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Author Topic
Spurty
Spurty
Caldari
The Pikey Rebellion II

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Posted - 2008.07.02 02:25:00 - [1]

How comes there are so many Gallente militia running around Caldari space?



If the Caldari navy doesn't respond to this in their own space, is this true for Gallente and Minnie space? Can I go sit in their hubs without the faction police appearing?

I assume this is 'by design', if so fair enough, but would be nice to have seen that 'clear as day' somewhere (as I've been wasting days not doing this myself!)


--

Two cannibals eating a clown. One says to the other "Does this taste funny to you?"
Tyrantus
Tyrantus
Amarr
24th Imperial Crusade

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Posted - 2008.07.02 02:30:00 - [2]

Its not by design and is a bug from what I've seen. A .5 should spawn 2 frigates and 2 cruisers for every hostile that enters and atm this is not happening in some cases. If you have proof then bug report it so it can get fixed asap. Camping the entry ways to amarr space was netting me some lopsided kills with amarr navy support so I want my always on npc fleet backup back up. Razz
Originally by: Tzujeih
Quick, somebody other than myself, make my decisions for me!
Spurty
Spurty
Caldari
The Pikey Rebellion II

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Posted - 2008.07.02 02:39:00 - [3]

All I need to know is A) its by design and B) I will not have my account F**Ked over by some jobs worth for parcipitation in this in the Gallente hub.

If its a bug, CCP jobs worth get to jita and make yourself busy thwapping that camp outside, otherwise, can the numb nutts that neglected to point out this can happen slam their knackers in the nearest door frame in silence after they have advertised this is a wanted thing.
--

Two cannibals eating a clown. One says to the other "Does this taste funny to you?"
Spurty
Spurty
Caldari
The Pikey Rebellion II

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Posted - 2008.07.02 02:41:00 - [4]

and last post, it doesn't bother me in the least, cost me nothing and will never cost me anything as I can just use jump clones to get about and alts to move ships out safely.

I just want to know its 'by design' (from a GM or someone I can trust) and I'm good.
--

Two cannibals eating a clown. One says to the other "Does this taste funny to you?"
Slate Fistcrunch
Slate Fistcrunch


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Posted - 2008.07.02 04:53:00 - [5]

CCP has this policy of not wanting customers or staff to post details of exploits on the forums. This is to minimize the use of exploits.

They have implemented this system in game called petitions. If you take a minute to look at this feature under help you will see there is a group called "rules & policies" with a category called "exploits". The description of this category reads as follows:
"Please use this category if you want to know if something is considered an exploit or report the use of an exploit."

Alternatively, you can wait and watch the forums for someone who doesn't know the answer to give you an answer.
Friedrick Psitalon
Friedrick Psitalon
The Dead Parrot Shoppe Inc.

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Posted - 2008.07.02 05:08:00 - [6]

Edited by: Friedrick Psitalon on 02/07/2008 05:09:20
Excuse me, but the Caldari Navy DID respond. You just didn't see it, and they continued to respond all night, and you continued to not see it.

There is no exploit, and petitions have been answered clearly with "as intended."

Thank you for your concern. I assure you, the Caldari militia was trying very hard - they just weren't accomplishing much.
Amastat
Amastat
Caldari
Omegatech

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Posted - 2008.07.02 05:14:00 - [7]

So what are the spawn rates in FW, in accordance with the sec status of the solar system?

Is there a chart anywhere you can see that?

Also, will this ships continuously refresh themselves - how frequently if they do?

On a scale of 1 to 10, 1 being 10%, and 10 being 100%, how much harder are these spawned NPC ships versus the ones you would find in the missions/complexes?

Sorry - haven't really tried FW since it hit TQ, but maybe reconsidering it - but I'd like to know a few things, such as this, before I do. I haven't seen any formal guide made on FW yet, so if there is one - someone point me in the direction of it please.
____________________


"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu
Triksterism
Triksterism
Gallente
Image Not Found
Coalition of the Chillin

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Posted - 2008.07.02 05:16:00 - [8]

How about this: Take a nano ship or interceptor and fly it manually from warp gate to the actually control point if you cant use the gate ;3
---------------------------------------
Furb Killer
Furb Killer
Gallente
USC Militia

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Posted - 2008.07.02 05:42:00 - [9]

That is an exploit and CCP doesnt like you when you do it.
Chainsaw Plankton
Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE

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Posted - 2008.07.02 06:00:00 - [10]

Surprised I'm in your screenshot!

Mallikanth
Mallikanth
Minmatar
Fallem Angels

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Posted - 2008.07.02 06:52:00 - [11]

Originally by: Amastat
...On a scale of 1 to 10, 1 being 10%, and 10 being 100%...

WhatQuestionQuestionQuestion Did you realy mean to say thatQuestion
It's either on a scale of 1 to 10 OR a percentage scale.


I'm in a picky mood this morning.


/me goes and picks his toenails...

Estel Arador
Estel Arador
Minmatar

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Posted - 2008.07.02 08:36:00 - [12]

Originally by: Amastat
On a scale of 1 to 10, 1 being 10%, and 10 being 100%, how much harder are these spawned NPC ships versus the ones you would find in the missions/complexes?


What if they are more than 100% harder?

Estel Arador corp services (high-sec POS/JCs) just 120M isk!
Venkul Mul
Venkul Mul
Gallente

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Posted - 2008.07.02 08:45:00 - [13]

Stage 1: players protest because enemy empire high sec Faction navy will insta kill ships, so FW can't be done in high sec

Stage 2. someone test it and find tanks capable of withstanding faction navy attacks

Stage 3: Gallente players set up ships with a tank capable of withstanding Caldari faction Navy and start doing mayhem in Jita

Stage 4: Caldari FW players start crying "Exploit, it should not be possible to enter enemy high sec when you are involved in FW"

So decide what you want: Complete invulnerability in faction high sec or not?


Furb Killer
Furb Killer
Gallente
USC Militia

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Posted - 2008.07.02 09:57:00 - [14]

Originally by: Venkul Mul
Stage 1: players protest because enemy empire high sec Faction navy will insta kill ships, so FW can't be done in high sec

Stage 2. someone test it and find tanks capable of withstanding faction navy attacks

Stage 3: Gallente players set up ships with a tank capable of withstanding Caldari faction Navy and start doing mayhem in Jita

Stage 4: Caldari FW players start crying "Exploit, it should not be possible to enter enemy high sec when you are involved in FW"

So decide what you want: Complete invulnerability in faction high sec or not?



You fail at reading.
FlameGlow
FlameGlow
Caldari
State Protectorate

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Posted - 2008.07.02 10:00:00 - [15]

Originally by: Venkul Mul

Stage 3: Gallente players set up ships with a tank capable of withstanding Caldari faction Navy and start doing mayhem in Jita


Look at the screenshot, those ships aren't exactly famous for superior tanks, and speed is 0 for most of them so it's not speed-tank either.
Market AltLOLOLOLO
Market AltLOLOLOLO


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Posted - 2008.07.02 10:02:00 - [16]

Edited by: Market AltLOLOLOLO on 02/07/2008 10:04:49
Originally by: Venkul Mul
Stage 1: players protest because enemy empire high sec Faction navy will insta kill ships, so FW can't be done in high sec

Stage 2. someone test it and find tanks capable of withstanding faction navy attacks

Stage 3: Gallente players set up ships with a tank capable of withstanding Caldari faction Navy and start doing mayhem in Jita

Stage 4: Caldari FW players start crying "Exploit, it should not be possible to enter enemy high sec when you are involved in FW"

So decide what you want: Complete invulnerability in faction high sec or not?




The ships in the screenshots are impossible to have such tanks.

Look at it. A vagabond is going to tank 800DPS and neuts? Is this some kind of Estamel Fitted super passive vagabond? A Claw doing 300m/s can tank FW navy? A t1 Stabber at 0m/s tanks FW navy?

Either Explain how its done otherwise its a exploit, since there is no reasonable way this can happen.

Exaplin how it is done and people will agree that its legit or say why its not legit. Just now it looks like a FW glitch.
Rhanna Khurin
Rhanna Khurin
Minmatar

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Posted - 2008.07.02 10:10:00 - [17]

They're not exploiting you fool. As has been said it's merely that the NPC Navy ships DO appear but often are bugged or lagged out or something and half the time dont even bother to attack.

Stop crying exploit as that implies that all those players are doing something purposely to cause this effect. Which they're not.

My guess is that lag glitches up the ships
Cadde
Cadde
Gallente
L.M.F.A.O

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Posted - 2008.07.02 10:11:00 - [18]

I'd say: "You signed up for the war, now fight it!"

No-one is going to fight the war FOR you, they can fight it WITH you but thats it.
And if you can't beat them, JOIN them.
---------------
Opinions expressed are those of my own and does in NO WAY reflect the opinions of whatever corp/alliance i am currently part of.
Venkul Mul
Venkul Mul
Gallente

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Posted - 2008.07.02 10:17:00 - [19]

Originally by: Market AltLOLOLOLO


The ships in the screenshots are impossible to have such tanks.

Look at it. A vagabond is going to tank 800DPS and neuts? Is this some kind of Estamel Fitted super passive vagabond? A Claw doing 300m/s can tank FW navy? A t1 Stabber at 0m/s tanks FW navy?

Either Explain how its done otherwise its a exploit, since there is no reasonable way this can happen.

Exaplin how it is done and people will agree that its legit or say why its not legit. Just now it looks like a FW glitch.


I don't know if they have found a system to draw aggro to a spider tanked ship or some other method. It is not my problem. If you are convinced it is a bug, petition it as exploit and bug report what you see.

Petition for ship replacement too if you feel it is an exploit.

But as long at is not confirmed as such what I see is some people lamenting that they can be killed in Jita.

About the speed tank and ship not moving, you know perfectly that the overview information in Jita aren't reliable.

As usual the weight of getting proof is on the prosecutors, not on the defendants.

You can call CCP to act as prosecutors, but it seem that some of you have already been judge and jury.
Market AltLOLOLOLO
Market AltLOLOLOLO


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Posted - 2008.07.02 10:18:00 - [20]

Originally by: Rhanna Khurin
They're not exploiting you fool. As has been said it's merely that the NPC Navy ships DO appear but often are bugged or lagged out or something and half the time dont even bother to attack.

Stop crying exploit as that implies that all those players are doing something purposely to cause this effect. Which they're not.

My guess is that lag glitches up the ships



If concord did the same, then its not exploiting?

Seems like a major bug if ships cannot respond. Dont you think? Killing is fine if they tank it, but there is t1 stabbers and 300m/s intercepters that should be easy targets.


Market AltLOLOLOLO
Market AltLOLOLOLO


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Posted - 2008.07.02 10:21:00 - [21]

Originally by: Venkul Mul
Originally by: Market AltLOLOLOLO


The ships in the screenshots are impossible to have such tanks.

Look at it. A vagabond is going to tank 800DPS and neuts? Is this some kind of Estamel Fitted super passive vagabond? A Claw doing 300m/s can tank FW navy? A t1 Stabber at 0m/s tanks FW navy?

Either Explain how its done otherwise its a exploit, since there is no reasonable way this can happen.

Exaplin how it is done and people will agree that its legit or say why its not legit. Just now it looks like a FW glitch.


I don't know if they have found a system to draw aggro to a spider tanked ship or some other method. It is not my problem. If you are convinced it is a bug, petition it as exploit and bug report what you see.

Petition for ship replacement too if you feel it is an exploit.

But as long at is not confirmed as such what I see is some people lamenting that they can be killed in Jita.

About the speed tank and ship not moving, you know perfectly that the overview information in Jita aren't reliable.

As usual the weight of getting proof is on the prosecutors, not on the defendants.

You can call CCP to act as prosecutors, but it seem that some of you have already been judge and jury.


You cannot speed tank fast enough.

How is this done? Do the navy have like 1 sensor streangth so you can put a ecm drone on each of them? Because I tried that and that did not work. I tried a falcon with 6 racials on test for a cycle and that did not work.

Is it that lag creates major problem? Remember Concord broke 2-3 times before, is Navy broke or is this 100% intended?
Venkul Mul
Venkul Mul
Gallente

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Posted - 2008.07.02 10:31:00 - [22]

Originally by: Market AltLOLOLOLO

You cannot speed tank fast enough.

How is this done? Do the navy have like 1 sensor streangth so you can put a ecm drone on each of them? Because I tried that and that did not work. I tried a falcon with 6 racials on test for a cycle and that did not work.

Is it that lag creates major problem? Remember Concord broke 2-3 times before, is Navy broke or is this 100% intended?


ECM drones can be a option, even I doubt it. NPC don't have a sensor strength I think (and they don't care for your sensor strength when using ECM on you, they have a flat chance of success). So it is possible that there is a flat chance of success in blinding them for each ECM system, independently from the ECM strength. So using ECM drones/modules on them could conceivably reduce DPS enough to make them tankable. Especially as NPC aren't so fast in locking you again.

Test it on Sisi. Maybe it is all about breaking lock 1 time and moving out of the aggressing range of the NPC navy unit.


Market AltLOLOLOLO
Market AltLOLOLOLO


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Posted - 2008.07.02 10:39:00 - [23]

Edited by: Market AltLOLOLOLO on 02/07/2008 10:39:42
Originally by: Venkul Mul
Originally by: Market AltLOLOLOLO

You cannot speed tank fast enough.

How is this done? Do the navy have like 1 sensor streangth so you can put a ecm drone on each of them? Because I tried that and that did not work. I tried a falcon with 6 racials on test for a cycle and that did not work.

Is it that lag creates major problem? Remember Concord broke 2-3 times before, is Navy broke or is this 100% intended?


ECM drones can be a option, even I doubt it. NPC don't have a sensor strength I think (and they don't care for your sensor strength when using ECM on you, they have a flat chance of success). So it is possible that there is a flat chance of success in blinding them for each ECM system, independently from the ECM strength. So using ECM drones/modules on them could conceivably reduce DPS enough to make them tankable. Especially as NPC aren't so fast in locking you again.

Test it on Sisi. Maybe it is all about breaking lock 1 time and moving out of the aggressing range of the NPC navy unit.




In other words, NPC's are bugged into not retargeting after being ECM'ed by falcons with racials? This is a serious bug.
mingmin
mingmin


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Posted - 2008.07.02 11:13:00 - [24]

DID'NT YOUR MUM TELL YOU FACTIONAL WARFARE WAS CREATED TO CLEAR THE BOGWOPIT RIDGERUNNING SNOW BUNNY MOFO'S OUT OF JITA AND SAVE EVERYONE A HEADACHE AND THE SERVERS. Wink
Khanto Thor
Khanto Thor
Amarr
Imperial Academy

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Posted - 2008.07.02 11:17:00 - [25]

Originally by: CCP(Player Guide)
* Players in FW corporations are attacked by enemy Navy NPCs when entering high-security space belonging to either of their enemy factions.
o Example: a player A belonging to the Caldari State entering Gallente Federation or Minmatar Republic high-security space (0.5 and above) will be engaged by faction navies.

Player Aggression in Factional Warfare

Since all corporations in a particular empire faction are permanently at war with their enemies, FW players may be attacked anywhere by their faction opponents .


As the FW guides clearly state, if you are in an FW militia you can be attacked anywhere. You will not be safe in hi-sec.

The NPC Navies will attack, but this does not mean they will destroy the enemy ships!

If you do not like it you should leave the Militia, then you will have the protection of Concord.
Note both the Gallente and Caldari have been successful in raiding hi-sec.

It adds an interesting dynamic to Factional Warfare and should not be changed. Why should you be safe in hi-sec when you choose to join a war Rolling Eyes.
Furb Killer
Furb Killer
Gallente
USC Militia

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Posted - 2008.07.02 11:24:00 - [26]

Serious khanto, are you so stupid or do you only act like you are?

Read the freaking topic, the problem is that the NPC navies do NOT attack always.
FlameGlow
FlameGlow
Caldari
State Protectorate

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Posted - 2008.07.02 11:29:00 - [27]

Originally by: Khanto Thor

The NPC Navies will attack, but this does not mean they will destroy the enemy ships!
Why should you be safe in hi-sec when you choose to join a war Rolling Eyes.

Read the topic, I don't think I saw anyone saying they should be safe in highsec, only that navy sometimes doesn't work as advertised.
Dr Axler
Dr Axler


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Posted - 2008.07.02 11:35:00 - [28]

its not an exploit, so by all means, do try and go to enemy highsec to gank people, but please do not come here and whine when the enemy npc navy webs, noses and alphas your sorry *** so fast they even get to say hello to your new clone.
Market AltLOLOLOLO
Market AltLOLOLOLO


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Posted - 2008.07.02 11:36:00 - [29]

Originally by: Furb Killer
Serious khanto, are you so stupid or do you only act like you are?

Read the freaking topic, the problem is that the NPC navies do NOT attack always.


Exactly.

It defeats the point of a Navy if it does not attack. Where is the risk for people camping a lag infested system?

People undock to pvp and cannot do so because they get black screen and die since the agressors can exploit Faction Navy due to navy bugs.

Both sides need a chance to die. Navy not working is a bug. Where is the risk of raiding space if navy is bugged?

Remember the concord bugs. They were never intended but neverless got fixed.
Venkul Mul
Venkul Mul
Gallente

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Posted - 2008.07.02 11:39:00 - [30]

Originally by: Market AltLOLOLOLO

In other words, NPC's are bugged into not retargeting after being ECM'ed by falcons with racials? This is a serious bug.


Boy, stop changing what people say.

"it is possible that" and "Test it on Sisi." don't mean "Your theory is right", it mean "it is possible. Test it".




Mendolorian Girl
Mendolorian Girl
Caldari
The Dead Parrot Shoppe Inc.

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Posted - 2008.07.02 11:41:00 - [31]

Originally by: FlameGlow
Read the topic, I don't think I saw anyone saying they should be safe in highsec, only that navy sometimes doesn't work as advertised.


The faction navy's work exactly as advertised..

Guys, Just because you don't understand how we're doing it, and we're not particularly eager to share that information, that doesn't automatically make it an exploit.

CCP have confirmed that we are not doing anything wrong, so why not turn this thread into something more productive (for you, not us) and bat around some ideas of how we're doing it, you may even get close :D.
Market AltLOLOLOLO
Market AltLOLOLOLO


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Posted - 2008.07.02 12:06:00 - [32]

The faction navy exists so that people raiding enemy faction space do hit and runs.

E.G hit and run a mining op, hit and run haulers at gates etc. Thats the point. They are not meant to lay seige to stations.

This is not about safety, since hit and run gangs can gank people at gates and gank mining ops etc. This is about the Navy not working due to a bug/exploit.
Cadde
Cadde
Gallente
L.M.F.A.O

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Posted - 2008.07.02 12:19:00 - [33]

Edited by: Cadde on 02/07/2008 12:19:59
It is NOT an exploit, it is clever use of equipment. Is it really so that the entire Caldari militia is docked at Jita 4-4???
How about NOT docking in the most "popular" station known to eve and form a counter OFFENSIVE. I find it hard to believe the siege is unbreakable.
Further more, if they can do it and get away with it, so can you right? So go to Oursulaert 3-1 (If i recall correctly) and do it yourselves... Oh thats right. "The exploit only works one way" or "Their navy is too tough". How about you quit crying and do something IN GAME about it, you lost this battle. But you haven't lost the war until you surrender!

Nubs
---------------
Opinions expressed are those of my own and does in NO WAY reflect the opinions of whatever corp/alliance i am currently part of.
Market AltLOLOLOLO
Market AltLOLOLOLO


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Posted - 2008.07.02 12:39:00 - [34]

Originally by: Cadde
Edited by: Cadde on 02/07/2008 12:19:59
It is NOT an exploit, it is clever use of equipment. Is it really so that the entire Caldari militia is docked at Jita 4-4???
How about NOT docking in the most "popular" station known to eve and form a counter OFFENSIVE. I find it hard to believe the siege is unbreakable.
Further more, if they can do it and get away with it, so can you right? So go to Oursulaert 3-1 (If i recall correctly) and do it yourselves... Oh thats right. "The exploit only works one way" or "Their navy is too tough". How about you quit crying and do something IN GAME about it, you lost this battle. But you haven't lost the war until you surrender!

Nubs


When concord broke, people said the same thing. The navy exists to force hit and runs (hit and runs on gates to kill haulers and hit and runs vs mining ops etc). Now this bug means that Navy is broken and is pointless.

Breaking the Navy is a bug. This was never designed and never in the description of the Navy. I mean, whats the point of Hit and runs when you can siege stations?
Spurty
Spurty
Caldari
The Pikey Rebellion II

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Posted - 2008.07.02 12:48:00 - [35]

ok, so its exploitable mechanic and I wont get wtfpwn for doing it myself. Thats cool. Still no GM post though so will have to wait before I do this.

If the navy are spawning one frig an hour, I should think you can tank em lol. Sounds great.

I'm not upset, just want clarification. Were you upset I clone jumped away from your blob? QQ to you
--

Two cannibals eating a clown. One says to the other "Does this taste funny to you?"
Dr Axler
Dr Axler
The Dead Parrot Shoppe Inc.

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Posted - 2008.07.02 12:52:00 - [36]

Edited by: Dr Axler on 02/07/2008 12:53:00
the navy will spawn. you will get battleships, cruisers and frigates which will start to nos, web and dps alot. there are no bugs, it works just as advertised. you jump in...they spawn, and they atack you.

edit: the joke in your sig made me laugh...
Market AltLOLOLOLO
Market AltLOLOLOLO


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Posted - 2008.07.02 13:02:00 - [37]

Edited by: Market AltLOLOLOLO on 02/07/2008 13:03:49
Edited by: Market AltLOLOLOLO on 02/07/2008 13:03:27
Originally by: Dr Axler
Edited by: Dr Axler on 02/07/2008 12:59:09

the navy will spawn. you will get battleships, cruisers and frigates which will start to nos, web and dps allot. there are no bugs, it works just as advertised. you jump in...they spawn, and they attack you.

edit: the joke in your sig made me laugh...


They stop attacking. Its like when Concord stops attacking in that bug months back.

Thats perfectly fine if the Devs say that Navy was desgined to do this. Because the design of navies was to force hit and runs rather than sieging stations in perfect safely from navy.

I just want clarification. Is this a exploit or intended? Because if its allowed, then caldari can start doing the same as well
Akita T
Akita T
Caldari Navy Volunteer Task Force

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Posted - 2008.07.02 13:09:00 - [38]

Originally by: Friedrick Psitalon
Excuse me, but the Caldari Navy DID respond. You just didn't see it, and they continued to respond all night, and you continued to not see it.

Apparently, they didn't respond as they should have responded.
The expected response would have been 2x neutralizing battleships plus one cruiser plus one frigate for each Gallente militia pilot, which should have attacked "their assigned militia pilot", and should have kept respawning soon after getting destroyed.

It is obvious that IF the CN responded, they DIDN'T respond like they should have, because many of the ships there would have had absolutely no freaking chance to survive that.
They either didn't spawn the appropriate number of ships, or the navy ships were lagging worse than the player ships, or they didn't even attack, or any other number of things.

So, NO, the navy DIDN'T respond as intended.

Originally by: Friedrick Psitalon
There is no exploit, and petitions have been answered clearly with "as intended."


Just because it's not classed as an exploit YET doesn't mean it won't be, soon.
You're basically taking advantage of heavy lag to sidestep the normal factional warfare penalties for being in enemy highsec, and then have the gall to call that NOT EXPLOITING ?
The reason petitions have been answered as such was because the GMs responsable didn't actually KNOW all the details of this. People who have had their petitions rejected in THIS PARTICULAR SCENARIO shoudl re-open them, referencing this thread and expaining the situation better.

Now, would you guys have actually been able to TANK the TRUE INTENDED response of the Caldari Navy NPCs then still be able to kill the enemy ships, now, THAT would be peachy.
However, I seriously doubt that's what you were doing. No, strike that. I am completely sure you weren't doing that.

Originally by: Friedrick Psitalon
Thank you for your concern. I assure you, the Caldari militia was trying very hard - they just weren't accomplishing much.

That's another thing altogether and doesn't really belong alongside your previous statements.
The NPC ships alone should have been more than enough for the TYPES of ships present at the scene that the Gallente militia was flying.


_

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Absolom Hues
Absolom Hues
Gallente
Strix Armaments and Defence

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Posted - 2008.07.02 13:13:00 - [39]

Originally by: Market AltLOLOLOLO


.....Because the design of navies was to force hit and runs rather than sieging stations in perfect safely from navy.


You keep saying this, where did CCP ever mention that the design of the navies is to force hit & runs? Seems to me they are to assist the Militia with High Security.

Originally by: Market AltLOLOLOLO

I just want clarification. Is this a exploit or intended? Because if its allowed, then caldari can start doing the same as well


Let the Caldari do the same thing.... what are you waiting for? I look forward to engageing you in Dodixie Very Happy
___

Serving the Gallente Federation... one Caldari ship at a time.


Market AltLOLOLOLO
Market AltLOLOLOLO


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Posted - 2008.07.02 13:26:00 - [40]

Edited by: Market AltLOLOLOLO on 02/07/2008 13:26:59
Originally by: Akita T
People who have had their petitions rejected in THIS PARTICULAR SCENARIO shoudl re-open them, referencing this thread and expaining the situation better


This.

The GM's may not be aware of exactly what is happening with this exploit as they may still be thinking that the Navy works. Ask to speak to a senor GM for clarification on if this is a exploit or if this is intended. If a GM could clarify is this is a exploit or not, it would help a lot. This appears to be a bug on the scale of concord not working.
Dr Axler
Dr Axler
The Dead Parrot Shoppe Inc.

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Posted - 2008.07.02 13:28:00 - [41]

Originally by: Akita T
Originally by: Friedrick Psitalon
Excuse me, but the Caldari Navy DID respond. You just didn't see it, and they continued to respond all night, and you continued to not see it.

Apparently, they didn't respond as they should have responded.
The expected response would have been 2x neutralizing battleships plus one cruiser plus one frigate for each Gallente militia pilot, which should have attacked "their assigned militia pilot", and should have kept respawning soon after getting destroyed.

It is obvious that IF the CN responded, they DIDN'T respond like they should have, because many of the ships there would have had absolutely no freaking chance to survive that.
They either didn't spawn the appropriate number of ships, or the navy ships were lagging worse than the player ships, or they didn't even attack, or any other number of things.

So, NO, the navy DIDN'T respond as intended.

Originally by: Friedrick Psitalon
There is no exploit, and petitions have been answered clearly with "as intended."


Just because it's not classed as an exploit YET doesn't mean it won't be, soon.
You're basically taking advantage of heavy lag to sidestep the normal factional warfare penalties for being in enemy highsec, and then have the gall to call that NOT EXPLOITING ?
The reason petitions have been answered as such was because the GMs responsable didn't actually KNOW all the details of this. People who have had their petitions rejected in THIS PARTICULAR SCENARIO shoudl re-open them, referencing this thread and expaining the situation better.

Now, would you guys have actually been able to TANK the TRUE INTENDED response of the Caldari Navy NPCs then still be able to kill the enemy ships, now, THAT would be peachy.
However, I seriously doubt that's what you were doing. No, strike that. I am completely sure you weren't doing that.

Originally by: Friedrick Psitalon
Thank you for your concern. I assure you, the Caldari militia was trying very hard - they just weren't accomplishing much.

That's another thing altogether and doesn't really belong alongside your previous statements.
The NPC ships alone should have been more than enough for the TYPES of ships present at the scene that the Gallente militia was flying.




do not accuse others of exploits if you are not sure. the navy responded just as it was intended to. you can try it yourself. jump in, and you will get battleships, cruisers and frigates, and they will nos, web and dps you allot.

you keep stating that those ships could not tank all that, therefore it must have been an exploit and the navy must be broken.

try it, jump in, and i assure you the navy will respond and blow you up.

the navy isn't broken, they respond as intended. they do spawn in exactly correct numbers, and they do exactly what they are meant to do, they web you, they nos you from extreme ranges for extreme amounts, and they do insane alphas.
all that happened, therefore the navy isn't bugged or broken, and you can easily try that for yourself.




Friedrick Psitalon
Friedrick Psitalon
The Dead Parrot Shoppe Inc.

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Posted - 2008.07.02 13:38:00 - [42]

Edited by: Friedrick Psitalon on 02/07/2008 13:39:40
Sigh. Ignorance is really, really annoying.


1. The Navy *did* respond to our assault. They continued to respond the entire evening.
2. The Navy *never* stopped attacking. The entire evening, they continued to attack. Anyone who watched for a considerable period of time would've been able to detect what was going on - the fact that we didn't give the Caldari militia that time isn't our problem.
3. The Caldari Militia have a major rendezvous point 3 jumps away - if even a token group had come from that location, we would have been instantly disrupted. We made plans for that contingency, in fact, and were shocked we never had to use them.
4. If CCP intended for our raids to be impossible, they would have CONCORD-coded these NPCs. They did not; they are tankable, they are evadeable, they are killable. Which of those means we used is our business, but obviously someone in the Minmatar militia has also figured it out on their own, since reports have come of a similar phenomenon there - we just did it bigger.
5. The Caldari have already attempted this as well in Villore on three occassions - they just haven't figured out how to succeed at it, yet.

It is downright easy to disrupt our raids - they are very much hit and run. The problem (at least for the Caldari) is that we're not being forced to run, except away from the NPCs, and so we can avoid fleeing the system for quite some time. They're not CONCORD, and since they weren't coded that way, they were obviously designed to be circumvented if you had the tools, means, and reasons. The Gallente and the Minmatar both seem to have gotten a leg up on the Caldari in this "tactics arms race." Perhaps instead of complaining, you should apply your 7000-member, "highly organized" militia, and catch up.

In case you didn't notice, when you signed up for FacWar, you picked up an Empire War Declaration against two other Empires. The Navy is there to assist you in defending high-security space, not give you a safe zone. You signed up for a war. Empire Wars aren't safe, unless you're docked.

Drop out or deal with it.
Funkcikle
Funkcikle
Gallente
MicroFunks

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Posted - 2008.07.02 13:40:00 - [43]

This thread contains much squid ink
Akita T
Akita T
Caldari Navy Volunteer Task Force

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Posted - 2008.07.02 13:41:00 - [44]

Edited by: Akita T on 02/07/2008 13:44:56

Originally by: Dr Axler
you keep stating that those ships could not tank all that, therefore it must have been an exploit and the navy must be broken.

try it, jump in, and i assure you the navy will respond and blow you up.

the navy isn't broken, they respond as intended. they do spawn in exactly correct numbers, and they do exactly what they are meant to do, they web you, they nos you from extreme ranges for extreme amounts, and they do insane alphas.
all that happened, therefore the navy isn't bugged or broken, and you can easily try that for yourself.


Well then, IF what you say is true, IF the navies DID show up with the appropriate numbers and DID NOS and DPS and webbed and damped each and every one of you from the ranges they're supposed to, and KEPT doing that the entire time... well then, I tip my hat to you for a job well done.

Still... this sounds almost too unbelievable to be true... but, well, I must now admit it is in the realms of marginally possible.

P.S. I guess I should try to see for myself not rely on 2nd hand info. When's your next raid ? Laughing

_

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Friedrick Psitalon
Friedrick Psitalon
The Dead Parrot Shoppe Inc.

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Posted - 2008.07.02 13:45:00 - [45]

Edited by: Friedrick Psitalon on 02/07/2008 13:45:52
Were you not a member of the Caldari militia, I would happily show you exactly what we did, Akita. We're not doing this in bad spirits - we're just keeping all the battlefields active in an Empire War. When/if CCP shoots us down - though they've given every indication they won't so far (we brought an embedded reporter along the first time we did it, and it made the Gallente Militia news, for crying out loud) - we'll happily reveal what we're doing. It's really not that hard to figure out, and once you do, how to disrupt it becomes wildly obvious. I hope the Caldari Militia does figure it out; opening a High-Sec Theatre would be great small-scale PVP.

Right now, the Caldari are behind in the arms race, but that doesn't mean those ahead are breaking the rules.
Akita T
Akita T
Caldari Navy Volunteer Task Force

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Posted - 2008.07.02 13:46:00 - [46]

Originally by: Akita T
P.S. I guess I should try to see for myself not rely on 2nd hand info. When's your next raid ? Laughing

_

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Friedrick Psitalon
Friedrick Psitalon
The Dead Parrot Shoppe Inc.

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Posted - 2008.07.02 13:47:00 - [47]

Eh, just watch your militia chat for the screams of agony. Follow them to the source. ;)

(Assuming the source isn't INVICTA or some other Gallente Militia entity pounding people down in Tama or what not.) Laughing
Akita T
Akita T
Caldari Navy Volunteer Task Force

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Posted - 2008.07.02 13:51:00 - [48]

Edited by: Akita T on 02/07/2008 13:55:28
Edited by: Akita T on 02/07/2008 13:52:32

Well, reading your previous posts I can pretty much figure what you're doing - you just keep warping around as soon as the battleship NPCs lock on to you and start neutralizing you too badly, and just attack targets of opportunity before that, then warp out and keep warping until your're fully repaired and at decent capacitor levels... then repeat the process.
Basically, a bunch of semi-tanked tacklers could easily wipe out your entire fleet by just keeping you in place long enough for the NPCs to finish you off Laughing

Well then, good job on doing it so nicely so far Wink

P.S. Or, I suppose, you could be also using a slightly more lame remote assist tactic which I won't mention right now in full detail Twisted Evil
P.P.S. Or you could also be using tactical warps too, as means of delaying the NPC response, if the navy NPCs are (still) unable of tactical warps like CONCORD can already do.

_

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Friedrick Psitalon
Friedrick Psitalon
The Dead Parrot Shoppe Inc.

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Posted - 2008.07.02 13:57:00 - [49]

Originally by: Akita T
Edited by: Akita T on 02/07/2008 13:55:28
Edited by: Akita T on 02/07/2008 13:52:32

Well, reading your previous posts I can pretty much figure what you're doing - you just keep warping around as soon as the battleship NPCs lock on to you and start neutralizing you too badly, and just attack targets of opportunity before that, then warp out and keep warping until your're fully repaired and at decent capacitor levels... then repeat the process.
Basically, a bunch of semi-tanked tacklers could easily wipe out your entire fleet by just keeping you in place long enough for the NPCs to finish you off Laughing

Well then, good job on doing it so nicely so far Wink

P.S. Or, I suppose, you could be also using a slightly more lame remote assist tactic which I won't mention right now in full detail Twisted Evil
P.P.S. Or you could also be using tactical warps too, as means of delaying the NPC response, if the navy NPCs are (still) unable of tactical warps like CONCORD can already do.



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