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Stoffl
LFC
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Posted - 2008.10.20 17:33:00 -
[61]
Edited by: Stoffl on 20/10/2008 17:46:40
Quote: Did a quick test on SISI
1) Freighter Jumped In 2) Freighter Logs 3) I tackle and attack 4) Freighter disappears into thin air, not on scan 5) log freighter back in 6) Log freighter back off 7) Freighter remains on scan and probable for at least 12 mins 8) Freighter is probed and shot at
Confirming this from Sisi. After 5) and 6) the ship never appeared at gate(as on TQ) but staid on scan for 10min+(Zomg!)
Bug or LogONskOFFski-Nerf incoming or ?
*edit* I fail, it's the same on TQ.
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Dasalt Istgut
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Posted - 2008.10.20 17:37:00 -
[62]
Originally by: Dmian
So, I think it's safe to say that a person who's emergency warps always occur near a gate as he/she has just jumped (or is within a 30 second timeframe) is abusing the mechanics.
Have you ever played this game? This is a joke right? Half the time I'm running around through Eve I've just jumped through or am right about to jump through a gate.
Easiest thing to do is make them sit without the ability to do anything for 60 seconds (safe from scan but showing up on local) before e-warping them back to their original location. This way at the very least the surprise bit is lost if they try to use it to attack.
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2008.10.20 17:40:00 -
[63]
There are some interesting things that happen with the aggro timer when someone has people shooting at them after they log off (but before they dissappear) and then log back on.
However, these effects are not limited to Sisi.
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Stoffl
LFC
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Posted - 2008.10.20 17:46:00 -
[64]
Originally by: Ranger 1 The amusing thing is that Chribba told you the best way to nail that Freighter, however the main contributors to this thread refuse to understand what he is trying to say.
Chribba did NOT mean that you have your little non-blinky frig start smart bombing the gate trying to vainly hit the still cloaked freighter after he jumps into a system. That would be patently silly.
No. Your innocuous looking frig is sitting or slowly approaching the gate and it waits until the Freighter pilot decides its safe in this system, decloakes, and begins the laborious process of aligning. This is the moment your sacrificial smart-bombing lamb has been waiting for. He MWD's directly at the freighter, activates smartbombs in range, and with any luck inflicts some sort of damage on the freigher, at which point the freighter pilot is aggressed and (if you play your cards right after this)hosed. By the way, you certainly CAN smartbomb around stargates, you just can't do it within 5K of the gate. Your target will be decloaking between 10-15k from the gate as usual.
At this point, if he logs while in this system, he dies as you will have plenty of time to probe him out. However you must keep him from leaving system, which means you need to have a heavy tackler somewhere very close by to grab him before he can enter warp to the other gate. Obviously if he is using a webber frigate to help him into warp this becomes much more difficult, but people can (and often do) get lazy.
Anyway, in lowsec, thats one way to skin a cagey freighter pilot.
.) If the mentioned freighter pilot is dumb enough to panic and cancel warp when the SB hits him. .) If he manages to warp to the next gate he'll jump & log. .) The single bait-ship in system and on the gate could scram the freighter, but there's no need for the smartbomb.
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Le Skunk
Low Sec Liberators
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Posted - 2008.10.20 18:04:00 -
[65]
Edited by: Le Skunk on 20/10/2008 18:05:33
Originally by: Ranger 1 The amusing thing is that Chribba told you the best way to nail that Freighter, however the main contributors to this thread refuse to understand what he is trying to say.
Chribba did NOT mean that you have your little non-blinky frig start smart bombing the gate trying to vainly hit the still cloaked freighter after he jumps into a system. That would be patently silly.
No. Your innocuous looking frig is sitting or slowly approaching the gate and it waits until the Freighter pilot decides its safe in this system, decloakes, and begins the laborious process of aligning. This is the moment your sacrificial smart-bombing lamb has been waiting for. He MWD's directly at the freighter, activates smartbombs in range, and with any luck inflicts some sort of damage on the freigher, at which point the freighter pilot is aggressed and (if you play your cards right after this)hosed. By the way, you certainly CAN smartbomb around stargates, you just can't do it within 5K of the gate. Your target will be decloaking between 10-15k from the gate as usual. Anyway, in lowsec, thats one way to skin a cagey freighter pilot.
Rubbish
The freighter pilot jumping into low sec
a) wouldnt jump if there is anything sat on the other side of the gate b) assuming he did jump and saw a frig, the pilot would immediately log off whilst cloaked, and as such would be unable to catch aggro
Quote:
At this point, if he logs while in this system, he dies as you will have plenty of time to probe him out. However you must keep him from leaving system, which means you need to have a heavy tackler somewhere very close by to grab him before he can enter warp to the other gate. Obviously if he is using a webber frigate to help him into warp this becomes much more difficult, but people can (and often do) get lazy.
Why would you need a heavy tackler to hold a freighter in a SS. Anything could tackle it.
Point is, the freighter has logged immediately on seeing any sign of danger. There is no such thing as an "innocuos looking frig" in lowsec.
If your point is some stupid people would get caught by it, then well yes, as I have stated 20% of freighter pilots in lowsec dont immediatly log off.
Its the other 80% we are talking about.
SKUNK
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Le Skunk
Low Sec Liberators
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Posted - 2008.10.20 18:11:00 -
[66]
Originally by: Stoffl Edited by: Stoffl on 20/10/2008 17:46:40
Quote: Did a quick test on SISI
1) Freighter Jumped In 2) Freighter Logs 3) I tackle and attack 4) Freighter disappears into thin air, not on scan 5) log freighter back in 6) Log freighter back off 7) Freighter remains on scan and probable for at least 12 mins 8) Freighter is probed and shot at
Confirming this from Sisi. After 5) and 6) the ship never appeared at gate(as on TQ) but staid on scan for 10min+(Zomg!)
Bug or LogONskOFFski-Nerf incoming or ?
*edit* I fail, it's the same on TQ.
So the morale of the story for the future cheater is
a) Log whilst cloaked and stay logged whilst you get an alt in to chekc path is clear
or
b) Log whilst cloaked, then do the log in log out, log in log out, trick to move youe SS, then warp to station / the next gate
No difference here even if there was any stealth tweaking.
The only ones affected are those who use the failsafe logged whilst cloaked (still works) and are not patient enough to stay logged off, and proceded to use the log off log on trick BUT are to impatient to follow it though by doing it multiple times.
Not a fat lot of use.
SKUNK
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Dmian
Gallente The Scope
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Posted - 2008.10.20 18:47:00 -
[67]
Originally by: Dasalt Istgut Have you ever played this game? This is a joke right? Half the time I'm running around through Eve I've just jumped through or am right about to jump through a gate.
And you always have your disconnections in the very first 30 seconds after entering a system? Wow man, you must try lottery. Odds are with you FTW. ----
Eve Alpha - The font of Eve - Get it here |
Zaerlorth Maelkor
The Maverick Navy Pupule 'Ohana
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Posted - 2008.10.20 18:56:00 -
[68]
Originally by: speal Must suck to be beat by a ship that has no weapons....throwing there cargo at you is no defence, the only hope is they can logg before you lock them down..and lmfao that you couldnt lock them down one of the slowest warping ships in eve...
LOL don't post about subjects where you are completely ignorant of mechanics, please. ==================================================
I should really get a sig. |
Natalie Mia
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Posted - 2008.10.20 19:18:00 -
[69]
OK a little here about getting booted when gate jumping. On the server/client side of the whole deal you are more likely to get booted durring this process especally if you are jumping to a new region. You are actually transfering the client to a new cluster of servers on the server side and if traffic is bad then your request to connect to the server is lost. CCP uses clusters to minimize this effect and with alot of success. Here is the flip side to this. You will never even know that some one that was dropped from the server was ever there. If the connection to the new cluster is not made then the cluster will not put your ship in the system and you will not be sitting by the gate. Your client knows where you are supposed to be so your client reconciles with the server at the next log in and your ship appears in one of the 2 systems you were jumping to/from depending on what data was recieved and the time stamps.
So those legitimate drops will be unnoticed, the ship will appear in the system about 100K from the point the client and server agree the ship should be and then login warp to that point. This is no different than a legit log off / log in. The logoffskis will appear at the gate and then warp out. The server to server transfer took place even if the player pulls the plug durring the jump and the server puts the ship where it is supposed to be waiting on the client to respond. After the no acknowlegment from the client the game logs the character off. This is the expliot and this is unfair to those who have made their living on killing.
I fly in lowsec only in ships I dont care if I lose. So if you do find me there you wont find me logging on you. You also will prolly not find anything of value in my ship either.
Nat
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Cdr Foxbat
Vanguard Frontiers Violent-Tendencies
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Posted - 2008.10.20 19:29:00 -
[70]
Originally by: Le Skunk Edited by: Le Skunk on 20/10/2008 13:54:55
Originally by: PyjamaSam Posted on behalf of Cdr Foxbat as he doesn't have access from work.
Originally by: Cdr Foxbat
Hey Jack - all good and proper with freighters - but what about when YOU logged off to save your pod last night after I caught you on a gate?
Text SKUNK
Not sure you got me here - the very same op whining about freighters logging, logged to save his pod yesterday. Would have scanned it out and podded but was too busy camping wartargets in as it was 10mins before DT.......
Originally by: Marduk Felzhen
Originally by: Vorian Atraties i bid my kidney...
i bid his other kidney
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Jack Gilligan
Caldari THE MuPPeT FaCTOrY KIA Alliance
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Posted - 2008.10.20 19:33:00 -
[71]
OMG, how dare a target not just sit there and DIE!
The pirate whineage is strong in this one.
My opinions are my own and do not necessarily represent those of my corp or alliance. |
JackofHearts
Together We Form Voltron
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Posted - 2008.10.21 00:33:00 -
[72]
Edited by: JackofHearts on 21/10/2008 00:34:17
Originally by: PyjamaSam Posted on behalf of Cdr Foxbat as he doesn't have access from work.
Originally by: Cdr Foxbat
Hey Jack - all good and proper with freighters - but what about when YOU logged off to save your pod last night after I caught you on a gate?
1. I was losing connection over and over on that gate. 2. I had lost connection while he killed my ship. Even tho the gate guns prolly at that time would have killed me anyways. (This is proper game mechanics and has nothing to do with this thread topic what so ever.) 3. He had 15 minutes to probe my pod.(Again this is proper game mechanics and has nothing to do with this thread topic what so ever.) 4. If I didn't lose connection he would have lost that fight anyways.
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JackofHearts
Together We Form Voltron
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Posted - 2008.10.21 00:35:00 -
[73]
Originally by: Jack Gilligan OMG, how dare a target not just sit there and DIE!
The pirate whineage is strong in this one.
Only whining I see on this thread so far is you...
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Dasalt Istgut
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Posted - 2008.10.21 00:52:00 -
[74]
Edited by: Dasalt Istgut on 21/10/2008 00:57:38
Originally by: Dmian
Originally by: Dasalt Istgut Have you ever played this game? This is a joke right? Half the time I'm running around through Eve I've just jumped through or am right about to jump through a gate.
And you always have your disconnections in the very first 30 seconds after entering a system? Wow man, you must try lottery. Odds are with you FTW.
Who said anything about always? It happens frequently enough for that to be a stupid idea. If the game was more stable maybe but I don't want some "chickenshit" title or whatever nonsense because Eve crashes.
If you've never crashed jumping into a fleet fight you've never jumped into a real fleet fight - see below:
Problem signature Problem Event Name:APPCRASH Application Name:ExeFile.exe Application Version:5.11.0.63763 Application Timestamp:48da4b03 Fault Module Name:vivoxsdk.dll <------- Eve voice wrapper. Fault Module Version:2.1.3010.4348 Fault Module Timestamp:48505df8 Exception Code:c0000005 <------- Memory Access Violation crash ftw. Exception Offset:00004ef0 OS Version:6.0.6001.2.1.0.256.1 Locale ID:1033 Additional Information 1:fd00 Additional Information 2:ea6f5fe8924aaa756324d57f87834160 Additional Information 3:fd00 Additional Information 4:ea6f5fe8924aaa756324d57f87834160
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.10.21 00:58:00 -
[75]
Originally by: Dasalt Istgut Who said anything about always? It happens frequently enough for that to be a stupid idea. If the game was more stable maybe but I don't want some "chickenshit" title or whatever nonsense because Eve crashes.
Oh! you just stucked with the name... OK, don't worry. I'll call it "logoffski flag" if that makes you confortable. ----
Eve Alpha - The font of Eve - Get it here |
ghost st
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Posted - 2008.10.21 03:18:00 -
[76]
The game would just record you as being at the spot you logged off, and the e-warp should be removed. Instead of ewarp, make it a cloak (until you disappear). If someone aggroes you in the minute before you log you are fuxored
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Laechyd Eldgorn
Caldari Art of War Exalted.
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Posted - 2008.10.21 03:37:00 -
[77]
In eve log off tactics are not considered exploit because it wouldn'be be fair if you couldn't just escape any situtation by just logging off.
Gawd. Log off crap is seriously lame as it is, not to mention self destructing.
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XxKatharsisxX
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Posted - 2008.12.11 15:27:00 -
[78]
hey in 1 week of gatecamping i tackled 6 freighters and 2 jumpfreighters and managed to kill only 2 of em because they kept logging off
tryed to use arazu and decloak at the same time they did but they kept logging off
in 2 cases i werent able to get a lock at all on the logged off freighters (i had plenty of time but the logg aborted after 1 second each time i tryed)
even 2 bs also used the trick and we were not able to kill em within the 60 seconds
something really has to be done cause the "loggoff trick" is used too often
why camping cloaked for several hours and then the freighter pilot just logg off and even use loggin/loggoff to be removed from the gate grid?
its like the door rings u open it ,there is noone and when u turn arround ur guest is at the kitchen already
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Cyrus Brown
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Posted - 2008.12.11 15:29:00 -
[79]
CCP seriously needs to fix the logoffski abuse. It has been going on FAR too long.
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