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Jonna Andromedae
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Posted - 2008.08.27 17:20:00 -
[1]
I will be doing some L4s with Typhoon untill my alt works out shield tanking skills for Maelstr÷m. So, I need tips for fittings, can't use T2 missile launcers, but T2 projectiles I can use. I can use T2 armor tanking mods.
I just need to get them done, because I will need to get my faction standing higher.
Thanks for advance!
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Boz Well
Minmatar
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Posted - 2008.08.27 17:24:00 -
[2]
You probably want to go with named cruise and named artillery for weapons, a standard armor tank in lows, whatever BCS you can fit and maybe a gyro, and some cap recharge gear.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.08.27 17:46:00 -
[3]
Edited by: Meiyang Lee on 27/08/2008 17:48:06 Disclaimer: Pure EFTing on my part, I don't fly this ship.
[Typhoon] Large Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Ballistic Control System II Gyrostabilizer II
Cap Recharger II Cap Recharger II Cap Recharger II Optical Tracking Computer I, Tracking Speed
'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I
Capacitor Control Circuit I Ancillary Current Router I Auxiliary Nano Pump I
Valkyrie II x5 Berserker I x5
Should do reasonably well against Angels. Resists: EM/Th/Kin/Exp = 60/35/82.4/78.9
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Jonna Andromedae
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Posted - 2008.08.27 17:56:00 -
[4]
Edited by: Jonna Andromedae on 27/08/2008 18:00:31 Extra question as for noob in minmatar missioning... Artys better than ac's in missioning?
I have been doing missioning years with caldari and amarr ships, but minnies are new thing.. Atleast when I shuffle some fittings in EFT it seems that artys are much better due high alpha.
And the ammo!
What T1 ammo I should use?
I could use T2 ammo too (I remind that I am not grinding these standings for ISK now, just to get that minmatar standing to 7.00)
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Derek Sigres
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Posted - 2008.08.27 18:00:00 -
[5]
Originally by: Jonna Andromedae Extra question as for noob in minmatar missioning... Artys better than ac's in missioning?
I have been doing missioning years with caldari and amarr ships, but minnies are new thing.. Atleast when I shuffle some fittings in EFT it seems that artys are much better due high alpha.
First, realize your alpha is a lie if you engage in falloff (minmitar love fighing in their marginal zones). The reason to use Arties is because you don't need to expend time MWDing towards ships you intend to blow up. I suppose one can debate for a very long time about how much more effective you are if you go one route over the other but the real gain with arties is convience. Everything else will be too situational to judge by.
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Boz Well
Minmatar
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Posted - 2008.08.27 18:10:00 -
[6]
Originally by: Derek Sigres
Originally by: Jonna Andromedae Extra question as for noob in minmatar missioning... Artys better than ac's in missioning?
I have been doing missioning years with caldari and amarr ships, but minnies are new thing.. Atleast when I shuffle some fittings in EFT it seems that artys are much better due high alpha.
First, realize your alpha is a lie if you engage in falloff (minmitar love fighing in their marginal zones). The reason to use Arties is because you don't need to expend time MWDing towards ships you intend to blow up. I suppose one can debate for a very long time about how much more effective you are if you go one route over the other but the real gain with arties is convience. Everything else will be too situational to judge by.
It's more than that really Derek. You want your split weapons on the phoon to match up with each other range-wise, either short-short or long-long. If you're going to have any short range weapons, you're going to have to be AB'ing up to targets, and so you might as well go short-short if you're doing that anyways. That leaves you with torp/ac phoon for short range, or cruise/arty long range. Considering you can't MWD in a mission, and considering the phoon doesn't have the range bonus to torps that ravens get, I would personally avoid trying to use torps on it. That leaves you with arty/cruise.
Even with all that... if you can mission with caldari and amarr, it's silly for you to start using matar. They have no ships that can really compete with the top amarr/caldari ships for effectiveness, and even the matar marauder is weak in comparison to the golem/paladin. |
P'uck
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Posted - 2008.08.27 18:18:00 -
[7]
Originally by: Jonna Andromedae Artys better than ac's in missioning?
Its a whole topic on its own, usually it boils down to artillery. There are exceptions, but mostly its arties.
Phoon is a bit different. Its tight on grid and you dont want to use fitting mods. maybe a current router, but thats it. personally i use, and i kid you not, MEDIUM artilleries on the phoon. try it out, it works. I told about it in another thread, im not gonna repeat all that crap again. I really dont care about losing a half ass bonus on some half ass slots when the performance (mostly the tracking) more than balances out the downsides of losing that bonus.
fit a web in the meds, now you can use the arties to pop any tackler that hinders you on doing the minnie thing (i.e kiting). sure you could do that with small acs and no web, but those cant hit BS targets far out. the med arties in that situation can hit almost anyhting your cruises can hit too.
right now my phoon looks like this: 4xt1 cruises 4xt2 720s ab, web, 2x painter (or 2xdrone nav, 2x painter) 1 LAR t2, 3 hardeners, 3x BCU
drones to taste.
dont do anything stupid, the tank doesnt like that. |
Boz Well
Minmatar
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Posted - 2008.08.27 18:23:00 -
[8]
I am tempted to try that setup out sometime puck, haha. Looks interesting.
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P'uck
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Posted - 2008.08.27 18:25:00 -
[9]
Edited by: P''uck on 27/08/2008 18:27:02 I forgot to add, i have 2x CCC rigs and a drone range rig in it. without the 2xCCC id just swap the painters for rechargers.
edit:
oh and... right hand of zazzmatazz i finished with 39% hull, it was really close... so be careful with it, aight but really, i dont know how to run missions in the phoon faster. this is the most appliable damage i tickled out of it. im open to suggestions...
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Boz Well
Minmatar
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Posted - 2008.08.27 18:28:00 -
[10]
Originally by: P'uck Edited by: P''uck on 27/08/2008 18:27:02 I forgot to add, i have 2x CCC rigs and a drone range rig in it. without the 2xCCC id just swap the painters for rechargers.
edit:
oh and... right hand of zazzmatazz i finished with 39% hull, it was really close... so be careful with it, aight but really, i dont know how to run missions in the phoon faster. this is the most appliable damage i tickled out of it. im open to suggestions...
39%? Lol damn. Guess it makes missions exciting though, haha.
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.08.27 18:34:00 -
[11]
typhoon. mission fit.
4 T2 cruise missiles 4 720 artys 4 T2 cap rechargers 2 T2 large reps 4 n type hardeners 1 BCU(for easier missions change 2 of the hardeners for more bcus) 3 CCC rigs
5 sent drones 5 T2 hammerheads
this works but only with max cap skills(you cant have armor repairing lvl 5 or your reps run so fast that you run out of cap in 8 min or so...at lvl 4 it run forever...)
PS: well....that or if you fit a T2 CCC rig then you can have armor rep 5 and still permarun
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
P'uck
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Posted - 2008.08.27 18:49:00 -
[12]
Edited by: P''uck on 27/08/2008 18:49:40 xanos setup is what i use when i really dont feel comfortable with a mission, (which shouldnt happen) just with t2 hardeners and less cap chargers. AB and web is really too useful imho.
btw; even without AB the phoon is fast for a grinding tool. maneuver around a bit, and see MUCH less damage incoming. for that reason i never felt comfortable with sentry drones.
also i dont take hammerheads but valkyries, because i figure when it comes to killing mosquitos, tracking & speed > damage.
its just how i prefer to do it, thats all.
something else to consider: if you wanna go tanky tanky, you can also try LAR, DCU, 3x primary, 2x secondary hardeners. still takes a shitload of slots, but tanks alright and leaves medslots for utility gear, even if you want to permarun.
you have to admit, mostly when you "need" 2xt2 lar tanks, you need it for like 1 or 2 minutes (less if you had brought more damage) and then all the wonderful slots go to waste. so if you use those slots for maximizing safety/damage in another way, its probably more useful.
everything a matter of playstyle. if you want to browse the web for *cough* stuff while running missions, by all means, take heavily tanked permarunning setups AND DONT FORGET TO TURN THEM ON.
more ships are lost to **** everyday than to any other hazard. its true. dont be a victim, be prepared.
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Rhaegor Stormborn
Pestilent Industries Amalgamated
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Posted - 2008.08.27 19:03:00 -
[13]
Originally by: Meiyang Lee Edited by: Meiyang Lee on 27/08/2008 17:48:06 Disclaimer: Pure EFTing on my part, I don't fly this ship.
[Typhoon] Large Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Ballistic Control System II Gyrostabilizer II
Cap Recharger II Cap Recharger II Cap Recharger II Optical Tracking Computer I, Tracking Speed
'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I
Capacitor Control Circuit I Ancillary Current Router I Auxiliary Nano Pump I
Valkyrie II x5 Berserker I x5
Should do reasonably well against Angels. Resists: EM/Th/Kin/Exp = 60/35/82.4/78.9
I use the same setup just replace the CCC rig with another auxillary pump, replace the target painter with a Cap Recharger II, and replace the BCU with a EANM II. I am all about the perma running tank with good resistances so I can afk alt-tab forum read while running missions.
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated |
Jonna Andromedae
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Posted - 2008.08.27 19:33:00 -
[14]
Edited by: Jonna Andromedae on 27/08/2008 19:33:58 Webber while missioning Why? Drones will catch small ones anyway. Biggerones aren't gonna runaway
I think I'll take few T2 1200mm's and arbalest cruicelauncers and use T2 ammo on 1200mm's. I kinda like to have atleast one bcu and gyro. But gotta go with that untill my shield skills are up (week or two). Then I'll throw out 8x T2 1400mm artys with 3x gyros
6+ M SP in gunnery
Thanks for replies!
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Boz Well
Minmatar
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Posted - 2008.08.27 19:37:00 -
[15]
Quote: Then I'll throw out 8x T2 1400mm artys with 3x gyros
6+ M SP in gunnery
You act like a matar ship will kick mission-ass, even with that. It'll get through missions, but it's hardly the best you can do.
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P'uck
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Posted - 2008.08.27 19:44:00 -
[16]
Originally by: Jonna Andromedae Edited by: Jonna Andromedae on 27/08/2008 19:33:58 Webber while missioning Why? Drones will catch small ones anyway. Biggerones aren't gonna runaway
because if you look at my phoon you notice the 3 hardener 1 lar tank. in a snafu that can get pretty tight, and even warrior IIs with good skills can be to slow to kill the webbers. also you can have your heavies out, chewing on bs/bc/cruiser rats, maybe combined with your cruises, while the arties take care of the tacklers, making sure your speed doesnt drop. once youre done with this, stick the arties on the bigger stuff.
yes, i have one slot wasted 70% of the time, but its better than wasting all your slots on a dual lar tank, imho.
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Xoth Freefall
Minmatar
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Posted - 2008.08.27 19:54:00 -
[17]
I currently use this set up: Lows: Large armor rep II 4 t2 armor harders (may swap out 1 or 2 for bcus if someone else is tanking) damage control II ballistic control unit II
Mids: RF 100MN afterburner target painter 2x cap reharger IIs
Highs: 4x Arbalest Siege missile launchers 4x Dual 650mm Scout Repeating artillery (ACs)
Rigs: Trimark armor pump I(may swap out for armor rep bonus rig) Hydraulic bay thrusters I Rocket Fuel Partition I
I know it could use some tweaking but its fun, and thats the important part right? ;)
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P'uck
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Posted - 2008.08.27 19:56:00 -
[18]
lol thats a nice one how far can you lob those torps
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Xoth Freefall
Minmatar
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Posted - 2008.08.27 20:02:00 -
[19]
Edited by: Xoth Freefall on 27/08/2008 20:03:48 eft says about 21 km which is about 15 to 16 in game. so you do have to get fairly close. I working on getting my missile range skills up and t2 rigs (max skills would be about 29 eft i'm guessing 24 - 25 actual). Downside of that is, thats out of range of the 650s, so need to figure out what to replace them with.
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Jonna Andromedae
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Posted - 2008.08.27 20:05:00 -
[20]
Originally by: Xoth Freefall Edited by: Xoth Freefall on 27/08/2008 20:03:48 eft says about 21 km which is about 15 to 16 in game. so you do have to get fairly close. I working on getting my missile range skills up and t2 rigs (max skills would be about 29 eft i'm guessing 24 - 25 actual). Downside of that is, thats out of range of the 650s, so need to figure out what to replace them with.
Put your skills into EFT so you don't have to guess things..
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Boz Well
Minmatar
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Posted - 2008.08.27 20:07:00 -
[21]
Originally by: Xoth Freefall Edited by: Xoth Freefall on 27/08/2008 20:03:48 eft says about 21 km which is about 15 to 16 in game. so you do have to get fairly close. I working on getting my missile range skills up and t2 rigs (max skills would be about 29 eft i'm guessing 24 - 25 actual). Downside of that is, thats out of range of the 650s, so need to figure out what to replace them with.
Way too short for my preference. I wouldn't bother with torps for missions unless it's a raven (range bonus) and you're fitting t2 launchers and have range rigs. It's different for ratting since you can MWD, but you will waste time in missions flying up to things if you try to use 15km range weapons.
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P'uck
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Posted - 2008.08.27 20:07:00 -
[22]
Originally by: Xoth Freefall Downside of that is, thats out of range of the 650s, so need to figure out what to replace them with.
swap the trimark for an ambit and/or get t2 ACs with barrage.
I don't know if youre really fast with finishing missions in that setup, but i bet seeing the NPCs melt cheers you up a bit...
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Deb Dukar
Minmatar
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Posted - 2008.08.28 10:24:00 -
[23]
i prefer this setup with my phoon
[Typhoon, phoon] Capacitor Power Relay II Energized Reactive Membrane II Energized Thermic Membrane II Armor Explosive Hardener II Armor Thermic Hardener II Damage Control II Large Armor Repairer II
Cap Recharger II Cap Recharger II Cap Recharger II 100MN Afterburner II
800mm Heavy 'Scout' Repeating Artillery I, Fusion L 800mm Heavy 'Scout' Repeating Artillery I, Fusion L 800mm Heavy 'Scout' Repeating Artillery I, Fusion L 800mm Heavy 'Scout' Repeating Artillery I, Fusion L XT-9000 Cruise Launcher, Devastator Cruise Missile XT-9000 Cruise Launcher, Devastator Cruise Missile XT-9000 Cruise Launcher, Devastator Cruise Missile XT-9000 Cruise Launcher, Devastator Cruise Missile
[empty rig slot] [empty rig slot] [empty rig slot]
Ogre II x5 Valkyrie II x5
i took the 800mm because they suck less ammo. depending on the ammo the range can be up to 30km. this works extremly well aggainst angel missions and most other ones. only problem are sanscha missiosn where mobs tend to orbit u @ 45+km. slightly out of drone control range but ewar drone interfacing to lvl 3 will do the trick (+9000m range).
tanks shitload of dmg. ------------------------- horray for typos |
Dreadmuppet Four
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Posted - 2008.08.28 12:50:00 -
[24]
[Typhoon, pve] Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Large Armor Repairer II Damage Control II Ballistic Control System II Power Diagnostic System II
Quad LiF Fueled I Booster Rockets Medium Electrochemical Capacitor Booster I, Cap Booster 800 Medium Electrochemical Capacitor Booster I, Cap Booster 800 Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Mjolnir Torpedo Siege Missile Launcher II, Mjolnir Torpedo Siege Missile Launcher II, Mjolnir Torpedo Siege Missile Launcher II, Mjolnir Torpedo 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L Heavy Unstable Power Fluctuator I Small Tractor Beam I
Auxiliary Nano Pump I Nanobot Accelerator I Auxiliary Nano Pump I
Ogre II x5
needs a 1% CPU upgrade
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Deb Dukar
Minmatar
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Posted - 2008.08.28 13:03:00 -
[25]
strange outfit for PVE ... IF "Phased Weapon Navigation Array Generation Extron" is a tracking comp ... why would u need that with just 2 guns? why fit a NOS and cap boosters when passive modules give you near perma repping? ------------------------- horray for typos |
P'uck
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Posted - 2008.08.28 13:15:00 -
[26]
Edited by: P''uck on 28/08/2008 13:18:32
Originally by: Deb Dukar IF "Phased Weapon Navigation Array Generation Extron" is a tracking comp ... why would u need that with just 2 guns?
IF...IF...IF... it isn't, it's a painter.
Actually probably the most useful medslot weapon upgrade for the typhoon, since it helps all three weapon systems.
edit: its still a strange setup, tho. if you fit MWD and torps, i assume belt ratting and in that light the setup is pretty fail, because it has WAAAAY to much tank, is slow and relies on cap charges...
also OP asks for lvl4
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Boz Well
Minmatar
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Posted - 2008.08.28 15:02:00 -
[27]
Strange outfit for PVE ...
IF "Phased Weapon Navigation Array Generation Extron" is a cloaking device ... what's it doing in a mid slot!?
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Rhaegor Stormborn
Sebiestor tribe
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Posted - 2008.08.28 15:14:00 -
[28]
Originally by: Boz Well Strange outfit for PVE ...
IF "Phased Weapon Navigation Array Generation Extron" is a cloaking device ... what's it doing in a mid slot!?
PWNAGE is a target painter.
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated |
P'uck
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Posted - 2008.08.28 15:22:00 -
[29]
Originally by: Rhaegor Stormborn Late entry
Train reading comprehension and have your sarcasm detector checked by the manufacturer
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Duncan MacPherson
Minmatar Black Lion Legion
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Posted - 2008.08.28 15:29:00 -
[30]
I love my phoon. I own 4 of the things, all outfitted for different roles. My mission phoon is as follows:
Lows: Large Armor Repairer II Medium Armor Repairer II N-Type Explosive Hardener I N-Type Kinetic Hardener I N-Type Thermic Hardener I N-Type EM Hardener I Damage Control II
Mids: 100MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II
Highs: XT-9000 Cruise Launcher, Cataclysm Cruise Missile XT-9000 Cruise Launcher, Cataclysm Cruise Missile XT-9000 Cruise Launcher, Cataclysm Cruise Missile XT-9000 Cruise Launcher, Cataclysm Cruise Missile 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L
Rigs: Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Drones: Berserker I x5 Valkyrie II x5
In 2 days I will have all the hardeners to T2. Of course swap them out depending on the mission. Same with ammo and the drones. But I love this ship. I think I own all the T1 battleships and the typhoon was my first and will always be my favorite. The tank is strong enough I can hang in there on the harder missions even if I make a wrong move and pull an extra group or two. Ship is fast enough I can get right up on a BS with the AB. If they are 60k out I hit the missiles - turn off the LAR and turn on the MAR + AB and will be under 20k in a few seconds. I think I top out near 500 with the AB on.
For me and my skill set there is no better battleship. Sure the raven can do missions faster - sure my Maelstrom can tank a bit better - but the Typhoon is the old grizzled general with a hook for an arm and missing an eye. When you just need to kick butt and take a beating the Texas (the name of my flagship) will always be my go to.
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