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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2008.09.10 15:14:00 -
[1]
I was just curious what you people think of a wreck timer-roll over the wreck with your mouse and it tells you how long it has been there as well as the distance, size, corp ticker, etc.
this would help a lot when you are running a harder mission and are not sure when the wrecks are gonna disappear(it's after two hours, correct? O_O)
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.09.10 15:24:00 -
[2]
That's a good idea, in my opinion, and could be extended to both jetcans, as well as wrecks.
Let's say a Mining Team is jetcan mining, and has been doing so for an hour or so. If they haven't named their wreck with the time (i.e. 02:30) or if they're not playing close enough attention, they might lose a full 27,000m3 worth of precious ore.

 We're Recruiting! |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.09.10 18:24:00 -
[3]
This is a pretty good idea. Put it on the Assembly Hall, so we can vote on it properly. ------------------ Fix the forums! |

Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.09.10 21:51:00 -
[4]
Yea it could be used as intel also.
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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2008.09.11 05:41:00 -
[5]
just to add, if this ever does get put onto CSM for suggestion I would like to add that not only should this work when you roll over it in space, but it should work on the overview as well.
It would be nice to know how much time you have left before your mission wrecks expire.
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Gabriel Darkefyre
Minmatar The Dark Crystal
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Posted - 2008.09.11 11:51:00 -
[6]
While I like the idea, I don't believe it should constantly update on the Overview (Unless you mean a static "Can/Wreck will Destabilise beyond Recovery at 23:26, 11/09/08" instead of a constantly updating "Time till destabilisation: 1h 34m") mostly due to lag reasons.
If it was to be a dynamic timer it should be restricted to the currently selected object in the overview, that way it minimises the impact on server performance as it should only need to call the database about the object you're looking at instead of all the objects on grid simultaneously.
Having said that, I'm no Database Designer, I could easily be wrong about the impact on the Server. 
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Cadaemon
Caldari Suddenly Ninjas
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Posted - 2008.09.11 14:32:00 -
[7]
I like this idea a lot! If it couldn't be a standard countdown due to lag or whatever reasons even attaching a "This wreck/can will expire at such and such EVE time" would be an improvement. Go get them Jordan, make this happen! 
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2008.09.16 23:14:00 -
[8]
bad idea. Have you ever had 200-300 wreck cans on you screen before?
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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2008.09.18 05:32:00 -
[9]
Originally by: Aprudena Gist bad idea. Have you ever had 200-300 wreck cans on you screen before?
where in the hell are you flying at? a belt in .7 sec or lower? obviously this could be tweakd so that it doesn't affect anchored cans.
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Bagehi
Association of Commonwealth Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.09.18 16:11:00 -
[10]
Edited by: Bagehi on 18/09/2008 16:11:19 All the cans already have a timer running on the server, so if the retrieval of that information took more than a simple roll-over, it wouldn't be a lagfest. Perhaps the timer would be on the info screen?
Your computer already is making a call for the information attached to that can, might as well pull the de-spawn time with it. It wouldn't take much to then turn that into a countdown timer based on the difference between the current time and the de-spawn time. So, the lag would not be very different than the slight lag already associated with pulling up the info on the can.

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