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Reply to Topic | Show CCP posts - 2 post(s) |

Spurty
Caldari The Pikey Rebellion II
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Posted - 2008.07.02 02:25:00 -
[1] - Quote
How comes there are so many Gallente militia running around Caldari space?

If the Caldari navy doesn't respond to this in their own space, is this true for Gallente and Minnie space? Can I go sit in their hubs without the faction police appearing?
I assume this is 'by design', if so fair enough, but would be nice to have seen that 'clear as day' somewhere (as I've been wasting days not doing this myself!)
--
 Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |

Tyrantus
Amarr 24th Imperial Crusade
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Posted - 2008.07.02 02:30:00 -
[2] - Quote
Its not by design and is a bug from what I've seen. A .5 should spawn 2 frigates and 2 cruisers for every hostile that enters and atm this is not happening in some cases. If you have proof then bug report it so it can get fixed asap. Camping the entry ways to amarr space was netting me some lopsided kills with amarr navy support so I want my always on npc fleet backup back up. 
Originally by: Tzujeih Quick, somebody other than myself, make my decisions for me!
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Spurty
Caldari The Pikey Rebellion II
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Posted - 2008.07.02 02:39:00 -
[3] - Quote
All I need to know is A) its by design and B) I will not have my account F**Ked over by some jobs worth for parcipitation in this in the Gallente hub.
If its a bug, CCP jobs worth get to jita and make yourself busy thwapping that camp outside, otherwise, can the numb nutts that neglected to point out this can happen slam their knackers in the nearest door frame in silence after they have advertised this is a wanted thing. --
 Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |

Spurty
Caldari The Pikey Rebellion II
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Posted - 2008.07.02 02:41:00 -
[4] - Quote
and last post, it doesn't bother me in the least, cost me nothing and will never cost me anything as I can just use jump clones to get about and alts to move ships out safely.
I just want to know its 'by design' (from a GM or someone I can trust) and I'm good. --
 Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |

Slate Fistcrunch
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Posted - 2008.07.02 04:53:00 -
[5] - Quote
CCP has this policy of not wanting customers or staff to post details of exploits on the forums. This is to minimize the use of exploits.
They have implemented this system in game called petitions. If you take a minute to look at this feature under help you will see there is a group called "rules & policies" with a category called "exploits". The description of this category reads as follows: "Please use this category if you want to know if something is considered an exploit or report the use of an exploit."
Alternatively, you can wait and watch the forums for someone who doesn't know the answer to give you an answer.
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Friedrick Psitalon
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.02 05:08:00 -
[6] - Quote
Edited by: Friedrick Psitalon on 02/07/2008 05:09:20 Excuse me, but the Caldari Navy DID respond. You just didn't see it, and they continued to respond all night, and you continued to not see it.
There is no exploit, and petitions have been answered clearly with "as intended."
Thank you for your concern. I assure you, the Caldari militia was trying very hard - they just weren't accomplishing much.
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Amastat
Caldari Omegatech
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Posted - 2008.07.02 05:14:00 -
[7] - Quote
So what are the spawn rates in FW, in accordance with the sec status of the solar system?
Is there a chart anywhere you can see that?
Also, will this ships continuously refresh themselves - how frequently if they do?
On a scale of 1 to 10, 1 being 10%, and 10 being 100%, how much harder are these spawned NPC ships versus the ones you would find in the missions/complexes?
Sorry - haven't really tried FW since it hit TQ, but maybe reconsidering it - but I'd like to know a few things, such as this, before I do. I haven't seen any formal guide made on FW yet, so if there is one - someone point me in the direction of it please. ____________________

"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu |

Triksterism
Gallente Image Not Found Coalition of the Chillin
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Posted - 2008.07.02 05:16:00 -
[8] - Quote
How about this: Take a nano ship or interceptor and fly it manually from warp gate to the actually control point if you cant use the gate ;3 ---------------------------------------
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Furb Killer
Gallente USC Militia
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Posted - 2008.07.02 05:42:00 -
[9] - Quote
That is an exploit and CCP doesnt like you when you do it.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.02 06:00:00 -
[10] - Quote
I'm in your screenshot!

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Mallikanth
Minmatar Fallem Angels
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Posted - 2008.07.02 06:52:00 -
[11] - Quote
Originally by: Amastat ...On a scale of 1 to 10, 1 being 10%, and 10 being 100%...
What  Did you realy mean to say that It's either on a scale of 1 to 10 OR a percentage scale.
I'm in a picky mood this morning.
/me goes and picks his toenails...

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Estel Arador
Minmatar
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Posted - 2008.07.02 08:36:00 -
[12] - Quote
Originally by: Amastat On a scale of 1 to 10, 1 being 10%, and 10 being 100%, how much harder are these spawned NPC ships versus the ones you would find in the missions/complexes?
What if they are more than 100% harder?
 Estel Arador corp services (high-sec POS/JCs) just 120M isk! |

Venkul Mul
Gallente
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Posted - 2008.07.02 08:45:00 -
[13] - Quote
Stage 1: players protest because enemy empire high sec Faction navy will insta kill ships, so FW can't be done in high sec
Stage 2. someone test it and find tanks capable of withstanding faction navy attacks
Stage 3: Gallente players set up ships with a tank capable of withstanding Caldari faction Navy and start doing mayhem in Jita
Stage 4: Caldari FW players start crying "Exploit, it should not be possible to enter enemy high sec when you are involved in FW"
So decide what you want: Complete invulnerability in faction high sec or not?
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Furb Killer
Gallente USC Militia
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Posted - 2008.07.02 09:57:00 -
[14] - Quote
Originally by: Venkul Mul Stage 1: players protest because enemy empire high sec Faction navy will insta kill ships, so FW can't be done in high sec
Stage 2. someone test it and find tanks capable of withstanding faction navy attacks
Stage 3: Gallente players set up ships with a tank capable of withstanding Caldari faction Navy and start doing mayhem in Jita
Stage 4: Caldari FW players start crying "Exploit, it should not be possible to enter enemy high sec when you are involved in FW"
So decide what you want: Complete invulnerability in faction high sec or not?
You fail at reading.
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FlameGlow
Caldari State Protectorate
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Posted - 2008.07.02 10:00:00 -
[15] - Quote
Originally by: Venkul Mul
Stage 3: Gallente players set up ships with a tank capable of withstanding Caldari faction Navy and start doing mayhem in Jita
Look at the screenshot, those ships aren't exactly famous for superior tanks, and speed is 0 for most of them so it's not speed-tank either.
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Market AltLOLOLOLO
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Posted - 2008.07.02 10:02:00 -
[16] - Quote
Edited by: Market AltLOLOLOLO on 02/07/2008 10:04:49
Originally by: Venkul Mul Stage 1: players protest because enemy empire high sec Faction navy will insta kill ships, so FW can't be done in high sec
Stage 2. someone test it and find tanks capable of withstanding faction navy attacks
Stage 3: Gallente players set up ships with a tank capable of withstanding Caldari faction Navy and start doing mayhem in Jita
Stage 4: Caldari FW players start crying "Exploit, it should not be possible to enter enemy high sec when you are involved in FW"
So decide what you want: Complete invulnerability in faction high sec or not?
The ships in the screenshots are impossible to have such tanks.
Look at it. A vagabond is going to tank 800DPS and neuts? Is this some kind of Estamel Fitted super passive vagabond? A Claw doing 300m/s can tank FW navy? A t1 Stabber at 0m/s tanks FW navy?
Either Explain how its done otherwise its a exploit, since there is no reasonable way this can happen.
Exaplin how it is done and people will agree that its legit or say why its not legit. Just now it looks like a FW glitch.
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Rhanna Khurin
Minmatar
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Posted - 2008.07.02 10:10:00 -
[17] - Quote
They're not exploiting you fool. As has been said it's merely that the NPC Navy ships DO appear but often are bugged or lagged out or something and half the time dont even bother to attack.
Stop crying exploit as that implies that all those players are doing something purposely to cause this effect. Which they're not.
My guess is that lag glitches up the ships
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Cadde
Gallente L.M.F.A.O
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Posted - 2008.07.02 10:11:00 -
[18] - Quote
I'd say: "You signed up for the war, now fight it!"
No-one is going to fight the war FOR you, they can fight it WITH you but thats it. And if you can't beat them, JOIN them. --------------- Opinions expressed are those of my own and does in NO WAY reflect the opinions of whatever corp/alliance i am currently part of. |

Venkul Mul
Gallente
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Posted - 2008.07.02 10:17:00 -
[19] - Quote
Originally by: Market AltLOLOLOLO
The ships in the screenshots are impossible to have such tanks.
Look at it. A vagabond is going to tank 800DPS and neuts? Is this some kind of Estamel Fitted super passive vagabond? A Claw doing 300m/s can tank FW navy? A t1 Stabber at 0m/s tanks FW navy?
Either Explain how its done otherwise its a exploit, since there is no reasonable way this can happen.
Exaplin how it is done and people will agree that its legit or say why its not legit. Just now it looks like a FW glitch.
I don't know if they have found a system to draw aggro to a spider tanked ship or some other method. It is not my problem. If you are convinced it is a bug, petition it as exploit and bug report what you see.
Petition for ship replacement too if you feel it is an exploit.
But as long at is not confirmed as such what I see is some people lamenting that they can be killed in Jita.
About the speed tank and ship not moving, you know perfectly that the overview information in Jita aren't reliable.
As usual the weight of getting proof is on the prosecutors, not on the defendants.
You can call CCP to act as prosecutors, but it seem that some of you have already been judge and jury.
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Market AltLOLOLOLO
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Posted - 2008.07.02 10:18:00 -
[20] - Quote
Originally by: Rhanna Khurin They're not exploiting you fool. As has been said it's merely that the NPC Navy ships DO appear but often are bugged or lagged out or something and half the time dont even bother to attack.
Stop crying exploit as that implies that all those players are doing something purposely to cause this effect. Which they're not.
My guess is that lag glitches up the ships
If concord did the same, then its not exploiting?
Seems like a major bug if ships cannot respond. Dont you think? Killing is fine if they tank it, but there is t1 stabbers and 300m/s intercepters that should be easy targets.
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Market AltLOLOLOLO
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Posted - 2008.07.02 10:21:00 -
[21] - Quote
Originally by: Venkul Mul
Originally by: Market AltLOLOLOLO
The ships in the screenshots are impossible to have such tanks.
Look at it. A vagabond is going to tank 800DPS and neuts? Is this some kind of Estamel Fitted super passive vagabond? A Claw doing 300m/s can tank FW navy? A t1 Stabber at 0m/s tanks FW navy?
Either Explain how its done otherwise its a exploit, since there is no reasonable way this can happen.
Exaplin how it is done and people will agree that its legit or say why its not legit. Just now it looks like a FW glitch.
I don't know if they have found a system to draw aggro to a spider tanked ship or some other method. It is not my problem. If you are convinced it is a bug, petition it as exploit and bug report what you see.
Petition for ship replacement too if you feel it is an exploit.
But as long at is not confirmed as such what I see is some people lamenting that they can be killed in Jita.
About the speed tank and ship not moving, you know perfectly that the overview information in Jita aren't reliable.
As usual the weight of getting proof is on the prosecutors, not on the defendants.
You can call CCP to act as prosecutors, but it seem that some of you have already been judge and jury.
You cannot speed tank fast enough.
How is this done? Do the navy have like 1 sensor streangth so you can put a ecm drone on each of them? Because I tried that and that did not work. I tried a falcon with 6 racials on test for a cycle and that did not work.
Is it that lag creates major problem? Remember Concord broke 2-3 times before, is Navy broke or is this 100% intended?
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Venkul Mul
Gallente
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Posted - 2008.07.02 10:31:00 -
[22] - Quote
Originally by: Market AltLOLOLOLO
You cannot speed tank fast enough.
How is this done? Do the navy have like 1 sensor streangth so you can put a ecm drone on each of them? Because I tried that and that did not work. I tried a falcon with 6 racials on test for a cycle and that did not work.
Is it that lag creates major problem? Remember Concord broke 2-3 times before, is Navy broke or is this 100% intended?
ECM drones can be a option, even I doubt it. NPC don't have a sensor strength I think (and they don't care for your sensor strength when using ECM on you, they have a flat chance of success). So it is possible that there is a flat chance of success in blinding them for each ECM system, independently from the ECM strength. So using ECM drones/modules on them could conceivably reduce DPS enough to make them tankable. Especially as NPC aren't so fast in locking you again.
Test it on Sisi. Maybe it is all about breaking lock 1 time and moving out of the aggressing range of the NPC navy unit.
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Market AltLOLOLOLO
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Posted - 2008.07.02 10:39:00 -
[23] - Quote
Edited by: Market AltLOLOLOLO on 02/07/2008 10:39:42
Originally by: Venkul Mul
Originally by: Market AltLOLOLOLO
You cannot speed tank fast enough.
How is this done? Do the navy have like 1 sensor streangth so you can put a ecm drone on each of them? Because I tried that and that did not work. I tried a falcon with 6 racials on test for a cycle and that did not work.
Is it that lag creates major problem? Remember Concord broke 2-3 times before, is Navy broke or is this 100% intended?
ECM drones can be a option, even I doubt it. NPC don't have a sensor strength I think (and they don't care for your sensor strength when using ECM on you, they have a flat chance of success). So it is possible that there is a flat chance of success in blinding them for each ECM system, independently from the ECM strength. So using ECM drones/modules on them could conceivably reduce DPS enough to make them tankable. Especially as NPC aren't so fast in locking you again.
Test it on Sisi. Maybe it is all about breaking lock 1 time and moving out of the aggressing range of the NPC navy unit.
In other words, NPC's are bugged into not retargeting after being ECM'ed by falcons with racials? This is a serious bug.
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mingmin
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Posted - 2008.07.02 11:13:00 -
[24] - Quote
DID'NT YOUR MUM TELL YOU FACTIONAL WARFARE WAS CREATED TO CLEAR THE BOGWOPIT RIDGERUNNING SNOW BUNNY MOFO'S OUT OF JITA AND SAVE EVERYONE A HEADACHE AND THE SERVERS. 
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Khanto Thor
Amarr Imperial Academy
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Posted - 2008.07.02 11:17:00 -
[25] - Quote
Originally by: CCP(Player Guide) * Players in FW corporations are attacked by enemy Navy NPCs when entering high-security space belonging to either of their enemy factions. o Example: a player A belonging to the Caldari State entering Gallente Federation or Minmatar Republic high-security space (0.5 and above) will be engaged by faction navies. Player Aggression in Factional Warfare
Since all corporations in a particular empire faction are permanently at war with their enemies, FW players may be attacked anywhere by their faction opponents .
As the FW guides clearly state, if you are in an FW militia you can be attacked anywhere. You will not be safe in hi-sec.
The NPC Navies will attack, but this does not mean they will destroy the enemy ships!
If you do not like it you should leave the Militia, then you will have the protection of Concord. Note both the Gallente and Caldari have been successful in raiding hi-sec.
It adds an interesting dynamic to Factional Warfare and should not be changed. Why should you be safe in hi-sec when you choose to join a war .
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Furb Killer
Gallente USC Militia
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Posted - 2008.07.02 11:24:00 -
[26] - Quote
Serious khanto, are you so stupid or do you only act like you are?
Read the freaking topic, the problem is that the NPC navies do NOT attack always.
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FlameGlow
Caldari State Protectorate
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Posted - 2008.07.02 11:29:00 -
[27] - Quote
Originally by: Khanto Thor The NPC Navies will attack, but this does not mean they will destroy the enemy ships! Why should you be safe in hi-sec when you choose to join a war .
Read the topic, I don't think I saw anyone saying they should be safe in highsec, only that navy sometimes doesn't work as advertised.
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Dr Axler
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Posted - 2008.07.02 11:35:00 -
[28] - Quote
its not an exploit, so by all means, do try and go to enemy highsec to gank people, but please do not come here and whine when the enemy npc navy webs, noses and alphas your sorry *** so fast they even get to say hello to your new clone.
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Market AltLOLOLOLO
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Posted - 2008.07.02 11:36:00 -
[29] - Quote
Originally by: Furb Killer Serious khanto, are you so stupid or do you only act like you are?
Read the freaking topic, the problem is that the NPC navies do NOT attack always.
Exactly.
It defeats the point of a Navy if it does not attack. Where is the risk for people camping a lag infested system?
People undock to pvp and cannot do so because they get black screen and die since the agressors can exploit Faction Navy due to navy bugs.
Both sides need a chance to die. Navy not working is a bug. Where is the risk of raiding space if navy is bugged?
Remember the concord bugs. They were never intended but neverless got fixed.
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Venkul Mul
Gallente
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Posted - 2008.07.02 11:39:00 -
[30] - Quote
Originally by: Market AltLOLOLOLO
In other words, NPC's are bugged into not retargeting after being ECM'ed by falcons with racials? This is a serious bug.
Boy, stop changing what people say.
"it is possible that" and "Test it on Sisi." don't mean "Your theory is right", it mean "it is possible. Test it".
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