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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Barsexual
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Posted - 2008.07.30 16:36:00 -
[3301]
Edited by: Barsexual on 30/07/2008 16:39:15
Originally by: Predator Irl Having one race virtually unstoppable because of an unfair advantage is just insane. CCP are 100% right to nerf speed and restore the balance.
PVPing should not be about who can win / escape because they have trained ships that cannot be shot by anyone. PVPing should be about the MOST SKILLFUL PILOT taking the upper hand.
I think its about time something was done! Good work CCP.
aww look someone lost a bunch of their ratting ships to vagabonds http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=PREDATOR+IRL&filter=losses#show |
Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.07.30 16:38:00 -
[3302]
Originally by: Predator Irl Having one race virtually unstoppable because of an unfair advantage is just insane. CCP are 100% right to nerf speed and restore the balance.
PVPing should not be about who can win / escape because they have trained ships that cannot be shot by anyone. PVPing should be about the MOST SKILLFUL PILOT taking the upper hand.
I think its about time something was done! Good work CCP.
thats how it was before CCP touched speed. Skilled pilots fighting against unskilled competitors wreaking for massive forum whines and hilarious killboard stats for 2 years. Alot of pilots learned that nano was a viable, defendable, and nonexploitable tactic.
You have just crapped on your keyboard and declared the drake supreme. Easy chief, you were probably garbage before the nerf and will be after |
Sakura Nihil
Stimulus
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Posted - 2008.07.30 17:06:00 -
[3303]
Originally by: Pithecanthropus Excellent work CCP. Speed is still a viable option. Change is good, and this is great for Eve.
You haven't been to the test server, have you?
Click me! You know you want to... |
Haakelen
Gallente Genesis Rising
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Posted - 2008.07.30 17:21:00 -
[3304]
Originally by: Sakura Nihil
Originally by: Pithecanthropus Excellent work CCP. Speed is still a viable option. Change is good, and this is great for Eve.
You haven't been to the test server, have you?
That guy's the biggest dipshit ever, don't bother.
Also, I give it two weeks or less until he gets on his next nerf warpath.
My views and opinions represent my corporation just fine, thanks. |
Gustav Seriya
Corp 1 Allstars The Requiem
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Posted - 2008.07.30 17:43:00 -
[3305]
Originally by: Vitrael 1. Implement changes slowly. 3. Test realistically, not for the extremes and theoretics.
^^ Especially agree with this.
Quite happy with the web changes personally. Webs have been overpowered for a long time IMO, they could perhaps use a little more range but -90% speed from one module is very silly, and makes tracking irrelevant at close range.
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Amarr Holymight
Bat Country Aegis Militia
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Posted - 2008.07.30 17:46:00 -
[3306]
Originally by: Predator Irl Having one race virtually unstoppable because of an unfair advantage is just insane.....
Caldari can nano too and there is quite a lot of skill involved in manually flying a 10km/s vagabond moreso than hugging a gate in a passive tanked Onyx knowing you can tank a few Vagas til you make your escape. Vagas aren't unstoppable if you actually use the skill you speak of you can catch them, tricky but that's the challenge cause you know if you catch them you have just popped a ship worth a fair price. In this way I admire snaked polycarbed Vaga/other nano pilots as much as I strive to kill them and if they are willing to put that much ISK and training on the line they deserve to be hard to kill.
I fly anti-nano Neut Domi as Vitrael above has fallen victim to and I also fly a nano-ishtar from time to time these changes overall as a bundle do absolutely nothing to improve the game. They are so drastic they are leading me to believe that CCP has a problem with how it views its game. As it stands I can take on about four NanoHacs in my neut domi and if I was Caldari I could fit a Raven to do the same job probably more effectively. Obviously they will disengage but I will catch a 100-400 mil Turkey for my work.
I like the scram change but increasing its range is too much especially for blasterboats (Before you say anything I am currently training for an Arazu). The web change is also a little extreme though I'm for it. A Nano-Hac/Recon should still be able to outrun medium drones and interceptors should still be able to outrun light drones except while orbiting that could be your balance. Overall speed/inertia decrease as it stands will create a new game of daily blob and even less reds will venture into Providence or similar. Guerilla warfare works both ways it takes skill and a good FC to do it well you can do it too so quit ya whining and find a good PvP corp. If Drake pilots become ubergankmobiles Im quitting you can have all my stuff. Summary some good changes and ideas but really testing stuff on SISI is a whole lot different to TQ encounters so really CCP you will have to use your gut instinct on this one.
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Desoro
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Posted - 2008.07.30 17:58:00 -
[3307]
Originally by: Predator Irl Having one race virtually unstoppable because of an unfair advantage is just insane. CCP are 100% right to nerf speed and restore the balance.
I'm sure the Guristas in Motsu feel the same way about the Caldari.
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RuriHoshino
Minmatar Stimulus
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Posted - 2008.07.30 18:00:00 -
[3308]
Originally by: Barsexual Edited by: Barsexual on 30/07/2008 16:39:15
Originally by: Predator Irl Having one race virtually unstoppable because of an unfair advantage is just insane. CCP are 100% right to nerf speed and restore the balance.
PVPing should not be about who can win / escape because they have trained ships that cannot be shot by anyone. PVPing should be about the MOST SKILLFUL PILOT taking the upper hand.
I think its about time something was done! Good work CCP.
aww look someone lost a bunch of their ratting ships to vagabonds http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=PREDATOR+IRL&filter=losses#show
Ahahahahahaha. Unbelievable. And this is the kind of arsehat that CCP listens to when it's time to fundamentally alter game mechanics?
Also Scagga, you're not still sore that your precision cruise missiles failed to catch my Stiletto the other night, are you? Don't worry friend! Here's what the "playing field' post patch will look like: Minmatar, who relied to a greater degree than any race on SPEED to dictate / win engagements, now have no tank (lol active tanking bonuses on ships with inadequate slots and universally worst capacitor sizes), no gank (split weapons FTW AMIRITE?), no ewar (target painters just don't count compared to ECM TDs and damps), and our bships which were already sub-par get their mass INCREASED while our secondary ewar, stasis webifiers, get their effectiveness HALVED.
That's not an "even" playing field by any stretch of the imagination. lern2crosstrain? I've got two weeks until Caldari Cruisers V finishes, doesn't mean I'm not ****ed that my Minnie skills are now worth squat-all. ________________
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Tetsuo Hourai
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Posted - 2008.07.30 18:01:00 -
[3309]
Originally by: CCP Wrangler There are ways to travel way too fast in EVE and Nozh has written a blog detailing why that is bad and what we'll do about it.
There are ways to create a basically unbeatable armor and shield tank, but we won't nerf the shit out of that will we? On page one it was said that the vagabond is really pretty much untouched by this whole thing, which 1) seems to be what this patch is aimed at and 2) seems to be true. By implementing this patch CCP, based on my time on singularity and my experience with Gallente pilots, instead of nerfing speed boats, which are now still untouchable with an mwd, (who is going fit a scram without like a 100% range bonus or more), you have effectively turned blaster boats into junk. I can fight and beat pretty much any enemy now with a nanotar, with good drone skills and the overall speed you can still make it go, but if i take out a Deimos or Thorax, I will get beat by any nano fit ship on singularity. I am 12 days from an Astarte and I LOVE the balance the game has now, making my command ship a formidable enemy, a tough nut to crack with a helluva lot of damage. This will be completely eliminated and my slow ass brick will now not only NEVER catch a nano ship, but probably NEVER catch anything going a relatively good speed without a f-ing faction web or something. You are about to crush any chance blaster ships have to cover range while moving in for the kill as a nano ship, if not ALREADY ON TOP OF ME for my scram to be useful. . . will just. . . fly away. I really don't know how many nano ships and pilots there are and pilots who are good at using them, but I'm going to guess that as with any pilot, their skills make them hard to kill, not the broken game mechanics of "you're going too fast". My Astarte (and other blaster ships) will now, with reduced speed, the SCRAM (only) turning off mwds and general rules that will be implemented to TRY to turn down the percieved "nano pwnery"will just hurt and kill blaster combat. Thanks for that
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Call'Da Poleece
Minmatar
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Posted - 2008.07.30 18:13:00 -
[3310]
Originally by: Tetsuo Hourai
There are ways to create a basically unbeatable armor and shield tank, but we won't nerf the shit out of that will we?
hax, there is no impregnable tank... |
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Tetsuo Hourai
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Posted - 2008.07.30 18:27:00 -
[3311]
Edited by: Tetsuo Hourai on 30/07/2008 18:29:42 well not impregnable, but incredibly strong, i know of no indestructible nano boats either, sooo you get my idea yes?
Originally by: Melegaunt TanthulWhile I fly a lot of speedy gonzalez ships, I'm quite happy with changes except one.
Blasterboats were very difficult to play. Now they're even worse. Blasters need redesign. A bonus to range and damage. There's no way a blasterthron can even scratch anything now. You need a considerable amount of mwding to get close and stay close. With these changes it's damn impossible. Battleship speed nerf, +12km optimal (with Null)? In 99.99% of the situations you won't even reach you target on fallout. If you use AB and you need to cross distance (like usually) you're also dead before you even get moving. I won't even get in the 6km optimal faction AM scenario. That's has -1000% chances of survival or dps.
Blasters are officially dead.
THIS IS TRUE ^^^^^
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Kali Ananda
Minmatar Realm of Shadows
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Posted - 2008.07.30 18:28:00 -
[3312]
I feel these speed nerfs are way too much at once. Speed was already nerfed once. There are currently in-game counters to fast ships such as Rapier / Huginn with long web ranges, Curses with long range nuets, etc. Bring those to battle to counter fast ships.
It has taken me quite a bit of skill point training, isk, and proficiency to be able to fly nano ships well. The bottom line is they are fun. They allow me to be in small gangs, or fly solo in hostile territory. The downside is built in. They are very, very expensive to kit out. And they are paper thin. If I get webbed, its over.
Thats balanced.
I haven't tried the new changes yet, such as the less effective web's, etc, but I must say, please don't disable MWD's if you get scrammed. Please.
What about if MWD'ing was like heat in a way. If you fly above a certain threshold, your ship/modules start to take heat/damage similar to normal heat. Just a thought....
Kali Ananda
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2008.07.30 18:39:00 -
[3313]
Edited by: Vitrael on 30/07/2008 18:45:02 Edited by: Vitrael on 30/07/2008 18:42:53
Originally by: Amarr Holymight
Originally by: Predator Irl Having one race virtually unstoppable because of an unfair advantage is just insane.....
Caldari can nano too and there is quite a lot of skill involved in manually flying a 10km/s vagabond moreso than hugging a gate in a passive tanked Onyx
Seconding Amarr Holymight on this one. Having lost a Vagabond to his neut Dominix and friends I know firsthand he is right.
Nano is not about "one race" being "virtually unstoppable." All races are fast- even Cerbs make good nanoships. It's really not Minmatar being nerfed. Say goodbye to your uber nanoishtars and nanozealots forever. Everyone is going to feel the bat.
The Gallente are feeling particularly screwed I'm sure, with their blaster boats being countered by the new warp scrambler iWin button. They can't close range inside 10km due to scrams, and they can't web their targets due to web nerf. On test server now it is surprisingly easy to solo a Blastermega in a scrambler Tempest. Don't just assume that because CCP says the changes will stop nanoships, the changes will be good for you because you don't like nanoships.
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Vitrael
Reaper Industries Eternal Rapture
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Posted - 2008.07.30 18:39:00 -
[3314]
Edited by: Vitrael on 30/07/2008 18:45:02 Edited by: Vitrael on 30/07/2008 18:42:53
Originally by: Amarr Holymight
Originally by: Predator Irl Having one race virtually unstoppable because of an unfair advantage is just insane.....
Caldari can nano too and there is quite a lot of skill involved in manually flying a 10km/s vagabond moreso than hugging a gate in a passive tanked Onyx
Seconding Amarr Holymight on this one. Having lost a Vagabond to his neut Dominix and friends I know firsthand he is right.
Nano is not about "one race" being "virtually unstoppable." All races are fast- even Cerbs make good nanoships. It's really not Minmatar being nerfed. Say goodbye to your uber nanoishtars and nanozealots forever. Everyone is going to feel the bat.
The Gallente are feeling particularly screwed I'm sure, with their blaster boats being countered by the new warp scrambler iWin button. They can't close range inside 10km due to scrams, and they can't web their targets due to web nerf. On test server now it is surprisingly easy to solo a Blastermega in a scrambler Tempest. Don't just assume that because CCP says the changes will stop nanoships, the changes will be good for you because you don't like nanoships.
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RuriHoshino
Minmatar Stimulus
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Posted - 2008.07.30 19:26:00 -
[3315]
Edited by: RuriHoshino on 30/07/2008 19:26:35 I gotta disagree slightly Vit, if only to say that Minmatar actually are being shafted more than the other races. Cerb can still tank and do it's damage over long ranges, Zealot is the new king of killing, Ishtar still has it's sick drone DPS. But with it's being cut, the Vagabond loses it's role as the fast skirmisher because it's absolute speed is no longer adequate to substitute for it's total lack of real tanking ability.
Ad to this the fact that our real racial ewar, stasis webs, are being drastically reduced in effectiveness, our dogfighting interceptor (Claw) is still a joke, our primary combat cruiser (Rupture) is still short one bonused weapon compared to the other 3 races, and our battleship lineup which is without exception hailed as the least useful is being nerfed to be less maneuverable than the Caldari battleships, and it's hard not to take this as a massive punch in the nuts to Minmatar spec'd players. Blasters are taking a huge hit as well, but the Mega can still snipe brutally and the Domi is unaffected. ________________
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RuriHoshino
Minmatar Stimulus
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Posted - 2008.07.30 19:26:00 -
[3316]
Edited by: RuriHoshino on 30/07/2008 19:26:35 I gotta disagree slightly Vit, if only to say that Minmatar actually are being shafted more than the other races. Cerb can still tank and do it's damage over long ranges, Zealot is the new king of killing, Ishtar still has it's sick drone DPS. But with it's being cut, the Vagabond loses it's role as the fast skirmisher because it's absolute speed is no longer adequate to substitute for it's total lack of real tanking ability.
Ad to this the fact that our real racial ewar, stasis webs, are being drastically reduced in effectiveness, our dogfighting interceptor (Claw) is still a joke, our primary combat cruiser (Rupture) is still short one bonused weapon compared to the other 3 races, and our battleship lineup which is without exception hailed as the least useful is being nerfed to be less maneuverable than the Caldari battleships, and it's hard not to take this as a massive punch in the nuts to Minmatar spec'd players. Blasters are taking a huge hit as well, but the Mega can still snipe brutally and the Domi is unaffected.
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McDonALTs
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Posted - 2008.07.30 19:44:00 -
[3317]
Your gang jumps in to chase a nano mach. Nanomach jumps though the gate and you jump with him. nanomach instantly MWDs away at obscene speeds. As soon as you lock the nanomach with your sensor boosted rapier, the Nano mach is around 170km away and sniping you.
I am glad CCP is fixing these pathetic tactics and look forward to eve having a fantastic future again.
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McDonALTs
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Posted - 2008.07.30 19:44:00 -
[3318]
Your gang jumps in to chase a nano mach. Nanomach jumps though the gate and you jump with him. nanomach instantly MWDs away at obscene speeds. As soon as you lock the nanomach with your sensor boosted rapier, the Nano mach is around 170km away and sniping you.
I am glad CCP is fixing these pathetic tactics and look forward to eve having a fantastic future again.
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Tetsuo Hourai
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Posted - 2008.07.30 19:53:00 -
[3319]
thats great they are nerfing the whole game so you can kill a nanomach. i will now be able to kill nothing using my blaster boats I've spent my whole career training for, so sorry you didn't get your nanmach. you win.
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Tetsuo Hourai
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Posted - 2008.07.30 19:53:00 -
[3320]
Edited by: Tetsuo Hourai on 30/07/2008 19:59:01 Edited by: Tetsuo Hourai on 30/07/2008 19:58:26 thats great they are nerfing the whole game so you can kill a nanomach. i will now be able to kill nothing using my blaster boats I've spent my whole career training for, so sorry you didn't get your nanmach. you win. and ruri, thats BS's only, but you are right about the blaster boats getting whacked. its even MORE painful to BC and command pilots, since the Eos, Astarte, Rax, Hype etc. are all blaster specific (if not blaster ONLY) boats, and are going to become weaksauce because people don't like NOT getting kills against frig sized speed tanks :P instead of taking and fixing things that are wrong with speed, they are just going to nerf it. they could increase (or decrease) the mass of certain ships and adjust the physics engine so your frig cant bump that dread or titan, but instead, they'll just ruin the game, thats easier. Since, as has been said before, they could really care less what we are putting in this forum, this whack is going through full force, and theres nothing we can do to stop it.
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.07.30 19:59:00 -
[3321]
Originally by: McDonALTs Your gang jumps in to chase a nano mach. Nanomach jumps though the gate and you jump with him. nanomach instantly MWDs away at obscene speeds. As soon as you lock the nanomach with your sensor boosted rapier, the Nano mach is around 170km away and sniping you.
I am glad CCP is fixing these pathetic tactics and look forward to eve having a fantastic future again.
I can build a battleship that can tank 12500 DPS. I guess the next nerf needs to be reducing armor, shields and hull of all battleships by 90% to combat this extremely abusive tanking power. Never mind that said tank battleship costs as much as a titan.
The nanomach you describe is probably worth 10b+ if you include the implants of the pilot. If not more. If you want to nerf that, fine. No problem. But don't nerf 20 other ships going a third of the speed of that Machariel with it.
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Malachon Draco
eXceed Inc. Triumvirate.
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Posted - 2008.07.30 19:59:00 -
[3322]
Originally by: McDonALTs Your gang jumps in to chase a nano mach. Nanomach jumps though the gate and you jump with him. nanomach instantly MWDs away at obscene speeds. As soon as you lock the nanomach with your sensor boosted rapier, the Nano mach is around 170km away and sniping you.
I am glad CCP is fixing these pathetic tactics and look forward to eve having a fantastic future again.
I can build a battleship that can tank 12500 DPS. I guess the next nerf needs to be reducing armor, shields and hull of all battleships by 90% to combat this extremely abusive tanking power. Never mind that said tank battleship costs as much as a titan.
The nanomach you describe is probably worth 10b+ if you include the implants of the pilot. If not more. If you want to nerf that, fine. No problem. But don't nerf 20 other ships going a third of the speed of that Machariel with it.
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McDonALTs
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Posted - 2008.07.30 20:46:00 -
[3323]
Edited by: McDonALTs on 30/07/2008 20:47:07
Originally by: Malachon Draco
Originally by: McDonALTs Your gang jumps in to chase a nano mach. Nanomach jumps though the gate and you jump with him. nanomach instantly MWDs away at obscene speeds. As soon as you lock the nanomach with your sensor boosted rapier, the Nano mach is around 170km away and sniping you.
I am glad CCP is fixing these pathetic tactics and look forward to eve having a fantastic future again.
I can build a battleship that can tank 12500 DPS. I guess the next nerf needs to be reducing armor, shields and hull of all battleships by 90% to combat this extremely abusive tanking power. Never mind that said tank battleship costs as much as a titan.
The nanomach you describe is probably worth 10b+ if you include the implants of the pilot. If not more. If you want to nerf that, fine. No problem. But don't nerf 20 other ships going a third of the speed of that Machariel with it.
If that BS enters a engament and is loosing, he cannot avoid the engagement. Neut would imbilise him. Numbers would gank him. If its a super passive tanked drake, then even a bog standard ham drake can kill him due to low DPS on passive tanks.
The Nanoship can avoid engagement. Thats the only issue. No other ship can engage with minimum risk.
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McDonALTs
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Posted - 2008.07.30 20:46:00 -
[3324]
Edited by: McDonALTs on 30/07/2008 20:47:07
Originally by: Malachon Draco
Originally by: McDonALTs Your gang jumps in to chase a nano mach. Nanomach jumps though the gate and you jump with him. nanomach instantly MWDs away at obscene speeds. As soon as you lock the nanomach with your sensor boosted rapier, the Nano mach is around 170km away and sniping you.
I am glad CCP is fixing these pathetic tactics and look forward to eve having a fantastic future again.
I can build a battleship that can tank 12500 DPS. I guess the next nerf needs to be reducing armor, shields and hull of all battleships by 90% to combat this extremely abusive tanking power. Never mind that said tank battleship costs as much as a titan.
The nanomach you describe is probably worth 10b+ if you include the implants of the pilot. If not more. If you want to nerf that, fine. No problem. But don't nerf 20 other ships going a third of the speed of that Machariel with it.
If that BS enters a engament and is loosing, he cannot avoid the engagement. Neut would imbilise him. Numbers would gank him. If its a super passive tanked drake, then even a bog standard ham drake can kill him due to low DPS on passive tanks.
The Nanoship can avoid engagement. Thats the only issue. No other ship can engage with minimum risk.
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RuriHoshino
Minmatar Stimulus
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Posted - 2008.07.30 20:55:00 -
[3325]
Originally by: McDonALTs The Nanoship can avoid engagement. Thats the only issue. No other ship can engage with minimum risk.
You're exactly right. Nano ships do not have high DPS, they do not tank actively OR passively. The only thing they can do better than any other ship is run away. If you cannot make them explode, it does not mean the game is broken, it means you do not know how to fight them effectively. Either you don't believe the countless explanations from experienced players on how to counter nano ships, or you've never bothered to read them. In either case, that is your failure, not the game's. ________________
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RuriHoshino
Minmatar Stimulus
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Posted - 2008.07.30 20:55:00 -
[3326]
Originally by: McDonALTs The Nanoship can avoid engagement. Thats the only issue. No other ship can engage with minimum risk.
You're exactly right. Nano ships do not have high DPS, they do not tank actively OR passively. The only thing they can do better than any other ship is run away. If you cannot make them explode, it does not mean the game is broken, it means you do not know how to fight them effectively. Either you don't believe the countless explanations from experienced players on how to counter nano ships, or you've never bothered to read them. In either case, that is your failure, not the game's.
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Subtarian
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Posted - 2008.07.30 21:09:00 -
[3327]
CCP PLEASE PLEASE, give the Minmatar something, anything of an explanation on how this is not going to criple our recons and the vagabond. I know u guys can say its our
game we dont have to explain nothing. BUT WE PAY to PLAY. so out of sheer courtsey please tell us your opinon on the minmatar race anything will do. I dont use snakes an I trully
believe most people dont. Caldari Falcons can Jam a entire fleet, and now you just gave there missiles an astounding boost. all im asking is some sort of explanation on
the role of a rapier or huggin. I agreed with the speed rebalance so this is not a complaint about that. But it is a plea to tell the minmatar who only specializes in
minmatar ships on a direction we are supposed to go. anyone from ccp who specializes in minmatar please post. so i can say i was wrong and those ships will still be
viable to solo pvp in.
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Tetsuo Hourai
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Posted - 2008.07.30 21:09:00 -
[3328]
Edited by: Tetsuo Hourai on 30/07/2008 21:10:16
Originally by: RuriHoshino
Originally by: McDonALTs The Nanoship can avoid engagement. Thats the only issue. No other ship can engage with minimum risk.
You're exactly right. Nano ships do not have high DPS, they do not tank actively OR passively. The only thing they can do better than any other ship is run away. If you cannot make them explode, it does not mean the game is broken, it means you do not know how to fight them effectively. Either you don't believe the countless explanations from experienced players on how to counter nano ships, or you've never bothered to read them. In either case, that is your failure, not the game's.
She is absolutely right. if you have never heard of carrying warrior II's in your drone bay, thats YOUR fault, not the broken game. again reference you to THIS MAIL to find out more about why this patch is about to nerf and fail eve
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Subtarian
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Posted - 2008.07.30 21:09:00 -
[3329]
CCP PLEASE PLEASE, give the Minmatar something, anything of an explanation on how this is not going to criple our recons and the vagabond. I know u guys can say its our
game we dont have to explain nothing. BUT WE PAY to PLAY. so out of sheer courtsey please tell us your opinon on the minmatar race anything will do. I dont use snakes an I trully
believe most people dont. Caldari Falcons can Jam a entire fleet, and now you just gave there missiles an astounding boost. all im asking is some sort of explanation on
the role of a rapier or huggin. I agreed with the speed rebalance so this is not a complaint about that. But it is a plea to tell the minmatar who only specializes in
minmatar ships on a direction we are supposed to go. anyone from ccp who specializes in minmatar please post. so i can say i was wrong and those ships will still be
viable to solo pvp in.
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Tetsuo Hourai
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Posted - 2008.07.30 21:09:00 -
[3330]
Edited by: Tetsuo Hourai on 30/07/2008 21:10:16
Originally by: RuriHoshino
Originally by: McDonALTs The Nanoship can avoid engagement. Thats the only issue. No other ship can engage with minimum risk.
You're exactly right. Nano ships do not have high DPS, they do not tank actively OR passively. The only thing they can do better than any other ship is run away. If you cannot make them explode, it does not mean the game is broken, it means you do not know how to fight them effectively. Either you don't believe the countless explanations from experienced players on how to counter nano ships, or you've never bothered to read them. In either case, that is your failure, not the game's.
She is absolutely right. if you have never heard of carrying warrior II's in your drone bay, thats YOUR fault, not the broken game. again reference you to THIS MAIL to find out more about why this patch is about to nerf and fail eve
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