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Sanguis Sanies
Amarr
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Posted - 2008.08.26 09:58:00 -
[1]
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Myrhial Arkenath
Ghost Festival
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Posted - 2008.08.26 10:22:00 -
[2]
Looks interesting at a first glance.
 Diary of a pod pilot |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 10:49:00 -
[3]
On par (end-result-wise) with introducing category-specific learning skills or even more pure attribute learning skills, so that's a no.
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Windslip
Gallente
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Posted - 2008.08.27 00:35:00 -
[4]
Edited by: Windslip on 27/08/2008 00:37:47
Originally by: Akita T On par (end-result-wise) with introducing category-specific learning skills or even more pure attribute learning skills, so that's a no.
It helps remove the redundancy of learning skills specifically for the purpose of learning more skills faster, and feels more streamlined in the way that instead of going off in another direction to train learning skills so gunnery skills, industry skills, or what have you can train faster. It automatically reduces training time as you specialize in skill trees. It can also scale with the amount of skill points in a tree, whereas learning skills are static, training to a certain level then stopping.
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Creche
Gallente
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Posted - 2008.08.27 07:24:00 -
[5]
Originally by: Sanguis Sanies Edited by: Sanguis Sanies on 26/08/2008 10:17:24 If we got rid of the training skills (which everyone seems to want)
They do?
All i see is the odd impatient whine from someone who can't have every skill at level 5 in < 3 months.
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D'Ingrum
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Posted - 2008.08.27 10:57:00 -
[6]
Originally by: Sanguis Sanies Edited by: Sanguis Sanies on 26/08/2008 10:17:24
If we got rid of the training skills (which everyone seems to want)
Maybe I'm missing the point on that comment, but i don't want to get rid of training skills! In my opinion it is one of the best aspects of the game. I can 'progress' without actually logging on and doing stuff.
However, your general idea of having a boost to training times on skills that are related technologies seems good in principle. But the way is see it, using the ships as an example. The skill teaches how the 'controls' of the ships work and understanding the language written on the control panel. If you were to change ship race, you'd have to learn another language and the way the controls are laid out might be radically different.
Also there's an issue with changing how skills work this late in the game. Players who have been playing a long time(and have already cross trained) would see this as an unfair advantage as they would not benefit from the change.
As I said, seems like a good idea but it's a bit late to change the mechanics of the game. The training system is about choice, for example its unlikely that a player would ever be able to train all skills to level 5. You need to make a choice of what ships you want to fly and what roles you want to carry out in that ship. You can't be a master of all skills it's just not how the game is designed. If you really have an issue with the amount of time it takes to train something, buy implants.
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Porcellon
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Posted - 2008.08.27 15:47:00 -
[7]
I think he meant learning skills.
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AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.08.27 15:58:00 -
[8]
Originally by: Sanguis Sanies The skills will only boost skills within the same skill group (so gunnery skills will only boost other gunnery skills, industry skills will only boost other industry skills, science etc,)
I like the idea that if I have many gunnery skills, then learning another gunnery skill will be faster!

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Setarcos Nous
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Posted - 2008.08.28 20:04:00 -
[9]
Originally by: AltBier
Originally by: Sanguis Sanies The skills will only boost skills within the same skill group (so gunnery skills will only boost other gunnery skills, industry skills will only boost other industry skills, science etc,)
I like the idea that if I have many gunnery skills, then learning another gunnery skill will be faster!

Eh, if they were going to go that far, I'd rather they split the skills into separate [size] Turret, and Turret [type] skills, instead of having [size] Turret [type] skills. To be fair to older players they could always credit them the skill points of the old skills to the new skills. Either way I think it would be too drastic a change in the system (i.e. too late in the game to change rules now), but the alternative I suggested would require a lot less "under the hood" changes to the skill training system.
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