I only have Caldari BS LVL 4), and a more than sufficient tank if managed properly.
The only dif between this and my pre QR fit is the painter (train Signature Focusing), it used to be another CN Shield Boost Amp...which was quite frankley overkill for the tank. I have not changed out the rigs, so they are 2x CCC's and 1x Anti-EM Screen...and I think that they'll stay, as I'm already popping frigs in 1-2 volleys.
Of course you can swap DG gear for all the CN gear and get the same affect. Yeah...dead space stuff makes for a better tank, but I've not yet had the need to undertake the added expense. This one holds up fine. Also...I'm finding that "Grouping" all 7 launchers is more effective than not doing so.
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Elhina Novae
Sky's Edge
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Posted - 2008.11.22 19:34:00 -
[18]
Originally by: Haywoode Jablome Edited by: Haywoode Jablome on 22/11/2008 12:22:16 I don't get it... Except the DPS is horrible
low: 4 cap flux coil II 1 BCS II
med: 2 invul II 2 Shield boost amps II 1 X-large shield booster II 1 cap rech II
Hi: 7 arby cruise 1 tractor
rig: 3 cap control
drones: 5 hobgoblin t1 5 hammerheads t1
dps 348, tank 621 uniform damage dist. Cap stable @ 41%
Swap 2 flux coils for 2 BCS dps 440, tank 440 uniform... Cap not stable (2:28)
only 6 mil sp
------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Tanith YarnDemon
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Posted - 2008.11.22 19:42:00 -
[19]
Originally by: Haywoode Jablome Edited by: Haywoode Jablome on 22/11/2008 12:22:16 I don't get it...
low: 4 cap flux coil II 1 BCS II
med: 2 invul II 2 Shield boost amps II 1 X-large shield booster II 1 cap rech II
Hi: 7 arby cruise 1 tractor
rig: 3 cap control
drones: 5 hobgoblin t1 5 hammerheads t1
dps 348, tank 621 uniform damage dist. Cap stable @ 41%
Swap 2 flux coils for 2 BCS dps 440, tank 440 uniform... Cap not stable (2:28)
only 6 mil sp
Now try this:
4 BCU's, Damage Control or reactor control unit 1 XL shield booster, 4 Active harderners, 1 Large Cap injector 6(7 on cnr) Cruise launchers, tractor and smartbomb.
Will net you about twice the income, a little less on some missions, a bit more on others. Personally I started running missions like this with about 2 mil sp. It's not about being ABLE to do mission or not. It's about how fast they can be done and what isk/hour you can achieve. This is also the reason why cruise missiles are not to be used as soon as you get the skills to use torps - for the majority of missions. This is also the reason why Golems and Ravens will never be the powerhouses Paladins and Nightmares are.
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Elhina Novae
Sky's Edge
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Posted - 2008.11.23 16:00:00 -
[20]
So any definate answear what matter the most when dealing damage with missiles? Signature radius or speed? Currently I am really considering 3 x Rigor Flare Catalyst ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.11.23 17:30:00 -
[21]
Originally by: Elhina Novae Edited by: Elhina Novae on 23/11/2008 16:17:18 So any definate answear what matter the most when dealing damage with missiles? Signature radius or speed? Currently I am really considering 3 x Warhead Flare Catalyst
EDIT: Spelling
Signature will give you more damage in those speeds you see in missions than flare.
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Ragnar Darkstar
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Posted - 2008.11.23 19:02:00 -
[22]
Here is a cookie cutter Raven/CNR setup
Highs: 6-7 CML II, 1-2 whatever Mids: XL SB II, 3 Rat Specific Hardener II, SBA II, SB II (800s) Lows: 2 BCU II, 2 PDU II, 1 Co-Processor II Rigs: 3 CCC I Drones: 5 HH II, 5 HG II (all Gallente)
All Tech II, no expensive faction mods needed. You'll have to pay attention and pulse your shield booster.
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Col Angus
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Posted - 2008.11.23 21:29:00 -
[23]
Originally by: Ragnar Darkstar Here is a cookie cutter Raven/CNR setup
Highs: 6-7 CML II, 1-2 whatever Mids: XL SB II, 3 Rat Specific Hardener II, SBA II, SB II (800s) Lows: 2 BCU II, 2 PDU II, 1 Co-Processor II Rigs: 3 CCC I Drones: 5 HH II, 5 HG II (all Gallente)
All Tech II, no expensive faction mods needed. You'll have to pay attention and pulse your shield booster.
Must be some terrible cookies. DPS way too low.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.11.23 22:38:00 -
[24]
4 damage mods minimum, especially on a cruise fit, and a large faction booster does nicely so you don't need a co-proc and can sustain the tank much longer (if not perma)

Wyvern & Chimera fitting flowchart |

Sun Crusher
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Posted - 2008.11.24 17:26:00 -
[25]
[Raven Navy Issue, CNR A] Ballistic Control System II Ballistic Control System II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
X-Large Shield Booster II Invulnerability Field II Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II Cap Recharger II
Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile 250mm Prototype I Gauss Gun, Antimatter Charge M
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
perma burn XL-SB, cap stable at 45%, eft dmg 650/3452, eft uniform tank 456
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Amarrbone
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Posted - 2008.11.24 20:07:00 -
[26]
Give this a try:
7x Launchers, doesn't matter the type. I personally use Navy 1x Drone Link
1x Pith-A Large Booster 2x Hardners/Invul's (I use 1 Dread Invul, and 1 Navy specific) 2x Boosters (Again I use Navy) 1x Target Painter
2x Cap Flux Coils 3x BCU's (Again I prefer Navy)
3x CCC Rigs
5x T2 Mediums 5x T2 LIghts
Depending on skills and the ammo you use you are talking 600+DPS and 600+Active Tanking on whichever type of rat you are fighting. A T2 fit works nicely, a faction fit works very well. The painter will help you pop the the smaller stuff given the changes. If you don't care about the painter then swap it for a Scattering Field, switch to 2 Invuls, and just omnitank everything.
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Poast Warrior
Imperial Academy
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Posted - 2008.11.24 20:25:00 -
[27]
Cookie cutter works fine:
[Raven, Mission1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II Damage Control II
Heat Dissipation Field II Heat Dissipation Field II Ballistic Deflection Field II Ballistic Deflection Field II Shield Boost Amplifier II X-Large C5-L Emergency Shield Overload I
Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile [empty high slot] [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Of course having 12m SP in missiles helps =/
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Tahsiana
Minmatar Terrenus Arcanorum
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Posted - 2008.11.24 21:06:00 -
[28]
IMO if your going to buy a CNR you better faction fit it. This build costs about 1.2b and I put out about 600 DPS with med drones. 1m 40s cap is plenty long to do any level 4 solo. No need for painter cause drones kill frigates. I swap out hardeners as needed per mission. This in my opinion is a cookie cutter CNR fit.
[Raven Navy Issue, Active] True Sansha Power Diagnostic System True Sansha Power Diagnostic System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Caldari Navy X-Large Shield Booster Shield Boost Amplifier II Dread Guristas Heat Dissipation Field Dread Guristas Heat Dissipation Field Dread Guristas Ballistic Deflection Field Dread Guristas Ballistic Deflection Field
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
What Signature? |

Anax Walsinghami
The Graduates Morsus Mihi
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Posted - 2008.11.24 21:16:00 -
[29]
Originally by: Col Angus
Originally by: Ragnar Darkstar Here is a cookie cutter Raven/CNR setup
Highs: 6-7 CML II, 1-2 whatever Mids: XL SB II, 3 Rat Specific Hardener II, SBA II, SB II (800s) Lows: 2 BCU II, 2 PDU II, 1 Co-Processor II Rigs: 3 CCC I Drones: 5 HH II, 5 HG II (all Gallente)
All Tech II, no expensive faction mods needed. You'll have to pay attention and pulse your shield booster.
Must be some terrible cookies. DPS way too low.
Depends on your skills. The fitting here is close to what I use (read my post in Smash the Supplier thread). You have to balance tank with damage output. I have a t2 DCU in lieu of the co-processor and I put another hardener in place of the amplifier. With modest skills sometimes it is best to turn down certain missions or go out with a experienced lvl 4 mission runner. BTW yes to aligning to a warp out point and get speed up away from blobs. Kill all the frigs first as they may scram you. If they do you will die more than likely.
I can't recommend enough to fly a BC in lvl 3's until you can handle the hardest lvl 3 out there (like Blockade or Mordus Headhunters)Then your skills to fit a BS may be sufficient to fly a BS and do lvl 4's
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.11.24 21:36:00 -
[30]
Originally by: Anax Walsinghami
Depends on your skills. The fitting here is close to what I use (read my post in Smash the Supplier thread). You have to balance tank with damage output. I have a t2 DCU in lieu of the co-processor and I put another hardener in place of the amplifier. With modest skills sometimes it is best to turn down certain missions or go out with a experienced lvl 4 mission runner. BTW yes to aligning to a warp out point and get speed up away from blobs. Kill all the frigs first as they may scram you. If they do you will die more than likely.
I can't recommend enough to fly a BC in lvl 3's until you can handle the hardest lvl 3 out there (like Blockade or Mordus Headhunters)Then your skills to fit a BS may be sufficient to fly a BS and do lvl 4's
It's just that 2x BCU's are not quite cutting it to be 'cookie cutter'. I would consider 3 BCU's for missionrunning Raven to be absolute minimum. Even 4th one is relatively reasonable giving you still around 5-6% dps increase. Ofc it's in the end 'whatever works for you' - but for people who are running missions for isk I would suggest to avoid 'permatank' setups and focus more on isk/h. There is many viable ways of doing it - be it then cap injector fueled setup operating on hp buffer more than on sustained tanking ability or just setup doing compromise between reasonable damage output and capacitor recharge without sacrificing most of their damage to get 'permatank'.
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