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Venkul Mul
Gallente
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Posted - 2008.07.03 06:27:00 -
[121] - Quote
Originally by: Jmanis Catharg
From the Dev Blog
Quote: The Navies have finally twigged that two frigates and a cruiser aren't really a significant threat these days, so they've upgraded their rapid response teams. Considerably. They won't scramble, but if you hang around expect to get hurt. (Sentry guns, CONCORD, Customs and Police will all leave you alone though, provided you don't do anything to antagonize them).
Bolded the important bit. People from opposing factions are hanging around and not getting hurt.
My test kestrel got insta-popped by a faction BS, so I imagine the falcon, claw, hawk and all those assault frigates wouldn't last long under fire from their respective factional navy spawns.
But maybe this is all just a wording issue. If it's *not* a wording issue, I'd like to see how anyone can equate sitting in a hostile system without taking any damage, much less a lock at "hanging round and getting hurt".
If it is a wording issue, then what is it? If you hang around solo expect to get hurt, if you come as a gang you'll have to wait till they catch your mate?
And I don't care if it's 'revealing your tactics', if you're not providing solid fact to show you're not doing anything untoward then gtfo to be honest, because that dev blog pretty much reads to me that if you're not having to *personally* dodge npcs or tank some damage (and mounting all that NPC response onto one character, if possible, is not *personally*), then something untoward is going on. If all you guys are tanking/spider tanking spawns, destroying spawns, speedtanking spawns, permajamming spawns, fine. Keep it up. But I find it incredibly hard to believe that all those different ships in that picture could each be tanking a 2 BS, 2 Frig and 2 Cruiser spawn you get in Jita (iirc).
On an aside too, I've considered the neutral-remote-repper idea, but I don't want to do that because it's pretty lame, and I'd hope the game mechanics wouldn't allow it without repercussions (though i imagine it does allow it)
Quote: Well Sid, Your post, is the first rational approach I've seen thus far, and in saying that.. ALL Caldari should listen up..ANYONE can do this! 07 Sid
Doesn't mean it's healthy for the game. Suddenly it's revealed that there's a bug you can use to get a polaris frigate. ANYONE CAN DO IT, so it mustn't be a problem. Next thing you know, the only way to stand a chance in combat is to fly one of those, everybody is doing it and the game devolves to a pile of toilet sweepings.
Let alone the wild guessing game Akita and I are doing and look the know fact.
1) Wrangler as spoke for CCP saying tha twhat was done in Jita is not an exploit. I suppose that they have checked the log and have much more informations than you or me.
2) You and a lot of Caladari sympathizers say "It is an exploit, it is not possible to do it without using an exploit".
3) So you are convinced that CCP is cheating to help the Gallente militia or you are convinced that they are incompetent. Care to explain what of the two is your opinion?
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Venkul Mul
Gallente
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Posted - 2008.07.03 06:34:00 -
[122] - Quote
Originally by: Lord Blandness
We already knew it wasn't an exploit from Wranglers post, I just want to know what they are doing, so spill the beans Skunk.
Plenty of your friend here think differently.
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Jmanis Catharg
Caldari State Protectorate
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Posted - 2008.07.03 06:51:00 -
[123] - Quote
Edited by: Jmanis Catharg on 03/07/2008 06:54:24
Quote:
1) Wrangler as spoke for CCP saying tha twhat was done in Jita is not an exploit. I suppose that they have checked the log and have much more informations than you or me.
See below.
Quote:
2) You and a lot of Caladari sympathizers say "It is an exploit, it is not possible to do it without using an exploit".
Exploit!=broken game mechanic. Broken game mechanic (kinda) == Unintentional side effect of a game mechanic.
An exploit is something you get banned for. Nobody's been banned for this. I don't want anyone banned for this. I want to know what this mechanic is mostly so I can make a personal judgement about it. I'm not innocent of using broken game mechanics which aren't exploits (MWD/cloak warpoff), but there are some I despise also (logoffski/emergency warp hopping).
If CCP came out and said "If you destroy the Navy spawn which comes for you, the next doesn't appear for another hour" I'd be ok with that. If they are permajamming, permatanking, speed tanking or whatever I'm cool with that too.
Just because "I can do it too" doesn't make it a mechanic that doesn't need fixing. In that vein, I wouldn't disagree if MWD/cloak warping got fixed.
Even if this is aggro-transferral (which I've been reassured it's not) by getting your allies NPC spawns to aggro one ship and having them tank/evade everything, as cheesy as it is I'd be cool with that too.
If this is something downright ******** like dropping drones at a safespot (thus my question which is still unanswered "What are the Navy NPCs shooting at continuously" when someone is idling in hostile space), I'll maintain my stance that it's ridiculously stupid and should be fixed, and I'm not really cool with it being in the game. But it's not an exploit, and I've never claimed it to be an exploit, as there's nothing exploitive about, if this were the tactic, launching some drones and then freeing yourself of control by warping off, but I'd still maintain that the tactic is downright broken and just not in the spirit of the game.
Quote:
3) So you are convinced that CCP is cheating to help the Gallente militia or you are convinced that they are incompetent. Care to explain what of the two is your opinion?
I think you've got me confused with masternerdguy here. I don't believe CCP is cheating one bit, nor do I say it anywhere in my post.
PS: Find me exactly where I said "This is an exploit" and I'll stand completely on my stance of not calling this an exploit. But it has to be those words. Anything like "Something isn't right here" or along the same lines is just me speculating on what could be a broken game mechanic. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Venkul Mul
Gallente
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Posted - 2008.07.03 09:20:00 -
[124] - Quote
Originally by: Jmanis Catharg
Quote:
3) So you are convinced that CCP is cheating to help the Gallente militia or you are convinced that they are incompetent. Care to explain what of the two is your opinion?
I think you've got me confused with masternerdguy here. I don't believe CCP is cheating one bit, nor do I say it anywhere in my post.
PS: Find me exactly where I said "This is an exploit" and I'll stop denying I called this an exploit. But it has to be those words. Anything like "Something isn't right here" or along the same lines is just me speculating on what could be a broken game mechanic. Same goes for me cooking up a hypothetical that could mean this is an exploit. I don't know the full facts, and I'm not committed to saying this *is* an exploit.
edit: wording
Originally by: Jmanis Catharg
And I don't care if it's 'revealing your tactics', if you're not providing solid fact to show you're not doing anything untoward then gtfo to be honest, because that dev blog pretty much reads to me that if you're not having to *personally* dodge npcs or tank some damage (and mounting all that NPC response onto one character, if possible, is not *personally*), then something untoward is going on. If all you guys are tanking/spider tanking spawns, destroying spawns, speedtanking spawns, permajamming spawns, fine. Keep it up. But I find it incredibly hard to believe that all those different ships in that picture could each be tanking a 2 BS, 2 Frig and 2 Cruiser spawn you get in Jita (iirc).
You didn't say it is an exploit, you used the therm untoward
un+to+ward (n-t(rd, -trd) adj. 4. Improper; unseemly.
so for a strictly dictionary definition you are not calling it an exploit.
On the flip side you are saying that there is something improper/unseemly going around.
Point 2 as you should have noticed is piling the mass of people saying it is an exploit, it is not possible to do it without exploiting some broken game mechanic, explain it or I will think it is done using broken game mechanic and say so, ecc. as a group. Maybe unfair to some of them are more "soft" than other in the accusations, but still the accusations stay.
I find most absurd that there are several posts following Wrangler reply saying "it is an exploit" as if the value of is reply was 0.
If you look other dubtful situuations like the Beacn issue, when in doubt CCP don't post or post things like "it is not an EULA violation but it is frowned upon". Wrangler post seem much more liberatory about this issue.
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Jones Maloy
Minmatar State Protectorate
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Posted - 2008.07.03 11:03:00 -
[125] - Quote
Edited by: Jones Maloy on 03/07/2008 11:05:29
Originally by: Venkul Mul
3) So you are convinced that CCP is cheating to help the Gallente militia or you are convinced that they are incompetent. Care to explain what of the two is your opinion?

edit: forgot the rest of my post ccp obviously screwed up, and again they are playing the "I meant to do that" card, thus screwing over everyone negitivly affected by this. again.
I'm tired of this. say you are wrong, fix the problem. Unofficial Official Jita Fubar Thread |

Jones Maloy
Minmatar State Protectorate
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Posted - 2008.07.03 11:13:00 -
[126] - Quote
Originally by: Galyrion Being a part of the mentioned gang in amarr space I find it funny how people keep forgetting one thing. They signed up for war so what do they expect? This feature was not implemented to make highsec space a "warfree zone". I have had my fair share of hatemails the last few days from people apparently not knowing they are at war. And to answer a few, I have never seen navy not spawning in highsec hostile space.
hi there, nice of you to drop out of a convo as soon as i ask "do you know why the navy ships aren't attacking you?" Unofficial Official Jita Fubar Thread |

Jones Maloy
Minmatar State Protectorate
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Posted - 2008.07.03 11:15:00 -
[127] - Quote
Originally by: Lord Blandness
Originally by: Galyrion Being a part of the mentioned gang in amarr space I find it funny how people keep forgetting one thing. They signed up for war so what do they expect? This feature was not implemented to make highsec space a "warfree zone". I have had my fair share of hatemails the last few days from people apparently not knowing they are at war. And to answer a few, I have never seen navy not spawning in highsec hostile space.
Could you elaborate? Because people are saying you sat on the gate for 20 mins w/o being shot at. Are they telling the truth, or were they missing something? Did you out-fly the navy, or use a trick of some sort? I'm not judging you guys, I am just curious.
oh he sure as hell sat at that gate surrounded by sarum navy cruisers and battleships without taking any fire. i saw him do it. Unofficial Official Jita Fubar Thread |

Scrutt5
Snuff inc
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Posted - 2008.07.03 11:24:00 -
[128] - Quote
Absolute Class. Best Screenshot I've seen in a long time.
Good job Foom, made me laugh.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.03 11:31:00 -
[129] - Quote
we experimented with the faction navy while being -10 and if they haven't updated the ai at all, they should be rather easy to evade 
I was going to give away some tips, but its just too funny 

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Carrier Eleven
Gallente EVE Posting Service
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Posted - 2008.07.03 11:38:00 -
[130] - Quote
Originally by: Jmanis Catharg I want to know what this mechanic is mostly so I can make a personal judgement about it. I'm not innocent of using broken game mechanics which aren't exploits (MWD/cloak warpoff), but there are some I despise also (logoffski/emergency warp hopping).
so, you want the tactic laid out for you step by step. That way you can use it since you obviously aren't sharp enough figure out how to replicate what they did.
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Friedrick Psitalon
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.03 12:07:00 -
[131] - Quote
Another demonstration and more drama, coming soon! :)
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Liua Ae
Minmatar Republic University
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Posted - 2008.07.03 12:18:00 -
[132] - Quote
Originally by: Chainsaw Plankton
I'm in your screenshot!
Omg your a Jita nublet :O ?
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Kalintos Tyl
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Posted - 2008.07.03 12:20:00 -
[133] - Quote
/thread "ZOmg enemy can kill me in high sec BAN THEM!!!!!"
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Esmenet
Gallente
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Posted - 2008.07.03 12:20:00 -
[134] - Quote
Lol 7000 member of the caldari militia and you cant get rid of a small gang in jita.
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Kalintos Tyl
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Posted - 2008.07.03 12:43:00 -
[135] - Quote
they are too busy bloobing tama gate
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Jmanis Catharg
Caldari State Protectorate
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Posted - 2008.07.03 14:08:00 -
[136] - Quote
Quote: so, you want the tactic laid out for you step by step. That way you can use it since you obviously aren't sharp enough figure out how to replicate what they did.
Too bad I didn't have a client accessible when I posted all that speculation, I could've saved you the time and effort typing that sentence. You almost sound convincing, until you realise you're trying to tell me "I haven't figured it out" when I didn't even need a client to work it out. I just needed it to be certain.
My Control Test: I created two spots 200k apart. Warped to one in an ibis, navy spawned 20k away. Warped to the other, navy visibly despawned instantly and respawned 20k away from me.
My actual test: Using an ibis with one light drone, I warped to one point, launched the drone and set it onto one of the faction ships, then warped to the other spot 200k away. From there I observed the faction navy remain behind and engage the drone. Granted one light drone doesn't last long on the navy, but the effect was definately visible.
So what's that mean? The poor mans version of this tactic is to spawn a bunch of drones somewhere and have the navy engage them. My guess (guess only because I haven't tested this) is to get someone else to get the aggro instead of one of your drones. What better choice than a speed-tanked frigate for something like that? And oh yeah, you can definately speed tank them (to whoever said you couldn't before).
None of that's an exploit. And it even makes sense, if they were engaging the navy forces. Set up two gangs, one to engage and draw ships away from one group of fighters while the others work unhindered taking out war targets.
But I still heartily stand by the fact it's pretty broken in terms of having a large amount of numerous faction navy vessels chasing one tiny vessel, and broken in the same way that, as a caldari militia pilot, I can venture into Gallente space with a neutral alt or two perma-repping my tank while engaging the navy NPC's, who don't care to do a thing about another ship from a non-militia corp aiding their enemy to destroy them.
All in all, as I said before, pretty damn corny, but not an exploit. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Ulstan
Caldari State Protectorate
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Posted - 2008.07.03 14:44:00 -
[137] - Quote
Edited by: Ulstan on 03/07/2008 14:48:55
Originally by: Venkul Mul So yes increasing time to 1 minute is a bigger difference than paragoning 20 seconds to 0.
No it's not, you dolt. Going from 50s to 1m is a 10s difference, and going from 20s to 0 is a 20s difference. Can you possibly fail this badly at basic math?
More importantly, there are orders of magnitude in difference between any delay, no matter how slight, and instant exploding. With a slight delay, you can always get enough ships and the right fits and the right coordination to blow up targets of opportunity. With an insta explosion, no matter how good you are, no matter how many ships you have, no matter what alpha you have, you can never kill anyone.
Tweaking the time delay by a few seconds this way and that is quite trivial compared to eliminating it entirely (which is what you suggested). Having you insta explode as soon as you entered hi sec space would be horrible - it would make your enemy militias perfectly safe from you. Giving you a delay of sufficient length before they showed up (30s, 1m, 2m, etc) would give you enough time to get in with a fast roaming gang, pew pew some afk hauler idiots who think they are safe in hi sec, and get out.
And you think this capability should be removed...why are the biggest whiners always the most clueless?
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Friedrick Psitalon
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.03 14:51:00 -
[138] - Quote
Originally by: Jmanis Catharg
Quote: so, you want the tactic laid out for you step by step. That way you can use it since you obviously aren't sharp enough figure out how to replicate what they did.
Too bad I didn't have a client accessible when I posted all that speculation, I could've saved you the time and effort typing that sentence. You almost sound convincing, until you realise you're trying to tell me "I haven't figured it out" when I didn't even need a client to work it out. I just needed it to be certain.
My Control Test: I created two spots 200k apart. Warped to one in an ibis, navy spawned 20k away. Warped to the other, navy visibly despawned instantly and respawned 20k away from me.
My actual test: Using an ibis with one light drone, I warped to one point, launched the drone and set it onto one of the faction ships, then warped to the other spot 200k away. From there I observed the faction navy remain behind and engage the drone. Granted one light drone doesn't last long on the navy, but the effect was definately visible.
So what's that mean? The poor mans version of this tactic is to spawn a bunch of drones somewhere and have the navy engage them. My guess (guess only because I haven't tested this) is to get someone else to get the aggro instead of one of your drones. What better choice than a speed-tanked frigate for something like that? And oh yeah, you can definately speed tank them (to whoever said you couldn't before).
None of that's an exploit. And it even makes sense, if they were engaging the navy forces. Set up two gangs, one to engage and draw ships away from one group of fighters while the others work unhindered taking out war targets.
But I still heartily stand by the fact it's pretty broken in terms of having a large amount of numerous faction navy vessels chasing one tiny vessel, and broken in the same way that, as a caldari militia pilot, I can venture into Gallente space with a neutral alt or two perma-repping my tank while engaging the navy NPC's, who don't care to do a thing about another ship from a non-militia corp aiding their enemy to destroy them.
All in all, as I said before, pretty damn corny, but not an exploit.
It's impressive how authoritatively and convincingly you sound while being wrong on nearly every point. Go ahead and try to run a raid into Oursulaert with this set of tactics.... just let me know when so I can bring popcorn and salvagers. 
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Jmanis Catharg
Caldari State Protectorate
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Posted - 2008.07.03 15:02:00 -
[139] - Quote
Edited by: Jmanis Catharg on 03/07/2008 15:13:47
Quote: It's impressive how authoritatively and convincingly you sound while being wrong on nearly every point. Go ahead and try to run a raid into Oursulaert with this set of tactics.... just let me know when so I can bring popcorn and salvagers. Laughing
From this point on I couldn't care less. We could bandy on forever about this, your opinion being one of "Jmanis is wrong and I'll tell him",, or "Damn, he's worked it out, I'd better try and pretend he's wrong", and unless you explain how you do it, you'll never definitively show that I'm actually wrong.
Regardless, I've proven that Navy NPCs don't respawn on you provided they've obtained something else to aggress that isn't you, and it's pretty obvious how that can extend into situations which are just downright ridiculous. Unless you want to tell us how you're doing it, you've got no ground to stand on whatsoever.
Man, I feel like I'm in one of those religious discussions where you ask someone to prove something and they say their proof is "God told me".
EDIT: If you can't work out why I say "downright ridiculous" and not "exploit",, if a squad of militiamen fend off their navy spawn and other peoples navy spawns in combat with a real risk of being popped, while another group hunts round the system during that opening, that's cool.
If the daft navy AI spends it's time trying to attack something it can't reach or hope to defeat (POS even,,,), it's just stupid. But it's even more stupid to call speed-tanking or spider-tanking an exploit over DPS-tankinjg. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Maxca'la
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Posted - 2008.07.03 15:07:00 -
[140] - Quote
Is it possible to put a disruptor on a navy npc and hold them in a safespot?
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Sky Grunthor
Minmatar The Dead Parrot Shoppe Inc.
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Posted - 2008.07.03 15:10:00 -
[141] - Quote
Originally by: Jmanis Catharg Edited by: Jmanis Catharg on 03/07/2008 15:05:26
Quote: It's impressive how authoritatively and convincingly you sound while being wrong on nearly every point. Go ahead and try to run a raid into Oursulaert with this set of tactics.... just let me know when so I can bring popcorn and salvagers. Laughing
From this point on I couldn't care less. We could bandy on forever about this, your opinion being one of "Jmanis is wrong and I'll tell him",, or "Damn, he's worked it out, I'd better try and pretend he's wrong", and unless you explain how you do it, you'll never definitively show that I'm actually wrong.
Regardless, I've proven that Navy NPCs don't respawn on you provided they've obtained something else to aggress that isn't you, and it's pretty obvious how that can extend into situations which are just downright ridiculous. Unless you want to tell us how you're doing it, you've got no ground to stand on whatsoever.
Man, I feel like I'm in one of those religious discussions where you ask someone to prove something and they say their proof is "God told me".
actually its more of the nature of....
go try it yourself.
just let us know when you go try it to see you fail... or hell see you succeed. be interesting either way. Search: Sky Grunthor |

Le Skunk
Low Sec Liberators
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Posted - 2008.07.03 15:11:00 -
[142] - Quote
Edited by: Le Skunk on 03/07/2008 15:14:19 Well some things I noted might work in my tests.
*1* THE CHEESE - TESTED in a 0.7 Amarr System on Singularity
1) Jumped in a macherial - undocked from station and hit the mwd
2) If you get to far ahead - they despawn and respawn next to you
3) The fastest ship they had was doing 2.5km/s (the little frigate)
4)so i adjusted my speed to keep the frigate (who i could tank) at about 30km behind me - I steadily increased the distance from the 2 BS spawn to 350km (the cruiser was at about 200km)
Then I stopped my ship - and tanked the frig. The BS headed towards me at about 500m/s. The cruiser at 1200m/s.
The point here is the main damage dealers slowboating 350 km towards me. I assume this process (if done in reverse) would enable you to camp the station for around 10 mins before the BS started shooting at you.
IT seems as long as one member of the spawn (the frigate in this case) is close to you - the ENTIRE spawn will not tactical warp.
*2* THE JAM - TESTED ON TRANQUILITY IN 0.7 AMARR SYSTEM
I simply jumped into the system, with an alt in a falcon 200km off the gate.
The alt was not in the militia - so did not warrant his own spawn.
The alt had all amarr racial jams on - and had a good 80% jam rate on the 4 enemy spawned. This meant my main could comfortably tank the enemy. If you keep the BS jammed thats the majority of the damage dealt with.
A couple of non militia noobs in blackbirds could easily keep one guy permasafe from the enemy.
If i knew damage types and all that carebear crap, I could probably have fit a specific tank. A HAC with racial resists should have very little problem.
If you combine this with some remote repping for jam failures, perhaps a damp or two on the actual camping ships, etc you should be able to replicate the ops complaint.
*3* THE DWONES - TESTED ON SINGULARITY IN 0.7 AMARR SYSTEM
I decided to engage the enemy, dropped drones, then mwd'd off as i was taking heavy fire. The enemy did some sort of drone gimp on me - because suddenly the drones dropped dead.
The amarr navy followed me for a bit -then when i got out of range (which would normally trigger a respwan) instead, they went back to where the drones were (they did not tactical warp - they flew) and started popping my drones. This took them a bit of time and gave me a good 2 mins sat still with nobody shooting me (time to camp the station) before they popped the drones then respawned.
*4* THE STATION DEATH - TESTED ON SINGULARITY IN 0.7 AMARR SYSTEM
Farting around trying to find the minimum distance the navy will tactical warp (seems to be about 90km?) I got blown up 190km outside a station.
So i docked, got into a new ship, undocked. And the same spawn where there at 190km. They locked me and started to approach, but did not tactical warp.
I couldnt replicate this however.
So there we go, perhaps some of the above was used in the jita camp. Perhaps many of these were used combined.
The pertinant thing though is you do not need to exploit - you can jam/damp/tank/outrun/outmanuver/selectivly pop them.
SKUNK
Oh and as a side note.. they dont appear to have infinite warp scramble anymore ... warp stabs have a use again.
EDIT: Le Skunk accepts no responsibility for ship losses. This post is for information purposes only. Le Skunk does not endorse the usage of any of the above. Le skunk suggests through testing of the above if you wish to us.
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Jmanis Catharg
Caldari State Protectorate
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Posted - 2008.07.03 15:15:00 -
[143] - Quote
Quote:
just let us know when you go try it to see you fail... or hell see you succeed. be interesting either way.
Been there, done that,, now with a raven leaving behind 5 drones. Gave me a reasonable opening to putt around the system without interference. If I had a known target I'd have had plenty of time to hit it. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Cyno Sid
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Posted - 2008.07.03 16:44:00 -
[144] - Quote
Drones - Thought this was a good possible until someone pointed out not all the ships in the Jita picture have drone bays - Cerbs, falcons, Interceptors etc - if its drones then where are their own spawns as they certainly aren't chewing on some Ogres somewhere. Also, this only buys you some time, minutes at the most, and you would need to keep docking at a station to get new drones - did anyone see an enemy fleet docking at a station in Jita every 5 minutes ???
Its not tanking, either by way of buffer, repping or speed (Yes you can outrun them if you go more than 2500 but they always turn up within 10 seconds if u jump grids or jump to you when you get more than 150k from them - the ship I watched just didn't have them there at all and it was sat stationary on a gate for ten minutes - so they were elsewhere doing something else, somrthing which several posters in the know have hinted at.... but what and to who) - Its also easy to jump from gate to gate thru 0.9 etc but stand still in 0.9 and upwards then you better expect a whole load of hurt
Jamming - need someone to take their Falcon / Scorp / Blackbird into High Sec and try this out - But I do have my doubts about jamming due to the number of ships involved - but without more testing we can't rule it out
Highsec carriers - Yeah right, won't even go there.
Grids - don't think so as CCP says its not an exploit.
So, come on guys, keep the ideas and testing coming. Get into your ships and take a wonder in 0.5 and try some things out - If your a BC or up you will easily tank the spawn - the 50 WT's sat on their side of the gate might be a different matter 
As for those in the know, can you give us some warmer or colder feedback, it would be appreciated 
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Le Skunk
Low Sec Liberators
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Posted - 2008.07.03 17:25:00 -
[145] - Quote
Edited by: Le Skunk on 03/07/2008 17:26:59 Tried something else.
1) Got in a domi stacked with hobgoblins. 2) Warped to a ss - drop 5, abandoned them warp to next SS 3) Then warped to the next SS - and droped 40 odd before the navy turned up (they were delayed by the first 5) 4) Warped to the gate and began camping (camping gates on 20 man test server ftw) 5) The police chew through the drones in about 3 or 4 mins. But here is the good bit... 6) Alt in falcon with racial jams 200km from the drone blob and began jamming the navy. 7) The times I failed a jam, it took the navy time to lock then shoot at a drone, by this time they were jammed again. 8) They still pop the drones but at a much reduced rate.. my main was sat on a gate unhindered during these 10 mins.
So the ideal would be to have a 50 drone blob and two alt with racial jams. This would probably perma jam the enemy , and for the times they fail - they will pop a drone and be jammed again.
Worked on the test server when i tried it. This wont be the moethod they used ofc as they had rifters etc sat on the station.
SKUNK
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.03 18:51:00 -
[146] - Quote
Edited by: Akita T on 03/07/2008 18:53:28
In the search of ways to find out how one group of players "broke" the system, it appears Le Skunk has found several other ways of breaking the system  Good job, man !
Now, if only CCP would stop playing the "yhh, umm, err, nono, it's really working as intended" card now and get their asses in gear and change the NPCs accordingly (so, you know, they actually do what they're supposed to do, meaning obligate enemy militia to warp off fairly frequently)... now that would be just peachy.
_
SUPPORT or CRITICIZE the issue of mineral and moon material balance !
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Arkole Blake
Deep Core Mining Inc.
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Posted - 2008.07.03 19:40:00 -
[147] - Quote
Want to know what they are doing?
Here ya go:
1 Onyx with 1 shield extender and passive resist mods. (Must be able to maintain high resist with 0 cap) 2 Basilisk with large remote shield reps,1 energy transfer and non militia pilots.
Send these three into the system and safe spot them,Basilisk Set reps on the Onyx and energy transfers on each other. Wait for all currently spawned opposing faction npcs to aggress the Onyx. Send in fast ships one at a time and let them get acquire the newly spawned npcs Warp to the SS, wait for npcs to arrive, warp off. Npcs will now attack the onyx instead of giving chase. Do this until you have 10 sets of npcs attacking the tank then send in your fleet, no more npcs will spawn.
Your fleet is now free to camp the gates and stations.
I'm sure I've gotten some of the details wrong, but those are the basics. I would strongly advise practicing it on the test server first to get it down. For a decently organized corp its quite simple, if you don't have a group of competent pilots that will listen and work together don't even bother trying you'll just die.
How do I know this is how they do it? Check my employment history
Why am I posting it here? That's not really your concern.
/me waves the finger to Fried on the way out.
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Lynx Morrison
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Posted - 2008.07.03 21:09:00 -
[148] - Quote
My main question is, what damage type does the Caldari faction navy do?
It isn't that hard to get resists against ONE damage type up in the 97%-98% range on a T2 ship. If they do just one damage type, then you tank it, and you're golden.
Its just like that guy who set up a dictor to tank a specific type of doomsday, then tackled the titan pilot. It seems unlikely, but if you do the math, you can get 'er done.
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Pratiken
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Posted - 2008.07.03 21:57:00 -
[149] - Quote
Somehow I find it a little strange that GALLENTE can dock at CALDARI stations. That is the big issue.
Anyone want to play undock games in Oursulaert?
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Le Skunk
Low Sec Liberators
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Posted - 2008.07.03 22:03:00 -
[150] - Quote
Originally by: Arkole Blake Want to know what they are doing?
Here ya go:
1 Onyx with 1 shield extender and passive resist mods. (Must be able to maintain high resist with 0 cap) 2 Basilisk with large remote shield reps,1 energy transfer and non militia pilots.
Send these three into the system and safe spot them,Basilisk Set reps on the Onyx and energy transfers on each other. Wait for all currently spawned opposing faction npcs to aggress the Onyx. Send in fast ships one at a time and let them get acquire the newly spawned npcs Warp to the SS, wait for npcs to arrive, warp off. Npcs will now attack the onyx instead of giving chase. Do this until you have 10 sets of npcs attacking the tank then send in your fleet, no more npcs will spawn.
Your fleet is now free to camp the gates and stations.
I'm sure I've gotten some of the details wrong, but those are the basics. I would strongly advise practicing it on the test server first to get it down. For a decently organized corp its quite simple, if you don't have a group of competent pilots that will listen and work together don't even bother trying you'll just die.
How do I know this is how they do it? Check my employment history
Why am I posting it here? That's not really your concern.
/me waves the finger to Fried on the way out.
Sound feasible - Cant test it as im -10 - Thanks man though
SKUNK
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