Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Gragnor
Groove Inc
|
Posted - 2008.10.10 21:56:00 -
[1]
Consider this: Minnie EW at present is useless. Its target painting which works better for missiles than projectiles. How about we try something new.
Chaff. Simple strips of metal which are ejected from a spaceship to confuse sensor systems.
It's simple, effective and so Minmatar its not funny. It works best on Radar (That's Amarr). Graphically, to design a chaff launcher and the chaff effects should be simple (think snowball launchers). It is precisely the same effect.
The effect of Chaff:
- signature radius of friendly ship in a chaff environment is reduced, which means it will take longer to get a lock on a ship in a chaff cloud. - chance effect that the sensor strength of attacking ship is not strong enough to get a final lock, just like EW now, except the % chance is reduced from common EW effect.
So, you will get a lock eventually; perhaps delayed for 20 second cycles, dependent upon chance and launching pilot's skills.
Skills based around chaff deployment. Simple (electronic warfare 4, sensor dampening 4 and bomb deployment 1)
Bellicose bonus then becomes 5% bonus to chaff effectiveness and 5% bonus to duration of chaff cloud. Launchers can also have Radar, Ladar, Magnometric and Gravometric chaff for each race.
Imagine a fleet fight now with a number of Bellicose's spewing clouds of chaff; interesting huh? |
Gragnor
Groove Inc
|
Posted - 2008.10.10 21:56:00 -
[2]
Consider this: Minnie EW at present is useless. Its target painting which works better for missiles than projectiles. How about we try something new.
Chaff. Simple strips of metal which are ejected from a spaceship to confuse sensor systems.
It's simple, effective and so Minmatar its not funny. It works best on Radar (That's Amarr). Graphically, to design a chaff launcher and the chaff effects should be simple (think snowball launchers). It is precisely the same effect.
The effect of Chaff:
- signature radius of friendly ship in a chaff environment is reduced, which means it will take longer to get a lock on a ship in a chaff cloud. - chance effect that the sensor strength of attacking ship is not strong enough to get a final lock, just like EW now, except the % chance is reduced from common EW effect.
So, you will get a lock eventually; perhaps delayed for 20 second cycles, dependent upon chance and launching pilot's skills.
Skills based around chaff deployment. Simple (electronic warfare 4, sensor dampening 4 and bomb deployment 1)
Bellicose bonus then becomes 5% bonus to chaff effectiveness and 5% bonus to duration of chaff cloud. Launchers can also have Radar, Ladar, Magnometric and Gravometric chaff for each race.
Imagine a fleet fight now with a number of Bellicose's spewing clouds of chaff; interesting huh? |
Dirtee Girl
Omega Enterprises 0mega Factor
|
Posted - 2008.10.10 23:18:00 -
[3]
tbh thats an interesting idea .
*
* |
Vavrin
|
Posted - 2008.10.10 23:43:00 -
[4]
sorry this is a good idea,its never going to make it in-game.
|
Waxau
Mortis Angelus The Church.
|
Posted - 2008.10.10 23:45:00 -
[5]
Sounds good tbh - Post a thread in the ideas forum, and see what responses you get. However, id suggest removing the Amarr (Radar) vulnerability, as its a downside many wont like. Esp with amarr being the new FoM shortly.
|
ReioS
|
Posted - 2008.10.11 00:11:00 -
[6]
Great idea! reminds me off MGS =D But if you have effects for chaff, imagine the lag in fleet engagements? Good idea but i dont think it will make the game tbh =/
Reios
|
Strill
|
Posted - 2008.10.11 00:32:00 -
[7]
How is it different from Sensor dampeners with scan resolution scripts?
|
Gragnor
Groove Inc
|
Posted - 2008.10.11 00:38:00 -
[8]
Edited by: Gragnor on 11/10/2008 00:45:25 Edited by: Gragnor on 11/10/2008 00:42:56 Chaff is an area of effect weapon that denies attackers time and opportunity to engage. Its not as effective as damps or ECM but combines their impact. In this model, there is NO chnace of permajamming but given the minnie hit and run playstyle, it gives them a chance to either disengage or take the initiative.
Dampeners are individual. Dampeners affect the targeted ship. Chaff would affect an area (like a dictor bubble) and would not consequentially be as effective. In addition, there is chance (nowhere near as high as ECM) that you simply would not be able to lock on at all.
The way I envisage it is that a Bellicose would pop a chaff bomb and it would cover the fleet and make any fleet warping in take longer to lock on or have a chance to be unable to lock on for 20 secs.
As for lag; CTR ALT E and voila - should not have a bigger effect....as CCP has solved lag or so they say.......
|
Maceross
Fleet Navigators
|
Posted - 2008.10.11 01:14:00 -
[9]
sounds like a good one to me too :) although i think i agree that there should be a standard "multispectral" flavour as it where rather than ones for each race, as you arent targetting specific ships with this but rather yourself.
Would it also have an effect on missiles, turret fire and drones?
|
Gragnor
Groove Inc
|
Posted - 2008.10.11 01:27:00 -
[10]
Chaff would decoy away missiles on a chance basis and even dones would be affected by being AoE damped/jammed. No multispectrals though as they would be too Caldari for me.
|
|
Lokius Ahgamemnon
|
Posted - 2008.10.11 20:00:00 -
[11]
If there are racial flavors this idea fails. There should be several flavors of the general type. Possibly have to be loaded with Chaff charges?
|
lebrata
Hedion University
|
Posted - 2008.10.11 20:11:00 -
[12]
AOE systems will make the programmers very upset with you.
|
Ineun
Minmatar House An'geles Wildly Inappropriate.
|
Posted - 2008.10.11 21:23:00 -
[13]
so its ecm burst, but for dampening, / sigrad reduction
sounds good!!! :) ohai i is your resident Socialist... |
Bloody Puppy
Onorata Societa R.E.P.O.
|
Posted - 2008.10.11 23:09:00 -
[14]
Edited by: Bloody Puppy on 11/10/2008 23:12:09
Every good idea need someone who put on the floor some alternative ( and usually got famed for this )..... chaff as gragnor presented it, reminds too much a bad copy of:
-ecm burst
-multi spec ecm
-sensor dampner
Quote: So me, tru sebiestor warrior, think alterantive but onorable chaff model....
Now, you ever tried to push aling button on a enemy ship which is above than 150 km from you? or u ever tried to warp on a drone?
"computer can't lock onto it"
so whith chaff on half of enemy missile do not hits you, drones do not mwd to you (they only approach) and the ship's signature radius drastically goes down.
in my point of view this can eve encourage people using AB instead of MWD....
my 2 cents
ninjaedit some grammar errors.... excuse my bad english
------------------------------------------------- The puppy -- yarr
WHY EVERYONE LOVES ME BUT NOONE UNDERSTAND ME? Albert Heinstein |
Fullmetal Jackass
|
Posted - 2008.10.11 23:14:00 -
[15]
It's a very minmatarish idea. Would be cool if they could make it work.
20 to 1 says you get moved to features and ideas though
|
Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
|
Posted - 2008.10.12 05:14:00 -
[16]
Edited by: Seth Ruin on 12/10/2008 05:15:07 It's definitely a good beginning. Needs a lot more fleshing out, though. Such as: I believe this module should use ammo...
Something in game already...
I can see the chaff implementation similar in concept to an interdiction sphere launcher: Except in this "bubble" (much smaller radius), the effects of the chaff would come into play, giving a slight "bonus" to ships within it.
However, one caveat I would like to add:
Originally by: Gragnor - signature radius of friendly ship in a chaff environment is reduced, which means it will take longer to get a lock on a ship in a chaff cloud.
(emphasis mine)
By its definition, chaff is a "dumb" tool. It has no targeting system, and works by the most base of principles of the system it is countering. Therefore, its bonus should apply to all ships within its area of effect, not just those considered "friendly" by the pilot who launched it.
How I envision this (building upon your original idea):
A "chaff launcher" module (slot not specified yet... though probably a high-slot module such as probe launchers) is loaded with several rounds of chaff (either raw metal scraps or a specific "chaff" item made from metal scraps; the particulars are irrelevant at this point)
An opposing fleet warps in, and the pilot launches his chaff in an attempt to increase his chances of escape.
The opponent ships take noticeably longer to lock the target, but specialized fast-locking tacklers (scan res 1000+) arrive in time and lock down the ship -- fast lockers should be the "counter" to chaff.
The pilot is dead in the water now, until the chaff effect wears off (I would suggest a very limited amount of time: 10 seconds or so should do it -- and even 10 seconds is a long time in a fight) He tries to lock the tacklers to kill them and break free, but their signature radius is also reduced, making his lock time incredibly high.
Missiles incoming. He launches another chaff as his first has worn off.
The missiles that hit do much less damage due to his reduced signature radius. Following the ECM idea from above, however, the locks on ships within the chaff's area of effect may be broken -- so the tacklers may lose their locks, the attackers may lose their locks, and the chaff launching ship's locks may be broken as well -- additionally, any locks from within the chaff to outside the chaff (such as the chaff launcher to the rest of the enemy fleet) -- risk being broken.
Essentially, chaff should create a "dead zone" (so to speak) where locks into and out of it must pass a small ECM check. Naturally, nothing anywhere as high as specialized ECM modules, but enough to have a very slight chance of disrupting locks.
So how do you like these additions to your idea, Gragnor?
Edit: Reread the OP and realized the launcher idea was already mentioned... Regardless, I think this would be a nice opportunity to give metal scraps a useful purpose in game
|
Fallen Elite
Retrogenesis
|
Posted - 2008.10.12 06:01:00 -
[17]
Slightly Gamebreaking - Too easy to get through unbubbled Gatecamps, Fit it and I-stabs on a Hauler, jump through gate, launch Chaff, sit back and warp out freely.
Otherwise an awesome idea, and I'm always for more module variety, though you'll need some kind of dedicated counter to it past Sensor Boosting. ------
|
Uuve Savisaalo
Rage and Terror Against ALL Authorities
|
Posted - 2008.10.12 06:16:00 -
[18]
a decently thought-out idea, needs further debate and discussion, well deserved attention.
|
Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
|
Posted - 2008.10.12 17:40:00 -
[19]
Originally by: Fallen Elite Slightly Gamebreaking - Too easy to get through unbubbled Gatecamps, Fit it and I-stabs on a Hauler, jump through gate, launch Chaff, sit back and warp out freely.
Which is precisely why the chaff effects should be a very limited duration, and as the OP stated: The ECM effect wouldn't be nearly affective as an actual ECM module. I'm thinking something along the lines of a 5-10% chance to break a lock would be fair. The main advantage of the chaff should be the reduction in signature radius, which for a hauler, would be helpful, but I don't think they could align and warp in time to avoid a skilled gate camp.
|
D4RT N3RDiUS
|
Posted - 2008.10.12 18:29:00 -
[20]
Edited by: D4RT N3RDiUS on 12/10/2008 18:34:19 Edited by: D4RT N3RDiUS on 12/10/2008 18:33:37
Quote: Slightly Gamebreaking - Too easy to get through unbubbled Gatecamps, Fit it and I-stabs on a Hauler, jump through gate, launch Chaff, sit back and warp out freely.
Otherwise an awesome idea, and I'm always for more module variety, though you'll need some kind of dedicated counter to it past Sensor Boosting.
so mules and transport ships cant use them make one specialice weapon to hacs maybe ? or ships for pvp? dont? or maybe only afect the missile boats like one weapon disruptor ..
only disrupts missile boats.. so we get one good weapon against missiles and we have one efective counter measure like disruptors to turrets..
i like a lot this idea maybe the new defender missiles use this aoe effect and make the missiles lees precise so we can disrupt them but all in the area of efect of this new chaff.. nice :) i love the idea sry miengrish someone move this to dev area so they can read and say something in the forum .
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |