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Dormuth Purifier
Decorum Inc Tygris Alliance
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Posted - 2008.07.31 04:44:00 -
[1]
Edited by: Dormuth Purifier on 31/07/2008 04:44:54 I was thinking about the speed nerf, and it seems it will buff the missiles with a big degree.
I thought about some kind of countermeasure, like flare, anti missile weapons (AMS), and something popped in my mind, what real world tanks use? A special armor against warheads!Its called reactive armor. Reactive armor explained
I short, it uses charges outside the armor to counter the explosion of the missile with a counter explosion.
There could be a new type of hardener, named like Reactive Adaptive Plating for armor, and Reactive Invulnerability Field for shield.
It would use cap, a little more than the hardener for armor, and get stats from the compensation skills. The base resist could be around 16-17%, so a little worst than the normal (same for shield of course, but i only write about armor hardener, shield would work same...so for shield 22% resist).
And it would reduce the explosion velocity of the missile, so reducing the damage.The exact reducing have to be tested, is say try with like 30% explosion reduction, and start from there.
I think it would be an elegant solution, a little less resist across the board, but bigger defense againts missiles and uses cap, so with a tradeoff,and could be easily integrated to the game.
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Tyson Gallane
Caldari Political Warfare Executive
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Posted - 2008.07.31 08:46:00 -
[2]
Isn't this already considered to be used on existing ship armour?
Spaceship armour is advanced, complicated stuff.
T.
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HP Baxter
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Posted - 2008.07.31 11:28:00 -
[3]
Why not just implement missle defence for all the races.
Minmatar: Vulcan Autocannon with a rapid firing ammo type and worst range and best falloff off all of the races but best damage (to the rockets).
Gallente: PointDefense Railguns with extrasmall charges to intercept missles. Medium Firerate and Medium damage and medium range.
Caldari: Leafe them as they are (maybe buff range a bit). Rockets to intercept missles. Longest range, weakest damage, normal rate of fire.
Amarr: PoindDefense Lasers. Same as Gallente indeed but with flashy lasers! =)
Then you'll get a defense type for every race which is not bound to misslelauncher slots. Maybe if you change the way the missledefense works to more passive style, people would start using them. In Example: Make the Modules like aktive hardners. Activate and forget. They'll automatically search and destroy missels in they're range.
Just my 2 cents
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Tyson Gallane
Caldari Political Warfare Executive
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Posted - 2008.07.31 11:42:00 -
[4]
The main problem with anti-missile defence as a concept is that missiles are already pretty much the worst choice for PvP. If you provide a whole host of options to shoot missiles down en route then they will become even less viable.
Caldari will become even more usless in PvP - and it is not like we will be able to develop nice "Anti-Laser" or Anti-Projectile" defences to level the playing field.
Just sayin'.
T.
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Webster Carr
Gallente Magellan Exploration and Survey
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Posted - 2008.07.31 17:04:00 -
[5]
Missile Defense would actually be very easy, it'd work just like a tracking disruptor on Amaar ships: Activate module on a missile ship and it's missle explosion velocity is decreased and it's explosion radius is increased by x% (reducting the impact on fast moving and smaller ships respectively). I'm not sure why it's not already in the game, it would probably have scripts, and the X% adjustment to the values could be set to make it balanced. Like a tracking disruptor it's a one trick pony, if your opponent doesn't have missiles then it's useless.
Peace, Webb
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z0de
Gallente The Bastards
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Posted - 2008.07.31 17:05:00 -
[6]
my idea: make defender missiles work.
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Manfred Rickenbocker
The Elliance Delta.Green
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Posted - 2008.07.31 18:20:00 -
[7]
Originally by: Tyson Gallane The main problem with anti-missile defence as a concept is that missiles are already pretty much the worst choice for PvP. If you provide a whole host of options to shoot missiles down en route then they will become even less viable.
Caldari will become even more usless in PvP - and it is not like we will be able to develop nice "Anti-Laser" or Anti-Projectile" defences to level the playing field.
Just sayin'.
T.
Quoting for hilarity~
Caldari already have the best anti-turret defense. Know what its called? ECM. If you dont have a lock, you cant fire turrets. Missiles, on the other hand, have this nifty ammo type called F.O.F. that all you do is fire and forget. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.31 18:30:00 -
[8]
Missiles +/-
My take on making missiles better, as well as adding racial defenses.
Why should Defenders be the only defense? Why would the Amarr, with all their laser tech, still think "The best way to stop a missile is by throwing another missile at it!" --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
Inara Subaka
Caldari the united
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Posted - 2008.07.31 19:47:00 -
[9]
Missiles are the only offensive weapon system in the game with a specifically designed counter as it is (yes, defenders aren't amazing, but they still do their job to some degree). Missiles still aren't the most effective for taking down high speed targets anyways, and I don't see that changing because of this *cough*silly*cough* nano-nerf (snipers do wonders for taking down fast targets, less tracking at that range).
You can't fit mirrors to your ship to reflect laser fire, a magnetic field generator to destabilize hybrid shots, or use mini drones to intercept projective fire. And unless they plan on putting these into place (which I hope they don't) the idea of a 2nd missile defense system is just crazy talk.
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