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Silvana Kor'ah
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Posted - 2008.08.30 14:10:00 -
[1]
Finally started probing in low sec, found a radar site (8 cans, 4 frigs guarding). Moved back to high sec to fetch codebraker fitted assault frig (less risk of being caught at gatecamps). Heavy cruiser spawn after destroying the forcefield, warped out with 61% hull left. 4 jumps back to high sec --> fetching cruiser...
Guess what i found when i came back there? Right, site allready despawned. Cool! Why doesn't CCP let the sites despawn immediately once you found them? 
You elite players might laught about this "issue", but i just spend 2 hours for this shit. There's no descriptions what to expect, nor timer beeing activated whatever. Even the unkown sites i scanned haven't got any description, just a name. WoW, a Provisional Guristas Hideout. Hmm, what ship can i bring? Well, lets just try using a BS. Damn, Gate is restricted to BC. Ok, lets just fly back 5 jumps through some gate camps again ...
Sorry 4 language, you don't even have to reply. I just had to type this cause i'm ****ed!
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Arous Drephius
Perkone
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Posted - 2008.08.30 14:12:00 -
[2]
You didn't know that sites will despawn after a certain point when you leave them? Well, that's your own stupid fault then isn't it.
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Silvana Kor'ah
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Posted - 2008.08.30 15:10:00 -
[3]
Originally by: Arous Drephius You didn't know that sites will despawn after a certain point when you leave them? Well, that's your own stupid fault then isn't it.
This! It's all my own fault not to know such things as they guides and descriptions all over ev ... no, wait. There aren't any. 
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Lady Valory
Caldari Caldari Strike Force
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Posted - 2008.08.30 15:15:00 -
[4]
1) make small constellation hubs all over low sec... --each hub needs several hacking ships, a few thousand probes of all types, and a few tank ships, a gas mining equipped ship, some haulers, and a few spare covert ops
2) use an alt to probe the site and sit 100km away from the cans... after you get a radar site hit, warp in and speed out to 100km cloaked
3 profit... now the sites will NEVER despawn and also u can retrieve whatever u need exactly to finish the site in record time...
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ZephyrLexx
Caldari Earth Federation Space Forces
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Posted - 2008.08.30 15:21:00 -
[5]
Originally by: Lady Valory 1) make small constellation hubs all over low sec... --each hub needs several hacking ships, a few thousand probes of all types, and a few tank ships, a gas mining equipped ship, some haulers, and a few spare covert ops
2) use an alt to probe the site and sit 100km away from the cans... after you get a radar site hit, warp in and speed out to 100km cloaked
3 profit... now the sites will NEVER despawn and also u can retrieve whatever u need exactly to finish the site in record time...
or.. ccp could pull their finger out and update the games interface to let you know about timers like this so it could be avoided in the first place, and our friend here wouldn't have wasted 2 hours on nothing
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Lindsay Logan
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Posted - 2008.08.30 15:54:00 -
[6]
Originally by: ZephyrLexx
Originally by: Lady Valory 1) make small constellation hubs all over low sec... --each hub needs several hacking ships, a few thousand probes of all types, and a few tank ships, a gas mining equipped ship, some haulers, and a few spare covert ops
2) use an alt to probe the site and sit 100km away from the cans... after you get a radar site hit, warp in and speed out to 100km cloaked
3 profit... now the sites will NEVER despawn and also u can retrieve whatever u need exactly to finish the site in record time...
or.. ccp could pull their finger out and update the games interface to let you know about timers like this so it could be avoided in the first place, and our friend here wouldn't have wasted 2 hours on nothing
Agreed.
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Ghoest
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Posted - 2008.08.30 19:24:00 -
[7]
Originally by: Arous Drephius You didn't know that sites will despawn after a certain point when you leave them? Well, that's your own stupid fault then isn't it.
Forum suspension imo
If you think corp is different than a guild or clan you have some insecurity issues.
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Rho Epsilon
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Posted - 2008.08.31 00:56:00 -
[8]
Originally by: Ghoest
Originally by: Arous Drephius You didn't know that sites will despawn after a certain point when you leave them? Well, that's your own stupid fault then isn't it.
Forum suspension imo
This.
What is it about the nature of Internet forums and games that cause people to drop all semblance of civility when they participate?
I'm just learning to do exploration and I've read about everything I could find on it in addition to being an avid reader of these forums. While I have learned a lot and knew that these sites would de-spawn, I did not know that they would do so this quickly if the trigger points hadn't been reached. I agree a timer would be good, CCP seems to put them everywhere else... Thank you OP for what was for me, anyway, a useful post.
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Srioghal moDhream
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Posted - 2008.08.31 01:13:00 -
[9]
Exploration is called a profession for a reason, you wouldn't go out mining without the basic knowledge of what to do or what to mine.
Actually it is pretty common knowledge that radar and mag sites will despawn if you access any of the cans and leave the site. I think it even tells you in game somewhere and I know it tells you in pretty much any guide concerning exploration.
So to blame ccp for your ignorance and sloth is pretty sad.
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Ysa Ves
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Posted - 2008.08.31 01:54:00 -
[10]
I just found five exploration sites today. Four unknowns, one RADAR.
Two were the drone site, Radiance. No loot besides that awful reprocessing stuff that is barely worth looting. One of them escalated. No thanks. One was Sansha Base. About as many battleships as any two random 0.0 belts minus the loot. One was Sansha Provincial HQ. With 30+ BS insta-aggroing in the first stage alone, and a doomsday puking station with a tank from hell in the end, my gang was shocked to discover there was no notable loot besides the bounties. Which we could have gotten more of with much less risk just ratting, missioning, or even mining trit. Lastly, there was Sansha Hacking Base 2, filled with nothing but frigates and cruisers.
A few datacores and interface BPC's for a moneysink profession (inventing is awful) were my reward for a full day and half a region of scanning.
CCP, revamp Exploration. It doesn't need to be easier, it just needs to pay more consistently. I don't like telling my team of four other people who just spent multiple hours clearing a site that there wasn't ANY loot.
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Pabu
Minmatar Collateral Impact Cosmic Anomalies
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Posted - 2008.08.31 03:19:00 -
[11]
Good arguments but being an avid explorer, I hate/love the chance aspect of it. Making 50m+ solo for most runs, I consider that good. Although, I don't measure time/isk into making moolah, I can see how that can affect some people because exploration/invention can be a HUGE disappointment and I mean HUGE disappointment. But there are those times when you nail a site that has an awesome payout. So it sorta keeps me coming back in a sick way but I do have a lot of patience which is a big part of eve.
I really don't think that CCP needs to add timers. Exploration SHOULD be high risk in low sec/0.0 with the possibility of finding garbage. There are days where site-scanning takes hours and ends up with nothing and some that take minutes and make 100m. It's random as it should be. Keeps the wannabees away 
"All that is necessary for the forces of evil to triumph is that enough good men [and women] do nothing." -Edmund Burke |

Neteria Haiyar
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Posted - 2008.08.31 10:06:00 -
[12]
Originally by: Ysa Ves I just found five exploration sites today. Four unknowns, one RADAR.
Two were the drone site, Radiance. No loot besides that awful reprocessing stuff that is barely worth looting. One of them escalated. No thanks. One was Sansha Base. About as many battleships as any two random 0.0 belts minus the loot. One was Sansha Provincial HQ. With 30+ BS insta-aggroing in the first stage alone, and a doomsday puking station with a tank from hell in the end, my gang was shocked to discover there was no notable loot besides the bounties. Which we could have gotten more of with much less risk just ratting, missioning, or even mining trit. Lastly, there was Sansha Hacking Base 2, filled with nothing but frigates and cruisers.
A few datacores and interface BPC's for a moneysink profession (inventing is awful) were my reward for a full day and half a region of scanning.
CCP, revamp Exploration. It doesn't need to be easier, it just needs to pay more consistently. I don't like telling my team of four other people who just spent multiple hours clearing a site that there wasn't ANY loot.
Wow. Just...wow. You know, you should really get out of exploration and do something else. You apparently have no appreciation what so ever for the profession. Also:
Quote: No loot besides that awful reprocessing stuff that is barely worth looting.
made me laugh horribly.
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Wa'roun
Federal Defence Union
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Posted - 2008.08.31 12:31:00 -
[13]
Originally by: Neteria Haiyar
Originally by: Ysa Ves I just found five exploration sites today. Four unknowns, one RADAR.
Two were the drone site, Radiance. No loot besides that awful reprocessing stuff that is barely worth looting. One of them escalated. No thanks. One was Sansha Base. About as many battleships as any two random 0.0 belts minus the loot. One was Sansha Provincial HQ. With 30+ BS insta-aggroing in the first stage alone, and a doomsday puking station with a tank from hell in the end, my gang was shocked to discover there was no notable loot besides the bounties. Which we could have gotten more of with much less risk just ratting, missioning, or even mining trit. Lastly, there was Sansha Hacking Base 2, filled with nothing but frigates and cruisers.
A few datacores and interface BPC's for a moneysink profession (inventing is awful) were my reward for a full day and half a region of scanning.
CCP, revamp Exploration. It doesn't need to be easier, it just needs to pay more consistently. I don't like telling my team of four other people who just spent multiple hours clearing a site that there wasn't ANY loot.
Wow. Just...wow. You know, you should really get out of exploration and do something else. You apparently have no appreciation what so ever for the profession. Also:
Quote: No loot besides that awful reprocessing stuff that is barely worth looting.
made me laugh horribly.
Contract me all that awful reprocessing stuff please. I just hate those little green and red minerals that result from perfect refines so I must destroy those alloys.
Join channel: "Eve University" or read here |

Ysa Ves
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Posted - 2008.08.31 15:57:00 -
[14]
You guys seem to have completely missed the point; comparison. There are multiple other things you could do in much less time for much less risk for much more pay than a majority of exploration sites.
Please try to think about what others are saying before you post. Reading one sentence and jumping to post is pointless.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.08.31 16:17:00 -
[15]
Edited by: Kahega Amielden on 31/08/2008 16:18:51
Originally by: Ysa Ves You guys seem to have completely missed the point; comparison. There are multiple other things you could do in much less time for much less risk for much more pay than a majority of exploration sites.
Please try to think about what others are saying before you post. Reading one sentence and jumping to post is pointless.
Exploration is random. Deal with it, that's the whole damn point of it. Your limited experiences don't reflect exploration as a whole.
By all means, go back to missioning or mining trit, more plexes for me.
Quote:
Finally started probing in low sec, found a radar site (8 cans, 4 frigs guarding). Moved back to high sec to fetch codebraker fitted assault frig (less risk of being caught at gatecamps). Heavy cruiser spawn after destroying the forcefield, warped out with 61% hull left. 4 jumps back to high sec --> fetching cruiser...
Guess what i found when i came back there? Right, site allready despawned. Cool! Why doesn't CCP let the sites despawn immediately once you found them? Mad
You elite players might laught about this "issue", but i just spend 2 hours for this shit. There's no descriptions what to expect, nor timer beeing activated whatever. Even the unkown sites i scanned haven't got any description, just a name. WoW, a Provisional Guristas Hideout. Hmm, what ship can i bring? Well, lets just try using a BS. Damn, Gate is restricted to BC. Ok, lets just fly back 5 jumps through some gate camps again ...
Sorry 4 language, you don't even have to reply. I just had to type this cause i'm ****ed!
radar sites despawning is common knowledge, not CCP's fault.
IIRC the only plexes that restrict ship class are the ones that TELL you the DED rating. DED level 4 = no battlecruisers. Also common knowledge.
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Jonna Andromedae
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Posted - 2008.08.31 20:42:00 -
[16]
Originally by: Silvana Kor'ah Finally started probing in low sec, found a radar site (8 cans, 4 frigs guarding). Moved back to high sec to fetch codebraker fitted assault frig (less risk of being caught at gatecamps). Heavy cruiser spawn after destroying the forcefield, warped out with 61% hull left. 4 jumps back to high sec --> fetching cruiser...
Guess what i found when i came back there? Right, site allready despawned. Cool! Why doesn't CCP let the sites despawn immediately once you found them? 
You elite players might laught about this "issue", but i just spend 2 hours for this shit. There's no descriptions what to expect, nor timer beeing activated whatever. Even the unkown sites i scanned haven't got any description, just a name. WoW, a Provisional Guristas Hideout. Hmm, what ship can i bring? Well, lets just try using a BS. Damn, Gate is restricted to BC. Ok, lets just fly back 5 jumps through some gate camps again ...
Sorry 4 language, you don't even have to reply. I just had to type this cause i'm ****ed!
Why your cruiser is 4 jumps back at high sec?
Why you don't bring it into low sec too?
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Manu Hermanus
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.01 04:26:00 -
[17]
Originally by: Jonna Andromedae
Originally by: Silvana Kor'ah Finally started probing in low sec, found a radar site (8 cans, 4 frigs guarding). Moved back to high sec to fetch codebraker fitted assault frig (less risk of being caught at gatecamps). Heavy cruiser spawn after destroying the forcefield, warped out with 61% hull left. 4 jumps back to high sec --> fetching cruiser...
Guess what i found when i came back there? Right, site allready despawned. Cool! Why doesn't CCP let the sites despawn immediately once you found them? 
You elite players might laught about this "issue", but i just spend 2 hours for this shit. There's no descriptions what to expect, nor timer beeing activated whatever. Even the unkown sites i scanned haven't got any description, just a name. WoW, a Provisional Guristas Hideout. Hmm, what ship can i bring? Well, lets just try using a BS. Damn, Gate is restricted to BC. Ok, lets just fly back 5 jumps through some gate camps again ...
Sorry 4 language, you don't even have to reply. I just had to type this cause i'm ****ed!
Why your cruiser is 4 jumps back at high sec?
Why you don't bring it into low sec too?
because piwates are scary  |

Venkul Mul
Gallente
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Posted - 2008.09.01 06:29:00 -
[18]
Originally by: Silvana Kor'ah Finally started probing in low sec, found a radar site (8 cans, 4 frigs guarding). Moved back to high sec to fetch codebraker fitted assault frig (less risk of being caught at gatecamps). Heavy cruiser spawn after destroying the forcefield, warped out with 61% hull left. 4 jumps back to high sec --> fetching cruiser...
Guess what i found when i came back there? Right, site allready despawned. Cool! Why doesn't CCP let the sites despawn immediately once you found them? 
You elite players might laught about this "issue", but i just spend 2 hours for this shit. There's no descriptions what to expect, nor timer beeing activated whatever. Even the unkown sites i scanned haven't got any description, just a name. WoW, a Provisional Guristas Hideout. Hmm, what ship can i bring? Well, lets just try using a BS. Damn, Gate is restricted to BC. Ok, lets just fly back 5 jumps through some gate camps again ...
Sorry 4 language, you don't even have to reply. I just had to type this cause i'm ****ed!
Hacking/archeology sites despawn when there no player in the location and at least 1 can has been hacked/analyzed;
combat site despawn when the tright trigger ship/building has been destroyed or 3 days have passed from the first time a player has warped in;
mining sites despawn when the last roid has been mined or 3 day have passed from the first time a player has warped in.
If you don't like that you can go back to half a year ago when people mined the best roids in a pocket and then left it hoping it would respawn. End results tons of exhausted mining sites and no new exploration sites.
Idem for people not finishing hackin/archeology/combat sites thinking they would respawn or simply because they had other things to do.
I greatly prefer to lose a site every so often as I had to run away or someone has triggered it 3 day ago that having broken, semi exhausted sites all around.
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Heikki
Gallente Wreckless Abandon Un-Natural Selection
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Posted - 2008.09.01 09:46:00 -
[19]
Originally by: Silvana Kor'ah no descriptions what to expect
That's the whole beauty of it, isn't it? Something challenging out there, something new to learn and master.
It's pretty much same in WoW and other games; when Blizzard introduces new mighty boss, they won't give up exact guides how to do it, or how often some special effect occurs etc. Its up to the players to figure those out, and share if they feel so.
Eve might be even more interesting game if there was no public player resources, just word-by-word and master-apprentice learning, but thats not feasible.
Just read the basics from forums/guides, try the thing out, and then master it to be better than average -> receipt to manage with all the subprofessions in Eve.
And be quick to go explore the new content in occasional patches. Most of them will turn to be crappy and pre-nerfed, perhaps resulting to netloss of 500M after 160 man-hours. But you still would be going after the next new thing, hoping it's one of those buggy ones, yielding you billions before CCP fixes it..
-Lasse mimicking the masses never makes you rich |

Bloody Love
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Posted - 2008.09.01 13:09:00 -
[20]
Originally by: Ysa Ves You guys seem to have completely missed the point; comparison. There are multiple other things you could do in much less time for much less risk for much more pay than a majority of exploration sites.
Please try to think about what others are saying before you post. Reading one sentence and jumping to post is pointless.
Nobody is forcing you to do exploration, y'know...  |
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Maedoc
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Posted - 2008.09.01 22:04:00 -
[21]
Well a good way to get around the limitations of these complexes is to do them in pairs. Myself and the CEO of a corp I used to be in did a bunch of complexes. He would scan em out and I would be in my Assault Frigate and he would bring a HAC or a Command ship. If we didn't have what we needed for the complex, he would head out and I would stay and avoid fire in my frigate.
He would then return with a better ship or the needed modules and we would finish everything off. This combination works quite well. Only thing that sucks is you need someone you can trust to pull this off. |

Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2008.09.01 22:11:00 -
[22]
Originally by: Silvana Kor'ah
You elite players might laught about this "issue", but i just spend 2 hours for this shit. There's no descriptions what to expect, nor timer beeing activated whatever. Even the unkown sites i scanned haven't got any description, just a name. WoW, a Provisional Guristas Hideout. Hmm, what ship can i bring? Well, lets just try using a BS. Damn, Gate is restricted to BC. Ok, lets just fly back 5 jumps through some gate camps again ...
The easy way to tell what ships are allowed through a gate is to eject from your ship and try to use the gate. Pods are never allowed and won't be able to jump but when you try it will tell you what ship types can use the gate. Then, just hop back in your ship and go get the correct combat ship type.
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