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Viktrus
Caldari Omega Engineering Inc.
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Posted - 2008.10.06 16:26:00 -
[1]
Just a thought, having the gang leader by able to have a formation option when ships are within range. That way they are all nice and lined up for shield transfer and they don't bump into each other if the leader has them do a gang warp.
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Asno Malo
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Posted - 2008.10.06 18:23:00 -
[2]
Greetings,
Originally by: Viktrus That way they are all nice and lined up for shield transfer and they don't bump into each other if the leader has them do a gang warp.
Perhaps you might want to explain why this is needed.
Formations have no effect in EVE. Further, were formations to be added, their adherence would have to remain up to the individual pilots or this proposal, along with a few other FC proposals would quickly lead this game to FCs Online.
In RL, Naval formations do have a use and affect the outcome of an engagement, however, even when the FC orders a formation, it is up to the individual captains to determine whether to follow the orders or not. And yes, there have been many times when the captains ignored orders and either won or lost the engagement based their decisions.
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Dr Cedric
Caldari Orbital Industry and Research.
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Posted - 2008.10.06 20:53:00 -
[3]
I think the actual (or virtual...) implementation of this would be difficult to accomplish. Like the above poster explained, you'd have to get all your gang members to agree with this. And if the formation depends on "holding" a specific position in space or in relation to another ship/group of ships...well, thats alot of variable that a player doesn't want to keep up with and that the server will crash and burn keeping up with.
I think a different idea would be to have a "computer formation" option instead. For example: the FC clicks a button on his fleet overview that is something like "enter into siege mode," or "enter defensive positioning," or whatever ideas the devs come up with.
In this scenario, the FC give the order/option to accept this computer syncing. The ones who click yes get a bonus/penalty to some specific attributes, and those who don't are exempt from the bonus/penalty.
More examples: Seige mode - you click yes, you get a 10% bonus (or something like that...who knows) to damage and a penalty for personal reppers or tracking or something. This would be good for a BS seige on a cynojammer tower perhaps. Flight mode - you get a 20% (or more or less) bonus to ship agility, but a penaly to cap use for guns, or damage, or reppers...whatever, you get the idea.
In any case, if you have a dedicated gang and enter a specific formation, or computer sync, you get a significant bonus over others that aren't in the same formation.
THis might (or might not) assist in getting gangs a bit smaller, or at least more specialized.
Thats all Dr Cedric
CEO Orbital Industry and Research -OIR- |

Clansworth
Burning Sky Labs
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Posted - 2008.10.07 05:49:00 -
[4]
Staying in formation wouldn't really require much more computation that the if everyone used the current 'keep at range' command. It would basically move the ships to keep in range at a specific relative bearing from the lead. Not really that tough to implement.
The commander could choose a 'create formation' command, which would bring up a few different formation options. He drags and drops the pilots into the spots he wants them in the selected formation. If puts out a broadcast that says 'Form up on me' or whatever. The gang members can then right click on the broadcast and choose 'Join Formation'. This sets their ship on approach to the calculated position, and attmepts to keep them there, just as 'keep in range' works now.
 New Prospector Class |

Clansworth
Burning Sky Labs
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Posted - 2008.10.07 07:52:00 -
[5]
 Here's an example of what I envision the Squad Commander would see. The ship representation turns green when that member is commanded to 'Join Formation'. There would also be a slider that would set the approximate spread distance (One of the ditance markers, the rest would be calculated to create the proper shape.
Notice the formation is just a single squad. This is intentional. Each squad could choose their own formation. A Wing Commander could then determine a formation for the Wing (which would include each of the squad commanders under him, so up to 5 in formation. The Same would go for the fleet commander. This would make fleet warps oh so uber, and would at the same time, make for some easy 'Align Fleet To', as just the commander would need to align, and all would end up doing the same.
 New Prospector Class |

Sir Substance
Minmatar MagiTech Alliance Inc.
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Posted - 2008.10.07 10:31:00 -
[6]
Edited by: Sir Substance on 07/10/2008 10:31:19
Originally by: Asno Malo Greetings,
Originally by: Viktrus That way they are all nice and lined up for shield transfer and they don't bump into each other if the leader has them do a gang warp.
Perhaps you might want to explain why this is needed.
Formations have no effect in EVE. Further, were formations to be added, their adherence would have to remain up to the individual pilots or this proposal, along with a few other FC proposals would quickly lead this game to FCs Online.
In RL, Naval formations do have a use and affect the outcome of an engagement, however, even when the FC orders a formation, it is up to the individual captains to determine whether to follow the orders or not. And yes, there have been many times when the captains ignored orders and either won or lost the engagement based their decisions.
there is an obvious use for this function in eve, if you used your noggin, and thats titan and black ops jump bridges. ive never personally been in one, but from what i hear, its devilishly tricky. you get everyone clustered around the ship, then one person moves and its 52 pick-up in space. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

Asno Malo
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Posted - 2008.10.07 15:40:00 -
[7]
Originally by: Sir Substance there is an obvious use for this function in eve, if you used your noggin, and thats titan and black ops jump bridges.
I have been in a number of them and they are all an exercise in FAIL. Sadly, due to the mechanics of Titan jump bridges, even formations will not work, unless the FC could force ships into the formation, and even then, the FC would have to have a very deep understanding of 3D spatial movement to make it work correctly. It is a lack of this 3D spatial movement that makes most of them exercises in fail, but almost as much it is the Titans and their architecture that causes it.
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Clansworth
Burning Sky Labs
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Posted - 2008.10.07 15:44:00 -
[8]
The titan is an issue of the range of the jump bridge. It really needs to be increased, to avoid the jumbled mess. Formatinos wouldn't really help in that regard, as you'd still have to have the formation tight enough to get into the bridge range, that it would still look like a billiard table.
 New Prospector Class |
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