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Nikita Alterana
Gallente The-Kissaki
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Posted - 2008.09.11 04:02:00 -
[31]
badabump __________________________________________________ |

Lucian Stratos
Caldari PILGRIMS
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Posted - 2008.09.11 12:27:00 -
[32]
WOW yeh love the idea well though out and presented i think it would definatly add a new level to the eve experiance but to implement it would take a whole new expansion i think but hey i aint a programmer so what would i know.........
the verry thought of something unknown and never before seen well i am drooling
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Nikita Alterana
Gallente Tides of Silence KIA Alliance
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Posted - 2008.10.03 00:01:00 -
[33]
I hate continually bumping this, but I honestly think its a good idea, and I hope people will actually consider it. __________________________________________________ |

Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.10.03 10:14:00 -
[34]
Even if this merely prompts CCP to dramatically improve the current exploration system, this is a superb effort, nicely done, and a fun notion.
I've always supported more 'stuff in space'. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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nadro
Pant-E Raiders
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Posted - 2008.10.04 00:36:00 -
[35]
Add a pvp version of those ships and let the alliances race for the deployment of guerilla bases (with clone facilities) on the outskirts of an opponent's capital system. From there they can fly in fast moving, hard hitting gangs, having as only disadvantage increased consumption. Hit and run is the only thing you can do, but maybe what you hit is a capital ship. You can't be bubbled, you can be e-wared (by a massive e-war fleet) and your tank is not a problem. It's a pvp game after all and maybe black ops have failed so far but why give up 
(n)
- i hate to admit it but your pve scenario needs a slim backdoor for the pirates in order to be an mmo  - don't kid yourself. it will be farmed  - i can only feel for the team of that project, should it go through
-- pǝoʇsǝɟıuɐɯ
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Realityfirst
Minmatar Black Serpent Technologies Intrepid Crossing
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Posted - 2008.10.04 04:20:00 -
[36]
Nikita I think this is an awsome idea and would love to see something very similar introduced into EVE. You've put alot of time in to your ship's and thier function. The thought of getting a group of corp m8ts together to go on a Deep Space exploration mission in so intriguing. Awsome job! Well done. Hope more people find this as interesting as I did  |

Zaboth Garadath
Amarr Universal-Corp The Nexus Alliance
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Posted - 2008.10.06 15:57:00 -
[37]
Awesome Idea. Hope CCP considers this =P
\signed ------------------------------------------------ Please give me some ISK |

Dr Cedric
Caldari Orbital Industry and Research.
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Posted - 2008.10.06 20:41:00 -
[38]
Definitely an awesome idea. I think this ought to be a consideration at the corp level. This is what the game is about after all, "massively Multiplayer Online" game. It would give something for us Smaller corp owners to put as a goal - production of these new ships and their deployment. And I have no problem with letting it be a week long process. If I play for a few hours a day, then it makes a huge change from mission grinding, 0.0 ratting, alliance B.S. and the boredom of being a solo player. Bump Bump Bump! Dr Cedric
CEO Orbital Industry and Research -OIR- |

Nikita Alterana
Gallente The Antikythera Mechanism
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Posted - 2008.10.30 05:12:00 -
[39]
bump __________________________________________________ |

Sigras
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Posted - 2008.10.30 09:23:00 -
[40]
excellent post; one of the best ive ever read, albeit a bit long . . . and excellent use of narriative to make me interested enough to read the rest; though it could use some balancing, great idea. . . . More when im not on my phone :s
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Pliauga
Gallente Federal Defence Union
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Posted - 2008.10.30 12:03:00 -
[41]
Me likey
---------- DRONE love rulez!! 'mkay?! LONG range/"OUT OF SYSTEM" artillery |

Rokomana
Gallente The Scope
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Posted - 2008.10.30 13:08:00 -
[42]
Originally by: Ivy Axisur Edited by: Ivy Axisur on 12/07/2008 21:48:48
IÆve given a lot of thought to similar game mechanics myself, with a eye towards the solo player.
IÆd love to be able to set off on my own and explore deep space. I imagine setting out on a one month; even 1 year long journey, alone or with a friend, encountering a variety of memorable experiences û and of course good ôstuffö.
I like a lot of your content ideas but IÆd change the mechanics.
IÆll my explain concept as simply as possible:
THE GEAR-One new class of ship û IÆll call it ôVoyager Classö: ItÆs a huge capital ship, basically a mobile POS. Like your concept it would be extremely heavy of defense, low on offence, massive on electronics. It would include a ship hanger, massive cargo hold, manufacturing and research slots, mining ability basically everything you need. It would have no warp drive, no jump drive nor could it use gates making it useless in the known universe. However in deep space it would engage a capital-class MWD with 100% reduction in cap use. (Again, not active in the known regions of space to avoid PVP balancing issues).Voyager would require fuel û probably similar time/fuel amounts as a POS.
IÆm not sure how fast this ship should be ûWarp 9?, 0.25c?, I really have no idea - it would have to depend on the size of the deep space area available but needless to say, it will have to be much faster than normal MWD which is slower than the Space Shuttle!
THE MECHANICS
-Deep Space would have no stargates.
-You spend a good amount of time gathering supplies and fuel to stock your ship with everything you may need for this journey.
-You build your ôVoyagerö near a new class of acceleration gate or wormhole that would become active. This gate/hole activates for this class of ship only and flings you 4000AU out into the void. This would be a random heading so no 2 ships would be placed less than 4000AU apart.
- As you set out at and accelerate up to speed you will scan (basically a build-in extreme range multi-spec scanner). Once you locate something, you deploy your Anathema and scan it down normally. Then deploy your BS or whatever other ship your packing to go fight.
-The complexity and rarity and difficulty of encounters would grow the further you get from civilization.
-There would be new and rare materials and artifacts found only randomly in deep space which would play into advanced scientific R&D back in empire.
-The Voyager Class would essentially be nearly invincible, but without substantial combat ability, it would be your other ships taking the risk.
-Once you get really deep into space youÆd encounter highly advanced technology, and your ôVoyagerö itself would be in extreme danger forcing you to turn back. But, if youÆve got the guts you may be able to take one or two out before you do and get some great stuff ; )
-No rules no Concord in deep space, but it would primarily be an advanced PVE zone. If someone was to track you down they would have to be serious about it and program in a multi-day intercept course. THE PROGRAMING-A large variety of content would need to be created. Its deployment would be random, every explorer would eventually find the same stuff, but with random variations on time placement, loot, and encounter intensity making the journey unpredictable.
I love this idea. Sounds a bit Star Trek inspired Not that that's a bad thing at all 
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Sigras
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Posted - 2008.10.30 16:14:00 -
[43]
ok, now that im at my comp :D
LOVE this idea, absolutely love it, however, i dont think hidden solar systems are a viable option as eventually someone would have noticed a star that isn't on the map 
also, while i love your idea for the pathfinder (excellent use for the tier 3 T2 BC hull) im not sold on the other two; i dont think they have a defined enough role, and they over complicate things more than i think they help. As far as the deep space mobile operation base i have mixed feelings; it is a GREAT ship, but the clone bay is a bad idea.
It basically eliminates the need for any other specialized ship because once the pathfinder gets there all it needs to do is call in the mobile base, wait for it to deploy and have the rest of the gang clone jump to it; instead maybe a refinery?
Also if they were T2 Carriers as you suggest, they would be uber expensive (were talking mothership or Titan expensive) and extremely hard to train for, (beyond what Titans are now) thus limiting the number of them that you would ever see. This would make them huge targets for a high sec pirating group because as you say, "your[sic] out beyond the law. if your attacked, no ones gonna hear you."
I dont mean to seem like im pointing out flaws because im not trying to; I actually think this would make a great addition to the game, and these are questions that would be asked as far as game balance goes if it were to get implemented.
Again; i really love this idea, and i think it makes much more sense than the current "exploration" system now
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Chaos Hellbreth
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Posted - 2008.10.30 19:59:00 -
[44]
Nikita... .BRILLIANT!
I especially liked the idea of the protsystem. It conjured up images of specially designed mining ships designed to withstand the extreme heat of a star and mine resources from them...
It would also go a long way to making space less boring... although, something like this would be extremely hard to implement, unless they came up with a way to randomly generate all of this stuff....
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Sigras
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Posted - 2008.10.31 06:37:00 -
[45]
Originally by: Chaos Hellbreth although, something like this would be extremely hard to implement, unless they came up with a way to randomly generate all of this stuff....
well . . . they could do it like they do exploration right now; they spawn a signature in space which does nothing except track when someone warps to it. They then spawn the area only after it is warped to; its a pretty efficient design.
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Nikita Alterana
Gallente The Antikythera Mechanism
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Posted - 2008.11.02 05:47:00 -
[46]
Originally by: Sigras ok, now that im at my comp :D
LOVE this idea, absolutely love it, however, i dont think hidden solar systems are a viable option as eventually someone would have noticed a star that isn't on the map 
also, while i love your idea for the pathfinder (excellent use for the tier 3 T2 BC hull) im not sold on the other two; i dont think they have a defined enough role, and they over complicate things more than i think they help. As far as the deep space mobile operation base i have mixed feelings; it is a GREAT ship, but the clone bay is a bad idea.
It basically eliminates the need for any other specialized ship because once the pathfinder gets there all it needs to do is call in the mobile base, wait for it to deploy and have the rest of the gang clone jump to it; instead maybe a refinery?
Also if they were T2 Carriers as you suggest, they would be uber expensive (were talking mothership or Titan expensive) and extremely hard to train for, (beyond what Titans are now) thus limiting the number of them that you would ever see. This would make them huge targets for a high sec pirating group because as you say, "your[sic] out beyond the law. if your attacked, no ones gonna hear you."
I dont mean to seem like im pointing out flaws because im not trying to; I actually think this would make a great addition to the game, and these are questions that would be asked as far as game balance goes if it were to get implemented.
Again; i really love this idea, and i think it makes much more sense than the current "exploration" system now
There are a few things to remember when referring to the other exploration ships. Yes, its true, all you'd really need to do is get the baseship out there, then clone jump, however, in deep space, it would still be better to have the other T2 ships along with you. Remember, objects in deep space would be more spread out, harder to kill, and overall more dangerous, if you brought a normal battleship, it;d use all its cap to get out to the area its headed for, and when it gets there, its basically screwed because it can't tank the damage, and its cap is gone. The same goes with the Prospectors, yes, you could do it with other frigs, but Prospectors do it better, none of the exploration ships are needed, everything you do with them can be done with their T1 counterparts, they just do it better, faster, and more safely. As for the baseship, I see the problem, and I think maybe the best solution would be to have it be its own class of ship, instead of a T2 carrier, its cost would be more then a carrier but less then a mom, maybe 2-3 bil including fittings. __________________________________________________ |

Sigras
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Posted - 2008.11.02 06:26:00 -
[47]
Originally by: Nikita Alterana There are a few things to remember when referring to the other exploration ships. Yes, its true, all you'd really need to do is get the baseship out there, then clone jump, however, in deep space, it would still be better to have the other T2 ships along with you. Remember, objects in deep space would be more spread out, harder to kill, and overall more dangerous, if you brought a normal battleship, it;d use all its cap to get out to the area its headed for, and when it gets there, its basically screwed because it can't tank the damage, and its cap is gone. The same goes with the Prospectors, yes, you could do it with other frigs, but Prospectors do it better, none of the exploration ships are needed, everything you do with them can be done with their T1 counterparts, they just do it better, faster, and more safely.
I see your point, but i guess that brings me to my next question; how easy/hard would it be for pirates to scan down your location . . . i mean within canon, its not going to be any harder . . . in fact it might be a bit easier than before because now you have more to look for . . . like i said, i love this system and i think its a great idea, i just dont want it to be one of those things that nobody tries because its ruled by the pirates *cough* shooting can stealers *couch* and if nobody will help you; its going to be just like low sec.
Originally by: Nikita Alterana As for the baseship, I see the problem, and I think maybe the best solution would be to have it be its own class of ship, instead of a T2 carrier, its cost would be more then a carrier but less then a mom, maybe 2-3 bil including fittings.
interesting idea . . . i like it.
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Nikita Alterana
Gallente The Antikythera Mechanism
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Posted - 2008.11.02 06:54:00 -
[48]
well I was thinking about how pirates could find you, and a few things come to mind. First the pathfinder beacon, its lit up like a small star. It shouldn't be too hard to pick up with a decent scanner, if a normal ship in fleet with the pathfinder can pick it up 750 aus away, I think a scan probe could pick it up too. The same goes for the probes launched for the prospectors, and once your close to the fleet, its just a matter of patience. Of course, then the pirates run into the problem that most of the exploration fleet is tanked to survive a trip to hell and back, it would probably take the entire gang a while to drop one or two prospectors. So in order to kill anything, the pirates would have to be smart, sneak up on their base, watch for them to come back from a ratting run and hit them while their damaged, etc. It wouldn't be as simple as normal pirating, but it would be more rewarding. Its harder to do, but the payoff is greater, sounds fair to me. __________________________________________________ |

Cheopis
Ardishapur Ammunition and More
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Posted - 2008.11.02 06:54:00 -
[49]
I think that most of what you want here could be generated by making the exploration sites more robust and more varied. I like a lot of what you say here, but to implement it as you wrote it, or even close, would be a huge endeavor.
Being able to explore out beyond the fringes of a solar system might be doable, but what you find out there should be in some way related to the security status of a system near it. You shouldn't find the same quality/value 2000 AU from Jita that you find 2000 AU from some -1.0 sec space in Fountain.
Going out beyond system boundaries should put you in the equivalent of 0.0 space, no matter what system you are in. Even around 1.0 security stars. The NPC defenders simply will not come to your aid, though perhaps standings might still take a hit. If standings can take hits, then rats should repair standings as well. In other words, if 0.0 space and lowsec is going to be marginalized by deep space exploration, then Pirates need something to do out there as well :)
All in all, I like the concept, but I don't think there needs to be a large amount of new content to make it work.
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Cheopis
Ardishapur Ammunition and More
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Posted - 2008.11.02 06:59:00 -
[50]
Originally by: Nikita Alterana well I was thinking about how pirates could find you, and a few things come to mind. First the pathfinder beacon, its lit up like a small star. It shouldn't be too hard to pick up with a decent scanner, if a normal ship in fleet with the pathfinder can pick it up 750 aus away, I think a scan probe could pick it up too. The same goes for the probes launched for the prospectors, and once your close to the fleet, its just a matter of patience. Of course, then the pirates run into the problem that most of the exploration fleet is tanked to survive a trip to hell and back, it would probably take the entire gang a while to drop one or two prospectors. So in order to kill anything, the pirates would have to be smart, sneak up on their base, watch for them to come back from a ratting run and hit them while their damaged, etc. It wouldn't be as simple as normal pirating, but it would be more rewarding. Its harder to do, but the payoff is greater, sounds fair to me.
Or perhaps NPC pirates might have the ability to drop their own beacon and send a message to anyone in the closest system that has good standing "Mayday. Under Attack. 2 battleships 4 cruisers visible. Warp to beacon ID <x>"
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Nikita Alterana
Gallente The Antikythera Mechanism
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Posted - 2008.11.02 07:02:00 -
[51]
Originally by: Cheopis
Or perhaps NPC pirates might have the ability to drop their own beacon and send a message to anyone in the closest system that has good standing "Mayday. Under Attack. 2 battleships 4 cruisers visible. Warp to beacon ID <x>"
I don't know, that might work, but I don't see why the npc rats would cry for help to the pod pilots. doesn't make too much sense.
Originally by: Cheopis
Being able to explore out beyond the fringes of a solar system might be doable, but what you find out there should be in some way related to the security status of a system near it. You shouldn't find the same quality/value 2000 AU from Jita that you find 2000 AU from some -1.0 sec space in Fountain.
of course not, I think I mentioned that the stuff you find is based on the sec status of nearby systems, and the distance you are from them. __________________________________________________ |

Cheopis
Ardishapur Ammunition and More
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Posted - 2008.11.02 07:12:00 -
[52]
Edited by: Cheopis on 02/11/2008 07:13:21
Originally by: Nikita Alterana
Originally by: Cheopis
Or perhaps NPC pirates might have the ability to drop their own beacon and send a message to anyone in the closest system that has good standing "Mayday. Under Attack. 2 battleships 4 cruisers visible. Warp to beacon ID <x>"
I don't know, that might work, but I don't see why the npc rats would cry for help to the pod pilots. doesn't make too much sense.
Pod pilots with good standings. Not everyone. This would be another incentive for pirates to gain faction standings with pirate NPC corps - so they can get invited to fights 
This would also mean that the deployed devices would need to be destroyable, or the risk of engaging a rats in deep space would be too high
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Sigras
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Posted - 2008.11.02 09:26:00 -
[53]
i guess i just worry about this system being dominated by pirates kinda like low sec is now . . . sure the mining is better out there but the risk to reward just isnt worth it.
and i like the idea of a base ship, but im thinking more of an advanced POS . . . the ability to dock is just a bit much for me . . . esp what happens to the docked pilots when the ship un-sieges?
But i think this is a really great idea, and again it does make more sense than the current exploration system which makes absolutely no sense.
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Nikita Alterana
Gallente The Antikythera Mechanism
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Posted - 2008.11.02 14:17:00 -
[54]
Originally by: Sigras i guess i just worry about this system being dominated by pirates kinda like low sec is now . . . sure the mining is better out there but the risk to reward just isnt worth it.
and i like the idea of a base ship, but im thinking more of an advanced POS . . . the ability to dock is just a bit much for me . . . esp what happens to the docked pilots when the ship un-sieges?
But i think this is a really great idea, and again it does make more sense than the current exploration system which makes absolutely no sense.
Yeah I was actually thinking about that, instead of a mobile starbase, its more like a mobile pos, with all the basic items incorporated into one object. Sort of like a pos/capital hybrid __________________________________________________ |

Ashley Thomas
Kiith Paktu Nex Eternus
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Posted - 2008.11.03 00:45:00 -
[55]
how bout this, systems beyond 0.0 without gates. a cap class ship with jumpdrive that doesn't require cynos, but can't be targeted without one. to prevent abuse with the jumpdrive it would have a warm up period.
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