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Thread Statistics | Show CCP posts - 0 post(s) |
Par'Gellen
Tres Hombres
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Posted - 2008.07.06 18:17:00 -
[331]
Dev response needed. ---
To err is human. But it shouldn't be the company motto... |
Grarr Dexx
Amarr Naval Protection Corp Intrepid Crossing
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Posted - 2008.07.06 20:22:00 -
[332]
Originally by: Tmarte
Originally by: Talic Xeron I say no to character grinding. If you set an alarm to get up at the crack of dawn to change a skill, I think you play this game too much. Besides I sort of like messing with my Eve-mon skill plans to find one so I can be constantly training.
EveMon is a third party program that isn't endorsed by CCP, therefore shouldn't be needed to PLAY the game. 'nuff said.
It's not needed at all, just a handy extra. When you click start training you can see howlong it takes for your skill to end, if you can't be there at that time set another one that does enable you to do that.
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Sieessenschwanz
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Posted - 2008.07.06 21:30:00 -
[333]
Approve.
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Taex
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Posted - 2008.07.06 21:32:00 -
[334]
No doubt, why don't they either take it off the drawing board, or implement it already?
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Pran Chole
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Posted - 2008.07.06 21:33:00 -
[335]
supportin the op
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Tepelath
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Posted - 2008.07.06 21:34:00 -
[336]
Why is this taking so long?
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StrykerVenom
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Posted - 2008.07.06 22:51:00 -
[337]
/signed
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Nilder Shadowfiyah
3rd Millennium Group
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Posted - 2008.07.07 12:33:00 -
[338]
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wavre
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Posted - 2008.07.07 14:53:00 -
[339]
hell yes
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Exlegion
New Light Hydra Alliance
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Posted - 2008.07.07 15:00:00 -
[340]
As long as training is paused for cancelled subscriptions I fully endorse this idea.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
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Darlington
VIRTUAL LIFE VANGUARD Sylph Alliance
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Posted - 2008.07.11 11:49:00 -
[341]
It would be useful when at work (12 hour shifts sometimes)
D
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Doc Extropy
Gallente Kinda'Shujaa
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Posted - 2008.07.11 12:01:00 -
[342]
Ladies and Gentlemen, we already have a positive response from the developers. As I understand it, it will be implemented with a medium - high priority. ---
Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT! |
Marcus Gideon
Gallente
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Posted - 2008.07.11 12:28:00 -
[343]
Originally by: Doc Extropy Ladies and Gentlemen, we already have a positive response from the developers. As I understand it, it will be implemented with a medium - high priority.
Am I the only one with experience around children?
When they come to you, again and again, begging for a cookie. You say "Alright dear, I'll get you a cookie in a minute."
Then you let them run along and play.
It's called Pacifying. And that's exactly what each and every one of these new Meeting Minutes threads amounts to. "We understand the situation, and it will be addressed" says to me at least "Ok honey, I'll get it later."
Evemon, Start Eve, EFT... all are examples of an issue in the game. And issue that went on for so long, that other players had to invent their own means around the problem. And now that the solution was created WITHOUT CCP PAYING FOR IT, they have no desire to implement their own solution. Far easier to link you to the outside source they haven't licensed, and thus don't have to bother paying for.
It's smart, economically. But lazy, professionally. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
Deldrac
Bat Country Aegis Militia
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Posted - 2008.07.11 12:53:00 -
[344]
Edited by: Deldrac on 11/07/2008 12:54:13
Originally by: Doc Extropy
Queued training. If I was CCP I would have NEVER implemented "training while unsubscriped", this is unfair towards CCP as well as the playerbase.
Turning off training while unsubscribed is slightly harder than people seem to think.
Unless the devs are morons, your database entry is not continually training.
Instead, your skill point status and time at the last occaision you started or stopped a skill is what will be recorded. Then the client will calculate your current skill's points-so-far for the character sheet, but only confirm it with the server when a skill finishes.
Skill points exist in a state of uncertainty until you measure them. They are Schroedinger's skill points.
That means that if you unsubscribe and then resubscribe, the system would have to count back through subs records when you next log on to figure out how far you should have got with your current skill.
It is unlikely that historic subscription records are available to Tranquility itself, and so the trick to implementing this apparently 'simple' functionality would be to have TQ call up the subscription server at each login and check the history since you last connected.
It's not impossible obviously, but more awkward than people seem to think.
As most people have pointed out - a short skill queue (current skill plus one or two next skills) would stop mass character farming and work out just fine.
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soldieroffortune 258
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Posted - 2008.07.14 23:40:00 -
[345]
Originally by: Doc Extropy Ladies and Gentlemen, we already have a positive response from the developers. As I understand it, it will be implemented with a medium - high priority.
proof of this plz?
oh and thumbs up for this support
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Pithecanthropus
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Posted - 2008.07.15 04:51:00 -
[346]
support for a response... however, I dislike the idea of a skill queue. if it happens, CCP owes me months of lost time. --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |
kyoukoku
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Posted - 2008.07.15 12:12:00 -
[347]
Originally by: Deldrac Edited by: Deldrac on 11/07/2008 12:54:13
Originally by: Doc Extropy
Queued training. If I was CCP I would have NEVER implemented "training while unsubscriped", this is unfair towards CCP as well as the playerbase.
Turning off training while unsubscribed is slightly harder than people seem to think.
Unless the devs are morons, your database entry is not continually training.
Instead, your skill point status and time at the last occaision you started or stopped a skill is what will be recorded. Then the client will calculate your current skill's points-so-far for the character sheet, but only confirm it with the server when a skill finishes.
Skill points exist in a state of uncertainty until you measure them. They are Schroedinger's skill points.
That means that if you unsubscribe and then resubscribe, the system would have to count back through subs records when you next log on to figure out how far you should have got with your current skill.
It is unlikely that historic subscription records are available to Tranquility itself, and so the trick to implementing this apparently 'simple' functionality would be to have TQ call up the subscription server at each login and check the history since you last connected.
It's not impossible obviously, but more awkward than people seem to think.
Ummm, not hard at all really. If you can right click on a skill which is currently being trained and pause it, there is absolutely no reason why there can't be a mechanism that does the same when a subscription lapses. Saying it can't be done is just copping out. Ninja Salvaging ain't stealing
from desusig.crumplecorn.com |
Dominin
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Posted - 2008.07.15 15:35:00 -
[348]
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S'vart Tseirgn
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Posted - 2008.08.11 09:37:00 -
[349]
This is a must-have imho...supported!
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steave435
Eve University Ivy League
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Posted - 2008.08.13 19:24:00 -
[350]
Edited by: steave435 on 13/08/2008 19:27:16
Originally by: Deldrac Edited by: Deldrac on 11/07/2008 12:54:13
Originally by: Doc Extropy
Queued training. If I was CCP I would have NEVER implemented "training while unsubscriped", this is unfair towards CCP as well as the playerbase.
Turning off training while unsubscribed is slightly harder than people seem to think.
Unless the devs are morons, your database entry is not continually training.
Instead, your skill point status and time at the last occaision you started or stopped a skill is what will be recorded. Then the client will calculate your current skill's points-so-far for the character sheet, but only confirm it with the server when a skill finishes.
Skill points exist in a state of uncertainty until you measure them. They are Schroedinger's skill points.
That means that if you unsubscribe and then resubscribe, the system would have to count back through subs records when you next log on to figure out how far you should have got with your current skill.
It is unlikely that historic subscription records are available to Tranquility itself, and so the trick to implementing this apparently 'simple' functionality would be to have TQ call up the subscription server at each login and check the history since you last connected.
It's not impossible obviously, but more awkward than people seem to think.
As most people have pointed out - a short skill queue (current skill plus one or two next skills) would stop mass character farming and work out just fine.
Like kyoukoku said, there already is a system that change your "HasPaid" or whatever stat in the database, there's no reason they can't make that same command cause the server to pause any skill in training. You can manually press the pause skill button to stop skill training, so making the server send that same command together with the "change 'HasPaid' attribute to no" command wouldn't be hard.
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los ojos
COGNET SpaceSystems Ltd
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Posted - 2008.08.13 21:36:00 -
[351]
I believe that signifying one's support of this thread was meant to imply that he or she wanted to hear what a dev had to say about the queue, NOT that he or she necessarily supported implementing the queue . . .
Pay attention, people!
But I do, BTW . . .
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Soporo
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Posted - 2008.08.14 03:53:00 -
[352]
Yeah, I'm down with more communication.
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Cyleus Taestar
Eve University Ivy League
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Posted - 2008.08.15 06:29:00 -
[353]
Supporting a response from CCP.
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Hesod Adee
Militants of Xen
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Posted - 2008.08.15 06:57:00 -
[354]
Originally by: soldieroffortune 258
Originally by: Doc Extropy Ladies and Gentlemen, we already have a positive response from the developers. As I understand it, it will be implemented with a medium - high priority.
proof of this plz?
oh and thumbs up for this support
Second post in this thread.
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