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Lord Fitz
Project Amargosa
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Posted - 2008.07.20 05:27:00 -
[31]
Originally by: Fitz VonHeise For those that like dampners I added this:
Sensor Dampners Dreads are immune to dampners. Carriers are not unless they are in triage mode. If you really want dampners then remove one each type of the ECM battery and put one Dampner for each ECM battery removed.
Dreads are immune to dampners and ecm and warp scram and webs etc WHILE IN SIEGE ONLY ;) Dreads are not immunue to EW naturally, only supercaps are.
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Fitz VonHeise
The New Order.
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Posted - 2008.07.20 17:43:00 -
[32]
Originally by: Lord Fitz Dreads are immune to dampners .. WHILE IN SIEGE ONLY ...
Fixed... thanks!
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Fitz VonHeise
The New Order.
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Posted - 2008.07.21 18:23:00 -
[33]
Moved some things around to make it easier to read....
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Fitz VonHeise
The New Order.
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Posted - 2008.07.24 19:41:00 -
[34]
Originally by: Petyr Baelich This should head off about 5 threads a day for at least a week. :)
Hopefully for longer then that.
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Ast3r0iD
Gallente Aliastra
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Posted - 2008.07.27 23:33:00 -
[35]
nice thread
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Fitz VonHeise
The New Order.
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Posted - 2008.07.28 17:31:00 -
[36]
Edited by: Fitz VonHeise on 28/07/2008 17:32:40
Added this to my list:
Cyno Staging DeathStar I have recently looked at BoB's POS in EC. They are using an Amarr large tower. If you look at the link below you will see an interesting setup where gun placement does seem to matter.
And as an added bonus you get to see one of their Titan's.
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Fitz VonHeise
The New Order.
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Posted - 2008.08.06 16:58:00 -
[37]
Originally by: Ast3r0iD nice thread
thanks!
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Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.08.07 12:52:00 -
[38]
Whats your opinion on pulse vs beam lasers? I am setting up a medium True Sansha POS, and am not sure how best to fit it. I will also be setting up a medium Gallente POS.
Are these POS' comparable to the domination ones you posted, in terms of balance of EWAR and guns?
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Night Tripper
Es and Whizz
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Posted - 2008.08.08 11:37:00 -
[39]
is there any reason you favour arts over autos. I always thought a mix of the two, as the autos have better dps and tracking, and arts for any longer ranged attacks. but maybe i'm missing something?
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Night Tripper
Es and Whizz
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Posted - 2008.08.08 11:39:00 -
[40]
also, I believe spreading your guns, out like the BoB setup, is helpful for ensuring you are evenly defended from all sides, and that you will have no "tracking" weakness
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Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.08.08 12:11:00 -
[41]
That and if under attack, drones are slow and the more they time they are traveling between guns, the more time to shoot the enemy
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Bono Kakos
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Posted - 2008.08.08 13:30:00 -
[42]
so what is the best tower / setup for supercap construction ? seeing that the shipyard take most of the fitting.
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Fitz VonHeise
The New Order.
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Posted - 2008.08.11 17:34:00 -
[43]
Originally by: Night Tripper is there any reason you favour arts over autos. I always thought a mix of the two, as the autos have better dps and tracking, and arts for any longer ranged attacks. but maybe i'm missing something?
No you are correct on uses of arty. And I do usually have a mixture of both. I lean heavy on regular arty and usually have only 2 auto arty. Those setups that didn't have them... you can change it slightly to have some auto's.
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Fitz VonHeise
The New Order.
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Posted - 2008.08.11 17:35:00 -
[44]
Originally by: Night Tripper also, I believe spreading your guns, out like the BoB setup, is helpful for ensuring you are evenly defended from all sides, and that you will have no "tracking" weakness
I now believe you (and BoB) are onto something... and changed my post about this.
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Dante Aeternus
Collective Construction INC DEFI4NT
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Posted - 2008.08.11 17:37:00 -
[45]
do you have those set ups in non-faction types? let's say I need a minmatar cyno jamming deathstar
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Fitz VonHeise
The New Order.
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Posted - 2008.08.11 17:37:00 -
[46]
Edited by: Fitz VonHeise on 11/08/2008 17:43:06
Originally by: Transmaniacon Whats your opinion on pulse vs beam lasers? I am setting up a medium True Sansha POS, and am not sure how best to fit it. I will also be setting up a medium Gallente POS.
Are these POS' comparable to the domination ones you posted, in terms of balance of EWAR and guns?
They (pulse & beam lasers) very well might be as good as arty... but have no experience with them.
If those who have used them could comment that would be helpful.
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Fitz VonHeise
The New Order.
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Posted - 2008.08.11 17:49:00 -
[47]
Originally by: Bono Kakos so what is the best tower / setup for supercap construction ? seeing that the shipyard take most of the fitting.
If someone can give me their enemies shipyard supercap locations I will go check them out and post their setups here.
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Traxio Nacho
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.08.12 09:19:00 -
[48]
As most super capitals are built in sov 4 systems, the fittings for the POS aren't really that important.
F-T in delve probably has a few cap yards :)
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gamarus
D00M. Triumvirate.
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Posted - 2008.08.18 10:09:00 -
[49]
I have one point about placement of guns, or more precisely, scramblers at especially your cynojammer towers; namely spread them as far as possible from the cynojammer and each other. The reason behind this? Cynojammers will be attacked by battleships, and most often, by close range RR battleships. By spreading the most important targets you force the attacker to slow boat from one objective to another as they cannot warp from the tower to reposition themselves without leaving scrambled ships behind. It is very difficult to travel as a group and thus you get chances at catching ships outside RR range.
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padraig animal
Minmatar The Artisan Collective
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Posted - 2008.08.18 11:27:00 -
[50]
Excellent post , nice job
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Fitz VonHeise
The New Order.
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Posted - 2008.08.20 19:06:00 -
[51]
Originally by: gamarus I have one point about placement of guns, or more precisely, scramblers at especially your cynojammer towers; namely spread them as far as possible from the cynojammer and each other. The reason behind this? Cynojammers will be attacked by battleships, and most often, by close range RR battleships. By spreading the most important targets you force the attacker to slow boat from one objective to another as they cannot warp from the tower to reposition themselves without leaving scrambled ships behind. It is very difficult to travel as a group and thus you get chances at catching ships outside RR range.
I've added this to thread. |
Fitz VonHeise
The New Order.
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Posted - 2008.08.21 15:13:00 -
[52]
Added this:
Cyno Jammers
Paddlefoot Aeon said, "You need SOV 3 to anchor the Cyno jammer... and it prevents ANY cyno from being activated anywhere in the system. It also deactivates any jump beacons in the system." My understanding is that even if a cyno jammer is on a cap ship can jump OUT of that system. The cyno jammer just stops caps from jumping into a system with an active jammer. |
Lord Fitz
Project Amargosa
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Posted - 2008.08.21 15:51:00 -
[53]
Originally by: Fitz VonHeise Added this:
Cyno Jammers
Paddlefoot Aeon said, "You need SOV 3 to anchor the Cyno jammer... and it prevents ANY cyno from being activated anywhere in the system. It also deactivates any jump beacons in the system." My understanding is that even if a cyno jammer is on a cap ship can jump OUT of that system. The cyno jammer just stops caps from jumping into a system with an active jammer.
Yeah, the modules shouldn't (but do) need explanation. They're not 'capital ship jumping jammers' they're cyno jammers. They jam cyno's which means no ship can 'target' anything in order to jump there. I did have to laugh once when someone had a hostile capital ship in a system cloaked and bluffed him out by telling him they were turning on a cyno jammer and he'd be stuck there. |
Fitz VonHeise
The New Order.
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Posted - 2008.08.21 17:29:00 -
[54]
Originally by: Lord Fitz I did have to laugh once when someone had a hostile capital ship in a system cloaked and bluffed him out by telling him they were turning on a cyno jammer and he'd be stuck there.
You are sooo bad....
Did you kill his ship or ransom it? |
Lord Fitz
Project Amargosa
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Posted - 2008.08.21 17:34:00 -
[55]
Originally by: Fitz VonHeise
Originally by: Lord Fitz I did have to laugh once when someone had a hostile capital ship in a system cloaked and bluffed him out by telling him they were turning on a cyno jammer and he'd be stuck there.
You are sooo bad....
Did you kill his ship or ransom it?
He decloaked and jumped out :( Who would have thought. |
Fitz VonHeise
The New Order.
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Posted - 2008.08.22 21:44:00 -
[56]
Originally by: Lord Fitz He decloaked and jumped out :( Who would have thought.
What a way to fake him out.
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Fitz VonHeise
The New Order.
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Posted - 2008.08.24 18:42:00 -
[57]
Added:
Video Guides By Braaage (Thanks For Letting Me Link To Them)
FAQ Read this First! Putting up your first POS Anchoring POS Guns Controlling POS Guns and EW + FAQ POS Assembly Array build information + What you can anchor/do in high sec How to use the POS System Scanner Array POS Hardener info/test Silos and which is for what and what holds which :)
How to set up a POS in Empire Using a POS (mobile labs) for researching
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Braaage
eXceed Inc. Triumvirate.
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Posted - 2008.08.26 10:47:00 -
[58]
Silos and which is for what and what holds which :)
has the wrong link attached to it (it's the scanner usage link). |
Fitz VonHeise
The New Order.
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Posted - 2008.08.26 16:40:00 -
[59]
Originally by: Braaage Silos ...has the wrong link attached...
Oops.. fixed Thanks.
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Fitz VonHeise
The New Order.
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Posted - 2008.08.27 21:14:00 -
[60]
Added this:
Information On Ship Building
Lord Fitz said,
1) "If building ships you want to really do it one of two ways.
a. have a ship maint array within 3000km of the aseembly array so you can assemble and board the finished ships or b. use a freighter to take the finished ships to a nearby outpost to assemble/sell (works especially well for haulers).
2) The amount of LO / Heavy water listed on the towers attributes is for 100% grid/CPU usage. If you use less than this you don't use as much. (50% grid = 50% LO usage etc)
3) Each type of array can only manufacture the items designed for that array. There are two module (equipment arrays), one has 5 slots and 20% wastage, 0.65x time multiplier. The other has 1 slot no extra wastage and a 0.8x multiplier. The rest of the T1 arrays have no wastage, a 0.75x time multiplier and can ONLY build the types of their array.
a. Small ship array can only build frigates and destryoers and fighters b. Medium ship can build cruisers, barges, haulers, battlecruisers but not any small ships c. Large Ship array can build battleships, freighters, carriers, dreadnaughts nothing smaller.
(The T1 arrays can also only build T1 ships, all the ship arrays are 90m each)
d. Titans and motherships are built in a special Capital Ship Assembly array (which coincidentally is not for Dreads/Carriers/Freighters). It requires sov 1 to anchor, costs 2b isk, and is 900,000m3. Lots of fun."
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