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Goremageddon Box
Soldiers Of Mercy
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Posted - 2008.06.20 21:05:00 -
[1]
Why would there be an optional patch?
Wouldn't this eventually make people who did/didn't update it have different mumbo jumbo on their clients?
Wouldn't that be BAD?
I believe a fix should, and needs, to be mandatory.
Also, I still have reprocessing lag, so it didn't even get fixed.
Yes I cleared cache. I still don't understand why a game would have "Optional patches." I can understand optional graphics since it's just an easy overlay, but game mechanics?
wth?
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Doc Fury
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Posted - 2008.06.20 21:16:00 -
[2]
It is optional probably because CCP couldn't test it, so anyone who downloads it gets to do the beta testing.
Oh wait, I was thinking about the regular patches, nevermind.
It's so safe to play along, little soldiers in a row Falling in and out of love, with something sweet to throw away. I want something good to DIE for...to make it beautiful to live. |
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CCP Explorer

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Posted - 2008.06.20 21:50:00 -
[3]
The optional patch system reduces the complexity of the testing process.
We only provide the optional patch against the current version of the client, which saves us having to test 57 patches against older version in multiple scenarios. We're only updating one file in the build, which minimises the variables in the testing process.
On your end, if you are not being affected by the issues being fixed or you don't mind then you can also minimise the risk by not installing it. With a full client patch everybody would be required to install. And finally, a full client patch would be larger than the minimal download we can offer with the optional patch.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Mikamir
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Posted - 2008.06.20 21:59:00 -
[4]
Just a suggestion here. It might be a good idea to say exactly what you (CCP) has in mind when putting out "optional" patches like these. While I understand what is being done, there are those that probably would opt out (or in) if they had that information. Also, it would explain what is going on with people so as to reduce speculation when a percieved problem arises.
Again, this is only a suggestion. 
The more you know...the more you know you don't know! |

Goremageddon Box
Soldiers Of Mercy
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Posted - 2008.06.20 21:59:00 -
[5]
Originally by: Mikamir Just a suggestion here. It might be a good idea to say exactly what you (CCP) has in mind when putting out "optional" patches like these. While I understand what is being done, there are those that probably would opt out (or in) if they had that information. Also, it would explain what is going on with people so as to reduce speculation when a percieved problem arises.
Again, this is only a suggestion. 
if you look they have info on it.
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Goremageddon Box
Soldiers Of Mercy
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Posted - 2008.06.20 22:03:00 -
[6]
Originally by: CCP Explorer The optional patch system reduces the complexity of the testing process.
We only provide the optional patch against the current version of the client, which saves us having to test 57 patches against older version in multiple scenarios. We're only updating one file in the build, which minimises the variables in the testing process.
On your end, if you are not being affected by the issues being fixed or you don't mind then you can also minimise the risk by not installing it. With a full client patch everybody would be required to install. And finally, a full client patch would be larger than the minimal download we can offer with the optional patch.
Alright thanks for the quick response.
Would just think from a programming point of view a universal client is easier than some clients fixed and some not.
I noticed no change in the optional patch for the reprocessing window, and never had D/C problems till it was installed.
But seeing as how a lot of people are blaming the internet's health and not you guys, i just wanted some clarification.
And again Thank you for the quick response. :)
fly safe. o7
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CCP Explorer

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Posted - 2008.06.20 22:54:00 -
[7]
Originally by: Mikamir Just a suggestion here. It might be a good idea to say exactly what you (CCP) has in mind when putting out "optional" patches like these. While I understand what is being done, there are those that probably would opt out (or in) if they had that information. Also, it would explain what is going on with people so as to reduce speculation when a percieved problem arises.
I'm not sure what you mean... in the pop-up message you got when logging in there was a link to our web site that detailed the change in the optional patch.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.06.20 22:57:00 -
[8]
Edited by: CCP Explorer on 20/06/2008 23:00:28
Originally by: Goremageddon Box I noticed no change in the optional patch for the reprocessing window, and never had D/C problems till it was installed.
But seeing as how a lot of people are blaming the internet's health and not you guys, i just wanted some clarification.
The difference in the reprocessing window is that before it would reprocess and not close, now it reprocess and closes. There is also a "close" button in addition to the X button in the top-right corner. You can safely uninstall the optional patch from the ESC menu and then reinstall it later (from the ESC menu again) to see the changes yourself.
The optional patch and the disconnects are a pure coincidence. The code changes were very limited and in no way part of the network layer. The disconnects seem to be a part of a general "internet lack of well-being" in the last few days.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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NightF0x
Chicken Coup Raiders
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Posted - 2008.06.20 23:02:00 -
[9]
Originally by: CCP Explorer
Originally by: Mikamir Just a suggestion here. It might be a good idea to say exactly what you (CCP) has in mind when putting out "optional" patches like these. While I understand what is being done, there are those that probably would opt out (or in) if they had that information. Also, it would explain what is going on with people so as to reduce speculation when a percieved problem arises.
I'm not sure what you mean... in the pop-up message you got when logging in there was a link to our web site that detailed the change in the optional patch.
It's probably because he types in his pwd then walks away to take a leak then comes back and selects character. After that he just spaces out for about an hour ------------------------------------
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Goremageddon Box
Soldiers Of Mercy
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Posted - 2008.06.20 23:04:00 -
[10]
Originally by: CCP Explorer The difference in the reprocessing window is that before it would reprocess and not close, now it reprocess and closes. There is also a "close" button in addition to the X button in the top-right corner. You can safely uninstall the optional patch from the ESC menu and then reinstall it later (from the ESC menu again) to see the changes yourself.
The optional patch and the disconnects are a pure coincidence. The code changes were very limited and in no way part of the network layer. The disconnects seem to be a part of a general "internet lack of well-being" in the last few days.
Ah. Never had an issue closing it, but after FW, my reprocessing window takes ATLEAST 4 minutes to complete.
just a FYI.
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Sirion Fujiwara
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Posted - 2008.06.20 23:05:00 -
[11]
What I found amazing was that the patch essentially dealt with what one would think was a minor problem, and yet it was over 4MB is size!? But then, I don't know the first thing about programming or compiling..... 
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Goremageddon Box
Soldiers Of Mercy
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Posted - 2008.06.20 23:06:00 -
[12]
Originally by: Sirion Fujiwara What I found amazing was that the patch essentially dealt with what one would think was a minor problem, and yet it was over 4MB is size!? But then, I don't know the first thing about programming or compiling..... 
4mb is rather small for today's standards.
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Tarminic
Black Flame Industries
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Posted - 2008.06.20 23:07:00 -
[13]
Originally by: Sirion Fujiwara What I found amazing was that the patch essentially dealt with what one would think was a minor problem, and yet it was over 4MB is size!? But then, I don't know the first thing about programming or compiling..... 
It replaced the file where the code was located, I believe. The code might have only been 10 lines long but if the file was 4 megs then the patch would have also been 4 megs. Alternatively, this patch could just be a completely rewritten version of that functionality that fixed the bug. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.06.20 23:22:00 -
[14]
so this was just a "hotfix" instead of a "full client upgrade". microsoft releases these kinds of things all the time and they are all optional too. they often call them "critical" but you can still choose to skip them.
perhaps if CCP called it a "hotfix" then all the Windows users would better understand what it is, as they are used to similar kinds of patches coming from microsoft.
i am guessing the next "normal EVE patch" will automatically include the fix in this optional patch? ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
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CCP Explorer

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Posted - 2008.06.21 10:43:00 -
[15]
Originally by: Alora Venoda i am guessing the next "normal EVE patch" will automatically include the fix in this optional patch?
The next full client release will include this fix. If we release another optional patch before the next full client release then it will also be accumulative.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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