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Tetsuo Hourai
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Posted - 2008.08.02 05:00:00 -
[121]
Edited by: Tetsuo Hourai on 02/08/2008 05:03:19 yup i agree, the dual train allows you to train a skill and another skill, both at half time, calculate when it will end, no big deal if it ends when you cannot log in, as the next skill will simply take over. this will work best with long skills, but the dual train (i foresee) falls short for short skills. if you are going to work for 8 hours and set 2 skills that, while in dual mode, only take 3 hours (the one being a normal 1.5hours) then the other, (when the 1.5 is done) only takes 2 hours after that. but then again, just pick a longer skill; i guarantee you have skills that need upping to 5 if you are that new and i have skills that will take days right now :P
only other option i see is the 2 skill queue, but there *might* need to be some sort of way to stop stacking the 2 skills. one idea is forcing the second skill to complete before you can set up another skill set (of 2) to train and queue. but then, idk, you'd still have to worry about being on when the second one got done training :P just a theory/suggestion with flaws :D
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M1AU
Rheintal Underground Rising
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Posted - 2008.08.04 11:23:00 -
[122]
I didn't read the whole thread, so it may be posted already.
Besides a skill queue and dual training, I'd rather like to see a mechanism such as "train skill from level 1 till level 5 nonstop".
Also I don't think forcing players to log in after each level of a skill is completed encourages players to actually play the game more often.
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Ryoji Tanakama
Firestar Drive Yards
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Posted - 2008.08.04 12:01:00 -
[123]
Edited by: Ryoji Tanakama on 04/08/2008 12:02:06
Originally by: CCP Wrangler only skills of a total up to a certain duration can be stacked into the queue.
This please, skills should be stackable up to 24 hours is passed IMO, this way if you log in at a similar time each day you have the best chance of being available to switch.
You should be able to stack as many skills and with a total duration of forever with the proviso that when 24 hours has been passed you can no longer add to the queue, so the last one you add could be a really LONG one, but the ones before it on the queue are all small.
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Riho
Mercenary Forces
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Posted - 2008.08.04 13:08:00 -
[124]
i agree on the dual training thing.
2 skills training at half speeds. ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Pliauga
Federal Defence Union
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Posted - 2008.08.05 08:42:00 -
[125]
Yes, supported, thank you!!!
Even if this ends up being limited to up to one skill inline ready to start training automatically, for crying out loud, please do it!!!
---------- DRONE love rulez!! 'mkay?! LONG range/"OUT OF SYSTEM" artillery |

Andreya
Direct Intent
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Posted - 2008.08.05 22:12:00 -
[126]
anything over 8 hours i dont mind cause i can set it before i sleep... or work... but 2-7 hour skills are a pain. _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator (mods@ccpgames.com) |

Lusian
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Posted - 2008.08.15 19:07:00 -
[127]
I like some of the idea's already. Although the dual skill training is still one of the highest topics discussed. It would be wise not to over complicate it.
1 - Your dual training. 2 - You dont always have to penalize for every bonus. 3 - dont make something then attack it with the possibility have haveing future problems. In other words, dont nerf something that was made to simplify something. Or just scrap the idea.
Why not have the the faster skill train slower like you said. But have the slowest skill slightly accellerated. Since they are intertwined in that sence. It would be wiser to take advantage og both side rather then one side dominates all on this matter.
But thats just me makeing things simple. It is only an idea.
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Wentau
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Posted - 2008.08.15 22:40:00 -
[128]
"It was concluded that CCP will look into a solution for this issue."
CCP: this is a non-answer. Are or are you not going to do somthing on this issue? More importantly, IF you are WHEN are you going to implement it? This is by far THE most annoying problem with EVE. Logging in just to change skills rarely is more than annoying.
Why not make it easier for people? THat way you might actually get more customers.
We dont need an unlimited skill que, we just need one that allows us to sleep through the night, go to work or, god forbid, have a life outside of this great game. I support the idea of having a primary and a secondary skill que where the 2nd one starts when the first one ends. Then, just to prevent people abusing the system, stop the que/skill training if the account stops paying.
Had this system been in place, i would have continued to pay during the month and a half that i was away on business and didnt have a strong enough computer to actually log in. As it was, i just trained the longest skill i could find and then stopped payment.
Come on guys, please do this. its amazing that you have SO many people complaining about enacting a skill que for SO many years and yet you do nothing. Are you trying to satisfy your customers or not?
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Elhina Novae
Ministry of War
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Posted - 2008.08.16 02:39:00 -
[129]
/support
Skill queue for how long players wants what does it matter? Ok maybe a limit of 5 skills.
Now people will tell me that we will have people farm characters on inactive accounts then the fix is easy...
1. Account becomes inactive. 2. Skill queue is disabled. 3. Your current skill is finished, subscriber needs to pay for the account and login to start skill training again.
I see no problem whatsoever with this, and I can say I really hate skills that take less then 2 days, why? I don't want to have to plan my real life because of a game, I love eve it's the best game ever but I do have a life outside of it and I want to be able to take a day off without having to actually plan something in a game. ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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DiamondEdges
Black Lotus Foundation Damned Pirates
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Posted - 2008.08.16 03:42:00 -
[130]
Edited by: DiamondEdges on 16/08/2008 03:43:47
Originally by: Karina Harington I really have to object to the notion that having to change skill training encourages people to play. It encourages them to log in, sure, but only to change their skill. People play, but only because they want to play, not because they have to switch a skill training. Giving us a shallow queue (1-2 extra items) at least solves the problem awkwardly timed skills whilst still not giving many people the ability to just set up their skills and leave the game for months.
I have to agree mostly with this. A que will NOT effect wether someone plays or don't play. It only makes them log in to change the skill so they can log out agian.
With that said in reality it would not hurt to have a decent skill que system set up. In fact I think many of the people who would not play but once or twice a week would benifit from this as would ccp wich currently looses out on some membeships due to the fact that this is a high matinance game requireing a large ammount of attention that many people do not have and therefore thoes types of people, sometimes, will not choose to play this game at all.
I am all for a skill que espcially considering I've lost a few people myself due to the high level of complexity involved in keeping an account training and such.
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Madscience
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Posted - 2008.08.16 04:13:00 -
[131]
a very simple design to skill queue that prevent people from abusing it is that you CAN ONLY que the skill up to your activation time and problem solved.
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DeviloftheHell
RaaFharaX Omega Alliance
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Posted - 2008.08.16 11:02:00 -
[132]
just do it fast
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Brutal Psycho
East Khanid Trading Khanid Trade Syndicate
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Posted - 2008.08.16 13:32:00 -
[133]
Here's my thoughts:
If I were playing WOW then I could grind my points if I choose to. Here in EvE I don't get that choice. I have to login to change my skill. So effectively any I pay for my training time and I lose when I am unable to log-in. (Business, work, home projects)
Solution:
Let me que my training. I pay for the time. Want to discourage Acct farming? If an acct is unpaid it can not train. Simple. No training with a disabled acct. Don't want to let me que my training? Then credit me with time points that I can apply to any skill I wish. These will take effect at the sp/hr I have for the skill.
Bottom line: In every MMO out there one has the ability to govern how fast or slow they gain experience by how much they play. Here in EvE we do not. It is one of the best things about EvE except for the current defect of management of my skills.
I PLAY EVE WHEN I PLAY EVE> I DONT PLAY EVE WHEN I LOG IN TO "SKILL CHECK"
Stupidest thing ever is to see someone log on and say "skill check" and log off. The current thinking by CCP that skill checking makes people play is a fallacy. The onloy thing skill checking does (based on 2+ years of playing EvE) is anger or annoy people.
Please Fix this. Idea supported.
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Tempest Inferno
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Posted - 2008.08.16 20:14:00 -
[134]
Here are my thoughts on the matter.
1) Character farming is going to happen no matter what. All a smart programmer needs to do is write a macro, enter the user names and passwords, and with the miracle of on-screen character recognition the macro finds and sets the skill.
2) Short Skills are a pain. Yes we experienced players have 2-4 week long skills we can chip away at while we sleep. Younger players donĘt have that luxury yet unless itĘs a useless skill they donĘt need.
Now for the meaningful part:
3) The queue should be a combination of the time length / max number system. You can either set 2 long skills or set 48 hrs worth of short ones. This will balance between beginners and experts. These skills could also be modified by 2 more learning skills. Queue Depth and Queue Length
4) The Queue should check subscription status at the end of each skill and if the account is inactive then the queue is lost. This takes care of the farmers setting 2 intermediate length skills and stop paying.
5) Military personnel should not be penalized for their deployments. We work a lot harder than most of you civilians do. Our play time is limited and there is nothing we can do about it.
Summery:
FARMING WILL HAPPEN NO MATTER WHAT BEGINNERS NEED THIS COMBINE THE TIME AND NUMBER THEORIES CHECK SUBSCRIPTION STATUS
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Amarr Holymight
Bat Country Vanguard.
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Posted - 2008.08.17 01:47:00 -
[135]
Yes primary and secondary sounds good. I'll throw in a third suggestion which would be for the skills to bleed on to the next one if you don't switch over obviously to the maximum level V and then stop.
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Aindrias
Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2008.08.17 03:48:00 -
[136]
Edited by: Aindrias on 17/08/2008 03:48:21 Two options should be avail. Primary and Secondary skills... This is give flexibility for players and makes players logon. The second option should be the 1 - 5 skill training and it should be the default setting..
edited cuz I'm stupid
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Eternal Error
Exitus Acta Probant
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Posted - 2008.08.17 04:31:00 -
[137]
Sounds good. I'm going to have to agree with CCP that it encourages people to log in, and capping the queue at somewhere around 24-72 hours sounds like a good idea.
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Phoenix492
UK1 Zero
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Posted - 2008.08.17 08:00:00 -
[138]
Edited by: Phoenix492 on 17/08/2008 08:04:38 /support.
The Skill Queuing is a great idea, especially for those skills that are 40+ days. Means that you can you don't have to be single minded all day!
Also, those of us that can't play 23/7 (and work keeps you away for weeks at a time ) it means that we can train more skills when away! (instead of rubbish long skills, that you don't need, but you HAVE to train something...)
I don't like the idea of capping the days training though. I prefere the idea of them both training at Half Speed, but the ability to train 1 at normal speed!! Blah. |

procurement specialist
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Posted - 2008.09.17 18:41:00 -
[139]
has there been any news on this recently?
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Evanga
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Posted - 2008.09.18 08:30:00 -
[140]
Just an additional idea;
When will the train time of the skill be indepandant of your jclone you are currently in? I think the medical clone has to be leading, most players have their finest and most expensive implants/etc plugged into their medical. When jcloning into a non-implant clone i think the training time must be based on the med clone. UNLESS the jclone has better implants.
Just an idea :)
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Padanemi
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Posted - 2008.09.18 09:51:00 -
[141]
1-skill-deep queue.
That's it.
No mini-games, no complex rules, (almost) no programming, no beta testing, no need to figure the mechanics behind it, no long talks.
Implement it already!!!
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Cornette
Black Screen of Death HUZZAH FEDERATION
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Posted - 2008.09.21 11:56:00 -
[142]
I vote Yes to this!
It should have been implemented 3 years ago.
/signed
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Dmian
Gallente Starline Engineering Corporation
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Posted - 2008.09.23 01:03:00 -
[143]
Originally by: CCP Wrangler ...CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
This is easy to demonstrate. -Take some period of time (the last 3 months, for example.) -Get the logs. -Do a couple of searches to look how many people logged in, changed skill and logged off in a period of less than 5 minutes vs. people who logged in, changed skill and stayed longer than 5 minutes. -Give us numbers. Prove your point with data.
Because, from what I read and my own experience, a lot of people just log in, change skill and log off. And a lot of people lose time because the skill training ends while at work, or while sleeping, or similar obnoxious situations (a group of short skills are the hardest to train if you can only connect at a limited timeframe.)
So, if we are a minority, and this is not a problem for most of the player, at least some data to prove it would make the situation more bearable to us.
----
 Eve Alpha - The font of Eve - Get it here |

Justanotheralt123
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Posted - 2008.09.24 18:32:00 -
[144]
Has it been implemented allready last week????? Whats the holdup FFS
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Mister Xerox
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Posted - 2008.09.25 06:24:00 -
[145]
I'd much prefer a single skill to train, with a second skill selectable as the rollover. If the rollover skill finishes training halts.
Or a que that allows for 24 hours of training (the skill must already be 'in place', it can't be a skillbook). This would be best for short duration skills (generally less than 6-8 hours).
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Jonas Vinthyn
Cassandra's Light Caeruleum Alliance
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Posted - 2008.09.25 14:53:00 -
[146]
Originally by: Tempest Inferno 3) The queue should be a combination of the time length / max number system. You can either set 2 long skills or set 48 hrs worth of short ones. This will balance between beginners and experts.
+1, along with most of what else has been said here.
-Jonas
My POS - POS Fitting and Fuel Calc
 Stats! |

procurement specialist
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Posted - 2008.09.25 16:27:00 -
[147]
isn't a simple solution that your primary skill can only be level 4 or less take care of the training 2 skills to 5 bit. you can't set amarr bs V and queue caldari bs V for instance.
then set the secondary skill as currently training skill to next level or any skill to next level. you could set amarr bs 4 and queue amarr bs v or set caldari bs 3 and train caldari or gallente bs 4 on queue (provided you already had amarr and gallente bs 3 and caldari bs 2.)
level 4 doesn't take too long especially compared to training something to level 5. just saying.
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Padanemi
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Posted - 2008.09.26 06:44:00 -
[148]
You keep devising all these elaborate rules/schemes, for NO APPARENT REASON.
All we need is "Train this skill now" and "Train this skill next". Jeesh.
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Ixion Dracolich
Imperial Academy
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Posted - 2008.09.26 13:17:00 -
[149]
Edited by: Ixion Dracolich on 26/09/2008 13:16:51
Originally by: Padanemi You keep devising all these elaborate rules/schemes, for NO APPARENT REASON.
All we need is "Train this skill now" and "Train this skill next". Jeesh.
What they said ... why complicate it?
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SysFin
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Posted - 2008.09.27 19:19:00 -
[150]
Originally by: Padanemi You keep devising all these elaborate rules/schemes, for NO APPARENT REASON.
All we need is "Train this skill now" and "Train this skill next". Jeesh.
QFT
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