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LeTasiMaci
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Posted - 2008.08.28 10:51:00 -
[1]
As I am getting close to the paladin, I am trying to decide on a setup for paladin which will mainly go against Sansha/Blood Raider missions with some odd Guristas/EoM/Mercenary/Drone missions here and there. Any ideas or suggestions are welcome and appreciated.
My current going-to-be setup is as follows:
[Paladin, New Setup 1] Heat Sink II Heat Sink II Heat Sink II Amarr Navy Large Armor Repairer Armor Thermic Hardener II Armor EM Hardener II Armor Thermic Hardener II
Cap Recharger II Cap Recharger II Domination Stasis Webifier Cap Recharger II
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Small Tractor Beam I Small Tractor Beam I Salvager I
Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
However, I am not so sure if the web is worth it. I can switch it for another cap recharger and drop a hardener for a CPR and get a perma running setup with different rigs like this:
[Paladin, New Setup 2] Heat Sink II Heat Sink II Heat Sink II Amarr Navy Large Armor Repairer Armor Thermic Hardener II Armor EM Hardener II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Small Tractor Beam I Small Tractor Beam I Salvager I
Auxiliary Nano Pump I Nanobot Accelerator I
Hammerhead II x5
And, a third alternative would be to switch the web in the first setup for a SS Tracking enhancer for better tracking.
Any ideas from people who used the ship please?
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Aakito
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Posted - 2008.08.28 11:00:00 -
[2]
The first setup is better. There's no need for perma tank as the dps you put out is so extreme. A lot of missions have you warping in or spawns close by with cruisers orbitting low, without a web, drones alone take forever. |

Ethidium Bromide
ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
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Posted - 2008.08.28 11:28:00 -
[3]
i'm working with
hs II hs II hs II AN large repper centus x-tpye (can go II) centus x-type (can go II) AN EANM
cap recharger II cap recharger II cap recharger II Tracking comp II with tracking script
Tachyon II, AN x-ray Tachyon II, AN x-ray Tachyon II, AN x-ray Tachyon II, AN x-ray salvager I tractor beam tractor beam
CCC I CCC I
5x hammerhead II
perma tanks, optimal 49km, decent dmg up to 70km the hardeners will be as the missions dictate
Originally by: George Petsch Nochricht: Dei schwarer StroinlSser trifftn Karli[Baatzis] und ruiniert erm so richtig de Dosn, 1343.7 schhodn, oida.
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Jessica Fyers
Gallente Azure Horizon
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Posted - 2008.08.28 11:36:00 -
[4]
I'd stronly suggest you not only fit that webber, but try to get a Domination one at that. A -99% speed reduction under 15km is not a laughing matter.
So try this:
4x tachyons (t2 if they fit, many ppl use Amarr Navy version) 1x webber (Domination is definitely worth it) 1x tracking computer t2 with track script 2x cap recharger t2 1x LAR (t2 or faction) 2x HS t2 1x tracking enhancer t2 remaining 3 slots EANM(s) and hardener(s) combination
rigs: Auxiliary Nano Pump and CCC, or 2x CCC if you got cap probs (shouldnt).
Also, a common and valid argument: you've already paid a load of ISK for the ship, might as well invest on some faction modules.  ---------------------------------------------- Some people say you should fight fire with fire... Nonsense of course; you should fight everything with fire! |

Ghe
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Posted - 2008.08.28 11:54:00 -
[5]
Originally by: Jessica Fyers Edited by: Jessica Fyers on 28/08/2008 11:39:49 I'd stronly suggest you not only fit that webber, but try to get a Domination one at that. A -99% speed reduction under 15km is not a laughing matter.
So try this:
4x tachyons (t2 if they fit, many ppl use Amarr Navy version) 2x tractor + 1x salvager 1x webber (Domination is definitely worth it) 1x tracking computer t2 with track script 2x cap recharger t2 1x LAR (t2 or faction) 2x HS t2 1x tracking enhancer t2 remaining 3 slots EANM(s) and hardener(s) combination
rigs: Auxiliary Nano Pump and CCC, or 2x CCC if you got cap probs (shouldnt).
Also, a common and valid argument: you've already paid a load of ISK for the ship, might as well invest on some faction modules. 
PS: I already fly the Kronos, similar setup, no reason why Paladin shouldnt work as well.
almost what i use, one les cap recharger for another TC and another HS instead og TE
T2 Tachy use ALOT more cap than Modulated or AN tachys tho so T2 may be in need of another cap module
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Spider Silva
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Posted - 2008.08.28 12:44:00 -
[6]
Edited by: Spider Silva on 28/08/2008 12:49:19 Edited by: Spider Silva on 28/08/2008 12:48:09 i use
3x dark blood heat sinks 1 amarr navy eanm 1 core x type kin hardener 1 core x type therm hardener 1x amarr navy lar
3x cap recharger 2s 1x tuvans tracking computer with tracking script 38% tracking bonus
4x techyon 2s with amarr navy multifreq crystals 2 tractors 1 salvager 5x hammerhead 2s
rigs are 2x ccc rigs, im considering swapping these for tech 2 and dropping 1 cap recharger for another tracking computer with a tracking script
works like a charm, i swap to a golem with explosive javelin torps when fighting angels, you can do angels with lasers but its quite slow and unimpressive after fighting rats weaker to em and therm.
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Spider Silva
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Posted - 2008.08.28 12:45:00 -
[7]
the webifier is ok if using mega pulse but when using tachs nothing should get within 15km to be able to use it so swap the domi webber for a tracking computer with tracking script, tachs need all the tracking they can get
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LeTasiMaci
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Posted - 2008.08.28 13:03:00 -
[8]
Hmm...seems like varied opinions
For me, 3 Heat sink is pretty much a necessity. I am too used to my Abaddon with 8 t2 MP and 3 heatsink + BS V.
I particularly wanted the web for missions where you land in the middle of NPCs. I so far always used t2 pulse with scorch on my Abaddon, so I am not sure how tachyons fare against cruiser size ships in close range.
I might consider the setup posted with 1 tracking enhancer + 1 web and switch t2 tachyons for AN tachyons for better cap stability as Aurora is not really an ammo I'll use with Paladin.
Thanks everyone for your ideas so far. Keep'em coming. 
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Torskelrak
Gallente Captain Y-Wabs Sunday Pirates
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Posted - 2008.08.28 13:09:00 -
[9]
Edited by: Torskelrak on 28/08/2008 13:11:17 Highs 4 x Mega Pulse Laser II 1 x Large Proton Smartbomb II 1 x Salvager 1 x Large Tractor Beam (Small but with 100% Bonus :P)
Mids 3 x Cap Recharger II 1 x Domination Stasis Webifier (Paladin Gets A +5% Bonus)
Lows 2 x Large Armour Repairer II 1 x Amarr Navy Energized Adaptive Nano Membrane 2 x Armour Hardeners II 2 x Heat Sink II
Rigs 2 x Capacitor Control Circuit I
Drones 5 x Hammerhead II 5 x Warrior II
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Gemineia
Cygnus Loop Inc Otaku Invasion
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Posted - 2008.08.28 14:02:00 -
[10]
Originally by: LeTasiMaci mainly go against Sansha/Blood Raider missions with some odd Guristas/EoM/Mercenary/Drone missions here and there
I'd recommend a scripted tracking comp over a web. Based on the above list of bad guys you face, only mercs will be getting close enough to web. Everything else is either far enough away to hit easily with tachs & tracking or easily dealt with by drones.
So I'd say... 4x tachy (best named or t2) with navy multi's (cheap and last ages) 3x highs to suit (tractors/salvagers)
3x cap rechargers 1x tracking comp (with script)
3x hardeners 1x LAR II 3x heatsinks
2x ccc rigs.
I personally avoid faction fits as you wont need it. T2 ccc rigs aren't worth it since a Squire implant or two makes you cap stable & costs less. PG gets short with T2 tachs & T2 LAR so you will need a PG implant (3% one).
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Spider Silva
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Posted - 2008.08.28 14:47:00 -
[11]
what slot does the powergrid implant go in
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Tueahaka
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Posted - 2008.08.28 15:27:00 -
[12]
which one is better for paladin, T2 pulse or beam?
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Gemineia
Cygnus Loop Inc Otaku Invasion
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Posted - 2008.08.28 15:47:00 -
[13]
Hardwiring - Inherent Implants 'Squire' PG4 - Slot 6. Costs: 10mil isk + 10k LP.
In my opinion... Tachys (any) > t2 mega pulse
T2 pulse has better tracking, but you're stuck with only scorch as usable ammo (scorch also kills your tracking to only be a bit better than tachys). Problem with that is scorch is almost pure EM damage - not a problem for sansha/blood/drone but painful vs guristas/serpentis. Tachy's with navy Multifrequency have a big chunk of thermal damage & have a longer effective range. Can't check from here (at work) but I *think* tachys with navy multi's do more damage than t2 pulse with scorch - not sure though.
If you can't use t2 guns, gotta be tachys as pulses with t1 ammo have either crap range or crap damage.
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Torskelrak
Gallente Captain Y-Wabs Sunday Pirates
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Posted - 2008.08.28 16:03:00 -
[14]
Originally by: Gemineia Hardwiring - Inherent Implants 'Squire' PG4 - Slot 6. Costs: 10mil isk + 10k LP.
In my opinion... Tachys (any) > t2 mega pulse
T2 pulse has better tracking, but you're stuck with only scorch as usable ammo (scorch also kills your tracking to only be a bit better than tachys). Problem with that is scorch is almost pure EM damage - not a problem for sansha/blood/drone but painful vs guristas/serpentis. Tachy's with navy Multifrequency have a big chunk of thermal damage & have a longer effective range. Can't check from here (at work) but I *think* tachys with navy multi's do more damage than t2 pulse with scorch - not sure though.
If you can't use t2 guns, gotta be tachys as pulses with t1 ammo have either crap range or crap damage.
I agree with this to a certain degree, I was assuming since your flying a paladin you'd be using T2 weapons but if not use tachys. I personally prefer Mega Pulse's but i guess if your against the NPC's you say you are tachy's might be better,(away so cant check)
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Spider Silva
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Posted - 2008.08.28 16:19:00 -
[15]
tech 2 pulse feel very weak compared to tech 2 tachs, i wouldnt advise pulse at all, the tachs kill bses and cruisers so fast it helps with the incoming damage as the paladin with only 1 repper can get a bit hairy in some missions
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Spider Silva
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Posted - 2008.08.28 16:21:00 -
[16]
i already have something in slot 6, either a tracking hardwiring or a damage one, shame as i could have fitted a better repper if i could squeeze more pgrid
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Torskelrak
Gallente Captain Y-Wabs Sunday Pirates
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Posted - 2008.08.28 16:24:00 -
[17]
Originally by: Spider Silva tech 2 pulse feel very weak compared to tech 2 tachs, i wouldnt advise pulse at all, the tachs kill bses and cruisers so fast it helps with the incoming damage as the paladin with only 1 repper can get a bit hairy in some missions
I suppose it depends if you like 1 repper or the safety of 2, but like i said both weapons have good and bad points 
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Gemineia
Cygnus Loop Inc Otaku Invasion
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Posted - 2008.08.28 16:53:00 -
[18]
Originally by: Torskelrak I agree with this to a certain degree, I was assuming since your flying a paladin you'd be using T2 weapons but if not use tachys. I personally prefer Mega Pulse's but i guess if your against the NPC's you say you are tachy's might be better,(away so cant check) You could use scorch but if your not keen on using T2 Crystals for missions use T1 which have great tracking and still pump out good DPS.
I use t2 tachys (hence the need for the implant). I've just checked and Tachys with navy multi do more damage than t2 pulse with scorch (758 vs 652 with my skills on guns alone).
Navy multi's are cheaper than scorch (due to them lasting much longer). Aside from tracking I can't see much use of pulses vs tachys...
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Boz Well
Minmatar
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Posted - 2008.08.28 17:01:00 -
[19]
Originally by: Gemineia
Originally by: Torskelrak I agree with this to a certain degree, I was assuming since your flying a paladin you'd be using T2 weapons but if not use tachys. I personally prefer Mega Pulse's but i guess if your against the NPC's you say you are tachy's might be better,(away so cant check) You could use scorch but if your not keen on using T2 Crystals for missions use T1 which have great tracking and still pump out good DPS.
I use t2 tachys (hence the need for the implant). I've just checked and Tachys with navy multi do more damage than t2 pulse with scorch (758 vs 652 with my skills on guns alone).
Navy multi's are cheaper than scorch (due to them lasting much longer). Aside from tracking I can't see much use of pulses vs tachys...
Well, for one thing, don't compare multifreq with scorch, because the ranges are quite different. Scorch will be hitting out to 45km or thereabouts, and so a better comparison is going to be gamma or xray. Tachyons still win out in damage, and I would still go with Tachyons, but pulse do have advantages, with tracking and cap usage being two big ones.
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Varkyl Wydon
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Posted - 2008.08.28 18:46:00 -
[20]
I tried both Tach II's and MP II's and found that the Tach's make the missions go faster since you can get within optimal of AN Multi's easy enough. Also on my fit I use a good AB to get and keep range.
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IceCream Man
Caldari Aslord Corp
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Posted - 2008.08.28 18:47:00 -
[21]
high 4 t2 tachyon 3 whatever
mid 1 cap recharger 3 TRACKING COMP (optimal range or tracking whatever fit the mission)
low 3 heat sink 2 hardener 1 cap relay 1 lar
rig 2 t2ccc
oh yeah, shooting multifreq out to 47km optimal+24km falloff.
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