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Thread Statistics | Show CCP posts - 2 post(s) |
Borgholio
Minmatar Quantum Industries RAZOR Alliance
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Posted - 2008.08.09 05:00:00 -
[451]
I'm probably going to get flamed for this, but really, who cares if people can be 100% safe in empire?
I've been playing the game for years, and I've experienced the whole spectrum of gameplay...from highsec mining and missions, to lowsec gank squads, to 0.0 pet alliances, to major 0.0 players fielding a hundred ships in fleet on a bad day.
What's my point? I've seen all aspects of the game. I've seen it from the carebear's standpoint and the PvPer's standpoint. I feel qualified to speak on this matter from a neutral position.
Basically, EVE is big enough for all playstyles. If you want PvP, go to lowsec or 0.0. If you want to carebear, stay in empire. Carebearing in empire will not have a major effect on the availability of PvP in 0.0. You can bring up arguments about mineral and module prices...but think about it for a minute. More carebear miners / mission runners = more cheap mods / minerals available for sale. This means the 0.0 PvPers can resupply for less. That's a good thing. Killing empire-dwellers will, if anything, raise prices.
Another argument I've heard is that it's hard to find targets in lowsec / 0.0. I dunno what planet you live on, but I guarantee you'll find targets if you really want to. Just visit any of the lovely NPC 0.0 regions such as Syndicate and Curse. No shortage of carnage there. There's no need to gank carebears. Is suicide ganking a Hulk or a hauler really more satisfying than engaging a pilot who can actually defend himself? Sadly, there are some who would say yes. I guess those people will need to learn how to engage in REAL PvP now...
While I understand that there are valid reasons for suicide ganking (such as economic warfare), most of the posts I see above are from people who simply feel that they have the "right" to gank whomever they want whenever they want. They feel that nobody should be 100% safe. But as I asked earlier, why does it matter? If they want blood, they have plenty of places to look without griefing a harmless miner or ratter.
Live and let live, that's what I say. PvPers really shouldn't try to dictate how carebears can play the game, and vice versa. The game doesn't belong to anybody. It belongs to all, and it should be enjoyed by all. ----------------------------------- You will be assimilated...bunghole! |
Sylthi
Minmatar Coreward Pan-Galactic
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Posted - 2008.08.09 05:05:00 -
[452]
Originally by: Synapse Archae No one ever made money killing macroers. It was never, ever profitable. .... This just made the loss for killing macroers greater, this macrominers are now safer.
I have never seen someone be so wrong, and then turn around and be so right in such a short space of type.
I used to make money ganking macroers all the time. Hadn't done it in a while (read: over a year). Read your post. Thought to myself: "Hey self, we haven't gone macro ganking in a while, wanna fire up le-olde cheap ganking ships and go out to the belts and see if we still have the stuff?"
So, I did.
A little over four hours later, I was a lot happier for the good time I had, and was 150m isk richer (after all the expenses were tallied and paid). So, I don't know what macros YOU have been hunting, but obviously the wrong ones. I will give you this one point: Finding macroers that were WORTH poping was more difficult that I remembered it being. I had to pass up 9-12 macroers each time before I would find one with enough stuff on him to make it worth it.
Now that we are done with the part you were wrong about, I will give you that this is going to make macroers safer. CCP does need to deal with this ASAP. Take a look around at all the belts in High-Sec CCP. You think HONEST players are doing all of that?
Now, having said THAT, I think the change is overall a good one. BECAUSE, I think a lot of this high-sec ganking is being done by isk sellers and other game leeches; not REAL Eve players. Just my opinion, but it is a firm one.
Bottom line: High-Sec ganking is good fun; but it has gotten way out of hand and overly used. Making the penalties go up for doing it is a good first step. However, CCP really needs to do something about the macroers that this rule change is going to help. They were already out of control BEFORE this change. This is just going to be a giant green light to fire up more macro combines than can be counted!
My two isk. *
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Sylthi
Minmatar Coreward Pan-Galactic
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Posted - 2008.08.09 05:13:00 -
[453]
Originally by: Borgholio COOL THOUGHTS.
Wow. There really are sane and rational people left in Eve. From someone who is *ALMOST* as well traveled (i.e. part of the "been-there-done-that" brigade) in Eve as you: Good on ya mate. Awesome thoughts all.
Cheers. *
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Kurann
Amarr Crimson Flag
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Posted - 2008.08.09 05:18:00 -
[454]
Edited by: Kurann on 09/08/2008 05:23:59
Originally by: Tamon Edom
Originally by: Evelgrivion
Piracy is already an endangered profession, and the changes as suggested would be very harsh on eve's PVP base within low security space. With the reduction in the value of Tech II loot, it is much more difficult to make money through piracy today than it was prior to invention. Casual pirates will take a significant hit with these changes; as such, I suggest that the penalties from security status difference be reduced to half the proposed amount.
I have never seen many pirates...
What I've seen are a bunch of pathetic ******s who randomly flail away at anything that moves. No stlye, no finesse or cunning. No money demands, no picking out valuable targets that are worth the risk.
What I'd like to see out of this is that most of the current batch of so called "pirates" shoves off to find something else to do, and people who have the chops for REAL priacy move in.
Pirates who hunt worthy prey, that has some real value, instead of trying to kill anything that moves.
I've seen some real pirates. People who watch traffic, and only take ships that are worth the time, because they know if you jump everthing that moves what you most accomplish is to up the body count in that sysem so that people (namely the ships WORTH taking) avoid it.
that would be fine and dandy if there were actually enough of those worthy targets. The problem still remains that these "pathetic ******s" do what they do because there is nothing better to do. i.e. why do you see more low sec blobs then small gangs or solo pirates? not enough targets, those that find something to shoot at usual says "theres a (insert whatever ship here) in (insert whatever system here), who wants to get on the killmail?" and you get a blob. when people get bored, they all want to do something, get itchy trigger fingers and blob up for something trivial, like a t1 noob cruiser. hence you get the wild flailing that you mention.
and i personally rarely fly into 0.0, not to mention not being near curse, nor syndicate and having no desire to pack up everything and go across the galaxy
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R3DSKULL
Amarr CCCP INC
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Posted - 2008.08.09 06:26:00 -
[455]
Edited by: R3DSKULL on 09/08/2008 06:27:00 CCP im amazed. When did this great game and its great designers lose the plot?? WHy do you always overcomplicate fixs? PLease, explain this. I see a problem but again your solution is to over the top. you always take this extreme route. As if some DEv is trying to impress his boss.
Now Rather than make this a rant at your foolish over the top fixs. Like that terrible speed nerf. Which after 139 pages you get the clue. Now starting with first fixs. Concorde. Wont making concorde faster just eat up more system juice? I suggest you think simple. Dont go saying we have to do this sweeping security bs. But fix the problem. Which is what? suicide gankers!!! thats it. My suggestion is the same as smart bombs. When you fixed smarties suddenly they did not work near stations and star gates. Within range but.... Just make it so you cannot shoot people. A simple message.
Concorde Has jammed your locking computer as you do not meet the yulai conventions reasons for firing on this ship.
something along those lines. Problem solved, they cant suicide gank because unless they are triggerd by a war, or the eye for an eye factor. I,e cans being stolen from or wrecks being looted they cant attack in empire. If you want make system wide jammer mods to the Star gates say its a new technology.... IT so simple.
Because the dilemma i have with security is simple. It doesnt determine who is the good guy or bad guy.
A. pirate comes into system to gank, he agresses takes sec hit. or B.Antipirate engages pirate as he enters system before he can pirate. He takes sec hit. ??? Now what i want to know is if one is doing good and the other is not, there is no way to determine this and it can be abused. So your catering to one side with these changes. You should Consider both sides and your fixs dont answer both sides. So now the amount of Sec determines. Ive been an antipie my whole eve life. ANd ive never had posative sec. I already have to waste time to get my sec back up. i cant imagine some por sod who is down near -7 or lower haveing to get it up with these changes.
For years its simple the saying if it aint broke dont fix it. Sec system is fine for low sec. I would love if sentries realise im shooting bad guys. But thats unfair to the pirates. SO its fine. THe high sec ganking does not warrent this change to ever aspect. you guys Please listen to your players and stop swinging this nerf bat around so wrecklessly. EVe has reached a point where little movments effect vast numbers. Im pleading at this point dont kill our beloved EVE........
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csebal
HUN Corp. HUN Reloaded
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Posted - 2008.08.09 10:40:00 -
[456]
Originally by: Cadde
Finally, EXPAND 0.0 space. Actually, remove some highsec/lowsec empire and turn it into less secure space. And make small islands of high sec surrounded by lowsec, all in line with the turmoil caused by the faction wars.
Welcome to 2003.
The game was just like that.. Wide area of low sec bordering the high sec cores of the empires.
I did like it that way a lot more. Add the lack of highway jumps to that and you really had an amazin and really large universe.
What we have now is merely a watered down mockery of the once great eve universe.
I would choose bringing that universe back any time of the day.
It would help to estabilish localized market, as travelling between empires wouold once again be long and more dangerous.
What's lacking from this game right now is the sense of achievement. No matter how many billions i make, i just cant really enjoy the game anymore, as there is no sense of achievement in it..
Its completely easy mode. You can macro most money making activities in EVE right now if you really want to FFS, and the ones you cant macro.. well for those there are comple step by step walkthroughs on how do do solo with 99.9% safety.
Eve became waay too static, safe and predictible. My post does not represent the general or official opinion of anyone else besides me. No matter what YOU believe. Phear the arrows of the HUNs >>----> |
Zooooooom
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Posted - 2008.08.09 11:58:00 -
[457]
Wow...this is just...wow...
Great job for kissing carebear ass, CCP!
It's already a pain to work sec status back up from a suicide gank. But this is ridiculous.
I declare a suicide gank day. Everyone suicides the carebears in all the major mission running systems. Give concord a run for their money.
Oh btw, what happened to the 'no nerf' statement that CCP recently made? Oh wait, that's right..this is just a 'balance.' The sugar-coated alt word for 'nerf.' Gotcha. |
Sirius Problem
Darkness Inc.
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Posted - 2008.08.09 12:50:00 -
[458]
Well I'm late to the thread, but the crybaby masses win again.
The sec system is still a joke. 0.5 - 1.0 is now effectively a "no kill" zone. There is pretty much no reason for a carebear to worry about anything in high-sec, which is just wrong, IMO. Especially, as others have mentioned, you've just created macro-miner heaven -- Which I suppose is good to some of CCPs biggest paying customers.
If high-sec is being made even safer, why not throw the pirates a bone and make low-sec more dangerous? - Remove gate guns or reduce their damage, decreasing with system sec status? What about removing WTZ in low-sec? My favorite would be to completely surround Jita by low-sec systems
Bah.. Why do I even bother posting? CCP just caters to the vocal minority of the financial majority. I guess that makes for good business, but an increasingly dull game.
---- Train more. Whine less.
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Doc Imp
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Posted - 2008.08.09 14:01:00 -
[459]
Originally by: Shinigami Edited by: Shinigami on 06/08/2008 10:27:02
Originally by: Esmenet EVE looking less and less unique and interesting every dev blog these days.
It's only a matter of time before they introduce "podbound" items/ships, and make it possible to opt-out of pvp. Did these new devs get recruited at blizzcon?
CCP Fear? More like CCP FuzzyBunny.
As a paying customer I have to demand that fear put the above line in his sig! To add I think the insurance fix makes sense, the rest I'm not certain of.
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.08.09 15:15:00 -
[460]
Originally by: Sirius Problem
The sec system is still a joke. 0.5 - 1.0 is now effectively a "no kill" zone. There is pretty much no reason for a carebear to worry about anything in high-sec, which is just wrong, IMO. Especially, as others have mentioned, you've just created macro-miner heaven -- Which I suppose is good to some of CCPs biggest paying customers.
If high-sec is being made even safer, why not throw the pirates a bone and make low-sec more dangerous? - Remove gate guns or reduce their damage, decreasing with system sec status? What about removing WTZ in low-sec? My favorite would be to completely surround Jita by low-sec systems
How exactly is HighSec turned into a no kill zone? Unless CCP really overdoes the CONCORD apearance speed and damage (And that WOULD be bad for game) nothing changes except that you lose more sec status and recieve no money from CONCORD kills.
If you gank a unescorted freighter with x billion in hold, and do that using a dozen Domis, how high is your profit exactly? If you gank someone if a officer fit faction ship running missions, how much do you gain exactly?
Suiciding T1 transports with less than 100 mill in cargo and still earning ISK could become a thing of the past, but come on! I remember the achievments first high sec freighter suicide kills were 2 years ago, with them taking planing and patience. Now its more like "gank everything that is untanked and on autopilot, salvage and scoop, earn cash"
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sg1jack
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Posted - 2008.08.09 16:39:00 -
[461]
man the rubbish spouted in some of these replies just gets worse the further you go through the pages.
The game is here to cater for all people if they want to pvp they can if they want to carebear they can. Why does a large part of the pvp community want to pvp everywhere make isk where ever they want but limit everyone who is not a pvp'er.
Granted macro mining is a plauge on eve but this change was never meant to fight against them is was meant to go against the greifers the "Dude i totaly insta popped that noob on the gate lol"
It is said so many time through this thread YOU CAN STILL SUI GANK!!!!!!!!
Just be smart about it
I am not a carebear nor do I or I have sui ganked but I dont see the point of ganking someone unless there is a good profit in it
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Sirius Problem
Darkness Inc.
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Posted - 2008.08.09 20:48:00 -
[462]
Originally by: Dzajic nothing changes except that you lose more sec status and recieve no money from CONCORD kills.
Wrong. Read it again.
Hint - See section marked CONCORD
---- Train more. Whine less.
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Sirius Problem
Darkness Inc.
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Posted - 2008.08.09 21:04:00 -
[463]
Originally by: sg1jack The game is here to cater for all people if they want to pvp they can if they want to carebear they can
True, but the changes that CCP continue to make push the opportunity for interaction between these two player groups further apart, which bears love and pirates don't.
Eve is (was?) a harsh game, but it seems to become less so with each patch. The only 100% safe place should be in a station. Empire is now so safe it's a joke. Really, does anyone even give the slightest though to system security status if it's 0.5 or above? THAT's what's wrong with the game. There are 3 zones. Hi-sec, low-sec, 0.0. The way things are now, they might as well just have 0, 1 ,2.
Quote: Why does a large part of the pvp community want to pvp everywhere make isk where ever they want but limit everyone who is not a pvp'er
Why do non PvP'rs want a 100% free ride? What sense of accomplishment is there playing a futuristic, deep space MMO if there is no challenge/risk? (Especially considering the backstory and entire premise of the game)
---- Train more. Whine less.
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Corduroy Rab
Xenocidal Uprising
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Posted - 2008.08.09 22:26:00 -
[464]
Originally by: Chainsaw Plankton
Originally by: Garat Mant CCP Taera, a lot of people here make a valid point: You're removing our last weapon against macro miners.
Please change the rules in this way: NPC corps' members can not fly Barges or Hulks. These complex and large mining ships can only be supported by true player corporations.
That way the Macros have to form a corp to mine their ice, and thus can be wardec'd.
battleships too, have you been to a mission hub recently?
This would be nice.
Also I'd add, remove the high-sec routes between empires, making sure to avoid creating singular chokepoints, and expand null-sec. Bit of a step back in time, but I'd welcome it.
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Val Sharen
Caldari Heretic Logistics
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Posted - 2008.08.10 00:19:00 -
[465]
I think removing the insurance payout would have been enough for now. See if it cut it down to serious piracy who planned and did their homework. If not then tweak some more.
Now the alternate problem so many pointed out is the buggy interface which still gives out surprises even after I thought I had it all figured out long ago. Someone can still get concorded because of your interface, whose settings I have found get wiped if you clear your cache.
I think the low sec people do raise valid points, however I promote a maxim to my folks always, Do not undock at all if you are not willing to risk your ship and kit.
I venture into lowsec and into 0.0 and have met my fate a few times, other times the adrenalin, at least in my eyes, has kept me out of trouble.
Yet there is not much to go to low sec for except to do a bit of piracy, fight others you know are there or as they say about suicide ganking, for the hell of it.
There have been a lot of valid ideas put forth and hopefully you, CCP, will eye some of them.
1- Macrominers. You say it is hard to find them and if it is valid. Well ask Turbine Entertainment what happened to their games saying the same thing for three years and the players took things into their own hands and finally it got fixed. If players can spot the macro miners and deal with them in the only way they have, WHY can not you do it? Or is it the active account paying excuse? Only goes so far with the playerbase, you know, again ask Turbine.
2- Ideas to make low sec more inviting. Sorry to say it unless I want to go to low sec the idea of forcing me to go out for level 4 missions to help give people in low sec more targets is well, counter productive. Like someone pointed out earlier people will stick wih positive rated level 3s. You have to entice people out there with the allure and need of something there not found elsewhere, that is worth the risk of low sec. Enticement not forcing is the way to get people to low sec.
3- AFK Haulers and Miners, not much really to do with them they take the risk of doing things afk. Belt rats spawn a decent fitted afk miner can survive 98 percent of high sec rat spawns. Make the rat spawns progressive frigates, cruisers etc etc. If they want to mine in belts where there are rats make it costly to go afk. Or make the belts hard to find, use the scanners. Corps and people that can find mining belts then have the advantage over those too lazy to learn or do more then click to fly to belt.
I say again read and see some of the ideas out there CCP the playerbase has them, look into them. They also have valid complaints against you and your PERCIEVED lack of interest in enforcing your own rules and EULA and have begun to take matters into their hands. That is a symptom of a problem.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] Applebabe |
Borgholio
Minmatar Quantum Industries RAZOR Alliance
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Posted - 2008.08.10 00:29:00 -
[466]
Originally by: Sirius Problem
Why do non PvP'rs want a 100% free ride? What sense of accomplishment is there playing a futuristic, deep space MMO if there is no challenge/risk? (Especially considering the backstory and entire premise of the game)
Why does it matter to you? A sense of accomplishment isn't universal. It's relative. Some might feel accomplished if they strip mine all the veld out of a .7 system. Others might feel accomplished if they board a mothership for the first time. Why is it an issue if someone else might enjoy playing the game differently than you do? ----------------------------------- You will be assimilated...bunghole! |
Sirius Problem
Darkness Inc.
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Posted - 2008.08.10 03:32:00 -
[467]
Originally by: Borgholio Why is it an issue if someone else might enjoy playing the game differently than you do?
That's a rather ironic statement considering that this whole patch is about one group of people not liking how another group of people enjoy playing the game. ---- Train more. Whine less.
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Par'Gellen
Tres Hombres
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Posted - 2008.08.10 05:45:00 -
[468]
Holy crap! I had to read it twice and check the calendar to make sure it wasn't some kind of joke!
Great news! Thanks a TON CCP! ---
To err is human. But it shouldn't be the company motto... |
Par'Gellen
Tres Hombres
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Posted - 2008.08.10 05:47:00 -
[469]
Originally by: Sirius Problem
Originally by: Borgholio Why is it an issue if someone else might enjoy playing the game differently than you do?
That's a rather ironic statement considering that this whole patch is about one group of people not liking how another group of people enjoy playing the game.
Your enjoyment should never step on my enjoyment (that equals lost revenue for CCP duh). Other than that play as you see fit. ---
To err is human. But it shouldn't be the company motto... |
Kurann
Amarr Crimson Flag
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Posted - 2008.08.10 06:17:00 -
[470]
Originally by: Par'Gellen
Originally by: Sirius Problem
Originally by: Borgholio Why is it an issue if someone else might enjoy playing the game differently than you do?
That's a rather ironic statement considering that this whole patch is about one group of people not liking how another group of people enjoy playing the game.
Your enjoyment should never step on my enjoyment (that equals lost revenue for CCP duh). Other than that play as you see fit.
im curious then, what about pirates, piracy is a plausible profession here, wouldn't that step on your enjoyment, because you don't want to get shot at? but then restricting my piracy steps on my enjoyment as well... so your logic is very flawed.
Originally by: csebal
Originally by: Cadde
Finally, EXPAND 0.0 space. Actually, remove some highsec/lowsec empire and turn it into less secure space. And make small islands of high sec surrounded by lowsec, all in line with the turmoil caused by the faction wars.
Welcome to 2003.
The game was just like that.. Wide area of low sec bordering the high sec cores of the empires.
I did like it that way a lot more. Add the lack of highway jumps to that and you really had an amazin and really large universe.
What we have now is merely a watered down mockery of the once great eve universe.
I would choose bringing that universe back any time of the day.
THIS is Eve, or the Eve i started in in 2004 as a carebear, harsh, unforgiving, players helping or hurting (as i did get pirated a few times) each other as they saw fit. Now, im wondering why im wasting my time for the warm fuzzy space of this new Eve.
and the idea of moving level 4's and 3's into low sec is extreme i know, but that seems to be what CCP is all about recently...
and as to macroers, how about this, CCP: Create a player based macro hunter, a closely monitored player base mind you, whose specific goal in the game is to hunt, challenge and report/destroy macroers. now you might be asking, how would you know the difference between a macroer and afker? well, it can't be an instant decision by this "macroer hunter," say there are ranks in the hunters, and starting with a free gm or two, they have to be called in to view the logs/follow them, and make a final decision. then over time, as player hunters prove themselves, they move up into the ranks, but always must call in another party, in sort of a checks and balances system so no one can become too power hungry, and destroy/report anyone they don't like. Also setup a new petition system specifically for a suspected macroer spotting so these macro hunters can come and investigate. Since you "can't" find them, let players who time and time again have, find them for you.
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Par'Gellen
Tres Hombres
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Posted - 2008.08.10 07:04:00 -
[471]
Edited by: Par''Gellen on 10/08/2008 07:04:56
Originally by: Kurann im curious then, what about pirates, piracy is a plausible profession here, wouldn't that step on your enjoyment, because you don't want to get shot at? but then restricting my piracy steps on my enjoyment as well... so your logic is very flawed.
That's probably the dumbest thing I've ever seen in print...
If I wanted to mix it up with pirates then I'd go to low sec. Hence the blog about the whole issue. ---
To err is human. But it shouldn't be the company motto... |
Boohoomoar
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Posted - 2008.08.10 10:53:00 -
[472]
Originally by: Sirius Problem Well I'm late to the thread, but the crybaby masses win again.
The sec system is still a joke. 0.5 - 1.0 is now effectively a "no kill" zone. There is pretty much no reason for a carebear to worry about anything in high-sec, which is just wrong, IMO. Especially, as others have mentioned, you've just created macro-miner heaven -- Which I suppose is good to some of CCPs biggest paying customers.
100 % wrong. You can still suicide gank people. Which means it's not macrominer heaven. If people only suicide ganked macro miners there wouldn't be a problem because macro miners don't cancel accounts or post on the forums.
Originally by: Sirius Problem
If high-sec is being made even safer, why not throw the pirates a bone and make low-sec more dangerous? - Remove gate guns or reduce their damage, decreasing with system sec status? What about removing WTZ in low-sec? My favorite would be to completely surround Jita by low-sec systems
Did you even read the blog? Pirates get less of a sec hit in the lower sec systems.
Originally by: Sirius Problem Bah.. Why do I even bother posting? CCP just caters to the vocal minority of the financial majority. I guess that makes for good business, but an increasingly dull game.
Dull? Because CCP nerfed suicide ganking?
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Tobbie T
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Posted - 2008.08.10 14:18:00 -
[473]
Nerfing turns good games into WoW , The less the better , If someone makes a move and wins on making you unhappy you got to outsmart them , And if you belive in WoW being a great game after all the nerfs ... go play that and leave Eve to people who can handle a down
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Sirius Problem
Darkness Inc.
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Posted - 2008.08.10 14:34:00 -
[474]
Originally by: Par'Gellen That's probably the dumbest thing I've ever seen in print...
If I wanted to mix it up with pirates then I'd go to low sec. Hence the blog about the whole issue.
Edit: In summary - Pirates, just like carebears, have their place. They should stay there.
Oh my. You are playing the wrong game. Need I say it? WOW -->> That way.
PS. I think you just won the "dumbest thing in print" contest. ---- Train more. Whine less.
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Sirius Problem
Darkness Inc.
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Posted - 2008.08.10 14:44:00 -
[475]
Originally by: Boohoomoar 100 % wrong. You can still suicide gank people.
If you are lucky. CONCORD response times are reduced.
Quote: Did you even read the blog? Pirates get less of a sec hit in the lower sec systems.
Pfft. Grab a brain for a moment. What pirate gives a shit about their sec status? That is just another carebear/anti-pie buff to make it less detrimental for them to be involved in non-war dec altercations.
Quote: Dull? Because CCP nerfed suicide ganking?
Clearly, you're a carebear alt or a noob. Either way, you just don't get it. ---- Train more. Whine less.
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Esmenet
Gallente
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Posted - 2008.08.10 17:44:00 -
[476]
Originally by: Boohoomoar
100 % wrong. You can still suicide gank people. Which means it's not macrominer heaven. If people only suicide ganked macro miners there wouldn't be a problem because macro miners don't cancel accounts or post on the forums.
Suiciding a macrominer comes with such a large cost it will in reality not happen. And macrominers/isk sellers do post on the forums.
Quote:
Did you even read the blog? Pirates get less of a sec hit in the lower sec systems.
Thats not a buff for pirates, its a buff for anyone hunting pirates. Vote against the nano nerf! |
Abrynn
Minmatar CCCP INC
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Posted - 2008.08.10 18:52:00 -
[477]
Are you all ******s or just miners not all ppl that fight in low sec are pirates ..... My corp are anti pirates we keep out low sec home safe for all the noobs that come in ( well as safe as we can things happen) if they do this stupid nerf we will lose sec so fast it will be even harder to protect the little guy .... why dont u guys go play WOW if your gonna be so dumb
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Abrynn
Minmatar CCCP INC
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Posted - 2008.08.10 19:20:00 -
[478]
I hate to say it but i agree with the pirates here if you get rid of them whats my job :)
Seriously though this is ******ed high sec yeah make the penatly very harsh or just unable to lock... leave low sec alone killing the bad guy already has a steep penalty for us anti pirates..
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Par'Gellen
Tres Hombres
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Posted - 2008.08.10 21:27:00 -
[479]
Edited by: Par''Gellen on 10/08/2008 21:30:18 Nevermind lol... It's like talking to crazy people... or the wall... ---
To err is human. But it shouldn't be the company motto... |
Davina Braben
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Posted - 2008.08.10 23:19:00 -
[480]
Edited by: Davina Braben on 10/08/2008 23:20:12 The security hit adjustments scaling by system sec and comparative security of the involved parties are generally good changes I think. Makes low sec PVP less of a specialised pastime, helps anti-pirates etc. etc.
Not sure what to make of the new CONCORD spawns or any of the rest of it.
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