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coeathal vega
Reikoku Band of Brothers
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Posted - 2008.09.29 08:25:00 -
[151]
supported partially.
1 skill queue only
skill still continues training if account disabled, but the queue does not.
simple and quite effective, and makes char farming impossible, but gets you through 2-3 hour skills easier.
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Seras Ronon
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Posted - 2008.10.03 23:03:00 -
[152]
I concur, I would like to see a skill training queue. Even if the queue were limited to two or three in it max it would get me through time periods where I am unable to log into my account for whatever reason be it during work hours, on holiday, sleeping, etc.
Now, is there any update on this? |

Col Callahan
Oberon Incorporated Morsus Mihi
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Posted - 2008.10.03 23:27:00 -
[153]
Edited by: Col Callahan on 03/10/2008 23:26:59 Having to log in to change a skill dose not "encourages players to log into the game and play". It is an inconvenience and make some player base not want to play because they want to play when they have the time to play.
Simple as that. I support rapid implementation and deployment of a skill query system, long over due, fix lag wile your at it _
 5 years and they still can't fit over 1200 people in one shard without the system failing. |

Dmian
Gallente The Scope
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Posted - 2008.10.04 12:22:00 -
[154]
The fact that there's a third party macro out there (the one with the trojan) to do this only strengthens the fact that a queue is needed. I mean, it's pretty clear that players want this. This should go higher in CCP's priorities.
----
 Eve Alpha - The font of Eve - Get it here |

Belmarduk
Amarr M.A.R.S. Enterprises Majesta Empire
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Posted - 2008.10.06 18:52:00 -
[155]
Any updates about the status of this? This IS in the top of medium-priority after all ! Greetings Belmarduk Mainchar: Sig removed, only one graphic per sig please. If you would like further details please mail mods@ccpgames.com - Mitnal
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Miz Cenuij
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Posted - 2008.10.06 21:07:00 -
[156]
Absurd - many of us have spent the past 5 years setting alarm clocks etc to switch skills (yes I did when I started playing) and now the lamer WOW newcomers are complaining that its too much hastle for them.
STFU, stop crying for yet another nerf.
CCP need to grow a pair and just say NO.

"Men are going to die... and i'm going to kill them" |

Dmian
Gallente The Scope
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Posted - 2008.10.06 21:50:00 -
[157]
Originally by: Miz Cenuij Absurd - many of us have spent the past 5 years setting alarm clocks etc to switch skills (yes I did when I started playing) and now the lamer WOW newcomers are complaining that its too much hastle for them.
STFU, stop crying for yet another nerf.
CCP need to grow a pair and just say NO.
Pfff! I used to play ASCII games, you whiner! Why improve when we can go backwards to the "good old days"?... 
----
 Eve Alpha - The font of Eve - Get it here |

Belmarduk
Amarr M.A.R.S. Enterprises Majesta Empire
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Posted - 2008.10.07 13:18:00 -
[158]
Originally by: Miz Cenuij Absurd - many of us have spent the past 5 years setting alarm clocks etc to switch skills (yes I did when I started playing) and now the lamer WOW newcomers are complaining that its too much hastle for them.
STFU, stop crying for yet another nerf.
CCP need to grow a pair and just say NO.
Be quiet yourself - I strongly disagree with you.
I have just noticed that the skill-queue has disapeared from the drawing-board and is neither in development or under testing.
What does this mean now? Has it been rejected by CCP or what ??
CCP said they would look into it and are thinking about either a dual-training system or a 1+skill-queue.
Could we PLEASE have an official statement about the status ?
Greetings Belmarduk Mainchar: Sig removed, only one graphic per sig please. If you would like further details please mail mods@ccpgames.com - Mitnal
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Hesod Adee
Federal Defence Union
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Posted - 2008.10.08 09:32:00 -
[159]
Edited by: Hesod Adee on 08/10/2008 09:32:02 I've changed my mind from what I said in my last post. I'd prefer dual skill training because, unlike the other systems, it also reduces the problems new players have with learning skills* by allowing players an easy way to balance it. Just keep a learning skill in the second slot until you run out.
Though when I think about it, I would regularly be able to make use of up to maybe 4 skills training simultaneously. Any more than that I won't make much use of. Naturally if I'm training n skills, they all train at 1/n speed. But 2 skills at a time is enough.
*Do I train for new items now (screwing myself in the long run), or train learning skills (making myself bored in the short term).
Originally by: Hesod Adee Personally I'd prefer the queue to have a maximum duration on the queued skills, and if the queue is longer than the duration, then you just can't add skills to it. No limit to the number of skills in the queue.
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Belmarduk
Amarr M.A.R.S. Enterprises Majesta Empire
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Posted - 2008.10.10 15:41:00 -
[160]
Originally by: CCP Wrangler
It was concluded that CCP will look into a solution for this issue.
*walks back 50m - runs - kicks thread REALLY hard back to top*
When? This year,next year,never?
Either say Yes or NO but stop playing about please CCP After the issue being on the DRAWINGBOARD for YEARS it was said - see quote - NOW the issue is OFF the f.. drawing board and AGAIN crickets bloody hell !!!!
PLEASE be more specific damnit Talking about a carrot and a donkey, I feel like an idiot donkey where the farmer has been tangling the carrot ever closer - then suddenly yanking it away and giving the donkey a hard kick in the nuts instead to then AGAIN have a carrot dangling infront of its face. If I were the donkey I think I would turn round and tear the farmers throat out...
Ok now enough which metaphorically speaking examples but PLEASE give us SOME official statement.
YOURS SINCERLY DONKEY BELMARDUK
Have a great day |
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procurement specialist
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Posted - 2008.10.14 01:18:00 -
[161]
can his go on the front burner now that everyone has to shut up about ghost training?
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Quizzicality
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Posted - 2008.10.14 09:26:00 -
[162]
Edited by: Quizzicality on 14/10/2008 09:27:54 Now that ghost training is gone this makes even more sense because now people can't abuse it (pick 3 30 day skills and train them all for free).
/signed.
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Merdaneth
Amarr PIE Inc.
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Posted - 2008.10.14 10:07:00 -
[163]
If you need to seduce players to log into your game by having a user-unfriendly skill training mechanic, I would say you don't have a lot of confidence in the fun of your gameplay. Personally, I've not seen or spoken to anyone that logs into the game to change a skill and then magically changes his mind and stays to play.
I've seen plenty of people log on to the game to play *after* a skill is finished recently, so they can enjoy its benefits. If you come home, knowing that you can finally fly Assault Frigates, and can take out your lovely Retri for a spin, that *will* motivate people to log in more.
Usually I simply choose to lose skill training, spending 5 minutes to start up EVE, login, navigate to skill and switch training and then logging out again feels like an idiotic chore. Also, to have corp mates pop on, say hi and seconds later log off is a common occurence (skill change visits). I don't think this enhances gameplay in any way.
I don't see any need for limitations, especially now that you can't train skills while not paying. Only difficulties I would see are technical in nature.
____
The Illusion of Freedom | The Truth about Slavery |

Witcher
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Posted - 2008.10.14 10:55:00 -
[164]
Give damn facking queue !!!
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Cornette
Gallente Black Screen of Death HUZZAH FEDERATION
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Posted - 2008.10.14 12:30:00 -
[165]
Now that you are getting rid of ghost training why can't you give us a bone and let us have Skill-queues? We log in to play a game, not to micromanage skill-swapping.
And I already klicked support box earlier.
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Odetta Harpy
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Posted - 2008.10.14 12:48:00 -
[166]
I would change to WOW just to spite CCP but WOW is EVIL i tell ya. Any how, as you have taken away ghost training like 10 days b4 i need to do BS lv5, you ****s, alteast give us a proper skill queue so people dont have to log on a stupid times of the day to change. And no that will not make people play less, it just lets them get more sleep. And dont worry CCP, you ****s, you will still get OUR money for doing bugger all for us.
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Toshiro GreyHawk
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Posted - 2008.10.17 02:04:00 -
[167]
There is no reason not to have a short skill training queue of 2 or 3 skills.
None.
I'm constantly having to train - not the skill I want to train - but the one that's going to last until the next time I can log in.
One real problem here is if I want to train a new skill. The training times are so short that I can't start one unless I can be on for at least that amount of time.
An example here is the learning skills.
The best way to train learning skills is to train all your memory and intelligence skills first - because those are the attributes that all the other learning skills use.
The way things are now - I have to schedule even starting to train these skills for a time when I can be online long enough to get at least one of them to a level where I can let it go for a while.
The end result - is that I have partially trained skills all over the place.
While I'm on - I train my short time skills, then have to switch to some other skill when I have to log off that will last until I can log back in again.
Waking up at 0200 just to reset a skill is NOT something I should have to be doing for a computer game.
The computer game should fit around my life - not the other way around.
Prior to the end of Ghost Training (while I disagree that it was the problem it was made out to be) - yes - I could see the logic in not wanting someone to string together long term skills and not have to log in (i.e. pay for) that character for several months.
Well - Ghost Training is gone now - so you can stop penalizing all of us because a few people were doing that.
As I said over in the Ghost Training Thread - you'd have gotten vastly less flak about ending that - if you'd accompanied the end of Ghost Training with the addition of Skill Queue's.
As to the suggestions mentioned - I don't like the idea of the half speed training. Why take the trouble to code that? Just make it 2-3 skills, the total training time of which can't be longer than some period. That period should be at least a day but you could make it as much longer as you'd like. For people who have to go on travel or for some other reason simply can't login for an extended period of time several weeks might be very helpful.
Get the idea right out of your heads that being forced to login to change a skill is going to encourage people to play the game. All it does is make people NOT want to play this game at all.
I may login now and again just to check my skills - but if I don't have the time at the moment to actually play - then I don't!
Logging in and playing is solely governed by my having the time and desire to do so - not having to log in and reset a skill. Faction Schools Orbiting vs. Kiting |

Aastarius
Caldari School of Applied Knowledge
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Posted - 2008.10.17 15:14:00 -
[168]
Simply add a skill queue (limiting of queue time not necessary) that clears should an account become inactive.
Not keen on the dual skill, half-speed mechanic.
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no013
Banshee Designs Inc.
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Posted - 2008.10.17 15:56:00 -
[169]
makes my life easier Artillery cannons = Worst Dps, tracking, range and ammo cap. No cap... Why do we need cap for anything els if your sniping. |

davcin
Caldari davcin Corp
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Posted - 2008.10.17 15:57:00 -
[170]
+1 for Skill Queuing...
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DrAtomic
Atomic Heroes
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Posted - 2008.10.17 16:13:00 -
[171]
- - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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doggys tile
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Posted - 2008.10.18 10:12:00 -
[172]
Originally by: Marcus Gideon
Originally by: Windjammer How about a skill que with a time restriction? Say one that won't allow you to que skills that come to more than 12 or 24 hours at a time. Most people just want something to get them past the times when they're sleeping and working. This way they could and CCP would still be assured that people were logging in at least once a day.
By limiting time instead of the number of skills in the que you could get rid of a bunch of short little skills without having to stay logged or continuously log on and off.
Best regards, Windjammer
Why do people keep thinking this is a good idea? 
Whether it's every couple hours, every day, or every few days... logging into the game long enough to set new skills isn't "playing the game".
Making a queue to clear out small skills might be useful to some, but it would ignore the larger skills. And then those folks who want a queue for their spring break are stuck trying to find Wi-Fi from wherever.
Some other folks have talked about setting chains rather than just queues. Where you can say "I want to fly a Covert Ops effectively. Tell me when." and then the game will auto-train Frigates, CovOps, Electronics, Cloaks... and suddenly you can fly the ship. THIS IS A BAD IDEA. And everyone knows it. If that were possible, people would buy the books, and set a character for Titan V. Then they'd come back in a year, and sell the character on eBay.
Once again, I'm completely in favor of Current Skill + Queued Skill. If they happen to be two Lvl V, and you're set for weeks, so be it. At least I'm not looking for a connection on the beach.
--------------------------------------------------------------------------------
 this  good for noobs ( 4hr + 6 hr) takes care of work,school etc not so noob (6 day + 15 day) ok kids time for vacation in yellowstone  oldtimers ( 23 days + 45 days) did i forget to reset my training last week ?!?!!  
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Col Callahan
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2008.10.18 10:42:00 -
[173]
It absolutely disgusts me the way CCP has handled this Ghost training thing. If I don't see some forum of que in the winter expansion I am going to be very displeased.
At this point if any one asked me what eve was like I would tell them to not even think about wasting there time with this game. _
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Zanpt
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Posted - 2008.10.18 11:45:00 -
[174]
Originally by: Karina Harington I really have to object to the notion that having to change skill training encourages people to play. It encourages them to log in, sure, but only to change their skill.
Yeah, I agree. Those words were insulting. When someone who has to get up to go to work sets his or her alarm to change a skill in the middle of the night, they're not going to settle in for some Eve time. I've heard of quite a few people doing that.
But CCP is solidifying their position and reputation as spinmeisters. I've been in Eve almost 2-1/2 years and I've about had it. I cancelled nine accounts (well, eight, because one is on a GTC thanks to another CCP stupidity -- bugs in the credit card processing, an issue widely reported in the Forums). They will all be reactivated after they suspend, but after varying periods calculated to cost CCP some money.
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Tanaa Rentac
Amarr A GmbH
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Posted - 2008.10.23 08:40:00 -
[175]
/signed for Skill Queuing Doubts? I 'm full of them! |

Rachel Voegel
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Posted - 2008.10.23 13:09:00 -
[176]
Edited by: Rachel Voegel on 23/10/2008 13:11:03
I would also like a definitive YES on this issue.
My preference is skill queueing over dual training because the first skill might affect the second skill (eg. learning skills and pre-requisites).
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Roman legionnaire's
Imperial Shipment
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Posted - 2008.10.23 21:40:00 -
[177]
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Valuv
Placeholder Corporation
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Posted - 2008.10.24 02:01:00 -
[178]
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Warp Knight
Shadows of the Dead Elitist Cowards
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Posted - 2008.10.24 03:55:00 -
[179]
Skill training queue needs to be in this game. Especially after removing ghost training. If the logic is to not let people not paying train, then it would also make sense to let paying people train always! |

Alhambra Rainwalker
Rosa Alba Curatores Veritatis Alliance
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Posted - 2008.10.24 10:10:00 -
[180]
Not having skill queue does NOT promote playing the game, merely causes a lot of frustrations especially now after you removed ghost training which could be used to make up for whatever training time you lost due to RL. So full support for skill queue of some kind. |
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