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CommmanderInChief
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Posted - 2008.07.18 23:00:00 -
[1]
Wondered whats best now - rokh? apoc? or even mega?
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.07.18 23:00:00 -
[2]
Rokh, if you really want to get those 249km range.
Looking for queue-free research slots? Click here!
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Arrs Grazznic
Faster Than Light Logistics
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Posted - 2008.07.18 23:07:00 -
[3]
Megathron:
7x 425mm T2 w/ Spike 1x Named MWD, 3x Sensor Booster T2 w/ range scripts 3x Mag Stab T2, 3x Tracking Enhancer II
Remaining high, low, rig and drones as you see fit.
Gets you your 250km and great damage potential.
Cheers, Arrs
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.18 23:13:00 -
[4]
Edited by: baltec1 on 18/07/2008 23:14:20 The Apoc is the king of snipers with a range of 300km.
Coupled with a gardian or two and you have a mighty weapon.
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Kalanar
Rulers Of Mankind Hydra Alliance
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Posted - 2008.07.18 23:15:00 -
[5]
Originally by: Tamia Clant Rokh, if you really want to get those 249km range.
Agreed
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Broska
coracao ardente Triumvirate.
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Posted - 2008.07.18 23:20:00 -
[6]
Ships and moduals?
Anyway, from someone who's flown all.
Fleet ships is quite well balanced.
Mega is nice for DPS, great tracking, F-all alpha. No point using a hyp and domi is pritty useless at fleet fights.
Tempest is nice for alpha, Tracking sucks though, so does ammo. Same with the mael and the phoon isn't a fleet ship. Geddon is nice and cheap and pritty good, Abbadon is pritty awsome, No ammo, no reloads help alot in long fights. Apoc is now great for range if you have low skills.
Raven is a good support killer, but wouldn't really wanna bring it to a fleet fight, good for small gangs though, just ask Burn Eden, Scorp - Called primary quickly so not worth it, Cheap tho, Rohk good for long range if you have bad skills but mega is better.
In terms of best to worst, for a skilled player. I'd say the mega, abbadon and tempest / mael are all pritty equal, each having there strengths and weakness's. For those short on the skill points side Apoc, Rohk and Raven are all ships that you can still fly and be usefull.
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.07.18 23:33:00 -
[7]
The goal is to have the maximum dps at 170km or so - since that is where the fleet usually will be - any more and the tempests start to become useless. At those ranges the Apoc is the king because of its higher dps from the guns and the reload factor. The Rokh can shoot all the way out to the edge of grid, but it hits for practically nothing at those ranges - and its rare to see people that far out. Also, armor buffer is better then sheild buffer. . . ----
GO BLUE!! |
Vaal Erit
Science and Trade Institute
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Posted - 2008.07.18 23:34:00 -
[8]
ITT: Is someone going to wonder why the Minmatar don't have a dedicated Fleet BS with a bonus to tracking/range? --
http://desusig.crumplecorn.com/sigs.html |
Broska
coracao ardente Triumvirate.
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Posted - 2008.07.18 23:49:00 -
[9]
Most fleet stuff is 150ish. Tempest is perfectly usable at that range.
But yeah I agree at longer range it isn't as good. Mega is one of the most versitile and a has a great compramise between range and damage (well at least DPS.)
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Kelron Queldine
Beyond Divinity Inc
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Posted - 2008.07.19 00:08:00 -
[10]
Originally by: baltec1 Edited by: baltec1 on 18/07/2008 23:19:21
The Apoc is the king of snipers with a range of 300km.
Have fun with that, yeah.
I hate signatures with no distinct break from the body of the post. |
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Zurrar
Gallente Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2008.07.19 00:10:00 -
[11]
sniper?! who cares about sniper.
the odds of really using a sniper ship in todays pvp is VERY SLIM.
with vagas/nanos in general they will close on you before your very low dps (rails have high rof but very low dps, arty has a very nice alpha, lazorz just pwn, and missiles.... well you can warp before they hit you...)
only real ship that would be capable of popping a nano ship (or 3, or 4, or 8...) would be any of the amarr bs.
simply, what im trying to say is.... nano or bust... (thats what most of eve is doing now days)
Originally by: Malcanis CONCORD provide consequences, not safety; only you can do that.
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Aria Seniste
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Posted - 2008.07.19 00:42:00 -
[12]
Originally by: Zurrar sniper?! who cares about sniper.
the odds of really using a sniper ship in todays pvp is VERY SLIM.
with vagas/nanos in general they will close on you before your very low dps (rails have high rof but very low dps, arty has a very nice alpha, lazorz just pwn, and missiles.... well you can warp before they hit you...)
only real ship that would be capable of popping a nano ship (or 3, or 4, or 8...) would be any of the amarr bs.
simply, what im trying to say is.... nano or bust... (thats what most of eve is doing now days)
Yeah, because we all know you use nanos for all sorts of actual warfare. Nanos take down cynojammers and POS's exceptionally well!
More threads =/= more use. Roaming gangs are pretty meaningless in the large scale of things, more of a pasttime than actual warfare.
Now, to contribute!
The rokh is, hands down, the best fleet sniper (save for remote repping gangs. It doesn't spider tank well.).
People seem to think it has lower DPS because it lacks a damage bonus. They ignore the fact that the rokh can use high damage ammo at longer ranges. For example, my Rokh fires antimatter 75-80 km, Uranium easily at 100-120, and Iridium 150-170.
The having eight guns also makes up for losing the damage bonus, slightly. In any case, you'll get more damage out of the short range ammo at long ranges.
The reason Rokh's get a bad name is.. well, people think just because the rokh CAN shoot 250k, it MUST shoot 250k. Don't use Iron and sit at 250k. Use uranium / Iridium and sit at 100-150 with the rest of the fleet. And outdamage all of them with short range ammo.
Remember: Just because you can, doesn't mean you should.
Also: The Rokh's extra midslots allow more tracking computers, which can more than compensate for the Mega's innate tracking bonus. At close range (the only time you'll have tracking worries), I just turn those three tracking CPU's from optimal scripts to tracking.
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Synapse Archae
Amarr Demonic Retribution Un-Natural Selection
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Posted - 2008.07.19 00:45:00 -
[13]
Rokh FTW.
Hits at any range, and does more damage at equal range. Fits a strong tank without being gimped by plates. - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Armoured C
Gallente The Aztecs Intrepid Crossing
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Posted - 2008.07.19 00:47:00 -
[14]
hostile fleet is heading up ...what do we do ......set up bubble some of those webbie t2 recons ( cant think of the name for the life of me)
and sniper battleships fleet 200km.
if they dont have a high enough tranversal because there heading stright for you then pop
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DHG
Precision Engineering
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Posted - 2008.07.19 00:49:00 -
[15]
Originally by: Zurrar sniper?! who cares about sniper.
the odds of really using a sniper ship in todays pvp is VERY SLIM.
with vagas/nanos in general they will close on you before your very low dps (rails have high rof but very low dps, arty has a very nice alpha, lazorz just pwn, and missiles.... well you can warp before they hit you...)
only real ship that would be capable of popping a nano ship (or 3, or 4, or 8...) would be any of the amarr bs.
simply, what im trying to say is.... nano or bust... (thats what most of eve is doing now days)
Yes, ofcourse. Fleets don't have sniper BS's at all.
My advice would be to learn a bit about fleet warfare. Yes, sniper BS are mostly useless in small gangs, but not fleets. Fleets rely on sniper BS to do their work. Yes, nano HACs can be part of a fleet, but just as support.
This really looks like a stealth nano whine. The thing is, nano ships are only usefull for skirmish warfare. They GTFO before the blob arrives and that's it. Tried to incap a cynojammer with a nanogang lately? Yes, you see, they suck at fights where you can't GTFO due to the objective. The mobility advantage is lost when you're trying to secure a certain part in a system or trying to take the field where the defender is a very good defensive position.
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Stab Wounds
Caldari
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Posted - 2008.07.19 01:00:00 -
[16]
Originally by: Zurrar sniper?! who cares about sniper.
the odds of really using a sniper ship in todays pvp is VERY SLIM.
with vagas/nanos in general they will close on you before your very low dps (rails have high rof but very low dps, arty has a very nice alpha, lazorz just pwn, and missiles.... well you can warp before they hit you...)
only real ship that would be capable of popping a nano ship (or 3, or 4, or 8...) would be any of the amarr bs.
simply, what im trying to say is.... nano or bust... (thats what most of eve is doing now days)
qft
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Nitakko
Interstellar Corporation of Exploration Nex Eternus
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Posted - 2008.07.19 01:06:00 -
[17]
Originally by: baltec1 Edited by: baltec1 on 18/07/2008 23:19:21
The Apoc is the king of snipers with a range of 300km.
Coupled with a gardian and remote sensor boosting support you have a mighty weapon.
That's very funny, there's a hard cap at 250km. Would you explain how you can get a 300km range?
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Armoured C
Gallente The Aztecs Intrepid Crossing
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Posted - 2008.07.19 01:09:00 -
[18]
Originally by: Nitakko
Originally by: baltec1 Edited by: baltec1 on 18/07/2008 23:19:21
The Apoc is the king of snipers with a range of 300km.
Coupled with a gardian and remote sensor boosting support you have a mighty weapon.
That's very funny, there's a hard cap at 250km. Would you explain how you can get a 300km range?
i would also love to know his set up
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ScoRpS
0utbreak
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Posted - 2008.07.19 01:17:00 -
[19]
If you can use alpha strike to pop a tanked bs with direct fire, and that means 1 collective volley from say 30 bs's. then your talking the buisness. zero reaction time to warp or rep. if u have to factor in any sort of dps then you're set up wrong for a fleet fight.
For me its tempest's all the way. Its all about the alpha and 30 tempest's would probably decimate any other fleet of similar numbers, although apocs recently got some sort of boost.
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CommmanderInChief
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Posted - 2008.07.19 09:42:00 -
[20]
thanks guys nice to see a informative post :)
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.19 09:52:00 -
[21]
Originally by: Tamia Clant Rokh, if you really want to get those 249km range.
and apoc ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.19 10:10:00 -
[22]
Originally by: Nitakko
Originally by: baltec1 Edited by: baltec1 on 18/07/2008 23:19:21
The Apoc is the king of snipers with a range of 300km.
Coupled with a gardian and remote sensor boosting support you have a mighty weapon.
That's very funny, there's a hard cap at 250km. Would you explain how you can get a 300km range?
Damn!
Was going to try this out on singularity with some booster support ships
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Leandro Salazar
Aeon Industries
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Posted - 2008.07.19 10:22:00 -
[23]
The cap is on lock range, not on optimal afaik. Not that you get any good out of shooting further than you can lock, but... And if you are reading this, you have arrived at the signature without noticing...
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.19 10:30:00 -
[24]
Edited by: Euriti on 19/07/2008 10:31:39
Originally by: Zurrar sniper?! who cares about sniper.
the odds of really using a sniper ship in todays pvp is VERY SLIM.
with vagas/nanos in general they will close on you before your very low dps (rails have high rof but very low dps, arty has a very nice alpha, lazorz just pwn, and missiles.... well you can warp before they hit you...)
only real ship that would be capable of popping a nano ship (or 3, or 4, or 8...) would be any of the amarr bs.
simply, what im trying to say is.... nano or bust... (thats what most of eve is doing now days)
Congratulations sir!
You win the "Worst post of the year" award by letting out unbelievable amounts of bullshit spiced with some nano whine.
Most excellent sir, most excellent.
Your post is so full of shit it's unbelievable.
Please.
PLEASE learn about fleet warfare before ever posting on the subject again.
tia.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.19 10:39:00 -
[25]
Edited by: Meiyang Lee on 19/07/2008 10:42:23
Originally by: Leandro Salazar The cap is on lock range, not on optimal afaik. Not that you get any good out of shooting further than you can lock, but...
Its on sensor range only, a rokh can push its optimal way past 249 km if needed, it just can't hit anything at that range, same goes for the Apocalypse.
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Stab Wounds
Caldari
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Posted - 2008.07.19 11:17:00 -
[26]
rokh is the only ship really built for sniping
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.19 11:28:00 -
[27]
Originally by: Stab Wounds rokh is the only ship really built for sniping
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
Special Ability: 10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level.
Say what?
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Lubomir Penev
interimo
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Posted - 2008.07.19 11:39:00 -
[28]
Originally by: Aria Seniste
The rokh is, hands down, the best fleet sniper (save for remote repping gangs. It doesn't spider tank well.).
People seem to think it has lower DPS because it lacks a damage bonus. They ignore the fact that the rokh can use high damage ammo at longer ranges. For example, my Rokh fires antimatter 75-80 km, Uranium easily at 100-120, and Iridium 150-170.
With my skills (close to maxed Rohk and Mega) and setup, from 150km Spike is the best ammo to use on the Rokh anyway, so for all practical purpose is is likely the one that will be loaded.
So I have choice between a Rokh doing 300dps up to 224km optimal (+29 falloff so hitting to max lock range is possible) and to a Mega doing 400dps up to 183km optimal (+29 falloff). Mega is the best boat 90% of time, more damage, more tracking, smaller sig radius.
Now the advantage of the Rokh is that it got much more effective HP, almost twice actually, and most of it in shield, which is very good for it's survivability.
-- Coming to you, Assault Ships fix, by the people saying that the Gallente Recons are fine. |
Spooooon Man
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Posted - 2008.07.19 11:57:00 -
[29]
So what would be a good gallente sniper? I use rails (>_>)
I was thinking Hyperion, but the Mega seems to be the way to go now, correct?
425mm t2s, mwd... range boosters/sensors w/ scripts? O_o
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Neyro7830
Gallente Stormfront A.W. Stormfront J.U.N.T.A.
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Posted - 2008.07.19 11:58:00 -
[30]
Originally by: Spooooon Man So what would be a good gallente sniper? I use rails (>_>)
I was thinking Hyperion, but the Mega seems to be the way to go now, correct?
425mm t2s, mwd... range boosters/sensors w/ scripts? O_o
Ehm... wrong character, hehe >_> |
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