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Thread Statistics | Show CCP posts - 0 post(s) |
tehasianone
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Posted - 2008.08.10 17:28:00 -
[181]
/signed
logical, straightfoward, and not over the top
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Machiu Troyan
Uninvited Guests Obsidian Empire
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Posted - 2008.08.10 17:28:00 -
[182]
/sign
Sarmaul for dev! ------------------
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Dreshi
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Posted - 2008.08.10 18:13:00 -
[183]
/signed
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joiBoi
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Posted - 2008.08.10 18:14:00 -
[184]
/signed
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Verizan
Wreckage of Democracy
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Posted - 2008.08.10 18:15:00 -
[185]
/signed
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Pattern Clarc
Naglihiem
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Posted - 2008.08.10 18:49:00 -
[186]
Edited by: Pattern Clarc on 10/08/2008 18:49:24 +1
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MassonA
coracao ardente Triumvirate.
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Posted - 2008.08.10 19:42:00 -
[187]
yes!
is there any way to see the amount of support given to threads or not?
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d'hofren
Jericho Fraction The Star Fraction
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Posted - 2008.08.10 20:27:00 -
[188]
Makes sense
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Mutabae
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Posted - 2008.08.10 20:35:00 -
[189]
No. Sarm's idea forces as many changes as CCP's. Just fiddle with poly's, speed multiplier stacking on implants in conjunction with a couple of mods and a couple of ship slot amounts...then stop there.
There's no need to continue to go down CCPs route of making huge changes to fix a relatively small problem. The issue is speed multiplied without thought, not the total balance of combat, tanking, range and bonuses.
We do just fine excepting certain ships/implants.
You're overthinking the issue. Stop acting like CCP.
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Lancard
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Posted - 2008.08.10 21:12:00 -
[190]
Originally by: Dinique 1) When an MWD is activated, all weapon systems are deactivated and can only be reactivated once the MWD is turned off. Turrets, Drones, Launchers and Smartbombs stop dealing damage completely while the MWD is active. 2) Afterburner speeds are increased
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Asestorian
Sebiestor tribe
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Posted - 2008.08.10 21:17:00 -
[191]
I for one, give this a "HELL YEAH"
---
Quote: EVE is unfair by design.
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Kol Skywalker
Shadows of the Dead Daisho Syndicate
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Posted - 2008.08.10 23:19:00 -
[192]
Agreed... needs some tweaking
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RuriHoshino
Minmatar Stimulus
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Posted - 2008.08.10 23:43:00 -
[193]
Originally by: Mutabae You're overthinking the issue. Stop acting like CCP.
This changes two modules and results in a rebalance of speed and striking power while leaving the utility of ships as the currently exist intact.
CCP made the Tempest heavier than the Raven, among other acts of lunacy. How can you possibly compare this idea to the drunk-with-a-weedwhacker approach currently enshrined on Sisi?
Support a Real, Reasonable Change to Speed |
Terra Mikael
NightCrew
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Posted - 2008.08.11 10:06:00 -
[194]
Edited by: Terra Mikael on 11/08/2008 10:07:02
Edit: how about no?
Originally by: VicturusTeSaluto All piracy is built upon honoring one's word.
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Unreal5
Malicious Intentions
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Posted - 2008.08.11 12:05:00 -
[195]
Edited by: Unreal5 on 11/08/2008 12:05:26 yes ASD |
Soggy Biscuit
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Posted - 2008.08.11 12:28:00 -
[196]
I have to agree
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Drykor
Jericho Fraction The Star Fraction
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Posted - 2008.08.11 12:57:00 -
[197]
Worth looking into this proposal.
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2008.08.11 16:27:00 -
[198]
Edited by: Vir Hellnamin on 11/08/2008 16:28:12 Maneuver only, emergency escape try... why the hell not... let's try this :)
-- V.H.
"Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Naemorian
Malicious Intentions Un-Natural Selection
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Posted - 2008.08.11 16:56:00 -
[199]
Me likes
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Zeratul Ltar
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Posted - 2008.08.11 18:18:00 -
[200]
Excellent Suggestion imo, CCP set it up on the test server for a week and at least give this some thought please.
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Solomon XI
Caldari Hoist The Colors.
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Posted - 2008.08.11 19:18:00 -
[201]
Originally by: Vanden Mix that with reduced webs and you've got a deal.
Still going to hurt blaster boats and our tiny optimal.
Also we NEED our MWD during PvP (blaster boats) so turning our guns off while it's running can nerf us still.
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Kira Novia
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Posted - 2008.08.11 19:28:00 -
[202]
I concur maybe missions should be looked at... but don't adjust their payout. Or the loot dropped. I for one salvage and loot the wrecks and refine said loot to build stuff.
This will kill a legitimate play-style (that is, high-sec pve). It will also ruin what little low-sec PvP remains (ie: pvp in low-sec and make money in empire).
This idea is fail
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Aleus Stygian
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Posted - 2008.08.11 19:47:00 -
[203]
Originally by: Solomon XI
Originally by: Vanden Mix that with reduced webs and you've got a deal.
Still going to hurt blaster boats and our tiny optimal.
Also we NEED our MWD during PvP (blaster boats) so turning our guns off while it's running can nerf us still.
Unless you've read most descriptions of or issues on and with blasterboats, the whole deal with them is that they are supposed to charge hard and deal with the threat through huge damage before they are worn down. Well, if they are Gallente, that is, and not range-bonused things ß la Caldari. In which case you won't have too much of a problem.
It should work. Really.
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Gaius Terium
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Posted - 2008.08.11 19:51:00 -
[204]
/sign. Sarmaul FTW!
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Nicocat
Deep Core Mining Inc.
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Posted - 2008.08.11 19:52:00 -
[205]
Yeah, we should do this. ----------------
Originally by: Splagada SEED ME DADDY
Down with alts! One character per account per IP! |
Torquemanda Corteaz
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.08.11 20:23:00 -
[206]
yes please
a much better solution to the current problem
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Baji Core
The Scope
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Posted - 2008.08.12 00:07:00 -
[207]
Simple and elegant... I like it. Especially compared to CCP's proposal!
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Solanar Starjumper
Proctla
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Posted - 2008.08.12 00:17:00 -
[208]
I approve.
+1 SHC
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Hunter Nay
Hunter Group
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Posted - 2008.08.12 01:30:00 -
[209]
I support this idea, was also thinking, what about if activating a mwd reduces your agility, therefore in a straight line you can reach same speeds but decreases your ability to orbit at high speeds?
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Vittore Mos
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Posted - 2008.08.12 03:18:00 -
[210]
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