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Spurty
Caldari The Pikey Rebellion II
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Posted - 2008.07.02 02:25:00 -
[1] - Quote
How comes there are so many Gallente militia running around Caldari space?

If the Caldari navy doesn't respond to this in their own space, is this true for Gallente and Minnie space? Can I go sit in their hubs without the faction police appearing?
I assume this is 'by design', if so fair enough, but would be nice to have seen that 'clear as day' somewhere (as I've been wasting days not doing this myself!)
--
 Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |

Tyrantus
Amarr 24th Imperial Crusade
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Posted - 2008.07.02 02:30:00 -
[2] - Quote
Its not by design and is a bug from what I've seen. A .5 should spawn 2 frigates and 2 cruisers for every hostile that enters and atm this is not happening in some cases. If you have proof then bug report it so it can get fixed asap. Camping the entry ways to amarr space was netting me some lopsided kills with amarr navy support so I want my always on npc fleet backup back up. 
Originally by: Tzujeih Quick, somebody other than myself, make my decisions for me!
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Spurty
Caldari The Pikey Rebellion II
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Posted - 2008.07.02 02:39:00 -
[3] - Quote
All I need to know is A) its by design and B) I will not have my account F**Ked over by some jobs worth for parcipitation in this in the Gallente hub.
If its a bug, CCP jobs worth get to jita and make yourself busy thwapping that camp outside, otherwise, can the numb nutts that neglected to point out this can happen slam their knackers in the nearest door frame in silence after they have advertised this is a wanted thing. --
 Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |

Spurty
Caldari The Pikey Rebellion II
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Posted - 2008.07.02 02:41:00 -
[4] - Quote
and last post, it doesn't bother me in the least, cost me nothing and will never cost me anything as I can just use jump clones to get about and alts to move ships out safely.
I just want to know its 'by design' (from a GM or someone I can trust) and I'm good. --
 Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |

Slate Fistcrunch
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Posted - 2008.07.02 04:53:00 -
[5] - Quote
CCP has this policy of not wanting customers or staff to post details of exploits on the forums. This is to minimize the use of exploits.
They have implemented this system in game called petitions. If you take a minute to look at this feature under help you will see there is a group called "rules & policies" with a category called "exploits". The description of this category reads as follows: "Please use this category if you want to know if something is considered an exploit or report the use of an exploit."
Alternatively, you can wait and watch the forums for someone who doesn't know the answer to give you an answer.
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Friedrick Psitalon
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.02 05:08:00 -
[6] - Quote
Edited by: Friedrick Psitalon on 02/07/2008 05:09:20 Excuse me, but the Caldari Navy DID respond. You just didn't see it, and they continued to respond all night, and you continued to not see it.
There is no exploit, and petitions have been answered clearly with "as intended."
Thank you for your concern. I assure you, the Caldari militia was trying very hard - they just weren't accomplishing much.
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Amastat
Caldari Omegatech
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Posted - 2008.07.02 05:14:00 -
[7] - Quote
So what are the spawn rates in FW, in accordance with the sec status of the solar system?
Is there a chart anywhere you can see that?
Also, will this ships continuously refresh themselves - how frequently if they do?
On a scale of 1 to 10, 1 being 10%, and 10 being 100%, how much harder are these spawned NPC ships versus the ones you would find in the missions/complexes?
Sorry - haven't really tried FW since it hit TQ, but maybe reconsidering it - but I'd like to know a few things, such as this, before I do. I haven't seen any formal guide made on FW yet, so if there is one - someone point me in the direction of it please. ____________________

"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu |

Triksterism
Gallente Image Not Found Coalition of the Chillin
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Posted - 2008.07.02 05:16:00 -
[8] - Quote
How about this: Take a nano ship or interceptor and fly it manually from warp gate to the actually control point if you cant use the gate ;3 ---------------------------------------
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Furb Killer
Gallente USC Militia
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Posted - 2008.07.02 05:42:00 -
[9] - Quote
That is an exploit and CCP doesnt like you when you do it.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.02 06:00:00 -
[10] - Quote
I'm in your screenshot!

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Mallikanth
Minmatar Fallem Angels
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Posted - 2008.07.02 06:52:00 -
[11] - Quote
Originally by: Amastat ...On a scale of 1 to 10, 1 being 10%, and 10 being 100%...
What  Did you realy mean to say that It's either on a scale of 1 to 10 OR a percentage scale.
I'm in a picky mood this morning.
/me goes and picks his toenails...

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Estel Arador
Minmatar
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Posted - 2008.07.02 08:36:00 -
[12] - Quote
Originally by: Amastat On a scale of 1 to 10, 1 being 10%, and 10 being 100%, how much harder are these spawned NPC ships versus the ones you would find in the missions/complexes?
What if they are more than 100% harder?
 Estel Arador corp services (high-sec POS/JCs) just 120M isk! |

Venkul Mul
Gallente
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Posted - 2008.07.02 08:45:00 -
[13] - Quote
Stage 1: players protest because enemy empire high sec Faction navy will insta kill ships, so FW can't be done in high sec
Stage 2. someone test it and find tanks capable of withstanding faction navy attacks
Stage 3: Gallente players set up ships with a tank capable of withstanding Caldari faction Navy and start doing mayhem in Jita
Stage 4: Caldari FW players start crying "Exploit, it should not be possible to enter enemy high sec when you are involved in FW"
So decide what you want: Complete invulnerability in faction high sec or not?
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Furb Killer
Gallente USC Militia
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Posted - 2008.07.02 09:57:00 -
[14] - Quote
Originally by: Venkul Mul Stage 1: players protest because enemy empire high sec Faction navy will insta kill ships, so FW can't be done in high sec
Stage 2. someone test it and find tanks capable of withstanding faction navy attacks
Stage 3: Gallente players set up ships with a tank capable of withstanding Caldari faction Navy and start doing mayhem in Jita
Stage 4: Caldari FW players start crying "Exploit, it should not be possible to enter enemy high sec when you are involved in FW"
So decide what you want: Complete invulnerability in faction high sec or not?
You fail at reading.
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FlameGlow
Caldari State Protectorate
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Posted - 2008.07.02 10:00:00 -
[15] - Quote
Originally by: Venkul Mul
Stage 3: Gallente players set up ships with a tank capable of withstanding Caldari faction Navy and start doing mayhem in Jita
Look at the screenshot, those ships aren't exactly famous for superior tanks, and speed is 0 for most of them so it's not speed-tank either.
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Market AltLOLOLOLO
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Posted - 2008.07.02 10:02:00 -
[16] - Quote
Edited by: Market AltLOLOLOLO on 02/07/2008 10:04:49
Originally by: Venkul Mul Stage 1: players protest because enemy empire high sec Faction navy will insta kill ships, so FW can't be done in high sec
Stage 2. someone test it and find tanks capable of withstanding faction navy attacks
Stage 3: Gallente players set up ships with a tank capable of withstanding Caldari faction Navy and start doing mayhem in Jita
Stage 4: Caldari FW players start crying "Exploit, it should not be possible to enter enemy high sec when you are involved in FW"
So decide what you want: Complete invulnerability in faction high sec or not?
The ships in the screenshots are impossible to have such tanks.
Look at it. A vagabond is going to tank 800DPS and neuts? Is this some kind of Estamel Fitted super passive vagabond? A Claw doing 300m/s can tank FW navy? A t1 Stabber at 0m/s tanks FW navy?
Either Explain how its done otherwise its a exploit, since there is no reasonable way this can happen.
Exaplin how it is done and people will agree that its legit or say why its not legit. Just now it looks like a FW glitch.
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Rhanna Khurin
Minmatar
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Posted - 2008.07.02 10:10:00 -
[17] - Quote
They're not exploiting you fool. As has been said it's merely that the NPC Navy ships DO appear but often are bugged or lagged out or something and half the time dont even bother to attack.
Stop crying exploit as that implies that all those players are doing something purposely to cause this effect. Which they're not.
My guess is that lag glitches up the ships
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Cadde
Gallente L.M.F.A.O
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Posted - 2008.07.02 10:11:00 -
[18] - Quote
I'd say: "You signed up for the war, now fight it!"
No-one is going to fight the war FOR you, they can fight it WITH you but thats it. And if you can't beat them, JOIN them. --------------- Opinions expressed are those of my own and does in NO WAY reflect the opinions of whatever corp/alliance i am currently part of. |

Venkul Mul
Gallente
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Posted - 2008.07.02 10:17:00 -
[19] - Quote
Originally by: Market AltLOLOLOLO
The ships in the screenshots are impossible to have such tanks.
Look at it. A vagabond is going to tank 800DPS and neuts? Is this some kind of Estamel Fitted super passive vagabond? A Claw doing 300m/s can tank FW navy? A t1 Stabber at 0m/s tanks FW navy?
Either Explain how its done otherwise its a exploit, since there is no reasonable way this can happen.
Exaplin how it is done and people will agree that its legit or say why its not legit. Just now it looks like a FW glitch.
I don't know if they have found a system to draw aggro to a spider tanked ship or some other method. It is not my problem. If you are convinced it is a bug, petition it as exploit and bug report what you see.
Petition for ship replacement too if you feel it is an exploit.
But as long at is not confirmed as such what I see is some people lamenting that they can be killed in Jita.
About the speed tank and ship not moving, you know perfectly that the overview information in Jita aren't reliable.
As usual the weight of getting proof is on the prosecutors, not on the defendants.
You can call CCP to act as prosecutors, but it seem that some of you have already been judge and jury.
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Market AltLOLOLOLO
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Posted - 2008.07.02 10:18:00 -
[20] - Quote
Originally by: Rhanna Khurin They're not exploiting you fool. As has been said it's merely that the NPC Navy ships DO appear but often are bugged or lagged out or something and half the time dont even bother to attack.
Stop crying exploit as that implies that all those players are doing something purposely to cause this effect. Which they're not.
My guess is that lag glitches up the ships
If concord did the same, then its not exploiting?
Seems like a major bug if ships cannot respond. Dont you think? Killing is fine if they tank it, but there is t1 stabbers and 300m/s intercepters that should be easy targets.
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Market AltLOLOLOLO
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Posted - 2008.07.02 10:21:00 -
[21] - Quote
Originally by: Venkul Mul
Originally by: Market AltLOLOLOLO
The ships in the screenshots are impossible to have such tanks.
Look at it. A vagabond is going to tank 800DPS and neuts? Is this some kind of Estamel Fitted super passive vagabond? A Claw doing 300m/s can tank FW navy? A t1 Stabber at 0m/s tanks FW navy?
Either Explain how its done otherwise its a exploit, since there is no reasonable way this can happen.
Exaplin how it is done and people will agree that its legit or say why its not legit. Just now it looks like a FW glitch.
I don't know if they have found a system to draw aggro to a spider tanked ship or some other method. It is not my problem. If you are convinced it is a bug, petition it as exploit and bug report what you see.
Petition for ship replacement too if you feel it is an exploit.
But as long at is not confirmed as such what I see is some people lamenting that they can be killed in Jita.
About the speed tank and ship not moving, you know perfectly that the overview information in Jita aren't reliable.
As usual the weight of getting proof is on the prosecutors, not on the defendants.
You can call CCP to act as prosecutors, but it seem that some of you have already been judge and jury.
You cannot speed tank fast enough.
How is this done? Do the navy have like 1 sensor streangth so you can put a ecm drone on each of them? Because I tried that and that did not work. I tried a falcon with 6 racials on test for a cycle and that did not work.
Is it that lag creates major problem? Remember Concord broke 2-3 times before, is Navy broke or is this 100% intended?
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Venkul Mul
Gallente
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Posted - 2008.07.02 10:31:00 -
[22] - Quote
Originally by: Market AltLOLOLOLO
You cannot speed tank fast enough.
How is this done? Do the navy have like 1 sensor streangth so you can put a ecm drone on each of them? Because I tried that and that did not work. I tried a falcon with 6 racials on test for a cycle and that did not work.
Is it that lag creates major problem? Remember Concord broke 2-3 times before, is Navy broke or is this 100% intended?
ECM drones can be a option, even I doubt it. NPC don't have a sensor strength I think (and they don't care for your sensor strength when using ECM on you, they have a flat chance of success). So it is possible that there is a flat chance of success in blinding them for each ECM system, independently from the ECM strength. So using ECM drones/modules on them could conceivably reduce DPS enough to make them tankable. Especially as NPC aren't so fast in locking you again.
Test it on Sisi. Maybe it is all about breaking lock 1 time and moving out of the aggressing range of the NPC navy unit.
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Market AltLOLOLOLO
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Posted - 2008.07.02 10:39:00 -
[23] - Quote
Edited by: Market AltLOLOLOLO on 02/07/2008 10:39:42
Originally by: Venkul Mul
Originally by: Market AltLOLOLOLO
You cannot speed tank fast enough.
How is this done? Do the navy have like 1 sensor streangth so you can put a ecm drone on each of them? Because I tried that and that did not work. I tried a falcon with 6 racials on test for a cycle and that did not work.
Is it that lag creates major problem? Remember Concord broke 2-3 times before, is Navy broke or is this 100% intended?
ECM drones can be a option, even I doubt it. NPC don't have a sensor strength I think (and they don't care for your sensor strength when using ECM on you, they have a flat chance of success). So it is possible that there is a flat chance of success in blinding them for each ECM system, independently from the ECM strength. So using ECM drones/modules on them could conceivably reduce DPS enough to make them tankable. Especially as NPC aren't so fast in locking you again.
Test it on Sisi. Maybe it is all about breaking lock 1 time and moving out of the aggressing range of the NPC navy unit.
In other words, NPC's are bugged into not retargeting after being ECM'ed by falcons with racials? This is a serious bug.
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mingmin
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Posted - 2008.07.02 11:13:00 -
[24] - Quote
DID'NT YOUR MUM TELL YOU FACTIONAL WARFARE WAS CREATED TO CLEAR THE BOGWOPIT RIDGERUNNING SNOW BUNNY MOFO'S OUT OF JITA AND SAVE EVERYONE A HEADACHE AND THE SERVERS. 
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Khanto Thor
Amarr Imperial Academy
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Posted - 2008.07.02 11:17:00 -
[25] - Quote
Originally by: CCP(Player Guide) * Players in FW corporations are attacked by enemy Navy NPCs when entering high-security space belonging to either of their enemy factions. o Example: a player A belonging to the Caldari State entering Gallente Federation or Minmatar Republic high-security space (0.5 and above) will be engaged by faction navies. Player Aggression in Factional Warfare
Since all corporations in a particular empire faction are permanently at war with their enemies, FW players may be attacked anywhere by their faction opponents .
As the FW guides clearly state, if you are in an FW militia you can be attacked anywhere. You will not be safe in hi-sec.
The NPC Navies will attack, but this does not mean they will destroy the enemy ships!
If you do not like it you should leave the Militia, then you will have the protection of Concord. Note both the Gallente and Caldari have been successful in raiding hi-sec.
It adds an interesting dynamic to Factional Warfare and should not be changed. Why should you be safe in hi-sec when you choose to join a war .
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Furb Killer
Gallente USC Militia
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Posted - 2008.07.02 11:24:00 -
[26] - Quote
Serious khanto, are you so stupid or do you only act like you are?
Read the freaking topic, the problem is that the NPC navies do NOT attack always.
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FlameGlow
Caldari State Protectorate
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Posted - 2008.07.02 11:29:00 -
[27] - Quote
Originally by: Khanto Thor The NPC Navies will attack, but this does not mean they will destroy the enemy ships! Why should you be safe in hi-sec when you choose to join a war .
Read the topic, I don't think I saw anyone saying they should be safe in highsec, only that navy sometimes doesn't work as advertised.
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Dr Axler
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Posted - 2008.07.02 11:35:00 -
[28] - Quote
its not an exploit, so by all means, do try and go to enemy highsec to gank people, but please do not come here and whine when the enemy npc navy webs, noses and alphas your sorry *** so fast they even get to say hello to your new clone.
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Market AltLOLOLOLO
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Posted - 2008.07.02 11:36:00 -
[29] - Quote
Originally by: Furb Killer Serious khanto, are you so stupid or do you only act like you are?
Read the freaking topic, the problem is that the NPC navies do NOT attack always.
Exactly.
It defeats the point of a Navy if it does not attack. Where is the risk for people camping a lag infested system?
People undock to pvp and cannot do so because they get black screen and die since the agressors can exploit Faction Navy due to navy bugs.
Both sides need a chance to die. Navy not working is a bug. Where is the risk of raiding space if navy is bugged?
Remember the concord bugs. They were never intended but neverless got fixed.
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Venkul Mul
Gallente
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Posted - 2008.07.02 11:39:00 -
[30] - Quote
Originally by: Market AltLOLOLOLO
In other words, NPC's are bugged into not retargeting after being ECM'ed by falcons with racials? This is a serious bug.
Boy, stop changing what people say.
"it is possible that" and "Test it on Sisi." don't mean "Your theory is right", it mean "it is possible. Test it".
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Mendolorian Girl
Caldari The Dead Parrot Shoppe Inc.
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Posted - 2008.07.02 11:41:00 -
[31] - Quote
Originally by: FlameGlow Read the topic, I don't think I saw anyone saying they should be safe in highsec, only that navy sometimes doesn't work as advertised.
The faction navy's work exactly as advertised..
Guys, Just because you don't understand how we're doing it, and we're not particularly eager to share that information, that doesn't automatically make it an exploit.
CCP have confirmed that we are not doing anything wrong, so why not turn this thread into something more productive (for you, not us) and bat around some ideas of how we're doing it, you may even get close :D.
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Market AltLOLOLOLO
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Posted - 2008.07.02 12:06:00 -
[32] - Quote
The faction navy exists so that people raiding enemy faction space do hit and runs.
E.G hit and run a mining op, hit and run haulers at gates etc. Thats the point. They are not meant to lay seige to stations.
This is not about safety, since hit and run gangs can gank people at gates and gank mining ops etc. This is about the Navy not working due to a bug/exploit.
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Cadde
Gallente L.M.F.A.O
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Posted - 2008.07.02 12:19:00 -
[33] - Quote
Edited by: Cadde on 02/07/2008 12:19:59 It is NOT an exploit, it is clever use of equipment. Is it really so that the entire Caldari militia is docked at Jita 4-4??? How about NOT docking in the most "popular" station known to eve and form a counter OFFENSIVE. I find it hard to believe the siege is unbreakable. Further more, if they can do it and get away with it, so can you right? So go to Oursulaert 3-1 (If i recall correctly) and do it yourselves... Oh thats right. "The exploit only works one way" or "Their navy is too tough". How about you quit crying and do something IN GAME about it, you lost this battle. But you haven't lost the war until you surrender!
Nubs --------------- Opinions expressed are those of my own and does in NO WAY reflect the opinions of whatever corp/alliance i am currently part of. |

Market AltLOLOLOLO
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Posted - 2008.07.02 12:39:00 -
[34] - Quote
Originally by: Cadde Edited by: Cadde on 02/07/2008 12:19:59 It is NOT an exploit, it is clever use of equipment. Is it really so that the entire Caldari militia is docked at Jita 4-4??? How about NOT docking in the most "popular" station known to eve and form a counter OFFENSIVE. I find it hard to believe the siege is unbreakable. Further more, if they can do it and get away with it, so can you right? So go to Oursulaert 3-1 (If i recall correctly) and do it yourselves... Oh thats right. "The exploit only works one way" or "Their navy is too tough". How about you quit crying and do something IN GAME about it, you lost this battle. But you haven't lost the war until you surrender!
Nubs
When concord broke, people said the same thing. The navy exists to force hit and runs (hit and runs on gates to kill haulers and hit and runs vs mining ops etc). Now this bug means that Navy is broken and is pointless.
Breaking the Navy is a bug. This was never designed and never in the description of the Navy. I mean, whats the point of Hit and runs when you can siege stations?
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Spurty
Caldari The Pikey Rebellion II
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Posted - 2008.07.02 12:48:00 -
[35] - Quote
ok, so its exploitable mechanic and I wont get wtfpwn for doing it myself. Thats cool. Still no GM post though so will have to wait before I do this.
If the navy are spawning one frig an hour, I should think you can tank em lol. Sounds great.
I'm not upset, just want clarification. Were you upset I clone jumped away from your blob? QQ to you --
 Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |

Dr Axler
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.02 12:52:00 -
[36] - Quote
Edited by: Dr Axler on 02/07/2008 12:53:00 the navy will spawn. you will get battleships, cruisers and frigates which will start to nos, web and dps alot. there are no bugs, it works just as advertised. you jump in...they spawn, and they atack you.
edit: the joke in your sig made me laugh...
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Market AltLOLOLOLO
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Posted - 2008.07.02 13:02:00 -
[37] - Quote
Edited by: Market AltLOLOLOLO on 02/07/2008 13:03:49 Edited by: Market AltLOLOLOLO on 02/07/2008 13:03:27
Originally by: Dr Axler Edited by: Dr Axler on 02/07/2008 12:59:09
the navy will spawn. you will get battleships, cruisers and frigates which will start to nos, web and dps allot. there are no bugs, it works just as advertised. you jump in...they spawn, and they attack you.
edit: the joke in your sig made me laugh...
They stop attacking. Its like when Concord stops attacking in that bug months back.
Thats perfectly fine if the Devs say that Navy was desgined to do this. Because the design of navies was to force hit and runs rather than sieging stations in perfect safely from navy.
I just want clarification. Is this a exploit or intended? Because if its allowed, then caldari can start doing the same as well
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.02 13:09:00 -
[38] - Quote
Originally by: Friedrick Psitalon Excuse me, but the Caldari Navy DID respond. You just didn't see it, and they continued to respond all night, and you continued to not see it.
Apparently, they didn't respond as they should have responded. The expected response would have been 2x neutralizing battleships plus one cruiser plus one frigate for each Gallente militia pilot, which should have attacked "their assigned militia pilot", and should have kept respawning soon after getting destroyed.
It is obvious that IF the CN responded, they DIDN'T respond like they should have, because many of the ships there would have had absolutely no freaking chance to survive that. They either didn't spawn the appropriate number of ships, or the navy ships were lagging worse than the player ships, or they didn't even attack, or any other number of things.
So, NO, the navy DIDN'T respond as intended.
Originally by: Friedrick Psitalon There is no exploit, and petitions have been answered clearly with "as intended."
Just because it's not classed as an exploit YET doesn't mean it won't be, soon. You're basically taking advantage of heavy lag to sidestep the normal factional warfare penalties for being in enemy highsec, and then have the gall to call that NOT EXPLOITING ? The reason petitions have been answered as such was because the GMs responsable didn't actually KNOW all the details of this. People who have had their petitions rejected in THIS PARTICULAR SCENARIO shoudl re-open them, referencing this thread and expaining the situation better.
Now, would you guys have actually been able to TANK the TRUE INTENDED response of the Caldari Navy NPCs then still be able to kill the enemy ships, now, THAT would be peachy. However, I seriously doubt that's what you were doing. No, strike that. I am completely sure you weren't doing that.
Originally by: Friedrick Psitalon Thank you for your concern. I assure you, the Caldari militia was trying very hard - they just weren't accomplishing much.
That's another thing altogether and doesn't really belong alongside your previous statements. The NPC ships alone should have been more than enough for the TYPES of ships present at the scene that the Gallente militia was flying.
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
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Absolom Hues
Gallente Strix Armaments and Defence
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Posted - 2008.07.02 13:13:00 -
[39] - Quote
Originally by: Market AltLOLOLOLO
.....Because the design of navies was to force hit and runs rather than sieging stations in perfect safely from navy.
You keep saying this, where did CCP ever mention that the design of the navies is to force hit & runs? Seems to me they are to assist the Militia with High Security.
Originally by: Market AltLOLOLOLO
I just want clarification. Is this a exploit or intended? Because if its allowed, then caldari can start doing the same as well
Let the Caldari do the same thing.... what are you waiting for? I look forward to engageing you in Dodixie  ___
Serving the Gallente Federation... one Caldari ship at a time.

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Market AltLOLOLOLO
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Posted - 2008.07.02 13:26:00 -
[40] - Quote
Edited by: Market AltLOLOLOLO on 02/07/2008 13:26:59
Originally by: Akita T People who have had their petitions rejected in THIS PARTICULAR SCENARIO shoudl re-open them, referencing this thread and expaining the situation better
This.
The GM's may not be aware of exactly what is happening with this exploit as they may still be thinking that the Navy works. Ask to speak to a senor GM for clarification on if this is a exploit or if this is intended. If a GM could clarify is this is a exploit or not, it would help a lot. This appears to be a bug on the scale of concord not working.
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Dr Axler
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.02 13:28:00 -
[41] - Quote
Originally by: Akita T
Originally by: Friedrick Psitalon Excuse me, but the Caldari Navy DID respond. You just didn't see it, and they continued to respond all night, and you continued to not see it.
Apparently, they didn't respond as they should have responded. The expected response would have been 2x neutralizing battleships plus one cruiser plus one frigate for each Gallente militia pilot, which should have attacked "their assigned militia pilot", and should have kept respawning soon after getting destroyed.
It is obvious that IF the CN responded, they DIDN'T respond like they should have, because many of the ships there would have had absolutely no freaking chance to survive that. They either didn't spawn the appropriate number of ships, or the navy ships were lagging worse than the player ships, or they didn't even attack, or any other number of things.
So, NO, the navy DIDN'T respond as intended.
Originally by: Friedrick Psitalon There is no exploit, and petitions have been answered clearly with "as intended."
Just because it's not classed as an exploit YET doesn't mean it won't be, soon. You're basically taking advantage of heavy lag to sidestep the normal factional warfare penalties for being in enemy highsec, and then have the gall to call that NOT EXPLOITING ? The reason petitions have been answered as such was because the GMs responsable didn't actually KNOW all the details of this. People who have had their petitions rejected in THIS PARTICULAR SCENARIO shoudl re-open them, referencing this thread and expaining the situation better.
Now, would you guys have actually been able to TANK the TRUE INTENDED response of the Caldari Navy NPCs then still be able to kill the enemy ships, now, THAT would be peachy. However, I seriously doubt that's what you were doing. No, strike that. I am completely sure you weren't doing that.
Originally by: Friedrick Psitalon Thank you for your concern. I assure you, the Caldari militia was trying very hard - they just weren't accomplishing much.
That's another thing altogether and doesn't really belong alongside your previous statements. The NPC ships alone should have been more than enough for the TYPES of ships present at the scene that the Gallente militia was flying.
do not accuse others of exploits if you are not sure. the navy responded just as it was intended to. you can try it yourself. jump in, and you will get battleships, cruisers and frigates, and they will nos, web and dps you allot.
you keep stating that those ships could not tank all that, therefore it must have been an exploit and the navy must be broken.
try it, jump in, and i assure you the navy will respond and blow you up.
the navy isn't broken, they respond as intended. they do spawn in exactly correct numbers, and they do exactly what they are meant to do, they web you, they nos you from extreme ranges for extreme amounts, and they do insane alphas. all that happened, therefore the navy isn't bugged or broken, and you can easily try that for yourself.
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Friedrick Psitalon
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.02 13:38:00 -
[42] - Quote
Edited by: Friedrick Psitalon on 02/07/2008 13:39:40 Sigh. Ignorance is really, really annoying.
1. The Navy *did* respond to our assault. They continued to respond the entire evening. 2. The Navy *never* stopped attacking. The entire evening, they continued to attack. Anyone who watched for a considerable period of time would've been able to detect what was going on - the fact that we didn't give the Caldari militia that time isn't our problem. 3. The Caldari Militia have a major rendezvous point 3 jumps away - if even a token group had come from that location, we would have been instantly disrupted. We made plans for that contingency, in fact, and were shocked we never had to use them. 4. If CCP intended for our raids to be impossible, they would have CONCORD-coded these NPCs. They did not; they are tankable, they are evadeable, they are killable. Which of those means we used is our business, but obviously someone in the Minmatar militia has also figured it out on their own, since reports have come of a similar phenomenon there - we just did it bigger. 5. The Caldari have already attempted this as well in Villore on three occassions - they just haven't figured out how to succeed at it, yet.
It is downright easy to disrupt our raids - they are very much hit and run. The problem (at least for the Caldari) is that we're not being forced to run, except away from the NPCs, and so we can avoid fleeing the system for quite some time. They're not CONCORD, and since they weren't coded that way, they were obviously designed to be circumvented if you had the tools, means, and reasons. The Gallente and the Minmatar both seem to have gotten a leg up on the Caldari in this "tactics arms race." Perhaps instead of complaining, you should apply your 7000-member, "highly organized" militia, and catch up.
In case you didn't notice, when you signed up for FacWar, you picked up an Empire War Declaration against two other Empires. The Navy is there to assist you in defending high-security space, not give you a safe zone. You signed up for a war. Empire Wars aren't safe, unless you're docked.
Drop out or deal with it.
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Funkcikle
Gallente MicroFunks
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Posted - 2008.07.02 13:40:00 -
[43] - Quote
This thread contains much squid ink
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.02 13:41:00 -
[44] - Quote
Edited by: Akita T on 02/07/2008 13:44:56
Originally by: Dr Axler you keep stating that those ships could not tank all that, therefore it must have been an exploit and the navy must be broken.
try it, jump in, and i assure you the navy will respond and blow you up.
the navy isn't broken, they respond as intended. they do spawn in exactly correct numbers, and they do exactly what they are meant to do, they web you, they nos you from extreme ranges for extreme amounts, and they do insane alphas. all that happened, therefore the navy isn't bugged or broken, and you can easily try that for yourself.
Well then, IF what you say is true, IF the navies DID show up with the appropriate numbers and DID NOS and DPS and webbed and damped each and every one of you from the ranges they're supposed to, and KEPT doing that the entire time... well then, I tip my hat to you for a job well done.
Still... this sounds almost too unbelievable to be true... but, well, I must now admit it is in the realms of marginally possible.
P.S. I guess I should try to see for myself not rely on 2nd hand info. When's your next raid ? 
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
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Friedrick Psitalon
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.02 13:45:00 -
[45] - Quote
Edited by: Friedrick Psitalon on 02/07/2008 13:45:52 Were you not a member of the Caldari militia, I would happily show you exactly what we did, Akita. We're not doing this in bad spirits - we're just keeping all the battlefields active in an Empire War. When/if CCP shoots us down - though they've given every indication they won't so far (we brought an embedded reporter along the first time we did it, and it made the Gallente Militia news, for crying out loud) - we'll happily reveal what we're doing. It's really not that hard to figure out, and once you do, how to disrupt it becomes wildly obvious. I hope the Caldari Militia does figure it out; opening a High-Sec Theatre would be great small-scale PVP.
Right now, the Caldari are behind in the arms race, but that doesn't mean those ahead are breaking the rules.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.02 13:46:00 -
[46] - Quote
Originally by: Akita T P.S. I guess I should try to see for myself not rely on 2nd hand info. When's your next raid ? 
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
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Friedrick Psitalon
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.02 13:47:00 -
[47] - Quote
Eh, just watch your militia chat for the screams of agony. Follow them to the source. ;)
(Assuming the source isn't INVICTA or some other Gallente Militia entity pounding people down in Tama or what not.) 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.02 13:51:00 -
[48] - Quote
Edited by: Akita T on 02/07/2008 13:55:28 Edited by: Akita T on 02/07/2008 13:52:32
Well, reading your previous posts I can pretty much figure what you're doing - you just keep warping around as soon as the battleship NPCs lock on to you and start neutralizing you too badly, and just attack targets of opportunity before that, then warp out and keep warping until your're fully repaired and at decent capacitor levels... then repeat the process. Basically, a bunch of semi-tanked tacklers could easily wipe out your entire fleet by just keeping you in place long enough for the NPCs to finish you off 
Well then, good job on doing it so nicely so far 
P.S. Or, I suppose, you could be also using a slightly more lame remote assist tactic which I won't mention right now in full detail  P.P.S. Or you could also be using tactical warps too, as means of delaying the NPC response, if the navy NPCs are (still) unable of tactical warps like CONCORD can already do.
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
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Friedrick Psitalon
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.02 13:57:00 -
[49] - Quote
Originally by: Akita T Edited by: Akita T on 02/07/2008 13:55:28 Edited by: Akita T on 02/07/2008 13:52:32
Well, reading your previous posts I can pretty much figure what you're doing - you just keep warping around as soon as the battleship NPCs lock on to you and start neutralizing you too badly, and just attack targets of opportunity before that, then warp out and keep warping until your're fully repaired and at decent capacitor levels... then repeat the process. Basically, a bunch of semi-tanked tacklers could easily wipe out your entire fleet by just keeping you in place long enough for the NPCs to finish you off 
Well then, good job on doing it so nicely so far 
P.S. Or, I suppose, you could be also using a slightly more lame remote assist tactic which I won't mention right now in full detail  P.P.S. Or you could also be using tactical warps too, as means of delaying the NPC response, if the navy NPCs are (still) unable of tactical warps like CONCORD can already do.
Come have a look. We won't bite...much.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.02 14:00:00 -
[50] - Quote
Originally by: Friedrick Psitalon Come have a look. We won't bite...much.
Paraphrasing somebody in corp chat : "wow, CEO undocked ? must write that in the diary !" 
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
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Trinity McAlt
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Posted - 2008.07.02 14:00:00 -
[51] - Quote
HICs anyone?
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CCP Wrangler

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Posted - 2008.07.02 15:32:00 -
[52] - Quote
Doing this is not considered an exploit by our dear Customer Support team. 
Wrangler Community Manager CCP Hf, EVE Online Email
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |
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Spurty
Caldari The Pikey Rebellion II
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Posted - 2008.07.02 15:39:00 -
[53] - Quote
Originally by: CCP Wrangler Doing this is not considered an exploit by our dear Customer Support team. 
Thanks for clarification ;-)
Gallente n00bs, we're coming for you (suggest ppl in Nourv stop sitting on that gate as well) -- Two fat blokes in a pub, one says to the other "your round." The other one says "So are you, you fat git!" |

Ray McCormack
hirr
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Posted - 2008.07.02 15:46:00 -
[54] - Quote
Yet more evidence you pseudo-French buggers need to be wiped off the face of the map. Scum.

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Ulstan
Caldari State Protectorate
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Posted - 2008.07.02 15:46:00 -
[55] - Quote
I wouldn't say what they are doing is exploiting.
However, it's obvious when a bunch of light ships can sit around at 0/ms in very hi sec of their enemies faction that the enemy faction navies are not working as intended.
So, the question the OP asked is pretty valid: if the caldari militia does the same thing, we're not going to get banned or something are we?
Given that caldari militia has already launched several quite successful hi sec ops into gallente space, I'd guess the answer is 'no'.
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Market AltLOLOLOLO
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Posted - 2008.07.02 15:52:00 -
[56] - Quote
Edited by: Market AltLOLOLOLO on 02/07/2008 15:56:00
Originally by: CCP Wrangler Doing this is not considered an exploit by our dear Customer Support team. 
Which tactic?
The fight while under NPC fire? Or the fight without NPC targeting as you relax version? Or both. Im planning to do the second one tonight 
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Bhaal
Minmatar Tribal Liberation Force
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Posted - 2008.07.02 15:55:00 -
[57] - Quote
Quote: However, it's obvious when a bunch of light ships can sit around at 0/ms in very hi sec of their enemies faction that the enemy faction navies are not working as intended.
That's EVE, isn't it?
------------------------------------------------ Current Hobby other than EVE |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.02 15:59:00 -
[58] - Quote
Originally by: Market AltLOLOLOLO
Originally by: CCP Wrangler Doing this is not considered an exploit by our dear Customer Support team. 
Which tactic? The fight while under NPC fire? Or the fight without NPC targeting as you relax version? Or both. Im planning to do the second one tonight 
Link to the second one he speaks of. Let's just hope that "second" one is just a sporadic bug and it will be fixed soon (NOT Soon™).
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
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Friedrick Psitalon
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.02 16:02:00 -
[59] - Quote
Edited by: Friedrick Psitalon on 02/07/2008 16:03:14 I'm amazed at the number of people commenting with no direct knowledge or experience with what's going on.
What's described in the Minmatar thread, to someone not familiar with the tactic, would look exactly the same as what we did. I strongly suspect that - like in our case in Jita - people with not enough information for a valid analysis are making sweeping conclusions that project failure on someone else, rather than on their own lack of understanding.
Maybe this is a silly suggestion, but perhaps people should reconsider commenting on issues that they have nothing but hearsay and fourth-hand reports to base their opinions on.
Wait. This is the internet...that IS a silly suggestion.
/me wanders off.
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Market AltLOLOLOLO
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Posted - 2008.07.02 16:17:00 -
[60] - Quote
Edited by: Market AltLOLOLOLO on 02/07/2008 16:26:26 Edited by: Market AltLOLOLOLO on 02/07/2008 16:23:41
Originally by: Friedrick Psitalon Edited by: Friedrick Psitalon on 02/07/2008 16:03:14 I'm amazed at the number of people commenting with no direct knowledge or experience with what's going on.
What's described in the Minmatar thread, to someone not familiar with the tactic, would look exactly the same as what we did. I strongly suspect that - like in our case in Jita - people with not enough information for a valid analysis are making sweeping conclusions that project failure on someone else, rather than on their own lack of understanding.
Maybe this is a silly suggestion, but perhaps people should reconsider commenting on issues that they have nothing but hearsay and fourth-hand reports to base their opinions on.
Wait. This is the internet...that IS a silly suggestion.
/me wanders off.
ECM/Dampen yeah yeah we know. Anyone being able to permajam Milita Navy = Stupid but hey, we dont make the rules. Solution is more navy warp in every 20 seconds so permajaming only buys you time, not permanant immunity.
Also CCP, can we permajam concord as well so we get extra suicide ganks? K thx
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Bhaal
Minmatar Tribal Liberation Force
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Posted - 2008.07.02 16:22:00 -
[61] - Quote
Quote: What's described in the Minmatar thread, to someone not familiar with the tactic, would look exactly the same as what we did. I strongly suspect that - like in our case in Jita - people with not enough information for a valid analysis are making sweeping conclusions that project failure on someone else, rather than on their own lack of understanding.
Even without intimate knowledge, it smells of a game mechanic with unintended consequences, even though not an exploit, not by design either.
Of course, a lot of EVE works that way. That's because the DEV's are not very good at thinking things through b4 they implement them.
Good job on finding another "trick"
Some people have no problem playing a game with a loophole, like in so many sports games when you figure out how to score every time and you can beat the computer 1 billion to zero. Some kids don't like to use the trick because it's lame, some use it all the time because it's easy to win with it...
As long as you're having fun, and CCP is ok with it, have at it I guess 
------------------------------------------------ Current Hobby other than EVE |

Doc Fury
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Posted - 2008.07.02 16:27:00 -
[62] - Quote
POS bowling was not an exploit either until CCP decided later that it was. This all sounds like some of the same "unintended consequences."
Strap on the gear Caldari peeps, and just go do this to the Gallente in Oursulaert.
It's so safe to play along, little soldiers in a row Falling in and out of love, with something sweet to throw away. I want something good to DIE for...to make it beautiful to live. |

baltec1
Antares Shipyards
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Posted - 2008.07.02 17:07:00 -
[63] - Quote
Something must have gone wrong somewhere. I refuse to belive a stabber can out tank my geddon in 0.9 space...
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Venkul Mul
Gallente
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Posted - 2008.07.02 17:32:00 -
[64] - Quote
Edited by: Venkul Mul on 02/07/2008 17:32:24
Originally by: Spurty
I don't care what it is, as long as I can do it as well ;-)
There is a solution, drop 10+ militia in BS on top of them so they can't warp away from the navy and start killing them.
Its called an exploit as the navy is DESIGNED to deal with this threat and they can not and do not appear to escalate their attempts.
Its not a bug, nothing crashes. Its just interesting to see the navy spawn code so ineffective at dealing with the threat.
Something I too wish to 'exploit' myself. Call it 'not an exploit' all you want, its clearly one though and as long as I don't get my account poo pooed, I'm going to abuse it as well when I get back from my holidays with 10 friends.
Originally by: Akita T The only PROBABLE exception would be tactical warps - I haven't tried, so I don't know if the navy NPCs are capable (like CONCORD is now, after one relatively recent upgrade) of tactical warps - if the NPCs can't do it, you could probably warp in at a distance, then make a tactical warp, then they'd slow-boat to you ; that's how CONCORD used to work too a long time ago, and that's how people used to delay getting killed long enough to kill the target (it wasn't an exploit, but CONCORD was buffed appropriately afterwards).
From one of the other threads, by Spurty and Akita.
You seem to be both missing a key point of FW:
Faction navy is not Concord. They aren't there to utterly annihilate the target. They are there to attack and disturb it, to make more difficult to attack FW targets in high sec, to make AFKing in hostile territory extremely dangerous.
There is no reason to give them ista warp to target, insta blind and bind target and a lot of reasons to make them tankable, avoidable and killable.
So if you are capable to set it up and warp at a sufficient range not to be locked and force them to approach you it is a valid tactic (if that is the used tactic) and not an exploit.
There is no sense in getting more of them to spawn every 20 seconds like this suggestion:
Originally by: Market AltLOLOLOLO
ECM/Dampen yeah yeah we know. Anyone being able to permajam Milita Navy = Stupid but hey, we dont make the rules. Solution is more navy warp in every 20 seconds so permajaming only buys you time, not permanant immunity since navy forget to retarget you and go back to eating donuts etc.
Maybe they need some tweaking, but to repeat it aloud Faction navy is not CONCORD.
if you want total protection in high sec while aving a wardec (and FW is a wardec) you should build it by yourself, not depending from NPC.
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Ulstan
Caldari State Protectorate
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Posted - 2008.07.02 17:35:00 -
[65] - Quote
I'm honestly a little surprised by caldari upset at this. Gallente finally learned from our repeated incursions into high sec space and decided to return the favor. You should know from our own ops that high sec != complete safety from enemy militias.
Quote: What's described in the Minmatar thread, to someone not familiar with the tactic, would look exactly the same as what we did.
If that's the thread I'm thinking of, what happened was the NPC navies not showing up at all (for a period of 20 minutes).
If that is what your attack looked like, pretty clearly the NPC navies are not functioning as it should.
Note that the navy showing up and chasing one guy off somewhere while everyone else can sit unmolested at a gate/station is still in the category of 'not functioning as intended'.
However, if it's ruled as not an exploit, everyone should adapt and do the same thing!
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Market AltLOLOLOLO
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Posted - 2008.07.02 17:37:00 -
[66] - Quote
Edited by: Market AltLOLOLOLO on 02/07/2008 17:41:34
Originally by: Ulstan I'm honestly a little surprised by caldari upset at this. Gallente finally learned from our repeated incursions into high sec space and decided to return the favor. You should know from our own ops that high sec != complete safety from enemy militias.
Quote: What's described in the Minmatar thread, to someone not familiar with the tactic, would look exactly the same as what we did.
If that's the thread I'm thinking of, what happened was the NPC navies not showing up at all (for a period of 20 minutes).
If that is what your attack looked like, pretty clearly the NPC navies are not functioning as it should.
Note that the navy showing up and chasing one guy off somewhere while everyone else can sit unmolested at a gate/station is still in the category of 'not functioning as intended'.
However, if it's ruled as not an exploit, everyone should adapt and do the same thing!
That is the "Get the navy to chase you, then go off grid and LOL, they never come back" one?
There are about 3-4 different ways to compleatly render navy impontent. All are allowed.
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Faife
Minmatar Kinda'Shujaa
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Posted - 2008.07.02 17:50:00 -
[67] - Quote
C'mon people, they clearly answered all questions of "are we safe in high sec" with "no, but a navy will spawn to help you"
what part of that is confusing? you're not safe, you simply have some assistance.
and for god's sake, all it takes to break these ships is a mwd and a scram. take off some of those shield extenders and pvp fit.
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Market AltLOLOLOLO
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Posted - 2008.07.02 18:05:00 -
[68] - Quote
Edited by: Market AltLOLOLOLO on 02/07/2008 18:05:51
Originally by: Faife C'mon people, they clearly answered all questions of "are we safe in high sec" with "no, but a navy will spawn to help you"
what part of that is confusing? you're not safe, you simply have some assistance.
and for god's sake, all it takes to break these ships is a mwd and a scram. take off some of those shield extenders and pvp fit.
Not really true. You can prevent navy form spawning ongrid. Thats the problem number 1. Another problem is that navy that do spawn, you can prevent them from ever targeting you. Thats problem number 2 etc etc
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Faife
Minmatar Kinda'Shujaa
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Posted - 2008.07.02 18:14:00 -
[69] - Quote
Originally by: Market AltLOLOLOLO
Not really true. You can prevent navy form spawning ongrid. Thats the problem number 1. Another problem is that navy that do spawn, you can prevent them from ever targeting you. Thats problem number 2 etc etc
i'll summarize what i originally wrote: "i don't believe you".
the one screenshot proves nothing, i can park a rifter in Jita and sit at 0 m/s long enough to take a screenshot. i want movie that clearly shows a group of WTs sitting in enemy high sec over 30 seconds, either totally safe, or using some ECM voodoo.
cause frankly i think you're lying.
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Ulstan
Caldari State Protectorate
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Posted - 2008.07.02 18:15:00 -
[70] - Quote
Originally by: Faife C'mon people, they clearly answered all questions of "are we safe in high sec" with "no, but a navy will spawn to help you"
what part of that is confusing?
When you watch the enemy sit there for 20 minutes and the navy doesn't spawn?
I mean, if I see a bunch of gallente tangling with the caldari navy and owning them, awesome, good show chaps, hope you can get the kills you earned.
If I see a bunch of gallente sitting in caldari space with no caldari navy to be seen...eh ??
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.02 19:38:00 -
[71] - Quote
Edited by: Akita T on 02/07/2008 19:45:53
Originally by: Venkul Mul
Originally by: Akita T The only PROBABLE exception would be tactical warps - I haven't tried, so I don't know if the navy NPCs are capable (like CONCORD is now, after one relatively recent upgrade) of tactical warps - if the NPCs can't do it, you could probably warp in at a distance, then make a tactical warp, then they'd slow-boat to you ; that's how CONCORD used to work too a long time ago, and that's how people used to delay getting killed long enough to kill the target (it wasn't an exploit, but CONCORD was buffed appropriately afterwards).
Faction navy is not Concord. They aren't there to utterly annihilate the target. They are there to attack and disturb it, to make more difficult to attack FW targets in high sec, to make AFKing in hostile territory extremely dangerous. There is no reason to give them ista warp to target, insta blind and bind target and a lot of reasons to make them tankable, avoidable and killable.
Hypothetically speaking, IF they lack tactical warp capability and that WOULD have been intended for them, then they wouldn't spawn initially right on top of you, but many kilometers away. So, yeah, give them the 10-15-20-whatever seconds delay before they follow you in a tactical warp, but as they do have warp capability (following you in normal warp), it follows that they should also have tactical warp capabilities, just like player ships. I seriously doubt tac-warping 200-300 km to make'em slowboat 40-60 seconds or more towards you would have been an intended feature. Wouldn't you say so ?
Yes, they're supposed to be (borderline) tankable, they're supposed to be avoidable, but they're also supposed to be a major inconvenience if you decide to stay and fight (so you would have to fight severely outmatched in ENEMY highsec). Heck, the NPC response should be not only system-security dependant, but also ship-class dependant, if it isn't already. If not, what's next ? Somebody who owns one of the Caldari highsec Moros having his corp join the Gallente militia ?
Killable ? Yeah, sure... then a couple of seconds later, another spawns to replace it. If you enjoy collecting navy tags or somesuch (do they even drop them?) then go ahead.
Avoidable or tankable ? That for sure. But for a short while ! Not for LONGER than a couple of seconds, a minute or two tops. Avoidable while sitting in a spot ? No way. Perma-tankable ? No way either, well, at least not in 0.9 and 1.0 ! And even in 0.8, it should be damned hard to come close to a perma-tank.
Also, I'm sure nobody was even mentioning infi-ECMing, -100% webbing nor scrambling navy NPCs.
The intended purpose of FW was to draw people to LOWSEC, not to enable gankfests in enemy highsec. Hit-and-run tactics in enemy highsec are fine and dandy, as long as you can barely get a couple of shots and then be forced by the NPC assault to warp out or be destroyed in a matter of 20-50 seconds or so, depending on system sec rating and ship used. If not, then the whole concept was pointless : what's there to draw you into lowsec, if you can easily raid the enemy highsec systems ; what's there to keep you in the FW, if you're not significantly safer in your own empire's highsec than in contested territory ; and so on and so forth.
So, while this was an admirable display of player skill, this is about on par with the Yulay CONCORD incident, which triggered significant changes in how CONCORD works.
ALSO, THERE'S THAT OTHER PROBLEM, COMPLETELY SEPARATE FROM THE ONE IN THIS THREAD. The problem of navy NPCs not spawning/warping/whaetever at all, with militia members sitting on gates for minutes on end, with no faction navies in sight. Like I said, I just hope that's some kind of weird bug that will actually get fixed ASAP.
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
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Calypso's Wrath
Caldari Black Watch Legionnaires
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Posted - 2008.07.02 20:12:00 -
[72] - Quote
I love the taste of Caldari tears!
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Taedrin
Gallente Royal Hiigaran Navy
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Posted - 2008.07.02 20:34:00 -
[73] - Quote
I sure am glad I learned about this by losing a rifter while on autopilot through Amarr space instead of by losing a fully T2 fit battleship...
Note to self, Navy does not provide protection similar to CONCORD. Autopilot in allied high sec space = not safe.
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Venkul Mul
Gallente
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Posted - 2008.07.02 20:59:00 -
[74] - Quote
Originally by: Akita T
Hypothetically speaking, IF they lack tactical warp capability and that WOULD have been intended for them, then they wouldn't spawn initially right on top of you, but many kilometers away. So, yeah, give them the 10-15-20-whatever seconds delay before they follow you in a tactical warp, but as they do have warp capability (following you in normal warp), it follows that they should also have tactical warp capabilities, just like player ships. I seriously doubt tac-warping 200-300 km to make'em slowboat 40-60 seconds or more towards you would have been an intended feature. Wouldn't you say so ?
Yes, they're supposed to be (borderline) tankable, they're supposed to be avoidable, but they're also supposed to be a major inconvenience if you decide to stay and fight (so you would have to fight severely outmatched in ENEMY highsec). Heck, the NPC response should be not only system-security dependant, but also ship-class dependant, if it isn't already. If not, what's next ? Somebody who owns one of the Caldari highsec Moros having his corp join the Gallente militia ?
Killable ? Yeah, sure... then a couple of seconds later, another spawns to replace it. If you enjoy collecting navy tags or somesuch (do they even drop them?) then go ahead.
Avoidable or tankable ? That for sure. But for a short while ! Not for LONGER than a couple of seconds, a minute or two tops. Avoidable while sitting in a spot ? No way. Perma-tankable ? No way either, well, at least not in 0.9 and 1.0 ! And even in 0.8, it should be damned hard to come close to a perma-tank.
Also, I'm sure nobody was even mentioning infi-ECMing, -100% webbing nor scrambling navy NPCs.
The intended purpose of FW was to draw people to LOWSEC, not to enable gankfests in enemy highsec. Hit-and-run tactics in enemy highsec are fine and dandy, as long as you can barely get a couple of shots and then be forced by the NPC assault to warp out or be destroyed in a matter of 20-50 seconds or so, depending on system sec rating and ship used. If not, then the whole concept was pointless : what's there to draw you into lowsec, if you can easily raid the enemy highsec systems ; what's there to keep you in the FW, if you're not significantly safer in your own empire's highsec than in contested territory ; and so on and so forth.
So, while this was an admirable display of player skill, this is about on par with the Yulay CONCORD incident, which triggered significant changes in how CONCORD works.
How Players get tactical warp? Oh yes, using several ships to warp one to another, or getting bookmarks, os using probes. Nothing of that is automatic or granted in any way. You instead wish to give ista warp to 0 to whoever is their target.
You have decide that "tactical war" was an intended feature because you want them to ave it. Instead it seem the haven't it. Maybe the lack was an intended feature? I don't know that and you don't know that.
For your same logic: "borderline tankable". The damage they and how they do it was chosen by CCP, so if they are "too easy" to tank it is a intended feature too?
You are not speaking of what they are but of what you fell they should be.
About the other things: have you read some of your fellows? "more ship spawning every 20 seconds". Yes, they want Concord and you aren't very far from that.
You want a limited war, low sec only. 20-50 seconds survival if you enter enemy high sec. Why not ista destruction at that point? the difference is inexistent.
The purpose of FW was a war, with the major focus in low sec, not a low sec only war. See the difference?
About the other issue, if it is real and not another perceived but not existent exploit like this one, yes, it must be corrected. But it is not the argument of this thread a the accusations of cheating.
|

Akita T
Caldari Navy Volunteer Task Force
 |
Posted - 2008.07.02 21:03:00 -
[75] - Quote
Edited by: Akita T on 02/07/2008 21:05:52
Originally by: Venkul Mul You are not speaking of what they are but of what you fell they should be.
You're saying this as if it's a bad thing.
Quote: You want a limited war, low sec only. 20-50 seconds survival if you enter enemy high sec. Why not ista destruction at that point? the difference is inexistent.
20-50 seconds PER WARP. That's a huge difference. As it forces you to apply almost only hit-and-run tactics. You can survive as long as you like (or are allowed to, by enemy militia players) in any one enemy system. You just can't camp a spot.
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
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Venkul Mul
Gallente
 |
Posted - 2008.07.02 21:15:00 -
[76] - Quote
Originally by: Akita T Edited by: Akita T on 02/07/2008 21:09:12
Originally by: Venkul Mul You are not speaking of what they are but of what you fell they should be.
You're saying this as if it's a bad thing.
Quote: You want a limited war, low sec only. 20-50 seconds survival if you enter enemy high sec. Why not ista destruction at that point? the difference is inexistent.
20-50 seconds PER WARP. That's a huge difference. As it forces you to apply almost only hit-and-run tactics. You can survive as long as you like (or are allowed to, by enemy militia players) in any one enemy system. You just can't camp a single spot continously.
And by the way, these guys, the ones this thread is about, they specifically stated that's what they were doing : employing hit and run tactics. Now, I haven't witnessed it first-hand, so I'll withold further comment on their particular tactic until I see it with my own eyes. Still, one CAN speculate on how things are or should be regardless.
20-50 seconds from warp to warp. What they will kill? T1 frigates?
20-50 seconds if the militia engage them too is ok. Against only the navy , no.
And yes, as your idea is that losses in friendly high sec are unacceptable (that would be the results of your proposals) changuing FW navyes how you want them is bad.
|

Akita T
Caldari Navy Volunteer Task Force
 |
Posted - 2008.07.02 21:19:00 -
[77] - Quote
Edited by: Akita T on 02/07/2008 21:23:26
Originally by: Venkul Mul 20-50 seconds from warp to warp. What they will kill? T1 frigates?[...] And yes, as your idea is that losses in friendly high sec are unacceptable (that would be the results of your proposals) changuing FW navyes how you want them is bad.
1. see edit on concerns
2. also see edit about the part where I say that MAYBE the factional navy NPCs work exactly like I described they should be working. The completely legitimate tactics I describe as POSSIBLY having been employed by them would actually work in the "how NPCs should act like" scenario I just presented just fine. And the Gallente militia forces have killed mission-level tanked Drakes and such in Jita too, not just T1 frigates.
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
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Ulstan
Caldari State Protectorate
 |
Posted - 2008.07.02 21:28:00 -
[78] - Quote
Quote:
You want a limited war, low sec only. 20-50 seconds survival if you enter enemy high sec. Why not ista destruction at that point? the difference is inexistent.
What nonsense.
If you have a minute after every warp you can easily go around killing targets of opportunity with your gang. Haulers, afk pilots using autopilot, mining barges in belts, any kind of frigates not expecting you, etc.
If you insta asploded as soon as you entered hi sec, you couldn't do any of this.
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Venkul Mul
Gallente
 |
Posted - 2008.07.02 21:43:00 -
[79] - Quote
Originally by: Ulstan
Quote:
You want a limited war, low sec only. 20-50 seconds survival if you enter enemy high sec. Why not ista destruction at that point? the difference is inexistent.
What nonsense.
If you have a minute after every warp you can easily go around killing targets of opportunity with your gang. Haulers, afk pilots using autopilot, mining barges in belts, any kind of frigates not expecting you, etc.
If you insta asploded as soon as you entered hi sec, you couldn't do any of this.
I love people that do this kind of game with numbers. 20-50 seconds is almost a minute, with a minute people can klll afk haulers. Have you noticed that you have multiplied the time between x3 and x1,2?
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Steve Celeste
 |
Posted - 2008.07.02 21:45:00 -
[80] - Quote
Originally by: CCP Wrangler Doing this is not considered an exploit by our dear Customer Support team. 
Can you confirm that the Navy is bugged and will, in some cases, not show up at all?
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Venkul Mul
Gallente
 |
Posted - 2008.07.02 21:52:00 -
[81] - Quote
Originally by: Steve Celeste
Originally by: CCP Wrangler Doing this is not considered an exploit by our dear Customer Support team. 
Can you confirm that the Navy is bugged and will, in some cases, not show up at all?
Use the other thread speaking about the possible bug, please, as from Wrangler word what is happening there is not a bug (using a exploit include exploiting a bug).
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Ulstan
Caldari State Protectorate
 |
Posted - 2008.07.02 21:58:00 -
[82] - Quote
Quote: I love people that do this kind of game with numbers. 20-50 seconds is almost a minute, with a minute people can klll afk haulers. Have you noticed that you have multiplied the time between x3 and x1,2?
I you seriously going to argue that my rounding 50s up to a minute is more egregious than your rounding it down to 0s and claiming it's exactly the same as instant exploding?
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Corduroy Rab
Xenocidal Uprising
 |
Posted - 2008.07.02 21:58:00 -
[83] - Quote
Ok so after reading this thread I decided to try this whole tactical warp and the navy slow boating it idea. (I take by tactical warp you mean warping while on the same grid). Went to a cald high sec station in Yashunen and set up a bm 200m from the station in my pod. Came back in a rookie ship, waited for the faction navy to spawn and engage me, then warped to the station. When I entered warp they de-spawned, and when I landed they re-spawned about 19km from me.
I was surprised though how long my rookie ship lasted under their fire, though only the smallest of the spawn was shooting me.
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Akita T
Caldari Navy Volunteer Task Force
 |
Posted - 2008.07.02 22:02:00 -
[84] - Quote
Originally by: Venkul Mul 2. I think I have puzzled what you mean there, but if FW navies are intended to work like you say or not is a thing CCP know and eventually should say so.
Yes, I could already see you had difficulties in comprehending both what I say they actually did and why faction navies MIGHT work exactly like I described them as working (minus the target-specific spawn part).
Let me try to spell it out for you... again. With less hypoteticals and talking as if what I say below is actually what happened, so it won't be so confusing for you anymore.
[start possible "what just happened" scenario]
THE GUYS THIS THREAD IS ABOUT were a large group of ships.
Every 20-30 seconds, when the navy NPCs showed up next to them, they warped out from wherever they were to an off-grid location, then back as soon as possible. WHILE at that location, they were quickly targetting whatever ship was primaried and unloaded on it at full force from point-blank range and zero speed.
SOME of them might have been equipped for remote repair and capacitor trasfer, and they were constantly repairing and resupplying the ones that chose to sit there still. When the navies showed up several seconds later, they quickly warped off again, then immediately back and kept shooting. The navies continued to follow them wherever they went, locking and shooting and neutralizing and doing whatever it is they do.
IN SPITE of the navies being constantly on their backs, and in spite of only seconds after a warp before the navies dealt significant amounts of hurt on them, they kept fighting and DESROYING great amounts of Cadlari militia ships
[end possible "what just happened" scenario]
Originally by: Venkul Mul 1. Still 20-50 between warp in and warp out, so what is the edit?
THE CONCERNS. The part about capitals getting responded to by pathetic spawns compared to their size. The part about how IF tac-warps could be used to delay the NPCs, they would be overpowered. And the part with how remote assist from neutrals would maybe not trigger a navy NPC response.
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
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Akita T
Caldari Navy Volunteer Task Force
 |
Posted - 2008.07.02 22:04:00 -
[85] - Quote
Originally by: Corduroy Rab Went to a cald high sec station in Yashunen and set up a bm 200m from the station in my pod. Came back in a rookie ship, waited for the faction navy to spawn and engage me, then warped to the station. When I entered warp they de-spawned, and when I landed they re-spawned about 19km from me.
Thank you for testing that the navy actually works how I said it should in this particular situation 
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
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Pakalolo
Tha Shiznit
 |
Posted - 2008.07.02 22:59:00 -
[86] - Quote
Originally by: Cadde I'd say: "You signed up for the war, now fight it!"
^^
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Guillame Herschel
Gallente Buffalo Soldiers
 |
Posted - 2008.07.02 23:05:00 -
[87] - Quote
Originally by: Calypso's Wrath I love the taste of Caldari tears!
INK! Squids have INK, not tears.
-- The Theorem Theorem: If If, Then Then --
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Vyktor Abyss
The Abyss Corporation
 |
Posted - 2008.07.02 23:07:00 -
[88] - Quote
I said this a while ago when Caldari fools led by your FC Boromir (terrible name btw) brought a Caracal gang into Villore.
"Thank you for showing us we can take Jita"
Whining about not having a concord style navy to protect you in high sec against a "WAR" you signed up for is just sweet bottled tears for us to drink up.
If you dont like getting HAMMERED in this war repeatedly in the Factional low-sec, and now also being BRUTALIZED in your own high-sec then I suggest you lay down and accept you've failed at understanding what "WAR" you've signed up for and admit DEFEAT.

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Akita T
Caldari Navy Volunteer Task Force
 |
Posted - 2008.07.02 23:09:00 -
[89] - Quote
Originally by: Vyktor Abyss Boromir (terrible name btw)
Terrible ? But it SCREAMS "suicide mission" 
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
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Dihania
Gallente Mucho Dolor
 |
Posted - 2008.07.02 23:23:00 -
[90] - Quote
caldari whined about nano. caldari whine about being killed in jita. * next week they will whine about spider tanking bs, * next one about smart bombs, * next one about drones, * ? * profit
. EVE: "The Hand-holding Age". I need isk!Accepting donations. Renting sig space.Taking various jobs. |
|

Gamesguy
Amarr Black Nova Corp Band of Brothers
 |
Posted - 2008.07.02 23:27:00 -
[91] - Quote
Whining to get concord like protection in faction warfare is pretty funny.
If anything NPCs should be weaker, to allow more highsec engagements. The side in their home space should gain an advantage, but not a huge one.
 |

Market AltLOLOLOLO
 |
Posted - 2008.07.02 23:41:00 -
[92] - Quote
Issue is NOT about death etc.
Issue is about the 2-3 compleatly dubious methods used. The only legal method is shooting under NPC fire or before NPC turn up.
You can prevent Navy from ever turning up. Another method is to stop navy every targeting you, which is exactly the same as the old Concord not firing bug from a while back
Undock = Pvp. However, If concord did not work, something is wrong. POS bowling was legal one day, changed the next when people relised something was wrong.
So the real question is, what typs of tactics are allowed?
1. Buffer tanked gank squads - Allowed and perfect for high sec ganking enemy navy. They can tank NPC's for a long time. 2. Tricking Navy to be stuck in wrong grid, thus never warping in - Yes, you can guess how to do this. Its pretty shabby tbh. Is this a exploit? Or is it allowed? 3. Navy never targeting - Seems to be a bug? But permajaming or superdamping navy is possible, but they forget targets quite often and that is a problem. 1 Falcon can in theory take care of infinite navy ships. Allowed or bugged or both? 4. Outrunning Navy - Allowed and a good tactic. Navy are chasing you so you are on the run.
I can go on. Real question is which tactics are legit and which are not.
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Cyno Sid
 |
Posted - 2008.07.02 23:55:00 -
[93] - Quote
Instead of throwing wild accusations about can we think this one out and base it on facts. Read what those who know what they are doing say, there are clues but I haven't yet put the jigsaw together myself. Here's what I know, based on facts - hopefully others can fill the gaps in.
Is this done with cloaks - No you can't cloak in another FW space. How do I know - I tried it.
Is it done by zipping around the system staying on step ahead of the spawns and relying on Alpha Strikes. Highly unlikely. I've ran through alot of enemy highsec and response times are about 10 seconds for the spawns. Hardly enough time to get in with BS's, lock and take down targets and then get out without the spawn actually showing up - furthermore, was anyone actually in Jita when this was happening who can actually comment on it (not heard it from a friend but saw it) I wasn't in Jita but I was in another system when I saw this and there was definetly no spawns chasng them as they sat at the gate and nothing turned up for them (did for us though) - So no, I don't belive they are out running the spawns.
Are the spwns broke - no, definetly not. If you don't belive me take a ship in enemy FW space and sit on the gate.
Did they split the spwns and tank them somewhere else. Possible, but we tried this and we couldn't split them. My spawn stuck with me and my Corp mates stuck with them.
Did they tank them another way. I doubt it - In my Corp we all have logistics five. We took one BS into a 0.8 with three logistics and tried to tank the spawns - we died.
Perhapes they were using the legendary high sec carriers - doesn't make sense as firstly they almost certainly don't have access to one of these and if they did the spawns would still show and stick with their own ships etc etc
Perhapes they managed to outrun the FW - Nope, if u get 150k away they respwn on top of you.
Perhapes it has something to do with crossing grid lines. Possible, tried this, thought I got it to work but then couldn't do it again. Anyway playing with grids could be argued as an exploit and CCP seem happy enought with it.
So how they doing it - I haven't a clue but I'm working on it. So lets talk facts and figure it out
|

Akita T
Caldari Navy Volunteer Task Force
 |
Posted - 2008.07.02 23:56:00 -
[94] - Quote
Originally by: Market AltLOLOLOLO So the real question is, what typs of tactics are allowed? 1. Buffer tanked gank squads - Allowed and perfect for high sec ganking enemy navy. They can tank NPC's for a long time. 2. Tricking Navy to be stuck in wrong grid, thus never warping in - Yes, you can guess how to do this. Its pretty shabby tbh. Is this a exploit? Or is it allowed? 3. Navy never targeting - Seems to be a bug? But permajaming or superdamping navy is possible, but they forget targets quite often and that is a problem. 1 Falcon can in theory take care of infinite navy ships. Allowed or bugged or both? 4. Outrunning Navy - Allowed and a good tactic. Navy are chasing you so you are on the run.
2 and 3 no, should get fixed ASAP - they shouldn't get stuck anywhere and they should retarget when jam cycles stop. 1 and 4 yes, perfectly fine. Add to the "just fine" list 5. Remote tanking/captransfer combined with constant warping of repairers while the damage-dealers hold still And add to the "borderline fine" list 6. Using neutral remote repair and cap transfer alts - as long as you AT LEAST make sure they flash red to the enemy militias (ideally they should get a navy spawn too, then it would be just fine too) And to the "not fine" list add 7. Using capital ships that remained in "enemy highsec" - they should get a capital response special spawn, the very least, if not directly forbid their use in FW at all (GM-move them out of highsec if they undock in enemy space while engaged in FW)
It's pretty much just common sense, IMO.
_
EXPRESS SUPPORT for the issue of mineral and moon material balance !
|

00110000
 |
Posted - 2008.07.03 00:00:00 -
[95] - Quote
Well Sid, Your post, is the first rational approach I've seen thus far, and in saying that.. ALL Caldari should listen up..ANYONE can do this! 07 Sid
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masternerdguy
 |
Posted - 2008.07.03 00:01:00 -
[96] - Quote
it wont get fixed because a dev is in on it. Its the next bob hack
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Jmanis Catharg
Caldari State Protectorate
 |
Posted - 2008.07.03 00:05:00 -
[97] - Quote
From the Dev Blog
Quote: The Navies have finally twigged that two frigates and a cruiser aren't really a significant threat these days, so they've upgraded their rapid response teams. Considerably. They won't scramble, but if you hang around expect to get hurt. (Sentry guns, CONCORD, Customs and Police will all leave you alone though, provided you don't do anything to antagonize them).
Bolded the important bit. People from opposing factions are hanging around and not getting hurt.
My test kestrel got insta-popped by a faction BS, so I imagine the falcon, claw, hawk and all those assault frigates wouldn't last long under fire from their respective factional navy spawns.
But maybe this is all just a wording issue. If it's *not* a wording issue, I'd like to see how anyone can equate sitting in a hostile system without taking any damage, much less a lock at "hanging round and getting hurt".
If it is a wording issue, then what is it? If you hang around solo expect to get hurt, if you come as a gang you'll have to wait till they catch your mate?
And I don't care if it's 'revealing your tactics', if you're not providing solid fact to show you're not doing anything untoward then gtfo to be honest, because that dev blog pretty much reads to me that if you're not having to *personally* dodge npcs or tank some damage (and mounting all that NPC response onto one character, if possible, is not *personally*), then something untoward is going on. If all you guys are tanking/spider tanking spawns, destroying spawns, speedtanking spawns, permajamming spawns, fine. Keep it up. But I find it incredibly hard to believe that all those different ships in that picture could each be tanking a 2 BS, 2 Frig and 2 Cruiser spawn you get in Jita (iirc).
On an aside too, I've considered the neutral-remote-repper idea, but I don't want to do that because it's pretty lame, and I'd hope the game mechanics wouldn't allow it without repercussions (though i imagine it does allow it) ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Kery Syander
The Illuminati. Pandemic Legion
 |
Posted - 2008.07.03 00:11:00 -
[98] - Quote
Yeah, I'm gonna join the lulz of people getting upset about signing up for factional warfare and then being upset when they die in highsec. What exactly from CCP made you think that this would be IMPOSSIBLE? 
Also, to all the people foaming blindly about how CCP has said this isn't an exploit... well CCP also called POS bowling and BACON not exploits at one time or another.  -----
 |

masternerdguy
 |
Posted - 2008.07.03 00:12:00 -
[99] - Quote
Originally by: Kery Syander Yeah, I'm gonna join the lulz of people getting upset about signing up for factional warfare and then being upset when they die in highsec. What exactly from CCP made you think that this would be IMPOSSIBLE? 
Also, to all the people foaming blindly about how CCP has said this isn't an exploit... well CCP also called POS bowling and BACON not exploits at one time or another. 
i think its a developer tipping things into a faction's favor, the next bob thing. if im wrong i apologize.
|

Cyno Sid
 |
Posted - 2008.07.03 00:29:00 -
[100] - Quote
Edited by: Cyno Sid on 03/07/2008 00:34:28 Edited by: Cyno Sid on 03/07/2008 00:31:11 I'm not saying this is an exploit or it isn't. Until I know how they are doing it I can't comment or should the masses - after all, how many new players have shouted hax when u uncloked a ship next to them and blew them out the sky. Just because you don't know how to do it doesn't mean its an exploit.
I'm also not saying if its right or wrong. It brings a new dimesion to FW which may be good or it may be bad. Once we've figured out how they are doing it then we can see if it can be couterattacted (not sure if thats a word but its late and it do)
Some more things I know - its not about docking and undocking - spawns still there when u come out.
It's not about jumping out of your ship, switching ships, logging off etc. Tried all those.
Neutral repping - again highly unlikely. We couldn't tank one BS with 3 logistics so how can you possibly tank 20 ships - with a fleet of 60 logistics !!! don't think so but might be wrong (plus I saw the guy on the gate and he didn't need to tank anything so its not about neutral tanking)
So come on, lets figure it out togther and then comment upon it. There's no point second guessing hows it done and then giving solutions when you don't actually know what they are doing. Likewise, there's no point judging them again until we have figured it out.
Yes its not what I expected, yes, it seems unfair especially when I can't do it but if they can figure it out so can we.
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|

Urtok
Caldari State Protectorate
 |
Posted - 2008.07.03 00:35:00 -
[101] - Quote
to add to the discussions:... today in Niarja there was a minmatar militia corp gate camping the two gates into caldari and amarr space. Niarja is an Amarr sov 0.5 system. So far so good....
now the odd part. In an Anathama cloaked at the mad gate I watched them operate for a while. Huginn sitting on the gate at 0km, rest of fleet at various distance warping in and out. 8 Saram Navy ships 10km out from the gate and not attacking the Huginn. Huginn never warped or moved. Seemed odd so petitioned it.
Later the Caldari Militia formed a small fleet to respond (Caldari protecting our trade route to Amarr markets for the Amarr in Amarr sov space). We tangled with them off the gate and Saram Navy response was normal and expected they came and they shot at the WTs. Later reports found out they chased one WT in a cerb to a SS and destroyed the cerb. Confirmed because I say the pilot leave the system in a pod while his friends left in their ships so they were not leaving them in the system.
Every thing about the engagement was normal and as expected EXCEPT for the beginning where the Huginn sitting at the gate and not being agressed by the Saram Navy.
Reports about the Jita incident had HACs/T2 cruisers sitting at the gates and the rest of the fleet warping to the gate sitters using fleetwarps. The gate sitters were also reported as not being agressed by the Caladri Navy.
The lone gate sitter I observed were not moving so no speedtanking eventhough the Huginn was a nano. No spider tanking, he was alone. Just sitting at the gate at 0km not a care in the world even thought 8 faction navy was just 10km distance.
Please explain to me how a lone stationary War Target can do this and it be considered "working as intended"?
WoW killer. No, not a joke...really...why won't you belive me!!!! |

00110000
 |
Posted - 2008.07.03 00:45:00 -
[102] - Quote
I just saw a report where Jita was on the "Most Dangerous Systems" list. :)
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masternerdguy
 |
Posted - 2008.07.03 00:45:00 -
[103] - Quote
Originally by: 00110000 I just saw a report where Jita was on the "Most Dangerous Systems" list. :)
yes it marks a turning point.... the day gallente terrorists threaten the peaceful and prosperous systen if jita.
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Jmanis Catharg
Caldari State Protectorate
 |
Posted - 2008.07.03 01:02:00 -
[104] - Quote
Quote: Please explain to me how a lone stationary War Target can do this and it be considered "working as intended"?
This, combined with the devblog I quoted.
This is not "working as intended", and saying it's fine because we (the Caldari Militia) can do it too is just smokescreening an actual issue with the system. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Lord Blandness
 |
Posted - 2008.07.03 01:23:00 -
[105] - Quote
Please come do it again, I want to see what you guys are doing, so far I have only heard speculation and heresay.
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Galyrion
Prison Break Inc.
 |
Posted - 2008.07.03 01:37:00 -
[106] - Quote
Being a part of the mentioned gang in amarr space I find it funny how people keep forgetting one thing. They signed up for war so what do they expect? This feature was not implemented to make highsec space a "warfree zone". I have had my fair share of hatemails the last few days from people apparently not knowing they are at war. And to answer a few, I have never seen navy not spawning in highsec hostile space.
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Lord Blandness
 |
Posted - 2008.07.03 01:52:00 -
[107] - Quote
Originally by: Galyrion Being a part of the mentioned gang in amarr space I find it funny how people keep forgetting one thing. They signed up for war so what do they expect? This feature was not implemented to make highsec space a "warfree zone". I have had my fair share of hatemails the last few days from people apparently not knowing they are at war. And to answer a few, I have never seen navy not spawning in highsec hostile space.
Could you elaborate? Because people are saying you sat on the gate for 20 mins w/o being shot at. Are they telling the truth, or were they missing something? Did you out-fly the navy, or use a trick of some sort? I'm not judging you guys, I am just curious.
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Jmanis Catharg
Caldari State Protectorate
 |
Posted - 2008.07.03 01:55:00 -
[108] - Quote
Quote: They signed up for war so what do they expect? This feature was not implemented to make highsec space a "warfree zone". I have had my fair share of hatemails the last few days from people apparently not knowing they are at war. And to answer a few, I have never seen navy not spawning in highsec hostile space.
I don't claim that it was meant to make it war-free. How I imagined it to work tbh was along the lines of this:
0.5: You can take a properly kitted frigate and upwards and stand a chance vs navy spawns. If you took in a BS you'd be stomping any NPC spawns.
0.6: A pimped frigate or dessie might stand a chance, cruisers and BS are the go for safety sake.
0.7: You'll want nothing smaller than a battlecruiser or some decent T2 to venture in. Anything else is asking for either an instapop (frigates) or every minute your alive is pretty lucky (cruisers).
0.8: You could take a pretty decked out BS or uber-tanked BC in, but all it'd take would be one opposing faction pilot to ruin your day.
0.9: You want to be in a gang with some nifty spider-tanking tactics and logistics with big DPS *and* tanking. You won't be lasting long if you're not damn good.
1.0: Nigh on impenetrable.
Jita is what, 0.7, 0.8? I forget, but if you read that, that'd still allow what the Gallente Militia are doing now to occur, it'd just make it a lot harder. Yeah the navy NPC's aren't the next concord, but they're supposed to put up a fight. But all that sec-level related stuff is theorycrafting anyway, and not the actual game mechanics.
My point is if you're sitting on the gate for a reasonable amount of time without taking damage, that's quite different to CCP's claims of "If you hang around expect to get hurt".
Quote: And to answer a few, I have never seen navy not spawning in highsec hostile space.
And I'll bet you're right. But plenty of people have seen the navy ignoring WT's too. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Lord Blandness
 |
Posted - 2008.07.03 01:59:00 -
[109] - Quote
Jita is .9
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Galyrion
Prison Break Inc.
 |
Posted - 2008.07.03 02:02:00 -
[110] - Quote
Originally by: Lord Blandness
Originally by: Galyrion Being a part of the mentioned gang in amarr space I find it funny how people keep forgetting one thing. They signed up for war so what do they expect? This feature was not implemented to make highsec space a "warfree zone". I have had my fair share of hatemails the last few days from people apparently not knowing they are at war. And to answer a few, I have never seen navy not spawning in highsec hostile space.
Could you elaborate? Because people are saying you sat on the gate for 20 mins w/o being shot at. Are they telling the truth, or were they missing something? Did you out-fly the navy, or use a trick of some sort? I'm not judging you guys, I am just curious.
The navy was shooting for the entire time we were present in the system with the same mechanics used in jita at a larger scale
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Jmanis Catharg
Caldari State Protectorate
 |
Posted - 2008.07.03 02:03:00 -
[111] - Quote
Quote:
The navy was shooting for the entire time we were present in the system with the same mechanics used in jita at a larger scale
Shooting at what? ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Urtok
Caldari State Protectorate
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Posted - 2008.07.03 02:14:00 -
[112] - Quote
interesting turn of phrase "using the same machanics"...are you saying you were using the machanics in a way others were not? or do you mean you were experiencing the game as built and intended by CCP and not taking advantage of any glitch of the system?
WoW killer. No, not a joke...really...why won't you belive me!!!! |

Lord Blandness
 |
Posted - 2008.07.03 02:14:00 -
[113] - Quote
Originally by: Galyrion
Originally by: Lord Blandness
Originally by: Galyrion Being a part of the mentioned gang in amarr space I find it funny how people keep forgetting one thing. They signed up for war so what do they expect? This feature was not implemented to make highsec space a "warfree zone". I have had my fair share of hatemails the last few days from people apparently not knowing they are at war. And to answer a few, I have never seen navy not spawning in highsec hostile space.
Could you elaborate? Because people are saying you sat on the gate for 20 mins w/o being shot at. Are they telling the truth, or were they missing something? Did you out-fly the navy, or use a trick of some sort? I'm not judging you guys, I am just curious.
The navy was shooting for the entire time we were present in the system with the same mechanics used in jita at a larger scale
Interesting, so they were shooting each member of your gang, and presumably nos'ing each member, and yet you (Prison Break Inc) and The Dead Parrot Shoppe have found a way to tank them. All I gotta say is hats off to those two corps for figuring out this riddle, nice job gents.
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Ulstan
Caldari State Protectorate
 |
Posted - 2008.07.03 02:42:00 -
[114] - Quote
Edited by: Ulstan on 03/07/2008 02:44:11
Quote: now the odd part. In an Anathama cloaked at the mad gate I watched them operate for a while. Huginn sitting on the gate at 0km, rest of fleet at various distance warping in and out. 8 Saram Navy ships 10km out from the gate and not attacking the Huginn. Huginn never warped or moved. Seemed odd so petitioned it.
And stuff like this is pretty clearly not working as intended. If it was deliberate on the Huginn's part, it would be an exploit. Petitioning it is the right response.
The defense so far seems to be "Most of our fleet can sit around just fine without interference or worry about the NPC navy, but since someone somewhere is being chased by them, it's working as intended"
This seems a rather dubious line of defense to me.
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Jmanis Catharg
Caldari State Protectorate
 |
Posted - 2008.07.03 02:46:00 -
[115] - Quote
Quote: Interesting, so they were shooting each member of your gang, and presumably nos'ing each member, and yet you (Prison Break Inc) and The Dead Parrot Shoppe have found a way to tank them. All I gotta say is hats off to those two corps for figuring out this riddle, nice job gents.
You assume they were shooting at each member of the gang, which is why I asked "Shooting at what?". Because now my suspicions are aroused that you warp somewhere, engage the navy with drones, release control of them then warp off, leaving the navy spawn combating the drones for a few minutes giving you free reign to do whatever. Once again,, tactics? Maybe. Stupid? Yes.
If I was fighting someone, I wouldn't hang round fighting their drones if they ran away, I'd chase them.
PS. If you're wondering why I'm speculating and not saying "I did this and this happened" it's because I don't have access to a client atm. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Le Skunk
Low Sec Liberators
 |
Posted - 2008.07.03 03:05:00 -
[116] - Quote
Edited by: Le Skunk on 03/07/2008 03:09:21
Well my alt lost a few ships in the process, but think Ive got this one working in some form
The clues in the original picture
SKUNK
EDIT: If its what I did - its also not an exploit.
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Lord Blandness
 |
Posted - 2008.07.03 03:16:00 -
[117] - Quote
Originally by: Le Skunk Edited by: Le Skunk on 03/07/2008 03:09:21
Well my alt lost a few ships in the process, but think Ive got this one working in some form
The clues in the original picture
SKUNK
EDIT: If its what I did - its also not an exploit.
We already knew it wasn't an exploit from Wranglers post, I just want to know what they are doing, so spill the beans Skunk.
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Corduroy Rab
Xenocidal Uprising
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Posted - 2008.07.03 04:35:00 -
[118] - Quote
Ok so looking at the image the OP posted the majority of those ships can get up to a decent speed if fit for it. I do not know how fast the faction navy moves, but could it be that they are warping to a far off on grid bm then mwding down to position? Depending on how fast faction ships can move it could take them a while to catch up.
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Venkul Mul
Gallente
 |
Posted - 2008.07.03 06:01:00 -
[119] - Quote
Originally by: Ulstan
Quote: I love people that do this kind of game with numbers. 20-50 seconds is almost a minute, with a minute people can klll afk haulers. Have you noticed that you have multiplied the time between x3 and x1,2?
I you seriously going to argue that my rounding 50s up to a minute is more egregious than your rounding it down to 0s and claiming it's exactly the same as instant exploding?
Seeing as there are some fixed delay, I say that 20 second is not different from 0.
Warp in, load the grid, select target of opportunity (if there is one), lock target (no gangmates assisting you, so only your ship speed and locking bonus), start firing, warp away. What you can really do? Firing 2 gun volley against a hauler? Doing 0 damage with a missile ship as it will start warp before the missiles hit? Launch drones that will then be abandoned while you warp away?
A total of 20-50 seconds between warp in and warp out mean that missiles and drones are useless. Guns even in the best hypothesis will fire very few volley (and you need a non combatant alt to know what is the target to select so that it is possible to concentrate fire and maybe destroy something). Practically the only target that can conceivably be locked and destroyed in that timeframe (as you will almost certainly need to use BC to survive the full 50 seconds) is a T1 hauler or a barge/exumer.
Frigates would be easier to destroy but the locking time would allow it only if you are using a ship pimped for fast lock, so gimping your tank for the shield tanking races.
On the other hand pimping an armor tanked ship for tank will increase warping time and so reduce time on target. adding between 40 and 10 seconds to that time add several volleys, as the fixed delays will be at the start of the on site time.
So yes increasing time to 1 minute is a bigger difference than paragoning 20 seconds to 0.
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Venkul Mul
Gallente
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Posted - 2008.07.03 06:11:00 -
[120] - Quote
Edited by: Venkul Mul on 03/07/2008 06:12:43
Originally by: Market AltLOLOLOLO
Issue is about the 2-3 compleatly dubious methods used. The only legal method is shooting under NPC fire or before NPC turn up.
Curious, Wrangler say that the method used is legit.
Are you a higher up in CCP overruling his statement?
Originally by: Market AltLOLOLOLO
You can prevent Navy from ever turning up. Another method is to stop navy every targeting you, which is exactly the same as the old Concord not firing bug from a while back
At the end of the day you don't know what method was used in Jita, but apparently it is none of those as it has deemed "not an exploit". Curious how you have missed that post with ble bars.
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Venkul Mul
Gallente
 |
Posted - 2008.07.03 06:27:00 -
[121] - Quote
Originally by: Jmanis Catharg
From the Dev Blog
Quote: The Navies have finally twigged that two frigates and a cruiser aren't really a significant threat these days, so they've upgraded their rapid response teams. Considerably. They won't scramble, but if you hang around expect to get hurt. (Sentry guns, CONCORD, Customs and Police will all leave you alone though, provided you don't do anything to antagonize them).
Bolded the important bit. People from opposing factions are hanging around and not getting hurt.
My test kestrel got insta-popped by a faction BS, so I imagine the falcon, claw, hawk and all those assault frigates wouldn't last long under fire from their respective factional navy spawns.
But maybe this is all just a wording issue. If it's *not* a wording issue, I'd like to see how anyone can equate sitting in a hostile system without taking any damage, much less a lock at "hanging round and getting hurt".
If it is a wording issue, then what is it? If you hang around solo expect to get hurt, if you come as a gang you'll have to wait till they catch your mate?
And I don't care if it's 'revealing your tactics', if you're not providing solid fact to show you're not doing anything untoward then gtfo to be honest, because that dev blog pretty much reads to me that if you're not having to *personally* dodge npcs or tank some damage (and mounting all that NPC response onto one character, if possible, is not *personally*), then something untoward is going on. If all you guys are tanking/spider tanking spawns, destroying spawns, speedtanking spawns, permajamming spawns, fine. Keep it up. But I find it incredibly hard to believe that all those different ships in that picture could each be tanking a 2 BS, 2 Frig and 2 Cruiser spawn you get in Jita (iirc).
On an aside too, I've considered the neutral-remote-repper idea, but I don't want to do that because it's pretty lame, and I'd hope the game mechanics wouldn't allow it without repercussions (though i imagine it does allow it)
Quote: Well Sid, Your post, is the first rational approach I've seen thus far, and in saying that.. ALL Caldari should listen up..ANYONE can do this! 07 Sid
Doesn't mean it's healthy for the game. Suddenly it's revealed that there's a bug you can use to get a polaris frigate. ANYONE CAN DO IT, so it mustn't be a problem. Next thing you know, the only way to stand a chance in combat is to fly one of those, everybody is doing it and the game devolves to a pile of toilet sweepings.
Let alone the wild guessing game Akita and I are doing and look the know fact.
1) Wrangler as spoke for CCP saying tha twhat was done in Jita is not an exploit. I suppose that they have checked the log and have much more informations than you or me.
2) You and a lot of Caladari sympathizers say "It is an exploit, it is not possible to do it without using an exploit".
3) So you are convinced that CCP is cheating to help the Gallente militia or you are convinced that they are incompetent. Care to explain what of the two is your opinion?
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Venkul Mul
Gallente
 |
Posted - 2008.07.03 06:34:00 -
[122] - Quote
Originally by: Lord Blandness
We already knew it wasn't an exploit from Wranglers post, I just want to know what they are doing, so spill the beans Skunk.
Plenty of your friend here think differently.
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Jmanis Catharg
Caldari State Protectorate
 |
Posted - 2008.07.03 06:51:00 -
[123] - Quote
Edited by: Jmanis Catharg on 03/07/2008 06:54:24
Quote:
1) Wrangler as spoke for CCP saying tha twhat was done in Jita is not an exploit. I suppose that they have checked the log and have much more informations than you or me.
See below.
Quote:
2) You and a lot of Caladari sympathizers say "It is an exploit, it is not possible to do it without using an exploit".
Exploit!=broken game mechanic. Broken game mechanic (kinda) == Unintentional side effect of a game mechanic.
An exploit is something you get banned for. Nobody's been banned for this. I don't want anyone banned for this. I want to know what this mechanic is mostly so I can make a personal judgement about it. I'm not innocent of using broken game mechanics which aren't exploits (MWD/cloak warpoff), but there are some I despise also (logoffski/emergency warp hopping).
If CCP came out and said "If you destroy the Navy spawn which comes for you, the next doesn't appear for another hour" I'd be ok with that. If they are permajamming, permatanking, speed tanking or whatever I'm cool with that too.
Just because "I can do it too" doesn't make it a mechanic that doesn't need fixing. In that vein, I wouldn't disagree if MWD/cloak warping got fixed.
Even if this is aggro-transferral (which I've been reassured it's not) by getting your allies NPC spawns to aggro one ship and having them tank/evade everything, as cheesy as it is I'd be cool with that too.
If this is something downright ******** like dropping drones at a safespot (thus my question which is still unanswered "What are the Navy NPCs shooting at continuously" when someone is idling in hostile space), I'll maintain my stance that it's ridiculously stupid and should be fixed, and I'm not really cool with it being in the game. But it's not an exploit, and I've never claimed it to be an exploit, as there's nothing exploitive about, if this were the tactic, launching some drones and then freeing yourself of control by warping off, but I'd still maintain that the tactic is downright broken and just not in the spirit of the game.
Quote:
3) So you are convinced that CCP is cheating to help the Gallente militia or you are convinced that they are incompetent. Care to explain what of the two is your opinion?
I think you've got me confused with masternerdguy here. I don't believe CCP is cheating one bit, nor do I say it anywhere in my post.
PS: Find me exactly where I said "This is an exploit" and I'll stand completely on my stance of not calling this an exploit. But it has to be those words. Anything like "Something isn't right here" or along the same lines is just me speculating on what could be a broken game mechanic. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Venkul Mul
Gallente
 |
Posted - 2008.07.03 09:20:00 -
[124] - Quote
Originally by: Jmanis Catharg
Quote:
3) So you are convinced that CCP is cheating to help the Gallente militia or you are convinced that they are incompetent. Care to explain what of the two is your opinion?
I think you've got me confused with masternerdguy here. I don't believe CCP is cheating one bit, nor do I say it anywhere in my post.
PS: Find me exactly where I said "This is an exploit" and I'll stop denying I called this an exploit. But it has to be those words. Anything like "Something isn't right here" or along the same lines is just me speculating on what could be a broken game mechanic. Same goes for me cooking up a hypothetical that could mean this is an exploit. I don't know the full facts, and I'm not committed to saying this *is* an exploit.
edit: wording
Originally by: Jmanis Catharg
And I don't care if it's 'revealing your tactics', if you're not providing solid fact to show you're not doing anything untoward then gtfo to be honest, because that dev blog pretty much reads to me that if you're not having to *personally* dodge npcs or tank some damage (and mounting all that NPC response onto one character, if possible, is not *personally*), then something untoward is going on. If all you guys are tanking/spider tanking spawns, destroying spawns, speedtanking spawns, permajamming spawns, fine. Keep it up. But I find it incredibly hard to believe that all those different ships in that picture could each be tanking a 2 BS, 2 Frig and 2 Cruiser spawn you get in Jita (iirc).
You didn't say it is an exploit, you used the therm untoward
un+to+ward (n-t(rd, -trd) adj. 4. Improper; unseemly.
so for a strictly dictionary definition you are not calling it an exploit.
On the flip side you are saying that there is something improper/unseemly going around.
Point 2 as you should have noticed is piling the mass of people saying it is an exploit, it is not possible to do it without exploiting some broken game mechanic, explain it or I will think it is done using broken game mechanic and say so, ecc. as a group. Maybe unfair to some of them are more "soft" than other in the accusations, but still the accusations stay.
I find most absurd that there are several posts following Wrangler reply saying "it is an exploit" as if the value of is reply was 0.
If you look other dubtful situuations like the Beacn issue, when in doubt CCP don't post or post things like "it is not an EULA violation but it is frowned upon". Wrangler post seem much more liberatory about this issue.
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Jones Maloy
Minmatar State Protectorate
 |
Posted - 2008.07.03 11:03:00 -
[125] - Quote
Edited by: Jones Maloy on 03/07/2008 11:05:29
Originally by: Venkul Mul
3) So you are convinced that CCP is cheating to help the Gallente militia or you are convinced that they are incompetent. Care to explain what of the two is your opinion?

edit: forgot the rest of my post ccp obviously screwed up, and again they are playing the "I meant to do that" card, thus screwing over everyone negitivly affected by this. again.
I'm tired of this. say you are wrong, fix the problem. Unofficial Official Jita Fubar Thread |

Jones Maloy
Minmatar State Protectorate
 |
Posted - 2008.07.03 11:13:00 -
[126] - Quote
Originally by: Galyrion Being a part of the mentioned gang in amarr space I find it funny how people keep forgetting one thing. They signed up for war so what do they expect? This feature was not implemented to make highsec space a "warfree zone". I have had my fair share of hatemails the last few days from people apparently not knowing they are at war. And to answer a few, I have never seen navy not spawning in highsec hostile space.
hi there, nice of you to drop out of a convo as soon as i ask "do you know why the navy ships aren't attacking you?" Unofficial Official Jita Fubar Thread |

Jones Maloy
Minmatar State Protectorate
 |
Posted - 2008.07.03 11:15:00 -
[127] - Quote
Originally by: Lord Blandness
Originally by: Galyrion Being a part of the mentioned gang in amarr space I find it funny how people keep forgetting one thing. They signed up for war so what do they expect? This feature was not implemented to make highsec space a "warfree zone". I have had my fair share of hatemails the last few days from people apparently not knowing they are at war. And to answer a few, I have never seen navy not spawning in highsec hostile space.
Could you elaborate? Because people are saying you sat on the gate for 20 mins w/o being shot at. Are they telling the truth, or were they missing something? Did you out-fly the navy, or use a trick of some sort? I'm not judging you guys, I am just curious.
oh he sure as hell sat at that gate surrounded by sarum navy cruisers and battleships without taking any fire. i saw him do it. Unofficial Official Jita Fubar Thread |

Scrutt5
Snuff inc
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Posted - 2008.07.03 11:24:00 -
[128] - Quote
Absolute Class. Best Screenshot I've seen in a long time.
Good job Foom, made me laugh.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
 |
Posted - 2008.07.03 11:31:00 -
[129] - Quote
we experimented with the faction navy while being -10 and if they haven't updated the ai at all, they should be rather easy to evade 
I was going to give away some tips, but its just too funny 

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Carrier Eleven
Gallente EVE Posting Service
 |
Posted - 2008.07.03 11:38:00 -
[130] - Quote
Originally by: Jmanis Catharg I want to know what this mechanic is mostly so I can make a personal judgement about it. I'm not innocent of using broken game mechanics which aren't exploits (MWD/cloak warpoff), but there are some I despise also (logoffski/emergency warp hopping).
so, you want the tactic laid out for you step by step. That way you can use it since you obviously aren't sharp enough figure out how to replicate what they did.
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Friedrick Psitalon
The Dead Parrot Shoppe Inc.
 |
Posted - 2008.07.03 12:07:00 -
[131] - Quote
Another demonstration and more drama, coming soon! :)
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Liua Ae
Minmatar Republic University
 |
Posted - 2008.07.03 12:18:00 -
[132] - Quote
Originally by: Chainsaw Plankton
I'm in your screenshot!
Omg your a Jita nublet :O ?
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Kalintos Tyl
 |
Posted - 2008.07.03 12:20:00 -
[133] - Quote
/thread "ZOmg enemy can kill me in high sec BAN THEM!!!!!"
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Esmenet
Gallente
 |
Posted - 2008.07.03 12:20:00 -
[134] - Quote
Lol 7000 member of the caldari militia and you cant get rid of a small gang in jita.
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Kalintos Tyl
 |
Posted - 2008.07.03 12:43:00 -
[135] - Quote
they are too busy bloobing tama gate
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Jmanis Catharg
Caldari State Protectorate
 |
Posted - 2008.07.03 14:08:00 -
[136] - Quote
Quote: so, you want the tactic laid out for you step by step. That way you can use it since you obviously aren't sharp enough figure out how to replicate what they did.
Too bad I didn't have a client accessible when I posted all that speculation, I could've saved you the time and effort typing that sentence. You almost sound convincing, until you realise you're trying to tell me "I haven't figured it out" when I didn't even need a client to work it out. I just needed it to be certain.
My Control Test: I created two spots 200k apart. Warped to one in an ibis, navy spawned 20k away. Warped to the other, navy visibly despawned instantly and respawned 20k away from me.
My actual test: Using an ibis with one light drone, I warped to one point, launched the drone and set it onto one of the faction ships, then warped to the other spot 200k away. From there I observed the faction navy remain behind and engage the drone. Granted one light drone doesn't last long on the navy, but the effect was definately visible.
So what's that mean? The poor mans version of this tactic is to spawn a bunch of drones somewhere and have the navy engage them. My guess (guess only because I haven't tested this) is to get someone else to get the aggro instead of one of your drones. What better choice than a speed-tanked frigate for something like that? And oh yeah, you can definately speed tank them (to whoever said you couldn't before).
None of that's an exploit. And it even makes sense, if they were engaging the navy forces. Set up two gangs, one to engage and draw ships away from one group of fighters while the others work unhindered taking out war targets.
But I still heartily stand by the fact it's pretty broken in terms of having a large amount of numerous faction navy vessels chasing one tiny vessel, and broken in the same way that, as a caldari militia pilot, I can venture into Gallente space with a neutral alt or two perma-repping my tank while engaging the navy NPC's, who don't care to do a thing about another ship from a non-militia corp aiding their enemy to destroy them.
All in all, as I said before, pretty damn corny, but not an exploit. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Ulstan
Caldari State Protectorate
 |
Posted - 2008.07.03 14:44:00 -
[137] - Quote
Edited by: Ulstan on 03/07/2008 14:48:55
Originally by: Venkul Mul So yes increasing time to 1 minute is a bigger difference than paragoning 20 seconds to 0.
No it's not, you dolt. Going from 50s to 1m is a 10s difference, and going from 20s to 0 is a 20s difference. Can you possibly fail this badly at basic math?
More importantly, there are orders of magnitude in difference between any delay, no matter how slight, and instant exploding. With a slight delay, you can always get enough ships and the right fits and the right coordination to blow up targets of opportunity. With an insta explosion, no matter how good you are, no matter how many ships you have, no matter what alpha you have, you can never kill anyone.
Tweaking the time delay by a few seconds this way and that is quite trivial compared to eliminating it entirely (which is what you suggested). Having you insta explode as soon as you entered hi sec space would be horrible - it would make your enemy militias perfectly safe from you. Giving you a delay of sufficient length before they showed up (30s, 1m, 2m, etc) would give you enough time to get in with a fast roaming gang, pew pew some afk hauler idiots who think they are safe in hi sec, and get out.
And you think this capability should be removed...why are the biggest whiners always the most clueless?
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Friedrick Psitalon
The Dead Parrot Shoppe Inc.
 |
Posted - 2008.07.03 14:51:00 -
[138] - Quote
Originally by: Jmanis Catharg
Quote: so, you want the tactic laid out for you step by step. That way you can use it since you obviously aren't sharp enough figure out how to replicate what they did.
Too bad I didn't have a client accessible when I posted all that speculation, I could've saved you the time and effort typing that sentence. You almost sound convincing, until you realise you're trying to tell me "I haven't figured it out" when I didn't even need a client to work it out. I just needed it to be certain.
My Control Test: I created two spots 200k apart. Warped to one in an ibis, navy spawned 20k away. Warped to the other, navy visibly despawned instantly and respawned 20k away from me.
My actual test: Using an ibis with one light drone, I warped to one point, launched the drone and set it onto one of the faction ships, then warped to the other spot 200k away. From there I observed the faction navy remain behind and engage the drone. Granted one light drone doesn't last long on the navy, but the effect was definately visible.
So what's that mean? The poor mans version of this tactic is to spawn a bunch of drones somewhere and have the navy engage them. My guess (guess only because I haven't tested this) is to get someone else to get the aggro instead of one of your drones. What better choice than a speed-tanked frigate for something like that? And oh yeah, you can definately speed tank them (to whoever said you couldn't before).
None of that's an exploit. And it even makes sense, if they were engaging the navy forces. Set up two gangs, one to engage and draw ships away from one group of fighters while the others work unhindered taking out war targets.
But I still heartily stand by the fact it's pretty broken in terms of having a large amount of numerous faction navy vessels chasing one tiny vessel, and broken in the same way that, as a caldari militia pilot, I can venture into Gallente space with a neutral alt or two perma-repping my tank while engaging the navy NPC's, who don't care to do a thing about another ship from a non-militia corp aiding their enemy to destroy them.
All in all, as I said before, pretty damn corny, but not an exploit.
It's impressive how authoritatively and convincingly you sound while being wrong on nearly every point. Go ahead and try to run a raid into Oursulaert with this set of tactics.... just let me know when so I can bring popcorn and salvagers. 
 |

Jmanis Catharg
Caldari State Protectorate
 |
Posted - 2008.07.03 15:02:00 -
[139] - Quote
Edited by: Jmanis Catharg on 03/07/2008 15:13:47
Quote: It's impressive how authoritatively and convincingly you sound while being wrong on nearly every point. Go ahead and try to run a raid into Oursulaert with this set of tactics.... just let me know when so I can bring popcorn and salvagers. Laughing
From this point on I couldn't care less. We could bandy on forever about this, your opinion being one of "Jmanis is wrong and I'll tell him",, or "Damn, he's worked it out, I'd better try and pretend he's wrong", and unless you explain how you do it, you'll never definitively show that I'm actually wrong.
Regardless, I've proven that Navy NPCs don't respawn on you provided they've obtained something else to aggress that isn't you, and it's pretty obvious how that can extend into situations which are just downright ridiculous. Unless you want to tell us how you're doing it, you've got no ground to stand on whatsoever.
Man, I feel like I'm in one of those religious discussions where you ask someone to prove something and they say their proof is "God told me".
EDIT: If you can't work out why I say "downright ridiculous" and not "exploit",, if a squad of militiamen fend off their navy spawn and other peoples navy spawns in combat with a real risk of being popped, while another group hunts round the system during that opening, that's cool.
If the daft navy AI spends it's time trying to attack something it can't reach or hope to defeat (POS even,,,), it's just stupid. But it's even more stupid to call speed-tanking or spider-tanking an exploit over DPS-tankinjg. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
|

Maxca'la
 |
Posted - 2008.07.03 15:07:00 -
[140] - Quote
Is it possible to put a disruptor on a navy npc and hold them in a safespot?
|
|

Sky Grunthor
Minmatar The Dead Parrot Shoppe Inc.
 |
Posted - 2008.07.03 15:10:00 -
[141] - Quote
Originally by: Jmanis Catharg Edited by: Jmanis Catharg on 03/07/2008 15:05:26
Quote: It's impressive how authoritatively and convincingly you sound while being wrong on nearly every point. Go ahead and try to run a raid into Oursulaert with this set of tactics.... just let me know when so I can bring popcorn and salvagers. Laughing
From this point on I couldn't care less. We could bandy on forever about this, your opinion being one of "Jmanis is wrong and I'll tell him",, or "Damn, he's worked it out, I'd better try and pretend he's wrong", and unless you explain how you do it, you'll never definitively show that I'm actually wrong.
Regardless, I've proven that Navy NPCs don't respawn on you provided they've obtained something else to aggress that isn't you, and it's pretty obvious how that can extend into situations which are just downright ridiculous. Unless you want to tell us how you're doing it, you've got no ground to stand on whatsoever.
Man, I feel like I'm in one of those religious discussions where you ask someone to prove something and they say their proof is "God told me".
actually its more of the nature of....
go try it yourself.
just let us know when you go try it to see you fail... or hell see you succeed. be interesting either way. Search: Sky Grunthor |

Le Skunk
Low Sec Liberators
 |
Posted - 2008.07.03 15:11:00 -
[142] - Quote
Edited by: Le Skunk on 03/07/2008 15:14:19 Well some things I noted might work in my tests.
*1* THE CHEESE - TESTED in a 0.7 Amarr System on Singularity
1) Jumped in a macherial - undocked from station and hit the mwd
2) If you get to far ahead - they despawn and respawn next to you
3) The fastest ship they had was doing 2.5km/s (the little frigate)
4)so i adjusted my speed to keep the frigate (who i could tank) at about 30km behind me - I steadily increased the distance from the 2 BS spawn to 350km (the cruiser was at about 200km)
Then I stopped my ship - and tanked the frig. The BS headed towards me at about 500m/s. The cruiser at 1200m/s.
The point here is the main damage dealers slowboating 350 km towards me. I assume this process (if done in reverse) would enable you to camp the station for around 10 mins before the BS started shooting at you.
IT seems as long as one member of the spawn (the frigate in this case) is close to you - the ENTIRE spawn will not tactical warp.
*2* THE JAM - TESTED ON TRANQUILITY IN 0.7 AMARR SYSTEM
I simply jumped into the system, with an alt in a falcon 200km off the gate.
The alt was not in the militia - so did not warrant his own spawn.
The alt had all amarr racial jams on - and had a good 80% jam rate on the 4 enemy spawned. This meant my main could comfortably tank the enemy. If you keep the BS jammed thats the majority of the damage dealt with.
A couple of non militia noobs in blackbirds could easily keep one guy permasafe from the enemy.
If i knew damage types and all that carebear crap, I could probably have fit a specific tank. A HAC with racial resists should have very little problem.
If you combine this with some remote repping for jam failures, perhaps a damp or two on the actual camping ships, etc you should be able to replicate the ops complaint.
*3* THE DWONES - TESTED ON SINGULARITY IN 0.7 AMARR SYSTEM
I decided to engage the enemy, dropped drones, then mwd'd off as i was taking heavy fire. The enemy did some sort of drone gimp on me - because suddenly the drones dropped dead.
The amarr navy followed me for a bit -then when i got out of range (which would normally trigger a respwan) instead, they went back to where the drones were (they did not tactical warp - they flew) and started popping my drones. This took them a bit of time and gave me a good 2 mins sat still with nobody shooting me (time to camp the station) before they popped the drones then respawned.
*4* THE STATION DEATH - TESTED ON SINGULARITY IN 0.7 AMARR SYSTEM
Farting around trying to find the minimum distance the navy will tactical warp (seems to be about 90km?) I got blown up 190km outside a station.
So i docked, got into a new ship, undocked. And the same spawn where there at 190km. They locked me and started to approach, but did not tactical warp.
I couldnt replicate this however.
So there we go, perhaps some of the above was used in the jita camp. Perhaps many of these were used combined.
The pertinant thing though is you do not need to exploit - you can jam/damp/tank/outrun/outmanuver/selectivly pop them.
SKUNK
Oh and as a side note.. they dont appear to have infinite warp scramble anymore ... warp stabs have a use again.
EDIT: Le Skunk accepts no responsibility for ship losses. This post is for information purposes only. Le Skunk does not endorse the usage of any of the above. Le skunk suggests through testing of the above if you wish to us.
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Jmanis Catharg
Caldari State Protectorate
 |
Posted - 2008.07.03 15:15:00 -
[143] - Quote
Quote:
just let us know when you go try it to see you fail... or hell see you succeed. be interesting either way.
Been there, done that,, now with a raven leaving behind 5 drones. Gave me a reasonable opening to putt around the system without interference. If I had a known target I'd have had plenty of time to hit it. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Cyno Sid
 |
Posted - 2008.07.03 16:44:00 -
[144] - Quote
Drones - Thought this was a good possible until someone pointed out not all the ships in the Jita picture have drone bays - Cerbs, falcons, Interceptors etc - if its drones then where are their own spawns as they certainly aren't chewing on some Ogres somewhere. Also, this only buys you some time, minutes at the most, and you would need to keep docking at a station to get new drones - did anyone see an enemy fleet docking at a station in Jita every 5 minutes ???
Its not tanking, either by way of buffer, repping or speed (Yes you can outrun them if you go more than 2500 but they always turn up within 10 seconds if u jump grids or jump to you when you get more than 150k from them - the ship I watched just didn't have them there at all and it was sat stationary on a gate for ten minutes - so they were elsewhere doing something else, somrthing which several posters in the know have hinted at.... but what and to who) - Its also easy to jump from gate to gate thru 0.9 etc but stand still in 0.9 and upwards then you better expect a whole load of hurt
Jamming - need someone to take their Falcon / Scorp / Blackbird into High Sec and try this out - But I do have my doubts about jamming due to the number of ships involved - but without more testing we can't rule it out
Highsec carriers - Yeah right, won't even go there.
Grids - don't think so as CCP says its not an exploit.
So, come on guys, keep the ideas and testing coming. Get into your ships and take a wonder in 0.5 and try some things out - If your a BC or up you will easily tank the spawn - the 50 WT's sat on their side of the gate might be a different matter 
As for those in the know, can you give us some warmer or colder feedback, it would be appreciated 
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Le Skunk
Low Sec Liberators
 |
Posted - 2008.07.03 17:25:00 -
[145] - Quote
Edited by: Le Skunk on 03/07/2008 17:26:59 Tried something else.
1) Got in a domi stacked with hobgoblins. 2) Warped to a ss - drop 5, abandoned them warp to next SS 3) Then warped to the next SS - and droped 40 odd before the navy turned up (they were delayed by the first 5) 4) Warped to the gate and began camping (camping gates on 20 man test server ftw) 5) The police chew through the drones in about 3 or 4 mins. But here is the good bit... 6) Alt in falcon with racial jams 200km from the drone blob and began jamming the navy. 7) The times I failed a jam, it took the navy time to lock then shoot at a drone, by this time they were jammed again. 8) They still pop the drones but at a much reduced rate.. my main was sat on a gate unhindered during these 10 mins.
So the ideal would be to have a 50 drone blob and two alt with racial jams. This would probably perma jam the enemy , and for the times they fail - they will pop a drone and be jammed again.
Worked on the test server when i tried it. This wont be the moethod they used ofc as they had rifters etc sat on the station.
SKUNK
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Akita T
Caldari Navy Volunteer Task Force
 |
Posted - 2008.07.03 18:51:00 -
[146] - Quote
Edited by: Akita T on 03/07/2008 18:53:28
In the search of ways to find out how one group of players "broke" the system, it appears Le Skunk has found several other ways of breaking the system  Good job, man !
Now, if only CCP would stop playing the "yhh, umm, err, nono, it's really working as intended" card now and get their asses in gear and change the NPCs accordingly (so, you know, they actually do what they're supposed to do, meaning obligate enemy militia to warp off fairly frequently)... now that would be just peachy.
_
SUPPORT or CRITICIZE the issue of mineral and moon material balance !
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Arkole Blake
Deep Core Mining Inc.
 |
Posted - 2008.07.03 19:40:00 -
[147] - Quote
Want to know what they are doing?
Here ya go:
1 Onyx with 1 shield extender and passive resist mods. (Must be able to maintain high resist with 0 cap) 2 Basilisk with large remote shield reps,1 energy transfer and non militia pilots.
Send these three into the system and safe spot them,Basilisk Set reps on the Onyx and energy transfers on each other. Wait for all currently spawned opposing faction npcs to aggress the Onyx. Send in fast ships one at a time and let them get acquire the newly spawned npcs Warp to the SS, wait for npcs to arrive, warp off. Npcs will now attack the onyx instead of giving chase. Do this until you have 10 sets of npcs attacking the tank then send in your fleet, no more npcs will spawn.
Your fleet is now free to camp the gates and stations.
I'm sure I've gotten some of the details wrong, but those are the basics. I would strongly advise practicing it on the test server first to get it down. For a decently organized corp its quite simple, if you don't have a group of competent pilots that will listen and work together don't even bother trying you'll just die.
How do I know this is how they do it? Check my employment history
Why am I posting it here? That's not really your concern.
/me waves the finger to Fried on the way out.
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Lynx Morrison
 |
Posted - 2008.07.03 21:09:00 -
[148] - Quote
My main question is, what damage type does the Caldari faction navy do?
It isn't that hard to get resists against ONE damage type up in the 97%-98% range on a T2 ship. If they do just one damage type, then you tank it, and you're golden.
Its just like that guy who set up a dictor to tank a specific type of doomsday, then tackled the titan pilot. It seems unlikely, but if you do the math, you can get 'er done.
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Pratiken
 |
Posted - 2008.07.03 21:57:00 -
[149] - Quote
Somehow I find it a little strange that GALLENTE can dock at CALDARI stations. That is the big issue.
Anyone want to play undock games in Oursulaert?
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Le Skunk
Low Sec Liberators
 |
Posted - 2008.07.03 22:03:00 -
[150] - Quote
Originally by: Arkole Blake Want to know what they are doing?
Here ya go:
1 Onyx with 1 shield extender and passive resist mods. (Must be able to maintain high resist with 0 cap) 2 Basilisk with large remote shield reps,1 energy transfer and non militia pilots.
Send these three into the system and safe spot them,Basilisk Set reps on the Onyx and energy transfers on each other. Wait for all currently spawned opposing faction npcs to aggress the Onyx. Send in fast ships one at a time and let them get acquire the newly spawned npcs Warp to the SS, wait for npcs to arrive, warp off. Npcs will now attack the onyx instead of giving chase. Do this until you have 10 sets of npcs attacking the tank then send in your fleet, no more npcs will spawn.
Your fleet is now free to camp the gates and stations.
I'm sure I've gotten some of the details wrong, but those are the basics. I would strongly advise practicing it on the test server first to get it down. For a decently organized corp its quite simple, if you don't have a group of competent pilots that will listen and work together don't even bother trying you'll just die.
How do I know this is how they do it? Check my employment history
Why am I posting it here? That's not really your concern.
/me waves the finger to Fried on the way out.
Sound feasible - Cant test it as im -10 - Thanks man though
SKUNK
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Akita T
Caldari Navy Volunteer Task Force
 |
Posted - 2008.07.03 22:07:00 -
[151] - Quote
Originally by: Arkole Blake Do this until you have 10 sets of npcs attacking the tank then send in your fleet, no more npcs will spawn.
Hmm, that's just... ungh... stupid. If that's true, you could as well send in 10 passively-tanked ships that can take care of their own spawns, safespot them randomly, then all the rest are free to do whatever they please. Stupid, stupid, stupid 
_
SUPPORT or CRITICIZE the issue of mineral and moon material balance !
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00110000
 |
Posted - 2008.07.03 22:13:00 -
[152] - Quote
It certainly is fun watching all of the peoples theories on how this is being done
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Le Skunk
Low Sec Liberators
 |
Posted - 2008.07.03 22:13:00 -
[153] - Quote
Originally by: Akita T
In the search of ways to find out how one group of players "broke" the system, it appears Le Skunk has found several other ways of breaking the system  Good job, man !
Now, if only CCP would stop playing the "yhh, umm, err, nono, it's really working as intended" card now and get their asses in gear and change the NPCs accordingly (so, you know, they actually do what they're supposed to do, meaning obligate enemy militia to warp off fairly frequently)... now that would be just peachy.
Thanks :) I was hindered by testing it solo so not knowing how a 2nd mans militia spawn would react to a left item (drone) or indeed as another poster suggests is the answer (an onyx).
I was trying to work out some way to get a sneaky suicide gank in with le skunk tbh. There is scope there for a well organized -10 pirate gang to be suiciding some freighters with this if they do aggro another mans dumped drones.
You could get a nice big 200 hobgoblin drop at a ss if you did it right. Then your gang could warp to the drop, wait for npc spawn, warp to the gate, and have three of four mins unmolested on a gate to close in on that afk freighter. Bang - suicide gank in high sec by -10 pirates. Carebears take to the forums. Le skunk demands 10% cut.
SKUNK
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Le Skunk
Low Sec Liberators
 |
Posted - 2008.07.03 22:20:00 -
[154] - Quote
Originally by: Akita T
Originally by: Arkole Blake Do this until you have 10 sets of npcs attacking the tank then send in your fleet, no more npcs will spawn.
Hmm, that's just... ungh... stupid. If that's true, you could as well send in 10 passively-tanked ships that can take care of their own spawns, safespot them randomly, then all the rest are free to do whatever they please. Stupid, stupid, stupid 
Well the non militia repping sounds pretty feasible - as they would not warrent their own spawn of navy. You dont even appear to get a standing drop with the amarr faction - just the navy corporation.
I dont know about the 10 spawns max thing as I cannot test it, but even if it is shite - you dont need 10 guys to gank the station at jita, and there are many non milita alts in bleicose you can use.
SKUNK
SKUNK
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Metlec
 |
Posted - 2008.07.03 23:14:00 -
[155] - Quote
There are currently 7579 Caldari militia pilots and 4806 Gallente militia pilots. How bout the Caldari try undocking and forming some sort of organised fleet to do something about them...
If you don't like it, leave the militia.
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Jmanis Catharg
Caldari State Protectorate
 |
Posted - 2008.07.03 23:15:00 -
[156] - Quote
Edited by: Jmanis Catharg on 03/07/2008 23:18:33
Originally by: Friedrick Psitalon
Originally by: Jmanis Catharg
... So what's that mean? The poor mans version of this tactic is to spawn a bunch of drones somewhere and have the navy engage them. My guess (guess only because I haven't tested this) is to get someone else to get the aggro instead of one of your drones. ...
It's impressive how authoritatively and convincingly you sound while being wrong on nearly every point....
Originally by: Arkole Blake Post about how you draw the NPC aggro aggro onto someone else
All that's left for me to do now is lol at the denial.
Oh, and this:
Quote: Hmm, that's just... ungh... stupid. If that's true, you could as well send in 10 passively-tanked ships that can take care of their own spawns, safespot them randomly, then all the rest are free to do whatever they please. Stupid, stupid, stupid
Precisely what I've said all along. It's not an exploit but it's stupid, broken logic.
Quote: There are currently 7579 Caldari militia pilots and 4806 Gallente militia pilots. How bout the Caldari try undocking and forming some sort of organised fleet to do something about them...
If you don't like it, leave the militia.
Sorry, I'm in low-sec, so it's actually not a drama for me. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
 |
Posted - 2008.07.03 23:29:00 -
[157] - Quote
Originally by: Arkole Blake Want to know what they are doing?
Here ya go:
1 Onyx with 1 shield extender and passive resist mods. (Must be able to maintain high resist with 0 cap) 2 Basilisk with large remote shield reps,1 energy transfer and non militia pilots.
Send these three into the system and safe spot them,Basilisk Set reps on the Onyx and energy transfers on each other. Wait for all currently spawned opposing faction npcs to aggress the Onyx. Send in fast ships one at a time and let them get acquire the newly spawned npcs Warp to the SS, wait for npcs to arrive, warp off. Npcs will now attack the onyx instead of giving chase. Do this until you have 10 sets of npcs attacking the tank then send in your fleet, no more npcs will spawn.
Your fleet is now free to camp the gates and stations.
I'm sure I've gotten some of the details wrong, but those are the basics. I would strongly advise practicing it on the test server first to get it down. For a decently organized corp its quite simple, if you don't have a group of competent pilots that will listen and work together don't even bother trying you'll just die.
How do I know this is how they do it? Check my employment history
Why am I posting it here? That's not really your concern.
/me waves the finger to Fried on the way out.
way to kick the idea into the next level. using a tanked ship rather than destroyable drones, hax!!!!

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Venkul Mul
Gallente
 |
Posted - 2008.07.04 00:19:00 -
[158] - Quote
Originally by: Ulstan Edited by: Ulstan on 03/07/2008 14:48:55
Originally by: Venkul Mul So yes increasing time to 1 minute is a bigger difference than paragoning 20 seconds to 0.
No it's not, you dolt. Going from 50s to 1m is a 10s difference, and going from 20s to 0 is a 20s difference. Can you possibly fail this badly at basic math?
More importantly, there are orders of magnitude in difference between any delay, no matter how slight, and instant exploding. With a slight delay, you can always get enough ships and the right fits and the right coordination to blow up targets of opportunity. With an insta explosion, no matter how good you are, no matter how many ships you have, no matter what alpha you have, you can never kill anyone.
Tweaking the time delay by a few seconds this way and that is quite trivial compared to eliminating it entirely (which is what you suggested). Having you insta explode as soon as you entered hi sec space would be horrible - it would make your enemy militias perfectly safe from you. Giving you a delay of sufficient length before they showed up (30s, 1m, 2m, etc) would give you enough time to get in with a fast roaming gang, pew pew some afk hauler idiots who think they are safe in hi sec, and get out.
And you think this capability should be removed...why are the biggest whiners always the most clueless?
I see that 1) you haven't got my initial post, that was about 20-50 seconds (remember the 20, even if you always speak of the 50) being too short and and equivalent to no time.
2) 20 second less 10 seconds to load a full grid (Jita, remember, 10 seconds it a wonderful time to load the grid there), less 5 seconds to lock the target mean 5 seconds of combat at best. Increase that by 10 second and the difference is important.
Alternate example: always Jita remember. Loading the grid probably will take 30 or more seconds, plus the usual 5 to lock a target. Going to 50 seconds there are 15 seconds of combat. Add 10 seconds to 60 and they become 25, a time sufficient to kill someting a bit harder if you are in group. Or to lock a frigate and kill it.
My original reply was about this:
Originally by: Akita T
Avoidable or tankable ? That for sure. But for a short while ! Not for LONGER than a couple of seconds, a minute or two tops. Avoidable while sitting in a spot ? No way. Perma-tankable ? No way either, well, at least not in 0.9 and 1.0 ! And even in 0.8, it should be damned hard to come close to a perma-tank.
The intended purpose of FW was to draw people to LOWSEC, not to enable gankfests in enemy highsec. Hit-and-run tactics in enemy highsec are fine and dandy, as long as you can barely get a couple of shots and then be forced by the NPC assault to warp out or be destroyed in a matter of 20-50 seconds or so, depending on system sec rating and ship used. If not, then the whole concept was pointless : what's there to draw you into lowsec, if you can easily raid the enemy highsec systems ; what's there to keep you in the FW, if you're not significantly safer in your own empire's highsec than in contested territory ; and so on and so forth.
and my comment was:
Quote: About the other things: have you read some of your fellows? "more ship spawning every 20 seconds". Yes, they want Concord and you aren't very far from that.
You want a limited war, low sec only. 20-50 seconds survival if you enter enemy high sec. Why not ista destruction at that point? the difference is inexistent.
So where the heck, beside your inability to read, you have got the impression I was sugessting insta destruction as a good thing as you say?
Quote: quite trivial compared to eliminating it entirely (which is what you suggested)
Try read a whole post before replying.
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Venkul Mul
Gallente
 |
Posted - 2008.07.04 00:21:00 -
[159] - Quote
Originally by: Jmanis Catharg
Man, I feel like I'm in one of those religious discussions where you ask someone to prove something and they say their proof is "God told me".
No, you are the one asking the prestidigitator "Show me how it is done so I can do it too".
He has no obligation to show you anything.
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Jmanis Catharg
Caldari State Protectorate
 |
Posted - 2008.07.04 00:32:00 -
[160] - Quote
Edited by: Jmanis Catharg on 04/07/2008 00:39:49 Edited by: Jmanis Catharg on 04/07/2008 00:33:38
Quote:
No, you are the one asking the prestidigitator "Show me how it is done so I can do it too".
He has no obligation to show you anything.
You assume I asked how it was done 'So I can do it too'. I wanted to be shown how it was done so that I could be proven wrong. He's not obliged to show me anything true, but he's got no ability to prove I'm wrong if he's not going to show anything for it. Claims were made denying the circumstances I proved with evidence without any counter-evidence.
The one replying to me simply put themselves in a "damned if they do" (their secret is revealed) or "damned if they don't" (they can't disprove what I'm saying).
However, I wasn't wrong, so that whole argument is both moot and off-topic. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
|
|

Ulstan
Caldari State Protectorate
 |
Posted - 2008.07.04 02:22:00 -
[161] - Quote
Originally by: Arkole Blake Want to know what they are doing?
Here ya go:
1 Onyx with 1 shield extender and passive resist mods. (Must be able to maintain high resist with 0 cap) 2 Basilisk with large remote shield reps,1 energy transfer and non militia pilots.
Send these three into the system and safe spot them,Basilisk Set reps on the Onyx and energy transfers on each other. Wait for all currently spawned opposing faction npcs to aggress the Onyx. Send in fast ships one at a time and let them get acquire the newly spawned npcs Warp to the SS, wait for npcs to arrive, warp off. Npcs will now attack the onyx instead of giving chase. Do this until you have 10 sets of npcs attacking the tank then send in your fleet, no more npcs will spawn.
Your fleet is now free to camp the gates and stations.
I'm sure I've gotten some of the details wrong, but those are the basics. I would strongly advise practicing it on the test server first to get it down. For a decently organized corp its quite simple, if you don't have a group of competent pilots that will listen and work together don't even bother trying you'll just die.
How do I know this is how they do it? Check my employment history
Why am I posting it here? That's not really your concern.
/me waves the finger to Fried on the way out.
Well, that's pretty much exactly what I suspected, minus the neutral pilots.
I don't think there is any real way to claim this is working as intended, as it relies on a flaw in the coding in at least two particulars. (Faction navies not aggressing people repping their enemies, and them breaking the faction navy spawn so no more show up)
That they insisted everything was working as intended is revealing, though not surprising. Additionally, I think most people would expect a properly functioning faction navy not to leave any group of enemy pilots alone for 20 minutes at a time, though I realize this part is open to different interpretations.
Hopefully CCP will strike a balance between people sitting unmolested by the navy for 20 minutes, and people being unable to launch hit and run raids through their opponents hi sec. It is important that you be able to pose a threat to enemy militia even while they are in their hi sec.
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Ulstan
Caldari State Protectorate
 |
Posted - 2008.07.04 02:28:00 -
[162] - Quote
Also, man, the dead parrot guys look like complete morons with their denials here.
Originally by: Jmanis Catharg Set up two gangs, one to engage and draw ships away from one group of fighters while the others work unhindered taking out war targets.
Originally by: Friedrik Psitalon It's impressive how authoritatively and convincingly you sound while being wrong on nearly every point. Go ahead and try to run a raid into Oursulaert with this set of tactics.... just let me know when so I can bring popcorn and salvagers.
Originally by: Arkole Blake Post confirming it is done exactly as Jmanis Cartharg described
Jamnis Catharg: 1 Friedrik Psitalon: 0
Also, Le Skunk is a godly sleuther. Excellent job and finding other potential tactics.
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Venec
Rave Technologies Inc. C0VEN
 |
Posted - 2008.07.04 08:10:00 -
[163] - Quote
More ink, please - I'm running short.
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Arana Tellen
Gallente Mercenary Forces
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Posted - 2008.07.04 08:27:00 -
[164] - Quote
So caldari millitia HOWS ABOUT SCANNING DOWN the bait ship and blowing it up? Then laughing as they all die? ---------------------------------
 Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.04 08:31:00 -
[165] - Quote
Originally by: Chainsaw Plankton
I'm in your screenshot!
ME TOO ME TOO!!!
I'm ashamed really  ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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baltec1
Antares Shipyards
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Posted - 2008.07.04 09:55:00 -
[166] - Quote
Get a fast nano ship (6000+) that can perma run its MWD. Jump the fleet into system and warp to a planet or belt and wait for the navy. When it arrives all the fleet but the nano leave. If you do it right the navy will be following that nano forever leaving you free to go on the rampage.
Havent tested this myself but its probably what is goin on.
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FlameGlow
Caldari State Protectorate
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Posted - 2008.07.04 10:14:00 -
[167] - Quote
Soooo, just 10 sets of navy per system, they can be tricked into switching target, and they are not attacking neutral helpers is what now called "works as intended"? Way to go CCP! 
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Venkul Mul
Gallente
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Posted - 2008.07.04 11:54:00 -
[168] - Quote
Originally by: Arkole Blake
Do this until you have 10 sets of npcs attacking the tank then send in your fleet, no more npcs will spawn.
If this is exact, all the rest is fluff.
You only need to jump in 10 ships with ultra heavy tank, wait for navy spawn and aggro, then jump remote reppers and cap transfer ships for the tankers and the rest of the fleet is free of doing anything they want.
All the other (possible) manoeuvres are icing to use less resource to keep the tankers alive, but they are not required. Warping to a bookmark in the system is convenient as it will hinder militia reaction more (they should scan for the ships and in a busy system it is a pain) but not necessary.
If that is true and CCP has hard coded a maximum of 10 Faction navy spawns in a system (or a number variable with the security of the system) it is effectively working as intended (i.e. Faction navy operating with limited resources). And it is an intended mechanic that the militia is needed to help repelling large invasions in high sec.
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Chris Sharp
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Posted - 2008.07.04 12:10:00 -
[169] - Quote
I dont see the problem, as long as the Milita fights Navy + Militia and not those who didn't sign up. On the other hand, maybe things like this should happen. After all: its war and those "civilians" are supplying the enemy.
And the correct response to an enemy fleet would be to grab a bunch of comrades and get them and save the inhabitants of the systems from the vicous, transparent plasic wearing intruders!
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Jones Maloy
Minmatar Revival.
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Posted - 2008.07.04 13:26:00 -
[170] - Quote
nano out ishtar. cerb and hugnin pop out a warrior II and asign it to ishtar. ishtar mwds with 12 navy ships chasing it. ishtar keeps navy frigates within 90 km so the navy doesn't warp on top of it. cerb and hugnin camp gate free from harm.
did i get it right? ----------- |
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Napro
Caldari
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Posted - 2008.07.05 09:42:00 -
[171] - Quote
Originally by: Rhanna Khurin They're not exploiting you fool. As has been said it's merely that the NPC Navy ships DO appear but often are bugged or lagged out or something and half the time dont even bother to attack.
Stop crying exploit as that implies that all those players are doing something purposely to cause this effect. Which they're not.
My guess is that lag glitches up the ships
Wow
Taking advantage of a bug to pour a fleet into high-sec is a very precise example of "exploit"
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ThrudUK
Caldari The Cursed Navy
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Posted - 2008.07.05 11:56:00 -
[172] - Quote
tl;dr (it all)
However, there is a cap to the number of navy groups deployed in a system - no more than 10 spawns will appear in a given system. It's possible that the navies are dealing with another group of FW flagged militia in the same system. In that case, no navy will come to your rescue.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.05 15:40:00 -
[173] - Quote
Originally by: ThrudUK However, there is a cap to the number of navy groups deployed in a system - no more than 10 spawns will appear in a given system.
And who the hell had this "bright" idea ? He should be hit in the head repeatedly with a blunk instrument until he changes his mind.
_
SUPPORT or CRITICIZE the issue of mineral and moon material balance !
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Faife
Minmatar Kinda'Shujaa
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Posted - 2008.07.07 03:57:00 -
[174] - Quote
nerf tanking tbh.
it's absolutely not fair that the gallente can tank enemy ships.
- -
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Sacrificial Lamb
Caldari Science and Trade Institute
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Posted - 2008.07.07 13:10:00 -
[175] - Quote
Originally by: Akita T
Originally by: ThrudUK However, there is a cap to the number of navy groups deployed in a system - no more than 10 spawns will appear in a given system.
And who the hell had this "bright" idea ? He should be hit in the head repeatedly with a blunk instrument until he changes his mind.
Fairly sure it was CCP LagMonster
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Leviathan9
Gallente Royal Hiigaran Navy
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Posted - 2008.07.07 14:27:00 -
[176] - Quote
Well, Navies are still bugged i think, i got killed in Niarja, by 2 ships, there was... i think 3-4 war targets in that system, why did i never in the ages i spent before decloaking from jumping, from getting attacked to warping my pod out, not see a single navy help me? Petitioned and got that stupid max 10 bs. ----------------------------
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Le Skunk
Low Sec Liberators
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Posted - 2008.07.07 16:29:00 -
[177] - Quote
Originally by: Leviathan9 Well, Navies are still bugged i think, i got killed in Niarja, by 2 ships, there was... i think 3-4 war targets in that system, why did i never in the ages i spent before decloaking from jumping, from getting attacked to warping my pod out, not see a single navy help me? Petitioned and got that stupid max 10 bs.
Silly you - you didnt have your pvp flag turned off
/pvp - off
SKUNK
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Fforia
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Posted - 2008.07.09 12:25:00 -
[178] - Quote
Me and my guys (not telling you who or whom) we have been doing strikes behind enemy lines since the FW started.
1. have a scout find a nice mining gang. 2. 2 to 5 pilots jump up to 10 systems from safe system. 3. Pop the miners who never watch local is sweet.
and yes the navy comes to there aid but you have about 60sec to kill and get out in a 1.0 system longer in lower sec systems. T2 ships die quick :) our best results have been with BC's
So fellow Caldari pilots get the raiding gangs going no need for large gangs we mainly do it with 2 to 5 pilots for best results
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Kamikazi TWO
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Posted - 2008.07.10 16:42:00 -
[179] - Quote
Originally by: Arana Tellen So caldari millitia HOWS ABOUT SCANNING DOWN the bait ship and blowing it up? Then laughing as they all die?
Better still, if CCP have hard coded a max of 10 Navy fleets per system why not just have them showing up as a beacon in the same way a complex or cyno does ? The local militia could then fly in and do the job they signed up for.
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MailDeadDrop
Archon Industries
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Posted - 2008.07.10 18:15:00 -
[180] - Quote
Do you suppose this had anything to do with the FW mechanics discussed in this thread?
Originally by: "Empyrean Age 1.0.1-2 Server side change, released 10 July 2008"
- An exploit concerning Faction Navy NPC's has been fixed, making EVE a better world to live in for us all.
See patchnotes here
MDD Jump Clones: 8M and NO corp switching |
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Venkul Mul
Gallente
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Posted - 2008.07.10 18:19:00 -
[181] - Quote
Improbable, as it was stated that the 10 spawn limit was not an exploit.
Probably the bug with Faction Navy not activating sometime was fixed.
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Kiarah
Gallente Janus Pilot Corps
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Posted - 2008.09.30 17:47:00 -
[182] - Quote
Originally by: Spurty All I need to know is A) its by design and B) I will not have my account F**Ked over by some jobs worth for parcipitation in this in the Gallente hub.
If its a bug, CCP jobs worth get to jita and make yourself busy thwapping that camp outside, otherwise, can the numb nutts that neglected to point out this can happen slam their knackers in the nearest door frame in silence after they have advertised this is a wanted thing.
wat
Originally by: CCP Greyscale consciously deciding not to join a corp is pretty much deciding that you don't want to have fun, in my experience.
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Grarr Dexx
Amarr The Cosa Nostra La Cosa Nostra Alliance
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Posted - 2008.09.30 18:14:00 -
[183] - Quote
Now I'll be damned; I thought factional warfare was about player versus player. 
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N'tek alar
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Posted - 2008.09.30 18:20:00 -
[184] - Quote
Originally by: Kiarah
Originally by: Spurty All I need to know is A) its by design and B) I will not have my account F**Ked over by some jobs worth for parcipitation in this in the Gallente hub.
If its a bug, CCP jobs worth get to jita and make yourself busy thwapping that camp outside, otherwise, can the numb nutts that neglected to point out this can happen slam their knackers in the nearest door frame in silence after they have advertised this is a wanted thing.
wat
*Wacks Kia over the head*
BAD necromancer. |

Illwill Bill
Minmatar Scandinavian Carebears AB
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Posted - 2008.09.30 19:43:00 -
[185] - Quote
This thread, it got necroed! 
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CCP Mitnal
C C P

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Posted - 2008.09.30 20:05:00 -
[186] - Quote
Locked.
Thread necro and issue fixed in previous patch.
Mitnal Community Representative CCP Games, EVE Online Email / Netfang |
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