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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Cobra Raider
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Posted - 2008.08.08 00:46:00 -
[3931]
Hull: Stabber Class Role: Heavy Assault Ship
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat. so tell me the point of this ship now i for one only like small gangs that move fast hit hard and can have ***** drive active we needed but now no point in play this game or maybe you should give my time and money i spent training for another useless ship
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Cobra Raider
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Posted - 2008.08.08 00:46:00 -
[3932]
Hull: Stabber Class Role: Heavy Assault Ship
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat. so tell me the point of this ship now i for one only like small gangs that move fast hit hard and can have ***** drive active we needed but now no point in play this game or maybe you should give my time and money i spent training for another useless ship
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Develon Hitaki
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Posted - 2008.08.08 02:02:00 -
[3933]
Edited by: Develon Hitaki on 08/08/2008 02:04:04 Edited by: Develon Hitaki on 08/08/2008 02:02:34 all I can say is this proposed change is ridiculous in so many ways.
first of all instead of changing one or two things that affect speed your solution takes 12 to many approaches that are completely un-nessesary.
secondly, By doing this your going to make people bring larger fleets in thus causing the small gang warfare to be non existant.
third, Instead of just changing the bonus poly carbs, and aux thurster rig's to a lower percanetage.
fourth, I can over heat a warp scram thus giving me the ability to disable a astarte or a mega from getting within opt range while i happily melt his armour down from my range. while he cant get any good hits on me.
fifth, the role of the huggin is now null and void.
sixth, gives unfair advantage to ships that can dictate range based on effective op ranges. (amarr, arty's, missles, rails).
rethink this plan it has more changes then neccesary.
I would put more emphisis on stacking penelties on all things that dictate speed as opposed to changing the base items properties. ie polycarb's actually get stack nerfed tied with nano's and aux thrusters get stack nerfed with overdrivers yadda yadda yadda.
I will say this again, by doing this you are going to boost caladri, rail boats, and amarr.
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Develon Hitaki
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Posted - 2008.08.08 02:02:00 -
[3934]
Edited by: Develon Hitaki on 08/08/2008 02:04:04 Edited by: Develon Hitaki on 08/08/2008 02:02:34 all I can say is this proposed change is ridiculous in so many ways.
first of all instead of changing one or two things that affect speed your solution takes 12 to many approaches that are completely un-nessesary.
secondly, By doing this your going to make people bring larger fleets in thus causing the small gang warfare to be non existant.
third, Instead of just changing the bonus poly carbs, and aux thurster rig's to a lower percanetage.
fourth, I can over heat a warp scram thus giving me the ability to disable a astarte or a mega from getting within opt range while i happily melt his armour down from my range. while he cant get any good hits on me.
fifth, the role of the huggin is now null and void.
sixth, gives unfair advantage to ships that can dictate range based on effective op ranges. (amarr, arty's, missles, rails).
rethink this plan it has more changes then neccesary.
I would put more emphisis on stacking penelties on all things that dictate speed as opposed to changing the base items properties. ie polycarb's actually get stack nerfed tied with nano's and aux thrusters get stack nerfed with overdrivers yadda yadda yadda.
I will say this again, by doing this you are going to boost caladri, rail boats, and amarr.
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.08.08 02:32:00 -
[3935]
moronic changes that make it clear that CCP does not understand or care about small gangs or any sort of 'balance' outside of their bank account numbers. I would appreciate it if there was some sort of dev blog about how if 'non-pvpers' generally don't like game mechanic X it will be changed within a few months, that way I could save some subscription money. Let me know when you go back to being the company that cares about providing your customers with a fun and unique game rather than pandering to the masses like all the other MMO creators. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.08.08 02:32:00 -
[3936]
moronic changes that make it clear that CCP does not understand or care about small gangs or any sort of 'balance' outside of their bank account numbers. I would appreciate it if there was some sort of dev blog about how if 'non-pvpers' generally don't like game mechanic X it will be changed within a few months, that way I could save some subscription money. Let me know when you go back to being the company that cares about providing your customers with a fun and unique game rather than pandering to the masses like all the other MMO creators. -----
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Haptic Roach
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Posted - 2008.08.08 07:50:00 -
[3937]
These changes are going to make the game more boring.
It will be bad for small gang pvp. It is bad for new players because they don't see a clear exciting end-game.
Sitting around in cap ship lag fests is not an exciting end-game.
Buzzing around in a small well coordinated team and taking on larger gangs is a great end-game. I was usually on the receiving end - but the nano gangs inspired me to train up and to come up with tactics that will beat them.
It inspired some people to run to the forums and whine.
CCP - stop reading the forums and play the game - what changes to game mechanics do you think will make the game more exciting to play?
Why is the responsibility for balancing handed around so much - why cant we have one senior developer responsible for setting the pvp philosophy for eve. At least then we can have some confidence in the long term direction pvp is moving in.
After the proposed carrier changes and this silly suggestion i am wondering how serious CCP is about keeping the game exciting for older players. |
Haptic Roach
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Posted - 2008.08.08 07:50:00 -
[3938]
These changes are going to make the game more boring.
It will be bad for small gang pvp. It is bad for new players because they don't see a clear exciting end-game.
Sitting around in cap ship lag fests is not an exciting end-game.
Buzzing around in a small well coordinated team and taking on larger gangs is a great end-game. I was usually on the receiving end - but the nano gangs inspired me to train up and to come up with tactics that will beat them.
It inspired some people to run to the forums and whine.
CCP - stop reading the forums and play the game - what changes to game mechanics do you think will make the game more exciting to play?
Why is the responsibility for balancing handed around so much - why cant we have one senior developer responsible for setting the pvp philosophy for eve. At least then we can have some confidence in the long term direction pvp is moving in.
After the proposed carrier changes and this silly suggestion i am wondering how serious CCP is about keeping the game exciting for older players. |
iloni atoriandra
SniggWaffe
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Posted - 2008.08.08 11:39:00 -
[3939]
There is more money in catering to new players and CCP is a business.
Theres been 2 patches on Sisi but no patch notes saying whats been changed.
At least Jumpgate Evolution and Black Prophecy should be out soon so that should give CCP some competition in the spaceship MMO market.
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iloni atoriandra
Sniggerdly Pandemic Legion
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Posted - 2008.08.08 11:39:00 -
[3940]
There is more money in catering to new players and CCP is a business.
Theres been 2 patches on Sisi but no patch notes saying whats been changed.
At least Jumpgate Evolution and Black Prophecy should be out soon so that should give CCP some competition in the spaceship MMO market.
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Darklin Eldaris
The Illuminati.
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Posted - 2008.08.08 20:05:00 -
[3941]
So, basically what you're saying is:
F*ck minmatar.
Seriously, without "ludicrous" speed what are minmatar ships. The vagabond, anyone?
The tanks, and damage output of minmatar need to be SERIOUSLY reconsidered if this nerf is going to be patched in. It is simply unfair to nerf an entire race, if this nerf goes in unchanged it is likely that I will play my caldari account, and you can take the $15 a month you used to get for this one and shove it up your entire ^&*. It is similarly as likely that I will just get fed up and quit the game entirely.
Simply because people found away around the norm in your game does not mean that you need to completely change it. This is not a "balance," it is a RADICAL change in the way your game will be played.
Tread lightly ccp, you've made enough mistakes as it is.
How bout some new servers instead of fail programmers/project managers coming up with this garbage?
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Darklin Eldaris
The Illuminati.
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Posted - 2008.08.08 20:05:00 -
[3942]
So, basically what you're saying is:
F*ck minmatar.
Seriously, without "ludicrous" speed what are minmatar ships. The vagabond, anyone?
The tanks, and damage output of minmatar need to be SERIOUSLY reconsidered if this nerf is going to be patched in. It is simply unfair to nerf an entire race, if this nerf goes in unchanged it is likely that I will play my caldari account, and you can take the $15 a month you used to get for this one and shove it up your entire ^&*. It is similarly as likely that I will just get fed up and quit the game entirely.
Simply because people found away around the norm in your game does not mean that you need to completely change it. This is not a "balance," it is a RADICAL change in the way your game will be played.
Tread lightly ccp, you've made enough mistakes as it is.
How bout some new servers instead of fail programmers/project managers coming up with this garbage?
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Darklin Eldaris
The Illuminati.
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Posted - 2008.08.08 20:08:00 -
[3943]
Edited by: Darklin Eldaris on 08/08/2008 20:08:47
Originally by: Haptic Roach These changes are going to make the game more boring.
It will be bad for small gang pvp. It is bad for new players because they don't see a clear exciting end-game.
Sitting around in cap ship lag fests is not an exciting end-game.
Buzzing around in a small well coordinated team and taking on larger gangs is a great end-game. I was usually on the receiving end - but the nano gangs inspired me to train up and to come up with tactics that will beat them.
It inspired some people to run to the forums and whine.
CCP - stop reading the forums and play the game - what changes to game mechanics do you think will make the game more exciting to play?
Why is the responsibility for balancing handed around so much - why cant we have one senior developer responsible for setting the pvp philosophy for eve. At least then we can have some confidence in the long term direction pvp is moving in.
After the proposed carrier changes and this silly suggestion i am wondering how serious CCP is about keeping the game exciting for older players.
this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this
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Darklin Eldaris
The Illuminati.
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Posted - 2008.08.08 20:08:00 -
[3944]
Edited by: Darklin Eldaris on 08/08/2008 20:08:47
Originally by: Haptic Roach These changes are going to make the game more boring.
It will be bad for small gang pvp. It is bad for new players because they don't see a clear exciting end-game.
Sitting around in cap ship lag fests is not an exciting end-game.
Buzzing around in a small well coordinated team and taking on larger gangs is a great end-game. I was usually on the receiving end - but the nano gangs inspired me to train up and to come up with tactics that will beat them.
It inspired some people to run to the forums and whine.
CCP - stop reading the forums and play the game - what changes to game mechanics do you think will make the game more exciting to play?
Why is the responsibility for balancing handed around so much - why cant we have one senior developer responsible for setting the pvp philosophy for eve. At least then we can have some confidence in the long term direction pvp is moving in.
After the proposed carrier changes and this silly suggestion i am wondering how serious CCP is about keeping the game exciting for older players.
this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this this
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.08 22:34:00 -
[3945]
These changes are great. End of story. Eat that nano-phags and ADAPT. ----------------------------------------- [Video] Support Barrage |
Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.08.08 22:34:00 -
[3946]
These changes are great. End of story. Eat that nano-phags and ADAPT. ----------------------------------------- [Video] Support Barrage |
Doctor Mabuse
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Posted - 2008.08.08 23:14:00 -
[3947]
Originally by: Lyria Skydancer These changes are great. End of story. Eat that nano-phags and ADAPT.
This. Times infinity.
For those, ahem, 'younger' posters, who feel they can influence CCP's balancing by typing 'this' over and over and over again...
Who's trip-trapping on my bridge? |
Doctor Mabuse
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Posted - 2008.08.08 23:14:00 -
[3948]
Edited by: Doctor Mabuse on 08/08/2008 23:16:38
Originally by: Lyria Skydancer These changes are great. End of story. Eat that nano-phags and ADAPT.
This. Times infinity.
For those, ahem, 'younger' posters, who feel they can influence CCP's balancing by typing 'this' over and over and over again...
Edit: And those peeps who keep copying the Vagabond ship description? Well that's like saying MS Windows is a fantastic OS because, well, Microsoft say so ------------------------------------
Who's trip-trapping on my bridge? |
Develon Hitaki
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Posted - 2008.08.09 00:08:00 -
[3949]
Originally by: Doctor Mabuse Edited by: Doctor Mabuse on 08/08/2008 23:16:38
Originally by: Lyria Skydancer These changes are great. End of story. Eat that nano-phags and ADAPT.
This. Times infinity.
For those, ahem, 'younger' posters, who feel they can influence CCP's balancing by typing 'this' over and over and over again...
Edit: And those peeps who keep copying the Vagabond ship description? Well that's like saying MS Windows is a fantastic OS because, well, Microsoft say so
So what is your suggestion on how to prevent the blasterboats from becoming totally obselete? And what about the huggin's role?
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Develon Hitaki
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Posted - 2008.08.09 00:08:00 -
[3950]
Originally by: Doctor Mabuse Edited by: Doctor Mabuse on 08/08/2008 23:16:38
Originally by: Lyria Skydancer These changes are great. End of story. Eat that nano-phags and ADAPT.
This. Times infinity.
For those, ahem, 'younger' posters, who feel they can influence CCP's balancing by typing 'this' over and over and over again...
Edit: And those peeps who keep copying the Vagabond ship description? Well that's like saying MS Windows is a fantastic OS because, well, Microsoft say so
So what is your suggestion on how to prevent the blasterboats from becoming totally obselete? And what about the huggin's role?
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Mogren
CCCP INC
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Posted - 2008.08.09 00:32:00 -
[3951]
Originally by: Haptic Roach These changes are going to make the game more boring.
It will be bad for small gang pvp. It is bad for new players because they don't see a clear exciting end-game.
Sitting around in cap ship lag fests is not an exciting end-game.
Buzzing around in a small well coordinated team and taking on larger gangs is a great end-game. I was usually on the receiving end - but the nano gangs inspired me to train up and to come up with tactics that will beat them.
It inspired some people to run to the forums and whine.
CCP - stop reading the forums and play the game - what changes to game mechanics do you think will make the game more exciting to play?
Why is the responsibility for balancing handed around so much - why cant we have one senior developer responsible for setting the pvp philosophy for eve. At least then we can have some confidence in the long term direction pvp is moving in.
After the proposed carrier changes and this silly suggestion i am wondering how serious CCP is about keeping the game exciting for older players.
Well said.
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Mogren
CCCP INC
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Posted - 2008.08.09 00:32:00 -
[3952]
Originally by: Haptic Roach These changes are going to make the game more boring.
It will be bad for small gang pvp. It is bad for new players because they don't see a clear exciting end-game.
Sitting around in cap ship lag fests is not an exciting end-game.
Buzzing around in a small well coordinated team and taking on larger gangs is a great end-game. I was usually on the receiving end - but the nano gangs inspired me to train up and to come up with tactics that will beat them.
It inspired some people to run to the forums and whine.
CCP - stop reading the forums and play the game - what changes to game mechanics do you think will make the game more exciting to play?
Why is the responsibility for balancing handed around so much - why cant we have one senior developer responsible for setting the pvp philosophy for eve. At least then we can have some confidence in the long term direction pvp is moving in.
After the proposed carrier changes and this silly suggestion i am wondering how serious CCP is about keeping the game exciting for older players.
Well said.
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Melwitax
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Posted - 2008.08.09 05:25:00 -
[3953]
I don't make many posts in forum, but when I have I think I've been fairly consistent in theme. In a game like Eve where every player enjoys access to all the technologies available, it is NEVER necessary to nerf the capabilities of ships or modules. Such actions are win-lose for players and lose-lose for the company as inevitably someone is so aggrevated by the change that he or she opts to cancel. The course that should be taken, one that is both fair to non-nano ships and speed-demons alike is to introduce new items capable of combating these ships. By adding hypervelocity drones and missiles to the game you give people who fly slower ships, the ability to take on this threat while still allowing those who fly ultra-fast ships to get the most speed for the buck. This is a logical and natural progression of the game's technology whereas a nerf to all the speeds of the ships in the game represents a very unnatural change to the game's physics.
Find ways to give people choices instead of taking them away. In the end it makes everyone happier.
P.S. It's worth noting that most ships in Eve, including most interceptors, are already slower than the Space Shuttles. Kind of funny considering that there's supposed to be a 21,000 year difference between the world of New Eden and the present.
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Melwitax
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Posted - 2008.08.09 05:25:00 -
[3954]
I don't make many posts in forum, but when I have I think I've been fairly consistent in theme. In a game like Eve where every player enjoys access to all the technologies available, it is NEVER necessary to nerf the capabilities of ships or modules. Such actions are win-lose for players and lose-lose for the company as inevitably someone is so aggrevated by the change that he or she opts to cancel. The course that should be taken, one that is both fair to non-nano ships and speed-demons alike is to introduce new items capable of combating these ships. By adding hypervelocity drones and missiles to the game you give people who fly slower ships, the ability to take on this threat while still allowing those who fly ultra-fast ships to get the most speed for the buck. This is a logical and natural progression of the game's technology whereas a nerf to all the speeds of the ships in the game represents a very unnatural change to the game's physics.
Find ways to give people choices instead of taking them away. In the end it makes everyone happier.
P.S. It's worth noting that most ships in Eve, including most interceptors, are already slower than the Space Shuttles. Kind of funny considering that there's supposed to be a 21,000 year difference between the world of New Eden and the present.
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Zooooooom
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Posted - 2008.08.09 12:16:00 -
[3955]
So....the Deimos will be worthless then. Wonderful...It gives a great bonus to the mwd, but hey! It gets shut off by scramblers! And I have to be within 3-4k range to even shoot them. So if they have an AB then the Deimos can't keep up, even if it uses a web now that they only do -50%.
But if the Deimos puts on an AB, that's one wasted bonus the Deimos has. Then if I fit a scrambler, gate camping or solo engagements are nearly impossible since I can't get to them in time before they warp off.
I suppose I could do a dual web setup, but I'd have to lose an MWD or point, which is unacceptable. Seems like a dual webbing phobos is going to be a valued ship these days.
Let's not forget the tracking of blasters...now since we can't slow down our targets, we won't be able to hit them! Even if they're in a BC. All they have to do is use an AB and hitting them is a pain (still possible, but won't hit as much..)
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Zooooooom
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Posted - 2008.08.09 12:16:00 -
[3956]
So....the Deimos will be worthless then. Wonderful...It gives a great bonus to the mwd, but hey! It gets shut off by scramblers! And I have to be within 3-4k range to even shoot them. So if they have an AB then the Deimos can't keep up, even if it uses a web now that they only do -50%.
But if the Deimos puts on an AB, that's one wasted bonus the Deimos has. Then if I fit a scrambler, gate camping or solo engagements are nearly impossible since I can't get to them in time before they warp off.
I suppose I could do a dual web setup, but I'd have to lose an MWD or point, which is unacceptable. Seems like a dual webbing phobos is going to be a valued ship these days.
Let's not forget the tracking of blasters...now since we can't slow down our targets, we won't be able to hit them! Even if they're in a BC. All they have to do is use an AB and hitting them is a pain (still possible, but won't hit as much..)
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Selnix
Gallente North Eastern Swat Pandemic Legion
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Posted - 2008.08.09 16:58:00 -
[3957]
Sorry to tell you guys, but you are likely just wasting your time by making all of these posts. When Interdictor speeds were nerfed in late 2007, there was a thread that was kept alive for 6 months with suggestions and comments regarding why the nerf was wrong and how it had utterly destroyed a style of play along with an entire class of ships as well as with requests for GM/Dev response.
Response thread to the Dev's first time making this mistake.
Granted, not all of the posts were well-reasoned and not all of them were even remotely logical. The crux of the situation is that despite 6 months of their players asking for help to make what they had once flown (some to the point of exclusivity) viable once more, the thread received exactly 0 replies from the Devs and GMs. If they can completely ignore the player base for 6 months it seems quite unlikely that they will listen to you guys after just a couple of weeks, despite the higher post count given this change is planned to destroy more than just one small specialty ship class.
It would be nice if CCP would choose to learn from and rectify their earlier mistake instead of implementing a larger and more far-reaching version of it.
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Selnix
Gallente North Eastern Swat Pandemic Legion
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Posted - 2008.08.09 16:58:00 -
[3958]
Sorry to tell you guys, but you are likely just wasting your time by making all of these posts. When Interdictor speeds were nerfed in late 2007, there was a thread that was kept alive for 6 months with suggestions and comments regarding why the nerf was wrong and how it had utterly destroyed a style of play along with an entire class of ships as well as with requests for GM/Dev response.
Response thread to the Dev's first time making this mistake.
Granted, not all of the posts were well-reasoned and not all of them were even remotely logical. The crux of the situation is that despite 6 months of their players asking for help to make what they had once flown (some to the point of exclusivity) viable once more, the thread received exactly 0 replies from the Devs and GMs. If they can completely ignore the player base for 6 months it seems quite unlikely that they will listen to you guys after just a couple of weeks, despite the higher post count given this change is planned to destroy more than just one small specialty ship class.
It would be nice if CCP would choose to learn from and rectify their earlier mistake instead of implementing a larger and more far-reaching version of it.
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Doctor Mabuse
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Posted - 2008.08.09 18:30:00 -
[3959]
Originally by: Develon Hitaki
So what is your suggestion on how to prevent the blasterboats from becoming totally obselete? And what about the huggin's role?
Oh I don't know, perhaps you could bring something small and tanked to turn off your targets MWD and web him, and AF or two maybe, and then close to deal some major DPS. You know, brings some friends.
Its kinda like the nanosaurs telling us we had to bring a rapier, or had to use neuts or had to fit all our ships specifically and have a certain gang composition to take them on with one of the many 'apparent' counters.
At last we have some different options, you could possibly try some...
------------------------------------
Who's trip-trapping on my bridge? |
Doctor Mabuse
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Posted - 2008.08.09 18:30:00 -
[3960]
Originally by: Develon Hitaki
So what is your suggestion on how to prevent the blasterboats from becoming totally obselete? And what about the huggin's role?
Oh I don't know, perhaps you could bring something small and tanked to turn off your targets MWD and web him, and AF or two maybe, and then close to deal some major DPS. You know, brings some friends.
Its kinda like the nanosaurs telling us we had to bring a rapier, or had to use neuts or had to fit all our ships specifically and have a certain gang composition to take them on with one of the many 'apparent' counters.
At last we have some different options, you could possibly try some...
------------------------------------
Who's trip-trapping on my bridge? |
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