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Thread Statistics | Show CCP posts - 1 post(s) |
Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2008.09.03 04:49:00 -
[1]
now that the station window on the right hand side is no longer a static object, the whole clipping / jumping windows problem is even more awesome that ever! nice one CCP, if I open items with my market open it clips onto the station window and is resized to a tiny little box sending the station window down under the screen, if I have the market open and show info on something the market gets shot down below the bottom of the screen and the info window resizes across the whole top of the screen, if I have items open and then I open market or ships they both clip together sending the station window off the edge of the screen...
I mean wtf is up with this ''modular'' interface, it was better the way it was back before everything became a movable window, its so annoying at this stage (after putting up with it for maybe 5 months now) and on top of it with the addition to the new sidewindow when docked these whacky window resizes and moving on their own is just stupidly annoying, everytime I want to do anything like trade / open info / sort hangers I have windows flying across the screen and randomly resizing and clipping onto other windows causing them to resize etc etc
seriously can you fire whatever clown designed the UI and fix it.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.09.03 06:23:00 -
[2]
I like it being movable, but the way it clips onto everything and shoves boxes all over the place so easily is annoying.
- Infectious - |
Amator Vialis
Gallente Tenichigo Kaigun Spectrum Alliance
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Posted - 2008.09.03 09:19:00 -
[3]
I just checked the "lock windows when pinned" and it solved the problem, for now.
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Smokeyser
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Posted - 2008.09.03 09:46:00 -
[4]
The ability to move windows is nice, but CCP REALLY needs to make a hotkey for docking windows so that it never happens unless we intended for it to happen. Like hold shift while dragging a window to allow it to snap to another window. This kind of stuff gets annoying.
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CCP Dionysus
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Posted - 2008.09.03 10:36:00 -
[5]
Just a FYI.
You do realise that the snap distance can be modified?
In the esc-menu, general settings tab. On the bottom left is a setting "window snap distance" Its quite high by default, but it can be set to 3 pixels, which should make windows accidentally snapping to each other happen less often.
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ArchenTheGreat
Caldari D00M. Triumvirate.
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Posted - 2008.09.03 11:03:00 -
[6]
Originally by: Smokeyser The ability to move windows is nice, but CCP REALLY needs to make a hotkey for docking windows so that it never happens unless we intended for it to happen. Like hold shift while dragging a window to allow it to snap to another window. This kind of stuff gets annoying.
I think there is an option for this. At least I am sure it is for docking (holding Shift), not sure if there is one for docking.
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Revan Crow
Minmatar KraehenKlaue
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Posted - 2008.09.03 12:52:00 -
[7]
another simple workaround is to have windows not grouped (touching) .... i have placed mine right outside snaping distance and it seems to work now....
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Una D
Ex Coelis The Bantam Menace
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Posted - 2008.09.03 14:27:00 -
[8]
Originally by: CCP Dionysus Just a FYI.
You do realise that the snap distance can be modified?
In the esc-menu, general settings tab. On the bottom left is a setting "window snap distance" Its quite high by default, but it can be set to 3 pixels, which should make windows accidentally snapping to each other happen less often.
Could we get lockdown feature where the window is frozen and not even god him self can move or resize it (and without it going all transparent). I've had frozen stuff move around quite happily so what ever is implemented at the moment is not working.
Also forbid the newest window to affect older ones. Opening the new window just to have it resize 50% of the others is just insanely annoying and no manner of pining and locking helps.
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Kalmanaka
Caldari Artifex Dynamics
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Posted - 2008.09.03 15:43:00 -
[9]
Jumping windows is far worse now. I rarely saw it before the patch, now it happens constantly. It's got nothing to do with snap distance either. It happens when opening new windows, when docking, and when logging in. I'll set up my windows in station, log off, log back on, and boom they're moved all over the place and resized. I'll fix them, undock, redock, and boom they're moved again all over.
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Raistlim
Deep Space Supplies Paxton Federation
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Posted - 2008.09.03 15:54:00 -
[10]
Originally by: Una D
Could we get lockdown feature where the window is frozen and not even god him self can move or resize it (and without it going all transparent).
i've had the same problem - only solution was to reset my windows positions in the ESC menu.
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Shingazi
Dark Prophecy Inc.
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Posted - 2008.09.03 17:04:00 -
[11]
It is nice that there is a way we can 'reduce' the amount of annoyance but is there any way to DISABLE it?
It was annoying enough before this patch but now it is simply unbearable.
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Bjusterbaarlik
Blue Moon Holding LTD
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Posted - 2008.09.03 21:22:00 -
[12]
The same problem got a lot worse for me as well. I basically have to spend a lot of time after logging in to get all my chat windows right.
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Kaiji Vincente
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Posted - 2008.09.03 23:29:00 -
[13]
Originally by: CCP Dionysus Just a FYI.
You do realise that the snap distance can be modified?
The problem is that the window move/auto-arrange logic introduced with Trinity is still over-riding the pinned-and-locked setting when a window forgets it's location on screen. (But the size data and pinned flag are being preserved properly. Curious, no?)
The situation has improved compared to Trinity, but until someone can find an actual pattern to this behavior I doubt CCP will be able to truly fix it.
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Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2008.09.04 06:08:00 -
[14]
Originally by: CCP Dionysus Just a FYI.
You do realise that the snap distance can be modified?
In the esc-menu, general settings tab. On the bottom left is a setting "window snap distance" Its quite high by default, but it can be set to 3 pixels, which should make windows accidentally snapping to each other happen less often.
the snap distance isnt the problem its when a new window is opened it opens right on top of whatever old window is there causing it to snap together and resize no matter what.
example I have the market up on screen it is towards the top left of the screen but not 'connected' to anything, I seach for something in the market and open info on something, the market screen goes flying down below the bottom of the client and the info screen on the object I was looking at snaps to the top of the market, resizes across the whole screen and forces the market downwards like this
this is just one example of it, it happens to the sidebar when docked sometimes and I open items window, items window snaps onto the sidebar (station services) forcing it down below the screen and resizing the items window to a tiny window, and it happens in many other situations too, pinning windows helps, but the 3 pt snap distance does nothing.
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Dr Sheepbringer
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Posted - 2008.09.04 06:18:00 -
[15]
My windows live constantly. Every time i undock i get to hunt my windows from odd places. Not really fun when you get attacked just outside undocking and your dronewindow is under four windows and when you find it to click it...it vanishes. To another place. and this happens EVERY TIME.
Good job. I really DO hope that this patch was on SiSi...at least a few times...
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Che Biko
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Posted - 2008.09.04 09:52:00 -
[16]
Edited by: Che Biko on 04/09/2008 09:55:39 I hate to say this, but maybe CCP should ask Bill Gates for help, he's been making windows a long time(just talking about the windows, not the rest of the programming).
I think the easiest solution may be to eliminate the snap together thingie altogether, or make it optional like stacking(for those not expiriencing this problem).
Right now, it feels like I have no authority over my windows. Pinning them only prevents me putting them back where they belong, and make them less readable. It's like EVE constantly saying to me "I know best" while it doesn't. I know there are workarounds, but make one mistake (like forgetting to minimize a window) and you can start from scratch. Very time consuming. Should get fixed ASAP.
If this sounds like a rant then I'm sorry, but I'm a bit annoyed. Peace, - ChT
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Pivalak
Gallente Ultriach Criesther Evirementari
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Posted - 2008.09.04 12:19:00 -
[17]
Originally by: CCP Dionysus Just a FYI. You do realise that the snap distance can be modified?
Just a FYI. Simply opening windows, without moving them, makes them rearrange and resize themselves.
For example, if I open the info dialog on an item from the market, the market window gets lower on the screen and the info window takes the whole upper part. That is mostly annoying. If you mean that snap occurs in cases such as this, so that windows adhere to borders half screen away, then something is really really broken...
Also, if I am on a fleet and dock to a station, the station services shrink and adhere to the fleet window... which is ugly to say the less.
Summarizing, we could start filling bug reports as crazy, but I guess these issues are so obvious and constant there is no need to do so. Is there any chance we could get a patch fixing this anytime soon? Why did you released this feature so bugged to start with?
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Una D
Ex Coelis The Bantam Menace
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Posted - 2008.09.04 12:31:00 -
[18]
Originally by: Pivalak
Summarizing, we could start filling bug reports as crazy, but I guess these issues are so obvious and constant there is no need to do so. Is there any chance we could get a patch fixing this anytime soon? Why did you released this feature so bugged to start with?
It just wouldn't be EVE if something in the UI actually worked? I get all surprised every time they introduce a feature and it actually works (like the icons for e-war).
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Zana McLizzy
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Posted - 2008.09.05 08:28:00 -
[19]
Yup.. "selected" window jumps up and down the overview... Snapping anything makes no difference. Reset window positions multiple times..
CCP should really hire a UI developer that actually knows what he/she is doing. I have never, ever seen a game that has so many basic UI problems as Eve..
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Mankirks Wife
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Posted - 2008.09.05 09:18:00 -
[20]
Edited by: Mankirks Wife on 05/09/2008 09:19:47 I'm having new issues as well.
Generally in-station I keep three windows stacked up on the left side - the chat window, my cargohold, and a stacked window of station hanger / ships.
I've always had snapping issues with them but now it's so bad I've actually had to separate them - basically whenever I dock they get all out of order and somehow migrate up my screen.
I'm also having issues with my 'selected object' in the Overview bouncing around whenever I jump / undock.
I would suggest a three actions that I believe would solve the issue:
1) A pinned window doesn't move. Ever. Period. The end. And please add an option to pinned windows to make them not transparent.
2) Make it so only windows the user him/herself is moving via dragging (and dragging ONLY) will snap. No snapping when new windows are loaded as a result of docking or undocking. No snapping when a window is opened / closed. JUST DRAGGING and ONLY the window being dragged.
3) Add an option to disable window snapping altogether.
imo window snapping is becoming a critical issue - it's totally unsat that I have to stop and reposition my windows whenever I jump, dock, or undock. ---
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fire5tar
Butterfly Effect Corp.
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Posted - 2008.09.05 12:26:00 -
[21]
Edited by: fire5tar on 05/09/2008 12:27:04 Its the same problem as before but because more windows are mobile it happens a lot more often:
I have snaping set to 2px and lock windows when pinned, everything is pinned all the time, including my cargo hold, but when I open my cargo hold and had it's last position to right of the screen in the hanger say, it inserts itself in between my overview and drone control windows re-sizing them and moving them to justify to left edge of the cargo bay window placing them about 1/4 of the way in from the right side of the screen. Then being locked when pinned I cant move them back until un-pinned and have to resize and move the cargo bay into the middle far from all the other windows before my Icemat takes the full force of my rage quit :D (As this will be the 4th time tonight I've spent 5 minutes re-organising the windows).
Shall I petition this with attached screenshots? Or is this thread more useful to develeopers...
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Una D
Ex Coelis The Bantam Menace
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Posted - 2008.09.05 12:43:00 -
[22]
Originally by: Mankirks Wife Edited by: Mankirks Wife on 05/09/2008 09:19:47 I'm having new issues as well.
Generally in-station I keep three windows stacked up on the left side - the chat window, my cargohold, and a stacked window of station hanger / ships.
I've always had snapping issues with them but now it's so bad I've actually had to separate them - basically whenever I dock they get all out of order and somehow migrate up my screen.
I'm also having issues with my 'selected object' in the Overview bouncing around whenever I jump / undock.
I would suggest a three actions that I believe would solve the issue:
1) A pinned window doesn't move. Ever. Period. The end. And please add an option to pinned windows to make them not transparent.
2) Make it so only windows the user him/herself is moving via dragging (and dragging ONLY) will snap. No snapping when new windows are loaded as a result of docking or undocking. No snapping when a window is opened / closed. JUST DRAGGING and ONLY the window being dragged.
3) Add an option to disable window snapping altogether.
imo window snapping is becoming a critical issue - it's totally unsat that I have to stop and reposition my windows whenever I jump, dock, or undock.
I like those ideas and so should CCP. This can't be that difficult to solve and is annoying the hell out of everyone in game (even those not here whining about it).
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Zanpt
Caldari
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Posted - 2008.09.08 00:00:00 -
[23]
Originally by: Gneeznow now that the station window on the right hand side is no longer a static object, the whole clipping / jumping windows problem is even more awesome that ever! nice one CCP, if I open items with my market open it clips onto the station window and is resized to a tiny little box sending the station window down under the screen, if I have the market open and show info on something the market gets shot down below the bottom of the screen and the info window resizes across the whole top of the screen, if I have items open and then I open market or ships they both clip together sending the station window off the edge of the screen...
I mean wtf is up with this ''modular'' interface, it was better the way it was back before everything became a movable window, its so annoying at this stage (after putting up with it for maybe 5 months now) and on top of it with the addition to the new sidewindow when docked these whacky window resizes and moving on their own is just stupidly annoying, everytime I want to do anything like trade / open info / sort hangers I have windows flying across the screen and randomly resizing and clipping onto other windows causing them to resize etc etc
seriously can you fire whatever clown designed the UI and fix it.
I vote for firing whoever is responsible for the new window misbehavior. It's not even as if it follows some sane rules... it's more like random window code was added from an unrelated application, with lots of gratuitous use of the rnd() function.
Things started downhill when the Overview was broken up into separate independent pieces. They have never worked right. Since then, the more that has been done to windows, they worse they have behaved. With the recent change of the station info to a movable window, things have reached the borderline of unusability. And I never had a problem with the station info being fixed and unmovable. I never even had a problem with the Overview components being fixed and non-separable. The original default from over two years ago, with the Overview at the right, has always worked well for me. The insane, psychotic, free will windows we have now do not work at all well for me.
I run multiple accounts and my brain works positionally. Before all this fancification the Overviews in all my chars looked pretty much the same, except that the ordering and sizing of drone and fleet components started acting up very early on. Now it's a real job to keep adjusting the independent components so I have a consistent look across multiple chars. When, for instance, I want to deploy or engage drones, I want to look to the same part of the Eve screen in each of my chars.
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Zanpt
Caldari
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Posted - 2008.09.08 00:05:00 -
[24]
And what's this insanity of breaking a window out from a group causing both the broken-out window and the group to be resized to some useless rectangular size? I mean, what programmer in his right mind would make it do that intentionally? I then have to resize both the window I separated from the group and the remaining group or window from which I separated it. Windows should not move or resize unless I explicitly move or resize them. What is so difficult about this concept, hmmm?
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Zanpt
Caldari
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Posted - 2008.09.08 00:11:00 -
[25]
Originally by: Mankirks Wife Edited by: Mankirks Wife on 05/09/2008 09:19:47 I'm having new issues as well.
Generally in-station I keep three windows stacked up on the left side - the chat window, my cargohold, and a stacked window of station hanger / ships.
I've always had snapping issues with them but now it's so bad I've actually had to separate them - basically whenever I dock they get all out of order and somehow migrate up my screen.
I'm also having issues with my 'selected object' in the Overview bouncing around whenever I jump / undock.
I would suggest a three actions that I believe would solve the issue:
1) A pinned window doesn't move. Ever. Period. The end. And please add an option to pinned windows to make them not transparent.
2) Make it so only windows the user him/herself is moving via dragging (and dragging ONLY) will snap. No snapping when new windows are loaded as a result of docking or undocking. No snapping when a window is opened / closed. JUST DRAGGING and ONLY the window being dragged.
3) Add an option to disable window snapping altogether.
imo window snapping is becoming a critical issue - it's totally unsat that I have to stop and reposition my windows whenever I jump, dock, or undock.
This is exactly right in the problem description and the proposed solution.
The only time the client should move anything is when I change resolution. Then and only then is it appropriate, and only to make sure all the windows are on screen in the new resolution.
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Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.09.08 01:30:00 -
[26]
It has been this way for about 7 months. Please fix.
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Solkir
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Posted - 2008.09.09 00:59:00 -
[27]
bump for great justice
i like the previously mention ideas of the lockdown or hotkey to move a window, or else nothing moves. I could get windows 3.1 to keep the windows just where i put them.
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The Riff
eXceed Inc. Triumvirate.
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Posted - 2008.09.09 02:21:00 -
[28]
Originally by: CCP Dionysus Just a FYI.
You do realise that the snap distance can be modified?
In the esc-menu, general settings tab. On the bottom left is a setting "window snap distance" Its quite high by default, but it can be set to 3 pixels, which should make windows accidentally snapping to each other happen less often.
FYI this has nothing to do with 'snap distance'.
Its been going on for a lot longer than the recent patch, just more ppl are moaning about it now.
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Saberon
Gallente C3 Tech
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Posted - 2008.09.09 14:33:00 -
[29]
Originally by: CCP Dionysus Just a FYI.
You do realise that the snap distance can be modified?
In the esc-menu, general settings tab. On the bottom left is a setting "window snap distance" Its quite high by default, but it can be set to 3 pixels, which should make windows accidentally snapping to each other happen less often.
I am sorry, but I have tried changing snap distance from minimum to maximum, I have enabled and disabled "Lock windows when pinned" and all that does is stop ME from moving the windows around, the UI does it fine by itself.
Couldn't you please forward that all we want is a check box saying "Disable all erratic clipping, sporadic movement, and messing with the UI" which would simply skip the existing windows, when calculating whether they fit, and so on - just make the program ignore the existance/location of previous windows, when opening/moving another window?
Please
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Kalmanaka
Caldari Artifex Dynamics
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Posted - 2008.09.09 15:12:00 -
[30]
Windows have coordinates. Coordinates are numbers. For a window to move it's coordinates (numbers) must change. It should be trivial to see what is changing the numbers, and trivial to make them stop changing. If it's not then whoever designed them needs to be fired and prevented from ever writing code again.
Windows have been around for decades. It's ancient tech. It's like cassette tape players or cd players. They've been around for so long that making one that works properly should be extremely simple. If you can't do it right then something is very seriously wrong with the people making them.
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