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Valmir Elbereth
Gallente Malevolent Emo Herders Obsidian Empire
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Posted - 2008.09.04 04:55:00 -
[1]
Ok I wanted to post this setup to kind of shed some new light upon the versatility and sheer tenacity of a fully skilled hyperion.
8 Neutron Blaster 2's void or faction
2 named webs 1 trackking computer 2 with speed script 1 named mwd 1 medium cap injector with cap booster 800's
3 mag stabs 1 eanm 2 1 1600 plate 1 dcu 2
2 trimark armor rigs one T2 hybrid burst aerator rig
4x ogre 2's
implants 2 +3% dmg implants 1 +3% energy grid implant
ok this setup runs with implants roughly 250 mil. effective hp is low compared to a plated mega roughly 95k. This setup requires all the max skills for the numbers shown above. Capacitor runs fine. I can mwd 60 km and sustain my neutrons without the cap injector running. This setup is intended for a small gang/fleet. Note: on an op I did with IAC I was the top damage dealer by far against the 6 BS targets I was firing on. One megathron I killed I did 45k damage alone to it without overloading.
With overloading your guns will last roughly 30 seconds with thermodynamics 5 and will spit out 50250 damage in 30 seconds. Your comments complaints griefs etc are encouraged. Btw with the tracking computer with the speed scripts it tracks 7.5% less than a megathron with max skills.
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Schnitzar
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Posted - 2008.09.04 05:22:00 -
[2]
Sounds fun. With an offline SB I can overload my mega for a lot longer than 30 secs (over a minute I rekon, I got through a 120k EHP 'geddon with about 2/3 heat damage). Will have to take a look and see if the higher base DPS outweigh's that or not.
You've basically got a gank Mega there otherwise, you're not using the tanking bonus and the tracking comp makes up for the mega's tracking bonus. The tracking comp uses your extra medslot so basically you're a lowslot down on a megathron.... I'm not quite sure if better base HP and the extra turret slot make up for that, especially since the mega gets similar DPS and can be overloaded for longer.... then again, it's more reliant on drones.
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Valmir Elbereth
Gallente Malevolent Emo Herders Obsidian Empire
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Posted - 2008.09.04 05:34:00 -
[3]
Originally by: Schnitzar Sounds fun. With an offline SB I can overload my mega for a lot longer than 30 secs (over a minute I rekon, I got through a 120k EHP 'geddon with about 2/3 heat damage). Will have to take a look and see if the higher base DPS outweigh's that or not.
You've basically got a gank Mega there otherwise, you're not using the tanking bonus and the tracking comp makes up for the mega's tracking bonus. The tracking comp uses your extra medslot so basically you're a lowslot down on a megathron.... I'm not quite sure if better base HP and the extra turret slot make up for that, especially since the mega gets similar DPS and can be overloaded for longer.... then again, it's more reliant on drones.
Well it can go longer than 30 seconds more like a minute but to be safe I dont go past 30 seconds usually. That 30 seconds makes most tanks fail and then pop unless the guy is getting remote repped or is faction fitted. And yeah the extra low in the mega is nice but I'm going for sheer dps here. Trust me it is really a nasty beast especially when you tear into some poor guy and hes like what? I thought the hyperion was supposed to be repping? One time I was asked by a guy I popped wheres your reppers? I laughed.
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Schnitzar
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Posted - 2008.09.04 09:57:00 -
[4]
Edited by: Schnitzar on 04/09/2008 09:58:20 I'd be interested in timing the overload duration a few times, it would be nice to know how much effect an offline mod has on heat damage. If it's not much then I'll probably want to fit a hyperion (except for navy megas being so dam cheap right now)
Two questions about your fit, is the ROF rig, stacked against 3 MFS II's really better than another trimark? Especially sice you're paying for a tech II rig, I havn't checked the prices, but would upgrading your implants or MFS's be a better use for the ISK? Particularly Implants, as you have a good chance of keeping them if you pop.
And no disruptor, I assume you don't solo, or do you just hope to kill fast enough that it dosn't matter : p
edit: meant to say ROF rig
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Ravn Silverclaw
Paxton Industries Paxton Federation
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Posted - 2008.09.04 10:04:00 -
[5]
Solo, in Eve? What is this evil magic you speak of!?
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Mioelnir
Minmatar Meltd0wn Atrum Tempestas Foedus
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Posted - 2008.09.04 10:15:00 -
[6]
Originally by: Schnitzar Two questions about your fit, is the ROF rig, stacked against 3 MFS II's really better than another trimark? Especially sice you're paying for a tech II rig, I havn't checked the prices, but would upgrading your implants or MFS's be a better use for the ISK? Particularly Implants, as you have a good chance of keeping them if you pop.
It is stacked against the MFS, but since the RoF-bonus on a T2 rig is bigger than on a MFS, the T2 rig is at the top of the stacking list at 100%. The '4th effect' reduction on RoF gets one of the MFS.
Using a T1 RoF rig, the rig would get 4th effect penalties and be quite useless.
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Schnitzar
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Posted - 2008.09.04 10:19:00 -
[7]
Originally by: Ravn Silverclaw Solo, in Eve? What is this evil magic you speak of!?
Haha fair point but... You could have a BS + a tackler OR fit tackle on the BS and take two of them, even remote sensor boost with the second one to make up for slow locking time a bit.
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murder one
Gallente Invincible Reason
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Posted - 2008.09.04 10:23:00 -
[8]
Originally by: Valmir Elbereth Ok I wanted to post this setup to kind of shed some new light upon the versatility and sheer tenacity of a fully skilled hyperion.
8 Neutron Blaster 2's void or faction
2 named webs 1 trackking computer 2 with speed script 1 named mwd 1 medium cap injector with cap booster 800's
3 mag stabs 1 eanm 2 1 1600 plate 1 dcu 2
2 trimark armor rigs one T2 hybrid burst aerator rig
4x ogre 2's
implants 2 +3% dmg implants 1 +3% energy grid implant
ok this setup runs with implants roughly 250 mil. effective hp is low compared to a plated mega roughly 95k. This setup requires all the max skills for the numbers shown above. Capacitor runs fine. I can mwd 60 km and sustain my neutrons without the cap injector running. This setup is intended for a small gang/fleet. Note: on an op I did with IAC I was the top damage dealer by far against the 6 BS targets I was firing on. One megathron I killed I did 45k damage alone to it without overloading.
With overloading your guns will last roughly 30 seconds with thermodynamics 5 and will spit out 50250 damage in 30 seconds. Your comments complaints griefs etc are encouraged. Btw with the tracking computer with the speed scripts it tracks 7.5% less than a megathron with max skills.
You'll die to a single rep Ion Hype. Better hope that all your targets are in one small clump.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |
Amberly Coteaz
Amarr The Black Rabbits The Gurlstas Associates
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Posted - 2008.09.04 10:43:00 -
[9]
Originally by: Valmir Elbereth Ok I wanted to post this setup to kind of shed some new light upon the versatility and sheer tenacity of a fully skilled hyperion.
8 Neutron Blaster 2's void or faction
2 named webs 1 trackking computer 2 with speed script 1 named mwd 1 medium cap injector with cap booster 800's
3 mag stabs 1 eanm 2 1 1600 plate 1 dcu 2
2 trimark armor rigs one T2 hybrid burst aerator rig
4x ogre 2's
implants 2 +3% dmg implants 1 +3% energy grid implant
ok this setup runs with implants roughly 250 mil. effective hp is low compared to a plated mega roughly 95k. This setup requires all the max skills for the numbers shown above. Capacitor runs fine. I can mwd 60 km and sustain my neutrons without the cap injector running. This setup is intended for a small gang/fleet. Note: on an op I did with IAC I was the top damage dealer by far against the 6 BS targets I was firing on. One megathron I killed I did 45k damage alone to it without overloading.
With overloading your guns will last roughly 30 seconds with thermodynamics 5 and will spit out 50250 damage in 30 seconds. Your comments complaints griefs etc are encouraged. Btw with the tracking computer with the speed scripts it tracks 7.5% less than a megathron with max skills.
Nice setup
Just a few points: A best name target painter will give the same increase in tracking as a tracking comp and if you get the spec skill up to 5 you will have the same tracking as the mega.
I know you want that really tasty dps (and it is really tasty), but if you drop the T2 hybrid rig for a 3rd trimark and upgrade one of the MFS for a faction one. The price is pretty similar the damage isnt that much lower and you free up the 6th implant slot so you can either have depending on finances a low/high grade slave or a 5% powergrid implant for a heavy cap booster (better against neuts). In addition to being a bit more survivable.
If you find yourself in a fair fight, something went wrong
Originally by: Patch86 OK people, Amberly Coteaz has won life for the time being. Everyone go home and wait for the round reset.
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Valmir Elbereth
Gallente Malevolent Emo Herders Obsidian Empire
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Posted - 2008.09.04 18:42:00 -
[10]
Originally by: murder one
Originally by: Valmir Elbereth Ok I wanted to post this setup to kind of shed some new light upon the versatility and sheer tenacity of a fully skilled hyperion.
8 Neutron Blaster 2's void or faction
2 named webs 1 trackking computer 2 with speed script 1 named mwd 1 medium cap injector with cap booster 800's
3 mag stabs 1 eanm 2 1 1600 plate 1 dcu 2
2 trimark armor rigs one T2 hybrid burst aerator rig
4x ogre 2's
implants 2 +3% dmg implants 1 +3% energy grid implant
ok this setup runs with implants roughly 250 mil. effective hp is low compared to a plated mega roughly 95k. This setup requires all the max skills for the numbers shown above. Capacitor runs fine. I can mwd 60 km and sustain my neutrons without the cap injector running. This setup is intended for a small gang/fleet. Note: on an op I did with IAC I was the top damage dealer by far against the 6 BS targets I was firing on. One megathron I killed I did 45k damage alone to it without overloading.
With overloading your guns will last roughly 30 seconds with thermodynamics 5 and will spit out 50250 damage in 30 seconds. Your comments complaints griefs etc are encouraged. Btw with the tracking computer with the speed scripts it tracks 7.5% less than a megathron with max skills.
You'll die to a single rep Ion Hype. Better hope that all your targets are in one small clump.
Not if I'm focusing fire in a fleet which is what this setup is intended for
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Valmir Elbereth
Gallente Malevolent Emo Herders Obsidian Empire
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Posted - 2008.09.04 18:47:00 -
[11]
Originally by: Schnitzar Edited by: Schnitzar on 04/09/2008 09:58:20 I'd be interested in timing the overload duration a few times, it would be nice to know how much effect an offline mod has on heat damage. If it's not much then I'll probably want to fit a hyperion (except for navy megas being so dam cheap right now)
Two questions about your fit, is the ROF rig, stacked against 3 MFS II's really better than another trimark? Especially sice you're paying for a tech II rig, I havn't checked the prices, but would upgrading your implants or MFS's be a better use for the ISK? Particularly Implants, as you have a good chance of keeping them if you pop.
And no disruptor, I assume you don't solo, or do you just hope to kill fast enough that it dosn't matter : p
edit: meant to say ROF rig
Like was said earlier, the ROF bonus on a T2 is much higher than a T1. The cost of T2 ROF rig is 30 mil so not too bad. The faction mag stabs are ok but if your going to spend 180 mil for 3 shadow serp mag stabs your better off getting the +5 dmg implant. The disruptor is not needed but can be fitted cause we have tacklers in our gang plus dual webs of -180% mobility is great for wrecking shots.
Also the mitigation of an offline module with heat is ok but since your overloading T2 guns your heat buildup is much higher vs T1 guns. So the effect of an off line module in the high's is not that great.
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Valmir Elbereth
Gallente Malevolent Emo Herders Obsidian Empire
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Posted - 2008.09.04 18:51:00 -
[12]
Originally by: Amberly Coteaz
Originally by: Valmir Elbereth Ok I wanted to post this setup to kind of shed some new light upon the versatility and sheer tenacity of a fully skilled hyperion.
8 Neutron Blaster 2's void or faction
2 named webs 1 trackking computer 2 with speed script 1 named mwd 1 medium cap injector with cap booster 800's
3 mag stabs 1 eanm 2 1 1600 plate 1 dcu 2
2 trimark armor rigs one T2 hybrid burst aerator rig
4x ogre 2's
implants 2 +3% dmg implants 1 +3% energy grid implant
ok this setup runs with implants roughly 250 mil. effective hp is low compared to a plated mega roughly 95k. This setup requires all the max skills for the numbers shown above. Capacitor runs fine. I can mwd 60 km and sustain my neutrons without the cap injector running. This setup is intended for a small gang/fleet. Note: on an op I did with IAC I was the top damage dealer by far against the 6 BS targets I was firing on. One megathron I killed I did 45k damage alone to it without overloading.
With overloading your guns will last roughly 30 seconds with thermodynamics 5 and will spit out 50250 damage in 30 seconds. Your comments complaints griefs etc are encouraged. Btw with the tracking computer with the speed scripts it tracks 7.5% less than a megathron with max skills.
Nice setup
Just a few points: A best name target painter will give the same increase in tracking as a tracking comp and if you get the spec skill up to 5 you will have the same tracking as the mega.
I know you want that really tasty dps (and it is really tasty), but if you drop the T2 hybrid rig for a 3rd trimark and upgrade one of the MFS for a faction one. The price is pretty similar the damage isnt that much lower and you free up the 6th implant slot so you can either have depending on finances a low/high grade slave or a 5% powergrid implant for a heavy cap booster (better against neuts). In addition to being a bit more survivable.
This setup calls for a power grid implant already of +3%. As for the large cap injector well its a toss up really. Cause Ive been just fine taking down a neut domi before in this setup. Sure I had to reload the charge everytime and blew through about 8 cap boosters but I still killed him and had 30% cap remaining. If you want the +5% and put on a large by all means go for it. But remember the +5% is really expensive. like the original cost of the hyp! lol
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Glamur
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Posted - 2008.09.04 19:32:00 -
[13]
nah real men tank hull as you know
So my setup: high: 8 t2 neutron blastorzz med: mwd, med cap booster, web, disruptor and watewa low: 3 t2 mfs, 2 t2 reinforced bulkheads, t2 dc or if u want moar hull hp replace 1 mfs to 1 bulkhead Rigs: mm u can put what u want. and drones xD
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2008.09.04 19:37:00 -
[14]
Originally by: Ravn Silverclaw Solo, in Eve? What is this evil magic you speak of!?
If solo PvP is evil magic, than an evil magician I be.... -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Liang Nuren
Perkone
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Posted - 2008.09.04 19:41:00 -
[15]
Edited by: Liang Nuren on 04/09/2008 19:41:05
Originally by: Valmir Elbereth
8x Neutron II (Void/CN AM) 100mn MWD, Med Cap Booster (800's), 2x Fleeting Web, 1x TC II (Tracking Speed) 1600 RT, DC II, EANM II, 3x MFS II 2x Trimark, Burst Accelerator II 4x Ogre II's 3% Damage, 3% PG
95K EHP
It's a nice Hype setup, even if you're completely wasting the (somewhat useless) rep bonus. The Hype is almost certain to replace the Mega as the blaster ship of choice after the blaster/web nerf because of the ability to fit a second web.
Anyway, a couple of comments: - The burst accelerator is a bit pricy IMO. Probably cheaper to buy/fit faction MFS? - Your med injector will not help you against a neuting ship (Tempest, Domi, Phoon, etc) - You have low range - You have low EHP - You lack a point (This is important in most situations).
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
Gabriel Karade
Nulli-Secundus
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Posted - 2008.09.04 19:58:00 -
[16]
Originally by: Valmir Elbereth
Originally by: Schnitzar Edited by: Schnitzar on 04/09/2008 09:58:20 I'd be interested in timing the overload duration a few times, it would be nice to know how much effect an offline mod has on heat damage. If it's not much then I'll probably want to fit a hyperion (except for navy megas being so dam cheap right now)
Two questions about your fit, is the ROF rig, stacked against 3 MFS II's really better than another trimark? Especially sice you're paying for a tech II rig, I havn't checked the prices, but would upgrading your implants or MFS's be a better use for the ISK? Particularly Implants, as you have a good chance of keeping them if you pop.
And no disruptor, I assume you don't solo, or do you just hope to kill fast enough that it dosn't matter : p
edit: meant to say ROF rig
Like was said earlier, the ROF bonus on a T2 is much higher than a T1. The cost of T2 ROF rig is 30 mil so not too bad. The faction mag stabs are ok but if your going to spend 180 mil for 3 shadow serp mag stabs your better off getting the +5 dmg implant. The disruptor is not needed but can be fitted cause we have tacklers in our gang plus dual webs of -180% mobility is great for wrecking shots.
Also the mitigation of an offline module with heat is ok but since your overloading T2 guns your heat buildup is much higher vs T1 guns. So the effect of an off line module in the high's is not that great.
One small question, where on earth are you getting T2 Hybrid RoF rigs for 30M?? --------------
Video - 'War-Machine' |
Kazuma Saruwatari
Caldari
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Posted - 2008.09.04 21:04:00 -
[17]
Originally by: Gabriel Karade
Originally by: Valmir Elbereth
Originally by: Schnitzar Edited by: Schnitzar on 04/09/2008 09:58:20 I'd be interested in timing the overload duration a few times, it would be nice to know how much effect an offline mod has on heat damage. If it's not much then I'll probably want to fit a hyperion (except for navy megas being so dam cheap right now)
Two questions about your fit, is the ROF rig, stacked against 3 MFS II's really better than another trimark? Especially sice you're paying for a tech II rig, I havn't checked the prices, but would upgrading your implants or MFS's be a better use for the ISK? Particularly Implants, as you have a good chance of keeping them if you pop.
And no disruptor, I assume you don't solo, or do you just hope to kill fast enough that it dosn't matter : p
edit: meant to say ROF rig
Like was said earlier, the ROF bonus on a T2 is much higher than a T1. The cost of T2 ROF rig is 30 mil so not too bad. The faction mag stabs are ok but if your going to spend 180 mil for 3 shadow serp mag stabs your better off getting the +5 dmg implant. The disruptor is not needed but can be fitted cause we have tacklers in our gang plus dual webs of -180% mobility is great for wrecking shots.
Also the mitigation of an offline module with heat is ok but since your overloading T2 guns your heat buildup is much higher vs T1 guns. So the effect of an off line module in the high's is not that great.
One small question, where on earth are you getting T2 Hybrid RoF rigs for 30M??
Forget the T2 hybrid rig, where on earth is he getting T2 rigs that are below 100mil to begin with?? -
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Boobiencia
Gallente
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Posted - 2008.09.04 21:08:00 -
[18]
lollll Sig removed, inappropriate content. Signature graphics may only contain your character name, corporation logo, corporation or personal slogan or other text that is directly related to your in-game persona, or content directly related to EVE Online. All content must be in good taste ~Saint |
Technica X
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Posted - 2008.09.04 21:24:00 -
[19]
Hey Friend, would your setup work solo and win vs. an Abaddon?
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Tahona
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Posted - 2008.09.05 01:34:00 -
[20]
no, abaddons fit reps and this fit ain't meant for solo. if you flew it perfect sure
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Valmir Elbereth
Gallente Malevolent Emo Herders Obsidian Empire
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Posted - 2008.09.05 03:53:00 -
[21]
Originally by: Gabriel Karade
Originally by: Valmir Elbereth
Originally by: Schnitzar Edited by: Schnitzar on 04/09/2008 09:58:20 I'd be interested in timing the overload duration a few times, it would be nice to know how much effect an offline mod has on heat damage. If it's not much then I'll probably want to fit a hyperion (except for navy megas being so dam cheap right now)
Two questions about your fit, is the ROF rig, stacked against 3 MFS II's really better than another trimark? Especially sice you're paying for a tech II rig, I havn't checked the prices, but would upgrading your implants or MFS's be a better use for the ISK? Particularly Implants, as you have a good chance of keeping them if you pop.
And no disruptor, I assume you don't solo, or do you just hope to kill fast enough that it dosn't matter : p
edit: meant to say ROF rig
Like was said earlier, the ROF bonus on a T2 is much higher than a T1. The cost of T2 ROF rig is 30 mil so not too bad. The faction mag stabs are ok but if your going to spend 180 mil for 3 shadow serp mag stabs your better off getting the +5 dmg implant. The disruptor is not needed but can be fitted cause we have tacklers in our gang plus dual webs of -180% mobility is great for wrecking shots.
Also the mitigation of an offline module with heat is ok but since your overloading T2 guns your heat buildup is much higher vs T1 guns. So the effect of an off line module in the high's is not that great.
One small question, where on earth are you getting T2 Hybrid RoF rigs for 30M??
Jita. Found two of em for 30 mil a piece dunno if I was lucky but thats how I got them. The T1 version is 10 mil.
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Valmir Elbereth
Gallente Malevolent Emo Herders Obsidian Empire
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Posted - 2008.09.05 03:54:00 -
[22]
Originally by: Technica X Hey Friend, would your setup work solo and win vs. an Abaddon?
It's really a toos up but I would say no. But then again depends on just how fast you can break his tank.
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SK Rooster
No Trademark Obsidian Empire
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Posted - 2008.09.05 04:12:00 -
[23]
Edited by: SK Rooster on 05/09/2008 04:14:50
Originally by: Valmir Elbereth
hyperion.
8 Neutron Blaster 2's void or faction
youre a fuking imbecile, sad youre in my alliance
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SK Rooster
No Trademark Obsidian Empire
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Posted - 2008.09.05 04:19:00 -
[24]
Edited by: SK Rooster on 05/09/2008 04:19:42
Originally by: Valmir Elbereth
Originally by: murder one
You'll die to a single rep Ion Hype. Better hope that all your targets are in one small clump.
Not if I'm focusing fire in a fleet which is what this setup is intended for
if youre in a fleet with 10 or more people and your flying that ship you already fail at eve. any neutron mega with null will outtank and outdps you in a fleet.
FAIL
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Valmir Elbereth
Gallente Malevolent Emo Herders Obsidian Empire
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Posted - 2008.09.05 05:43:00 -
[25]
Originally by: SK Rooster Edited by: SK Rooster on 05/09/2008 04:19:42
Originally by: Valmir Elbereth
Originally by: murder one
You'll die to a single rep Ion Hype. Better hope that all your targets are in one small clump.
Not if I'm focusing fire in a fleet which is what this setup is intended for
if youre in a fleet with 10 or more people and your flying that ship you already fail at eve. any neutron mega with null will outtank and outdps you in a fleet.
FAIL
Well Sk thanks for the support. As for the setup well 3000 hits on battleclinic.com and various praises makes it a bad setup right? As for insulting me and all I find it rather sad. And oh yeah I was at the top of the Damage on the last killmail in an op yesterday. So before you go on try to flame the setup actually look up on some of my kills and see what the setup has done. |
Furb Killer
Gallente The first genesis Veritas Immortalis
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Posted - 2008.09.05 06:30:00 -
[26]
Battleclinic doesnt really mean that much. In general they are correct but they also got some setups high ranked which are a waste of isk.
For fleet i would still change that t2 rig for another trimark, and if you want then change magstabs to faction. And change the tracking computer to a target painter. Not only does it give you more (effective) tracking than a tracking computer but it also helps your friends in the fleet.
And well, i see rooster didnt really manage to grow up since last time i saw him.
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Valmir Elbereth
Gallente Malevolent Emo Herders Obsidian Empire
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Posted - 2008.09.05 06:32:00 -
[27]
Originally by: Furb Killer Battleclinic doesnt really mean that much. In general they are correct but they also got some setups high ranked which are a waste of isk.
For fleet i would still change that t2 rig for another trimark, and if you want then change magstabs to faction. And change the tracking computer to a target painter. Not only does it give you more (effective) tracking than a tracking computer but it also helps your friends in the fleet.
And well, i see rooster didnt really manage to grow up since last time i saw him.
Thanks for the advice on the target painter. I'll look into it.
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Karenzi
No Trademark Obsidian Empire
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Posted - 2008.09.05 07:49:00 -
[28]
Originally by: Liang Nuren Edited by: Liang Nuren on 04/09/2008 19:41:05
Originally by: Valmir Elbereth
8x Neutron II (Void/CN AM) 100mn MWD, Med Cap Booster (800's), 2x Fleeting Web, 1x TC II (Tracking Speed) 1600 RT, DC II, EANM II, 3x MFS II 2x Trimark, Burst Accelerator II 4x Ogre II's 3% Damage, 3% PG
95K EHP
It's a nice Hype setup, even if you're completely wasting the (somewhat useless) rep bonus. The Hype is almost certain to replace the Mega as the blaster ship of choice after the blaster/web nerf because of the ability to fit a second web.
Anyway, a couple of comments: - The burst accelerator is a bit pricy IMO. Probably cheaper to buy/fit faction MFS? - Your med injector will not help you against a neuting ship (Tempest, Domi, Phoon, etc) - You have low range - You have low EHP - You lack a point (This is important in most situations).
-Liang
liang sums up what i think and if i was a little drunk, then rooster would sum up what i think
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Schnitzar
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Posted - 2008.09.05 08:15:00 -
[29]
Originally by: Valmir Elbereth
Originally by: Schnitzar Edited by: Schnitzar on 04/09/2008 09:58:20 I'd be interested in timing the overload duration a few times, it would be nice to know how much effect an offline mod has on heat damage. If it's not much then I'll probably want to fit a hyperion (except for navy megas being so dam cheap right now)
Two questions about your fit, is the ROF rig, stacked against 3 MFS II's really better than another trimark? Especially sice you're paying for a tech II rig, I havn't checked the prices, but would upgrading your implants or MFS's be a better use for the ISK? Particularly Implants, as you have a good chance of keeping them if you pop.
And no disruptor, I assume you don't solo, or do you just hope to kill fast enough that it dosn't matter : p
edit: meant to say ROF rig
Like was said earlier, the ROF bonus on a T2 is much higher than a T1. The cost of T2 ROF rig is 30 mil so not too bad. The faction mag stabs are ok but if your going to spend 180 mil for 3 shadow serp mag stabs your better off getting the +5 dmg implant. The disruptor is not needed but can be fitted cause we have tacklers in our gang plus dual webs of -180% mobility is great for wrecking shots.
Also the mitigation of an offline module with heat is ok but since your overloading T2 guns your heat buildup is much higher vs T1 guns. So the effect of an off line module in the high's is not that great.
erm ok.. I said, "particularly implants", didn't see anything about tII vs tI rigs, but I havn't looked very hard, and um what about tech I guns? when did they come into this? Rig sounds a bit on the cheap side, but ok. And -180% is... well backwards and 80% speed, 2 webs = -99% velocity.
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Galliana Foresta
Gallente Fleeting Moments of Insanity
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Posted - 2008.09.05 11:31:00 -
[30]
Originally by: Kazuma Saruwatari
Originally by: Gabriel Karade
Originally by: Valmir Elbereth
Originally by: Schnitzar Edited by: Schnitzar on 04/09/2008 09:58:20 I'd be interested in timing the overload duration a few times, it would be nice to know how much effect an offline mod has on heat damage. If it's not much then I'll probably want to fit a hyperion (except for navy megas being so dam cheap right now)
Two questions about your fit, is the ROF rig, stacked against 3 MFS II's really better than another trimark? Especially sice you're paying for a tech II rig, I havn't checked the prices, but would upgrading your implants or MFS's be a better use for the ISK? Particularly Implants, as you have a good chance of keeping them if you pop.
And no disruptor, I assume you don't solo, or do you just hope to kill fast enough that it dosn't matter : p
edit: meant to say ROF rig
Like was said earlier, the ROF bonus on a T2 is much higher than a T1. The cost of T2 ROF rig is 30 mil so not too bad. The faction mag stabs are ok but if your going to spend 180 mil for 3 shadow serp mag stabs your better off getting the +5 dmg implant. The disruptor is not needed but can be fitted cause we have tacklers in our gang plus dual webs of -180% mobility is great for wrecking shots.
Also the mitigation of an offline module with heat is ok but since your overloading T2 guns your heat buildup is much higher vs T1 guns. So the effect of an off line module in the high's is not that great.
One small question, where on earth are you getting T2 Hybrid RoF rigs for 30M??
Forget the T2 hybrid rig, where on earth is he getting T2 rigs that are below 100mil to begin with??
Lots of turret rigs are below 100m. Last I checked, range rigs were around 50m.
Originally by: Tahona no, abaddons fit reps and this fit ain't meant for solo. if you flew it perfect sure
WAT
Show me a Abaddon that has cap for guns and reps.
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