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Jade Constantine
Jericho Fraction The Star Fraction
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Posted - 2008.09.26 22:39:00 -
[61]
Supported and added to the agenda for Sunday 28th Sept.
 ... nothing ever burns down by itself
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Irida Mershkov
War is Bliss
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Posted - 2008.09.26 23:49:00 -
[62]
Originally by: Alekseyev Karrde
Originally by: Daelin Blackleaf Being made immune to capsuleer corp wardecs is a service well worth paying for.
Esp with FW there's now a perfect RP reason for taxes. The empires need to pay for their wars so no more free rides for capsuleers.
Personally i think 10% is too low but i support the principle.
Spot on.
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Gandanga
Federal Navy Academy
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Posted - 2008.09.27 01:35:00 -
[63]
I will support this
but only if
0.0 players are forced to spend the same percentage of time that npc corp tax is , in high sec space .
if after 6 months in an npc corp the tax is 50% then members of 0.0 alliances should be forced to spend 50% of their time in high sec space .
After all why should this repeated argument that npc members should be penalised for not being able to suffer from war decs , not be applied with similar logic to 0.0 residents ?
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TimMc
The Motley Crew
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Posted - 2008.09.27 01:57:00 -
[64]
Edited by: TimMc on 27/09/2008 01:56:56
Originally by: Venkul Mul You know the phrase "no taxation without rapresentation"?
In this situation it will be: "no taxation without services". If a player ina NPC corp can open hangar to share with his alt/friends, plant up a POS (possibly with pay for use services for the corp members, sharing a POS service in one of the NPC corp would be wonderful), it will be ok to pay a 10% tax rate (and even get some form of war dec against against the corp or individual in it).
As long as that is not implemented, there is no corp service you should pay with your tax.
That statement only works if jurisdiction was held over land. Your over american-ism fails. In Eve you can leave a corp but still maintain your assets in the same place. Its all about services on offer, and the immunity to war is sure a nice one worth paying 10-20% tax for.
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Venkul Mul
Gallente
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Posted - 2008.09.27 10:09:00 -
[65]
Originally by: TimMc Edited by: TimMc on 27/09/2008 01:56:56
Originally by: Venkul Mul You know the phrase "no taxation without rapresentation"?
In this situation it will be: "no taxation without services". If a player ina NPC corp can open hangar to share with his alt/friends, plant up a POS (possibly with pay for use services for the corp members, sharing a POS service in one of the NPC corp would be wonderful), it will be ok to pay a 10% tax rate (and even get some form of war dec against against the corp or individual in it).
As long as that is not implemented, there is no corp service you should pay with your tax.
That statement only works if jurisdiction was held over land. Your over american-ism fails. In Eve you can leave a corp but still maintain your assets in the same place. Its all about services on offer, and the immunity to war is sure a nice one worth paying 10-20% tax for.
The immunity in war is worth exactly 1 million and corporation management 1. All that is needed to build a 1 man corporation.
If a player has no interest in a corporation (and someone in a NPC corp has no interest in a Payer corp) he has no reason to stay in a wardecced corp. His reply will be "You wardecced my corp? I close it and go to another". So again, no service rendered by the NPC corps.
And before you give the standard reply CCP has stated that the players have the right to avoid wardecs.
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Lord Fitz
Project Amargosa
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Posted - 2008.09.28 06:12:00 -
[66]
Edited by: Lord Fitz on 28/09/2008 06:15:22 The thing is, that the players in NPC corps, could make their own corp to avoid the tax, and join that, where they are unlikely to be taxed, unlikely to interact with other people, less likely to continue playing or join a real player corp.
As for other players avoiding war decs, for most forms of income in this game that aren't missions/ratting, they simply need a char in a player corp who never undocks to wash the isk, totally free from harm.
The reality is that you can not grief people out of this game, there are ways around it, which prevent the game population from tumbling to about 10% of what it is today. Personally I regard getting people to leave their alliance/corp as success enough, and anything further as pointless. If you want the dyspro moons and 0.0 mining/ratting etc you have to be in a corp and usually an alliance. What measly amount people make in highsec NPC corps is laughable, and impossible to remove from them anyway.
Taxes are not very much anyway, most corps are only around 5%, and it doesn't apply to any trade, mining, loot, contracts etc. It only applies to NPC bounties and mission rewards (not bonuses).
I'm not sure I get the problem here, you want people to remain in their player corps and keep dying ? That isn't going to happen, if they can't go and make isk they're simply going to leave the game, macroers will put up with the losses because they work on the scale that if half of them die they still make tonnes of isk. New players will simply quit, never to grow up to be a new player in a capital before they should be who you can kill and loot.
All this will result in, is people avoiding wars anyway, and more new players leaving the game, not a single extra target will be created for people that wish to grief. Can anyone here see anyway that this will work out positive for any player ?
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Venkul Mul
Gallente
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Posted - 2008.09.28 07:12:00 -
[67]
It is about short term goals, Fitz.
They want more targets now, it that will exterminate the specie later it is not important. Sustainable hunting is never important for this kind of people.
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Kadoes Khan
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Posted - 2008.09.28 07:37:00 -
[68]
Quote: The immunity in war is worth exactly 1 million and corporation management 1. All that is needed to build a 1 man corporation.
If a player has no interest in a corporation (and someone in a NPC corp has no interest in a Payer corp) he has no reason to stay in a wardecced corp. His reply will be "You wardecced my corp? I close it and go to another". So again, no service rendered by the NPC corps.
And before you give the standard reply CCP has stated that the players have the right to avoid wardecs.
Exactly.
The only thing this does is penalize newbies that do not realize they can create their own corp and avoid the tax.
-=^=- "Someday the world will recognize the genius in my insanity." |

Marius Maximus
Gallente Origin. Devastation.
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Posted - 2008.09.28 09:53:00 -
[69]
Originally by: Mr Merenque This is just an idea, but while recruiting, i experienced a lot of players who stated that they want to stay in NPC Corp all day cause they have no tax and can't be wardecced. This seems a bit odd.
/Me thinks that a flat 10% tax (or even a dynamical rate depening on the time the player stayed in NPC corp) would be good for eve, as it would encourage some people to join a player corp and play together. And on the other hand (considering the complaints about high sec carebear farmers) we would get a fair system and an additional ISK sink. If players don't want to get wardecced, they stay in NPC and pay taxes like everybody else in a player corp. If they don't want to pay taxes, they can join a player corp or build their own, though having the risk of beeing decced.
Sure, this wouldn't help if the player would go back to NPC corp when wardecced, but that would be another problem to solve then. Maybe something like a 7 day 50%tax rate after leaving a player corp?
Pleased to hear your opinions 
WTF are you smoking? You realise that if you force people to join corps, everyone will make his/her own because they dont want to lose the tax.
And dude, just because you don't like that someone stays in a NPC corp and smacktalks you and you can't wardec him, does not give you the right to go and kick em all out.
So you need to STFU and leave us carebears alone.
WOW >>>> This Way.
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Carl Marcus
Gallente Galactic Waste Management
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Posted - 2008.09.28 11:11:00 -
[70]
Fail
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Ankhesentapemkah
Gallente Federal Defence Union
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Posted - 2008.09.28 12:53:00 -
[71]
Not supported.
Not just because I'm in a noobcorp, as I could care less about my income. I'm not rich and I'll never be rich and I run the occasional mission for standing rather than money.
Fact is, that there is a significant NPC corp population that are casual players. Fact is that many NPC corp players want to be in an NPC corp so they don't have the hassle and obligations of being in a player corp, rather than the "I don't have to pay taxes" argument. It is a valid playstyle, and I see no reason why this playstyle should be punished.
If you want to tax players in NPC corps, then I demand the following services in return:
1) The ability to change NPC corp at will (with standing requirement). 2) The ability to put up a POS.
Keep in mind that in addition player corps also have the extra benefits of:
1) Having people around to escort you 2) Having help for missions 3) Organized mining ops 4) Having means to avenge yourself if someone hurt you in any way or just ****es you off
So why exactly should NPC corps extract tax if they do not offer any service besides immumity to wardecs (which CCP stated are pay-to-grief, and are legitimate to avoid by corphopping and other tactics after all). ---

Thanks for all that supported me. Let me know if there's anything I can do for you.
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Neesa Corrinne
Noir. Trinity Nova Alliance
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Posted - 2008.09.28 17:43:00 -
[72]
Originally by: deadEd Edited by: deadEd on 16/09/2008 18:22:24That's all fine and good, but this idea doesn't even begin to fix that (and never will). All this does is punish anyone who doesn't want to join a player corp for whatever the reason.
There are hundreds of single player games on the market. This is an MMO.
I think that after a predetermined amount of time in an NPC corp, the taxes should start to go up incrementally until they hit about 50% after, say, 12 months.
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2008.09.28 17:45:00 -
[73]
Edited by: Serenity Steele on 28/09/2008 17:46:13 IMO this topic is interesting, but requires further thought (in this thread) before progressing to CCP.
The "Some penalty against/encouragement for ; moving to Player Corps" is a good concept, but 10% tax as a penalty doesn't seem like the best solution to me.
If we think about it in a broader context; all the pros and cons of being in a NPC corp combined with the picture of EVE (and MMO longevity) being about player interactions; PC only non-MMO Screen-savers are fun for a while, but they don't create the kind of binding emotional attachment to a game that does social relationships in a community - love or hate.
Then we have an exciting concept to enhance New Eden.
 ≡v≡ Strategic Maps in Eve-Online Store | eve-maps.com |

Venkul Mul
Gallente
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Posted - 2008.09.29 06:13:00 -
[74]
Originally by: Neesa Corrinne
Originally by: deadEd Edited by: deadEd on 16/09/2008 18:22:24That's all fine and good, but this idea doesn't even begin to fix that (and never will). All this does is punish anyone who doesn't want to join a player corp for whatever the reason.
There are hundreds of single player games on the market. This is an MMO.
I think that after a predetermined amount of time in an NPC corp, the taxes should start to go up incrementally until they hit about 50% after, say, 12 months.
You think there is more interaction in a single player corp than in the NPC corps? You are totally wrong.
The members of the NPC corps are some of the more supportive I have seen in EVE, even if they are lacking most of the tools available in corporations and alliances to collaborate with other players. At the same time the NPC corp channels are used to scam, recruit and a lot of other options that don't work so well in the local channels. So people in the NPC corps are living in a MMORPG and interacting.
If you and your friend are incapable of recruiting if is because you are incapable of offering something better. If you want more targets to wardec get lost.
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Kadoes Khan
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Posted - 2008.09.29 07:17:00 -
[75]
Originally by: Neesa Corrinne
Originally by: deadEd Edited by: deadEd on 16/09/2008 18:22:24That's all fine and good, but this idea doesn't even begin to fix that (and never will). All this does is punish anyone who doesn't want to join a player corp for whatever the reason.
There are hundreds of single player games on the market. This is an MMO.
I think that after a predetermined amount of time in an NPC corp, the taxes should start to go up incrementally until they hit about 50% after, say, 12 months.
You may want to do some research, a very large amount of most MMO's players time is taken up by solo play. -=^=- "Someday the world will recognize the genius in my insanity." |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.09.29 07:42:00 -
[76]
Originally by: Neesa Corrinne
Originally by: deadEd Edited by: deadEd on 16/09/2008 18:22:24That's all fine and good, but this idea doesn't even begin to fix that (and never will). All this does is punish anyone who doesn't want to join a player corp for whatever the reason.
There are hundreds of single player games on the market. This is an MMO.
I think that after a predetermined amount of time in an NPC corp, the taxes should start to go up incrementally until they hit about 50% after, say, 12 months.
realy? where does it state that I cannot chat/gang/shoot other players while in NPC corps? lot of "pirates" are in NPC corps exactly because they cannot be wardeced. you think they don't interact with other players ?
I love the people misusing the MMO label. It says only that there are many people in a world where they can interact. it does not say you are FORCED to interact in any way ... --- SIG --- CSM: your support is needed ! |

Noodle Pastaman
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Posted - 2008.09.29 08:17:00 -
[77]
I will support that when someone supports getting rid of all non-consensual PVP in high sec which is what the vast majority of people actually want there.
The % of people who hang around in high sec looking for pvp may be loud on these forums but are tiny compared to the playerbase. Why can't people just admit it high sec is for PVE and socialising
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.09.29 09:22:00 -
[78]
Edited by: Astria Tiphareth on 29/09/2008 09:22:47 It never ceases to amuse me that people equate NPC corps with solo play. They're not. Go learn a little about the game before you comment on it. Plenty group in NPC corps via private channels.
To those arguing it provides an incentive to go to player corps: Your player corps really must suck if you now are asking for a game change to promote your recruitment. Have you considered that perhaps what you demand and offer isn't the right thing?
As for solo play itself - what pray tell is wrong with solo play? What is wrong with solo PvP? What is wrong with solo trade? How does one propose true capitalism works in a non-solo capacity? If solo is so bad, why do we laud those who go out and get kills solo against superior odds?
Originally by: Vaal Erit EVE is a wonderful universe and a lot of people are missing out and quit after a few months due to boredom. They need to be shown the path of awesomeness that is EVE, not herded in high sec and given no reason to ever go outside.
So go show them. I don't see why a tax helps that at all. If anything it's an irritation to encourage people to quit sooner. You clearly don't understand the mindset, so why are you commenting on something you know nothing about?
You argue that thousands sit in a system and grind for ages. Assuming we're not including the farmers that ought to be petitioned, why aren't you making an alt in, say, SAK chat and encouraging those people to go and see the world, if so many are truly like this? I'd have more time for yours and others' supposed passion if your actions reflected this ideal, but they don't. The vast majority of people posting and supporting this idea don't strike me as the type to welcome new players with open arms but with locked weapons.
I'm all for encouraging a social game, encouraging a game where we work as cohesive groups - none of this however requires a player corp, it just makes it a touch easier, and you're never going to change the game to the extent where it does and keep subscribers.
Carrots, not sticks. If the player corp community has failed to attract people into player corps, the only group to blame is the player corp community. The immaturity visible in this thread just goes to illustrate why.
Originally by: Neesa Corrinne There are hundreds of single player games on the market. This is an MMO.
MMO does not mean 'force people to socialise with me!'. Learn what MMO means, then come back and comment. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Draygo Korvan
Merch Industrial GoonSwarm
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Posted - 2008.10.02 04:40:00 -
[79]
Edited by: Draygo Korvan on 02/10/2008 04:40:21 I think npc tax should reflect the risk reward model of eve. To me it has more to do with that than anything else. While I think it is a good idea to encourage players to join player corps, people shouldn't be forced. This is a sandbox game, there should be a choice, but it should be a choice which both sides have benifits on paper (not just because a corp is potentially awesome).
On the same token, playing in an NPC corp restricts you from the 'bad things' of eve, such as wardecs. While you can still be suicide ganked, or ganked in lowsec or 0.0 you carry significantly less risk with you. I think you should pay for that risk.
The 2 things I would do: 1) non PvP related NPC corps are taxed 10% 2) Broker fees for players in NPC corps are reduced 25% on top of skills. 3) NPC refining tax is reduced 0.25% on top of skills/standings
But at the same time I would introduce personal hangers, which benifits all Eve players giving us more organizational options. Whatever the solution, it needs to be more carrot than stick. Keep in mind that an NPC corp tax on rat bounties will not affect real newbies. real newbies when they just join the game will be unable to kill the rats that draw such bounties.
<- in a corp/alliance which does not openly recruit, so that "you can't recruit card" you guys keep playing is meaningless to me. --
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Another Forum'Alt
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Posted - 2008.10.02 08:25:00 -
[80]
I would be fine with this if it means NPC corp players can set up POS and get corp hangar style hangars (only accessible for them)
TLDR: no. This is not part of my sig.
...Or is it? |
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Draygo Korvan
Merch Industrial GoonSwarm
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Posted - 2008.10.02 16:16:00 -
[81]
Originally by: Another Forum'Alt I would be fine with this if it means NPC corp players can set up POS and get corp hangar style hangars (only accessible for them)
TLDR: no.
Not all highsec corps care about setting up POS's. Individual players for the most part do not care about setting up POS's. --
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Pax Ratlin
Gallente Woodland Larch
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Posted - 2008.10.02 16:52:00 -
[82]
Edited by: Pax Ratlin on 02/10/2008 17:01:20 It seems to me that the idea of moving players out of Noob npc corps is a good idea, given that the player is ready and they are not forced.
But for me there is a major problem.
Members of the Dev Team see the current War Dec system as a problem (it's flawed not fatally but don't put the crash cart away just yet ) and will be fixed Sooner rather than Later.
As far as i'm aware no member of the Dev Team has sen the current NPC Corp situation as a problem (i'm willing to be corrected here plz).
So by encouraging players out of npc corps NOW seems like putting the cart before the horse!
See what the new system will achieve (when/if it arrives) and then after it's been around and it's effects felt, if there is still a need to encourage people to leave npc corps by all means do it.
Frankly the War Dec system is a bigger problem currently than the NPC corps and changing the staus quo NOW leads to the very real prospect of having to change all over again when the new war dec system comes in.
EDIT: Also hopefully the up and coming MIDAS expansion will also have plenty of extra advantages for players to join player corps. MIDAS will be an excellent opportunity bring in systems to benefit joint industrial efforts centered around player corps, but that might just be wishfull thinking.
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Mr Merenque
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Posted - 2008.10.02 19:53:00 -
[83]
Originally by: Ankhesentapemkah Not supported.
Fact is, that there is a significant NPC corp population that are casual players. Fact is that many NPC corp players want to be in an NPC corp so they don't have the hassle and obligations of being in a player corp, rather than the "I don't have to pay taxes" argument. It is a valid playstyle, and I see no reason why this playstyle should be punished.
Well, i guess it's the point of view. You see it like a punishement, but imho it's far from that. Actually, for me it's a bonus reward for not participating in any multiplayer content that is availiable. This is not about punishment, this is about fairness! NPC corps are an exception and not standard. There is no reason why they shouldn't pay taxes as everybody else.
Quote: If you want to tax players in NPC corps, then I demand the following services in return:
1) The ability to change NPC corp at will (with standing requirement). 2) The ability to put up a POS.
Keep in mind that in addition player corps also have the extra benefits of:
1) Having people around to escort you 2) Having help for missions 3) Organized mining ops 4) Having means to avenge yourself if someone hurt you in any way or just ****es you off
So why exactly should NPC corps extract tax if they do not offer any service besides immumity to wardecs (which CCP stated are pay-to-grief, and are legitimate to avoid by corphopping and other tactics after all).
Your benefits 1-4 have nothin to do with player corps. I play solo as well as i have a hard time finding the right corp/ally. But i have no problems at all to find players in local, help channel or whereever to do missioning together, escort or whatever. It's called fleet, you don't need a player corp for all those things.
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Venkul Mul
Gallente
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Posted - 2008.10.02 21:27:00 -
[84]
Originally by: Mr Merenque
Originally by: Ankhesentapemkah Not supported.
Fact is, that there is a significant NPC corp population that are casual players. Fact is that many NPC corp players want to be in an NPC corp so they don't have the hassle and obligations of being in a player corp, rather than the "I don't have to pay taxes" argument. It is a valid playstyle, and I see no reason why this playstyle should be punished.
Well, i guess it's the point of view. You see it like a punishement, but imho it's far from that. Actually, for me it's a bonus reward for not participating in any multiplayer content that is availiable. This is not about punishment, this is about fairness! NPC corps are an exception and not standard. There is no reason why they shouldn't pay taxes as everybody else.
The message I get from your reply is: "Avoid this guy corp as evidently the CEO/directors keep all the tax for themselves and give nothing in return to the players.
Evidently you are getting nothing for your taxes so you feel that other players should suffer with you.
Quote:
Quote: If you want to tax players in NPC corps, then I demand the following services in return:
1) The ability to change NPC corp at will (with standing requirement). 2) The ability to put up a POS.
Keep in mind that in addition player corps also have the extra benefits of:
1) Having people around to escort you 2) Having help for missions 3) Organized mining ops 4) Having means to avenge yourself if someone hurt you in any way or just ****es you off
So why exactly should NPC corps extract tax if they do not offer any service besides immumity to wardecs (which CCP stated are pay-to-grief, and are legitimate to avoid by corphopping and other tactics after all).
Your benefits 1-4 have nothin to do with player corps. I play solo as well as i have a hard time finding the right corp/ally. But i have no problems at all to find players in local, help channel or whereever to do missioning together, escort or whatever. It's called fleet, you don't need a player corp for all those things.
Benefits 1-4 have all to do with players corps as most of those things don't work or are more difficult to set up than when players are in NPC corp.
Your "fleet" can't help you someone steal your wreck/can and you want tot retaliate, don't has aggro on the attacker if someone attack you and so on.
I suggest you lear how the aggro rules work before commenting. Not having learned them in six months of play is dangerous.
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Pax Ratlin
Gallente Woodland Larch
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Posted - 2008.10.02 21:28:00 -
[85]
Edited by: Pax Ratlin on 02/10/2008 21:32:15
Originally by: Mr Merenque Well, i guess it's the point of view. You see it like a punishement, but imho it's far from that.
Oh come on making people pay for something they already had ISN'T punishment???????
Originally by: Mr Merenque Actually, for me it's a bonus reward for not participating in any multiplayer content that is availiable.
So you reward people by making then pay for something they have always had. How nice .... and we'll ignore the hypocrisy of your following statement
Originally by: Mr Merenque I play solo as well as i have a hard time finding the right corp/ally. But i have no problems at all to find players in local, help channel or whereever to do missioning together, escort or whatever. It's called fleet, you don't need a player corp for all those things.
Yes you have just said you'll REWARD everyone in an npc corp for the BONUS REWARD of not participating in multiplayer content even though they probably are.
My only problem with your proposal i listed above.
But saying black is white and expecting us to be dumb enough to believe it i do have a problem with.
Have the decency to call what you want done what it is.
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nathaniel flanders
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Posted - 2008.10.03 09:25:00 -
[86]
No. OP is right, there's nuthin reasonable why npc corps should be free of tax. I would even go further and lay taxes on market sales as well, not only for NPC.
NPC corps are a pain in the ass. Every time i stumble upon suicide gankers, they are in npc corp. scout alts ... npc corps. macro miners ... npc corps. high sec xtreme mission farmers/alts ... npc corps.
Something should be done, and introducing a tax rate would give an incentive to players to decide what they wanna do. Risk vs. reward, that simple.
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Scagga Laebetrovo
Evil Bastards
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Posted - 2008.10.03 15:49:00 -
[87]
Originally by: Serenity Steele
IMO this topic is interesting, but requires further thought (in this thread) before progressing to CCP.
The "Some penalty against/encouragement for ; moving to Player Corps" is a good concept, but 10% tax as a penalty doesn't seem like the best solution to me.
If we think about it in a broader context; all the pros and cons of being in a NPC corp combined with the picture of EVE (and MMO longevity) being about player interactions; PC only non-MMO Screen-savers are fun for a while, but they don't create the kind of binding emotional attachment to a game that does social relationships in a community - love or hate.
Then we have an exciting concept to enhance New Eden.
I agree with this one.
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Dr Slaughter
Minmatar Rabies Inc.
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Posted - 2008.10.03 16:24:00 -
[88]
Edited by: Dr Slaughter on 03/10/2008 16:25:45 This proposal to tax NPC corp members seems like it will be making the game less fun for a large number of players because;
a. it will be taking away resource (ISK) from players who might actually like the community of an NPC corp but not especially like smaller corp life. b. it won't be adding anything of benefit for them, c. they can 'game' the system by starting a 1 man corp as others in this thread have pointed out.
Please fix the wardec problem some other way (mandatory military service for a week every month for NPC corp players with over X million SP or Y months membership.. i.e. they can be attacked if the NPC corp is war decced). ~~~~ There is no parody in this thread. Honest. |

Miukie
Amarr Ministry of War
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Posted - 2008.10.03 16:49:00 -
[89]
Edited by: Miukie on 03/10/2008 16:55:29
Originally by: Mr Merenque
@ Miuki
You reward is that you can farm all day in high sec immune to any loses and don't pay any taxes, while all other players do. That's unfair and i can't see any reason why players in NPC corp should not pay taxes. Please enlighten me, why shouldn't they? Does State War Academy not pay office rents ect?
Your are assuming much. For your information, i donĘt farm. If i find the time to play 5 hour a week IĘm lucky. ThatĘs probably the biggest reason why IĘam in a NPC corp right now. And no, not every player corporation is charging taxes. As for the rent, I donĘt know how much they pay exactly? You have any official number? Do they really pay a rent?..... Again you are assuming a lot of thing without any facts.
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.10.03 18:36:00 -
[90]
Originally by: Noodle Pastaman I will support that when someone supports getting rid of all non-consensual PVP in high sec which is what the vast majority of people actually want there.
The % of people who hang around in high sec looking for pvp may be loud on these forums but are tiny compared to the playerbase. Why can't people just admit it high sec is for PVE and socialising
Really? You have all the data and research that proves this statement? Or you just generalizing and making blank statements because you are in a game that does not suit "YOU".
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