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Thread Statistics | Show CCP posts - 2 post(s) |
Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.25 03:08:00 -
[1]
Megathron Stats on TQ:
Mass: 102,500,000 kg Inertia modifier: 0.155
Megathron Stats on SISI:
Mass: 103,900,000 Inertia modifier: 0.0675
Hyperion TQ: 102.5 million kg / 0.155 Inertia
Hyperion SISI: 100.2 million kg / 0.1 Inertia
Kronos TQ: 102.5 million kg / 0.155 Inertia
Kronos SISI: 101.8 million kg / 0.1 Inertia
Astarte TQ: 13.25 million kg / 0.88 Inertia
Astarte SISI: 13.25 million kg / 0.57 Inertia
I did a test with a mega, MWD, 2x 1600 RT plates, 3x trimarks: Max theoretical speed w/ MWD was 773m/sec. It took exactly 26 seconds to reach 700m/sec from a standing start, no change of direction required (was pre-aligned to target, set speed to 0, activated MWD then hit align and started the clock).
I stopped the test at 90% of maximum speed because it's not practical to run it to maximum, particularly since the acceleration falls off abruptly after about 90% velocity.
Anyway, I don't know if the above stats are where they want them, or if the Mega's stats are just the start of testing, but the Mega does feel a lot snappier with it's acceleration. I think that similar treatment needs to be given to the other ships as well.
Also devs, don't leave out the faction ships and the smaller ships (Astarte, Brutix, Deimos).
I'm happy to see the changes and to know that it's being worked on. Fixing the MWD accel issues with the blaster ships will go a long way to helping them be more effective.
Bellum Eternus
Inveniam viam aut faciam.
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Murkon Salesgirl
Amarr
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Posted - 2008.10.25 03:14:00 -
[2]
They DO listen. Contrary to popular views.
They also need to do this for Min ships as well, tempest, maelstrom and typhoon needs the same love.
The agility needs to be a bit higher to compensate for lower top speed. But they are doing a right job. |
Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.25 03:17:00 -
[3]
Originally by: Murkon Salesgirl They DO listen. Contrary to popular views.
They also need to do this for Min ships as well, tempest, maelstrom and typhoon needs the same love.
The agility needs to be a bit higher to compensate for lower top speed. But they are doing a right job.
They listen when they have two dozen fanatical players screaming at them on the forums.
But yes, I am very pleased to see that they're actually taking a look at it. I hope they start playing with blasters next.
Bellum Eternus
Inveniam viam aut faciam.
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Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.10.25 03:22:00 -
[4]
Review Minmatar ships please. We are supposed to be the race based on speed and agility.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2008.10.25 03:24:00 -
[5]
Excellent. No need for amarr ships to be agile, for example, with their dominance of the mid range. Love for close range ships is wise, seconding that minmatar ships receive same attention!
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Shard Merchant
Minmatar
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Posted - 2008.10.25 03:34:00 -
[6]
How is this a change to blaster ships? This change got applied to everything as a general 'racial' ordering.
More agility is nice, but it doesn't really address the various issues with blaster warfare. |
Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.25 06:49:00 -
[7]
Originally by: Shard Merchant How is this a change to blaster ships? This change got applied to everything as a general 'racial' ordering.
More agility is nice, but it doesn't really address the various issues with blaster warfare.
It is a small improvement over the previous existing status on SISI. Again, I reserve final judgment until the changes go live on TQ, but it is evidence that the devs are indeed 'taking a look' at blaster ships. Now if they'd just edit the tracking for blasters (specifically: increase it) and improve the agility to all the rest of the blaster ships, then I'd say the problems for blaster ships are nearly solved. |
Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.25 14:13:00 -
[8]
Latest Megathron stats from SISI:
0-700m/sec standing start, perfectly aligned: 37 seconds. Max ship top speed: 773m/sec.
103.9m kg mass, 0.108 inertia modifier.
Bellum Eternus
Inveniam viam aut faciam.
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Bobbechk
The Priory
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Posted - 2008.10.25 14:29:00 -
[9]
enough with your megatron threads...... |
Jason Edwards
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Posted - 2008.10.25 14:30:00 -
[10]
The theory though is that battleships need 20% less speed because the foe has less speed and needs opportunity to catch you.
With better agility... it means the battleships can warp off much easier. Kind of the reverse.
This leaves mission runners flying 75km to acceleration gates at slow speeds.
I think it's the opposite.
Battleships should be same speed but lowered agility; relative to tq that is. |
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.25 14:37:00 -
[11]
Originally by: Bobbechk enough with your megatron threads......
I wouldn't mind at all if you'd stop bumping them. |
Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.25 14:38:00 -
[12]
Originally by: Jason Edwards The theory though is that battleships need 20% less speed because the foe has less speed and needs opportunity to catch you.
With better agility... it means the battleships can warp off much easier. Kind of the reverse.
This leaves mission runners flying 75km to acceleration gates at slow speeds.
I think it's the opposite.
Battleships should be same speed but lowered agility; relative to tq that is.
What about a mass reduction? |
Jason Edwards
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Posted - 2008.10.25 15:12:00 -
[13]
Edited by: Jason Edwards on 25/10/2008 15:12:08
Originally by: Bellum Eternus
Originally by: Jason Edwards The theory though is that battleships need 20% less speed because the foe has less speed and needs opportunity to catch you.
With better agility... it means the battleships can warp off much easier. Kind of the reverse.
This leaves mission runners flying 75km to acceleration gates at slow speeds.
I think it's the opposite.
Battleships should be same speed but lowered agility; relative to tq that is.
What about a mass reduction?
You cant have an AB on a permrun tank. I really doubt ccp will boost tanks to adjust for that.
These people who fit ab to their mission ships have to pretty much be pulsing their tank. Which for many people isnt an option.
Now my main point is the oddity of increasing agility on the battleships. If you go back to last patch on sisi from a few hours ago. All you had to do is adjust missions such that the acceleration gates are closer. Thusly balancing less speed. |
Shard Merchant
Minmatar
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Posted - 2008.10.25 15:18:00 -
[14]
Originally by: Bobbechk enough with your megatron threads......
We Autobots have a sworn duty to alert the universe of Megatron's evil!
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Azuse
Brotherhood of Suicidal Priests Pure.
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Posted - 2008.10.25 15:19:00 -
[15]
Edited by: Azuse on 25/10/2008 15:23:48 FYI this came about from here, another thread here won't change that. Response here (note the red text).
Might be worth spending 5 min asking there while he's still doing it -------------------------
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Daelin Blackleaf
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Posted - 2008.10.25 15:41:00 -
[16]
Originally by: Bobbechk enough with your megatron threads......
If we had one outspoken person per ship who cared as much about their given ship as Bellum cares about the Mega, discussions on this board would be a lot more interesting.
Still I don't think increased agility is going to solve the issue of other ships applying similar damage to the Megathron and Hyperion from much greater distances. The onus will remain on the blasterboats to catch them while under fire, a chase which in the case of MWDing rage ravens and pulse boats can last pretty much the entire lifetime of your ship. If it wasn't for blind luck, lag, people that don't fit MWDs, and people who are just too dumb to move, blaster and AC pilots would hardly ever get a kill. |
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CCP Nozh
C C P
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Posted - 2008.10.25 17:25:00 -
[17]
FYI:
The changes were removed this morning but we're doing a reboot now to re-apply the changes.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.25 17:28:00 -
[18]
Originally by: CCP Nozh FYI:
The changes were removed this morning but we're doing a reboot now to re-apply the changes.
TY for the update Nozh! I'll do some detailed acceleration testing if you're interested. |
DelboyTrotter
Trotters Independent Trading
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Posted - 2008.10.25 18:21:00 -
[19]
This change is encouraging, but please please take a look at Minmatar ships, they have had no attention at all sofar in the changes other than having their speeds reduced which was the single advantage they had over other ships previously.
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MotherMoon
Huang Yinglong
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Posted - 2008.10.25 21:37:00 -
[20]
great to see these ships being able to get to top speed faster.
I would love to see minmatar ships take longer to get to full speed but have faster targeting and better agility for tackling making them the kings of turning around, and orbiting.
Whole having blaster boats be the kings of getting to top speed in a straight line.
This would make minmatar ships the most mobile and best tacklers while keeping blasterboats useful and overall giving everyone different roles in combat :) |
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ragewind
Caldari Vale Heavy Industries Molotov Coalition
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Posted - 2008.10.25 23:38:00 -
[21]
can we not forget that not just gallenty uses blasters they still need to work for caldari too as even with these we dont all ways try sniping
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Akilum
Gallente Maximum Yarrage
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Posted - 2008.10.26 00:06:00 -
[22]
Edited by: Akilum on 26/10/2008 00:06:29
Originally by: Bellum Eternus Edited by: Bellum Eternus on 25/10/2008 17:50:38
Originally by: CCP Nozh FYI:
The changes were removed this morning but we're doing a reboot now to re-apply the changes.
TY for the update Nozh! I'll do some detailed acceleration testing if you're interested.
EDIT: plate blasterthron (2x 1600 RT and 3x trimark) now takes 30 seconds flat to get to 90% speed (700m/sec of 773m/sec) from standing start. 98.4m kg mass and 0.11 inertia mod.
The 0.11 inertia mod. Was that with or without your skills applied on it? I was just on SISI and my inertia mod was 0.074-0.076 (Can't remember right now but it's between that). So far I didn't get the chance to test my findings with the acceleration/agility modification but it might help with the gatecamp issue that's been floating around on this forum. |
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CCP Nozh
C C P
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Posted - 2008.10.26 00:26:00 -
[23]
Originally by: Akilum
The 0.11 inertia mod. Was that with or without your skills applied on it? I was just on SISI and my inertia mod was 0.074-0.076 (Can't remember right now but it's between that). So far I didn't get the chance to test my findings with the acceleration/agility modification but it might help with the gatecamp issue that's been floating around on this forum.
0.11 is base. "Evasive Maneuvering" and "Spaceship Command" get you down to 0.07425.
Feels right with these values, I'm at least happy about them...
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Akilum
Gallente Maximum Yarrage
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Posted - 2008.10.26 00:45:00 -
[24]
Originally by: CCP Nozh
Originally by: Akilum
The 0.11 inertia mod. Was that with or without your skills applied on it? I was just on SISI and my inertia mod was 0.074-0.076 (Can't remember right now but it's between that). So far I didn't get the chance to test my findings with the acceleration/agility modification but it might help with the gatecamp issue that's been floating around on this forum.
0.11 is base. "Evasive Maneuvering" and "Spaceship Command" get you down to 0.07425.
Feels right with these values, I'm at least happy about them...
It does feel "right" so far. Just requires various testing to see if it has any further complications. Keep up the good work Nozh! I think I can talk for a lot of the peeps here who play EVE that your feedback is much appreciated.
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.10.26 00:48:00 -
[25]
Edited by: Kagura Nikon on 26/10/2008 00:48:22
Originally by: CCP Nozh
Originally by: Akilum
The 0.11 inertia mod. Was that with or without your skills applied on it? I was just on SISI and my inertia mod was 0.074-0.076 (Can't remember right now but it's between that). So far I didn't get the chance to test my findings with the acceleration/agility modification but it might help with the gatecamp issue that's been floating around on this forum.
0.11 is base. "Evasive Maneuvering" and "Spaceship Command" get you down to 0.07425.
Feels right with these values, I'm at least happy about them...
For sure they feel much better. At least the ship handling feels way nicer. Things finnaly look into the right direction. Just please lets not forget about the gallente and minmatar medium ships that have simmilar situation jsut in smaller scale :) ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Nikolae Varius
Amarr Exiled. Veritas Immortalis
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Posted - 2008.10.28 20:39:00 -
[26]
Originally by: CCP Nozh
Originally by: Akilum
The 0.11 inertia mod. Was that with or without your skills applied on it? I was just on SISI and my inertia mod was 0.074-0.076 (Can't remember right now but it's between that). So far I didn't get the chance to test my findings with the acceleration/agility modification but it might help with the gatecamp issue that's been floating around on this forum.
0.11 is base. "Evasive Maneuvering" and "Spaceship Command" get you down to 0.07425.
Feels right with these values, I'm at least happy about them...
Do the inertia changes affect the warping speed of the battleship if the battleship is not using a MWD? ====================================
Looking for a 0.0 PvP corp? Check me out. |
Liang Nuren
No Salvation
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Posted - 2008.10.28 20:56:00 -
[27]
Originally by: Bellum Eternus
They listen when they have two dozen fanatical players screaming at them on the forums.
But yes, I am very pleased to see that they're actually taking a look at it. I hope they start playing with blasters next.
You forgot the "rabid" in front of fanatical. I know I've been lending my voice as loudly as possible for the cause. Now if they'd just get to fixing the problems caused by webs and just admit that blaster ships *MUST* be able to engage smaller ships in web range...
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire Liang/Vanesca - Order/Iron Rock@WAR www.kwikdeath.org |
Patri Andari
Caldari
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Posted - 2008.10.29 00:38:00 -
[28]
What about Caldari hybrid ships? Should they not have the same advantages given to agility? They also rely on hybrids. (rail and blaster)
A fool usually thinks he is a genius |
Liang Nuren
No Salvation
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Posted - 2008.10.29 05:13:00 -
[29]
Originally by: Patri Andari What about Caldari hybrid ships? Should they not have the same advantages given to agility? They also rely on hybrids. (rail and blaster)
I'm not at all opposed to this (I have Caldari Cruiser/BS 5!), but Caldari ships are generally balanced around rails.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire Liang/Vanesca - Order/Iron Rock@WAR www.kwikdeath.org |
Megan Maynard
Minmatar Out of Order
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Posted - 2008.10.29 05:21:00 -
[30]
Longest range Liang, they don't need a stinking agility bonus.
As for the mega, can't comment, don't fly them.
Lots of gallente pilots are overlooking TP's however, i've noticed that.
Sig radius plays such a HUGE factor now.
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