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Cpt Branko
Surge.
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Posted - 2008.08.27 12:06:00 -
[91]
Originally by: Derek Sigres
You are correct that assumptions have to be made to generate an argument for or against the current ECM status quo. There are indeed valid points - a single sniper battleship will, in all probability not generate enough damage to instapop a falcon. Insted, you strip the shields and the falcon warps away, removing him from the fight for at least a duration of warp, realinment, warp and relocking targets. While this is certainly a success in the srictest terms can we call it useful? It depends on the situation at play - in a very close fight it's probably not going to make a difference but if the odds (numeric in terms of firepower etc) are in the favor of the side without a falcon, it may make all the difference in the world.
This is very true. Sniper BS will utterly screw over gangs which rely on a Falcon to win; a gang which only uses a Falcon as support (to reduce ECM, rather then be a win button) will still be able to fight - they'll have a falcon forced off, you'll have a sniper BS which does little close-range and some advantage in time due to jammed ships. Snipers are really devastating when you outnumber your enemy, and he has to rely on ECM to survive - in that case, removal of the jamming ship is generally death for the rest of the other gang.
Originally by: Derek Sigres
One can look at the arugment regarding an additional falcon and rook in the same fashion. Both ships are well insulated against ECM, with better sensor strength than your average battleship. Both types of ships carry equal jammers and equal jamming capability in an "all else being equal" sort of situation (it's a sphere in a vacuum). Though this scenario plays out all the time, people never really seem to understand exactly what happens when two ECM ships start tangling.
...
Your counter ECM pilot is, as such at a tremendous disadvantage. If there is a single caldari ship on the opposing side fitted for ranged combat they have absolutely nothing to throw at them, other than the wrong flavor of racial, and it is at this moment that we find the true weakness of countering ECM with more ECM. Once your hand has been played and you reaveal your counter falcon, the entire opposing gang knows exactly who to shoot and that falcon only has four jammers left to defend itself with.
This is true - but we will have ample time to remove a part of said their ECM counter ships in the meantime; ships which handily fire at long range are virtually all very paper-thin, and killing ships which can prevent our ECM from functioning is going to be very high on the list.
It can go both ways, of course - depending on for how long your Falcon is removed, for how long their Falcon is jammed (if it's two cycles, gives you ample time to pop one of the ships at least) - and some of the counters we can generally neutralize in short order (via either blowing them up, ECM drones, or whatever) so our Falcon can get back in the field.
It definitely makes the fight interesting - and in case the enemy did not field a falcon, we can use it for straight out ECM. It is certainly a workable and generally useful counter to other ECM.
The thing is, full spectrum fleet composition is really next to impossible for smaller gangs, which is where people encounter (and get annoyed at) Falcons the most.
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Damned Force
Minmatar Republic Military School
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Posted - 2008.08.27 12:32:00 -
[92]
Edited by: Damned Force on 27/08/2008 12:32:55
Originally by: Cpt Cosmic
Originally by: Damned Force Damn a Lachesis is able to damp my fully sensorboosted carriers lockrange to 50km and so make me sitting while killed.... A single Lachesis... 100% of the time.....
Damn thats overpowered. a falcon cant do this...... nerf the lachesis????? NO!!!!!!!!!!!
if you use a carrier and dont bring in a fleet to defend you from superior forces, thats your problem. u still can lock and u still can use drones.
well, if a falcon comes in @150+ km, you can do nothing, except for hoping your fighters or drones wont do something stupid. and a falcon can jam much more targets, while the gallente recon can only effectively hinder only one target @much shorter range, that still can lock and shot if it gets close enough to someone.
go back to your cave fail troll
Now try to calculate out how many % chance the falcon would have to jam the carrier. and the falcon from 150km cant hold down the carrier but a lachess from 48 can....and he can evendamp the carrier under this... so u failed
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Cpt Branko
Surge.
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Posted - 2008.08.27 12:34:00 -
[93]
Originally by: Damned Force
Now try to calculate out how many % chance the falcon would have to jam the carrier. and the falcon from 150km cant hold down the carrier but a lachess from 48 can....and he can evendamp the carrier under this... so u failed
This is only like, relevant in a lachersis vs a solo carrier example.... which is a very common situation! Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Damned Force
Minmatar Republic Military School
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Posted - 2008.08.27 12:56:00 -
[94]
Edited by: Damned Force on 27/08/2008 12:58:06
Originally by: Cpt Branko
Originally by: Damned Force
Now try to calculate out how many % chance the falcon would have to jam the carrier. and the falcon from 150km cant hold down the carrier but a lachess from 48 can....and he can evendamp the carrier under this... so u failed
This is only like, relevant in a lachersis vs a solo carrier example.... which is a very common situation!
Like almost every example was wrote against the ecm strenght....
Is very rare u can permajam 2-3 BS from 228km and if u fail u down. Is very rare that with 3 eccm u jammed over a minute is very rare.......
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Cpt Branko
Surge.
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Posted - 2008.08.27 13:06:00 -
[95]
Edited by: Cpt Branko on 27/08/2008 13:06:15
Originally by: Damned Force
Is very rare u can permajam 2-3 BS from 228km and if u fail u down.
You're generally not down, because sniper fits are quite rare (and specialist counter-ECM fits anyway), and you're not getting instapopped by a lone sniper, unless you somehow get over 6K alpha at 228km (which you don't, sorry).
What is rare is falcons operating at 220-ish km - 150-180km seems far more common.
It's definitely less rare then finding a solo carrier 
Quote:
Is very rare that with 3 eccm u jammed over a minute
As is having 3 ECCM. Most ships can fit 1 without too many sacrifices - 2 are already a stretch and three will murder any fit (sniper fits, too).
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Damned Force
Minmatar Republic Military School
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Posted - 2008.08.27 13:09:00 -
[96]
Originally by: Cpt Branko Edited by: Cpt Branko on 27/08/2008 13:06:15
Originally by: Damned Force
Is very rare u can permajam 2-3 BS from 228km and if u fail u down.
You're generally not down, because sniper fits are quite rare (and specialist counter-ECM fits anyway), and you're not getting instapopped by a lone sniper, unless you somehow get over 6K alpha at 228km (which you don't, sorry).
What is rare is falcons operating at 220-ish km - 150-180km seems far more common.
It's definitely less rare then finding a solo carrier 
Quote:
Is very rare that with 3 eccm u jammed over a minute
As is having 3 ECCM. Most ships can fit 1 without too many sacrifices - 2 are already a stretch and three will murder any fit (sniper fits, too).
I tont told this situations are common, but this examples was wrote by your nerf ecm mates
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Wannabehero
Caldari Absolutely No Retreat
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Posted - 2008.08.27 15:32:00 -
[97]
Originally by: Cpt Branko
Quote:
Is very rare that with 3 eccm u jammed over a minute
As is having 3 ECCM. Most ships can fit 1 without too many sacrifices - 2 are already a stretch and three will murder any fit (sniper fits, too).
Only one I have ever seen that works in practicality
[Raven, Remote_Armor ECM_Def] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Ballistic Control System II Ballistic Control System II
ECCM - Gravimetric II ECCM - Gravimetric II ECCM - Gravimetric II Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Medium Capacitor Booster II, Cap Booster 800
Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Large Remote Armor Repair System II Heavy Energy Neutralizer II
Ionic Field Projector I Trimark Armor Pump I Trimark Armor Pump I
Granted, long range missile boats are not optimal for chasing off falcons, as they have 20 - 25 seconds to warp off before the missiles start to land. If the falcon has bookmarks then he can just happily hop around the grid without a care in the world. A full gang of these ships however is very well insulated from every effective form of EW. --
Don't harsh my mellow |

Lorz0r
You're Doing It Wrong
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Posted - 2008.08.27 15:47:00 -
[98]
Originally by: Matrixcvd
Originally by: Lorz0r
Originally by: Matrixcvd
Originally by: Lorz0r Edited by: Lorz0r on 25/08/2008 15:11:39
Originally by: Ruciza
Originally by: Lorz0r
We are using them and they don't work.
How are you using them?
We run a RR guardian gang. Every BS has 1 ECCM module (overloaded) and the guardians fill BOTH of their 2 midslots with ECCM (overloaded) We also have a remote ECCM Command ship to stop the guardians getting jammed as thats game over if they are. They had 2 falcons and a scorpion and jammed every single ship in the gang (7 total).
uhm, dood, they had 3 ewar ships to yours adn you got pwn'd... you couldnt alpha the falcons, you had no light support to go out there and harrass them, you died cause you dont know what you are doing. Just because it works and people use it doesn't mean its overpowered... the ECM ships do nothing but ECM, so either deal with it or die
the guardians do nothing but RR, my DPS Battleship does nothing but DPS, whats your point? that because a ship has one role that it should be insanely overpowered?
Yeah it's kinda hard to alpha Falcons nevermind a scorpion sat 180km away without a gang of ECCM'd up the ass sniping battleships. moron. This is the guy callin me a moron
It's true we don't know what we're doing at all. We fit masses and masses of ECCM to counter ECM and it does sweet **** all. From now on if we see falcons flying around we just won't engage. It doesn't make PvP FUN and it certainly doesn't make it fair.
so you got 79 losses for 74 killz... m8 thats why you shouldn't talk.... just STFU, you have no idea about PVP you have no idea what you are talking about and you are a flat out joke. So lets school you on how stuff works on eve, and oh yeah, i am a cranky old man cause i am tired of people like this with 5 seconds as a pod pilot mouthin off about a game he clearly has no clue about.
IF ECCM worked any more effectively there would be no use to the ship, ECCM is extremely useful for caps, its useful for BS's and not for anything else. You need to close distance and kill falcons. Logistics ships can provide alot of rep, ECM can provide reduced damage. how many times do you need to have it spelled out for you, YOU NEED TO FLY A BALANCED FLEET, NOT JUST 1 THING, NOT JUST SPEED, NOT JUST EWAR, NOT JUST CAP, NOT JUST DAMAGE.... you fail because... you fail nuthin else needs to be said
Oh lawd, you truly are a moron. You found some random killboard with like every single documented loss ever on it and not even a fraction of the kills I have. Unfortunately people have a nasty habit of not posting their own losses on killboards so I post them on my killboard. Next time I'll take the time out to post them on EVERY single killboard out there for people like you.
http://ydiw.eve-kill.net/?a=pilot_detail&plt_id=112823
That's my most current killboard. I have plenty of other killboard links you can have from previous corps. Unfortunately I've spent alot of time away recently so I haven't killed as much as I would like.
To make things more simple for you, my argument wasn't that ECCM didn't work, I meant it didn't work well enough. My argument is that it's almost pointless to fit it. 1 ECCM module reduces me from being permajammed to being jammed 3/4 times. Why bother. Also it's not fun, it's just boring shooting something that can't shoot back.
A balanced fleet? I honestly don't know where you get these ideas from. We are a small pirate corp. We aren't a huge alliance with 98753689 members. we can't fly a balanced fleet, we have to make do with what we have.
For the record we flew the falcon way before it got buffed and frankly it was good enough then, no one complained about it. If it isn't overpowered then why does 99% of the gangs we come across have one? Don't worry though when it does get nerfed again I'll be sure to let you know I was right.
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Lorz0r
You're Doing It Wrong
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Posted - 2008.08.27 15:53:00 -
[99]
Originally by: Wannabehero
Originally by: Cpt Branko
Quote:
Is very rare that with 3 eccm u jammed over a minute
As is having 3 ECCM. Most ships can fit 1 without too many sacrifices - 2 are already a stretch and three will murder any fit (sniper fits, too).
Only one I have ever seen that works in practicality
[Raven, Remote_Armor ECM_Def] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Ballistic Control System II Ballistic Control System II
ECCM - Gravimetric II ECCM - Gravimetric II ECCM - Gravimetric II Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Medium Capacitor Booster II, Cap Booster 800
Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Large Remote Armor Repair System II Heavy Energy Neutralizer II
Ionic Field Projector I Trimark Armor Pump I Trimark Armor Pump I
Granted, long range missile boats are not optimal for chasing off falcons, as they have 20 - 25 seconds to warp off before the missiles start to land. If the falcon has bookmarks then he can just happily hop around the grid without a care in the world. A full gang of these ships however is very well insulated from every effective form of EW.
And completely dead against anything else.
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Derek Sigres
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Posted - 2008.08.27 16:02:00 -
[100]
Originally by: Lorz0r And completely dead against anything else.
Well, that would be why you fly in gangs yes? To fill in holes in your defenses?
Plus, you are quite hung up on the whole point blank damage ships it seems in your arguments - and the raven displayed fights at anything but point blank range.
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Derek Sigres
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Posted - 2008.08.27 16:11:00 -
[101]
Originally by: Cpt Branko The thing is, full spectrum fleet composition is really next to impossible for smaller gangs, which is where people encounter (and get annoyed at) Falcons the most.
This is the greatest flaw of ECM. People can go on about the specific numbers, their own experiences and whatnot, but the reality is ECM removes an average of 3 battleships worth of firepower from a fight every cycle (with six jammers). If you're in a fight with say, 4 people on a side, the falcon's muplicative ability will certainly swing the fight in your favor.
Balancing the game in terms of the true small gang warfare versus larger gang and fleet warfare is nearly impossible however. If you reduce the effectiveness of the falcon against small gangs, you reduce it's effectiveness in a general sense - and I hate to think someone is actually silly enough to think that the falcon's effect on large scale fleet combat is as tremendously powerful as it is in small gang combat.
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Lorz0r
You're Doing It Wrong
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Posted - 2008.08.27 16:23:00 -
[102]
Originally by: Derek Sigres
Originally by: Lorz0r And completely dead against anything else.
Well, that would be why you fly in gangs yes? To fill in holes in your defenses?
Plus, you are quite hung up on the whole point blank damage ships it seems in your arguments - and the raven displayed fights at anything but point blank range.
Well you said a full gang of them. You mean as part of a fleet?
Personally if anyone wanted to fly that ship in my gang I'd tell them to FO. It's much more efficient to have remote ECCM handed out to ships that are actually good at sniping.
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Lorz0r
You're Doing It Wrong
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Posted - 2008.08.27 16:28:00 -
[103]
Originally by: The Tzar How the b'jeeezus are people saying that ECCM is weak?
It is the most effective form of anti-ewar available.
Show me another form of anti-ewar that doubles the receivers chance of defense?
Tracking computers are what like 20% or something?
Target Painters can mitigated with expensive implants, no module that I know of...
Warp Scram/'ruptors I guess have a counter but who in there right mind would use them considering the extreme costs to lock range and time?
Nos/Neut have cap boosters, this is no counter however as the effect still occurs.
Webs reduce the speed of said victim to 10% so have a x10 effect on speed, MWD only counter this effect by x6 but you'll get shot to hell with increase sig radius.
ECCM are fine, falcons are fine stop patrolling round in gangs of only 5 BS would be my suggestion and bring some anti falcon ships like...., hmmm let me think; zealot, vaga, ishtar, crow, malediction, taranis, arazu, curse, pilgrim, raven, nanophoon etc...
So we're not allowed 5 man gangs now? Blob warefare woohoo!
The reason why the counter to ECCM is better than other counters is because unlike target painters, tracking scripts and webs is because ECM effectively makes your ship useless. You just sit and wait to die.
PS. Any one of them ships will be permajammed if it went 1v1 against a Falcon without alot of ECCM. It's happened loads of times - an inty thinks he'll come get our falcon and he just gets permajammed until the end of the fight then the falcon just warps off.
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Derek Sigres
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Posted - 2008.08.27 16:38:00 -
[104]
Originally by: Lorz0r
Originally by: Derek Sigres
Originally by: Lorz0r And completely dead against anything else.
Well, that would be why you fly in gangs yes? To fill in holes in your defenses?
Plus, you are quite hung up on the whole point blank damage ships it seems in your arguments - and the raven displayed fights at anything but point blank range.
Well you said a full gang of them. You mean as part of a fleet?
Personally if anyone wanted to fly that ship in my gang I'd tell them to FO. It's much more efficient to have remote ECCM handed out to ships that are actually good at sniping.
No, I never argued for a full gang of anti support. Such a gang is just as silly as a full gang of falcons. Yes, in THEORY a load of falcons can kill anything but the difference between theory and fact is a whole lot of stupid in this case. In fact, if you look at my suggestion for a 10 man gang composition it's 2 ECM support 1 anti support and 7 gank/tank/tackle ships, and I pointed out that said gang would easily win against a 10 man gank/tank/tackle mix.
My point is balance in your fleet composition is what's going to determine just how effective you are in a given situation, and illustrated that while a balanced gang sacrifices firepower it still manages to achieve firepower superiority in an even battle against a gang compoosed entirely of ships selected FOR firepower superiority.
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Derek Sigres
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Posted - 2008.08.27 16:43:00 -
[105]
Originally by: Lorz0r So we're not allowed 5 man gangs now? Blob warefare woohoo!
The reason why the counter to ECCM is better than other counters is because unlike target painters, tracking scripts and webs is because ECM effectively makes your ship useless. You just sit and wait to die.
PS. Any one of them ships will be permajammed if it went 1v1 against a Falcon without alot of ECCM. It's happened loads of times - an inty thinks he'll come get our falcon and he just gets permajammed until the end of the fight then the falcon just warps off.
ECCM exists to give you better windows of opportunity to kill the offending ship. Expecting ECCM to make you invulnerable, immune, or at least close enough to effectively ignore the offending ship is just as unreasonable as expecting a single tanking module or gank module to be sufficient for THOSE applications.
And, did it EVER occur to you that the missile based Interceptors (i.e. the Crow) can actually STILL manage to fire FOF's at the falcon and will succeed in driving it from the field WHILE they're absorbing a jammer that would be better used cutting a gank ship from the fight?
Eve is about effeciency - whoever can most readily achive superiority in terms of firepower and tank will win a battle 9 out of 10 times. Stop thinking that every ship ought to be used for a specific task - that's the road to failure. Instead, look to the ships that are good for a task and figure out how to incorporate them into your gangs.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.08.27 16:56:00 -
[106]
Quote: PS. Any one of them ships will be permajammed if it went 1v1 against a Falcon without alot of ECCM. It's happened loads of times - an inty thinks he'll come get our falcon and he just gets permajammed until the end of the fight then the falcon just warps off.
Don't be so silly. You use the interceptor to bump the Falcon and as a warp-in point for another ship. Of course, this won't work very well if your one-dimensional gang doesn't have suitable antisupport ships - especially if it's composed solely of RR BS, to which ECM is the textbook counter.
Falcons are overpowered - prima facie evidence for this is the rarity of Rooks. But a bigger problem appears to be a fundamental lack of imagination.
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Lorz0r
You're Doing It Wrong
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Posted - 2008.08.27 16:59:00 -
[107]
Originally by: Derek Sigres
Originally by: Lorz0r
Originally by: Derek Sigres
Originally by: Lorz0r And completely dead against anything else.
Well, that would be why you fly in gangs yes? To fill in holes in your defenses?
Plus, you are quite hung up on the whole point blank damage ships it seems in your arguments - and the raven displayed fights at anything but point blank range.
Well you said a full gang of them. You mean as part of a fleet?
Personally if anyone wanted to fly that ship in my gang I'd tell them to FO. It's much more efficient to have remote ECCM handed out to ships that are actually good at sniping.
No, I never argued for a full gang of anti support. Such a gang is just as silly as a full gang of falcons. Yes, in THEORY a load of falcons can kill anything but the difference between theory and fact is a whole lot of stupid in this case. In fact, if you look at my suggestion for a 10 man gang composition it's 2 ECM support 1 anti support and 7 gank/tank/tackle ships, and I pointed out that said gang would easily win against a 10 man gank/tank/tackle mix.
My point is balance in your fleet composition is what's going to determine just how effective you are in a given situation, and illustrated that while a balanced gang sacrifices firepower it still manages to achieve firepower superiority in an even battle against a gang compoosed entirely of ships selected FOR firepower superiority.
Yeah you did. 'A full gang of these ships however is very well insulated from every effective form of EW.'
Well if youre gonna theorycraft then I would just fly with 5 battleships and 5 falcons. Jam absolutely everything and let the 5 battleships clean up with no fighting back. You're wrong. My gang has an infinate amount more firepower. There's no balance in that gang and I would clearly win.
Why bother flying with an anti-support battleship when I can just fly another falcon? Why do no roaming gangs have sniping battleships but have ECM ships coming out of their ass? thats because it's much, MUCCCCH easier to fly around with a cloaked recon than a piece of shit sniping battleship which is useless at anything else but sniping.
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Derek Sigres
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Posted - 2008.08.27 17:07:00 -
[108]
Originally by: Gypsio III Falcons are overpowered - prima facie evidence for this is the rarity of Rooks. But a bigger problem appears to be a fundamental lack of imagination.
I will agree that the Falcon has supplanted the Rook as the ultimate badass of ECM support, but this doesn't really make the falcon overpowerd. Indeed, the rook is actually better at jamming from a jamming perspective. Afterall, it's got the same number of same strength jammers, it has a natively longer range, it has better sensors in general, it has more EHP (not a LOT more but more nevertheless) and it actually has some teeth.
All the falcon has counted in it's favor is equal jamming strength and the covert ops cloak. But what exactly is the Cloak for? In the strictest terms it's a surival mechanism - if they can't see you you probably won't explode. In the actual "overpowered" terms it denies the enemy the knowledge they are fighting a gang that includes an ECM ship. This doesn't make the falcon overpowered in the slightest - it simply capitalizes on the fact that anything you can spring as a surprise will push the odds in your favor.
But, again, my basic point overall is while you can certainly nerf the falcon, doing so won't change the fact that a falcon will remove 3 battleships worth of DPS from an engagement on average. I'm not kind hearted enough towards the nerf brigade to even BEGIN to belive that forcing a falcon into closer ranges or giving it lower sensor strength will satisfy them. Their goal all along seems to be to eleminate any module, ship or strategy that provides an alternate path to success other than firepower and tank. Nerf the falcon to uselessness and the rook becomes the new hate target. Nerf that and it's the scorpion. Then the blackbird and so on down the line until the caldari ECM ship lineup is neutered like the gallente recons.
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Lorz0r
You're Doing It Wrong
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Posted - 2008.08.27 17:14:00 -
[109]
Originally by: Derek Sigres
Originally by: Gypsio III Falcons are overpowered - prima facie evidence for this is the rarity of Rooks. But a bigger problem appears to be a fundamental lack of imagination.
I will agree that the Falcon has supplanted the Rook as the ultimate badass of ECM support, but this doesn't really make the falcon overpowerd. Indeed, the rook is actually better at jamming from a jamming perspective. Afterall, it's got the same number of same strength jammers, it has a natively longer range, it has better sensors in general, it has more EHP (not a LOT more but more nevertheless) and it actually has some teeth.
All the falcon has counted in it's favor is equal jamming strength and the covert ops cloak. But what exactly is the Cloak for? In the strictest terms it's a surival mechanism - if they can't see you you probably won't explode. In the actual "overpowered" terms it denies the enemy the knowledge they are fighting a gang that includes an ECM ship. This doesn't make the falcon overpowered in the slightest - it simply capitalizes on the fact that anything you can spring as a surprise will push the odds in your favor.
But, again, my basic point overall is while you can certainly nerf the falcon, doing so won't change the fact that a falcon will remove 3 battleships worth of DPS from an engagement on average. I'm not kind hearted enough towards the nerf brigade to even BEGIN to belive that forcing a falcon into closer ranges or giving it lower sensor strength will satisfy them. Their goal all along seems to be to eleminate any module, ship or strategy that provides an alternate path to success other than firepower and tank. Nerf the falcon to uselessness and the rook becomes the new hate target. Nerf that and it's the scorpion. Then the blackbird and so on down the line until the caldari ECM ship lineup is neutered like the gallente recons.
Before the ECM boost to Falcons I don't ever remember there being a problem with Scorpions or Rooks, I see them about as often now as I did back then. Falcon's are just everywhere now (or not ;)) and that was only because of the patch.
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Derek Sigres
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Posted - 2008.08.27 17:18:00 -
[110]
Edited by: Derek Sigres on 27/08/2008 17:21:35 Edit - removed pyramid quote
Originally by: Lorz0r
Yeah you did. 'A full gang of these ships however is very well insulated from every effective form of EW.'
Well if youre gonna theorycraft then I would just fly with 5 battleships and 5 falcons. Jam absolutely everything and let the 5 battleships clean up with no fighting back. You're wrong. My gang has an infinate amount more firepower. There's no balance in that gang and I would clearly win.
Why bother flying with an anti-support battleship when I can just fly another falcon? Why do no roaming gangs have sniping battleships but have ECM ships coming out of their ass? thats because it's much, MUCCCCH easier to fly around with a cloaked recon than a piece of shit sniping battleship which is useless at anything else but sniping.
In order to WIN at PVP in eve you MUST achieve firepower and tank superiority. ECM contributes no firepower and no tank, instead it DEGRADES the opposing team's firepower and tank superiority.
5 falcons and 5 battleships will be handily bested by 5 dedicated anti support ships and 5 battleships. A single cerberus can drive a falcon from the field easily and it can, with it's high ROF consistantly drive away a handful of said ships. An eagle accomplishes the same thing - and the really NEAT thing is they do so with amazingly high sensor strength making them exceedingly difficult to counter with falcons, especially given the aformentioned finite number of caldari jammers.
But why stop there? One can bring 5 battleships and 5 ravens fit for anti support. With no modules they can sling a missile out to max lock range, and a pair of sensor boosters and some ECCM handily insulates them from ECM on the other side. Their alpha strike is handily more than half of a Falcon's EHP. Sure they are relatively flimsy, but the end result is, in the space of a few seconds the Ravens drive the falcons from the field and start adding their considerable (in excess of 500) dps on the other battleships.
An imbalanced gang is easy to counter with another imbalanced gang. A balanced gang on the other hand is going to be far more difficult and this is the part I don't think you understand. Inbalance only works until your enemy catches on.
And incidientally, the gentleman who presented the anti-support raven is who said a full gang of these is very insulated against ECM, not me. I just quoted him and added my perspective.
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Derek Sigres
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Posted - 2008.08.27 17:20:00 -
[111]
Originally by: Lorz0r Before the ECM boost to Falcons I don't ever remember there being a problem with Scorpions or Rooks, I see them about as often now as I did back then. Falcon's are just everywhere now (or not ;)) and that was only because of the patch.
That was true, but that doesn't mean the falcon is overpowered. It means it's more survivable - and long term survivability is always a key point to consider when investing tens of millions of isk into an uninsurable ship.
People whine about the falcon because it's the poster child of ECM. I assure you a Scorpion is just as annoying. 
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Lorz0r
You're Doing It Wrong
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Posted - 2008.08.27 17:33:00 -
[112]
Originally by: Derek Sigres Edited by: Derek Sigres on 27/08/2008 17:21:35 Edit - removed pyramid quote
Originally by: Lorz0r
Yeah you did. 'A full gang of these ships however is very well insulated from every effective form of EW.'
Well if youre gonna theorycraft then I would just fly with 5 battleships and 5 falcons. Jam absolutely everything and let the 5 battleships clean up with no fighting back. You're wrong. My gang has an infinate amount more firepower. There's no balance in that gang and I would clearly win.
Why bother flying with an anti-support battleship when I can just fly another falcon? Why do no roaming gangs have sniping battleships but have ECM ships coming out of their ass? thats because it's much, MUCCCCH easier to fly around with a cloaked recon than a piece of shit sniping battleship which is useless at anything else but sniping.
In order to WIN at PVP in eve you MUST achieve firepower and tank superiority. ECM contributes no firepower and no tank, instead it DEGRADES the opposing team's firepower and tank superiority.
5 falcons and 5 battleships will be handily bested by 5 dedicated anti support ships and 5 battleships. A single cerberus can drive a falcon from the field easily and it can, with it's high ROF consistantly drive away a handful of said ships. An eagle accomplishes the same thing - and the really NEAT thing is they do so with amazingly high sensor strength making them exceedingly difficult to counter with falcons, especially given the aformentioned finite number of caldari jammers.
But why stop there? One can bring 5 battleships and 5 ravens fit for anti support. With no modules they can sling a missile out to max lock range, and a pair of sensor boosters and some ECCM handily insulates them from ECM on the other side. Their alpha strike is handily more than half of a Falcon's EHP. Sure they are relatively flimsy, but the end result is, in the space of a few seconds the Ravens drive the falcons from the field and start adding their considerable (in excess of 500) dps on the other battleships.
An imbalanced gang is easy to counter with another imbalanced gang. A balanced gang on the other hand is going to be far more difficult and this is the part I don't think you understand. Inbalance only works until your enemy catches on.
And incidientally, the gentleman who presented the anti-support raven is who said a full gang of these is very insulated against ECM, not me. I just quoted him and added my perspective.
Well what I don't think you seem to understand is the fact that Anti-support battleships have no place in roaming gangs. It is much easier (and better) to fly another falcon. Infact it's so easy to fly a falcon you can dual account one and barely have to touch it. That is the reason I believe so many exist. Just buy an alt who can fly a Falcon and BAM - you've got one of the best ships in the game and any moron can fly it well.
By the way 5 falcons will easily jam 5 anti-support battleships.
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Derek Sigres
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Posted - 2008.08.27 17:44:00 -
[113]
Originally by: Lorz0r Well what I don't think you seem to understand is the fact that Anti-support battleships have no place in roaming gangs. It is much easier (and better) to fly another falcon. Infact it's so easy to fly a falcon you can dual account one and barely have to touch it. That is the reason I believe so many exist. Just buy an alt who can fly a Falcon and BAM - you've got one of the best ships in the game and any moron can fly it well.
By the way 5 falcons will easily jam 5 anti-support battleships.
By dedicating an inordinate number of jammers to the anti-support ships perhaps. But given the handily available 60+ sensor strength an anti-support raven achieves a 23% chance to be jammed per module. A SINLGE volley from a falcon will drive a falcon from the field (you remove the shield and most of the armor in that volley), and if the falcon isn't already aligned when that first volley makes contact it almost certainly dies.
The 5 falcons have 30 jammers at their disposal. Assuming the 5 falcons are fit like the bog standard falcon that means they have 2 caldari jammers each - meaning there are a total of 10 caldari jammers being fielded. With that number of jammers you will certainly miss locks on those anti-support ships, and if a single anti-support ship is unjammed it drives a falcon from the field every 9 seconds or so.
Relying purely on jamming ability to win (as the gang you present clearly is trying to do) means that you rely on not missing those critical jams. If a single support raven remains unjammed long enough to lock and fire (and they have a VERY Good chance of that happening) you find the whole jamming defense rapidly falls apart.
On the other side of the coin, bringing 5 falcons of your own does little more than achieve parity in electronic superiority. Basically a percentage of falcons on each side will be out of the fight in roughly equal measure. Such a gang is actually likely to achieve a stalemate more than anything else as there are enough jammers remaining on each side to essentially remove every ship from the battle.
So, tell me - is it better to have an imbalanced ECM heavy gang confront an imbalanced ECM heavy gang or an imbalanced anti-support heavy gang? Seems to me the support gang actually has the potential to easily win the battle, while the ECM gang is just going to stalemate. Make you own decision here.
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Liang Nuren
Perkone
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Posted - 2008.08.27 17:47:00 -
[114]
Originally by: Derek Sigres
So, tell me - is it better to have an imbalanced ECM heavy gang confront an imbalanced ECM heavy gang or an imbalanced anti-support heavy gang? Seems to me the support gang actually has the potential to easily win the battle, while the ECM gang is just going to stalemate. Make you own decision here.
The other interesting thing is that I'm pretty sure that you can run those anti-support Ravens as DPS machines vs whatever you fight too.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Derek Sigres
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Posted - 2008.08.27 17:52:00 -
[115]
Originally by: Liang Nuren
Originally by: Derek Sigres
So, tell me - is it better to have an imbalanced ECM heavy gang confront an imbalanced ECM heavy gang or an imbalanced anti-support heavy gang? Seems to me the support gang actually has the potential to easily win the battle, while the ECM gang is just going to stalemate. Make you own decision here.
The other interesting thing is that I'm pretty sure that you can run those anti-support Ravens as DPS machines vs whatever you fight too.
-Liang
Yep, 3 BCS cruise raven with faction ammo means more than 3k alpha and more than 500 DPS (3.5k alpha and 550 dps with max skills if I'm not mistaken). Plus, delivery of said hate and discontent out to 249km. Yes the ship is flimsy, but according to the person I posted in response too the opposing gang is comprised of short ranged gank ships - the ravens therefore don't have to tank anything until the end game (if they lose)
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Wannabehero
Caldari Absolutely No Retreat
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Posted - 2008.08.27 18:04:00 -
[116]
Originally by: Lorz0r
Yeah you did. 'A full gang of these ships however is very well insulated from every effective form of EW.'
Derek did not say this, I did.
Missile boats fixing ECCM are pretty much set defensively against all offensive EW systems. Doesn't necessarily need to be only Ravens, but well managed Cruise Ravens are a greatly under-appreciated gang asset by most players in EVE.
Your comments so far have displayed a markedly myopic view point of gang combat and ship fitting. --
Don't harsh my mellow |

Wannabehero
Caldari Absolutely No Retreat
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Posted - 2008.08.27 18:22:00 -
[117]
Originally by: Derek Sigres
Originally by: Liang Nuren
The other interesting thing is that I'm pretty sure that you can run those anti-support Ravens as DPS machines vs whatever you fight too.
-Liang
Yep, 3 BCS cruise raven with faction ammo means more than 3k alpha and more than 500 DPS (3.5k alpha and 550 dps with max skills if I'm not mistaken). Plus, delivery of said hate and discontent out to 249km. Yes the ship is flimsy, but according to the person I posted in response too the opposing gang is comprised of short ranged gank ships - the ravens therefore don't have to tank anything until the end game (if they lose)
Quoting this to hammer the point home. Anti-Support ships are not wasted once they have dealt with the support, they lend their DPS/EW/Remote Support to their gang as well. --
Don't harsh my mellow |

Lorz0r
You're Doing It Wrong
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Posted - 2008.08.27 18:35:00 -
[118]
Originally by: Derek Sigres
Originally by: Lorz0r Well what I don't think you seem to understand is the fact that Anti-support battleships have no place in roaming gangs. It is much easier (and better) to fly another falcon. Infact it's so easy to fly a falcon you can dual account one and barely have to touch it. That is the reason I believe so many exist. Just buy an alt who can fly a Falcon and BAM - you've got one of the best ships in the game and any moron can fly it well.
By the way 5 falcons will easily jam 5 anti-support battleships.
By dedicating an inordinate number of jammers to the anti-support ships perhaps. But given the handily available 60+ sensor strength an anti-support raven achieves a 23% chance to be jammed per module. A SINLGE volley from a falcon will drive a falcon from the field (you remove the shield and most of the armor in that volley), and if the falcon isn't already aligned when that first volley makes contact it almost certainly dies.
The 5 falcons have 30 jammers at their disposal. Assuming the 5 falcons are fit like the bog standard falcon that means they have 2 caldari jammers each - meaning there are a total of 10 caldari jammers being fielded. With that number of jammers you will certainly miss locks on those anti-support ships, and if a single anti-support ship is unjammed it drives a falcon from the field every 9 seconds or so.
Relying purely on jamming ability to win (as the gang you present clearly is trying to do) means that you rely on not missing those critical jams. If a single support raven remains unjammed long enough to lock and fire (and they have a VERY Good chance of that happening) you find the whole jamming defense rapidly falls apart.
On the other side of the coin, bringing 5 falcons of your own does little more than achieve parity in electronic superiority. Basically a percentage of falcons on each side will be out of the fight in roughly equal measure. Such a gang is actually likely to achieve a stalemate more than anything else as there are enough jammers remaining on each side to essentially remove every ship from the battle.
So, tell me - is it better to have an imbalanced ECM heavy gang confront an imbalanced ECM heavy gang or an imbalanced anti-support heavy gang? Seems to me the support gang actually has the potential to easily win the battle, while the ECM gang is just going to stalemate. Make you own decision here.
I admit that raven is quite a useful anti-falcon setup and you're possibly right in saying that those 2 imbalanced setups could be a win for the anti-support.
In a personal sense though the Falcon still wins, he runs and fights another day and you almost definately lose your Raven because it's ****-weak and will die to a strong gust of wind. Sure you made the Falcon run but he's still got 2 cycles of jamming off and that can still easily turn the tide of a battle. 40 seconds is a very long time to remain jammed in such a matchup.
Then theres nothing stopping the Falcon coming back again to get another 2 cycles of jamming off and possibly jamming the raven as well or after the raven has died in about 10 seconds flat. It can also just warp to other bookmarks if they are available. If the falcon pilot starts flying smart like the anti-support then things start to go the falcons way again. It's just most falcon pilots don't because it's ridiculously easy to fly.
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Derek Sigres
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Posted - 2008.08.27 20:10:00 -
[119]
Originally by: Lorz0r I admit that raven is quite a useful anti-falcon setup and you're possibly right in saying that those 2 imbalanced setups could be a win for the anti-support.
In a personal sense though the Falcon still wins, he runs and fights another day and you almost definately lose your Raven because it's ****-weak and will die to a strong gust of wind. Sure you made the Falcon run but he's still got 2 cycles of jamming off and that can still easily turn the tide of a battle. 40 seconds is a very long time to remain jammed in such a matchup.
Then theres nothing stopping the Falcon coming back again to get another 2 cycles of jamming off and possibly jamming the raven as well or after the raven has died in about 10 seconds flat. It can also just warp to other bookmarks if they are available. If the falcon pilot starts flying smart like the anti-support then things start to go the falcons way again. It's just most falcon pilots don't because it's ridiculously easy to fly.
Originally by: Lorz0r I admit that raven is quite a useful anti-falcon setup and you're possibly right in saying that those 2 imbalanced setups could be a win for the anti-support.
In a personal sense though the Falcon still wins, he runs and fights another day and you almost definately lose your Raven because it's ****-weak and will die to a strong gust of wind. Sure you made the Falcon run but he's still got 2 cycles of jamming off and that can still easily turn the tide of a battle. 40 seconds is a very long time to remain jammed in such a matchup.
Then theres nothing stopping the Falcon coming back again to get another 2 cycles of jamming off and possibly jamming the raven as well or after the raven has died in about 10 seconds flat. It can also just warp to other bookmarks if they are available. If the falcon pilot starts flying smart like the anti-support then things start to go the falcons way again. It's just most falcon pilots don't because it's ridiculously easy to fly.
First of all, the moment a falcon pops or warps out it's jammers stop working (they continue cycling but they do nothing) ergo, the momnet you force a warpout the falcon ceases to be a threat for *some* period of time.
And while a falcon that's forced from the field can certainly return to the battle, you have to remember a Raven can pop a falcon in two volleys. Falcons ordinarily have no tanking modules, their sheld benefits from a scan shield recharge time but assuming you warp out, turn around and come back you MAY have gotten a few hundred HP back on your shields. The giant smoking hole the first volley blew through the armor will still be there, meaning the falcon returns to the battlefield at the risk of instant death.
Yes it may become a game of warpouts for the falcons, followed by a few volleys apiece from the anti-support ravens against against one of the gank ships on the opposing side followed by a new round of running them off but such a maneuver will rapidly deplete the falcon's available. Those Anti-support ravens field roughly HALF the firepower of a gank ship meaning in a pure game of firepower - which the proposed battle would rapidly become the numbers actually equal 7.5 ships on the support heavy side to 5 ships on the EWAR heavy side. 5 battleships fitted for gank will simply not be able to murder 2.5 ships worth of EHP in the time it takes your anti support to drive the support from the field, unless you want to argue about the absolute fringes of probability.
Could ECCM stand to be more effective? Of course - I find no argument against this point. My issue is ECCM does indeed function and it can indeed be used even in the hilariously imbalanced scenarios people present.
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Lorz0r
You're Doing It Wrong
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Posted - 2008.08.27 20:31:00 -
[120]
[Quotes removed]
Perhaps you have slightly opened my eyes on a possible counter to Falcons but it's still grossly unfair. The fact you still have a 50% or so chance of being jammed even with multiple ECCM mods makes it seem pointless all over again.
Also, my original point that ECCM is underpowered is still there and that Falcons are still indeed overpowered but lets just say, a fraction more vulnerable.
My other main gripe about ECM is the fact it just turns everything instantly boring. There's no fun in just turning a ship 'off' and shooting it until it dies. There must be more imaginative ways of PvP. We literally only use ours to get out of bad situations now, as we've realised it's just another way of killing REAL PvP which is already in a bad way.
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