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Echo Vector
The Wild Bunch
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Posted - 2008.06.20 16:17:00 -
[1]
Would it be that difficult to add real-physics based collision damage to ships? It would certainly add a bit more "risk/reward" to gameplay if "bumpers" had to pay a price for their actions..........obviously, the "bumpee" would suffer damage as well, all relative to mass, inertia and other necessary "guestimations", of course.........
The ship itself should be able to be a weapon, in the true Kamikaze vein......
Just an idea, certainly not new or novel, I'm sure........
Flame away.
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Marcus Gideon
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Posted - 2008.06.20 16:32:00 -
[2]
WHY WHY WHY WHY WHY don't people search the forums a bit before they spring forth their "totally awesome and original ideas". And why won't CCP make searching the forums work better, so people can see HOW MANY times ideas like this are suggested weekly.
Ships rebound, because they have S H I E L D S.
The same shields that prevent a single grain of space dust from ripping through your ship when you travel several km per second.
People have constantly suggested some form of Collision damage, and it's always shot down.
If you caused damage by default, then any accidental bump due to our ships being OH SO maneuverable, would result in a High Sec Concordoken.
If you had to fit some sort of module, in order to inflict damage, you'd still have to get past the opponents shields. Otherwise, you smear and they see a brief energy flare.
Everytime I see this idea resuggested, I wonder what people have against Shuttle Bumper Cars. Honestly!
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Echo Vector
The Wild Bunch
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Posted - 2008.06.20 17:51:00 -
[3]
Originally by: Marcus Gideon WHY WHY WHY WHY WHY...........( much ranting and raving deleted )......... Honestly!
I am so terribly sorry for having had such a profoundly ruining effect on your day.
A thousand pardons, please, forgive me.
Shall I go now and shoot myself?
Will that suffice as atonement?
In fact, I shall shoot myself dead TWICE. Once for the first transgression, the second for having the audacious temerity to respond.
BANG BANG

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Karin Val'kyr
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Posted - 2008.06.20 18:55:00 -
[4]
Nah don't be too hard on yourself. I'm pretty sure he's answered that question on so many occasions that the text you've read is just an automated macro really. And please don't shoot yourself, I kind of like your sense for humor.
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Ashan Sul
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Posted - 2008.06.20 19:12:00 -
[5]
so... story wise, what keeps my shields from droping to 0 when i hit an asteroid or some other large object? and on that matter, if the shields are down, wouldn't it be possible for the ships to collide?
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Marcus Gideon
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Posted - 2008.06.20 21:03:00 -
[6]
To Mr Echo... I apologize for snapping earlier. But this same idea has been suggested SEVERAL times already. It seems just when people have lost interest, and it moves off the first few pages, someone else rewords it again.
To Mr Ashan... Asteroids and large collidables don't have near the velocity and damaging force as an attack of some kind would. Shields are meant to repel Cruise Missiles, and high velocity bullets, so slowly brushing against a large rock is nothing to them.
Or... it could be that ships use Navigational Deflectors, which operate separately from the Defensive Shields. That would be the excuse from Star Trek, at least. 
This would explain why your Defensive Shields can be down, but you still bounce. The Deflectors have enough juice left to keep large, slow, objects away.
PS Echo, how does one "kill" themselves twice? 
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Nasoj Kramllah
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Posted - 2008.06.20 23:06:00 -
[7]
All they'd have to do is allow the collision damage to only occur if you were currently targetting the object you run into. Any other non-targetted ships or objects could be handled as they are today to avoid accidental damage, but if you target something and choose to run into it then you are making the choice to use your ship as a weapon.
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