| Pages: [1] 2 :: one page |
|
|
| Author |
Topic |

Marquess Magnifico
Maximum Pulsing Golden Laser Geddongs with Lasers
 |
Posted - 2008.09.30 04:12:00 -
[1]
Suicide empire gankers got you down? Tired of losing your ore to ore thieves? I present you with the "Chameleon Cloak". This cloak while fitted and activated would act just like a regular cloak, but instead of making you invisible, it will make you look like a different ship. So, as the ore thief steals what he thinks is an ore can sitting by an innocent Retriever, the Deimos pilot disengages the cloak and the fight is on. OR, if you train up for the Chameleon Cloak II, then as you jump through the gate with those 3 battleship BPOs in your hold in what appears to be your trusty Sigil, and the gank squad scans you and locks you down, you disengage the cloak to reveal the Prophecy you are really flying and carnage ensues.
I'd suggest that the Chameleon cloak can only make you look like the same class of ship. You can't cloak a frig to look like a titan, (although this would be quite hilarious) I'd say go by Afterburner size. Frigs and destroyers can look like any other frig or destroyer, Cruisers and BCs likewise and so on. (I suppose you could cloak your Nyx to look like an Erebus.) This will add a twist to PVP as well as give suicide gankers reason to pause. Is it a Hulk, or is it a trap?
So, there you have it. What do you think? |

Marquess Magnifico
Maximum Pulsing Golden Laser Geddongs with Lasers
 |
Posted - 2008.09.30 04:12:00 -
[2]
Suicide empire gankers got you down? Tired of losing your ore to ore thieves? I present you with the "Chameleon Cloak". This cloak while fitted and activated would act just like a regular cloak, but instead of making you invisible, it will make you look like a different ship. So, as the ore thief steals what he thinks is an ore can sitting by an innocent Retriever, the Deimos pilot disengages the cloak and the fight is on. OR, if you train up for the Chameleon Cloak II, then as you jump through the gate with those 3 battleship BPOs in your hold in what appears to be your trusty Sigil, and the gank squad scans you and locks you down, you disengage the cloak to reveal the Prophecy you are really flying and carnage ensues.
I'd suggest that the Chameleon cloak can only make you look like the same class of ship. You can't cloak a frig to look like a titan, (although this would be quite hilarious) I'd say go by Afterburner size. Frigs and destroyers can look like any other frig or destroyer, Cruisers and BCs likewise and so on. (I suppose you could cloak your Nyx to look like an Erebus.) This will add a twist to PVP as well as give suicide gankers reason to pause. Is it a Hulk, or is it a trap?
So, there you have it. What do you think?
|

Asno Malo
 |
Posted - 2008.09.30 04:38:00 -
[3]
Greetings,
Originally by: Marquess Magnifico Frigs and destroyers can look like any other frig or destroyer, Cruisers and BCs likewise and so on. (I suppose you could cloak your Nyx to look like an Erebus.)
I like it, though I would suggest that this be a passive module, controlled by a loaded script. You can only change the script while the module is offline or somewhere you can manage fits.
I suggest these because an active module will not work at gates so your opponents, if they are on the ball, will know what you are flying, which defeats the whole purpose. Additionally by making it a script, the player will have to decide ahead of time what they are going to appear as, unless they want to change at a safe spot in an uninhabited system.
Finally, I would suggest T1 cloaks only work on T1-non capital ships, based on ship class (L1 Frig, L2 Destroyer, L3 Cruiser, L4 Battlecruiser, and L5 Battleship) and T2 cloaks (require L5 plus cloaking L4) work on all T1 or T2 ships. This would help provide more incentive for the Covert pilots like myself to train for the T2 variant.
|

Astria Tiphareth
Caldari 24th Imperial Crusade
 |
Posted - 2008.09.30 09:58:00 -
[4]
Since this is about as close as you can get to Q-ships without actually making them, and actually making them is a waste of time (see the many threads about it, but the short version is you end up being an uncloaked stealth bomber) I'm in favour of this.
At present a lot of PvP really doesn't need that much intel, and winning the intel battle doesn't mean you win the real battle. This kind of module could prompt raids on targets simply to smoke out intel traps, and other to-and-fro tactics where either side has initiative. In short, I see this making the game more dynamic and providing more potential for the intelligent community to find new and devious ways to irritate each other, so I'm all for it.
I'd suggest reasonably expensive modules, and skills such that you must already be able to do normal cloaking to do this - there must be a suitable downside for this surprise factor after all. Tough one to decide whether this module would be a high or a medium slot, but my gut says a medium slot - most ships have a spare high, but mediums are expensive and prompt better choice in terms of what role to fit your ship for. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
|

Poke InTheEye
Anti-BoB Flash Mob
 |
Posted - 2008.09.30 22:35:00 -
[5]
I too like this idea. Could be a fun way to mix things up. |

Chaos Hellbreth
 |
Posted - 2008.09.30 22:57:00 -
[6]
So, would the scripts alter the ship type that you chameleon?
If so, I LOVE the idea!!! Disguise a Carrier or HAC as a T1 Cruiser or Frigate? Yes PLEASE!!! As long as you made it so that a special type of ship scanner (or a ship scanning script...) to actually detect that ruse, it would be perfect!
|

Amalath Tari
Tau Online Explorator Corp
 |
Posted - 2008.10.01 00:14:00 -
[7]
Originally by: Chaos Hellbreth So, would the scripts alter the ship type that you chameleon?
If so, I LOVE the idea!!! Disguise a Carrier or HAC as a T1 Cruiser or Frigate? Yes PLEASE!!! As long as you made it so that a special type of ship scanner (or a ship scanning script...) to actually detect that ruse, it would be perfect!
You haven't quite got the idea yet methinksà
Ships are rated by class Frigate & Dessy can Chameleon Interchangeably. They cannot 'cham' as anything larger.
Cruiser & BC can 'cham' interchangeably. They cannot 'cham' as anything larger or smaller. (insert technobabble on ship size, sig radius, engine emissions, matari radiator fins/amarr bling/gallente whatnots/caldari shield nodes as to why they cannot change their 'size' with the chameleon module)
Battleships can only 'cham' as other battleships. They cannot 'cham' as anything larger or smaller.
Capital class ships are unable to use the chameleon module. (again, insert technobabble)
[hr]
The Module itself Tech 1/2 Signature Recalibration Unit I/Signature Recalibration Unit II Grid: 1/1 (Hell, it's a cloaking device equivalent, it's not going to use much power) CPU: 150/200 (More CPU intensive than a cloak) Slot: Mid/Mid Script: Signature Recalibration Scripts/Signature Recalibration & Signature Recalibration Scripts
Req Skills: Cloaking III, Tactical Signature Recalibration I (Willpower, Intelligence, Training Time Multiplier x4)
Tactical Signature Recalibration. Reduces the CPU need of Tactical Signature Recalibration modules by 5% per level.
Signature Recalibration Scripts 1 Script for every tech I ship. (Industrials count as Cruisers/BC's, Mammoth/Itty V as Battleships. Barges count as Destroyers, Covetor as BC)
Advanced Signature Recalibration Scripts 1 script for every tech II ship. Tech II Indy's/Barges same as above
[hr]
In game effects: This changes the ship model seen, and the information displayed on the overview. A successful (at least 75% accurate?) use of a ship scanner on a ship using a TSR module will reveal what the ship really is, but will not change it's displayed model or overview information. ùùùùùùùùùùùùùùùSigùùùùùùùùùùùùùù The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |

Nureena Devoniaus
 |
Posted - 2008.10.01 00:57:00 -
[8]
ON a related note, I've always felt that Tech II and faction variants of a ship should be presented as identical to pilots without a ship scanner. So while the information window will say it's a merlin class ship with a tech II variant it wouldn't tell you whether it was a merlin or a harpy without the use of a ship scanner module.
|

Strill
 |
Posted - 2008.10.01 01:00:00 -
[9]
Edited by: Strill on 01/10/2008 01:02:14 I love the idea, but it needs the same penalties as a normal cloak. If the penalties aren't high enough, everyone will end up using it all the time which makes things too confusing.
|

Marquess Magnifico
Maximum Pulsing Golden Laser Geddongs with Lasers
 |
Posted - 2008.10.01 01:04:00 -
[10]
Wow, yeah, the passive scripted idea is great! Let the script determine what ship you want to "Cham" into. you can pick one, then change it out as needed.
|
|

Marquess Magnifico
Maximum Pulsing Golden Laser Geddongs with Lasers
 |
Posted - 2008.10.01 01:07:00 -
[11]
What penalties would you suggest? A targeting time penalty? I agree there should be a downside to fitting it. Also, do you think proximity should decloak you, or what?
|

Amalath Tari
Tau Online Explorator Corp
 |
Posted - 2008.10.01 01:13:00 -
[12]
Originally by: Marquess Magnifico What penalties would you suggest? A targeting time penalty? I agree there should be a downside to fitting it. Also, do you think proximity should decloak you, or what?
Probably no, as this is a masquerade, not a full blown cloak. Maybe if they get within 5-10? km of you it shows your ship for what it really is when they use show info?
Downside I was thinking of nerfing sensor res, like cloaks. Or maybe cap output/recharge rate? (tecnobabble about energy for signature masking) ùùùùùùùùùùùùùùùSigùùùùùùùùùùùùùù The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |

Sir Substance
Minmatar MagiTech Alliance Inc.
 |
Posted - 2008.10.01 01:35:00 -
[13]
Originally by: Amalath Tari
Originally by: Chaos Hellbreth So, would the scripts alter the ship type that you chameleon?
If so, I LOVE the idea!!! Disguise a Carrier or HAC as a T1 Cruiser or Frigate? Yes PLEASE!!! As long as you made it so that a special type of ship scanner (or a ship scanning script...) to actually detect that ruse, it would be perfect!
You haven't quite got the idea yet methinksà
Ships are rated by class Frigate & Dessy can Chameleon Interchangeably. They cannot 'cham' as anything larger.
Cruiser & BC can 'cham' interchangeably. They cannot 'cham' as anything larger or smaller. (insert technobabble on ship size, sig radius, engine emissions, matari radiator fins/amarr bling/gallente whatnots/caldari shield nodes as to why they cannot change their 'size' with the chameleon module)
Battleships can only 'cham' as other battleships. They cannot 'cham' as anything larger or smaller.
Capital class ships are unable to use the chameleon module. (again, insert technobabble)
what you are trying to talk about is the power signature. a frigate emitting enough heat to be something 50 times its size looks a little sus.
a cruiser with a gravitational field that's detectable by putting a cup of water within 3km of it is even more odd. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

Asno Malo
 |
Posted - 2008.10.01 01:43:00 -
[14]
Originally by: Amalath Tari The Module itself ....
Nice modules.
Quote: Downside I was thinking of nerfing sensor res, like cloaks.
I was thinking the same thing, as well as a movement penalty, say -20% to top speed.
Quote: A successful (at least 75% accurate?) use of a ship scanner on a ship using a TSR module will reveal what the ship really is, but will not change it's displayed model or overview information.
I would pit the Chameleon's skill with the against the scanner's electronics skill. Start at a base of 50% and adjust it up or down by 5% based on the comparison of the two players. So a Cham pilot with TSR 5 vs a scanner with electronics 1, would get a 25% chance to look through the cloak, but with electronics 5, they would get a 50% chance. Conversely a TSR of 1 vs electronics 5 would give the scanner a 75% chance.
|

Galactic Overlord
The Fantastically Pantless Sporkmen
 |
Posted - 2008.10.02 05:43:00 -
[15]
Edited by: Galactic Overlord on 02/10/2008 05:44:13 This is quite possibly the worst idea I've ever heard. A much better idea would be some form of "sensor confusor" that would duplicate your ship showing two ships on the overview when only one exists and the second is some kind of ghost signature. If you target it and agress the ghost signature then it disappears and the ruse is foiled. But this could get a hauler through a gate camp if they target the wrong one first or you could have a fake bodyguard. I don't know maybe you can only duplicate your ship or maybe you can "project" any type of ship in the same class or whatever. Either way, this is easily a much better idea. Possibly of the magnitude of fifty zillion. Maybe if the OP changed the module name to a "shifty gizmonator" or a "changy-changy" I would endorse it.
|

asiofjioaewf
 |
Posted - 2008.10.02 05:50:00 -
[16]
Edited by: asiofjioaewf on 02/10/2008 05:55:29
Originally by: Galactic Overlord Edited by: Galactic Overlord on 02/10/2008 05:44:13 This is quite possibly the worst idea I've ever heard. A much better idea would be some form of "sensor confusor" that would duplicate your ship showing two ships on the overview when only one exists and the second is some kind of ghost signature. If you target it and agress the ghost signature then it disappears and the ruse is foiled. But this could get a hauler through a gate camp if they target the wrong one first or you could have a fake bodyguard. I don't know maybe you can only duplicate your ship or maybe you can "project" any type of ship in the same class or whatever. Either way, this is easily a much better idea. Possibly of the magnitude of fifty zillion. Maybe if the OP changed the module name to a "shifty gizmonator" or a "changy-changy" I would endorse it.
That would do absolutely nothing to protect you from a gatecamp...or anything for that matter. People have more than enough max locked targets to just target both of them at the same time and not worry about anything.
And if you want to give your opponents false intel with the illusion of having a fake "bodyguard", it fails at that too since a scout frigate that warps in can just lock both of the targets in half a second to see which one is fake, and warp off.
|

Asno Malo
 |
Posted - 2008.10.02 11:22:00 -
[17]
Originally by: Galactic Overlord This is quite possibly the worst idea I've ever heard. ... idea would be some form of "sensor confusor" that would duplicate your ship showing two ships on the overview when only one exists and the second is some kind of ghost signature.
Corrected your comment. Yes, your proposal is bad as it literally does nothing more than waste network, DB, and graphics bandwidth. Generally by the time you are capable of using the waste of DB space you are proposing, your opponent already knows where you are and will not be fooled.
The OP with the modifications, however, does exactly what is intended, makes Intel Warfare and Covert Warfare more integral parts of the game.
I am sorry you do not like it, but frankly, what you have proposed is far far worse and is along the lines of something I would expect from someone who learned EVE by watching 'Hunt For The Red October', not someone who learned by playing.
|

UrsaeMajoris
 |
Posted - 2008.10.02 13:19:00 -
[18]
This idea sounds so awesome. The opportunities to confuse war targets/aggressors/scout alts - CCP please hire this man.
|

taekwandokid
hirr Morsus Mihi
 |
Posted - 2008.10.02 16:15:00 -
[19]
kind of dumb really 
 |

Asno Malo
 |
Posted - 2008.10.02 16:19:00 -
[20]
Originally by: taekwandokid kind of dumb really
Care to elaborate?
|
|

Amalath Tari
Tau Online Explorator Corp
 |
Posted - 2008.10.03 01:37:00 -
[21]
Edited by: Amalath Tari on 03/10/2008 01:40:23
Originally by: taekwandokid kind of dumb really 
Why is disguising your ship dumbà
If you could make a Muninn look like an Osprey or even an Iteron IV, would you? Excellent bait opportunity. Might have to be careful about speed limits thoughà
Perhaps you'd like to make a little Reaper look like a big bad Wolf? Some people might actually be scared off, but there's hell to pay if someone calls your bluff.
What about disguising a Manticore as a Kestrel? The guy on the receiving end is in for one hell of a nasty shock. 
Perhaps you could make a Rokh look like a Raven? Most people would be surprised if that 'Raven' had instant Alpha too.
Don't want to get primaried in your Sleipnir, turn it in to a Cyclone. Oh yeah, playing the intel game in fleet mode.
So many possibilities for traps, bluffs, ambushes, evasion. Why wouldn't you want a module like this. Also good for pirates too. Disguise your HAC's as tier 1 cruisers, Make intys look like destroyers, spring evil intel based traps. Force people to think before blindly engaging targets. Is that Mammoth really a Mammoth, or is it a Tempest running as a Q-Ship? ùùùùùùùùùùùùùùùSigùùùùùùùùùùùùùù The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |

Darkdood
 |
Posted - 2008.10.03 04:00:00 -
[22]
Nice idea. Maybe base the types you can fake being on sig radius. You can't only go up or down 10% 20%. It doesn't actually go up I'm saying you can only fake something that much bigger or smaller.
Ether that or just flat out base it on mass. Iteron 5 is 11.2 million Thorax is 12 mil. So cham to look like an Iteron V but your really a Thorax. They flip your can BOOM!!! hammer time. Of course you could reverse that and do lowsec supply runs/missions looking like a thorax. Most solo non BS's won't even try to jump you for fear of the gate guns etc. Although a true multi ship camp your toast ether way.
Still a really cool idea. Hiding in plain sight.
|

Gata Luta
 |
Posted - 2008.10.04 05:08:00 -
[23]
This really is a cool idea. It would let the hunted become the hunters. I like it. |

Baron Splendiferous
 |
Posted - 2008.10.04 23:53:00 -
[24]
supporting my brutha in arms. this is an interesting idea. thanks for telling the corp about it. dork.
|

Yamato Gasaraki
Caldari
 |
Posted - 2008.10.05 01:04:00 -
[25]
/signed
It's good to stir up a bit of Chaos now and then.
But it needs to be scripts like mentioned above and there needs to be a Device (obviously Highlost) to break the Cloak without the Owner's will.
 |

Amalath Tari
Tau Online Explorator Corp
 |
Posted - 2008.10.05 05:29:00 -
[26]
Originally by: Yamato Gasaraki Edited by: Yamato Gasaraki on 05/10/2008 02:56:32 But it needs to be scripts like mentioned above and there needs to be a Device (obviously Highlsot) to break the Cloak without the Owner's will.
Scripts, of course. Tech 2 Module takes Tech 2 or Tech 1 scripts (ship models/'chameleons').
The device to smoke out this is already in existence, I believe it is called a 'Ship Scanner' or somesuch. Any use of the ship scanner on a chameleoned ship that is at least 75%(opposed roll perhaps?) effective reveals the ship for what it is in the scanner window, any other result generates the mostly useless & unreliable crap already shown by the ship scanner. ;) ùùùùùùùùùùùùùùùSigùùùùùùùùùùùùùù The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |

ATARI BABY
Lords Of Guile
 |
Posted - 2008.10.05 08:07:00 -
[27]
extremely bad idea. can you imagine big fleet fights?
i'll quit eve if that idea become real.
|

Marquess Magnifico
Maximum Pulsing Golden Laser Geddongs with Lasers
 |
Posted - 2008.10.05 08:46:00 -
[28]
Originally by: ATARI BABY extremely bad idea. can you imagine big fleet fights?
i'll quit eve if that idea become real.
Can I have your stuff?
Also, instead of just saying the idea sucks, please back your statement up. What do you think would suck about it? I can imagine big fleet fights. I can also imagine being unable to use the cloak if you activate any of your other modules, so what's the problem? Not knowing the exact commmposition of your enemy addes a little more risk to an engagement. sounds like fun.
|

Strill
 |
Posted - 2008.10.05 08:47:00 -
[29]
Originally by: ATARI BABY extremely bad idea. can you imagine big fleet fights?
i'll quit eve if that idea become real.
What in the world could this module do for fleet fights?
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
 |
Posted - 2008.10.05 15:58:00 -
[30]
Originally by: taekwandokid kind of dumb really 
Dont worry, some ppl are just born to be asshats/trolls.
I like your idea though it definately needs tweaking, perhaps introduce a mod to "decloak" your chameleon cloak?
Else we'll just see EVEYONE fit this mod and it becomes a part of cookie cutter setups (Which CCP is against) Awesome EVE history
 |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |