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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.06 09:18:00 -
[181]
Last night we went for an AF/ ceptor roam in low sec for a change.. Guess how many frig hulls we catched at gates? How many cruisers got away?
(Actually, I didn't keep count but I think we did not catch a single frig hull even though we saw many and several cruisers also got away even when our ceptors were in point range)
Still waiting for dev comment.
Also the larger gates don't help with the new tackling issues at all. See here: General Discussion ---
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Dave Tehsulei
Atomic Battle Penguins The Darwin Award Foundation
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Posted - 2008.12.06 11:08:00 -
[182]
Originally by: Goumindong
Originally by: James Lyrus Here, have some numbers as fuel for this discussion: Crow - locks an Crow in 2s, warps in 1.8s Kestrel - locks a kestrel in 3.3s, warps in 3s. Thrasher - locks in 2.3s, warps in 3.5s. Caracal - locks a in 4.7s, warps in 3.7s Drake - locks in 4.1s warps in 7.5s (brutix is similar) Raven - locks in 8.3s, warps in 10.5s
With the exception of battlecruisers, a ship is marginal on locking a mirror of itself before it can warp. When doing things like locking, especially if you're in pursuit of someone, 'loading lag' is what controls whether you can do this or not. I don't know about you, but I'd rather that wasn't the case.
That is indeed pretty rough. They should probably cut lock times down by as much as they chopped agility.
Amen to that
I'm all for complete reworking of broken game mechanics but ill take this as a more realistic and surely very easy to implement option please
------- Atomic Battle Penguins Forum | Website ABP is available for contract work |
Karenzi
No Trademark Notoriety Alliance
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Posted - 2008.12.06 15:18:00 -
[183]
Originally by: James Lyrus Here, have some numbers as fuel for this discussion: Crow - locks an Crow in 2s, warps in 1.8s Kestrel - locks a kestrel in 3.3s, warps in 3s. Thrasher - locks in 2.3s, warps in 3.5s. Caracal - locks a in 4.7s, warps in 3.7s Drake - locks in 4.1s warps in 7.5s (brutix is similar) Raven - locks in 8.3s, warps in 10.5s
With the exception of battlecruisers, a ship is marginal on locking a mirror of itself before it can warp. When doing things like locking, especially if you're in pursuit of someone, 'loading lag' is what controls whether you can do this or not. I don't know about you, but I'd rather that wasn't the case.
Thank you James for spitting out some real numbers. I would just like a response from CCP whether or not this is intended, not if it is broken.
Thunk and Raimo, if you guys respond to one more troll, i swear...
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Cpt Cosmic
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Posted - 2008.12.06 16:26:00 -
[184]
and now take a ship designed to tackle stuff e.g. an interceptor with a sensor booster and suddenly you lock stuff in 1 sec and faster oh wait, I used my brain? how could I.
solo, it is a different story (depending on your ship type) but who cares, if the other one dont want to fight he should have atleast a chance to escape and not being insta locked, pointed and wtfbbq just because you have a sensorbooster.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.12.06 17:29:00 -
[185]
Originally by: Cpt Cosmic and now take a ship designed to tackle stuff e.g. an interceptor with a sensor booster and suddenly you lock stuff in 1 sec and faster oh wait, I used my brain? how could I.
solo, it is a different story (depending on your ship type) but who cares, if the other one dont want to fight he should have atleast a chance to escape and not being insta locked, pointed and wtfbbq just because you have a sensorbooster.
... one more troll spotted ... -- 249km locking? |
Kingwood
Amarr Defile.
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Posted - 2008.12.06 18:21:00 -
[186]
Edited by: Kingwood on 06/12/2008 18:21:23
Originally by: Cpt Cosmic and now take a ship designed to tackle stuff e.g. an interceptor with a sensor booster and suddenly you lock stuff in 1 sec and faster oh wait, I used my brain? how could I.
solo, it is a different story (depending on your ship type) but who cares, if the other one dont want to fight he should have atleast a chance to escape and not being insta locked, pointed and wtfbbq just because you have a sensorbooster.
You can't tackle in an Inty at gates or stations. It's just another nail in the coffin for low sec pirates.
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.06 21:07:00 -
[187]
Originally by: Karenzi
Thunk and Raimo, if you guys respond to one more troll, i swear...
No worries, I'm done with trolls.
Still waiting for dev comment. ---
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Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.12.06 23:56:00 -
[188]
Originally by: Kingwood Edited by: Kingwood on 06/12/2008 18:21:23
Originally by: Cpt Cosmic and now take a ship designed to tackle stuff e.g. an interceptor with a sensor booster and suddenly you lock stuff in 1 sec and faster oh wait, I used my brain? how could I.
solo, it is a different story (depending on your ship type) but who cares, if the other one dont want to fight he should have atleast a chance to escape and not being insta locked, pointed and wtfbbq just because you have a sensorbooster.
You can't tackle in an Inty at gates or stations. It's just another nail in the coffin for low sec pirates.
Sebo'd hics anyone?
-----
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Ecky X
Shadow Company
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Posted - 2008.12.07 10:01:00 -
[189]
Just wanted to chip in. Earlier today I jumped an Iteron V (with 2 nanofibers) blindly into a lowsec system, with the purposes of testing this. There were 2 HICs on the gate, and a 'geddon, and I warped away before they locked. No cloak trick, just warped.
I then proceeded to taunt them in local, but I felt kinda bad.
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abbagabba
Gallente Monster Raving Loonies
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Posted - 2008.12.07 10:23:00 -
[190]
Originally by: Ecky X Just wanted to chip in. Earlier today I jumped an Iteron V (with 2 nanofibers) blindly into a lowsec system, with the purposes of testing this. There were 2 HICs on the gate, and a 'geddon, and I warped away before they locked. No cloak trick, just warped.
I then proceeded to taunt them in local, but I felt kinda bad.
Haulers are one of the few ship classes that have the same agility as before. You were quite lucky!
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Cpt Cosmic
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Posted - 2008.12.07 10:39:00 -
[191]
Originally by: Ecky X Just wanted to chip in. Earlier today I jumped an Iteron V (with 2 nanofibers) blindly into a lowsec system, with the purposes of testing this. There were 2 HICs on the gate, and a 'geddon, and I warped away before they locked. No cloak trick, just warped.
I then proceeded to taunt them in local, but I felt kinda bad.
nice lie proof or stfu my hic locks cruisers regularly in epic under 3 seconds.
YOUR humane responses + abit of YOUR lag can make your target get away. competent pilots will always get away and frigates + some cruiser fittings were also immune to camps pre QR. oh and dont forget mwd, align, cloak, warp trick and nano setups. Sensor boosters and remote sensor boosters cannot fix that. They couldn't do this before QR. stop inventing issues out of your arses.
face it you are not supposed to catch everything and you werent before the patch. if you abandon this facts, you are a simple-minded ignorant whiner that lacks of much cheese.
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Furb Killer
Gallente Paxton Industries Paxton Federation
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Posted - 2008.12.07 10:54:00 -
[192]
What i find intresting is the number of people here whining about stuff that was the same before QR. Yes i know there have been agility changes, and using a dedicated tackler (oh noes) to tackle stuff might be handy. However here i see people whining that their intie cant tackle other inties anymore before they warp off.
It was exactly the same before QR... ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.12.07 11:10:00 -
[193]
Originally by: Furb Killer What i find intresting is the number of people here whining about stuff that was the same before QR. Yes i know there have been agility changes, and using a dedicated tackler (oh noes) to tackle stuff might be handy. However here i see people whining that their intie cant tackle other inties anymore before they warp off.
It was exactly the same before QR...
I actually pointed this out and was calling for a buff to sensor boosters and their lock speed bonus, before QR. That, and a general increase to all scan resolutions for all ships across the board. They were too low before, and they're much too low now.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Burn Mac
Minmatar The Tuskers
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Posted - 2008.12.07 13:10:00 -
[194]
Edited by: Burn Mac on 07/12/2008 13:10:49 What i hate more is that i can get "You failed to target nothing" when the ship is still there and when it desyncs and i actually have it targeted its really weird and more than once has it allowed a target to escape non-consensual pvp imagine my disappointment.
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.07 14:46:00 -
[195]
Edited by: Raimo on 07/12/2008 14:46:04
Originally by: Furb Killer What i find intresting is the number of people here whining about stuff that was the same before QR. Yes i know there have been agility changes, and using a dedicated tackler (oh noes) to tackle stuff might be handy. However here i see people whining that their intie cant tackle other inties anymore before they warp off.
It was exactly the same before QR...
Nah, I'm whining if a ceptor cannot tackle a Caracal. Ceptor travel invulnerability in low sec is cool. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.07 14:49:00 -
[196]
Originally by: abbagabba
Originally by: Ecky X Just wanted to chip in. Earlier today I jumped an Iteron V (with 2 nanofibers) blindly into a lowsec system, with the purposes of testing this. There were 2 HICs on the gate, and a 'geddon, and I warped away before they locked. No cloak trick, just warped.
I then proceeded to taunt them in local, but I felt kinda bad.
Haulers are one of the few ship classes that have the same agility as before. You were quite lucky!
Unless this bug is also for real.
Would explain a lot. ---
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TEK9
Caldari Captain Morgan Society Privateer Alliance
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Posted - 2008.12.07 16:35:00 -
[197]
Originally by: Raimo
Originally by: abbagabba
Originally by: Ecky X Just wanted to chip in. Earlier today I jumped an Iteron V (with 2 nanofibers) blindly into a lowsec system, with the purposes of testing this. There were 2 HICs on the gate, and a 'geddon, and I warped away before they locked. No cloak trick, just warped.
I then proceeded to taunt them in local, but I felt kinda bad.
Haulers are one of the few ship classes that have the same agility as before. You were quite lucky!
Unless this bug is also for real.
Would explain a lot.
Let's hope it is just a 'bug' and not intentional. Judging from CCP's total lack of acknowledgement or response to this thread I'm beginning to wonder.
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Richard Third
Gallente Wrath of Fenris
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Posted - 2008.12.07 17:17:00 -
[198]
Can CCP look at this? I don't think ANYONE likes this change. If CCP actually played eve this change would be obvious to them WEEKS ago. -- You can't do that with a Planet. |
H Zub
Captain Morgan Society
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Posted - 2008.12.07 18:06:00 -
[199]
For the third time now, CCP CAN WE GET A RESPONCE? Me parrot eat stabs for breakfast |
Brain Day
Space Boats
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Posted - 2008.12.07 23:23:00 -
[200]
Yeah this really needs a DEV response, this change is simply game breaking for anything other than the usual 0.0 blobs.
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GoodNDead
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Posted - 2008.12.08 05:50:00 -
[201]
/me sighs
your sensor boosted crow, with over 1700 scan resolution, fails to target ratting fitted throax.
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.08 06:33:00 -
[202]
Originally by: GoodNDead /me sighs
your sensor boosted crow, with over 1700 scan resolution, fails to target ratting fitted throax.
Exactly. Please, dev comment? ---
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Cpt Cosmic
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Posted - 2008.12.08 08:58:00 -
[203]
Originally by: Raimo
Originally by: GoodNDead /me sighs
your sensor boosted crow, with over 1700 scan resolution, fails to target ratting fitted throax.
Exactly. Please, dev comment?
obvious future comment is obvious: nothing but lies, proof or stfu
it sure is hard to catch something of the same size but you cannot tell me that he could not get a ferox with 0.5 seconds locking time. I know it is a lie cause I lock ships one size larger then my ship everyday before the warp.
yeah but it is ok if you wanna make yourself look like an idiot, go ahead.
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Brain Day
Space Boats
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Posted - 2008.12.08 10:22:00 -
[204]
Originally by: Cpt Cosmic Edited by: Cpt Cosmic on 08/12/2008 10:14:22
Originally by: Raimo
Originally by: GoodNDead /me sighs
your sensor boosted crow, with over 1700 scan resolution, fails to target ratting fitted throax.
Exactly. Please, dev comment?
obvious future comment is obvious: nothing but lies, proof or stfu
it sure is hard to catch something of the same size but you cannot tell me that he could not get a ferox with 0.5 seconds locking time. I know it is a lie cause I lock ships one size larger then my ship everyday before the warp *edit* and I do this this without a sensorbooster.
Thanks for helping to keep this thread at the top bro, just where it belongs! But seriously, if you don't want to stop seeing -10's flying through empire seemingly impervious to tackling in their istabbed battleships, (i wish i was joking), then please feel free to respond to this thread with "OMG NOOBZ LEARN 2 PLAI!".
Thank you.
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Dirt McGirtt
Captain Morgan Society Privateer Alliance
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Posted - 2008.12.08 11:07:00 -
[205]
Is it at all possible for a couple of CCP Peeps to take out a couple cruisers/interceptors and test it ? Its quite ridiculous to have tons of war targets in bc/cruisers just warping past anything before you have a chance to lock
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.12.08 18:27:00 -
[206]
Originally by: Dirt McGirtt Is it at all possible for a couple of CCP Peeps to take out a couple cruisers/interceptors and test it ? Its quite ridiculous to have tons of war targets in bc/cruisers just warping past anything before you have a chance to lock
Sensorboosted flycatchers ftw ;) -- 249km locking? |
Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2008.12.08 21:22:00 -
[207]
Edited by: Lilith Velkor on 08/12/2008 21:25:02
Originally by: Brain Day
Thanks for helping to keep this thread at the top bro, just where it belongs! But seriously, if you don't want to stop seeing -10's flying through empire seemingly impervious to tackling in their istabbed battleships, (i wish i was joking), then please feel free to respond to this thread with "OMG NOOBZ LEARN 2 PLAI!". Thank you.
You can fly through hisec with negative sec status for one reason only: the npc that engage you at the gate will web you before they scramble, making you instawarp in any ship as long as you immediately warp to the outbound gate. Ship agility has nothing to do with it.
In other news, our dictor pilots are still catching cruisers and destroyers just fine, no need to panic yet. If anything is a problem with tackling after patch its the bigass regional gates.
(And your internet connection maybe, since align times are generally lower there is little hope to catch a cruiser if your connection lags 2 seconds behind.)
I like the change, its still possible to tackle in lowsec if you know what you're doing, and maybe the improved survivability of their ships will bring more people there given time.
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Brain Day
Space Boats
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Posted - 2008.12.08 23:27:00 -
[208]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 08/12/2008 21:25:02
Originally by: Brain Day
Thanks for helping to keep this thread at the top bro, just where it belongs! But seriously, if you don't want to stop seeing -10's flying through empire seemingly impervious to tackling in their istabbed battleships, (i wish i was joking), then please feel free to respond to this thread with "OMG NOOBZ LEARN 2 PLAI!". Thank you.
You can fly through hisec with negative sec status for one reason only: the npc that engage you at the gate will web you before they scramble, making you instawarp in any ship as long as you immediately warp to the outbound gate. Ship agility has nothing to do with it.
In other news, our dictor pilots are still catching cruisers and destroyers just fine, no need to panic yet. If anything is a problem with tackling after patch its the bigass regional gates.
(And your internet connection maybe, since align times are generally lower there is little hope to catch a cruiser if your connection lags 2 seconds behind.)
I like the change, its still possible to tackle in lowsec if you know what you're doing, and maybe the improved survivability of their ships will bring more people there given time.
Nope. Just check the vid that dave posted at the start of the thread to see the current situation, not pretty.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2008.12.09 00:05:00 -
[209]
Edited by: Lilith Velkor on 09/12/2008 00:13:20 Edited by: Lilith Velkor on 09/12/2008 00:11:36
Originally by: Brain Day
Nope. Just check the vid that dave posted at the start of the thread to see the current situation, not pretty.
Edit: Here is the link that dave posted earlier The New EvE
Horrible quality in the vid, but from what I see it just seems to be a lag issue as he is locking the target just fine, but point doesnt activate in time (or he is even making the mistake and trying to manually activate it, couldnt see it clearly).
The best way (in my experience) is starting to lock, and then set the point to 'blinky' before the lock finishes, this way you get as little module activation delay as possible.
Anyway my point stands, its more a lag issue than anything else, people are noticing it more as the timeframe for success is a lot shorter now, but the issue with modules not activating is there for ages.
My guess is it lies in the communication client/server, you need a way for the client to tell the server 'lock on target and activate module xyz', I think right now they have 'lock target as #x' + 'activate module xyz on #x' or something.
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Brain Day
Space Boats
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Posted - 2008.12.09 02:10:00 -
[210]
I appreciate that is your stance but the reality is align times are far faster post patch and it has had a dramatic effect on the ability to tackle.
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