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Cailais
Amarr VITOC
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Posted - 2008.07.31 20:00:00 -
[181]
Originally by: Pattern Clarc
If you could accelerate to top speed really quickly with afterburners, they would be vastly more viable.
Thats a interesting proposal - perhaps ABs provide some degree of mass reduction when activated? So ABs are fast accelerants but low max speed, MWD are slow accelerants but higher max speeds?
This doesnt really help blasters of course (in fact it makes everything worse). Maybe Gallente ships should have much better manouverability - allowing them to more quickly match the trajectory of another vessel - and so (in theory) reducing the transversal and aiding the tracking of the blaster?
C.

Originally by: Tarminic Your continued whining is somewhat diminished by your continued willingness to give your money to CCP.
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Vaal Erit
Science and Trade Institute
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Posted - 2008.07.31 20:36:00 -
[182]
Edited by: Vaal Erit on 31/07/2008 20:36:21 I'm going to play devil's advocate a bit here but I am a bit secretly glad that blaster boats can't tackle as well as they can anymore. Playing on Tranq right now, it is trivial to tackle any other tanked BS in a Megathron. Sure, you can tell me stories of kiting Megas, but don't tell me vs a good player with good skills that it is the norm and not the rare exception.
Saying that, I have tested BS on Sisi and feel it is too hard a nerf for agility and top speed to be nerfed on BS. Top speed affects agility so nerfing both is a quadruple whammy.
I'm not convinced either way on the new webs yet. You can still track a similar class ship just fine when webbed, but shooting a BC with Large guns does a lot less damage, but really, the only issue with tracking comes when your enemy does a tight 500m-2.5km orbit on you and that is pretty hard to do.
So yeah before you blaster pilots immediately yell at me, BS and blaster speeds and agility need to be on a level where you can tackle something. I kind of like a method of fighting to reduce turret DPS and actually use speed/piloting skill while webbed instead of the 13km sphere of death on Tranq atm. --
 http://desusig.crumplecorn.com/sigs.html |

Car Wars
Shinra
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Posted - 2008.07.31 20:36:00 -
[183]
I like the idea of giving blaster 30-40% more damage. Fits their role and the gallente way of doing stuff. We will cope with the lesser web stuff as a trade off for more damage when you do it right. Just leave the mwd and speed/agility as they were for the bs/bc classes otherwhise id better go blastering in an obelisk.
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Kotami
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Posted - 2008.07.31 20:54:00 -
[184]
I haven't read this whole thread but it sounds to me like everyone who pilots a blastership and is complaining about not being able to hit smaller targets needs to step back and think about what you're saying. Battleships/Battlecruisers should be vulnerable to smaller, faster ships. They are not solo pwnmobiles.
If this patch is widening that vulnerability gap, bring it on.
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Tixxie Lix
Outer Heaven
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Posted - 2008.07.31 21:00:00 -
[185]
Originally by: Kotami I haven't read this whole thread but it sounds to me like everyone who pilots a blastership and is complaining about not being able to hit smaller targets needs to step back and think about what you're saying. Battleships/Battlecruisers should be vulnerable to smaller, faster ships. They are not solo pwnmobiles.
If this patch is widening that vulnerability gap, bring it on.
Read the thread first. That's my best suggestion.
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.31 22:37:00 -
[186]
Originally by: Ace101 quick question for solo pilots in megas, but has anyone else thought about a 'get back to gate' scenario. i tend to employ this tactic alot in my solo megathron due to the increasing number of players in eve and the increasing size of 'small gangs'.
During a 'get back to gate lol' manuver one would try to hammer it back to gate as quickly as possible. counting on the whether the hostiles have a huggin/rapier or are too stupid to not agro and jump through and fight on the other side this tactic has varied effect.
now imagine this but with your MWD shut off after one cycle = death.
so in my eyes solo BS pvp is pretty much fubar amirte?
Ok made some tests about this today on Sissi.
Some Numbers:
Mega(Trimarks + 2x 1600mm + Named MWD)
All made from 15km(more or less the maximum Range you can drop after Jumps, can be within 10-11km to)
Case 1: without a Tackler Getting to the Gate: 31 Seconds. Getting to the Gate with overloaded MWD: 24 Seconds.
Case 2: with one Frig sitting at 0 at the Gate + Web/Disruptor Getting on the Gate: 74 Seconds Getting on the Gate + overloaded MWD: 58 Seconds(note hre because you get your speed faster and it takes the same time you get slower by the Web
Case 2: with the same Frig, but with Scrambler + Web Getting on the Gate: about 150 Seconds Getting on the Gate + overloaded MWD: 118 Seconds
Case 3: with the same Frig dual Web Getting on the Gate: about 90 Seconds fare better than I expected Getting on the Gate with overloaded MWD: about 80 Seconds
Case 4: with the same Frig, Scram + Web and a second Web from another Ship Getting on the Gate: well I realy stoped the test, after 7.5km you will go 16.2 m/s = you can¦t avoid this fight Getting on the Gate with Overladet MWD: tested this twice, you cover about 2km more Range, if this starts at 10-11km you can make it if it starts at 15 you are still dead
All the numbers are fare or less the same without the Plates, since the extra mass works for you more than against you if you MWD gets shut down, but the numbers could be a bit better if you drop the Armor Rigs that slows you down. Also tested against Hacs, they do very well, and make it back to the gate in time prety good.
So 2 Webs and 1 Scram nerly eliminates your chance to survive, 1 Web + Scram, gets you in trouble but you will still get out mostly if you won¦t face to mutch Damage. A single Web(+Disruptor in this special Case) don¦t stop you and you will make it back to the gate. So everyting that extends Scram + 2 Webs will nail you at this Gate with ease, you won¦t get out without at least trying to take out the Tacklers. So the solo BS is dead the second you will jump in a solid Camp in 0.0. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Car Wars
Shinra
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Posted - 2008.07.31 22:43:00 -
[187]
Originally by: The Djego
nice data
nice work, people backing up things with data is what we need.
Originally by: The Djego
So the solo BS is dead the second you will jump in a solid Camp in 0.0.
dont see how this is relevant, that happens now on tranq already. Solo bs dies to rapier, falcon + damage.
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.31 22:48:00 -
[188]
Originally by: Car Wars
Originally by: The Djego
So the solo BS is dead the second you will jump in a solid Camp in 0.0.
dont see how this is relevant, that happens now on tranq already. Solo bs dies to rapier, falcon + damage.
Well yes this is right, but it now takes even less afford to do so, so a Camp will most likly catch more ships from a Gang thats trying to avoid the Fight to. Also it¦s gives lets say 2 Ceptors the option to hold you at a gate longe enught till Agession ends on the other side of the Gate. This puts you into trouble in Low Sec quite a bit. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Gabriel Karade
Nulli-Secundus
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Posted - 2008.07.31 23:13:00 -
[189]
Originally by: Kotami I haven't read this whole thread but it sounds to me like everyone who pilots a blastership and is complaining about not being able to hit smaller targets needs to step back and think about what you're saying. Battleships/Battlecruisers should be vulnerable to smaller, faster ships. They are not solo pwnmobiles.
If this patch is widening that vulnerability gap, bring it on.
They already are.
Longer range Battleships are vulnerable to smaller faster ships at shorter ranges, but can knock them down at long range. Blasterships were traditionally vulnerable to smaller faster stuff kiting them with distributed EW (Blasterthron for example is very vulnerable to all types of EW) for example, but could knock them down in the 5-10km range if there was little/no EW applied.
With the changes they [blaster Battleships] are now vulnerable at all ranges, personally I don't agree, there should be a zone of vulnerability of course, but likewise there should be a 'zone of death' just as there is with long range turret boats, and given the extreme lack of range with blasters, it should be in the 5-10km zone, else change blasters into something with a role.
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Video - 'War-Machine' |

Mag's
MASS
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Posted - 2008.08.01 00:10:00 -
[190]
Originally by: Kotami I haven't read this whole thread but it sounds to me like everyone who pilots a blastership and is complaining about not being able to hit smaller targets needs to step back and think about what you're saying. Battleships/Battlecruisers should be vulnerable to smaller, faster ships. They are not solo pwnmobiles.
If this patch is widening that vulnerability gap, bring it on.
I'm sorry, but people like yourself really naff me off. You fail to test or read the tests and experience of others, yet seemingly believe you have the right to judge.
Don't ASSUME it makes an ASS out of U and ME. Just you in this case.
Mag's

Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Capt'n Tightpants
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Posted - 2008.08.01 00:48:00 -
[191]
tl;dr
Get a tackler
so sayth the forum alt
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Ace101
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.08.01 01:48:00 -
[192]
Originally by: Capt'n Tightpants tl;dr
Get a tackler
getting a tackler takes the 'solo' out of solo pvp.
people solo pvp because they get a kick out of it. removing the ability for solo pvp will ruin the game for alot of people.
 BRUTEFORCE VID |

Synapse Archae
Amarr Demonic Retribution Un-Natural Selection
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Posted - 2008.08.01 02:00:00 -
[193]
The only nice part is now I can finish training HAM 5 for my sacrilege, tank it out the ass, and laugh at blaster pilots.
Shame i have to leave all my blaster training out in the cold, though.
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2008.08.01 02:56:00 -
[194]
(not read the whole thread, just the first couple pages and scanned through the rest, also way to much moaning from people who are trying to build a ship that does everything.)
From what I can see, the only real problem is that blasters are going to be short range.
On TQ, if you want to build a BS to track nano-HACs you can and the go pop. Its not hard. Its not hard, 3 or 4 BS in good combination will currently kill most nano fleets of about 20 HACs, barring obvious EW. The current ridiculous speed nanos often have to slow down or close into range to be useful, but most of them go pop.
Vaga doing just short of 50,000km, is very cool and makes an effective battering ram, but to be useful it generally slows down or gets close and goes pop. Drones donÆt count coz you can just smartbomb them. If you donÆt have one on, then you werenÆt kitted for the type of fight you were in.
Damage and resists is almost irrelevant. You build a ship that does 1000 û 1500 dps then the target has to kit against you. If he does, then good on him.
The nano nurf pretty much allows everything to shoot any of them regardless of the nano build. So yay nurf.
If ur in a mega or hype, then your pretty much in the same boat as before. At 10km your engines got screwed by webs. Now it will be by crappy webs and a scram. You could never hit out side 10km properly before and you base your fighting on that range against effectively the same issue. Difference is that now if itÆs a tackler your drones will pop them, or you can do the same to them and then shoot them. If its vs a BS then you got the same issues as before cos its all the same ranges.
Acceleration is a bit of an issue, but all BS will suffer from that. 1 v 1, you start out of range, but you will still catch him up coz they have the same issue, or you can run. If they are in range to turn off your MWD then they are in range to fight.
And I saw an comment about Apocs earlier, about them doing so much DPS at 80km. Well you can push that to about 120km or a little less, and it works out about the same dps as a sniper build but with halve the range and less tank. People seem to forget that the Apoc gets no damage bonus.
Half the issues seem to come down to people being worried that they have to think about how they are going to build a ship, and then actuallyà test it to see if it works. Oh my! And maybe, just maybe, people cant just run in without thinking as much. And maybe, megathrons cant jump through a gate that they didnÆt bother to check first, see a gate camp and then run back to the gate jump.
IÆve yet to see a real issue posted that cant be solved with thinking about what you are building, spending the ISK to build it and applying commonsense to it all. It doesnÆt even ruin solo pvp, other than nanos ability to become invincible at ridiculous speed.
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bring back Eve TV |

Liang Nuren
Perkone
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Posted - 2008.08.01 06:40:00 -
[195]
Originally by: Archivian Specialatus
And I saw an comment about Apocs earlier, about them doing so much DPS at 80km. Well you can push that to about 120km or a little less, and it works out about the same dps as a sniper build but with halve the range and less tank. People seem to forget that the Apoc gets no damage bonus.
In general, your comment is utter rubbish. I'll address this point though.
No, we didn't "forget" that the Apoc has no damage bonus. The fact that it outdamages a double damage bonused ship (The Tempest) in all possible situations highlights just how broken lasers really are.
TBH, I think it's really funny how you can not understand that the Apoc is the worst offender of the most overpowered battleship lineup on TQ. Once this patch hits, it'll be much worse.
There literally won't be any reason whatsoever to fly a Gallente or Minmatar BS.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

The Djego
Minmatar merovinger inc
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Posted - 2008.08.01 07:35:00 -
[196]
Originally by: Liang Nuren
Originally by: Archivian Specialatus
And I saw an comment about Apocs earlier, about them doing so much DPS at 80km. Well you can push that to about 120km or a little less, and it works out about the same dps as a sniper build but with halve the range and less tank. People seem to forget that the Apoc gets no damage bonus.
No, we didn't "forget" that the Apoc has no damage bonus. The fact that it outdamages a double damage bonused ship (The Tempest) in all possible situations highlights just how broken lasers really are.
TBH, I think it's really funny how you can not understand that the Apoc is the worst offender of the most overpowered battleship lineup on TQ. Once this patch hits, it'll be much worse.
There literally won't be any reason whatsoever to fly a Gallente or Minmatar BS.
-Liang
Well 2 things I like to add. First its about that the Apoc can use Short Range Weapons on this Range, instead of Long Range weapons, giving the ship the advantage(Damage and Tracking whise). I remember closly back the tread about Amarr where everyone sayed Apoc is useless(and this was absolutly true at this point compared to Gedon and Abaddon) and there is no Med Range Combat so the better Range of Lasers is useless. Well don¦t get me wrong I think this is a very interesting concept, but since especialy on the BS Level every Ship has quite a hard time to moving itself about 30km now it is way to mutch and neraly eliminates the ability of catching someting, if you are in Range good to you if you are not very very bad for you now, giving any ship with a better Range a very big Advantage if people use it.
2. Did you pointed at the Pest? Was this you that ninjaed in a "Pest sucks boost it" in a save Blaster Thread? Tricky. Well many ships can outdamage the Pest(what was ok, as it had the upper hand because of his extra meds and Higs Slots back in the days, but this is simply gone a long time. I know a guy that still flyes one, Neut Pests are the sledgehammer against Commands or T2 Ships, also quite good against aktive Tanks but with some more ships in Gang you want more Damage and more Tank -> Mealstorm or Phoon time, problem now this 2 ships work in all situations a Pest works to very well(aka better).
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Yukisa
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Posted - 2008.08.01 08:05:00 -
[197]
Originally by: Liang Nuren
No, we didn't "forget" that the Apoc has no damage bonus. The fact that it outdamages a double damage bonused ship (The Tempest) in all possible situations highlights just how broken lasers really are.
No, it just highlights how utterly bad AC/Arties have become. Once upon a time, these weapons were top dog, even to the point that amarr ships used them in place of lasers. There's no denying AC/arti needs a boost for todays Eve.
Quote:
There literally won't be any reason whatsoever to fly a Gallente or Minmatar BS. -Liang
If they didn't nerf BS agility/speed so much, blaster/AC boats would still be viable.
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2008.08.01 08:21:00 -
[198]
Originally by: Liang Nuren
Originally by: Archivian Specialatus
And I saw an comment about Apocs earlier, about them doing so much DPS at 80km. Well you can push that to about 120km or a little less, and it works out about the same dps as a sniper build but with halve the range and less tank. People seem to forget that the Apoc gets no damage bonus.
In general, your comment is utter rubbish. I'll address this point though.
No, we didn't "forget" that the Apoc has no damage bonus. The fact that it outdamages a double damage bonused ship (The Tempest) in all possible situations highlights just how broken lasers really are.
TBH, I think it's really funny how you can not understand that the Apoc is the worst offender of the most overpowered battleship lineup on TQ. Once this patch hits, it'll be much worse.
There literally won't be any reason whatsoever to fly a Gallente or Minmatar BS.
-Liang
Tempest = 1000dps +500dps tank/ can track better and hit harder within 30km. enough tracking to kill nanos. Tempest is also a better sniper, considering it can tank whilst it does it and has a better alpha. Also you can use a Tempest like a mega.
Bottom line, build the right ship for the job. Again this seems to be a complaint coz people have to actually think about how to build a ship for a job, and know where their own weaknesses lie.
I seen a pirate take on a small mixed fleet in a Tempest. coz he prepared for it. And killed off every bit of fluffy stuff by insta popping most of them.
The Apoc has a very good bonus, which it needed to be honest. But considering that for its bonu, to make good use of it, it still does only a bit more damage than a sniper build and at half the range and with zero tank, in sniper build it hits less, has sniper range and no tank. The Tempest does a little less damage for sniper range the range, bigger alpha and can still tank 500dps.or u could sac the tank for Tracking and have a sniper with better tracking than most.
the main thing is that you are a crap load more versitile in a tempst coz of that one extra midslot and you do more dps. I do think Minmatar BS should be looked at. But much of the problems stated are still around not having the right kit for the right situation, and not using ur brain to build properly and know what u can and cant fight.
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bring back Eve TV |

Alfred vonBoring
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Posted - 2008.08.01 08:27:00 -
[199]
Edited by: Alfred vonBoring on 01/08/2008 08:29:00 Edited by: Alfred vonBoring on 01/08/2008 08:27:10 Dude, did you just seriously suggest that the Tempest is a better sniper than the Apocalypse and Mega? And that this is because of its tank?
And that the Tempest can do 1000 DPS out to 30km?
Could you perhaps substantiate those claims just a little for me? I'm just a forum alt, you're going to have to help me out here.
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JS LiamElms
Gallente Quantum Industries RAZOR Alliance
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Posted - 2008.08.01 08:59:00 -
[200]
so, a solo bs can get back to the gate in 120s with web and scram.... so most things can get back to gate if you don't kill them quick enough, and the only way to lock them down is to have support/tackler with you, making it no longer solo.. hmmmm
however, i read that a faction mwd actually gives you cap in a thorax? can someone C/D this please? Cause if so, the vigilent suddenly becomes a very nice solo blaster boat. |
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The Djego
Minmatar merovinger inc
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Posted - 2008.08.01 09:23:00 -
[201]
Originally by: JS LiamElms however, i read that a faction mwd actually gives you cap in a thorax? can someone C/D this please? Cause if so, the vigilent suddenly becomes a very nice solo blaster boat.
A T2 MWD will also give you Cap at the Thorax now, since the Penaltys are reduced on better MWDs(Speed Bonus stays the same). Since it takes longer to cover the range(more MWD use) it don¦t feels diffrent from before(but since other ships loose more Cap to do so her own, you can count it as a Bonus if you want).
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.08.01 09:50:00 -
[202]
Edited by: Lt Angus on 01/08/2008 09:50:42
Originally by: Archivian Specialatus
Originally by: Liang Nuren
Originally by: Archivian Specialatus
And I saw an comment about Apocs earlier, about them doing so much DPS at 80km. Well you can push that to about 120km or a little less, and it works out about the same dps as a sniper build but with halve the range and less tank. People seem to forget that the Apoc gets no damage bonus.
In general, your comment is utter rubbish. I'll address this point though.
No, we didn't "forget" that the Apoc has no damage bonus. The fact that it outdamages a double damage bonused ship (The Tempest) in all possible situations highlights just how broken lasers really are.
TBH, I think it's really funny how you can not understand that the Apoc is the worst offender of the most overpowered battleship lineup on TQ. Once this patch hits, it'll be much worse.
There literally won't be any reason whatsoever to fly a Gallente or Minmatar BS.
-Liang
Tempest = 1000dps +500dps tank/ can track better and hit harder within 30km. enough tracking to kill nanos. Tempest is also a better sniper, considering it can tank whilst it does it and has a better alpha. Also you can use a Tempest like a mega.
Bottom line, build the right ship for the job. Again this seems to be a complaint coz people have to actually think about how to build a ship for a job, and know where their own weaknesses lie.
I seen a pirate take on a small mixed fleet in a Tempest. coz he prepared for it. And killed off every bit of fluffy stuff by insta popping most of them.
The Apoc has a very good bonus, which it needed to be honest. But considering that for its bonu, to make good use of it, it still does only a bit more damage than a sniper build and at half the range and with zero tank, in sniper build it hits less, has sniper range and no tank. The Tempest does a little less damage for sniper range the range, bigger alpha and can still tank 500dps.or u could sac the tank for Tracking and have a sniper with better tracking than most.
the main thing is that you are a crap load more versitile in a tempst coz of that one extra midslot and you do more dps. I do think Minmatar BS should be looked at. But much of the problems stated are still around not having the right kit for the right situation, and not using ur brain to build properly and know what u can and cant fight.
330dps is closer to the tempests 30k dps
 Shhhh, Im hunting Badgers |

Kalintos Tyl
Minmatar
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Posted - 2008.08.01 09:53:00 -
[203]
Originally by: Archivian Specialatus
Originally by: Liang Nuren
Originally by: Archivian Specialatus
And I saw an comment about Apocs earlier, about them doing so much DPS at 80km. Well you can push that to about 120km or a little less, and it works out about the same dps as a sniper build but with halve the range and less tank. People seem to forget that the Apoc gets no damage bonus.
In general, your comment is utter rubbish. I'll address this point though.
No, we didn't "forget" that the Apoc has no damage bonus. The fact that it outdamages a double damage bonused ship (The Tempest) in all possible situations highlights just how broken lasers really are.
TBH, I think it's really funny how you can not understand that the Apoc is the worst offender of the most overpowered battleship lineup on TQ. Once this patch hits, it'll be much worse.
There literally won't be any reason whatsoever to fly a Gallente or Minmatar BS.
-Liang
Tempest = 1000dps +500dps tank/ can track better and hit harder within 30km. enough tracking to kill nanos. Tempest is also a better sniper, considering it can tank whilst it does it and has a better alpha. Also you can use a Tempest like a mega.
Bottom line, build the right ship for the job. Again this seems to be a complaint coz people have to actually think about how to build a ship for a job, and know where their own weaknesses lie.
I seen a pirate take on a small mixed fleet in a Tempest. coz he prepared for it. And killed off every bit of fluffy stuff by insta popping most of them.
The Apoc has a very good bonus, which it needed to be honest. But considering that for its bonu, to make good use of it, it still does only a bit more damage than a sniper build and at half the range and with zero tank, in sniper build it hits less, has sniper range and no tank. The Tempest does a little less damage for sniper range the range, bigger alpha and can still tank 500dps.or u could sac the tank for Tracking and have a sniper with better tracking than most.
the main thing is that you are a crap load more versitile in a tempst coz of that one extra midslot and you do more dps. I do think Minmatar BS should be looked at. But much of the problems stated are still around not having the right kit for the right situation, and not using ur brain to build properly and know what u can and cant fight.
show me that tempest fitt. Becosue idont know any that will have 30km 1000dps and 500 tank. I know nice fit with 750 dps at 2km. Well im listening.
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Mag's
MASS
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Posted - 2008.08.01 09:58:00 -
[204]
Originally by: Archivian Specialatus (not read the whole thread, just the first couple pages and scanned through the rest, also way to much moaning from people who are trying to build a ship that does everything.)
Another one. So based on your "not read the whole thread" you fully understand the issues?
Originally by: Archivian Specialatus From what I can see, the only real problem is that blasters are going to be short range.
Going to be...... what???? So when have they been anything else. Sorry but that statement makes no sense.
Originally by: Archivian Specialatus On TQ, if you want to build a BS to track nano-HACs you can and the go pop. Its not hard. Its not hard, 3 or 4 BS in good combination will currently kill most nano fleets of about 20 HACs, barring obvious EW. The current ridiculous speed nanos often have to slow down or close into range to be useful, but most of them go pop.
I'm not commenting on your methods, but you'll find alot on TQ have already adapted to the nano age, and kill them often. Some in this thread. 
Originally by: Archivian Specialatus Vaga doing just short of 50,000km.......
Yea TQ is full of full snake and officer fit Vaga's.
Originally by: Archivian Specialatus Damage and resists is almost irrelevant. You build a ship that does 1000 û 1500 dps then the target has to kit against you. If he does, then good on him.
Again... what?
Originally by: Archivian Specialatus If ur in a mega or hype, then your pretty much in the same boat as before. At 10km your engines got screwed by webs. Now it will be by crappy webs and a scram. You could never hit out side 10km properly before and you base your fighting on that range against effectively the same issue. Difference is that now if itÆs a tackler your drones ...................................
I suggest you read the thread. We've established getting to the target takes longer and you use more cap, take more damage, use more boosters. But when you get there, keeping said target in range is a whole new ball game.
Originally by: Archivian Specialatus Acceleration is a bit of an issue, but all BS will suffer from that. 1 v 1, you start out of range, but you will still catch him up coz they have the same issue, or you can run. If they are in range to turn off your MWD then they are in range to fight.
Again, read the thread, see above.
The rest was ranting tbh. The reduction of some speed items was a great idea, but this sledgehammer nerf just makes the whole game suffer. Open your eyes, read the thread and peoples tests, it breaks more than it fixes.
Mag's

Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2008.08.01 10:22:00 -
[205]
Originally by: Alfred vonBoring Edited by: Alfred vonBoring on 01/08/2008 08:29:00 Edited by: Alfred vonBoring on 01/08/2008 08:27:10 Dude, did you just seriously suggest that the Tempest is a better sniper than the Apocalypse and Mega? And that this is because of its tank?
And that the Tempest can do 1000 DPS out to 30km?
Could you perhaps substantiate those claims just a little for me? I'm just a forum alt, you're going to have to help me out here.
Ok i had a more detailed reply and the forums screwed me on the post.
so basically.
800mm auto +hail x6, seige x2 + javalin T2, 4 t2 gyro's +2 BCS. 5 hammerhead 2s. level 5 skills. I should have mentioned 30km including falloff. But either way, your in a better fire power position than a mega. Also with tweaking and correct rigs and depending if ur solo or small gang or fleet. You can make it devistate nano HACS now, and in the next patch it will be seriously good at it. Also with some thinking it can be pretty vercetile in gang fights if working towards certain tactics. point is that if you have a good team, good ship building skills it can be pretty awsome. -------------------------------
bring back Eve TV |

Theron Gyrow
Gradient Electus Matari
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Posted - 2008.08.01 10:55:00 -
[206]
Originally by: Archivian Specialatus
800mm auto +hail x6, seige x2 + javalin T2, 4 t2 gyro's +2 BCS. 5 hammerhead 2s. level 5 skills.
That's... an interesting fit. Now then, how does it get the 500 DPS tank you said it has at the same time? -- Gradient forum |

Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2008.08.01 10:55:00 -
[207]
Originally by: Vaal Erit Edited by: Vaal Erit on 31/07/2008 20:36:21 I'm going to play devil's advocate a bit here but I am a bit secretly glad that blaster boats can't tackle as well as they can anymore. Playing on Tranq right now, it is trivial to tackle any other tanked BS in a Megathron. Sure, you can tell me stories of kiting Megas, but don't tell me vs a good player with good skills that it is the norm and not the rare exception.
Saying that, I have tested BS on Sisi and feel it is too hard a nerf for agility and top speed to be nerfed on BS. Top speed affects agility so nerfing both is a quadruple whammy.
I'm not convinced either way on the new webs yet. You can still track a similar class ship just fine when webbed, but shooting a BC with Large guns does a lot less damage, but really, the only issue with tracking comes when your enemy does a tight 500m-2.5km orbit on you and that is pretty hard to do.
So yeah before you blaster pilots immediately yell at me, BS and blaster speeds and agility need to be on a level where you can tackle something. I kind of like a method of fighting to reduce turret DPS and actually use speed/piloting skill while webbed instead of the 13km sphere of death on Tranq atm.
Just a heads up: I'm specced gallente pilot. I had a friendly PvP duel with my friend, specced minie pilot:
I was running buffer tanked mega with neutrons and faction AM with ogres II (mind, I have 7mil in drones only..) and he was running dual repping phoon with some torps and some *medium* ACs..
He won. Simply. We were sitting at my optimal, I had him dual webbed and he chew through my 45k of armor before I managed to get him out of cap boosters so he couldnt tank anymore.
Dont start about mega beeing supperior at on TQ, coz it isnt..torps got pretty nice buff for starters.
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Kalintos Tyl
Minmatar
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Posted - 2008.08.01 10:58:00 -
[208]
Originally by: Miss KillSome
Originally by: Vaal Erit Edited by: Vaal Erit on 31/07/2008 20:36:21 I'm going to play devil's advocate a bit here but I am a bit secretly glad that blaster boats can't tackle as well as they can anymore. Playing on Tranq right now, it is trivial to tackle any other tanked BS in a Megathron. Sure, you can tell me stories of kiting Megas, but don't tell me vs a good player with good skills that it is the norm and not the rare exception.
Saying that, I have tested BS on Sisi and feel it is too hard a nerf for agility and top speed to be nerfed on BS. Top speed affects agility so nerfing both is a quadruple whammy.
I'm not convinced either way on the new webs yet. You can still track a similar class ship just fine when webbed, but shooting a BC with Large guns does a lot less damage, but really, the only issue with tracking comes when your enemy does a tight 500m-2.5km orbit on you and that is pretty hard to do.
So yeah before you blaster pilots immediately yell at me, BS and blaster speeds and agility need to be on a level where you can tackle something. I kind of like a method of fighting to reduce turret DPS and actually use speed/piloting skill while webbed instead of the 13km sphere of death on Tranq atm.
Just a heads up: I'm specced gallente pilot. I had a friendly PvP duel with my friend, specced minie pilot:
I was running buffer tanked mega with neutrons and faction AM with ogres II (mind, I have 7mil in drones only..) and he was running dual repping phoon with some torps and some *medium* ACs..
He won. Simply. We were sitting at my optimal, I had him dual webbed and he chew through my 45k of armor before I managed to get him out of cap boosters so he couldnt tank anymore.
Dont start about mega beeing supperior at on TQ, coz it isnt..torps got pretty nice buff for starters.
dont count typhoon it is missile/drone boat. His guns are pathetic. He kiled you with torps and drones seriously.
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2008.08.01 10:58:00 -
[209]
And on the topic:
Blasters are already problematic due to short optimal for any solo or gang work.
If in solo mode, before u can start dishing dps, u have to get close, really close. with MWD overloaded and such.
In gangs, any other BS is simply more viable, coz of longer range on the guns/torps/missiles.
And now we get nerfed, gallente pilots, coz of some cruisers going too fast?
Apart from some random mach or vindicator, no BS was nanoed anymore. Why nerfing everything? Its like drone nerf awhile ago.
CCP, u simply suck, sorry for that, but i dont see a point in all this stuff u are doing anymore.
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2008.08.01 10:59:00 -
[210]
Originally by: Kalintos Tyl
Originally by: Miss KillSome
Just a heads up: I'm specced gallente pilot. I had a friendly PvP duel with my friend, specced minie pilot:
I was running buffer tanked mega with neutrons and faction AM with ogres II (mind, I have 7mil in drones only..) and he was running dual repping phoon with some torps and some *medium* ACs..
He won. Simply. We were sitting at my optimal, I had him dual webbed and he chew through my 45k of armor before I managed to get him out of cap boosters so he couldnt tank anymore.
Dont start about mega beeing supperior at on TQ, coz it isnt..torps got pretty nice buff for starters.
dont count typhoon it is missile/drone boat. His guns are pathetic. He kiled you with torps and drones seriously.
I know, but the point about that rant is, that pilot suggested, that mega is already pwn mobile on TQ..
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