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No1ne
Caldari W33D Corp. Elitist Cowards
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Posted - 2008.09.22 06:35:00 -
[1]
Edited by: No1ne on 22/09/2008 06:36:44
Quote: At times itÆs staggeringly beautiful. YouÆll forgive the time it takes to travel between space stations as you watch the glowing nebulae glint off your shipÆs hull. ItÆs impossibly slick.
EveÆs interface isnÆt slick at all. ItÆs like falling down a waterfall of endless menus. Boxes of stuff will clutter up the screen as you play, and nothing is ever as simple as it should be. YouÆll buy something in a space station, but buying it doesnÆt actually give you the item, you have to open cargo hold, and then open your inventory and drag the item youÆve just bought into your ship. This is something we constantly forgot to do, which meant , once we had eventually figured out what was happening, that we had left a trail of forgotten ship upgrades in storage hangars in various space stations scattered across the galaxy. Much time was spent retrieving them. We upgraded our weapons to take on some tough space pirates, after much peering at tiny stat values trying to figure out what the difference was between a Laser Cannon and a Railgun, and whether or not our characters had the skill to use them or the money to buy them, we rolled into battle to find ourselves confused and really quite embarrassed when none of our weapons worked. My Laser Cannon had packed in because the energy grid on my ship couldnÆt handle the new hardware, and Dante hadnÆt bought any rockets for his rocket launcher. We warped the hell out of there to spend some more time menu-gazing at the nearest space station. All in all, it was a constantly frustrating experience with a near vertical difficulty curve
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The above is a part from a review posted on a blog with high traffic.
Almost all people who try out eve for those 14 days have the same opinion: Its hard and its unfriendly; the market system is hard to browse through (it right there in your eyes and says "this item is 20 jumps away") and my items end up somewhere else. I need to drag my items out of the cargo hold and put them in my ship.
Same review was posted by Yahtzee Croshaw whom, i thought, was a great gamer and a man with an open mind towards games.
Now, i ask, how was your 1st impression when you tried you 14 days of eve?
I for one loved the game from day 1 and found it to be very entertaining, BUT i had help from a few friends and i immediately joined a corp.
Is that necessary to join a corp in eve to like it and get the hang of things?
Sorry if this was posted somewhere else, i browsed a bit and didn't find anything related. Please close if this is posted somewhere else.
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....Next Level |
Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.22 06:37:00 -
[2]
My first impression was "this is a badass ****ing game that I'll need to subscribe to in order to experience even a fraction of what it has to offer".
My current impression is "**** everybody who doesn't agree with my first impression".
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ApaKaka
Lone Starr Corporation
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Posted - 2008.09.22 06:50:00 -
[3]
First impression: - "What the ... I can't steer my ship manually!"
The second, third and ongoing impressions were:
- "There's a million items in this market, I don't know which does what, I'll just stay in my reaper and fire my civilian gun for days on end."
- "What's this? Yellow cans? Ooo.. looot"
- "Arrgh! Stop shooting at me!"
- "Aha, passive targeter, cool! And new guns which instapop the tutorial rats!"
- "Oooh you danged little noob, you stole from my can! *lockfirepop!*"
- "Hey, PVP is kinda fun."
Enter today.
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Kai Zion
The Zion Accounts
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Posted - 2008.09.22 06:51:00 -
[4]
Originally by: Dirk Magnum My first impression was "this is a badass ****ing game that I'll need to subscribe to in order to experience even a fraction of what it has to offer".
My current impression is "**** everybody who doesn't agree with my first impression".
Originally by: No1ne ...Yahtzee Croshaw...a man with an open mind towards games.
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Mea Lustra
Amarr United Sentients
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Posted - 2008.09.22 07:03:00 -
[5]
I started playing about 2 months ago, I'm amazed by the complexity and just love the fact that my effort and preparation gets rewarded, if only because it means I have an advantage over others who couldn't be bothered.
I came here for the pvp, join a corp and found that I liked Amarr better than Gallente so I switched. We got war decced and while daunting at first it shows me that this is the sort of thing I've been looking for in an MMO; teamwork, effort and your actions MEANING something.
I quite like it even though I learn through making mistakes.
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MotherMoon
Huang Yinglong
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Posted - 2008.09.22 07:18:00 -
[6]
to be fair the review stated that eve is awesome in a painful way and was the game they most wanted to continue playing.
the seed has been plated, they will not escape.
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Volarius
D00M. Triumvirate.
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Posted - 2008.09.22 07:25:00 -
[7]
I love how he actually rates EVE Online by how stuff he buys doesn't end up in his cargo bay. How he spends hours fetching stuff he forgot in other stations.
I'm sorry but that doesn't show you that EVE sucks, it shows you how much you suck because you can't remember to drag stuff :P
Also looking at how he says stuff like:
- How your characters really have a background story and bloodlines and careers and are very deep. - How he has to do everything with menu's and not cursor keys. - How there is so much information. - How he has to actually do some work like dragging stuff.
Oh my...
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Andrea Skye
Caldari The Python Cartel
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Posted - 2008.09.22 07:43:00 -
[8]
Eve has a very steep learning curve, ive tried to get my friends to play from other games, but all of them quit after a day or two on the basis that its to complicated. And for a newbie just starting out it is, hell, i quit at least 3 times myself in the early days because it was so dam complex and i had no idea what to do. Something kept bringing me back tho, and now i think eves the best game ever made, and possibly the best game to be made for a long time.
To answer your questions:
Now, i ask, how was your 1st impression when you tried you 14 days of eve?
Hated it, thought it looked amazing tho, and a friend or two who dont play anymore kept me going in the beginning. Tutorial needs to be more newbie friendly i think, and also helop you down your selected career path. Basically your just spat out into space and told to have fun. While this is argueably what makes the game so good, a little nudge in the right direction wouldnt hurt.
Is that necessary to join a corp in eve to like it and get the hang of things?
Yarr, my first corp showed me the ropes, got me the hang of the game. While they were a PvE corp, they were a great bunch of guys and really got me into the game. Corp im in now is also awesome, great bunch of guys and awesome fun to play with. Eve seems to get better everyday XD
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Maria Kalista
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Posted - 2008.09.22 07:44:00 -
[9]
Edited by: Maria Kalista on 22/09/2008 07:45:23 I liked EVE from hour one, because it forced you to use your head.
Also the vets in rookie where for me like, wow, I love this community.
And then there is this endless discovery of things that CCP put into the game. The little bits that makes one think 'how the heck did you think that up?'
Love it! My first and my last MMO.
edit: Yes it helps as a new player to join a corp that has a few veterans to help you understand EVE and its mechanics better.
Originally by: CCP Mitnal You put a bear in your tea???
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2008.09.22 07:52:00 -
[10]
My first impression of EVE?
My computer couldn't handle login screen. I had RivaTNT2 and it lagged the hell out of me. Sometimes I could log in and be greeted with exception boxes all over the screen.
Mining on the other hand was nice. Lowsec mining bistot was good.
"The Amarr are the tanking and ganking floating rods of goldcrap"
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.09.22 08:11:00 -
[11]
My first impression of eve was "Finally a game that requires a brain to play..." Been well over 5 years now and loving the depth and complexity of the game. It might turn people off some people at first, but it will be the hook for other people. Frankly people who don't want to think while playing their mmo would likely not stick with eve no matter what their first 2 weeks were like. I think the shock of the initial learning curve probably saves those people their subscription money as it does let you know what you're in store for.
However for the new player that tries to interact with other players, the learning curve is eased quite a lot. Those that jump in and try to figure it all out for themselves had better be prepared for some work.
Anyone that tries to judge eve by playing for 14 days just doesn't get it. After 14 weeks you might have your first clue and after 14 months you could probably write a decent review.
Ris Dnalor
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Mr Friendly
That it Should Come to This
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Posted - 2008.09.22 08:34:00 -
[12]
Meh, I came from Anarchy Online. To be successful there, you had to be extremely detail oriented in your setups, research and preparation. Literally months of 'twinking' and 'reperking' could be ruined because a tiny buff ran out, you'd forgotten to equip a stupid pair of gloves that added *two* points to your Int or you suddenly realized you were an Atrox and weren't ever going to get that 220 head in. Bugger.
Because I was already patient and thorough in my approach, Eve wasn't very daunting. Procedures? I like procedures....
I can understand why people that expect to just jump in and play would go WTF?!?, but I don't think those people would stick around for the rest of Eve regardless of whether the NPE was an easy intro or not.
Screw 'em
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MotherMoon
Huang Yinglong
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Posted - 2008.09.22 08:54:00 -
[13]
can I be 100% honest about what I 1st thought about eve-online?
ok
"holy shit space ships!"
and to this day that is still why I play
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Amalath Tari
Tau Online Explorator Corp
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Posted - 2008.09.22 09:02:00 -
[14]
Originally by: Maria Kalista Edited by: Maria Kalista on 22/09/2008 07:45:23 I liked EVE from hour one, because it forced you to use your head.
Love it! My first and my last MMO.
edit: Yes it helps as a new player to join a corp that has a few veterans to help you understand EVE and its mechanics better.
/This. Totally. Yahtzee's biggest failing in his review is that he stated he absolutely refused to join a player corp. No corp = no help = no multiplayer = go back to Freelancer/I-War/Elite. [That ages me, doesn't it?] ùùùùùùùùùùùùùùùSigùùùùùùùùùùùùùù The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |
No1ne
Caldari W33D Corp. Elitist Cowards
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Posted - 2008.09.22 09:13:00 -
[15]
Originally by: MotherMoon can I be 100% honest about what I 1st thought about eve-online?
ok
"holy shit space ships!"
and to this day that is still why I play
haha, that is how reviews should sound like:)) ----------------------------------
....Next Level |
Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem Einherjar Alliance
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Posted - 2008.09.22 09:22:00 -
[16]
Edited by: Zey Nadar on 22/09/2008 09:22:41
Originally by: No1ne
Now, i ask, how was your 1st impression when you tried you 14 days of eve?
I dont give any value to first impressions. I knew Eve was deep game, so I gave it time. Although it took me about 6 months of sporadic gaming to finally 'get' Eve.
edit: I didnt use trial account either.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.09.22 09:35:00 -
[17]
Edited by: Jana Clant on 22/09/2008 09:35:13
Originally by: Random Review by SomeoneÖ it was a constantly frustrating experience with a near vertical difficulty curve
I'm totally gonna start using that.
EVE's learning curve: It's freakin' vertical!
Join New Eden Research today and never worry about queues again!
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.09.22 09:51:00 -
[18]
I was warned before I started.. "the tutorial will take 2 hour+ and you won't remember 5% of what's said, but do it anyway". When I came to the mining part I was already fed up with it and I quit it, went on to shoot rats in belts and started to steal ore and rat drops from cans.
If I didn't have my friends starting at the same time I would probably have quit, was too much stuff to learn, too confusing to know what fittings to use on ships (I flew a rifter with missile launchers just to get the range I wanted for very long time). The skill system, market system, overview, all that stuff was easy. What really took time was to learn what the hell stuff would be used for, and what to fit where.
Fortunately tho, I had friends joining. This game can be a ***** if you don't have people to ask questions at start. Don't know if the new tutorial is better than the old one, but if I meet new players in the game today (I did today) I recommend them to read the online player guide on eve-o, and then try find a corporation (EVE Uni should be ideal here).
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Stormwind Bloodfeather
Minmatar Sogdian Traders Inc
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Posted - 2008.09.22 10:17:00 -
[19]
Edited by: Stormwind Bloodfeather on 22/09/2008 10:19:14 I was still playing the WoW'd version of Everquest (god I miss the old EQ before they made it into a WoW wannabe clone) when I came to EVE.
My first impression was holy hell how am I going to learn everything fast enough to survive? My 14 day trial never expired. 2nd day in I paid for my account. a few days later I had 2 accounts, a few weeks after that 3. A few months later I got my g/f hooked on EVE. Haven't left since. The learning curve is hard yes but take the time to do the tutorials, and don't be afraid to ask "stupid" questions and you will find yourself doing well.
Thats what I tell everyone I end up talking to about EVE (you would be surprised at how often I end up talking about computers and EVE at the local community college).
Storm
In EVE, your only friend is your ship and it's weapons. All others are the enemy! |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.22 10:23:00 -
[20]
I can see the taglines which could be drawn from that blog describing EVE's insane difficulty.
EVE: Where rocket launchers require rockets EVE: Where lasers require power EVE: Where you have to bring things with you in order to have them after you leave
I was just looking for a pretty spaceships game, so my first impression of EVE was "I have to pay monthly? I'll just play the trial and then drop it". -
DesuSigs |
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Mankirks Wife
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Posted - 2008.09.22 11:17:00 -
[21]
Edited by: Mankirks Wife on 22/09/2008 11:18:55 Like many people, I spent the first few minutes of Eve trying to figure how to move my spaceship.
I then figured out that in Eve, you don't have to do anything you don't want to do, so I quit the tutorial without even doing a fifth of it.
I think the reason I keep playing this game is because I can log in, and do anything that strikes me as a good idea, without these uselessly restrictive concepts of "class" and "level" to hold me back. ---
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Letri Bimmet
Gallente Estrale Frontiers
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Posted - 2008.09.22 11:24:00 -
[22]
The first 2 weeks were the hardest. But I got alot of help in the newby corp i was in. Lots of friendly people that showed me the ropes.
Ended up staying in the newby corp for over a year before finally joining a player corp.
Eve still keeps me interested even after 2 years of play but it IS though to get into. if I had to make a new character i woulden't know where to start cause I'm so used to this one
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Cipher7
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Posted - 2008.09.22 11:28:00 -
[23]
At the end of the day every game isn't for everybody.
From the first day I loved Eve.
I was like "OMG this rocks! OMG mining is so cool! OMG warping is so cool! OMG you can ROB people! OMG the trading system is so cool!"
First few days I hardly slept, I was nuts over Eve and still am.
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Grandeur
Gallente Rage of Inferno
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Posted - 2008.09.22 11:31:00 -
[24]
I heard of EVE from a friend who had been dabbling in the beta and since the initial launch of the game. I've always had a boner for spaceships, strategy and fancy stuff, and the fact that it was in real-time (omg!) made it so freaking cool that I just had to try it.
My first day I signed up as a Caldari because I heard missiles were the best. But a few days later I thought my avatar looked a bit wack so I made this one. Immediately I began training for a Thorax and as soon as I got in one, I was mining in it. EVE was awesome! I did a bunch of other noob things in the months ahead, like train Torpedos to level 5, almost lose my spiffy new mining/laser Megathron to Micr0soft in lowsec after checking out a nebula and so on.
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DeckardIRL
Federal Defence Union
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Posted - 2008.09.22 11:43:00 -
[25]
I played Elite on the BBC micro. Wing Commander was the next best thing with superb graphics and story. Then nothing for a long time... then I saw an item on TV about Eve and the Exodus release.
Haven't stopped playing since... it can be confusing but if you are smart enough to ask in the Help Channel its hard to go wrong when you are starting out- I used it constantly... I remember asking questions like- "How much does it cost to jump through a stargate?" I only had 1000 isk and wondered how far I could travel lolol... "How do you get an acceleration gate to work?" after flying around it for 15 minutes and it not activating no matter my proximity.... lolol
Deck
Whiskey For CAOD at its best |
Echo Vector
Gallente The Wild Bunch
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Posted - 2008.09.22 12:10:00 -
[26]
I have to admit, I am a sick individual. What I liked most, and *STILL* do, is watching brainless, clueless idiotic morons who haven't a beginning clue how to read and follow directions, get frustrated and angry and threaten to quit because they can't figure out "Villard Wheel".
Seperating the wheat from the chaff, that.
Priceless.
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Saya Hikouka
Old Dominion Engineering
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Posted - 2008.09.22 12:20:00 -
[27]
I tried EVE a little over two years ago and left because I found it a harsh unforgiving environment. It was complex and daunting. I was blasted out of my ship repeatedly (yes I ventured into 0.0 way too early) I hadn't taken the time to make friends. 2 very big, very costly mistakes on my part. Needless to say I never made it out of my trial period.
The MMO market is pretty stagnant right now and has been for a while. I like the social aspect of MMOs, but I wanted/needed something more. I had kept reading a bit here and there about EVE's expansions and improvements. So I started reading the forums more regularly and began learning more about the game. What to do, how to go about doing x, where to go, what to avoid, what is it I would really like to do.
In the end I decided to give EVE another try. This time I took my time to learn some skills and found a group of fine people to run with. I can say with confidence that if you try EVE alone, the chances of you not liking it are very high. Your best bet is to make friends, get into a player run corporation and see what this game really offers. The difference is like night and day.
I can say I haven't had as much fun in any game in a long time and it is refreshing. My advice, get out of that noob corp and play with a player run corp. As with everything in EVE, you will need to do your research to find a corp that fits your needs and goals and ultimately a group of people you like. This is the real EVE, this is where the fun is. If it was easy it wouldn't be EVE. |
Siberys
Gallente Nebula Sharks
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Posted - 2008.09.22 12:30:00 -
[28]
Me and one of my best friends started playing EVE on the same morning, after I had seen a few epic-looking adds. We both played the free trial for a few hours, spent some time figureing out how it worked, and decided it was the most badass thing since paper. We both bought accounts within 5 days.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.09.22 12:43:00 -
[29]
I spent a year (literally) reading about the game before I made my first trial (which lasted for, oh, maybe 3 hours of gameplay due to RL time contraints only), had a series of trials that were more or less succesfull (again, RL available time issues mostly) with up to 2 months of no play in-between... and only activated this char (I think it was my 7th trial, and the FIRST one I actually managed to play on more than a couple of hours)... that was about two years after I first started reading about EVE.
So... meh... after all that reading and poking around, it would have really been shameful NOT to do well on the first "serious" try. Well, that, and I really couldn't say "no" to the Achura attributes (my first "bloodlines" character)
_
SHOPS || Mission rewards revamp || better nanofix
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.09.22 12:46:00 -
[30]
Originally by: Jana Clant Edited by: Jana Clant on 22/09/2008 09:35:13
Originally by: Random Review by SomeoneÖ it was a constantly frustrating experience with a near vertical difficulty curve
I'm totally gonna start using that.
EVE's learning curve: It's freakin' vertical!
that's why it's cool, the learning curve it's freakin' vertical! ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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