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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 17:43:00 -
[1]
On the one hand we have a set of players who expect and desire EvE to be competitive in all aspects. (I am in this set)
On the other, we have those who believe that "leaving others alone" entitles them to be left alone.
Now as such, if someone is crazy enough to want to do nothing more in EvE than to endlessly grind the extremely sub-par PvE content, I say more power to them. Some people genuinely like German opera, so it just goes to show that no matter how incomprehensibly tedious an activity is, it will have it's fans.
The core issue is that when someone is grinding L4s in this way, they're not leaving me alone. They're driving up the price of fancy faction items I want to buy. They're driving down the price of minerals and salvage I want to sell. They're funding pirates who want to gank my blockade runner. They're supporting alliances I want to crush beneath my heel. And worst of all, they're trashing the price of LP store goods that I want to sell after I run missions.
Now frankly, as far as I am concerned: screw hi-sec. I don't like it. It's boring and crowded and bad men instapop my ship just for innocently accidentally shooting non-blues. You guys are welcome to it - all I want from there is skillbooks and low-priced T2.
So help me out here: if you can think of suggestions for making hi-sec basically irrelevent to my 0.0 lifestyle, we can talk about them, refine them and put them forward as a proposal that the majority can support.
One idea that occured to me:
Let's make 0.0 really big. Let's triple it in size. And make most of the new space on the far side of the current outer regions. (I'm all for adding a few new NPC sov regions with lots of empire access points to encourage new 0.0 players but that's a different issue). Basically, I envision areas of 0.0 so far from empire that even with cap ships and jump freighters, it's still worthwhile developing a local economy rather than importing stuff from empire. Maybe with a few "islands" of lo-sec where NPCs can sell skillbooks and T1 BPOs... and perhaps the "islands used to link the new space to current 0.0 so no one alliance can set up a jump bridge network the whole distance. The new space would have to be above average quality to compensate for the loss of empire supplies (or else the inhabitants wouldn't be able to compete with close-to-empire alliances).
I'm just throwing this idea out for the dogs to sniff. I recognise it's hardly perfect, but tbh I'm bored of the slanging matches, Let's have a productive discussion. let's hear some ideas.
CONCORD provide consequences, not safety; only you can do that. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.08.28 17:48:00 -
[2]
Edited by: Sheriff Jones on 28/08/2008 17:48:07 You're forgetting one rather large'ish group of players that ome into play on this, i'm talking of my kind, my people, ze swiss, those who wish to be able to have the choice to do both.
Have some "alone time" and then go out playing with the rest.
There is more then only if/or.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Xavier Zedicus
Priory of Zorrabed
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Posted - 2008.08.28 17:49:00 -
[3]
make some of the new NPC region amarr gallente cross ship. please? |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.28 17:54:00 -
[4]
I don't know wether to congratulate you on a well articulated analysis of the problems or congratulate you on a very subtle troll 
Bottom line is, even if you increase distance hugely from empire, you'll still have plenty of people going there from empire and back in order to move stuff you absolutely need from empire areas (NPC sold POS consumables, skillbooks, blueprints, etc), and since there's no point making it a one-way trip, the back leg with stuff from your area is almost ensured to happen. If you want to have even the least bit of success with this "remote area", you'd have to NOT have any patches of highsec at all anywhere close... BUT a couple of islands of LOWSEC space here and there (at most a couple of systems per region) would be just awesome... you WILL need however NPC stations there that sell *everything* you'd normally have to go to "empire space" and only empire space to get.
_
SHOPS || Mission rewards revamp || better nanofix
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Davina Braben
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Posted - 2008.08.28 17:55:00 -
[5]
Interesting. So basically your idea is 0.0 space where the economy is not at all polluted by carebears?
How does that actually work out for 0.0 dwellers though if they can't haul their 0.0 minerals / loots to Jita to sell?
The idea I guess is that you've got enough people in your new region to make a local economy viable (as opposed to a local gougeconomy). I guess the low sec in the middle would be the neutral stations for people to trade at (because when you've got a finite number of people trading in one place people tend to take the **** with prices).
Mind you, if there aren't goods coming in from Empire that's just going to even out supply and demand wise.
Next question would be if people actually want that or if they quite like all their stuffs being cheap.
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Beltantis Torrence
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Posted - 2008.08.28 17:58:00 -
[6]
This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
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SSgt Sniper
Gallente MAIDS
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Posted - 2008.08.28 17:59:00 -
[7]
Originally by: Akita T I don't know wether to congratulate you on a well articulated analysis of the problems or congratulate you on a very subtle troll 
Bottom line is, even if you increase distance hugely from empire, you'll still have plenty of people going there from empire and back in order to move stuff you absolutely need from empire areas (NPC sold POS consumables, skillbooks, blueprints, etc)
Stopped here because an idea occurred to me: that could be fixed by making it such that you can find all that stuff in all NPC 0.0. Then they can shoot over to fountain, or GW, (or wherever happens to be closest to them) and still not have to hit empire if they didn't want.
/random thought.
------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
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LaVista Vista
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Posted - 2008.08.28 18:01:00 -
[8]
More vast space?
I would be very excited about that! 
Seriously. That would be so sexy.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.28 18:03:00 -
[9]
Well, you could have a belt of "semi-worthless" 0.0 space surrounding the current "worthwhile" 0.0 regions (acting as a buffer), with very stretched (light-years-wise) jumps, practically isolating (to some degree) from an economic standpoint the bulk of the "desirable" new space from "EVE as we know it today". Then, you'd add a couple of mini-EVE-galaxy copies (sans highsec) at the far end of those stretchy connecting regions. You'd have to have a couple of lowsec systems with NPC stations selling everything empire NPC stations sell, from skillbooks to POS consumables and most blueprints, you'd have to have at least one of each type of research agent field and at least one agent of each level for each empire factions. But then again, that would be a bit too overpowered 
_
SHOPS || Mission rewards revamp || better nanofix
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 18:05:00 -
[10]
Originally by: Beltantis Torrence This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
Did you actually read what I wrote, or did you just respond to the type of player that you assume I am? Because if the former, your reply makes no sense. What part of "you're welcome to hi-sec, I want no part of it as long as it doesn't impact me" is a problem for you.
I've tried empire wardecs. It blows.
CONCORD provide consequences, not safety; only you can do that. |

5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.28 18:09:00 -
[11]
Are you kidding me about mission runners driving down the prices?
I love how cheap my caldari rigs are! Booooo! :D
I'd say probably similar to you, that it would be nice if either lowsec was a lot bigger, or there was a lot more npc nullsec.
Not conquerable nullsec cause the mega alliances would be all over it like a bad rash and I think we could do with some more nullsec experience that's available to everyone.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 18:10:00 -
[12]
Originally by: Akita T I don't know wether to congratulate you on a well articulated analysis of the problems or congratulate you on a very subtle troll 
What, it can't be both?
Originally by: Akita T
Bottom line is, even if you increase distance hugely from empire, you'll still have plenty of people going there from empire and back in order to move stuff you absolutely need from empire areas (NPC sold POS consumables, skillbooks, blueprints, etc), and since there's no point making it a one-way trip, the back leg with stuff from your area is almost ensured to happen.
Which is why I suggested the lo-sec islands that sell skillbooks, etc.
Originally by: Akita T
If you want to have even the least bit of success with this "remote area", you'd have to NOT have any patches of highsec at all anywhere close... BUT a couple of islands of LOWSEC space here and there (at most a couple of systems per region) would be just awesome... you WILL need however NPC stations there that sell *everything* you'd normally have to go to "empire space" and only empire space to get.
yeah indeed. that's pretty much what I envisage. By all means make the supply sparse - have pirate NPCs sell 8 of each skillbook/day rather than 833, so cornering the market becomes possible? - and have some gaps (no drone skillbooks in Guristas space, no missile books in Serp space, etc) to encourage inter-regional trade. But the new space should be far enough out that returning to hi-sec becomes a significant project. Might have to factor in some distance limits for jump clones to make it work.
Bluntly, what I'm thinking of is a de facto realm split, but without a shard split.
CONCORD provide consequences, not safety; only you can do that. |

sg3s
Battlestars GoonSwarm
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Posted - 2008.08.28 18:11:00 -
[13]
I will not respond to the bias towards mission runners. But I will say that more space, completely sperated from the rest DOES sound very exciting... 'the true promised lands'? :D
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 18:12:00 -
[14]
Originally by: Beltantis Torrence This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
Named...? Maybe.
T2? How? Mission runners contribute nothing towards t2 supply, and provide the ISK to drive up demand. How can they have anything but an upwards effect on T2 prices?
CONCORD provide consequences, not safety; only you can do that. |

Beltantis Torrence
|
Posted - 2008.08.28 18:12:00 -
[15]
Originally by: Malcanis
Originally by: Beltantis Torrence This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
Did you actually read what I wrote, or did you just respond to the type of player that you assume I am? Because if the former, your reply makes no sense. What part of "you're welcome to hi-sec, I want no part of it as long as it doesn't impact me" is a problem for you.
I've tried empire wardecs. It blows.
I read what you wrote and dismissed it because it doesn't address anything you talk about. You make an assumption that people wouldn't bother moving goods long distances. That assumption is wrong. It would work one way or the other. Either there's not enough supply to supply the area, in which case there would be people bringing them the distance for a premium or there would be so much that people would just bring them back to Empire to sell them at a premium. The area being valuable would then be dominated by a large alliance and the top 10% of that alliance would greatly profit while everyone else would still be whining about how high sec has it easier.
Obviously you have to realize this and furthermore you have to realize that even if Empire went away and the whole game was low sec or null sec you still wouldn't be able to 'sufficiently grief' carebears to the point where you'd be able to affect the market. High sec vs low sec is moot. Its capitalism working as intended. Either they'll achieve a risk free environment in high sec or they'll achieve it deep in alliance space, difference being the latter will be less fun for people and so they'll quit rather than paying the taxes that entails.
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Beltantis Torrence
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Posted - 2008.08.28 18:13:00 -
[16]
Originally by: Malcanis
Originally by: Beltantis Torrence This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
Named...? Maybe.
T2? How? Mission runners contribute nothing towards t2 supply, and provide the ISK to drive up demand. How can they have anything but an upwards effect on T2 prices?
They provide liquidity. Ditto for rigs, etc.
|

Exlegion
New Light Hydra Alliance
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Posted - 2008.08.28 18:18:00 -
[17]
I mostly don't agree with your views on carebears but I'd love to see the Eve universe increase in size, especially in the form of more 0.0 space. You should perhaps create a topic on this in the Assembly Forum to be able to vote on it. It would be nice if CCP entertained this thought.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.28 18:19:00 -
[18]
Originally by: Davina Braben Edited by: Davina Braben on 28/08/2008 17:57:02 Interesting. So basically your idea is 0.0 space where the economy is not at all polluted by carebears?
How does that actually work out for 0.0 dwellers though if they can't haul their 0.0 minerals / loots to Jita to sell?
The idea I guess is that you've got enough people in your new region to make a local economy viable (as opposed to a local gougeconomy). I guess the low sec in the middle would be the neutral stations for people to trade at (because when you've got a finite number of people trading in one place people tend to take the **** with prices).
Mind you, if there aren't goods coming in from Empire that's just going to even out supply and demand wise.
Next question would be if people actually want that or if they quite like all their stuffs being cheap.
Euhh.. and as Akita says you have to wonder how far the route out would have to be before people wouldn't make the trip. I mean if you think about it people'd only have to as far as the first place you could jump a freighter / cap to.
yeah as far as caps/JFs go... make the lo-sec island systems very widely separated such that 1 jump = 1 system. Adding 6-10 jumps or so to the route. When you need an extra 6-10 cyno ships, and have to carry enough fuel for an extra 10 jumps, then it will be highly uneconomic - and time consuming and dangerous - to just run a cargo-dread down to hi-sec to pick up some stuffs.
As for local prices - well that's why the space would have to be good. Doesn't matter if prices are 50% high as long as your income is 50% higher also.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.28 18:20:00 -
[19]
Originally by: Beltantis Torrence
Originally by: Malcanis
Originally by: Beltantis Torrence This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
Did you actually read what I wrote, or did you just respond to the type of player that you assume I am? Because if the former, your reply makes no sense. What part of "you're welcome to hi-sec, I want no part of it as long as it doesn't impact me" is a problem for you.
I've tried empire wardecs. It blows.
I read what you wrote and dismissed it because it doesn't address anything you talk about. You make an assumption that people wouldn't bother moving goods long distances. That assumption is wrong. It would work one way or the other. Either there's not enough supply to supply the area, in which case there would be people bringing them the distance for a premium or there would be so much that people would just bring them back to Empire to sell them at a premium. The area being valuable would then be dominated by a large alliance and the top 10% of that alliance would greatly profit while everyone else would still be whining about how high sec has it easier.
Obviously you have to realize this and furthermore you have to realize that even if Empire went away and the whole game was low sec or null sec you still wouldn't be able to 'sufficiently grief' carebears to the point where you'd be able to affect the market. High sec vs low sec is moot. Its capitalism working as intended. Either they'll achieve a risk free environment in high sec or they'll achieve it deep in alliance space, difference being the latter will be less fun for people and so they'll quit rather than paying the taxes that entails.
I cant respond to you because nothing you said makes any sense to me.
CONCORD provide consequences, not safety; only you can do that. |

Beltantis Torrence
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Posted - 2008.08.28 18:27:00 -
[20]
Originally by: Malcanis
I cant respond to you because nothing you said makes any sense to me.
Try reading a book on economics then before you carry on a campaign against mission runner economics that spans a dozen threads. Nothing I'm mentioning is very hard to grasp.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 18:29:00 -
[21]
Originally by: Beltantis Torrence Edited by: Beltantis Torrence on 28/08/2008 18:21:07
Originally by: Malcanis
Originally by: Beltantis Torrence This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
Named...? Maybe.
T2? How? Mission runners contribute nothing towards t2 supply, and provide the ISK to drive up demand. How can they have anything but an upwards effect on T2 prices?
They provide liquidity. Ditto for rigs, etc.
That would only hold true if T2 supply was demand-limited. But the fundamental limit on T2 production is the very finite supply of moon minerals. No matter how many people want to buy T2, the amount that can be supplied is absolutely defined by the output of the known number of dysprosium moons.
Originally by: Beltantis Torrence
Edited to add: The only way to cut it off would be to shard the server. I'm not against this, to be honest, but I think your perceptions about how economics in Eve work are a bit off. You seem obsessed with the minor downsides of high sec mission runners (over-supply of certain goods, increased buying power for mission runners) while neglecting what would happen if you drastically reduced demand for goods or NPC seeded them.
I realise that on a single-shard server, it's impossible to completely escape the effects of hi-sec. And in all fairness, I think hi-sec is necessary for very new players. But after (at most) a couple of month it's a playstyle choice. Hi-sec carebears are asking for and receiving increased protection from PvPers. Fine, I won't say that I'm not disappointed with CCP for giving it to them, but they've evidently made their decision. All I'm asking for is similar consideration for those who don't like that playstyle - in a way that preserve's EvE unique single-shard setup (a non-negotiable as far as I'm concerned)
To put it another way: is there anything you oppose about my suggestion?
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.28 18:32:00 -
[22]
Originally by: Beltantis Torrence Edited by: Beltantis Torrence on 28/08/2008 18:28:45
Originally by: Malcanis
I cant respond to you because nothing you said makes any sense to me.
Try reading a book on economics then before you carry on a campaign against mission runner economics that spans a dozen threads. Nothing I'm mentioning is very hard to grasp. If you don't shard the server, the markets will be correlated.
Distance = time = money.
I work in logistics, so I'm keenly aware of this every day, regardless of books.
If I can bring n modules of T2 from empire for a profit of x, at the cost of y time, then n.x must be more than I can make locally in time y.
That's why the whole basis of my suggestion is distance.
CONCORD provide consequences, not safety; only you can do that. |

Beltantis Torrence
|
Posted - 2008.08.28 18:35:00 -
[23]
Originally by: Malcanis
That would only hold true if T2 supply was demand-limited. But the fundamental limit on T2 production is the very finite supply of moon minerals. No matter how many people want to buy T2, the amount that can be supplied is absolutely defined by the output of the known number of dysprosium moons.
That's true for some items. That isn't true however generally speaking. Supply determines base cost, margin is determined by volume and competition. Even though Eve isn't what I'd call an extremely efficient market, it is an efficient market, to some extent. The higher the volume the good you are trading/manufacturing, the lower a margin you will be able to make on it.
Originally by: Malcanis
To put it another way: is there anything you oppose about my suggestion?
I think it would accomplish exactly the opposite of what you suggest. If the area is good, it'll be either tightly controlled (read: much like T2 BPO's the few will benefit at the expense of the many) or you'll see people coming out to exploit it and then return to high sec. All you'd do is mess up the economy worse than it already is to be honest.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 18:42:00 -
[24]
Originally by: Beltantis Torrence
Originally by: Malcanis
That would only hold true if T2 supply was demand-limited. But the fundamental limit on T2 production is the very finite supply of moon minerals. No matter how many people want to buy T2, the amount that can be supplied is absolutely defined by the output of the known number of dysprosium moons.
That's true for some items. That isn't true however generally speaking. Supply determines base cost, margin is determined by volume and competition. Even though Eve isn't what I'd call an extremely efficient market, it is an efficient market, to some extent. The higher the volume the good you are trading/manufacturing, the lower a margin you will be able to make on it.
Originally by: Malcanis
To put it another way: is there anything you oppose about my suggestion?
I think it would accomplish exactly the opposite of what you suggest. If the area is good, it'll be either tightly controlled (read: much like T2 BPO's the few will benefit at the expense of the many) or you'll see people coming out to exploit it and then return to high sec. All you'd do is mess up the economy worse than it already is to be honest.
There's nothing wrong with players controlling regions of 0.0, and I'm not sure why you would think there is. That's the whole point of player sov 0.0. Additionally, there is a non-trivial expense in resources and time to control space - tripling the amount available will stretch the capabilities of even the largest alliances.
I'm not sure how it would accomplish "the exact opposite"? How would having extremely remote regions of 0.0 in addition to what we have already make the economic effects of empire more prevalent? I'm puzzled?
One of the major issues that I have with hi-sec level 4s is that a single agent can financially support as many players as a whole region of space (especially if that region isn't very good quality). If the "carrying capacity" of 0.0 is greatly expanded, then this will become far less of an issue. You can pick up my faction fit CNR for cheap on contracts and I can make my living in deep, deep 0.0. Bonus!
Anyway look: I don't want to turn this into a slanging match. I've asked for help and ideas - put some out there for me.
CONCORD provide consequences, not safety; only you can do that. |

Khrillian
Minmatar Sebiestor tribe
|
Posted - 2008.08.28 18:44:00 -
[25]
Originally by: Malcanis So help me out here: if you can think of suggestions for making hi-sec basically irrelevent to my 0.0 lifestyle, we can talk about them, refine them and put them forward as a proposal that the majority can support.
One idea that occured to me:
Let's make 0.0 really big. Let's triple it in size. And make most of the new space on the far side of the current outer regions. (I'm all for adding a few new NPC sov regions with lots of empire access points to encourage new 0.0 players but that's a different issue). Basically, I envision areas of 0.0 so far from empire that even with cap ships and jump freighters, it's still worthwhile developing a local economy rather than importing stuff from empire. Maybe with a few "islands" of lo-sec where NPCs can sell skillbooks and T1 BPOs... and perhaps the "islands used to link the new space to current 0.0 so no one alliance can set up a jump bridge network the whole distance.
I'll throw out the obvious option that CCP would never implement - PVE servers and PVP servers. It's what basically every other MMO does to solve this problem.
No matter what happens to 0.0 mechanics or region size or whatever, most pvpers will always have a money making empire alt who supports the 0.0 pvp habit. It seems unrealistic to change this (and probably almost impossible unless 0.0 becomes a lot more profitable). In that sense your income will always be tied to your alts income and thus to the activities of carebears.
With your "deep 0.0" regions I think people would still import from empire. Empire is cheaper and risk-free and easy to get your hands on all the materials you need at a steady rate. However it would just be more of a logistical hassle and prices would reflect that. There are luxuries empire manufacturing offers that 0.0 can never have (empire won't get invaded by a hostile alliance, tying up your assets at a station, or have POSes attacked, cutting off your supply of T2 components, etc).
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 18:51:00 -
[26]
Originally by: Khrillian
Originally by: Malcanis So help me out here: if you can think of suggestions for making hi-sec basically irrelevent to my 0.0 lifestyle, we can talk about them, refine them and put them forward as a proposal that the majority can support.
One idea that occured to me:
Let's make 0.0 really big. Let's triple it in size. And make most of the new space on the far side of the current outer regions. (I'm all for adding a few new NPC sov regions with lots of empire access points to encourage new 0.0 players but that's a different issue). Basically, I envision areas of 0.0 so far from empire that even with cap ships and jump freighters, it's still worthwhile developing a local economy rather than importing stuff from empire. Maybe with a few "islands" of lo-sec where NPCs can sell skillbooks and T1 BPOs... and perhaps the "islands used to link the new space to current 0.0 so no one alliance can set up a jump bridge network the whole distance.
I'll throw out the obvious option that CCP would never implement - PVE servers and PVP servers. It's what basically every other MMO does to solve this problem.
No matter what happens to 0.0 mechanics or region size or whatever, most pvpers will always have a money making empire alt who supports the 0.0 pvp habit. It seems unrealistic to change this (and probably almost impossible unless 0.0 becomes a lot more profitable). In that sense your income will always be tied to your alts income and thus to the activities of carebears.
With your "deep 0.0" regions I think people would still import from empire. Empire is cheaper and risk-free and easy to get your hands on all the materials you need at a steady rate. However it would just be more of a logistical hassle and prices would reflect that. There are luxuries empire manufacturing offers that 0.0 can never have (empire won't get invaded by a hostile alliance, tying up your assets at a station, or have POSes attacked, cutting off your supply of T2 components, etc).
I get what you're saying. The point is to increase the overhead of importation to the point where it's not really an advantage to import anything except the most outrageously profitable items. Most places on the map are only ~5 cyno jumps from empire. Let's make that limit go out to 15 or 20 and see what that changes. When it takes you a couple of days to get your carrier to empire, then I think that will reduce the frequency of visits rather a lot. I used to live in Paragon Soul, which is about as far as it's possible to get from Jita, and I could do a round trip in under 4 hours in a blockade runner. When it takes 5-7 hours each way, there WILL be economic dislocation.
As for sharding, well... I used to be kind of OK with the idea. But history has shown us what happens when this is done. And hey, what about some guy who gets sick of running missions and wants to head into the deep black? He should be stuck on one shard? No.
CONCORD provide consequences, not safety; only you can do that. |

Beltantis Torrence
|
Posted - 2008.08.28 18:53:00 -
[27]
Edited by: Beltantis Torrence on 28/08/2008 18:56:21 Edited by: Beltantis Torrence on 28/08/2008 18:54:59
Originally by: Malcanis
There's nothing wrong with players controlling regions of 0.0, and I'm not sure why you would think there is. That's the whole point of player sov 0.0. Additionally, there is a non-trivial expense in resources and time to control space - tripling the amount available will stretch the capabilities of even the largest alliances.
I'm not sure how it would accomplish "the exact opposite"? How would having extremely remote regions of 0.0 in addition to what we have already make the economic effects of empire more prevalent? I'm puzzled?
One of the major issues that I have with hi-sec level 4s is that a single agent can financially support as many players as a whole region of space (especially if that region isn't very good quality). If the "carrying capacity" of 0.0 is greatly expanded, then this will become far less of an issue. You can pick up my faction fit CNR for cheap on contracts and I can make my living in deep, deep 0.0. Bonus!
Anyway look: I don't want to turn this into a slanging match. I've asked for help and ideas - put some out there for me.
Long distance from Empire + alliance control means you'd have a much more difficult (not less difficult) time sustaining yourself in that space. How you could complain about cost increases on faction gear but not mind that you'd be in the middle of nowhere, all economic benefits exploited by the few and by bulk traders of expensive goods and not have alternatives to purchase the more basic items so completely at the whim of whoever controlled the belts...?
Edited to add : You'd essentially have to Empire seed *everything* and there'd still be a ton of problems. At the end of the day what I'm pointing out to you is that your notion that mission runners and high sec and trade hubs are hurting you is probably backwards. If you want to add space with the understanding that it'd be more difficult to survive in and more challenging, with higher potential for reward - I don't have a problem with that at all - but that's what you'd be doing.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.08.28 18:59:00 -
[28]
Originally by: Khrillian I'll throw out the obvious option that CCP would never implement - PVE servers and PVP servers. It's what basically every other MMO does to solve this problem.
So you're saying you basically support destroying one of the core concepts of Eve? Eve is not "every other MMO" and that's why I play Eve.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 19:04:00 -
[29]
Originally by: Beltantis Torrence
Originally by: Malcanis
There's nothing wrong with players controlling regions of 0.0, and I'm not sure why you would think there is. That's the whole point of player sov 0.0. Additionally, there is a non-trivial expense in resources and time to control space - tripling the amount available will stretch the capabilities of even the largest alliances.
I'm not sure how it would accomplish "the exact opposite"? How would having extremely remote regions of 0.0 in addition to what we have already make the economic effects of empire more prevalent? I'm puzzled?
One of the major issues that I have with hi-sec level 4s is that a single agent can financially support as many players as a whole region of space (especially if that region isn't very good quality). If the "carrying capacity" of 0.0 is greatly expanded, then this will become far less of an issue. You can pick up my faction fit CNR for cheap on contracts and I can make my living in deep, deep 0.0. Bonus!
Anyway look: I don't want to turn this into a slanging match. I've asked for help and ideas - put some out there for me.
Long distance from Empire + alliance control means you'd have a much more difficult (not less difficult) time sustaining yourself in that space. How you could complain about cost increases on faction gear but not mind that you'd be in the middle of nowhere, all economic benefits exploited by the few and by bulk traders of expensive goods and not have alternatives to purchase the more basic items so completely at the whim of whoever controlled the belts...?
Ah OK, I get it.
Listen, you've fundamentally misunderstood the philosophical issue I and people like me have with the current.
The absolute value I pay for a T2 250mm or whatever is not the issue. The issue is how that value is arrived at. I want every aspect of the value to be player controlled to the maximum extent. I want to be able to convo the guy who's selling 250MM Railgun II's for 15M each and say "hey, nice prices. cut me a deal or you'll find it pretty hard to ever sell anything here again. Want to talk about protection?"
Right now he can tell me to STFU and good luck shooting at his freighter because CONCORD will wtfpwn me. I want him to have to deal with me on a level of equality. Whatever price is finally arrived at will be determined by our respective skills, connections circumstances and so forth.
I recognise that the prices for any given item may be significantly different from those prevalent in empire, so the idea is to add a huge overhead to cross-importation, to buffer those changes. If, in a "true" deep-0.0 player economy, the equilibrium price for 250mm II is 4.2M ISK higher than in empire, so be it. If the opportunity cost for importing a 20m^3 railgun is ~4M ISK then there's no problem. If someone in the deep 0.0 tries to truly corner the market in some essential, then it will be worthwhile making a 2-day round trip to empire, and that's fine. I'm not arguing for zero effect from empire, I'm asking for a greatly reduced effect - just as in hi-sec, you can always PvP by can aggro (to use a loose analogy).
CONCORD provide consequences, not safety; only you can do that. |

Beltantis Torrence
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Posted - 2008.08.28 19:07:00 -
[30]
Edited by: Beltantis Torrence on 28/08/2008 19:07:47
Originally by: Malcanis
Stuff.
Gotcha. Ok, well that makes more sense. At first you were talking about how prices were negatively impacted from Empire, so I read the implication that you wanted better pricing. If you're cool with it just being more like the 'wild wild west' then I think that'd be a valuable addition to Eve in general.
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